Vermin Swarm

Vermin Swarm (Last)

Magical Weapons

Giant Sword (Lords)

max 1 per Army

Modifiers (2)
When points ≥ 8000
Set Max Giant Sword (Lords) by Roster to 2 selections
When points ≤ 3000
Set Max Giant Sword (Lords) by Roster to 1 selections

Giant Sword (Heroes)

max 1 per Army

Modifiers (2)
When points ≤ 3000
Set Max Giant Sword (Heroes) by Roster to 1 selections
When points ≥ 8000
Set Max Giant Sword (Heroes) by Roster to 2 selections

Skull Splitter

max 1 per Army

Modifiers (2)
When points ≤ 3000
Set Max Skull Splitter by Roster to 1 selections
When points ≥ 8000
Set Max Skull Splitter by Roster to 2 selections

Blade of Strife

max 1 per Army

Modifiers (2)
When points ≥ 8000
Set Max Blade of Strife by Roster to 2 selections
When points ≤ 3000
Set Max Blade of Strife by Roster to 1 selections

Ogre Sword

max 1 per Army

Modifiers (2)
When points ≤ 3000
Set Max Ogre Sword by Roster to 1 selections
When points ≥ 8000
Set Max Ogre Sword by Roster to 2 selections

Obsidian Sword

max 1 per Army

Modifiers (2)
When points ≤ 3000
Set Max Obsidian Sword by Roster to 1 selections
When points ≥ 8000
Set Max Obsidian Sword by Roster to 2 selections

Fencer's Swords - models on foot only

max 1 per Army

Modifiers (2)
When points ≤ 3000
Set Max Fencer's Swords - models on foot only by Roster to 1 selections
When points ≥ 8000
Set Max Fencer's Swords - models on foot only by Roster to 2 selections

Axe of Battle

max 1 per Army

Modifiers (2)
When points ≤ 3000
Set Max Axe of Battle by Roster to 1 selections
When points ≥ 8000
Set Max Axe of Battle by Roster to 2 selections

King Slayer

max 1 per Army

Modifiers (2)
When points ≥ 8000
Set Max King Slayer by Roster to 2 selections
When points ≤ 3000
Set Max King Slayer by Roster to 1 selections

Beast-Bane Halberd

max 1 per Army

Modifiers (2)
When points ≤ 3000
Set Max Beast-Bane Halberd by Roster to 1 selections
When points ≥ 8000
Set Max Beast-Bane Halberd by Roster to 2 selections

Sword of Haste

max 1 per Army

Modifiers (2)
When points ≥ 8000
Set Max Sword of Haste by Roster to 2 selections
When points ≤ 3000
Set Max Sword of Haste by Roster to 1 selections

Fleshrender

max 1 per Army

Modifiers (2)
When points ≤ 3000
Set Max Fleshrender by Roster to 1 selections
When points ≥ 8000
Set Max Fleshrender by Roster to 2 selections

Blessed Sword

max 1 per Army

Modifiers (2)
When points ≥ 8000
Set Max Blessed Sword by Roster to 2 selections
When points ≤ 3000
Set Max Blessed Sword by Roster to 1 selections

Sword of Strength

max 1 per Army

Modifiers (2)
When points ≥ 8000
Set Max Sword of Strength by Roster to 2 selections
When points ≤ 3000
Set Max Sword of Strength by Roster to 1 selections

Sword of Skill

max 1 per Army

Modifiers (2)
When points ≤ 3000
Set Max Sword of Skill by Roster to 1 selections
When points ≥ 8000
Set Max Sword of Skill by Roster to 2 selections

Flaming Lance

max 1 per Army

Modifiers (2)
When points ≤ 3000
Set Max Flaming Lance by Roster to 1 selections
When points ≥ 8000
Set Max Flaming Lance by Roster to 2 selections

Screaming Swords

max 1 per Army

Modifiers (2)
When points ≤ 3000
Set Max Screaming Swords by Roster to 1 selections
When points ≥ 8000
Set Max Screaming Swords by Roster to 2 selections

Razor Blade

max 1 per Army

Modifiers (2)
When points ≤ 3000
Set Max Razor Blade by Roster to 1 selections
When points ≥ 8000
Set Max Razor Blade by Roster to 2 selections

Spear of Gagnir

max 1 per Army

Modifiers (2)
When points ≥ 8000
Set Max Spear of Gagnir by Roster to 2 selections
When points ≤ 3000
Set Max Spear of Gagnir by Roster to 1 selections

Burning Blade of Chaos

max 1 per Army

Modifiers (2)
When points ≤ 3000
Set Max Burning Blade of Chaos by Roster to 1 selections
When points ≥ 8000
Set Max Burning Blade of Chaos by Roster to 2 selections

Leeching Blade - Gnarled Soothsayer and Soothsayer only

max 1 per Army

Modifiers (2)
When points ≥ 8000
Set Max Leeching Blade - Gnarled Soothsayer and Soothsayer only by Roster to 2 selections
When points ≤ 3000
Set Max Leeching Blade - Gnarled Soothsayer and Soothsayer only by Roster to 1 selections

The Impaler

max 1 per Army

Modifiers (2)
When points ≤ 3000
Set Max The Impaler by Roster to 1 selections
When points ≥ 8000
Set Max The Impaler by Roster to 2 selections

Eternal Sword (Lord)

max 1 per Army

Modifiers (2)
When points ≤ 3000
Set Max Eternal Sword (Lord) by Roster to 1 selections
When points ≥ 8000
Set Max Eternal Sword (Lord) by Roster to 2 selections

Eternal Sword (Heroe)

max 1 per Army

Modifiers (2)
When points ≤ 3000
Set Max Eternal Sword (Heroe) by Roster to 1 selections
When points ≥ 8000
Set Max Eternal Sword (Heroe) by Roster to 2 selections

Mortal Blade (Lord)

max 1 per Army

Modifiers (2)
When points ≤ 3000
Set Max Mortal Blade (Lord) by Roster to 1 selections
When points ≥ 8000
Set Max Mortal Blade (Lord) by Roster to 2 selections

Mortal Blade (Heroes)

max 1 per Army

Modifiers (2)
When points ≥ 8000
Set Max Mortal Blade (Heroes) by Roster to 2 selections
When points ≤ 3000
Set Max Mortal Blade (Heroes) by Roster to 1 selections

Dissolving Touch (Lord)

max 1 per Army

Modifiers (2)
When points ≥ 8000
Set Max Dissolving Touch (Lord) by Roster to 2 selections
When points ≤ 3000
Set Max Dissolving Touch (Lord) by Roster to 1 selections

Dissolving Touch (Heroe)

max 1 per Army

Modifiers (2)
When points ≤ 3000
Set Max Dissolving Touch (Heroe) by Roster to 1 selections
When points ≥ 8000
Set Max Dissolving Touch (Heroe) by Roster to 2 selections

Lash of Lust - Mark of Lust only (Lord)

max 1 per Army

Modifiers (2)
When points ≤ 3000
Set Max Lash of Lust - Mark of Lust only (Lord) by Roster to 1 selections
When points ≥ 8000
Set Max Lash of Lust - Mark of Lust only (Lord) by Roster to 2 selections

Lash of Lust - Mark of Lust only (Heroes)

max 1 per Army

Modifiers (2)
When points ≤ 3000
Set Max Lash of Lust - Mark of Lust only (Heroes) by Roster to 1 selections
When points ≥ 8000
Set Max Lash of Lust - Mark of Lust only (Heroes) by Roster to 2 selections

Headsman’s Axe - Infantry only (Lord)

max 1 per Army

Modifiers (2)
When points ≥ 8000
Set Max Headsman’s Axe - Infantry only (Lord) by Roster to 2 selections
When points ≤ 3000
Set Max Headsman’s Axe - Infantry only (Lord) by Roster to 1 selections

Headsman’s Axe - Infantry only (Heroe)

max 1 per Army

Modifiers (2)
When points ≥ 8000
Set Max Headsman’s Axe - Infantry only (Heroe) by Roster to 2 selections
When points ≤ 3000
Set Max Headsman’s Axe - Infantry only (Heroe) by Roster to 1 selections

Beastmaster’s Lash (Lord)

max 1 per Army

Modifiers (2)
When points ≥ 8000
Set Max Beastmaster’s Lash (Lord) by Roster to 2 selections
When points ≤ 3000
Set Max Beastmaster’s Lash (Lord) by Roster to 1 selections

Rune of Fury

max 1 per Army

Modifiers (2)
When points ≥ 8000
Set Max Rune of Fury by Roster to 2 selections
When points ≤ 3000
Set Max Rune of Fury by Roster to 1 selections

Rune of Might

max 1 per Army

Modifiers (2)
When points ≤ 3000
Set Max Rune of Might by Roster to 1 selections
When points ≥ 8000
Set Max Rune of Might by Roster to 2 selections

Rune of Precision

max 1 per Army

Modifiers (2)
When points ≤ 3000
Set Max Rune of Precision by Roster to 1 selections
When points ≥ 8000
Set Max Rune of Precision by Roster to 2 selections

Rune of Quickening

max 1 per Army

Modifiers (2)
When points ≥ 8000
Set Max Rune of Quickening by Roster to 2 selections
When points ≤ 3000
Set Max Rune of Quickening by Roster to 1 selections

Rune of Craftsmanship (Lord)

max 1 per Army

Modifiers (2)
When points ≥ 8000
Set Max Rune of Craftsmanship (Lord) by Roster to 2 selections
When points ≤ 3000
Set Max Rune of Craftsmanship (Lord) by Roster to 1 selections

Rune of Penetrating (Lord)

max 1 per Army

Modifiers (2)
When points ≥ 8000
Set Max Rune of Penetrating (Lord) by Roster to 2 selections
When points ≤ 3000
Set Max Rune of Penetrating (Lord) by Roster to 1 selections

Rune of Smashing (Lord)

max 1 per Army

Modifiers (2)
When points ≥ 8000
Set Max Rune of Smashing (Lord) by Roster to 2 selections
When points ≤ 3000
Set Max Rune of Smashing (Lord) by Roster to 1 selections

Rune of Destruction (Lord)

max 1 per Army

Modifiers (2)
When points ≥ 8000
Set Max Rune of Destruction (Lord) by Roster to 2 selections
When points ≤ 3000
Set Max Rune of Destruction (Lord) by Roster to 1 selections

Rune of Fire

max 1 per Army

Modifiers (2)
When points ≥ 8000
Set Max Rune of Fire by Roster to 2 selections
When points ≤ 3000
Set Max Rune of Fire by Roster to 1 selections

The Sonnstahl

max 1 per Army

Modifiers (2)
When points ≤ 3000
Set Max The Sonnstahl by Roster to 1 selections
When points ≥ 8000
Set Max The Sonnstahl by Roster to 2 selections

Hammer of Witches

max 1 per Army

Modifiers (2)
When points ≤ 3000
Set Max Hammer of Witches by Roster to 1 selections
When points ≥ 8000
Set Max Hammer of Witches by Roster to 2 selections

Star Mace

max 1 per Army

Modifiers (2)
When points ≥ 8000
Set Max Star Mace by Roster to 2 selections
When points ≤ 3000
Set Max Star Mace by Roster to 1 selections

Great Bow of Elu

max 1 per Army

Modifiers (2)
When points ≥ 8000
Set Max Great Bow of Elu by Roster to 2 selections
When points ≤ 3000
Set Max Great Bow of Elu by Roster to 1 selections

Onyx Hammer - Lord

max 1 per Army

Modifiers (2)
When points ≥ 8000
Set Max Onyx Hammer - Lord by Roster to 2 selections
When points ≤ 3000
Set Max Onyx Hammer - Lord by Roster to 1 selections

Blade of Burning Steel

max 1 per Army

Modifiers (2)
When points ≤ 3000
Set Max Blade of Burning Steel by Roster to 1 selections
When points ≥ 8000
Set Max Blade of Burning Steel by Roster to 2 selections

Dragon Lance (Heroes)

max 1 per Army

Modifiers (2)
When points ≤ 3000
Set Max Dragon Lance (Heroes) by Roster to 1 selections
When points ≥ 8000
Set Max Dragon Lance (Heroes) by Roster to 2 selections

Mace of Tristan (Lord)

max 1 per Army

Modifiers (2)
When points ≥ 8000
Set Max Mace of Tristan (Lord) by Roster to 2 selections
When points ≤ 3000
Set Max Mace of Tristan (Lord) by Roster to 1 selections

Khagadai’s Maul

max 1 per Army

Modifiers (2)
When points ≥ 8000
Set Max Khagadai’s Maul by Roster to 2 selections
When points ≤ 3000
Set Max Khagadai’s Maul by Roster to 1 selections

Heart-Ripper

max 1 per Army

Modifiers (2)
When points ≥ 8000
Set Max Heart-Ripper by Roster to 2 selections
When points ≤ 3000
Set Max Heart-Ripper by Roster to 1 selections

Axe-Breaker Gauntlet

max 1 per Army

Modifiers (2)
When points ≥ 8000
Set Max Axe-Breaker Gauntlet by Roster to 2 selections
When points ≤ 3000
Set Max Axe-Breaker Gauntlet by Roster to 1 selections

Axe of the Aporcalypse (Lord)

max 1 per Army

Modifiers (2)
When points ≥ 8000
Set Max Axe of the Aporcalypse (Lord) by Roster to 2 selections
When points ≤ 3000
Set Max Axe of the Aporcalypse (Lord) by Roster to 1 selections

