|
375 points
Cuatl Lord #1
Cuatl Lord - Standard - Infantry - 20x20 |
||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| Troops | M | WS | BS | S | T | W | I | A | Ld | Type |
| Cuatl Lord | 4 | 2 | 3 | 3 | 4 | 4 | 2 | 1 | 9 | Infantry |
| Model Rules | Palanquin • Ward Save (4+) • Cold-blooded • Cold-blooded | |||||||||
| Options | Wandering Path • Grounding Rod (Lords) | |||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| Magic | Level 4 Wizard Master . Generate spells from the Path of White Magic or any of the Battle Magic Paths | |||||||||
|
180 points
Saurian Veteran - BSB
Saurian Veteran - BSB - Standard - Infantry - 20x20 |
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|---|---|---|---|---|---|---|---|---|---|---|
| Troops | M | WS | BS | S | T | W | I | A | Ld | Type |
| Saurian Veteran | 4 | 5 | - | 5 | 5 | 2 | 3 | 4 | 8 | Infantry |
| Model Rules | Cold-blooded • Born Predator • Innate Defence (5+) | |||||||||
| Options | Great Weapon • Armour of Destiny | |||||||||
|---|---|---|---|---|---|---|---|---|---|---|
|
400 points
Skink Priest #1
Skink Priest - Standard - Infantry - 20x20 |
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|---|---|---|---|---|---|---|---|---|---|---|
| Troops | M | WS | BS | S | T | W | I | A | Ld | Type |
| Skink Priest | 6 | 2 | 3 | 3 | 2 | 2 | 4 | 1 | 6 | Infantry |
| Bonus Ancien Taurosaur | - | - | - | +1 | - | +1 | - | - | - | |
| Taurosaur | 6 | 3 | - | 5 | 6 | 5 | 2 | 4 | - | Ridden Monster |
| Skink Crew (4) | - | 2 | 3 | 3 | - | - | 4 | 1 | 6 | |
| Model Rules | Cold-blooded • Telepathic Link • Innate Defence (6+) | |||||||||
| Model Rules (Taurosaur) | Impact Hits (D6+1) • Stubborn • Immune to Psychology • Cold-blooded • Poisoned Javelins • Great Bow • Innate defence (3+) | |||||||||
| Model Rules (Taurosaur) | Impact Hits (D6+1) • Stubborn • Immune to Psychology • Cold-blooded • Poisoned Javelins • Great Bow • Innate defence (3+) | |||||||||
| Options | Mount : Taurosaur • May take Sharp Horns • May be upgraded to Ancient Taurosaur • Engine of the Ancients • Spear of the Stampede | |||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| Magic | Level 1 Wizard Apprentice . Generate spells from Path of Wilderness or Heavens. | |||||||||
|
1 266 points
Saurian Warriors #1
Saurian Warriors x34 - Standard - Infantry - 20x20 |
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|---|---|---|---|---|---|---|---|---|---|---|
| Troops | M | WS | BS | S | T | W | I | A | Ld | Type |
| Saurian Warriors | 4 | 3 | - | 4 | 4 | 1 | 2 | 2 | 8 | Infantry |
| Bonus Serpent Warriors | - | - | - | - | - | - | - | - | - | |
| Champion | 4 | 4 | - | 4 | 4 | 1 | 2 | 3 | 8 | |
| Model Rules | Cold-blooded • Born Predator • Innate Defence (5+) • Shield | |||||||||
| Options | May take Spear • Champion • Musician • Standard Bearer • Serpent Warriors • Flaming Standard | |||||||||
|---|---|---|---|---|---|---|---|---|---|---|
|
702 points
Skink Braves #1
Skink Braves x12 - Standard - Infantry - 20x20 |
||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| Troops | M | WS | BS | S | T | W | I | A | Ld | Type |
| Skink Brave | 6 | 2 | 3 | 3 | 2 | 1 | 4 | 1 | 5 | Infantry |
| Caiman | 6 | 3 | - | 5 | 4 | 3 | 2 | 3 | 7 | Monstrous Infantry |
