Equipments
Ogre Khans (v2021 beta 2)

Ogre Crossbow

Shooting Weapon.
Range 30", Shots 1, Str 2[5], AP 1[3], Penetrating.

Brace of Ogre Pistols

Shooting Weapon.
Range 24", Shots 2, Str 4, AP 2, Quick to Fire.
Counts as Paired Weapons in Close Combat

Hand Cannon

Shooting Weapon.
Range 24", Shots D6, Str 4, AP 2, Quick to Fire.

Thunder Cannon

This weapon can be fired in two ways:

- As a Cannon Artillery Weapon:
Range 48", Shots 1, Str 5[10], AP 2[10], Area Attack (5×1), [Multiple Wounds (D3+1, Clipped Wings)].

- As a Volley Gun Artillery Weapon:
Range 12", Shots 2D6, Str 5, AP 4.

A Thunder Cannon that only Pivots (and moves no further) during its owner's Movement Phase ignores the to-hit modifier from Moving and Shooting in the next Shooting Phase.

Hunting Spear

Shooting Weapon.
Range 12", Shots 1, Str as user +1, AP as user +1, Quick to Fire, Multiple Wounds (D3, against Gigantic).

Iron Fist

Melee Weapon.
The wielder gains +1 Armour and +1 Attack Value unless using another weapon. If the wielder is on foot it also gains Parry. This weapon cannot be enchanted with Weapon Enchantments from the List of Common Special Items

Scratapult

Catapult (5x5) Artillery Weapon.
Range 12-48", Shots 1, Str 3, AP 1, Lethal Strike.
A Scratapult that only Pivots (and moves no further) during its owner's Movement Phase ignores the to-hit modifier from Moving and Shooting in the next Shooting Phase.