Axe of the Aporcalypse (Heroes)

max 1 per Army

Modifiers (2)
When points ≤ 3000
Set Max Axe of the Aporcalypse (Heroes) by Roster to 1 selections
When points ≥ 8000
Set Max Axe of the Aporcalypse (Heroes) by Roster to 2 selections

Backstabbing Dirks

max 1 per Army

Modifiers (2)
When points ≤ 3000
Set Max Backstabbing Dirks by Roster to 1 selections
When points ≥ 8000
Set Max Backstabbing Dirks by Roster to 2 selections

Sword of the Dawn Ages (Lord)

max 1 per Army

Modifiers (2)
When points ≤ 3000
Set Max Sword of the Dawn Ages (Lord) by Roster to 1 selections
When points ≥ 8000
Set Max Sword of the Dawn Ages (Lord) by Roster to 2 selections

Sword of the Dawn Ages (Heroe)

max 1 per Army

Modifiers (2)
When points ≥ 8000
Set Max Sword of the Dawn Ages (Heroe) by Roster to 2 selections
When points ≤ 3000
Set Max Sword of the Dawn Ages (Heroe) by Roster to 1 selections

Spear of the Stampede

max 1 per Army

Modifiers (2)
When points ≤ 3000
Set Max Spear of the Stampede by Roster to 1 selections
When points ≥ 8000
Set Max Spear of the Stampede by Roster to 2 selections

Serpent Bow

max 1 per Army

Modifiers (2)
When points ≤ 3000
Set Max Serpent Bow by Roster to 1 selections
When points ≥ 8000
Set Max Serpent Bow by Roster to 2 selections

Bow of Wyscan

max 1 per Army

Modifiers (2)
When points ≤ 3000
Set Max Bow of Wyscan by Roster to 1 selections
When points ≥ 8000
Set Max Bow of Wyscan by Roster to 2 selections

Sacred Spear of Cadaron (Heroes)

max 1 per Army

Modifiers (2)
When points ≥ 8000
Set Max Sacred Spear of Cadaron (Heroes) by Roster to 2 selections
When points ≤ 3000
Set Max Sacred Spear of Cadaron (Heroes) by Roster to 1 selections

Whirlwind Blade - Models on foot only (Lord)

max 1 per Army

Modifiers (2)
When points ≤ 3000
Set Max Whirlwind Blade - Models on foot only (Lord) by Roster to 1 selections
When points ≥ 8000
Set Max Whirlwind Blade - Models on foot only (Lord) by Roster to 2 selections

Whirlwind Blade - Models on foot only (Heroe)

max 1 per Army

Modifiers (2)
When points ≤ 3000
Set Max Whirlwind Blade - Models on foot only (Heroe) by Roster to 1 selections
When points ≥ 8000
Set Max Whirlwind Blade - Models on foot only (Heroe) by Roster to 2 selections

The Doom Blade - Infantry only

max 1 per Army

Modifiers (2)
When points ≥ 8000
Set Max The Doom Blade - Infantry only by Roster to 2 selections
When points ≤ 3000
Set Max The Doom Blade - Infantry only by Roster to 1 selections

The Doom Blade Infantry only

max 1 per Army

Modifiers (2)
When points ≥ 8000
Set Max The Doom Blade Infantry only by Roster to 2 selections
When points ≤ 3000
Set Max The Doom Blade Infantry only by Roster to 1 selections

Vanquisher Eternal - Model on foot only

max 1 per Army

Modifiers (2)
When points ≤ 3000
Set Max Vanquisher Eternal - Model on foot only by Roster to 1 selections
When points ≥ 8000
Set Max Vanquisher Eternal - Model on foot only by Roster to 2 selections

Scourge of Kings

max 1 per Army

Modifiers (2)
When points ≤ 3000
Set Max Scourge of Kings by Roster to 1 selections
When points ≥ 8000
Set Max Scourge of Kings by Roster to 2 selections

Blade of Red Thirst - Vampires only

max 1 per Army

Modifiers (2)
When points ≥ 8000
Set Max Blade of Red Thirst - Vampires only by Roster to 2 selections
When points ≤ 3000
Set Max Blade of Red Thirst - Vampires only by Roster to 1 selections

Bow of Nepharet

max 1 per Army

Modifiers (2)
When points ≥ 8000
Set Max Bow of Nepharet by Roster to 2 selections
When points ≤ 3000
Set Max Bow of Nepharet by Roster to 1 selections

Onyx Hammer - Heroes

max 1 per Army

Modifiers (2)
When points ≥ 8000
Set Max Onyx Hammer - Heroes by Roster to 2 selections
When points ≤ 3000
Set Max Onyx Hammer - Heroes by Roster to 1 selections

Hero’s Sword (Heroes) - Characters only

max 1 per Army

Modifiers (2)
When points ≥ 8000
Set Max Hero’s Sword (Heroes) - Characters only by Roster to 2 selections
When points ≤ 3000
Set Max Hero’s Sword (Heroes) - Characters only by Roster to 1 selections

Maza's Zappin Bow

max 1 per Army

Modifiers (2)
When points ≤ 3000
Set Max Maza's Zappin Bow by Roster to 1 selections
When points ≥ 8000
Set Max Maza's Zappin Bow by Roster to 2 selections

Hero’s Sword (Lord) - Characters only

max 1 per Army

Modifiers (2)
When points ≤ 3000
Set Max Hero’s Sword (Lord) - Characters only by Roster to 1 selections
When points ≥ 8000
Set Max Hero’s Sword (Lord) - Characters only by Roster to 2 selections

Dragon Lance (Lord)

max 1 per Army

Modifiers (2)
When points ≤ 3000
Set Max Dragon Lance (Lord) by Roster to 1 selections
When points ≥ 8000
Set Max Dragon Lance (Lord) by Roster to 2 selections

Mace of Tristan (Heroes)

max 1 per Army

Modifiers (2)
When points ≤ 3000
Set Max Mace of Tristan (Heroes) by Roster to 1 selections
When points ≥ 8000
Set Max Mace of Tristan (Heroes) by Roster to 2 selections

Sacred Spear of Cadaron (Lord)

max 1 per Army

Modifiers (2)
When points ≥ 8000
Set Max Sacred Spear of Cadaron (Lord) by Roster to 2 selections
When points ≤ 3000
Set Max Sacred Spear of Cadaron (Lord) by Roster to 1 selections

Beastmaster’s Lash (Heroes)

max 1 per Army

Modifiers (2)
When points ≤ 3000
Set Max Beastmaster’s Lash (Heroes) by Roster to 1 selections
When points ≥ 8000
Set Max Beastmaster’s Lash (Heroes) by Roster to 2 selections

Spear of the Blazing Dawn (Lord)

max 1 per Army

Modifiers (2)
When points ≤ 3000
Set Max Spear of the Blazing Dawn (Lord) by Roster to 1 selections
When points ≥ 8000
Set Max Spear of the Blazing Dawn (Lord) by Roster to 2 selections

Spear of the Blazing Dawn (Heroe)

max 1 per Army

Modifiers (2)
When points ≤ 3000
Set Max Spear of the Blazing Dawn (Heroe) by Roster to 1 selections
When points ≥ 8000
Set Max Spear of the Blazing Dawn (Heroe) by Roster to 2 selections

Rune of Craftsmanship (Heroe)

max 1 per Army

Modifiers (2)
When points ≥ 8000
Set Max Rune of Craftsmanship (Heroe) by Roster to 2 selections
When points ≤ 3000
Set Max Rune of Craftsmanship (Heroe) by Roster to 1 selections

Rune of Penetrating (Heroe)

max 1 per Army

Modifiers (2)
When points ≥ 8000
Set Max Rune of Penetrating (Heroe) by Roster to 2 selections
When points ≤ 3000
Set Max Rune of Penetrating (Heroe) by Roster to 1 selections

Rune of Smashing (Heroe)

max 1 per Army

Modifiers (2)
When points ≤ 3000
Set Max Rune of Smashing (Heroe) by Roster to 1 selections
When points ≥ 8000
Set Max Rune of Smashing (Heroe) by Roster to 2 selections

Rune of Destruction (Heroe)

max 1 per Army

Modifiers (2)
When points ≤ 3000
Set Max Rune of Destruction (Heroe) by Roster to 1 selections
When points ≥ 8000
Set Max Rune of Destruction (Heroe) by Roster to 2 selections

Aether Wand (Lord)

max 1 per Army

Modifiers (2)
When points ≤ 3000
Set Max Aether Wand (Lord) by Roster to 1 selections
When points ≥ 8000
Set Max Aether Wand (Lord) by Roster to 2 selections

Aether Wand (Heroe)

max 1 per Army

Modifiers (2)
When points ≤ 3000
Set Max Aether Wand (Heroe) by Roster to 1 selections
When points ≥ 8000
Set Max Aether Wand (Heroe) by Roster to 2 selections

Heart Seeker (Lord)

max 1 per Army

Modifiers (2)
When points ≥ 8000
Set Max Heart Seeker (Lord) by Roster to 2 selections
When points ≤ 3000
Set Max Heart Seeker (Lord) by Roster to 1 selections

Heart Seeker (Heroe)

max 1 per Army

Modifiers (2)
When points ≥ 8000
Set Max Heart Seeker (Heroe) by Roster to 2 selections
When points ≤ 3000
Set Max Heart Seeker (Heroe) by Roster to 1 selections

Blade of Grief

max 1 per Army

Modifiers (2)
When points ≤ 3000
Set Max Blade of Grief by Roster to 1 selections
When points ≥ 8000
Set Max Blade of Grief by Roster to 2 selections

Trident of Torment

max 1 per Army

Modifiers (2)
When points ≤ 3000
Set Max Trident of Torment by Roster to 1 selections
When points ≥ 8000
Set Max Trident of Torment by Roster to 2 selections

Eye of the Storm

max 1 per Army

Modifiers (2)
When points ≥ 8000
Set Max Eye of the Storm by Roster to 2 selections
When points ≤ 3000
Set Max Eye of the Storm by Roster to 1 selections

Blade of the Swarm (Lord)

max 1 per Army

Modifiers (2)
When points ≥ 8000
Set Max Blade of the Swarm (Lord) by Roster to 2 selections
When points ≤ 3000
Set Max Blade of the Swarm (Lord) by Roster to 1 selections

Blade of the Swarm (Heroe)

max 1 per Army

Modifiers (2)
When points ≤ 3000
Set Max Blade of the Swarm (Heroe) by Roster to 1 selections
When points ≥ 8000
Set Max Blade of the Swarm (Heroe) by Roster to 2 selections

The Impaler

max 1 per Army

Only Characters without Ambush. Type: Hand Weapon. Attacks with this weapon gain +2 Strength in the Round of Combat directly after the wielder has charged into combat. This modifier is only applied to attacks directed against the charged enemies. The weapon can be shot using the rules for a Bolt Thrower Artillery Weapon: Range 18", Strength 3[6] , Armour Piercing (6), [Multiple Wounds (D3)] . Shots from the weapon never suffer negative to-hit modifiers.

Modifiers (2)
When points ≤ 3000
Set Max The Impaler by Roster to 1 selections
When points ≥ 8000
Set Max The Impaler by Roster to 2 selections

Leeching Blade

max 1 per Army

Type: Hand Weapon. Before the wielder rolls a Panic Test (note, not before re-rolling it) it may choose to immediately lose 1 Wound. If so, the Panic Test is automatically passed.

Modifiers (2)
When points ≤ 3000
Set Max Leeching Blade by Roster to 1 selections
When points ≥ 8000
Set Max Leeching Blade by Roster to 2 selections

Headsman's Axe

max 1 per Army

Type: Great Weapon. Attacks with this weapon gain +3 Strength (instead of +2) and Multiple Wounds (2).

Modifiers (2)
When points ≥ 8000
Set Max Headsman's Axe by Roster to 2 selections
When points ≤ 3000
Set Max Headsman's Axe by Roster to 1 selections

Beastmaster's Lash

max 1 per Army

Type: Hand Weapon. The wielder gains +1 Attack when using this weapon. Attacks made with this weapon are always performed at Strength 5 (regardless of modifiers). A model with Towering Presence that is hit by this weapon loses Stomp (if it had it) until the end of the Phase.

Modifiers (2)
When points ≤ 3000
Set Max Beastmaster's Lash by Roster to 1 selections
When points ≥ 8000
Set Max Beastmaster's Lash by Roster to 2 selections

The Sonnstahl

max 1 per Army

Type: Hand Weapon. Attacks made with this weapon wound automatically and have Armour Piercing (6).

Modifiers (2)
When points ≥ 8000
Set Max The Sonnstahl by Roster to 2 selections
When points ≤ 3000
Set Max The Sonnstahl by Roster to 1 selections

Hammer of Witches

max 1 per Army

Type: Hand Weapon. Attacks made with this weapon gain Lightning Reflexes and +1 Strength.

Modifiers (2)
When points ≤ 3000
Set Max Hammer of Witches by Roster to 1 selections
When points ≥ 8000
Set Max Hammer of Witches by Roster to 2 selections

Star Mace

max 1 per Army

Type: Great Weapon. The wielder gains Crush Attack when wielding this weapon.

Modifiers (2)
When points ≥ 8000
Set Max Star Mace by Roster to 2 selections
When points ≤ 3000
Set Max Star Mace by Roster to 1 selections

Great Bow of Elu

max 1 per Army

Type: Longbow. Strength: As user +1, Multiple Shots (3), Armour Piercing (1).