| Champion | 6 | 3 | 4 | 3 | 2 | 1 | 4 | 2 | 5 | |
| Model Rules (Skink Brave) | Strider (Water) • Cold-blooded • Javelin • Shield • Innate Defence (6+) | |||||||||
| Model Rules (Caiman) | Combined Strength • Strider (Water) • Cold-blooded • Born Predator • Innate Defence (4+) • Great Weapon | |||||||||
| Options | 1 Caiman • Champion • Musician • Standard Bearer • May have Poisoned Attacks (Close Combat only) | |||||||||
|---|---|---|---|---|---|---|---|---|---|---|
|
380 points
Chameleons #1
Chameleons x10 - Standard - Infantry - 20x20 |
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|---|---|---|---|---|---|---|---|---|---|---|
| Troops | M | WS | BS | S | T | W | I | A | Ld | Type |
| Chameleons | 6 | 2 | 4 | 3 | 2 | 1 | 4 | 1 | 6 | Infantry |
| Champion | 6 | 3 | 5 | 3 | 2 | 1 | 4 | 2 | 6 | |
| Model Rules | Hard Target • Scouts • Skirmishers • Strider (Water) • Cold-blooded • Blowpipe • Innate Defence (6+) | |||||||||
| Options | Champion | |||||||||
|---|---|---|---|---|---|---|---|---|---|---|
|
69 points
Skink Hunters #1
Skink Hunters x7 - Standard - Infantry - 20x20 |
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|---|---|---|---|---|---|---|---|---|---|---|
| Troops | M | WS | BS | S | T | W | I | A | Ld | Type |
| Hunters | 6 | 2 | 3 | 3 | 2 | 1 | 4 | 1 | 6 | Infantry |
| Model Rules | Skirmishers • Strider (Water) • Cold-blooded • Shield • Innate Defence (6+) • Poisoned Javelin | |||||||||
|
130 points
Sun Engine #1
Sun Engine - Standard - Infantry - 20x20 |
||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| Troops | M | WS | BS | S | T | W | I | A | Ld | Type |
| Thyroscutus | 4 | 3 | - | 4 | 5 | 4 | 1 | 3 | 6 | Ridden Monster |
| Skink Crew (4) | - | 2 | 3 | 3 | - | - | 4 | 1 | 6 | Ridden Monster |
| Model Rules | Cold-blooded • Innate Defence (2+) | |||||||||
| Model Rules (Thyroscutus) | Crush Attack | |||||||||
| Model Rules (Skink Crew (4)) | Poisoned Javelins | |||||||||
|
1 480 points
Temple Guard #1
Temple Guard x20 - Standard - Infantry - 20x20 |
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|---|---|---|---|---|---|---|---|---|---|---|
| Troops | M | WS | BS | S | T | W | I | A | Ld | Type |
| Temple Guard | 4 | 4 | - | 4 | 4 | 1 | 2 | 2 | 8 | Infantry |
| Champion | 4 | 5 | - | 4 | 4 | 1 | 2 | 3 | 8 | |
| Model Rules | Bodyguard (General) • Immune to Psychology • Cold-blooded • Born Predator • Halberd • Light Armour • Innate Defence (5+) • Shields | |||||||||
| Options | Champion • Musician • Standard Bearer | |||||||||
|---|---|---|---|---|---|---|---|---|---|---|
|
255 points
Taurosaur #1
Taurosaur - Standard - Infantry - 20x20 |
||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| Troops | M | WS | BS | S | T | W | I | A | Ld | Type |
| Taurosaur | 6 | 3 | - | 5 | 6 | 5 | 2 | 4 | - | Ridden Monster |
| Bonus Ancient Taurosaur | - | - | - | + 1 | - | + 1 | - | - | - | |
| Skink Crew (5) | - | 2 | 3 | 3 | - | - | 4 | 1 | 6 | |
| Model Rules | Stubborn • Immune to Psychology • Cold-blooded • Impact Hits (D6+1) • Innate defence (3+) • Poisoned Javelins | |||||||||
| Options | May take Sharp Horns • May be upgraded to Ancient Taurosaur | |||||||||
|---|---|---|---|---|---|---|---|---|---|---|