Undying Dynasties

Undying Dynasties

Magical Weapons

Vanquisher Eternal

max 1 per Army

Type: Halberd. Attacks made with this weapon gain Lethal Strike. The Weapon has two types of attacks:
Focused Strike and Sweeping Strike. Choose at the beginning of each Round of Combat which mode is used.
Focused Strike:​ Attacks made with this weapon gain Multiple Wounds (D3).
Sweeping Strike:​ The wielder cannot make normal Close Combat Attacks. Instead, the wielder makes one attack towards each enemy model in base contact with it which hit automatically. The wielder also makes one attack towards each enemy model which could make a Supporting Attack against it which hit on 4+. These attacks are resolved using the normal rules (Vanquisher Eternal is a Halberd with Lethal Strike).

Scourge of Kings

max 1 per Army

Type: Hand Weapon. Attacks made with this weapon have Strength 5 and gain Armour Piercing (1). Every successful to-hit roll with this weapon inflicts two hits instead of one.

Magical Armour

Crown of the Pharaohs

max 1 per Army

Type: None (6+ Armour Save). The bearer may use its Undying Will (it if has it) on a single friendly unit within 6". If the wearer is Engaged in Combat, it may only choose to grant Weapon Skill to a friendly Undead unit that is Engaged with the same enemy unit as the Character. In addition, the bearer may choose to use its Undying Will special rule in the Shooting Phase by granting Ballistic Skill 3 to all Undead models in a single friendly unit within 6". Undying Will may be used only in a single phase of each Player Turn. Characters on a mount with Towering Presence add 6" to the range of this item.

Armour of Eternities

max 1 per Army

Type: Plate Armour. The wearer gains +1 Wound.

Talismans

Brooch of the Sun

max 1 per Army

At the start of each Round of Combat, nominate one enemy model in base contact with bearer. For the duration of this Round of Combat, one part of the chosen model (bearer’s choice) suffer -1 Attack, to a minimum of 1.

Enchanted Items

Death Mask of Teput

max 1 per Army

At the beginning of each Round of Combat, the bearer may choose either Inspiring Presence or Hold Your Ground. Enemy units in base contact with the bearer cannot benefit from the chosen rule for the rest of the phase.

Chariot of Nephet-Ra

max 1 per Army

Impact Hits and attacks made by the bearer’s Chariot and its pulling beasts gain Magical Attacks, Flaming Attacks and +1 Strength.

Sandstorm Cloak

max 1 per Army

The bearer gains Fly (7).

Arcane Items

Book of the Dead

max 1 per Army

Whenever the wearer successfully casts an Augment spell from Evocation, other than Evocation of Souls, the Target(s) of the spell Raise(s) wounds equal to their Evoked value. Characters and models with Towering Presences cannot benefit from this item.

Banner enchantement

Banner of the Entombed

Models with Underground Ambush in the army may add +1 to their Ambush roll (declare usage before rolling). If this is used, the starting Underground Point must be placed within 24" of the bearer, and the starting point only moves D6".

Army Organisation

Characters

Characters

(40% Max)
Core

Core

(25% Least)
Special

Special

(No Limit)
Ancient Ordnance

Ancient Ordnance

(35% Max)
Mason's Menagerie

Mason's Menagerie

(35% Max)
Entombed

Entombed

(25% Max)
Characters
Characters

Monarchs of the Dead - Nomarch

220 pts single model
Troops M WS BS S T W I A Ld Evoked Troop's type
Monarchs of the Dead - Nomarch 4 5 3 4 5 4 3 3 8 1 Infantry

Equipments

Options

General (1-1 per Army) free
May take Magical Items up to 100 pts
May take any of the following
Heavy Armour 24 pts
Shield 6 pts
May take (one choice only) (one choice only)
Aspen Bow 6 pts
May take a weapon (one choice only) (one choice only)
Paired Weapons 6 pts
Flail 6 pts
Halberd 8 pts
Lance 12 pts
Great Weapon 12 pts
May take a mount (one choice only) (one choice only)
Skeletal Horse 40 pts
Skeleton Chariot 60 pts
Royal Sphinx 400 pts
Characters

Monarchs of the Dead - Pharaoh

300 pts single model
Troops M WS BS S T W I A Ld Evoked Troop's type
Monarchs of the Dead - Pharaoh 4 6 3 5 5 4 3 4 9 1 Infantry