Modifiers (2)
When points ≤ 3000
Set Max Great Bow of Elu by Roster to 1 selections
When points ≥ 8000
Set Max Great Bow of Elu by Roster to 2 selections

Spear of the Blazing Dawn

max 1 per Army

Type: Spear. Attacks made with this weapon count as having a Strength equal to the Toughness of the model they are attacking +1 (regardless of modifiers). If the Strength would be higher without this rule, ignore it.
When attacking a Monster or Ridden Monster, any successful rolls to-hit with this weapon will cause two hits instead of one.

Modifiers (2)
When points ≤ 3000
Set Max Spear of the Blazing Dawn by Roster to 1 selections
When points ≥ 8000
Set Max Spear of the Blazing Dawn by Roster to 2 selections

Onyx Hammer

max 1 per Army

Type: Hand Weapon. Attacks made with this weapon gain +2 Strength. Attacks with this weapon have Multiple Wounds (D3) against models which are Flammable.

Modifiers (2)
When points ≥ 8000
Set Max Onyx Hammer by Roster to 2 selections
When points ≤ 3000
Set Max Onyx Hammer by Roster to 1 selections

Blade of Burning Steel

max 1 per Army

Type: Hand Weapon. Attacks made with this weapon gain Armour Piercing (1).
One use only: May be activated at the start of any Round of Combat. For the duration of the phase, attacks made with this weapon gain Metalshifting.

Modifiers (2)
When points ≥ 8000
Set Max Blade of Burning Steel by Roster to 2 selections
When points ≤ 3000
Set Max Blade of Burning Steel by Roster to 1 selections

Mace of Tristan

max 1 per Army

Type: Hand Weapon. Attacks made with this weapon count as having a Strength equal to the Toughness of the model they are attacking +1. If the Strength would be higher without this rule, ignore it. Whenever an enemy model suffers one or more hits from this weapon, roll a D6 at the end of the Initiative step for every hit. If one or more 4+ results are rolled, all Magical Weapons carried by the attacked models are reverted to its mundane type for the rest of the game.

Modifiers (2)
When points ≥ 8000
Set Max Mace of Tristan by Roster to 2 selections
When points ≤ 3000
Set Max Mace of Tristan by Roster to 1 selections

Dragon Lance

max 1 per Army

Type: Lance. The wielder gains Breath Weapon (Strength 3, Flaming Attacks). Attacks with this weapon have Multiple Wounds (D3) in the Round of Combat directly after the wielder has charged into combat. This bonus can only be applied to attacks directed against the charged enemies.

Modifiers (2)
When points ≤ 3000
Set Max Dragon Lance by Roster to 1 selections
When points ≥ 8000
Set Max Dragon Lance by Roster to 2 selections

Khagadai’s Maul

max 1 per Army

Type: Great Weapon. Attacks made with this weapon gain Multiple Wounds (D3).

Modifiers (2)
When points ≥ 8000
Set Max Khagadai’s Maul by Roster to 2 selections
When points ≤ 3000
Set Max Khagadai’s Maul by Roster to 1 selections

Heart-Ripper

max 1 per Army

Type: Iron Fist. Attacks made with this weapon will always hit on a 3+ or better in Close Combat regardless of any negative to-hit modifiers or Parry, and gain Lethal Strike and Armour Piercing (1).

Modifiers (2)
When points ≥ 8000
Set Max Heart-Ripper by Roster to 2 selections
When points ≤ 3000
Set Max Heart-Ripper by Roster to 1 selections

Axe-Breaker Gauntlet

max 1 per Army

Type: Iron Fist. If the wielder scores one or more hits in a single Round of Combat using this weapon against an enemy model with a Magical Weapon, roll a D6 before rolling to wound: On a roll of 3+, all Magical Weapons wielded by this enemy model are reverted to its mundane type for the rest of the game.

Modifiers (2)
When points ≤ 3000
Set Max Axe-Breaker Gauntlet by Roster to 1 selections
When points ≥ 8000
Set Max Axe-Breaker Gauntlet by Roster to 2 selections

Axe of the Aporcalypse

max 1 per Army

Type: Hand Weapon. The wielder gains +D3 Strength and +D3 Attacks when using this weapon. These modifiers are rolled for, and in effect, at the Initiative step when the Character attacks with the weapon.

Modifiers (2)
When points ≤ 3000
Set Max Axe of the Aporcalypse by Roster to 1 selections
When points ≥ 8000
Set Max Axe of the Aporcalypse by Roster to 2 selections

Maza's Zappin Bow

max 1 per Army

Type: Bow. Range 24", Strength 3, Multiple Shots (3), Lightning Attacks. The wielder’s unit gains Quick to Fire.

Modifiers (2)
When points ≥ 8000
Set Max Maza's Zappin Bow by Roster to 2 selections
When points ≤ 3000
Set Max Maza's Zappin Bow by Roster to 1 selections

Backstabbing Dirk

max 1 per Army

Type: Hand Weapon. Attacks made with this weapon gain Armour Piercing (1). If the wielder is attacking an enemy unit in their flank or rear, attacks made with this weapon gain +2 Strength.

Modifiers (2)
When points ≤ 3000
Set Max Backstabbing Dirk by Roster to 1 selections
When points ≥ 8000
Set Max Backstabbing Dirk by Roster to 2 selections

Sword of the Dawn Ages

max 1 per Army

Type: Hand Weapon. Attacks made with this weapon gain +1 Strength and Multiple Wounds (2).

Modifiers (2)
When points ≥ 8000
Set Max Sword of the Dawn Ages by Roster to 2 selections
When points ≤ 3000
Set Max Sword of the Dawn Ages by Roster to 1 selections

Spear of the Stampede

max 1 per Army

Type: Lance. The wielder’s mount gains Impact Hits (+D6).

Modifiers (2)
When points ≥ 8000
Set Max Spear of the Stampede by Roster to 2 selections
When points ≤ 3000
Set Max Spear of the Stampede by Roster to 1 selections

Serpent Bow

max 1 per Army

Type: Bow. ​The wielder may elect to replace its normal Shooting Attack and instead use the rules for Bolt Thrower Artillery Weapons with the following profile: Range 18", Strength 3[6], Armour Piercing (6), [Multiple Wounds (D3)].

Modifiers (2)
When points ≤ 3000
Set Max Serpent Bow by Roster to 1 selections
When points ≥ 8000
Set Max Serpent Bow by Roster to 2 selections

Bow of Wyscan

max 1 per Army

Type: Longbow. The bearer may choose to replace its normal Shooting Attack with Multiple Shots (2D6), Strength 1, Poisoned Attacks. This special Shooting Attack cannot be combined with Fey Arrows.

Modifiers (2)
When points ≤ 3000
Set Max Bow of Wyscan by Roster to 1 selections
When points ≥ 8000
Set Max Bow of Wyscan by Roster to 2 selections

Sacred Spear of Cadaron

max 1 per Army

Type: Spear. Attacks made with this weapon gain +1 Strength. If the bearer causes at least one unsaved wound with this weapon, the bearer and all R&F models in the bearer's unit gain Distracting until the end of the Close Combat Phase.

Modifiers (2)
When points ≥ 8000
Set Max Sacred Spear of Cadaron by Roster to 2 selections
When points ≤ 3000
Set Max Sacred Spear of Cadaron by Roster to 1 selections

Whirlwind Blade

max 1 per Army

- models on foot only
Type: Great Weapon. Attacks made with this weapon gain Multiple Wounds (2).

Modifiers (2)
When points ≤ 3000
Set Max Whirlwind Blade by Roster to 1 selections
When points ≥ 8000
Set Max Whirlwind Blade by Roster to 2 selections

Vanquisher Eternal

max 1 per Army

Type: Halberd. Attacks made with this weapon gain Lethal Strike. The Weapon has two types of attacks:
Focused Strike and Sweeping Strike. Choose at the beginning of each Round of Combat which mode is used.
Focused Strike:​ Attacks made with this weapon gain Multiple Wounds (D3).
Sweeping Strike:​ The wielder cannot make normal Close Combat Attacks. Instead, the wielder makes one attack towards each enemy model in base contact with it which hit automatically. The wielder also makes one attack towards each enemy model which could make a Supporting Attack against it which hit on 4+. These attacks are resolved using the normal rules (Vanquisher Eternal is a Halberd with Lethal Strike).

Modifiers (2)
When points ≥ 8000
Set Max Vanquisher Eternal by Roster to 2 selections
When points ≤ 3000
Set Max Vanquisher Eternal by Roster to 1 selections

Scourge of Kings

max 1 per Army

Type: Hand Weapon. Attacks made with this weapon have Strength 5 and gain Armour Piercing (1). Every successful to-hit roll with this weapon inflicts two hits instead of one.

Modifiers (2)
When points ≤ 3000
Set Max Scourge of Kings by Roster to 1 selections
When points ≥ 8000
Set Max Scourge of Kings by Roster to 2 selections

The Doom Blade

max 1 per Army

Type: Hand Weapon. Attacks made with this weapon gain Strength 10, Multiple Wounds (D6) and Divine Attacks. At the end of each friendly Player Turn, the wielder suffers 1 hit with Toxic Attacks (which counts as a Close Combat Attack). A Character with this weapon doesn’t have to be the army General even if he is the model with the highest Leadership.

Modifiers (2)
When points ≥ 8000
Set Max The Doom Blade by Roster to 2 selections
When points ≤ 3000
Set Max The Doom Blade by Roster to 1 selections

Eye of the Storm

max 1 per Army

Type: Halberd. When the bearer casts Hand of Heaven from Thaumaturgy, add +2 hits to the Target of the spell.

Modifiers (2)
When points ≥ 8000
Set Max Eye of the Storm by Roster to 2 selections
When points ≤ 3000
Set Max Eye of the Storm by Roster to 1 selections

Blade of the Swarm

max 1 per Army

Type: Hand Weapon. If the wielder’s unit has more Full Ranks than each of the enemy units Engaged in the same Combat, the wielder gains +3 Attacks when using this weapon.

Modifiers (2)
When points ≥ 8000
Set Max Blade of the Swarm by Roster to 2 selections
When points ≤ 3000
Set Max Blade of the Swarm by Roster to 1 selections

Blade of Red Thirst

max 1 per Army

- Midnight Aristocracy only
Type: Hand Weapon. Attacks made with this weapon gain +1 Strength. The wielder gains Vampiric (3+), and makes a Vampiric roll for each unsaved wound caused by this weapon (instead of just one). Instead of following normal rules for successful Vampiric Rolls, each successful roll can be used to either Recover 1 wound to wielder, or Raise 1 Wound in Wielder’s unit. Wielder’s model can never Recover more than 1 Wound per phase with this.

Modifiers (2)
When points ≥ 8000
Set Max Blade of Red Thirst by Roster to 2 selections
When points ≤ 3000
Set Max Blade of Red Thirst by Roster to 1 selections

Burning Blade of Chaos

max 1 per Army

Type: Hand Weapon.
Attacks made with this weapon gain Flaming Attacks, Multiple Wounds (D3) and Armour Piercing (6). After all attacks with this weapon have been made, for each model slain by this weapon, that model’s unit suffers 1 Strength 4 hit with Flaming Attacks. This is considered a Special Close Combat Attack.

Modifiers (2)
When points ≤ 3000
Set Max Burning Blade of Chaos by Roster to 1 selections
When points ≥ 8000
Set Max Burning Blade of Chaos by Roster to 2 selections

Spear of Gagnir

max 1 per Army

Type: Spear. Attacks made with this weapon gain +1 Strength and Lethal Strike.

Modifiers (2)
When points ≤ 3000
Set Max Spear of Gagnir by Roster to 1 selections
When points ≥ 8000
Set Max Spear of Gagnir by Roster to 2 selections

Giant Sword

max 1 per Army

Type: Hand Weapon. Attacks made with this weapon gain +3 Strength.

Modifiers (2)
When points ≥ 8000
Set Max Giant Sword by Roster to 2 selections
When points ≤ 3000
Set Max Giant Sword by Roster to 1 selections

Ogre Sword

max 1 per Army

Type: Hand Weapon. Attacks made with this weapon gain +2 Strength.

Modifiers (2)
When points ≥ 8000
Set Max Ogre Sword by Roster to 2 selections
When points ≤ 3000
Set Max Ogre Sword by Roster to 1 selections

Jack's Pickaxe

max 1 per Army

cannot be taken by models with Towering Presence.
Type: Hand Weapon. Attacks made with this weapon gain +1 Strength. Against models with Towering Presence, attacks made with this weapon also gain Multiple Wounds (2) and count as having a Strength equal to the Toughness of their target when rolling to wound (ignore all other Strength modifiers except the ones granted by this weapon when attacking models with Towering Presence).

Modifiers (2)
When points ≥ 8000
Set Max Jack's Pickaxe by Roster to 2 selections
When points ≤ 3000
Set Max Jack's Pickaxe by Roster to 1 selections

Skull Splitter

max 1 per Army

Type: Shooting Weapon. Range 24", Strength 4, Armour Piercing (1), Multiple Shots (4). Shooting Attacks made with this weapon ignore Ballistic Skill and all to-hit modifiers, and instead hit on 4+.

Modifiers (2)
When points ≥ 8000
Set Max Skull Splitter by Roster to 2 selections
When points ≤ 3000
Set Max Skull Splitter by Roster to 1 selections

Axe of Battle

max 1 per Army

Type: Hand Weapon. The wielder has 6 Attacks when using this weapon, but can never wound on better than 3+.

