| Notes |
SPEAR
Attacks made with a Spear gain Fight in Extra Rank and +1 Armour Penetration. Attacks made with a Spear gain +2 Agility and an additional +1 Armour Penetration in the First Round of Combat provided the attacking model’s unit is not Charging and is not Engaged either in its Flank or Rear Facing. Only Infantry can use Spears.
NETS
At the start of each Round of Combat, each unit with one or more models with Nets must choose one enemy unit in base contact with it and roll a D6. On 2+ the chosen unit is Netted. On a roll of ‘1’ the unit with Nets is Netted. A unit can only be Netted once per phase. Netted units suffer -1 Strength and -1 Armour Penetration until the end of the Round of Combat.
SURPRISE!.
A Mad Git is not deployed. Instead it is said to be concealed inside the unit that purchased it. It is a unit upgrade, and as such is ignored when calculating Victory Points (its points are already included in the Goblin unit concealing it, and Victory Points are awarded for destroying the unit concealing it). Until released and moved out of its unit, a Mad Git cannot be harmed or otherwise affected, or affect the game in any way. When a Mad Git is removed as a casualty, it does not cause Panic Tests. It still moves, acts, and is influenced by all rules independently like a normal unit (once released) and does not count towards the model count of the unit concealing it.
Mad Gits can be released in two ways:
● Mad Gits may be released when their unit is declaring a Stand and Shoot Charge Reaction with a Shooting
Weapon (the unit still shoots as normal). If the unit does not have any Shooting Weapons, it may declare a Stand
and Shoot Charge Reaction with Mad Gits. If so, all Mad Gits in the unit must be released.
● At the start of the owner’s Shooting Phase, if a unit with one or more concealed Mad Gits is not Engaged in
Combat, not Fleeing, and is within 8" of an enemy unit, it must immediately release all its Mad Gits. Resolve released Mad Gits one at a time. Place the released Mad Git just outside of base contact with the concealing unit and choose a direction to move the Mad Git in (ignore the Mad Git’s Running Amok!!). This cannot be a direction that can potentially bring the released Mad Git into contact with its concealing unit. When releasing the Mad Git, move it using the Shambolic rules in the chosen direction. During this move, rolling the same result on all dice does not cause the Mad Git to lose D3 Health Points or move in a random direction
SHAMBOLIC
Units with Shambolic models cannot be joined by Characters. When rolling the distance of a Random Movement move with a Shambolic unit, if all the dice show the same result, the unit loses D3 Health Points (with no saves of any kind allowed), and then moves in a randomised direction instead of the chosen direction. When units with Shambolic touch the Board Edge, stop 1" away from Impassable Terrain, or come into base contact with any Terrain Feature other than Open Terrain or Hills, all models in the unit must take a Dangerous Terrain (2) Test.
RUNNING AMOK!!
When a unit with Running Amok!! moves using Random Movement, it must move in a randomised direction instead of the chosen direction.
RICOCHET (X)
Models with Ricochet cannot Charge enemy units and can move through all units (friend or foe) as if they were Open Terrain. If its own move is ended in contact with another unit, or within 1" of a unit that it has moved through, its move distance is extended; keep moving the model in the same direction (still moving through other units) until it can be placed 1" away from all other units. If, after an extended move, the model would end up within 1" of Impassable Terrain or in contact with the Board Edge, immediately remove the model as a casualty.
If a unit's Unit Boundary is contacted by a Ricochet model’s initial move (i.e. excluding an extension of the move distance needed to clear units), this unit suffers X hits, where X corresponds to the value given in brackets. For this purpose, all units Engaged in the same Combat are treated as a single unit. The owner of the model with Ricochet distributes the hits between all units Engaged in this Combat as evenly as possible (after this follow the normal rules for distributing hits to models within each unit).
Enemy units cannot Charge models with Ricochet. Units (friend or foe) can move through models with Ricochet. However, if a unit moves into contact with a Ricochet model, it immediately (before completing the move) suffers X+D6 hits, and the model with Ricochet is removed as a casualty. This is not triggered by moves that can move through units normally (e.g. Flying Movement), unless the move is ended in contact (note that units can move into contact with multiple Ricochet models simultaneously).Hits are resolved with the Strength and Armour Penetration of the model with Ricochet.
MAD GIT
(This model is part of a Goblin unit)
Height: Standard
Type: Infantry
Base: 25mm round
Adv Dis
2D6 5
HP Def Res Arm
1 0 3 0
Hard Target (1)
Att Off Str AP Agi
0 0 5 3 3
Stalker’s Standard 45 pts
The bearer’s unit gains Strider
Strider
The model automatically passes Dangerous Terrain Tests caused by Terrain. If more than half of a unit’s models have Strider, the unit never loses Steadfast due to Terrain. Sometimes Strider is linked to a specific type of Terrain, stated in brackets. In this case, Strider only applies when interacting with this type of Terrain. |