Undying Dynasties - Barrow Legion (v2021 beta 2)

Undying Dynasties - Barrow Legion (v2021 beta 2)

Weapon Enchantments

Godslayer

max 1 per Army (Enchantment: Great Weapon)

The wielder gains +1 Attack Value while using this weapon. Attacks made with this weapon become Divine Attacks and Magical Attacks, and gain Multiple Wounds (2, against Aegis) (note that the latter also applies against models with Aegis
Saves with Conditional Application).

Scourge of Kings

max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)

While using this weapon, the wielder's Attack Value is set to 6. Attacks made with this weapon become Magical Attacks and must reroll failed to-wound rolls when Fighting a Duel.

Armour Enchantments

Sun's Embrace

max 1 per Army (Enchantment: Shield)

The bearer gains Distracting while using this Shield.

Jackal's Blessing

max 1 per Army (Enchantment: Suit of Armour)

The wearer gains +2 Health Points and Fortitude(5+).

Artefacts

Ankh of Naptesh

max 1 per Army

The bearer gains Hierophant. R&F models in the bearer's unit gain Fortitude(6+).

Sekhem Sceptre

max 1 per Army

The bearer gains Autonomous and Stubborn.

Crown of the Pharaohs

max 1 per Army

Pharaohs and Nomarchs only.
The bearer increases the range of its Commanding Presence by 6″. At the start of each of your Player Turns, the bearer may lose Undying Will until the start of your next Player Turn and choose a friendly unit within 12″. This unit gains Undying Will until the start of your next Player Turn.

Steeds of Nephet-Ra

max 1 per Army

Models with at least one Skeletal Horse model part in the bearer’s unit gain Ghost Step and +4 March Rate.

Sandstorm Cloak

max 1 per Army

Models on foot only.
The bearer gains Fly (5″, 15″), Light Troops,and Swiftstride, and can perform a Sweeping Attack that causes 2D6 hits with Strength 2 and Armour Penetration 1.

Book of the Dead

max 1 per Army (Dominant)

The bearer can cast Death is Only the Beginning as a Bound Spell with Power Level (4/8) and the following modification:
The spell’s range is changed to 12″ Aura.

Sacred Hourglass

max 1 per Army (Dominant)

The bearer may reroll failed Casting Attempts that were rolled using 2 Magic Dice (by rerolling both Magic Dice).

Blessed Wrappings

max 1 per Army

The bearer gains +1 Health Point and loses Flammable if it had it (note that this does not prevent the model from gaining Flammable from other sources).

Scroll of Desiccation

max 1 per Army

After determining Deployment Zones (at the end of step 6 of the Pre-Game Sequence), choose a Field, Forest, or Water Terrain Feature. This Terrain Feature ceases to be the Terrain Feature it used to be and loses all its rules. It is treated as Dangerous Terrain (1) for all enemy units.

Death Mask of Teput

max 1 per Army

Enemy units in base contact with the bearer suffer -2 Offensive Skill.

Banner enchantement

Banner of the Entombed

max 2 per Army

If taken by a Character, the bearer gains Underground Ambush.
If taken by a R&F model, the bearer's unit gains Underground Ambush and additional models cannot be added to the unit during Army List creation.
A unit with Underground Ambush additionally counts towards Entombed.

Racial Trait Spell

Undying Dynasties do not have a Hereditary Spell. Instead, all Death Cult Hierarchs know the Hereditary Attribute Spell Death is Only the Beginning (in addition to Path Attributes). Whenever the Wizard successfully casts a non-Attribute non-Bound Spell of Type Augment, the Hereditary Attribute is automatically cast.

Casting Range Type Duration Effect
Death is Only the Beginning When resolving the spell, choose one of the following effects:
• The R&F part of the target Raises a number of Health Points equal to its Resurrected value.
• Up to one Character within the target Recovers a number of Health Points equal to its Resurrected value.

Characters and models with Towering Presence cannot Recover more than 2 Health Points from this spell in a single Magic Phase.
Mf Augment Instant
When resolving the spell, choose one of the following effects:
• The R&F part of the target Raises a number of Health Points equal to its Resurrected value.
• Up to one Character within the target Recovers a number of Health Points equal to its Resurrected value.

Characters and models with Towering Presence cannot Recover more than 2 Health Points from this spell in a single Magic Phase.