Modifiers (2)
When points ≥ 8000
Set Max Axe of Battle by Roster to 2 selections
When points ≤ 3000
Set Max Axe of Battle by Roster to 1 selections

Beast-Bane Halberd

max 1 per Army

Type: Halberd. Attacks made with this weapon have Strength 5 (regardless of modifiers) and Multiple Wounds (2, Monsters, Ridden Monsters, Monstrous Cavalry, Monstrous Infantry, Monstrous Beasts, Chariots).

Modifiers (2)
When points ≤ 3000
Set Max Beast-Bane Halberd by Roster to 1 selections
When points ≥ 8000
Set Max Beast-Bane Halberd by Roster to 2 selections

Blessed Sword

max 1 per Army

Type: Hand Weapon. Attacks made with this weapon gain Divine Attacks and may reroll failed to-wound rolls.

Modifiers (2)
When points ≥ 8000
Set Max Blessed Sword by Roster to 2 selections
When points ≤ 3000
Set Max Blessed Sword by Roster to 1 selections

Fleshrender

max 1 per Army

Type: Great Weapon. Attacks made with this weapon gain Armour Piercing (1).

Modifiers (2)
When points ≤ 3000
Set Max Fleshrender by Roster to 1 selections
When points ≥ 8000
Set Max Fleshrender by Roster to 2 selections

King Slayer

max 1 per Army

Type: Hand Weapon. The wielder gains +1 Strength and +1 Attack when attacking with this weapon for each enemy Character in base contact with the wielder's unit (this bonus is calculated and in effect at the Initiative step when the attacks are made).

Modifiers (2)
When points ≤ 3000
Set Max King Slayer by Roster to 1 selections
When points ≥ 8000
Set Max King Slayer by Roster to 2 selections

Obsidian Sword

max 1 per Army

Type: Hand Weapon. Attacks made with this weapon gain Armour Piercing (6).

Modifiers (2)
When points ≤ 3000
Set Max Obsidian Sword by Roster to 1 selections
When points ≥ 8000
Set Max Obsidian Sword by Roster to 2 selections

Fencer's Swords

max 1 per Army

Type: Paired Weapons. The wielder has Weapon Skill 10.

Modifiers (2)
When points ≥ 8000
Set Max Fencer's Swords by Roster to 2 selections
When points ≤ 3000
Set Max Fencer's Swords by Roster to 1 selections

Hero's Sword

max 1 per Army

Type: Hand Weapon. Attacks made with this weapon gain +1 Strength. The wielder gains +1 Attack when using this weapon. When attacking with this weapon, wielder cannot have more than 4 Attacks and Strength 5 (regardless of modifiers).

Modifiers (2)
When points ≤ 3000
Set Max Hero's Sword by Roster to 1 selections
When points ≥ 8000
Set Max Hero's Sword by Roster to 2 selections

Sword of Strength

max 1 per Army

Type: Hand Weapon. Attacks made with this weapon gain +1 Strength.

Modifiers (2)
When points ≥ 8000
Set Max Sword of Strength by Roster to 2 selections
When points ≤ 3000
Set Max Sword of Strength by Roster to 1 selections

Flaming Lance

max 1 per Army

Type: Lance. Attacks made with this weapon gain Flaming Attacks.

Modifiers (2)
When points ≤ 3000
Set Max Flaming Lance by Roster to 1 selections
When points ≥ 8000
Set Max Flaming Lance by Roster to 2 selections

Razor Blade

max 1 per Army

Type: Hand Weapon. Attacks made with this weapon gain Armour Piercing (1).

Modifiers (2)
When points ≤ 3000
Set Max Razor Blade by Roster to 1 selections
When points ≥ 8000
Set Max Razor Blade by Roster to 2 selections

Magical Armour

Dueler’s Shield

max 1 per Army

Modifiers (2)
When points ≥ 8000
Set Max Dueler’s Shield by Roster to 2 selections
When points ≤ 3000
Set Max Dueler’s Shield by Roster to 1 selections

Armour of Destiny

max 1 per Army

Modifiers (2)
When points ≥ 8000
Set Max Armour of Destiny by Roster to 2 selections
When points ≤ 3000
Set Max Armour of Destiny by Roster to 1 selections

Bluffer's Helm - cannot be taken by Large Targets

max 1 per Army

Modifiers (2)
When points ≤ 3000
Set Max Bluffer's Helm - cannot be taken by Large Targets by Roster to 1 selections
When points ≥ 8000
Set Max Bluffer's Helm - cannot be taken by Large Targets by Roster to 2 selections

Armour of Fortune

max 1 per Army

Modifiers (2)
When points ≥ 8000
Set Max Armour of Fortune by Roster to 2 selections
When points ≤ 3000
Set Max Armour of Fortune by Roster to 1 selections

Mithril Mail - models on foot only (Lords)

max 1 per Army

Modifiers (2)
When points ≥ 8000
Set Max Mithril Mail - models on foot only (Lords) by Roster to 2 selections
When points ≤ 3000
Set Max Mithril Mail - models on foot only (Lords) by Roster to 1 selections

Glittering Cuirass

max 1 per Army

Modifiers (2)
When points ≤ 3000
Set Max Glittering Cuirass by Roster to 1 selections
When points ≥ 8000
Set Max Glittering Cuirass by Roster to 2 selections

Bronze Breastplate

max 1 per Army

Modifiers (2)
When points ≤ 3000
Set Max Bronze Breastplate by Roster to 1 selections
When points ≥ 8000
Set Max Bronze Breastplate by Roster to 2 selections

Dragon Mantle - models on foot only

max 1 per Army

Modifiers (2)
When points ≤ 3000
Set Max Dragon Mantle - models on foot only by Roster to 1 selections
When points ≥ 8000
Set Max Dragon Mantle - models on foot only by Roster to 2 selections

Gambler's Armour

max 1 per Army

Modifiers (2)
When points ≤ 3000
Set Max Gambler's Armour by Roster to 1 selections
When points ≥ 8000
Set Max Gambler's Armour by Roster to 2 selections

Dragonscale Helm

max 1 per Army

Modifiers (2)
When points ≥ 8000
Set Max Dragonscale Helm by Roster to 2 selections
When points ≤ 3000
Set Max Dragonscale Helm by Roster to 1 selections

Hardened Shield

max 1 per Army

Modifiers (2)
When points ≤ 3000
Set Max Hardened Shield by Roster to 1 selections
When points ≥ 8000
Set Max Hardened Shield by Roster to 2 selections

Lucky Shield

max 1 per Army

Modifiers (2)
When points ≤ 3000
Set Max Lucky Shield by Roster to 1 selections
When points ≥ 8000
Set Max Lucky Shield by Roster to 2 selections

Aaghor’s Flayed Hide (Lord)

max 1 per Army

Modifiers (2)
When points ≤ 3000
Set Max Aaghor’s Flayed Hide (Lord) by Roster to 1 selections
When points ≥ 8000
Set Max Aaghor’s Flayed Hide (Lord) by Roster to 2 selections

Aaghor’s Flayed Hide (Heroes)

max 1 per Army

Modifiers (2)
When points ≤ 3000
Set Max Aaghor’s Flayed Hide (Heroes) by Roster to 1 selections
When points ≥ 8000
Set Max Aaghor’s Flayed Hide (Heroes) by Roster to 2 selections

Crimson Mail - Infantry only

max 1 per Army

Modifiers (2)
When points ≤ 3000
Set Max Crimson Mail - Infantry only by Roster to 1 selections
When points ≥ 8000
Set Max Crimson Mail - Infantry only by Roster to 2 selections

Rune of Crushing

max 1 per Army

Modifiers (2)
When points ≥ 8000
Set Max Rune of Crushing by Roster to 2 selections
When points ≤ 3000
Set Max Rune of Crushing by Roster to 1 selections

Rune of Aegis

max 1 per Army

Modifiers (2)
When points ≥ 8000
Set Max Rune of Aegis by Roster to 2 selections
When points ≤ 3000
Set Max Rune of Aegis by Roster to 1 selections

Rune of Iron

max 1 per Army

Modifiers (2)
When points ≤ 3000
Set Max Rune of Iron by Roster to 1 selections
When points ≥ 8000
Set Max Rune of Iron by Roster to 2 selections

Rune of Steel

max 1 per Army

Modifiers (2)
When points ≥ 8000
Set Max Rune of Steel by Roster to 2 selections
When points ≤ 3000
Set Max Rune of Steel by Roster to 1 selections

Rune of Mountains

max 1 per Army

Modifiers (2)
When points ≤ 3000
Set Max Rune of Mountains by Roster to 1 selections
When points ≥ 8000
Set Max Rune of Mountains by Roster to 2 selections

Rune of Bronze

max 1 per Army

Modifiers (2)
When points ≤ 3000
Set Max Rune of Bronze by Roster to 1 selections
When points ≥ 8000
Set Max Rune of Bronze by Roster to 2 selections

Rune of Resistance

max 1 per Army

Modifiers (2)
When points ≥ 8000
Set Max Rune of Resistance by Roster to 2 selections
When points ≤ 3000
Set Max Rune of Resistance by Roster to 1 selections

Blessed Armour of Frederick the Great – models on foot only

max 1 per Army

Modifiers (2)
When points ≥ 8000
Set Max Blessed Armour of Frederick the Great – models on foot only by Roster to 2 selections
When points ≤ 3000
Set Max Blessed Armour of Frederick the Great – models on foot only by Roster to 1 selections

The Black Helm

max 1 per Army

Modifiers (2)
When points ≤ 3000
Set Max The Black Helm by Roster to 1 selections
When points ≥ 8000
Set Max The Black Helm by Roster to 2 selections

Armour of Volund

max 1 per Army

Modifiers (2)
When points ≤ 3000
Set Max Armour of Volund by Roster to 1 selections
When points ≥ 8000
Set Max Armour of Volund by Roster to 2 selections

Daemon Hunter’s Helm (Heroe)

max 1 per Army

Modifiers (2)
When points ≤ 3000
Set Max Daemon Hunter’s Helm (Heroe) by Roster to 1 selections
When points ≥ 8000
Set Max Daemon Hunter’s Helm (Heroe) by Roster to 2 selections

Mask of the Furnace

max 1 per Army

Modifiers (2)
When points ≤ 3000
Set Max Mask of the Furnace by Roster to 1 selections
When points ≥ 8000
Set Max Mask of the Furnace by Roster to 2 selections

Armour of Percival

max 1 per Army

Modifiers (2)
When points ≥ 8000
Set Max Armour of Percival by Roster to 2 selections
When points ≤ 3000
Set Max Armour of Percival by Roster to 1 selections

Crusader’s Helm

max 1 per Army

Modifiers (2)
When points ≥ 8000
Set Max Crusader’s Helm by Roster to 2 selections
When points ≤ 3000
Set Max Crusader’s Helm by Roster to 1 selections

Mammoth-Hide Armour

max 1 per Army

Modifiers (2)
When points ≥ 8000
Set Max Mammoth-Hide Armour by Roster to 2 selections
When points ≤ 3000
Set Max Mammoth-Hide Armour by Roster to 1 selections

Yeti Furs

max 1 per Army

Modifiers (2)
When points ≤ 3000
Set Max Yeti Furs by Roster to 1 selections
When points ≥ 8000
Set Max Yeti Furs by Roster to 2 selections

Plates of Tuktek

max 1 per Army

Modifiers (2)
When points ≥ 8000
Set Max Plates of Tuktek by Roster to 2 selections
When points ≤ 3000
Set Max Plates of Tuktek by Roster to 1 selections

Crown of the Cavern King - Goblin only Cannot be taken by a Large Target

max 1 per Army

Modifiers (2)
When points ≥ 8000
Set Max Crown of the Cavern King - Goblin only Cannot be taken by a Large Target by Roster to 2 selections
When points ≤ 3000
Set Max Crown of the Cavern King - Goblin only Cannot be taken by a Large Target by Roster to 1 selections

Taurosaur Helm - models on foot only

max 1 per Army

Modifiers (2)
When points ≥ 8000
Set Max Taurosaur Helm - models on foot only by Roster to 2 selections
When points ≤ 3000
Set Max Taurosaur Helm - models on foot only by Roster to 1 selections

Helm of the Wild Hunt

max 1 per Army

Modifiers (2)
When points ≥ 8000
Set Max Helm of the Wild Hunt by Roster to 2 selections
When points ≤ 3000
Set Max Helm of the Wild Hunt by Roster to 1 selections

Putrid Plate

max 1 per Army

Modifiers (2)
When points ≥ 8000
Set Max Putrid Plate by Roster to 2 selections
When points ≤ 3000
Set Max Putrid Plate by Roster to 1 selections

Deceiver’s Buckler

max 1 per Army

Modifiers (2)
When points ≥ 8000
Set Max Deceiver’s Buckler by Roster to 2 selections
When points ≤ 3000
Set Max Deceiver’s Buckler by Roster to 1 selections

Crown of the Pharaohs

max 1 per Army

Modifiers (2)
When points ≥ 8000
Set Max Crown of the Pharaohs by Roster to 2 selections
When points ≤ 3000
Set Max Crown of the Pharaohs by Roster to 1 selections

Armour of Eternities - Model on foot only

max 1 per Army

Modifiers (2)
When points ≥ 8000
Set Max Armour of Eternities - Model on foot only by Roster to 2 selections
When points ≤ 3000
Set Max Armour of Eternities - Model on foot only by Roster to 1 selections

Red Plate of Gilles de Raux

max 1 per Army

Modifiers (2)
When points ≤ 3000
Set Max Red Plate of Gilles de Raux by Roster to 1 selections
When points ≥ 8000
Set Max Red Plate of Gilles de Raux by Roster to 2 selections

Mithril Mail - models on foot only (Heroes)

max 1 per Army

Modifiers (2)
When points ≤ 3000
Set Max Mithril Mail - models on foot only (Heroes) by Roster to 1 selections
When points ≥ 8000
Set Max Mithril Mail - models on foot only (Heroes) by Roster to 2 selections

Force Shield

max 1 per Army

Modifiers (2)
When points ≤ 3000
Set Max Force Shield by Roster to 1 selections
When points ≥ 8000
Set Max Force Shield by Roster to 2 selections

Daemon Hunter’s Helm (Lord)

max 1 per Army

Modifiers (2)
When points ≥ 8000
Set Max Daemon Hunter’s Helm (Lord) by Roster to 2 selections
When points ≤ 3000
Set Max Daemon Hunter’s Helm (Lord) by Roster to 1 selections

Aaghor's Flayed Hide

max 1 per Army

The wearer gains Regeneration (4+) and +1 Toughness, but cannot wear any Suits of Armour or Shields, and lose them if it already had it.

