Adivinación

Adivinación

The Conclave: Spells from Divination gain +3″ range up to a maximum of +9″ for each additional friendly Wizard within 12″ of the Caster.
This bonus can never increase the combined modifier beyond +9″, however other sources may.

(1) Conoce a tu Enemigo

<7+> {12+}
<18"> {6"Aura}
Potenciación
Dura un Turno
The target gains +2 Offensive Skill, +2 Defensive Skill, and +2 Agility.

(2) Juicio del Destino

<5+> {9+}
18"
Maldición, Proyectil, Daño
Instantáneo
The target suffers <1D3> {1D6} hits that wound automatically with Armour Penetration 0 and Magical Attacks, with no Special Saves allowed (note that Armour Saves are allowed).

(3) Predicción

<7+> {12+}
<18"> {6"Aura}
Potenciación
Dura un Turno
El objetivo obtiene:
- Distracción.
- Objetivo Difícil.

(4) Alineamiento Estelar

<8+> {12+}
<18"> {6"Aura}
Potenciación
Dura un Turno
El objetivo obtiene:
- Ataques Divinos.
- Debe repetir las tiradas fallidas para Impactar en Ataques de Combate y de Disparo.

(5) Ataque Infalible

<7+> {10+}
18"
Maldición, Proyectil, Daño
Instantáneo
The target suffers <2D6>{3D6}​ hits that wound on 4+ with Armour Penetration 1, Divine Attacks and Magical Attacks.

(6) Presagio del Fin

8+
24"
Maldición
Permanente
When calculating Combat Score, a side with units containing at least one model affected by the spell suffers −X to its Combat Score (for each affected unit and instance of the spell), where X is equal to the number of Characters in the unit, increased by 1 if the unit contains any R&F models.
A Character leaving a unit that was the target of the spell no longer is affected by the spell, unless the Character was a single model unit that was the initial target of the spell.

(A) Luz Guía

12"
Potenciación
Dura un Turno
Discipline Tests of units with all models affected by the spell are subject to Minimised Roll.
A unit cannot be affected by this spell more than once per Magic Phase.