Core
285 points
Skeletons #1

Skeletons x40 - Standard - Infantry - 20x20

Global Adv Mar Dis Rea Model Rules
4" 8" 4 D6+4
Defensive HP Def Res Arm
1 2 3 0
Offensive Att Off Str Ap Agi
Skeleton 1 2 3 0 2
295 points
Skeletons #2

Skeletons x40 - Standard - Infantry - 20x20

Global Adv Mar Dis Rea Model Rules
4" 8" 4 D6+4
Defensive HP Def Res Arm
1 2 3 0
Offensive Att Off Str Ap Agi
Skeleton 1 2 3 0 2
Options Champion
220 points
Zombies #1

Zombies x40 - Standard - Infantry - 20x20

Global Adv Mar Dis Rea Model Rules
4" 8" 2 2D6+4
Defensive HP Def Res Arm
1 1 3 0
Offensive Att Off Str Ap Agi
Zombie 1 1 3 0 1
Options Musician • Standard Bearer
331 points
Ghouls #1

Ghouls x21 - Standard - Infantry - 20x20

Global Adv Mar Dis Model Rules
4" 8" 6
Defensive HP Def Res Arm
1 3 4 0
Offensive Att Off Str Ap Agi
Ghoul 2 3 3 0 4
Options Champion • Musician • Vanguard
Special
250 points
Cadaver Wagon #1

Cadaver Wagon - Large - Construct - 60x100

Global Adv Mar Dis Rea Model Rules
4" 8" 5 2
Defensive HP Def Res Arm
4 3 4 2
Offensive Att Off Str Ap Agi
Cadaver Master 1 3 3 0 3
Shambling Horde 8 1 3 0 1
Chassis 4 1
95 points
Great Bats #1

Great Bats x2 - Standard - Beast - 40x40

Global Adv Mar Dis Rea Model Rules
1" 2" 5 D3+1
9" 18"
Defensive HP Def Res Arm
2 3 3 0
Offensive Att Off Str Ap Agi
Great Bat 2 3 3 0 3
80 points
Dire Wolves #1

Dire Wolves x5 - Standard - Beast - 25x50

Global Adv Mar Dis Rea Model Rules
9" 18" 3 D3+4
Defensive HP Def Res Arm
1 3 3 0
Offensive Att Off Str Ap Agi
Dire Wolf 1 3 3 0 3
330 points
Barrow Guard #1

Barrow Guard x20 - Standard - Infantry - 20x20

Global Adv Mar Dis Rea Model Rules
4" 8" 7 D3+4
Defensive HP Def Res Arm
1 3 4 0
Offensive Att Off Str Ap Agi
Barrow Guard 1 3 4 1 3
Options Great Weapon • Champion • Musician • Standard Bearer