Army Organisation

Characters

Characters

(40% Max)
Core

Core

(25% Least)
Special

Special

(No Limit)
Ancient Ordnance

Ancient Ordnance

(35% Max)
Mason's Menagerie

Mason's Menagerie

(35% Max)
Entombed

Entombed

(30% Max)
Characters
Characters

Pharaoh

Size:Standard Type:Infantry Base:20x20mm
240pts single model
Global Adv Mar Dis Rea Model Rules
4" 8" 9 1
Defensive HP Def Res Arm
4 6 5 0
Offensive Att Off Str Ap Agi
Pharaoh 4 6 5 2 3
Pharaoh:

Options

General (1-1 per Army) free
Special Equipment up to 200 pts
Shield 5 pts
Heavy Armour 10 pts
Great Aspen Bow (4) 15 pts
One choice only
Paired Weapons 5 pts
Halberd 10 pts
Lance 15 pts
Great Weapon 20 pts

Mount Options

Skeletal Horse 10 pts
Skeleton Chariot 100 pts
Characters

Nomarch

Size:Standard Type:Infantry Base:20x20mm
140pts single model
Global Adv Mar Dis Rea Model Rules
4" 8" 9 1
Defensive HP Def Res Arm
3 4 5 0
Offensive Att Off Str Ap Agi
Nomarch 2 4 4 1 3
Nomarch:

Options

Special Equipment up to 100 pts
May take any of the following
Heavy Armour 10 pts
Shield 5 pts
Aspen Bow (4+) 5 pts
One choice only
Paired Weapons 5 pts
Halberd 5 pts
Lance 10 pts
Great Weapon 10 pts

Mount Options

Skeletal Horse 10 pts
Skeleton Chariot 70 pts
Characters

Death Cult Hierarch

Size:Standard Type:Infantry Base:20x20mm
130pts single model
Global Adv Mar Dis Rea Model Rules
4" 8" 7 1
Defensive HP Def Res Arm
3 3 3 0
Offensive Att Off Str Ap Agi
Death Cult Hierarch 1 3 3 0 2
Death Cult Hierarch:

Magic Options

Wizard Adept 75 pts
Wizard Master 225 pts
Soul Conduit (Wizard Master) 20 pts
Hierophant (Wizard Master) 45 pts
Evocation

Evocation

Divination

Divination

Cosmology Cosmos/Chaos

Cosmology Cosmos/Chaos

Options

Hierophant (no Wizard Master) 15 pts
Special Equipment (no Wizard Master) up to 100 pts
Special Equipment (Wizard Master) up to 200 pts
Light Armour 5 pts

Mount Options

Skeletal Horse 10 pts
Ark of Ages 130 pts
Characters

Tomb Harbinger

Size:Standard Type:Infantry Base:20x20mm
150pts single model
Global Adv Mar Dis Rea Model Rules
4" 8" 7 1
Defensive HP Def Res Arm
3 4 5 0
Offensive Att Off Str Ap Agi
Tomb Harbinger 3 4 4 1 3

Options

Battle Standard Bearer 50 pts
Special Equipment up to 100 pts
May take any of the following
Shield 5 pts
Heavy Armour 10 pts
Aspen Bow (4+) (Shooting Weapon. Range 24", Shots 1, Str 3, AP 0, Volley Fire.) 5 pts
One choice only
Paired Weapons 5 pts
Halberd 10 pts
Lance 10 pts
Great Weapon 10 pts

Mount Options

Skeletal Horse 15 pts
Skeleton Chariot 55 pts
Amuut (0-2 Units per Army) 70 pts
Characters

Casket of Phatep

Size:Standard Type:Construct Base:75mm round
210pts single model 0-2 Units/Army
Global Adv Mar Dis Rea Model Rules
4" 4" 8 2
Defensive HP Def Res Arm
5 1 4 0
Offensive Att Off Str Ap Agi
Necropolis Guards 3 3 4 1 3
Characters

Tomb Architect

Size:Standard Type:Infantry Base:20x20mm
205pts single model
Global Adv Mar Dis Rea Model Rules
4" 8" 7 1
Defensive HP Def Res Arm
3 4 4 0
Offensive Att Off Str Ap Agi
Tomb Architect 2 4 4 1 3
Tomb Architect:

Options

Special Equipment up to 100 pts
One choice only
Paired Weapons 5 pts
Lance 10 pts

Mount Options

Skeletal Horse 5 pts
Skeleton Chariot 30 pts
Amuut 30 pts
Characters

Mount Skeletal Horse

Size:Standard Type:Cavalry Base:25x50mm
single model
Global Adv Mar Dis Model Rules
8" 16" C
Defensive HP Def Res Arm
C C C C+1
Offensive Att Off Str Ap Agi
Skeletal Horse 1 2 3 0 2
Skeletal Horse:
Characters

Mount Ark of Ages

Size:Large Type:Construct Base:60x100mm
single model
Global Adv Mar Dis Model Rules
4" 8" C
Defensive HP Def Res Arm
5 C 5 C+2
Offensive Att Off Str Ap Agi
Guards (2) 1 3 4 1 3
Bound Spirits 2 2 2 0 2
Chassis - - 5 2 -
Core
Core