Modifiers (2)
When points ≤ 3000
Set Max Aaghor's Flayed Hide by Roster to 1 selections
When points ≥ 8000
Set Max Aaghor's Flayed Hide by Roster to 2 selections

Crimson Mail

max 1 per Army

Type: Heavy Armour. For each unsaved wound inflicted by the wearer in Close Combat, the wearer gains +1 to its Armour Save (which cannot be improved better than 1+) for the remainder of the game.

Modifiers (2)
When points ≥ 8000
Set Max Crimson Mail by Roster to 2 selections
When points ≤ 3000
Set Max Crimson Mail by Roster to 1 selections

Blessed Armour of Frederick the Great

max 1 per Army

Type: Plate Armour. The wearer has a 1+ Armour Save.

Modifiers (2)
When points ≤ 3000
Set Max Blessed Armour of Frederick the Great by Roster to 1 selections
When points ≥ 8000
Set Max Blessed Armour of Frederick the Great by Roster to 2 selections

Armour of Volund

max 1 per Army

Type: Plate Armour. Attacks againstthe wearer with Lethal Strike lose this special rule.

Modifiers (2)
When points ≥ 8000
Set Max Armour of Volund by Roster to 2 selections
When points ≤ 3000
Set Max Armour of Volund by Roster to 1 selections

The Black Helm

max 1 per Army

Type: None (6+ Armour Save). The wearer gains Fear.

Modifiers (2)
When points ≥ 8000
Set Max The Black Helm by Roster to 2 selections
When points ≤ 3000
Set Max The Black Helm by Roster to 1 selections

Daemon Hunter’s Helm

max 1 per Army

- Cannot be taken by models with Towering Presences, except models mounted on Griffon.
Type: None (6+ Armour Save). The wearer gains Ward Save (3+) against Magical Attacks.

Modifiers (2)
When points ≥ 8000
Set Max Daemon Hunter’s Helm by Roster to 2 selections
When points ≤ 3000
Set Max Daemon Hunter’s Helm by Roster to 1 selections

Mask of the Furnace

max 1 per Army

Type: None (6+ Armour Save). The wearer gains Fireborn and a Breath Weapon (Strength 3, Flaming Attacks).

Modifiers (2)
When points ≥ 8000
Set Max Mask of the Furnace by Roster to 2 selections
When points ≤ 3000
Set Max Mask of the Furnace by Roster to 1 selections

Crusader’s Helm

max 1 per Army

Type: Helm (6+ Armour Save). The wearer may reroll failed Armour Saves. Attacks against the wearer with Lethal Strike lose this special rule.

Modifiers (2)
When points ≤ 3000
Set Max Crusader’s Helm by Roster to 1 selections
When points ≥ 8000
Set Max Crusader’s Helm by Roster to 2 selections

Armour of Percival

max 1 per Army

Type: Heavy Armour. The wearer gains +1 to its Ward Save to a maximum of 4+. Any Divine Attacks made against the wielder lose Divine Attacks.

Modifiers (2)
When points ≥ 8000
Set Max Armour of Percival by Roster to 2 selections
When points ≤ 3000
Set Max Armour of Percival by Roster to 1 selections

Mammoth-Hide Cloak

max 1 per Army

Models on foot only.
Type: None (6+ Armour Save). If the wearer is hit by an attack with a Strength value of 6 or more, the Strength of the attack is reduced to 5.

Modifiers (2)
When points ≤ 3000
Set Max Mammoth-Hide Cloak by Roster to 1 selections
When points ≥ 8000
Set Max Mammoth-Hide Cloak by Roster to 2 selections

Yeti Furs

max 1 per Army

Type: None (6+ Armour Save). Enemy units in base contact with the wearer suffer -1 Initiative, to a minimum of 1.

Modifiers (2)
When points ≤ 3000
Set Max Yeti Furs by Roster to 1 selections
When points ≥ 8000
Set Max Yeti Furs by Roster to 2 selections

Crown of the Cavern King

max 1 per Army

Cannot be taken by a Towering Presence Type: None (6+ Armour Save). The wearer can only join or be joined by a unit if all its models share at least one model part of the same Greenhide Race with the wearer.
The wearer's unit gains Vanguard and may move after Rallying, although it does not gain the ability to March or shoot in the same turn. The wearer’s Inspiring Presence or Hold Your Ground range is increased by 6".

Modifiers (2)
When points ≤ 3000
Set Max Crown of the Cavern King by Roster to 1 selections
When points ≥ 8000
Set Max Crown of the Cavern King by Roster to 2 selections

Plates of Tuktek

max 1 per Army

Type: Heavy Armour. The wearer gains +1 Toughness and the wearer’s model gains Impact Hits (D3).

Modifiers (2)
When points ≥ 8000
Set Max Plates of Tuktek by Roster to 2 selections
When points ≤ 3000
Set Max Plates of Tuktek by Roster to 1 selections

Taurosaur Helm

max 1 per Army

models on foot only
Type: None (6+ Armour Save). The wearer gains +1 Toughness and Impact Hits (1).

Modifiers (2)
When points ≤ 3000
Set Max Taurosaur Helm by Roster to 1 selections
When points ≥ 8000
Set Max Taurosaur Helm by Roster to 2 selections

Helm of the Wild Hunt

max 1 per Army

Type: None (6+ Armour Save). The wearer gains +1 Weapon Skill and +1 Attack until the end of the Combat Phase following after the model has successfully charged into combat.

Modifiers (2)
When points ≤ 3000
Set Max Helm of the Wild Hunt by Roster to 1 selections
When points ≥ 8000
Set Max Helm of the Wild Hunt by Roster to 2 selections

Crown of the Pharaohs

max 1 per Army

Type: None (6+ Armour Save). The bearer may use its Undying Will (it if has it) on a single friendly unit within 6". If the wearer is Engaged in Combat, it may only choose to grant Weapon Skill to a friendly Undead unit that is Engaged with the same enemy unit as the Character. In addition, the bearer may choose to use its Undying Will special rule in the Shooting Phase by granting Ballistic Skill 3 to all Undead models in a single friendly unit within 6". Undying Will may be used only in a single phase of each Player Turn. Characters on a mount with Towering Presence add 6" to the range of this item.

Modifiers (2)
When points ≤ 3000
Set Max Crown of the Pharaohs by Roster to 1 selections
When points ≥ 8000
Set Max Crown of the Pharaohs by Roster to 2 selections

Armour of Eternities

max 1 per Army

Type: Plate Armour. The wearer gains +1 Wound.

Modifiers (2)
When points ≥ 8000
Set Max Armour of Eternities by Roster to 2 selections
When points ≤ 3000
Set Max Armour of Eternities by Roster to 1 selections

Deceiver’s Buckler

max 1 per Army

Type: Shield. While using the shield, the wielder gains Distracting and may nominate one enemy model in base contact with the user of the shield at the start of each Round of Combat. For the duration of this Round of Combat, one part of the chosen model (wielder’s choice) suffers -1 Attack, to a minimum of 1.

Modifiers (2)
When points ≤ 3000
Set Max Deceiver’s Buckler by Roster to 1 selections
When points ≥ 8000
Set Max Deceiver’s Buckler by Roster to 2 selections

Putrid Plate

max 1 per Army

Type: Plate Armour. For every successful Armour Save made by the wearer against Close Combat Attacks, the unit which caused the wound suffers 1 hit with Toxic Attacks.

Modifiers (2)
When points ≥ 8000
Set Max Putrid Plate by Roster to 2 selections
When points ≤ 3000
Set Max Putrid Plate by Roster to 1 selections

Red Gauntlets of Gilles de Raux

max 1 per Army

Type: None (6+ Armour Save). The wearer gains +1 Wound.

Modifiers (2)
When points ≥ 8000
Set Max Red Gauntlets of Gilles de Raux by Roster to 2 selections
When points ≤ 3000
Set Max Red Gauntlets of Gilles de Raux by Roster to 1 selections

Dueler’s Shield

max 1 per Army

Type: Shield. At the start of each Round of Combat, nominate one enemy model in base contact with the user of the shield. For the duration of this Round of Combat, one part of the chosen model (bearer’s choice) suffers -1 Attack, to a minimum of 1.

Modifiers (2)
When points ≤ 3000
Set Max Dueler’s Shield by Roster to 1 selections
When points ≥ 8000
Set Max Dueler’s Shield by Roster to 2 selections

Armour of Destiny

max 1 per Army

Infantry, Cavalry and War Beasts only.
Type: Heavy Armour. The wearer gains a Ward Save (4+).

Modifiers (2)
When points ≥ 8000
Set Max Armour of Destiny by Roster to 2 selections
When points ≤ 3000
Set Max Armour of Destiny by Roster to 1 selections

Bluffer's Helm

max 1 per Army

Type: None (6+ Armour Save). Successful towound rolls against the wearer must be rerolled.

Modifiers (2)
When points ≥ 8000
Set Max Bluffer's Helm by Roster to 2 selections
When points ≤ 3000
Set Max Bluffer's Helm by Roster to 1 selections

Mithril Mail

max 1 per Army

Type: Heavy Armour (2+ Armour Save). This Armour Save cannot be improved by any means.

Modifiers (2)
When points ≤ 3000
Set Max Mithril Mail by Roster to 1 selections
When points ≥ 8000
Set Max Mithril Mail by Roster to 2 selections

Glittering Cuirass

max 1 per Army

Type: Heavy Armour. The wearer gains Distracting.

Modifiers (2)
When points ≥ 8000
Set Max Glittering Cuirass by Roster to 2 selections
When points ≤ 3000
Set Max Glittering Cuirass by Roster to 1 selections

Armour of Fortune

max 1 per Army

Type: Heavy Armour. The wearer gains a Ward Save (5+)

Modifiers (2)
When points ≤ 3000
Set Max Armour of Fortune by Roster to 1 selections
When points ≥ 8000
Set Max Armour of Fortune by Roster to 2 selections

Dragon Mantle

max 1 per Army

Type: None. The wearer gains Innate Defence (5+).

Modifiers (2)
When points ≤ 3000
Set Max Dragon Mantle by Roster to 1 selections
When points ≥ 8000
Set Max Dragon Mantle by Roster to 2 selections

Bronze Breastplate

max 1 per Army

Type: Heavy Armour. One use only. Whenever the wearer's model suffers a hit, the item can be activated.
For the duration of the Phase, the wearer's model gains a 1+ Armour Save. If the wearer’s model has Towering Presence, it gains a 2+ Armour Save instead.

Modifiers (2)
When points ≥ 8000
Set Max Bronze Breastplate by Roster to 2 selections
When points ≤ 3000
Set Max Bronze Breastplate by Roster to 1 selections

Dragonscale Helm

max 1 per Army

Type: None (6+ Armour Save). The wearer gains Fireborn.

Modifiers (2)
When points ≤ 3000
Set Max Dragonscale Helm by Roster to 1 selections
When points ≥ 8000
Set Max Dragonscale Helm by Roster to 2 selections

Hardened Shield

max 1 per Army

Type: Shield. The bearer gains an additional +1 to its Armour Save (for a total of +2) while using the shield . The bearer attacks with normal Close Combat Attacks at -3 Initiative (to a minimum of 1).

Modifiers (2)
When points ≤ 3000
Set Max Hardened Shield by Roster to 1 selections
When points ≥ 8000
Set Max Hardened Shield by Roster to 2 selections

Lucky Shield

max 1 per Army

Type: Shield. One use only. Ignore the first hit the bearer's model suffers while using the shield . If the bearer is hit by several simultaneous attacks, the bearer chooses which attack to ignore.

