Characters
320 points
Marshal #1

Marshal - Standard - Infantry - 20x20

Global Adv Mar Dis Model Rules
4" 8" 9
Defensive HP Def Res Arm
3 5 4 0
Offensive Att Off Str Ap Agi
Marshal 3 5 4 1 5
Options Shield • General • Imperial Seal • Death Warrant
Notes

Parade / 1+ / CMD 10

250 points
Marshal #2

Marshal - Standard - Infantry - 20x20

Global Adv Mar Dis Model Rules
4" 8" 9
Defensive HP Def Res Arm
3 5 4 0
Offensive Att Off Str Ap Agi
Marshal 3 5 4 1 5
Options Shield • Battle Standard Bearer • Household Standard • Blacksteel
Notes

PGB / Parade / 1+ / peur / présence impérience du gg à 18ps

195 points
Prelate #1

Prelate - Standard - Infantry - 20x20

Global Adv Mar Dis Model Rules
4" 8" 8
Defensive HP Def Res Arm
3 5 4 0
Offensive Att Off Str Ap Agi
Prelate 2 5 4 1 4
Options Shield • Plate Armour
Notes

Parade / +3

350 points
Wizard #2

Wizard - Standard - Infantry - 20x20

Global Adv Mar Dis Model Rules
4" 8" 7
Defensive HP Def Res Arm
3 3 3 0
Offensive Att Off Str Ap Agi
Wizard 1 3 3 0 3
Options Divination • Wizard Master
275 points
Wizard #2

Wizard - Standard - Infantry - 20x20

Global Adv Mar Dis Model Rules
4" 8" 7
Defensive HP Def Res Arm
3 3 3 0
Offensive Att Off Str Ap Agi
Wizard 1 3 3 0 3
Options Alchemy • Wizard Adept • Book of Arcane Mastery
Core
365 points
Heavy Infantry #1

Heavy Infantry x35 - Standard - Infantry - 20x20

Global Adv Mar Dis Model Rules
4" 8" 7
Defensive HP Def Res Arm
1 3 3 0
Offensive Att Off Str Ap Agi
HeavyInfantry 1 3 3 0 3
Options Halberd • Champion • Musician • Standard Bearer • Flaming Standard
165 points
Heavy Infantry support unit #1

Heavy Infantry support unit x20 - Standard - Infantry - 20x20

Global Adv Mar Dis Model Rules
4" 8" 7
Defensive HP Def Res Arm
1 3 3 0
Offensive Att Off Str Ap Agi
Infantry support unit 1 3 3 0 3
Options Musician • Standard Bearer
165 points
Heavy Infantry support unit #2

Heavy Infantry support unit x20 - Standard - Infantry - 20x20

Global Adv Mar Dis Model Rules
4" 8" 7
Defensive HP Def Res Arm
1 3 3 0
Offensive Att Off Str Ap Agi
Infantry support unit 1 3 3 0 3
Options Musician • Standard Bearer
225 points
Light Infantry #1

Light Infantry x15 - Standard - Infantry - 20x20

Global Adv Mar Dis Model Rules
4" 8" 7
Defensive HP Def Res Arm
1 3 3 0
Offensive Att Off Str Ap Agi
Light Infantry 1 3 3 0 3
Options Musician • Crossbow (4+)
Notes

(+4) 30″ Tir 1 Force 4 PA 1 Encombrant

225 points
Light Infantry #2

Light Infantry x15 - Standard - Infantry - 20x20

Global Adv Mar Dis Model Rules
4" 8" 7
Defensive HP Def Res Arm
1 3 3 0
Offensive Att Off Str Ap Agi
Light Infantry 1 3 3 0 3
Options Musician • Crossbow (4+)
Notes

(+4) 30″ Tir 1 Force 4 PA 1 Encombrant

Special
510 points
Imperial Guard #1

Imperial Guard x30 - Standard - Infantry - 20x20

Global Adv Mar Dis Model Rules
4" 8" 8
Defensive HP Def Res Arm
1 4 3 0
Offensive Att Off Str Ap Agi
Imperial Guard 1 4 4 1 3
Options Champion • Musician • Standard Bearer • Shield • Rending Banner
285 points
Arcane Engine #1