Equipments

Options

General (1-1 per Army) free
May take Magical Items up to 200 pts
May take any of the following
Heavy Armour 24 pts
Shield 6 pts
May take (one choice only) (one choice only)
Great Aspen Bow 20 pts
May take a weapon (one choice only) (one choice only)
Paired Weapons 10 pts
Flail 10 pts
Halberd 20 pts
Lance 30 pts
Great Weapon 30 pts
May take a mount (one choice only) (one choice only)
Skeletal Horse 40 pts
Skeleton Chariot 60 pts
Royal Sphinx 400 pts
If a Pharaoh is the General
may become Commander of the Terracotta Army
may become Lord of the Barrow Legion
Characters

Tomb Architect

160 pts single model
Troops M WS BS S T W I A Ld Evoked Troop's type
Tomb Architect 4 4 3 4 4 3 3 2 7 1 Infantry

Equipments

Options

General (1-1 per Army) free
May take Magical Items up to 100 pts
May take a weapon (one choice only) (one choice only)
Paired Weapons 6 pts
Lance 12 pts
May take a mount (one choice only) (one choice only)
Skeletal Horse 30 pts
Skeleton Chariot 60 pts
Amuut 70 pts
Characters

Tomb Harbinger

190 pts single model
Troops M WS BS S T W I A Ld Evoked Troop's type
Tomb Harbinger 4 4 3 4 5 3 3 3 7 1 Infantry

Equipments

Options

General (1-1 per Army) free
Battle Standard Bearer 50 pts
May take Magical Items up to 100 pts
May take any of the following
Heavy Armour 24 pts
Shield 6 pts
May take (one choice only) (one choice only)
Aspen Bow 6 pts
May take a weapon (one choice only) (one choice only)
Paired Weapons 6 pts
Flail 6 pts
Halberd 8 pts
Lance 12 pts
Great Weapon 12 pts
May take a mount (one choice only) (one choice only)
Skeletal Horse 40 pts
Skeleton Chariot 60 pts
Amuut 70 pts
Characters

Death Cult Hierarch

160 pts single model
Troops M WS BS S T W I A Ld Evoked Troop's type
Death Cult Hierarch 4 3 3 3 3 3 2 1 7 1 Infantry

Magic Options

May become Wizard Master 70 pts
May take Magical Items
Wizard Apprentice 100 pts
Wizard Master 200 pts
May be upgraded to Soul Conduit (Wizard Master only) 100 pts

Options

General (1-1 per Army) free
Must generate spells from (choose one) (one choice only)
Divination

Divination

Evocation

Evocation

Cosmology Cosmos

Cosmology Cosmos

Cosmology Chaos

Cosmology Chaos

Must take learned spells (one choice only) (one choice only)
1 spell free
2 spells 50 pts
3 spells 100 pts
4 spells 150 pts
May take a mount (one choice only) (one choice only)
Skeletal Horse 40 pts
Ark of Ages 250 pts
Characters

Mount Skeletal Horse

single model
Troops M WS BS S T W I A Ld Troop's type
Skeletal Horse 8 2 - 3 3 1 2 1 3 War Beast
Characters

Mount Skeleton Chariot

single model
Troops M WS BS S T W I A Ld Troop's type
Skeleton Chariot - - - 4 4 3 - - - Chariot
Skeletal Horse (2) 8 2 - 3 - - 2 1 -

Special rules

Options

May be pulled by two additional Skeletal Horses (base size increased to 100x100mm) free
Core
Core

Skeletons

160 pts + 10 pts/extra model 20-60 models
Troops M WS BS S T W I A Ld Evoked Troop's type
Skeletons 4 2 2 3 3 1 2 1 4 6 Infantry

Special rules

Equipments

Options

May take a Spear free

Command Group Options

Champion 20 pts
Musician 20 pts
Standard Bearer 20 pts
Banner Enchantment (Standard Bearer) 50 pts
Core

Skeleton Chariots

290 pts + 70 pts/extra model 3-10 models 0-5 Units/Army
Troops M WS BS S T W I A Ld Evoked Troop's type
Chariot - - - 4 4 3 - - - 4 Chariot
Charioteer (2) - 3 2 3 - - 2 2 7
Skeletal Horse (2) 8 2 - 3 - - 2 1 -

Special rules

Charioteer (2)

Options

May gain Light troops and lose Scoring free

Command Group Options

Champion 20 pts
Musician 20 pts
Standard Bearer 20 pts
Banner Enchantment (Standard Bearer) 50 pts
Core Ancient Ordnance

Skeleton Scouts

130 pts + 22 pts/extra model 5-10 models 0-3 Units/Army
Troops M WS BS S T W I A Ld Evoked Troop's type
Rider 4 3 2 3 3 1 2 1 6 5 Cavalry
Skeletal Horse 8 2 - 3 3 1 2 1 3