Modifiers (2)
When points ≤ 3000
Set Max Lucky Shield by Roster to 1 selections
When points ≥ 8000
Set Max Lucky Shield by Roster to 2 selections

Talismans

Talisman of Supreme Shielding

max 1 per Army

Modifiers (2)
When points ≥ 8000
Set Max Talisman of Supreme Shielding by Roster to 2 selections
When points ≤ 3000
Set Max Talisman of Supreme Shielding by Roster to 1 selections

Sprout of Rebirth

max 1 per Army

Modifiers (2)
When points ≤ 3000
Set Max Sprout of Rebirth by Roster to 1 selections
When points ≥ 8000
Set Max Sprout of Rebirth by Roster to 2 selections

Obsidian Nullstone

max 1 per Army

Modifiers (2)
When points ≤ 3000
Set Max Obsidian Nullstone by Roster to 1 selections
When points ≥ 8000
Set Max Obsidian Nullstone by Roster to 2 selections

Dusk Stone

max 1 per Army

Modifiers (2)
When points ≤ 3000
Set Max Dusk Stone by Roster to 1 selections
When points ≥ 8000
Set Max Dusk Stone by Roster to 2 selections

Obsidian Rock

max 1 per Army

Modifiers (2)
When points ≤ 3000
Set Max Obsidian Rock by Roster to 1 selections
When points ≥ 8000
Set Max Obsidian Rock by Roster to 2 selections

Talisman of Greater Shielding

max 1 per Army

Modifiers (2)
When points ≤ 3000
Set Max Talisman of Greater Shielding by Roster to 1 selections
When points ≥ 8000
Set Max Talisman of Greater Shielding by Roster to 2 selections

Gemstone Amulet

max 1 per Army

Modifiers (2)
When points ≥ 8000
Set Max Gemstone Amulet by Roster to 2 selections
When points ≤ 3000
Set Max Gemstone Amulet by Roster to 1 selections

Obsidian Pebble

max 1 per Army

Modifiers (2)
When points ≥ 8000
Set Max Obsidian Pebble by Roster to 2 selections
When points ≤ 3000
Set Max Obsidian Pebble by Roster to 1 selections

Lucky Charm

max 1 per Army

Modifiers (2)
When points ≥ 8000
Set Max Lucky Charm by Roster to 2 selections
When points ≤ 3000
Set Max Lucky Charm by Roster to 1 selections

Dragonfire Gem

max 1 per Army

Modifiers (2)
When points ≤ 3000
Set Max Dragonfire Gem by Roster to 1 selections
When points ≥ 8000
Set Max Dragonfire Gem by Roster to 2 selections

Talisman of Shielding

max 1 per Army

Modifiers (2)
When points ≥ 8000
Set Max Talisman of Shielding by Roster to 2 selections
When points ≤ 3000
Set Max Talisman of Shielding by Roster to 1 selections

Pillager Icon

max 1 per Army

Modifiers (2)
When points ≤ 3000
Set Max Pillager Icon by Roster to 1 selections
When points ≥ 8000
Set Max Pillager Icon by Roster to 2 selections

Eye of Dominance

max 1 per Army

Modifiers (2)
When points ≤ 3000
Set Max Eye of Dominance by Roster to 1 selections
When points ≥ 8000
Set Max Eye of Dominance by Roster to 2 selections

Iron Hide

max 1 per Army

Modifiers (2)
When points ≤ 3000
Set Max Iron Hide by Roster to 1 selections
When points ≥ 8000
Set Max Iron Hide by Roster to 2 selections

Nauseating Aura - Mark of Pestilence only

max 1 per Army

Modifiers (2)
When points ≤ 3000
Set Max Nauseating Aura - Mark of Pestilence only by Roster to 1 selections
When points ≥ 8000
Set Max Nauseating Aura - Mark of Pestilence only by Roster to 2 selections

Shackles of Reality

max 1 per Army

Modifiers (2)
When points ≤ 3000
Set Max Shackles of Reality by Roster to 1 selections
When points ≥ 8000
Set Max Shackles of Reality by Roster to 2 selections

Blissful Bindings - Mark of Lust only (Lord)

max 1 per Army

Modifiers (2)
When points ≥ 8000
Set Max Blissful Bindings - Mark of Lust only (Lord) by Roster to 2 selections
When points ≤ 3000
Set Max Blissful Bindings - Mark of Lust only (Lord) by Roster to 1 selections

Brass Collar - Mark of Wrath only

max 1 per Army

Modifiers (2)
When points ≤ 3000
Set Max Brass Collar - Mark of Wrath only by Roster to 1 selections
When points ≥ 8000
Set Max Brass Collar - Mark of Wrath only by Roster to 2 selections

Weaver’s Eye

max 1 per Army

Modifiers (2)
When points ≥ 8000
Set Max Weaver’s Eye by Roster to 2 selections
When points ≤ 3000
Set Max Weaver’s Eye by Roster to 1 selections

Amulet of Spite

max 1 per Army

Modifiers (2)
When points ≥ 8000
Set Max Amulet of Spite by Roster to 2 selections
When points ≤ 3000
Set Max Amulet of Spite by Roster to 1 selections

Midnight Cloak

max 1 per Army

Modifiers (2)
When points ≤ 3000
Set Max Midnight Cloak by Roster to 1 selections
When points ≥ 8000
Set Max Midnight Cloak by Roster to 2 selections

Rune of the Forge

max 1 per Army

Modifiers (2)
When points ≥ 8000
Set Max Rune of the Forge by Roster to 2 selections
When points ≤ 3000
Set Max Rune of the Forge by Roster to 1 selections

Rune of Kinship

max 1 per Army

Modifiers (2)
When points ≥ 8000
Set Max Rune of Kinship by Roster to 2 selections
When points ≤ 3000
Set Max Rune of Kinship by Roster to 1 selections

Rune of Infamy

max 1 per Army

Modifiers (2)
When points ≤ 3000
Set Max Rune of Infamy by Roster to 1 selections
When points ≥ 8000
Set Max Rune of Infamy by Roster to 2 selections

Rune of Shielding

max 1 per Army

Modifiers (2)
When points ≥ 8000
Set Max Rune of Shielding by Roster to 2 selections
When points ≤ 3000
Set Max Rune of Shielding by Roster to 1 selections

Rune of Retribution - One per army

max 1 per Army

Modifiers (2)
When points ≥ 8000
Set Max Rune of Retribution - One per army by Roster to 2 selections
When points ≤ 3000
Set Max Rune of Retribution - One per army by Roster to 1 selections

Rune of Courage

max 1 per Army

Modifiers (2)
When points ≥ 8000
Set Max Rune of Courage by Roster to 2 selections
When points ≤ 3000
Set Max Rune of Courage by Roster to 1 selections

Rune of Dragon’s Breath

max 1 per Army

Modifiers (2)
When points ≤ 3000
Set Max Rune of Dragon’s Breath by Roster to 1 selections
When points ≥ 8000
Set Max Rune of Dragon’s Breath by Roster to 2 selections

The Winter Cloak

max 1 per Army

Modifiers (2)
When points ≥ 8000
Set Max The Winter Cloak by Roster to 2 selections
When points ≤ 3000
Set Max The Winter Cloak by Roster to 1 selections

Gleaming Robes - Mage or Archmage only

max 1 per Army

Modifiers (2)
When points ≤ 3000
Set Max Gleaming Robes - Mage or Archmage only by Roster to 1 selections
When points ≥ 8000
Set Max Gleaming Robes - Mage or Archmage only by Roster to 2 selections

Ring of Desiccation

max 1 per Army

Modifiers (2)
When points ≤ 3000
Set Max Ring of Desiccation by Roster to 1 selections
When points ≥ 8000
Set Max Ring of Desiccation by Roster to 2 selections

Talisman of Roland

max 1 per Army

Modifiers (2)
When points ≥ 8000
Set Max Talisman of Roland by Roster to 2 selections
When points ≤ 3000
Set Max Talisman of Roland by Roster to 1 selections

Blind Eye of Nyanggai

max 1 per Army

Modifiers (2)
When points ≥ 8000
Set Max Blind Eye of Nyanggai by Roster to 2 selections
When points ≤ 3000
Set Max Blind Eye of Nyanggai by Roster to 1 selections

Pan of Protection Pinchin’ - Goblins only

max 1 per Army

Modifiers (2)
When points ≥ 8000
Set Max Pan of Protection Pinchin’ - Goblins only by Roster to 2 selections
When points ≤ 3000
Set Max Pan of Protection Pinchin’ - Goblins only by Roster to 1 selections

Starfall Shard - Lord

max 1 per Army

Modifiers (2)
When points ≥ 8000
Set Max Starfall Shard - Lord by Roster to 2 selections
When points ≤ 3000
Set Max Starfall Shard - Lord by Roster to 1 selections

Starfall Shard - Heroe

max 1 per Army

Modifiers (2)
When points ≥ 8000
Set Max Starfall Shard - Heroe by Roster to 2 selections
When points ≤ 3000
Set Max Starfall Shard - Heroe by Roster to 1 selections

Fire Blight Pendant

max 1 per Army

Modifiers (2)
When points ≥ 8000
Set Max Fire Blight Pendant by Roster to 2 selections
When points ≤ 3000
Set Max Fire Blight Pendant by Roster to 1 selections

Armlet of Power

max 1 per Army

Modifiers (2)
When points ≤ 3000
Set Max Armlet of Power by Roster to 1 selections
When points ≥ 8000
Set Max Armlet of Power by Roster to 2 selections

Brooch of the Sun

max 1 per Army

Modifiers (2)
When points ≤ 3000
Set Max Brooch of the Sun by Roster to 1 selections
When points ≥ 8000
Set Max Brooch of the Sun by Roster to 2 selections

Mantle of Night - models on foot only

max 1 per Army

Modifiers (2)
When points ≥ 8000
Set Max Mantle of Night - models on foot only by Roster to 2 selections
When points ≤ 3000
Set Max Mantle of Night - models on foot only by Roster to 1 selections

Veil of Shadows

max 1 per Army

Modifiers (2)
When points ≤ 3000
Set Max Veil of Shadows by Roster to 1 selections
When points ≥ 8000
Set Max Veil of Shadows by Roster to 2 selections

Blessed Scripture (Lord)

max 1 per Army

Modifiers (2)
When points ≤ 3000
Set Max Blessed Scripture (Lord) by Roster to 1 selections
When points ≥ 8000
Set Max Blessed Scripture (Lord) by Roster to 2 selections

Blessed Scripture (Heroes)

max 1 per Army

Modifiers (2)
When points ≤ 3000
Set Max Blessed Scripture (Heroes) by Roster to 1 selections
When points ≥ 8000
Set Max Blessed Scripture (Heroes) by Roster to 2 selections

Blissful Bindings - Mark of Lust only (Heroe)

max 1 per Army

Modifiers (2)
When points ≤ 3000
Set Max Blissful Bindings - Mark of Lust only (Heroe) by Roster to 1 selections
When points ≥ 8000
Set Max Blissful Bindings - Mark of Lust only (Heroe) by Roster to 2 selections

Steel Skin

max 1 per Army

Modifiers (2)
When points ≥ 8000
Set Max Steel Skin by Roster to 2 selections
When points ≤ 3000
Set Max Steel Skin by Roster to 1 selections

Eye of Dominance

max 1 per Army

Close Combat Attacks made by Swarms, War Beasts, Cavalry mounts, Monstrous Beasts, Monstrous Cavalry mounts, Chariot-pulling beasts, Monsters and Ridden Monster mounts can only hit the bearer on rolls of ‘6’. Crew and riders are unaffected.

Modifiers (2)
When points ≤ 3000
Set Max Eye of Dominance by Roster to 1 selections
When points ≥ 8000
Set Max Eye of Dominance by Roster to 2 selections

Midnight Cloak

max 1 per Army

The wearer gains a Ward Save (3+) against Ranged Attacks. The wearer also gains Lethal Strike and Multiple Wounds (D3) in the first Round of Combat.

Modifiers (2)
When points ≤ 3000
Set Max Midnight Cloak by Roster to 1 selections
When points ≥ 8000
Set Max Midnight Cloak by Roster to 2 selections

Amulet of Spite

max 1 per Army

If an enemy Wizard within 12" attempted casting a spell in which two or more Magic Dice rolled a double, the caster suffers a Miscast. A single casting roll cannot result in more than one Miscast.

Modifiers (2)
When points ≥ 8000
Set Max Amulet of Spite by Roster to 2 selections
When points ≤ 3000
Set Max Amulet of Spite by Roster to 1 selections

The Winter Cloak

max 1 per Army

The wearer gains Distracting, a Ward Save (5+) and Fireborn.

Modifiers (2)
When points ≤ 3000
Set Max The Winter Cloak by Roster to 1 selections
When points ≥ 8000
Set Max The Winter Cloak by Roster to 2 selections

Gleaming Robe

max 1 per Army

Mage on foot only The wearer gains Ethereal. The model cannot make attacks, including special attacks.

Modifiers (2)
When points ≤ 3000
Set Max Gleaming Robe by Roster to 1 selections
When points ≥ 8000
Set Max Gleaming Robe by Roster to 2 selections

Ring of Desiccation

max 1 per Army

All enemy units in base contact with the bearer’s model are Flammable.

Modifiers (2)
When points ≥ 8000
Set Max Ring of Desiccation by Roster to 2 selections
When points ≤ 3000
Set Max Ring of Desiccation by Roster to 1 selections

Steel Skin

max 1 per Army

Attacks against the wearer with Lethal Strike and/or Poisoned Attacks lose these special rules.

Modifiers (2)
When points ≤ 3000
Set Max Steel Skin by Roster to 1 selections
When points ≥ 8000
Set Max Steel Skin by Roster to 2 selections

Talisman of Roland

max 1 per Army

No unit may use the Stand and Shoot reaction when charged by the bearer’s unit. Furthermore, the bearer’s unit gains +1 to its Ward Save against any Ranged Attacks to a maximum of 4+. This cannot be used against Magical Attacks.