Arcane Engine - Large - Construct - 50x100

Global Adv Mar Dis Model Rules
8" 8" 7
Defensive HP Def Res Arm
5 3 5 2
Offensive Att Off Str Ap Agi
Crew 1 3 3 0 3
Horse (2) 1 3 3 0 3
Chassis - 5 2 -
Options Arcane Shield
Notes

Les unités alliées à 6″ ou moins de cette figurine gagnent Perturbant. La figurine peut lancer Puissance subjective
(Cosmologie) comme un Sort lié de Niveau de puissance (4/8). (La cible gagne +1 en Force et en Pénétration d’armure ou
Malédiction La cible subit un malus de −1 en Force et en Pénétration d’armure)

Sunna's Fury
475 points
Steam Tank

Steam Tank - Large - Construct - 50x100

Global Adv Mar Dis Model Rules
4D3" " 7
Defensive HP Def Res Arm
7 3 6 6
Offensive Att Off Str Ap Agi
Chassis 5 2 3
Steam Ram - 7 4 -
Notes

Canon, Portée 36″, Tir 1, Fo 3 [7], PA 0 [6], Attaque de zone (1×5), [Blessures multiples (1D3, Ailes mutilées)].
Bien qu’elle ait Mouvement aléatoire, la figurine peut choisir de ne pas bouger; de plus, ses Distances de
poursuite et de Charge irrésistible sont toujours de 0″.
Avant de bouger pendant la Phase de mouvement, la figurine peut choisir de remplacer son Mouvement
aléatoire (4D3″) par Mouvement aléatoire (5D3″) jusqu’à la fin de la Phase de mouvement. Dans ce cas, le
Canon à vapeur ne peut pas être utilisé pendant ce Tour de joueur.

Imperial Armoury
180 points
Artillery #1

Artillery - Standard - Construct - 60

Global Adv Mar Dis Model Rules
4" 4" 7
Defensive HP Def Res Arm
5 1 4 0
Offensive Att Off Str Ap Agi
Crew 3 3 3 0 3
Options Volley Gun (4+)
Notes

Portée 24″, Tirs 3D6×2, Fo 5, PA 3

180 points
Artillery #2

Artillery - Standard - Construct - 60

Global Adv Mar Dis Model Rules
4" 4" 7
Defensive HP Def Res Arm
5 1 4 0
Offensive Att Off Str Ap Agi
Crew 3 3 3 0 3
Options Volley Gun (4+)
Notes

Portée 24″, Tirs 3D6×2, Fo 5, PA 3

Imperial Auxiliaries
90 points
Imperial Rangers #1

Imperial Rangers x5 - Standard - Infantry - 20x20

Global Adv Mar Dis Model Rules
4" 8" 7
Defensive HP Def Res Arm
1 3 3 0
Offensive Att Off Str Ap Agi
ImperialRanger 1 3 3 0 3
Notes

Tirs 2 / Coup fatal (contre les Bêtes)- Réussit automatiquement les Tests de
panique causés par la Terreur.

90 points
Imperial Rangers #2

Imperial Rangers x5 - Standard - Infantry - 20x20

Global Adv Mar Dis Model Rules
4" 8" 7
Defensive HP Def Res Arm
1 3 3 0
Offensive Att Off Str Ap Agi
ImperialRanger 1 3 3 0 3
155 points
Reiters #1

Reiters x5 - Standard - Cavalry - 25x50

Global Adv Mar Dis Model Rules
8" 16" 7
Defensive HP Def Res Arm
1 3 3 1
Offensive Att Off Str Ap Agi
Reiter 1 3 3 0 3
Horse 1 3 3 0 3
Options Pistol (3+)
Notes

12ps Tir 1 Force 4 PA 2 Tir rapide