Command Group Options

Champion 20 pts
Musician 20 pts
Standard Bearer 20 pts
Banner Enchantment (Standard Bearer) 50 pts
Core Ancient Ordnance

Skeleton Archers

120 pts + 12 pts/extra model 10-30 models
Troops M WS BS S T W I A Ld Evoked Troop's type
Skeleton Archers 4 2 2 3 3 1 2 1 4 6 Infantry

Special rules

Equipments

Command Group Options

Champion 20 pts
Musician 20 pts
Standard Bearer 20 pts
Banner Enchantment (Standard Bearer) 50 pts
Core

Skeleton Cavalry

200 pts + 24 pts/extra model 8-23 models 0-3 Units/Army
Troops M WS BS S T W I A Ld Evoked Troop's type
Rider 4 3 2 3 3 1 2 1 6 5 Cavalry
Skeletal Horse 8 2 - 3 3 1 2 1 3

Special rules

Command Group Options

Champion 20 pts
Musician 20 pts
Standard Bearer 20 pts
Banner Enchantment (Standard Bearer) 50 pts
Special
Special

Necropolis Guard

190 pts + 25 pts/extra model 15-40 models
Troops M WS BS S T W I A Ld Evoked Troop's type
Necropolis Guard 4 3 3 4 4 1 3 1 8 4 Infantry

Equipments

Options

May take a Shield 2 pts/mod.
May take a weapon (one choice only) (one choice only)
Paired Weapons 2 pts/mod.
Halberd 4 pts/mod.

Command Group Options

Champion 20 pts
Musician 20 pts
Standard Bearer 20 pts
Banner Enchantment (Standard Bearer) 100 pts
Special

Great Vultures

160 pts + 40 pts/extra model 3-9 models 0-3 Units/Army
Troops M WS BS S T W I A Ld Evoked Troop's type
Great Vultures 2(9) 3 - 4 4 2 3 3 4 4 War Beast
Special

Shabti Archers

220 pts + 74 pts/extra model 3-10 models 0-3 Units/Army
Troops M WS BS S T W I A Ld Evoked Troop's type
Shabti Archers 6 4 2 5 4 3 3 3 8 2 Monstrous Infantry

Command Group Options

Champion 20 pts
Musician 20 pts
Standard Bearer 20 pts
Banner Enchantment (Standard Bearer) 50 pts
Special

Tomb Cataphracts

330 pts + 110 pts/extra model 3-6 models
Troops M WS BS S T W I A Ld Evoked Troop's type
Rider 4 4 3 4 4 1 3 2 8 2 Monstrous Cavalry
Amuut 7 3 - 5 4 3 3 3 8

Options

May take Underground Ambush 20 pts/mod.

Command Group Options

Champion 20 pts
Musician 20 pts
Standard Bearer 20 pts
Banner Enchantment (Standard Bearer) 100 pts
Special

Shabtis

220 pts + 74 pts/extra model 3-10 models 0-5 Units/Army
Troops M WS BS S T W I A Ld Evoked Troop's type
Shabtis 6 4 2 5 4 3 3 3 8 2 Monstrous Infantry

Equipments

Options

May take a weapon (one choice only) (one choice only)
Paired Weapons 10 pts/mod.
Halberd 20 pts/mod.

Command Group Options

Champion 20 pts
Musician 20 pts
Standard Bearer 20 pts
Banner Enchantment (Standard Bearer) 50 pts
Ancient Ordnance
Ancient Ordnance

Charnel Catapult

200 pts single model 0-2 Units/Army
Troops M WS BS S T W I A Ld Evoked Troop's type
Charnel Catapult - - - - 4 5 - - - 1 War Machine
Skeleton (3) 4 2 2 3 - - 2 1 4

Special rules

Equipments

Mason's Menagerie
Mason's Menagerie

Colossus

420 pts single model 0-2 Units/Army
Troops M WS BS S T W I A Ld Evoked Troop's type
Colossus 6 4 2 6 6 5 2 4 8 1 Monster

Equipments

Options

May take (one choice only) (one choice only)
Scales of Destiny 10 pts/mod.
Paired Weapons 20 pts/mod.
Great Weapon 20 pts/mod.
Giant Aspen Bow (0-1 Choise par Army) 20 pts/mod.
Mason's Menagerie

Tomb Reapers

360 pts + 160 pts/extra model 2-4 models 0-6 Units/Army
Troops M WS BS S T W I A Ld Evoked Troop's type
Tomb Reapers 6(6) 5 3 5 5 4 4 4 10 2 Monstrous Infantry

Options

May take (one choice only) (one choice only)
Paired Weapons 16 pts/mod.
Halberd 24 pts/mod.
Entombed