Alchemy
(1) Molter Copper
8+
24"
Hex, Missile, Damage
Instant
Replicable
The target suffers D3+1 hits with AP 4, Flaming Attacks, Magical Attacks, and Zeal (against Metal Armour). These hits always wound on 4+.
(2) Corruption of Tin
6+
24"
Hex
Last one Turn
The target suffers −1 Arm and gains Metal Armour
(3) Living Steel
8+
18"
Augment
Last one Turn
The target gains +1 to hit and Magical Attacks (Melee & Shooting).
(4) Wall of Lead
8+
24"
Last one Turn
Place a Wall Terrain Feature with dimensions 1×6″ on the target.
Remove the Terrain Feature when the spell ends.
(5) Word of Iron
11+
18"
Last one Turn
The target gains +2 Arm and Metal Armour.
(6) Quicksilver Lash
12+
24"
Hex, Missile, Damage
Instant
The target suffers 2D3+1 hits with AP 4, Flaming Attacks, Magical Attacks, and Zeal (against Metal Armour).
These hits always wound on 4+.