Modifiers (2)
When points ≤ 3000
Set Max Talisman of Roland by Roster to 1 selections
When points ≥ 8000
Set Max Talisman of Roland by Roster to 2 selections

Blessed Scripture

max 1 per Army

Multiple Wounds suffered by the bearer are halved, rounded up.

Modifiers (2)
When points ≥ 8000
Set Max Blessed Scripture by Roster to 2 selections
When points ≤ 3000
Set Max Blessed Scripture by Roster to 1 selections

Blind Eye of Nyanggai

max 1 per Army

One use only. Activate during the opponent’s Magic Phase, after rolling for Magic Flux and Channeling. The bearer’s unit (and all models in it) cannot be targeted by the opponent’s non-aura spells during this phase.

Modifiers (2)
When points ≥ 8000
Set Max Blind Eye of Nyanggai by Roster to 2 selections
When points ≤ 3000
Set Max Blind Eye of Nyanggai by Roster to 1 selections

Pan of Protection Pinchin’

max 1 per Army

The bearer, when wounded, may use the Armour Save, Ward Save, Regeneration Save, and Magic Resistance of the model that inflicted the wound.

Modifiers (2)
When points ≤ 3000
Set Max Pan of Protection Pinchin’ by Roster to 1 selections
When points ≥ 8000
Set Max Pan of Protection Pinchin’ by Roster to 2 selections

Starfall Shard

max 1 per Army

The bearer’s model gains Fireborn and Hard Target

Modifiers (2)
When points ≤ 3000
Set Max Starfall Shard by Roster to 1 selections
When points ≥ 8000
Set Max Starfall Shard by Roster to 2 selections

Fire Blight Pendant

max 1 per Army

Neither the bearer nor anyone who attacks the bearer in Close Combat gains any Strength bonuses from either magical or mundane weapons.

Modifiers (2)
When points ≤ 3000
Set Max Fire Blight Pendant by Roster to 1 selections
When points ≥ 8000
Set Max Fire Blight Pendant by Roster to 2 selections

Brooch of the Sun

max 1 per Army

At the start of each Round of Combat, nominate one enemy model in base contact with bearer. For the duration of this Round of Combat, one part of the chosen model (bearer’s choice) suffer -1 Attack, to a minimum of 1.

Modifiers (2)
When points ≥ 8000
Set Max Brooch of the Sun by Roster to 2 selections
When points ≤ 3000
Set Max Brooch of the Sun by Roster to 1 selections

Armlet of Power

max 1 per Army

The bearer can cast a Bound Spell (Power Level 3).
Type: Caster. Duration: Lasts one Turn.
The target doubles its Strength. Mounts are unaffected.

Modifiers (2)
When points ≥ 8000
Set Max Armlet of Power by Roster to 2 selections
When points ≤ 3000
Set Max Armlet of Power by Roster to 1 selections

Eternal Ring

max 1 per Army

- Midnight Aristocracy only
The wearer has a Ward Save (2+) against the first wound suffered (after Armour Saves) in the game and attacks against the wearer with Lethal Strike and/or Multiple Wounds lose these special rules.

Modifiers (2)
When points ≥ 8000
Set Max Eternal Ring by Roster to 2 selections
When points ≤ 3000
Set Max Eternal Ring by Roster to 1 selections

Mantle of Night

max 1 per Army

- Infantry or Cavalry only
All models allocating Close Combat Attacks against the wearer do not gain Strength modifiers of the +X type conferred by mundane or Magical Weapons.

Modifiers (2)
When points ≤ 3000
Set Max Mantle of Night by Roster to 1 selections
When points ≥ 8000
Set Max Mantle of Night by Roster to 2 selections

Talisman of Supreme Shielding

max 1 per Army

The bearer gains a Ward Save (4+).

Modifiers (2)
When points ≤ 3000
Set Max Talisman of Supreme Shielding by Roster to 1 selections
When points ≥ 8000
Set Max Talisman of Supreme Shielding by Roster to 2 selections

Obsidian Nullstone

max 1 per Army

The bearer gains Magic Resistance (3).

Modifiers (2)
When points ≤ 3000
Set Max Obsidian Nullstone by Roster to 1 selections
When points ≥ 8000
Set Max Obsidian Nullstone by Roster to 2 selections

Sprout of Rebirth

max 1 per Army

The bearer gains a Regeneration (4+).

Modifiers (2)
When points ≤ 3000
Set Max Sprout of Rebirth by Roster to 1 selections
When points ≥ 8000
Set Max Sprout of Rebirth by Roster to 2 selections

Dusk Stone

max 1 per Army

The bearer may choose to reroll its failed Armour Saves. If it does, it cannot take Ward or Regeneration Saves.

Modifiers (2)
When points ≥ 8000
Set Max Dusk Stone by Roster to 2 selections
When points ≤ 3000
Set Max Dusk Stone by Roster to 1 selections

Talisman of Greater Shielding

max 1 per Army

The bearer gains a Ward Save (5+).

Modifiers (2)
When points ≤ 3000
Set Max Talisman of Greater Shielding by Roster to 1 selections
When points ≥ 8000
Set Max Talisman of Greater Shielding by Roster to 2 selections

Obsidian Rock

max 1 per Army

The bearer gains Magic Resistance (2).

Modifiers (2)
When points ≤ 3000
Set Max Obsidian Rock by Roster to 1 selections
When points ≥ 8000
Set Max Obsidian Rock by Roster to 2 selections

Dragonfire Gem

max 1 per Army

The bearer gains Fireborn.

Modifiers (2)
When points ≤ 3000
Set Max Dragonfire Gem by Roster to 1 selections
When points ≥ 8000
Set Max Dragonfire Gem by Roster to 2 selections

Lucky Charm

max 1 per Army

One use only. May be activated when the bearer's model fails an Armour Save. That failed Armour Save may be rerolled.

Modifiers (2)
When points ≥ 8000
Set Max Lucky Charm by Roster to 2 selections
When points ≤ 3000
Set Max Lucky Charm by Roster to 1 selections

Talisman of Shielding

max 1 per Army

The bearer gains a Ward Save (6+).

Modifiers (2)
When points ≤ 3000
Set Max Talisman of Shielding by Roster to 1 selections
When points ≥ 8000
Set Max Talisman of Shielding by Roster to 2 selections

Enchanted Items

Flying Carpet - models on foot only (Lords)

max 1 per Army

Modifiers (2)
When points ≥ 8000
Set Max Flying Carpet - models on foot only (Lords) by Roster to 2 selections
When points ≤ 3000
Set Max Flying Carpet - models on foot only (Lords) by Roster to 1 selections

Wizard's Hood

max 1 per Army

Modifiers (2)
When points ≤ 3000
Set Max Wizard's Hood by Roster to 1 selections
When points ≥ 8000
Set Max Wizard's Hood by Roster to 2 selections

Crystal Ball

max 1 per Army

Modifiers (2)
When points ≥ 8000
Set Max Crystal Ball by Roster to 2 selections
When points ≤ 3000
Set Max Crystal Ball by Roster to 1 selections

Sceptre of Dominion

max 1 per Army

Modifiers (2)
When points ≤ 3000
Set Max Sceptre of Dominion by Roster to 1 selections
When points ≥ 8000
Set Max Sceptre of Dominion by Roster to 2 selections

Gem of Fortune

max 1 per Army

Modifiers (2)
When points ≤ 3000
Set Max Gem of Fortune by Roster to 1 selections
When points ≥ 8000
Set Max Gem of Fortune by Roster to 2 selections

Ring of Fire

max 1 per Army

Modifiers (2)
When points ≤ 3000
Set Max Ring of Fire by Roster to 1 selections
When points ≥ 8000
Set Max Ring of Fire by Roster to 2 selections

Potion of Strength

max 1 per Army

Modifiers (2)
When points ≤ 3000
Set Max Potion of Strength by Roster to 1 selections
When points ≥ 8000
Set Max Potion of Strength by Roster to 2 selections

Charm of Cursed Iron

max 1 per Army

Modifiers (2)
When points ≥ 8000
Set Max Charm of Cursed Iron by Roster to 2 selections
When points ≤ 3000
Set Max Charm of Cursed Iron by Roster to 1 selections

Divine Icon

max 1 per Army

Modifiers (2)
When points ≥ 8000
Set Max Divine Icon by Roster to 2 selections
When points ≤ 3000
Set Max Divine Icon by Roster to 1 selections

Potion of Swiftness

max 1 per Army

Modifiers (2)
When points ≥ 8000
Set Max Potion of Swiftness by Roster to 2 selections
When points ≤ 3000
Set Max Potion of Swiftness by Roster to 1 selections

Crown of Scorn

max 1 per Army

Modifiers (2)
When points ≥ 8000
Set Max Crown of Scorn by Roster to 2 selections
When points ≤ 3000
Set Max Crown of Scorn by Roster to 1 selections

Crown of Horns

max 1 per Army

Modifiers (2)
When points ≥ 8000
Set Max Crown of Horns by Roster to 2 selections
When points ≤ 3000
Set Max Crown of Horns by Roster to 1 selections

Seed of the Dark Forest

max 1 per Army

Modifiers (2)
When points ≥ 8000
Set Max Seed of the Dark Forest by Roster to 2 selections
When points ≤ 3000
Set Max Seed of the Dark Forest by Roster to 1 selections

Blazing Wings - Daemon of Change only

max 1 per Army

Modifiers (2)
When points ≥ 8000
Set Max Blazing Wings - Daemon of Change only by Roster to 2 selections
When points ≤ 3000
Set Max Blazing Wings - Daemon of Change only by Roster to 1 selections

Hellish Crown

max 1 per Army

Modifiers (2)
When points ≤ 3000
Set Max Hellish Crown by Roster to 1 selections
When points ≥ 8000
Set Max Hellish Crown by Roster to 2 selections

Horn of Damnation

max 1 per Army

Modifiers (2)
When points ≥ 8000
Set Max Horn of Damnation by Roster to 2 selections
When points ≤ 3000
Set Max Horn of Damnation by Roster to 1 selections

Black Orb

max 1 per Army

Modifiers (2)
When points ≥ 8000
Set Max Black Orb by Roster to 2 selections
When points ≤ 3000
Set Max Black Orb by Roster to 1 selections

Elixir of Souls

max 1 per Army

Modifiers (2)
When points ≤ 3000
Set Max Elixir of Souls by Roster to 1 selections
When points ≥ 8000
Set Max Elixir of Souls by Roster to 2 selections

Ring of Shadows

max 1 per Army

Modifiers (2)
When points ≥ 8000
Set Max Ring of Shadows by Roster to 2 selections
When points ≤ 3000
Set Max Ring of Shadows by Roster to 1 selections

Locket of Sunna

max 1 per Army

Modifiers (2)
When points ≤ 3000
Set Max Locket of Sunna by Roster to 1 selections
When points ≥ 8000
Set Max Locket of Sunna by Roster to 2 selections

Cloak of the Stars

max 1 per Army

Modifiers (2)
When points ≤ 3000
Set Max Cloak of the Stars by Roster to 1 selections
When points ≥ 8000
Set Max Cloak of the Stars by Roster to 2 selections

Shard of Cenyrn

max 1 per Army

Modifiers (2)
When points ≥ 8000
Set Max Shard of Cenyrn by Roster to 2 selections
When points ≤ 3000
Set Max Shard of Cenyrn by Roster to 1 selections

Vial of Mercury

max 1 per Army

Modifiers (2)
When points ≥ 8000
Set Max Vial of Mercury by Roster to 2 selections
When points ≤ 3000
Set Max Vial of Mercury by Roster to 1 selections

Gauntlets of Madzhab

max 1 per Army

Modifiers (2)
When points ≤ 3000
Set Max Gauntlets of Madzhab by Roster to 1 selections
When points ≥ 8000
Set Max Gauntlets of Madzhab by Roster to 2 selections

Storm Clarion

max 1 per Army

Modifiers (2)
When points ≤ 3000
Set Max Storm Clarion by Roster to 1 selections
When points ≥ 8000
Set Max Storm Clarion by Roster to 2 selections

Aurochs Charm

max 1 per Army

Modifiers (2)
When points ≥ 8000
Set Max Aurochs Charm by Roster to 2 selections
When points ≤ 3000
Set Max Aurochs Charm by Roster to 1 selections

Lucky Boar’s Leg - Mounted models only

max 1 per Army

Modifiers (2)
When points ≤ 3000
Set Max Lucky Boar’s Leg - Mounted models only by Roster to 1 selections
When points ≥ 8000
Set Max Lucky Boar’s Leg - Mounted models only by Roster to 2 selections

Waaargh! Paint - Feral Orc only

max 1 per Army

Modifiers (2)
When points ≤ 3000
Set Max Waaargh! Paint - Feral Orc only by Roster to 1 selections
When points ≥ 8000
Set Max Waaargh! Paint - Feral Orc only by Roster to 2 selections

Jade Staff

max 1 per Army

Modifiers (2)
When points ≤ 3000
Set Max Jade Staff by Roster to 1 selections
When points ≥ 8000
Set Max Jade Staff by Roster to 2 selections

Egg of the Quetzal

max 1 per Army

Modifiers (2)
When points ≥ 8000
Set Max Egg of the Quetzal by Roster to 2 selections
When points ≤ 3000
Set Max Egg of the Quetzal by Roster to 1 selections

Drums of Cenyrn - Blade Dancer kindred only

max 1 per Army

Modifiers (2)
When points ≥ 8000
Set Max Drums of Cenyrn - Blade Dancer kindred only by Roster to 2 selections
When points ≤ 3000
Set Max Drums of Cenyrn - Blade Dancer kindred only by Roster to 1 selections