Skeletons

Size:Standard Type:Infantry Base:20x20mm
170pts + 8 pts/extra model 20-60 models
Global Adv Mar Dis Rea Model Rules
4" 8" 4 7
Defensive HP Def Res Arm
1 2 3 0
Offensive Att Off Str Ap Agi
Skeleton 1 2 3 0 2
Skeleton:

Options

One choice only
Shield, Spear free
Halberd free

Command Group Options

Champion 10 pts
Musician 10 pts
Standard Bearer 10 pts
Banner Enchantment (Standard Bearer)
Core

Skeleton Cavalry

Size:Standard Type:Cavalry Base:25x50mm
165pts + 12 pts/extra model 10-24 models 0-3 Units/Army
Global Adv Mar Dis Rea Model Rules
8" 16" 6 4
Defensive HP Def Res Arm
1 3 3 1
Offensive Att Off Str Ap Agi
Rider 1 3 3 0 2
Skeletal Horse 1 2 3 0 2
Rider:
Skeletal Horse:

Options

Lance 2 pts/mod.
+1 Armour and suffer −1″ Advance Rate and −2″ March Rate 3 pts/mod.

Command Group Options

Champion 10 pts
Musician 10 pts
Standard Bearer 10 pts
Banner Enchantment (Standard Bearer)
Core Ancient Ordnance

Skeleton Scouts

Size:Standard Type:Cavalry Base:25x50mm
140pts + 11 pts/extra model 5-10 models 0-3 Units/Army
Global Adv Mar Dis Rea Model Rules
8" 16" 6 4
Defensive HP Def Res Arm
1 3 3 1
Offensive Att Off Str Ap Agi
Rider 1 3 3 0 2
Skeletal Horse 1 2 3 0 2
Skeletal Horse:

Command Group Options

Champion 10 pts
Musician 10 pts
Standard Bearer 10 pts
Banner Enchantment (Standard Bearer)
Core

Skeleton Chariots

Size:Large Type:Construct Base:50x100mm
290pts + 75 pts/extra model 3-7 models 0-5 Units/Army
Global Adv Mar Dis Rea Model Rules
8" 10" 7 3
Defensive HP Def Res Arm
3 3 4 1
Offensive Att Off Str Ap Agi
Charioteer 2 3 3 0 2
Skeletal Horse (2) 1 2 3 0 2
Chassis 4 1

Options

One choice only
Halberd free
Lance 5 pts/mod.

Command Group Options

Champion 10 pts
Musician 10 pts
Standard Bearer 10 pts
Banner Enchantment (Standard Bearer)
Core

Legion Skeleton Chariots

Size:Large Type:Construct Base:50x100mm
344pts + 93 pts/extra model 3-10 models 0-5 Units/Army
Global Adv Mar Dis Rea Model Rules
8" 10" 7 3
Defensive HP Def Res Arm
3 3 4 1
Offensive Att Off Str Ap Agi
Charioteer 2 3 3 0 2
Skeletal Horse (2) 1 2 3 0 2
Chassis 4 1

Options

One choice only
Halberd free
Lance 5 pts/mod.

Command Group Options

Champion 10 pts
Musician 10 pts
Standard Bearer 10 pts
Banner Enchantment (Standard Bearer)
Special
Special

Necropolis Guard

Size:Standard Type:Infantry Base:20x20mm
205pts + 17 pts/extra model 15-35 models
Global Adv Mar Dis Rea Model Rules
4" 8" 8 3
Defensive HP Def Res Arm
1 3 4 0
Offensive Att Off Str Ap Agi
Necropolis Guard 1 3 4 1 3

Options

Shield 1 pts/mod.
One choice only
Paired Weapons 3 pts/mod.
Halberd 2 pts/mod.

Command Group Options

Champion 10 pts
Musician 10 pts
Standard Bearer 10 pts
Banner Enchantment (Standard Bearer)
Special

Shabtis

Size:Large Type:Infantry Base:40x40mm
210pts + 80 pts/extra model 3-8 models 0-5 Units/Army
Global Adv Mar Dis Rea Model Rules
6" 12" 8 2
Defensive HP Def Res Arm
3 4 4 2
Offensive Att Off Str Ap Agi
Shabtis 3 4 5 2 3
Shabtis:

Options

One choice only
Paired Weapons 14 pts/mod.
Halberd 15 pts/mod.

Command Group Options

Champion 10 pts
Musician 10 pts
Standard Bearer 10 pts
Banner Enchantment (Standard Bearer)
Special

Scarab Swarms

Size:Standard Type:Beast Base:40x40mm
186pts + 68 pts/extra model 2-4 models 0-7 Models/Army
Global Adv Mar Dis Rea Model Rules
5" 10" 7 1
Defensive HP Def Res Arm
5 3 2 0
Offensive Att Off Str Ap Agi
Scarab Swarms 5 3 2 1 3
Ancient Ordnance
Entombed
Mason's Menagerie