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  • 0 pts (0.00 %) Core
  • 0 pts (0.00 %) Special
  • 0 pts (0.00 %) Rare
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Characters
235 points
Enclume du Destin #1

Anvil of Doom - Standard - Infantry - 20x20

Troops M WS BS S T W I A Ld Type
Anvil of Doom - - - - 7 5 - - -
Forgefather & Anvil Guard 3 6 4 4 5 4 3 5 9
Model Rules Hatred(Orcs & Goblins) • Skirmishers • Gromril Weapons • Immune To Psychology • Heavy armour • Immovable Object • Strike the Rune • Hand Weapon • Gromril Armour • Resolute • Shield • Ancestral Shield • Magic Resistance(-3) • Unbreakable • Rune Lore
60 points
Thane #1

Thane - Standard - Infantry - 20x20

Troops M WS BS S T W I A Ld Type
Thane 3 6 4 4 5 2 3 3 9
Model Rules Hatred(Orcs & Goblins) • Resolute • Dwarf Crafted • Stubborn • Gromril Armour • Gromril Weapons • Ancestral Grudge • Full plate armour • Hand Weapon • Rallying Cry • Magic Resistance(-1)

Magics

Model Rules

Ancestral Grudge: Dwarfs never forget a wrong, imagined or otherwise, with lords and thanes being particularly overburdened with inherited grudges. These can never be forgotten, only settled or nurtured.

A model with this special rule has the Hatred (enemy characters) special rule, meaning it hates all characters in the opposing army. If this character joins a unit of Longbeards or Hammerers, that unit will also gain this special rule. Should this character leave a unit of Longbeards or Hammerers they have joined for any reason, that unit loses this special rule.

Ancestral Shield: An Anvil of Doom is a potent artefact steeped in runic magic. This power protects the anvil’s loyal guardians as surely as it destroys the enemies of the Dwarfs.

An Anvil of Doom and the Forgefather & Anvil Guard have a 5+ Ward save against any wounds suffered.

Dwarf Crafted: Dwarfs craft missile weapons with a skill and precision of both form and function that is not seen in the weapons of other races.

Models with this special rule do not suffer the usual -1 To Hit modifier when making a Stand & Shoot charge reaction.

Full plate armour:

Gromril Armour: The metal the Dwarfs call gromril is the toughest and sturdiest in the known world, able to turn aside any blow. Armour forged of gromril is highly coveted for its protective value and full suits of gromril armour are treasured and valued heirlooms.

A model with this special rule may re-roll any roll of a natural 1 made when making an Armour Save roll.

Gromril Weapons: Many Dwarf warriors bear weapons forged of gromril. Such fine weapons, family heirlooms passed down through many generations, possess remarkable sharpness and durability.

A hand weapon carried by a model with this special rule has an Armour Piercing characteristic of -1.

Note that this special rule only applies to a single, ordinary hand weapon. If the model is using two hand weapons or any other sort of weapon, or if their hand weapon is inscribed with any Weapon runes, this special rule ceases to apply.

Hand Weapon:

Hatred:

Heavy armour:

Immovable Object: An Anvil of Doom is a tremendously heavy object, rarely moved from within its keeper’s forge. When properly set atop a perfectly level dais of stone blocks, it is not easily moved.

Once an Anvil of Doom has been placed on the battlefield during deployment it cannot be moved by its crew during the Remaining Moves sub-phase.

Note that an Anvil of Doom can still pivot freely at any time during its turn (the better to face the enemy) and may make a follow up move as normal.

Immune To Psychology:

Magic Resistance:

Rallying Cry:

Resolute: Dwarfs are grim and determined warriors that abandon a position with great reluctance.

Models with this special rule suffer a -1 modifier to the result of any Flee roll or Pursuit roll they make (to a minimum of 1).

Rune Lore: Dwarf runesmiths are masters of crafting potent runes that entrap raw magic, harnessing its power to be unleashed upon command.
At the very heart of their craft lies the ability to resist and confound the petty conjurings of mere Wizards.

A model with this special rule may be nominated to attempt a Wizardly Dispel, as if it were a Wizard. For the purposes of Wizardly Dispel attempts:
An Anvil of Doom counts as a level 3 Wizard
A Runelord counts as a Level 2 Wizard
A Runesmith counts as a Level 1 Wizard

Shield:

Skirmishers:

Strike the Rune: An Anvil of Doom is crafted with the express intention of attracting the Winds of Magic.
The runic inlays enable a skilled smith to channel these into their work, thus creating the rune magic their people are famed for. In battle, certain runic devices can be forged and then broken, unleashing their full might upon the foe.

An Anvil of Doom can cast the following Bound spells, with a Power Level of 3:

Rune Of Oath & Steel
Dwarf mail hardens, each suit of armour remembering the hammer blows that forged it.

Type: Enchantment
Casting Value: 7+ /11+
Range: 24"
Effect: If this Bound spell is cast with a casting result of 7 or more, the target friendly unit may re-roll any failed Armour Save rolls. If this Bound spell is cast with a casting result of 11 or more, the target friendly unit may re-roll any failed Armour Save rolls and improves its armour value by 1 (to a maximum of 2+). This spell lasts until your next Start of Turn sub-phase.

Rune Of Hearth & Home
Dawi hearts fill with a mighty desire to defend their hold, clan and ancestors.
Type: Enchantment
Casting Value: 7+
Range: Self
Effect: Until your next Start of Turn sub-phase, all friendly Dwarf units within 21" of the Anvil of Doom gain the Immune to Psychology special rule.

Rune Of Haste & Urgency
As the runes are struck, time slows around the marching Dwarf throng.
Type: Conveyance
Casting Value: 10+
Range: 24"
Effect: If the target friendly unit is not fleeing and has already moved during this Movement phase, it may immediately move again.

Rune Of Wrath & Ruin
The very earth cracks beneath the feet of the enemy, venting forth fire and sulphur.
Type: Magic Missile
Casting Value: 9+
Range: 27"
Effect: The target enemy unit suffers 2D6 Strength 4 hits, each with an AP of -2.

Stubborn:

Unbreakable: