Cosmology

Cosmology

Duality: All Cosmology spells are divided into two versions, representing opposing aspects; Cosmos and Chaos. When casting Cosmology spells, always declare which version of the spell you are using. Whenever the Caster successfully casts a non-Bound Cosmology spell, the next Cosmology spell it attempts to cast has its Casting Value reduced by 1, provided this spell is a Cosmology spell of the opposing aspect.

(1) Weal and Woe

7+
18"
Universal
Last one Turn
Cosmos: The target must reroll Failed to-wound rolls, except natural rolls of 1.
Chaos: The target must reroll Successful to-wound rolls, except natural rolls of 6.

(3) Ice and Fire Cosmos

8+
24"
Hex, Missile, Damage
Instant
The target suffers 2D6 hits with Strength 4, Armour Penetration 0, and Magical Attacks. Successful Special Saves against wounds caused by this spell must be rerolled.

(3) Ice and Fire Chaos

8+
24"
Hex, Damage, Augment
Instant
The target suffers 2D6 hits with Strength 4 and Armour Penetration 0, and Magical Attacks. Successful Armour Saves against wounds caused by this spell must be rerolled.