Stregoneria

Stregoneria

(1) Raven's Wing

7+ [9+]
18"
Aumentare
Immediato
The target may perform a 8" [12"] Magical Move and gains Fly and Light Troops until the end of the Player Turn.
In addition, the target loses Scoring until the start of the next friendly Magic Phase.

(2) Fascino ingannevole

4+ [6+]
24"
Hex
Ultimo giro
The target suffers -1 [-2] Offensive Skill, -1 [-2] Defensive Skill and -1 [-2] Agility.

(3) Effige contorta

5+ [7+]
36"
Hex
Ultimo giro
The target cannot use Shooting Attacks [and suffers a -2 modifier to its casting rolls].

(4) La ruota gira

8+ [10+]
24"
universale
Ultimo giro
Melee Attacks made by {and distributed towards} R&F models in the target unit are set to wound on a 4+, and Close Combat Attacks made by {and allocated against} R&F models in the target unit additionally are set to hit on a 4+, regardless of Offensive Skill, Defensive Skill, Strength, and Resilience. Apply this effect before other to-hit and to-wound modifiers.

(5) Will-o'-the-Wisp

8+ [8+]
18"
universale
Ultimo giro
Choose which effect to apply when casting the spell:
• The target gains Random Movement (2D6″)
• The target gains Random Movement (3D6″)

(6) Sguardo ammaliante

8+ [12+]
18"
Hex
Ultimo giro
Melee {and Shooting} Attacks against the target must reroll failed to-wound rolls.

(UN) Malocchio

24"
universale
Ultimo giro
If this spell targets a friendly unit, the target gains +1 Advance Rate and +2 March Rate.
If this spell targets an enemy unit, the target suffers -1 Advance Rate and -2 March Rate, to a minimum of 3 and 6 respectively.
A unit cannot be affected by this spell more than twice in the same Magic Phase.