Alchemy

Alchemy

(1) Molter Copper

8+
24"
Hex, Missile, Damage
Instant
Replicable
The target suffers D3+1 hits with AP 4, Flaming Attacks, Magical Attacks, and Zeal (against Metal Armour). These hits always wound on 4+.

(2) Corruption of Tin

6+
24"
Hex
Last one Turn
The target suffers −1 Arm and gains Metal Armour

(3) Living Steel

8+
18"
Augment
Last one Turn
The target gains +1 to hit and Magical Attacks (Melee & Shooting).

(4) Wall of Lead

8+
24"
Last one Turn
Place a Wall Terrain Feature with dimensions 1×6″ on the target.
Remove the Terrain Feature when the spell ends.

(5) Word of Iron

11+
18"
Last one Turn
The target gains +2 Arm and Metal Armour.

(6) Quicksilver Lash

12+
24"
Hex, Missile, Damage
Instant
The target suffers 2D3+1 hits with AP 4, Flaming Attacks, Magical Attacks, and Zeal (against Metal Armour).
These hits always wound on 4+.