Sacred Seeds

max 1 per Army

Modifiers (2)
When points ≤ 3000
Set Max Sacred Seeds by Roster to 1 selections
When points ≥ 8000
Set Max Sacred Seeds by Roster to 2 selections

Hail Shot

max 1 per Army

Modifiers (2)
When points ≥ 8000
Set Max Hail Shot by Roster to 2 selections
When points ≤ 3000
Set Max Hail Shot by Roster to 1 selections

Mist Walker’s Mirror - Models on foot only.

max 1 per Army

Modifiers (2)
When points ≥ 8000
Set Max Mist Walker’s Mirror - Models on foot only. by Roster to 2 selections
When points ≤ 3000
Set Max Mist Walker’s Mirror - Models on foot only. by Roster to 1 selections

Sceptre of Vermin Valour - Models on foot only

max 1 per Army

Modifiers (2)
When points ≥ 8000
Set Max Sceptre of Vermin Valour - Models on foot only by Roster to 2 selections
When points ≤ 3000
Set Max Sceptre of Vermin Valour - Models on foot only by Roster to 1 selections

Scabbing Potion (Lord) - Cannot be taken by Large Targets

max 1 per Army

Modifiers (2)
When points ≤ 3000
Set Max Scabbing Potion (Lord) - Cannot be taken by Large Targets by Roster to 1 selections
When points ≥ 8000
Set Max Scabbing Potion (Lord) - Cannot be taken by Large Targets by Roster to 2 selections

Scabbing Potion (Heroe) - Cannot be taken by Large Targets

max 1 per Army

Modifiers (2)
When points ≤ 3000
Set Max Scabbing Potion (Heroe) - Cannot be taken by Large Targets by Roster to 1 selections
When points ≥ 8000
Set Max Scabbing Potion (Heroe) - Cannot be taken by Large Targets by Roster to 2 selections

Death Mask of Teput

max 1 per Army

Modifiers (2)
When points ≥ 8000
Set Max Death Mask of Teput by Roster to 2 selections
When points ≤ 3000
Set Max Death Mask of Teput by Roster to 1 selections

Sandstorm Cloak - Models on foot only (Lord)

max 1 per Army

Modifiers (2)
When points ≥ 8000
Set Max Sandstorm Cloak - Models on foot only (Lord) by Roster to 2 selections
When points ≤ 3000
Set Max Sandstorm Cloak - Models on foot only (Lord) by Roster to 1 selections

Sandstorm Cloak - Models on foot only (Heroe)

max 1 per Army

Modifiers (2)
When points ≥ 8000
Set Max Sandstorm Cloak - Models on foot only (Heroe) by Roster to 2 selections
When points ≤ 3000
Set Max Sandstorm Cloak - Models on foot only (Heroe) by Roster to 1 selections

Chariot of Nephet-Ra - models on chariots only

max 1 per Army

Modifiers (2)
When points ≤ 3000
Set Max Chariot of Nephet-Ra - models on chariots only by Roster to 1 selections
When points ≥ 8000
Set Max Chariot of Nephet-Ra - models on chariots only by Roster to 2 selections

Tullius’ Teeth

max 1 per Army

Modifiers (2)
When points ≤ 3000
Set Max Tullius’ Teeth by Roster to 1 selections
When points ≥ 8000
Set Max Tullius’ Teeth by Roster to 2 selections

Flying Carpet - models on foot only (Heroes)

max 1 per Army

Modifiers (2)
When points ≥ 8000
Set Max Flying Carpet - models on foot only (Heroes) by Roster to 2 selections
When points ≤ 3000
Set Max Flying Carpet - models on foot only (Heroes) by Roster to 1 selections

Token of Change (Change only)

max 1 per Army

Modifiers (2)
When points ≥ 8000
Set Max Token of Change (Change only) by Roster to 2 selections
When points ≤ 3000
Set Max Token of Change (Change only) by Roster to 1 selections

Token of Lust (Lust only)

max 1 per Army

Modifiers (2)
When points ≤ 3000
Set Max Token of Lust (Lust only) by Roster to 1 selections
When points ≥ 8000
Set Max Token of Lust (Lust only) by Roster to 2 selections

Token of Pestilence (Pestilence only)

max 1 per Army

Modifiers (2)
When points ≥ 8000
Set Max Token of Pestilence (Pestilence only) by Roster to 2 selections
When points ≤ 3000
Set Max Token of Pestilence (Pestilence only) by Roster to 1 selections

Portal Gem

max 1 per Army

Modifiers (2)
When points ≤ 3000
Set Max Portal Gem by Roster to 1 selections
When points ≥ 8000
Set Max Portal Gem by Roster to 2 selections

Dark Rain

max 1 per Army

Modifiers (2)
When points ≥ 8000
Set Max Dark Rain by Roster to 2 selections
When points ≤ 3000
Set Max Dark Rain by Roster to 1 selections

Obsidian Horn

max 1 per Army

Modifiers (2)
When points ≤ 3000
Set Max Obsidian Horn by Roster to 1 selections
When points ≥ 8000
Set Max Obsidian Horn by Roster to 2 selections

Pillager Icon

max 1 per Army

All friendly units within 12" of the bearer comprised entirely of Razortusks or single model Chariots, excluding Characters, gain Vanguard.

Modifiers (2)
When points ≤ 3000
Set Max Pillager Icon by Roster to 1 selections
When points ≥ 8000
Set Max Pillager Icon by Roster to 2 selections

Dark Rain

max 1 per Army

One use only. This item is automatically activated at the start of the first Game Turn (if the bearer is not on the battlefield at this time, the item cannot be used). Its effects last until the start of the next Game Turn. During the enemy’s Shooting Phase, all Shooting Attacks suffer a -2 to-hit modifier as long as the owning player has the second Player Turn. This is decreased to a -1 to-hit modifier if the owning player has the first Player Turn.

Modifiers (2)
When points ≥ 8000
Set Max Dark Rain by Roster to 2 selections
When points ≤ 3000
Set Max Dark Rain by Roster to 1 selections

Gourd of Beetles

max 1 per Army

The bearer can cast Swarm of Insects from Shamanism as a Bound Spell (Power Level 4).

Modifiers (2)
When points ≥ 8000
Set Max Gourd of Beetles by Roster to 2 selections
When points ≤ 3000
Set Max Gourd of Beetles by Roster to 1 selections

Crown of Horns

max 1 per Army

The bearer, all models in its unit and all models within range of its Inspiring Presence (if applicable) automatically pass Primal Instinct Tests.

Modifiers (2)
When points ≥ 8000
Set Max Crown of Horns by Roster to 2 selections
When points ≤ 3000
Set Max Crown of Horns by Roster to 1 selections

Ring of Shadows

max 1 per Army

The bearer's model and all Infantry models in its unit count as being in Soft Cover. If one of the models affected by this item is already in Soft Cover, it counts as being in Hard Cover instead. Close Combat Attacks made against the bearer’s model or any Infantry models in its unit suffer -1 Weapon Skill (to a minimum of 1).

Modifiers (2)
When points ≤ 3000
Set Max Ring of Shadows by Roster to 1 selections
When points ≥ 8000
Set Max Ring of Shadows by Roster to 2 selections

Dagger of Moraec

max 1 per Army

During each friendly Magic Phase, after the Magic Flux roll, the bearer may inflict D3 wounds onto its unit, with no saves of any kind allowed. If the bearer does so, all natural to-wound rolls of '1' from spells cast by the bearer must be rerolled.

Modifiers (2)
When points ≥ 8000
Set Max Dagger of Moraec by Roster to 2 selections
When points ≤ 3000
Set Max Dagger of Moraec by Roster to 1 selections

Locket of Sunna

max 1 per Army

The bearer automatically swaps its Characteristic values of Strength, Toughness, Initiative and Attacks with those of its opponent when fighting in a Challenge. This is done before applying other modifiers. The exchanged values are never swapped with the mount of the enemy model.

Modifiers (2)
When points ≥ 8000
Set Max Locket of Sunna by Roster to 2 selections
When points ≤ 3000
Set Max Locket of Sunna by Roster to 1 selections

Cloak of the Stars

max 1 per Army

Spells targeting the bearer’s unit suffer a -2 modifier to their Casting roll.

Modifiers (2)
When points ≥ 8000
Set Max Cloak of the Stars by Roster to 2 selections
When points ≤ 3000
Set Max Cloak of the Stars by Roster to 1 selections

Shard of Cenyrn

max 1 per Army

One use only. Use at the start of any Close Combat Phase. Effects last until end of the Close Combat Phase.
After rolling to hit, the bearer may choose to reroll all its to-hit dice. After rolling to wound, the bearer may choose to reroll all its to-wound dice. Models wounded by the bearer must reroll all successful saves of any kind from wounds inflicted by the bearer. At the end of the phase the bearer suffers 1 hit wound with no saves of any kind allowed and Multiple Wounds (2, Ridden Monster).

Modifiers (2)
When points ≥ 8000
Set Max Shard of Cenyrn by Roster to 2 selections
When points ≤ 3000
Set Max Shard of Cenyrn by Roster to 1 selections

Vial of Mercury

max 1 per Army

One use only. May be activated at the start of any Round of Combat. The bearer’s unit gains Lightning Reflexes and +2 Initiative until the end of the phase.
After all effects triggered at the start of the Round of Combat have been resolved (at Step 2 of the Round Sequence), each model with Flaming Attacks in the bearer’s unit suffers 1 Strength 6 hit. When the effects end, the bearer’s model suffers 1 wound with no saves of any kind allowed.

Modifiers (2)
When points ≥ 8000
Set Max Vial of Mercury by Roster to 2 selections
When points ≤ 3000
Set Max Vial of Mercury by Roster to 1 selections

Gauntlets of Madzhab

max 1 per Army

The wearer gains +1 Strength. Each to-hit roll of ‘1’ by the wearer is resolved against the wearer's unit. This can never hit the wearer itself, unless the wearer is mounted and not part of a combined unit.

Modifiers (2)
When points ≥ 8000
Set Max Gauntlets of Madzhab by Roster to 2 selections
When points ≤ 3000
Set Max Gauntlets of Madzhab by Roster to 1 selections

Storm Clarion

max 1 per Army

One use only. This item may be activated at the start of any Player Turn. Enemy units cannot make Flying Movements during this player turn.

Modifiers (2)
When points ≤ 3000
Set Max Storm Clarion by Roster to 1 selections
When points ≥ 8000
Set Max Storm Clarion by Roster to 2 selections

Wafers of Penitence

max 1 per Army

Damsels only
Generate D3+1 Wafers before the battle, at the end of Deployment. When making a Dispel Attempt, after rolling Dispel Dice, the bearer may decide to use a single Wafer to add +1 modifier to the dispel roll (this is an exception to the Magic Modifiers rule). Once used, a Wafer cannot be used again.

Modifiers (2)
When points ≤ 3000
Set Max Wafers of Penitence by Roster to 1 selections
When points ≥ 8000
Set Max Wafers of Penitence by Roster to 2 selections

Aurochs Charm

max 1 per Army

The bearer of this item gains the Stone Skin special rule.

Modifiers (2)
When points ≤ 3000
Set Max Aurochs Charm by Roster to 1 selections
When points ≥ 8000
Set Max Aurochs Charm by Roster to 2 selections

Lucky Boar’s Leg

max 1 per Army

All friendly Cavalry and Chariot models within 18" of the bearer may re-roll Dangerous Terrain Tests.

Modifiers (2)
When points ≥ 8000
Set Max Lucky Boar’s Leg by Roster to 2 selections
When points ≤ 3000
Set Max Lucky Boar’s Leg by Roster to 1 selections

Waaargh! Paint

max 1 per Army

The wearer gains Frenzy, can never lose it, and all Feral Orcs in the same unit gain Frenzy for as long as the wearer is in the unit. The wearer's unit gains Swiftstride for the purposes of Pursuit and Overrun moves.

Modifiers (2)
When points ≤ 3000
Set Max Waaargh! Paint by Roster to 1 selections
When points ≥ 8000
Set Max Waaargh! Paint by Roster to 2 selections

Egg of the Quetzal

max 1 per Army

The bearer gains a Breath Weapon (Strength D3+2, Magical Attacks).

Modifiers (2)
When points ≤ 3000
Set Max Egg of the Quetzal by Roster to 1 selections
When points ≥ 8000
Set Max Egg of the Quetzal by Roster to 2 selections

Jade Staff

max 1 per Army

The bearer can cast Healing Waters from Druidism as a Bound Spell (Power Level 3).

Modifiers (2)
When points ≥ 8000
Set Max Jade Staff by Roster to 2 selections
When points ≤ 3000
Set Max Jade Staff by Roster to 1 selections

Mist Walker’s Mirror

max 1 per Army

- models on foot only
One use only. If the bearer’s unit consists entirely of Infantry models, is unengaged and is entirely within a Forest Terrain Feature that doesn’t contain any enemy models, the unit may teleport to any other Forest Terrain Feature on the game board. This special movement is resolved at the end of the player’s Movement Phase. When teleporting, the unit must be placed entirely within the target Forest. It may appear in any legal formation but must follow the 1" Unit Spacing rule. The unit counts as having performed a March Move.

Modifiers (2)
When points ≤ 3000
Set Max Mist Walker’s Mirror by Roster to 1 selections
When points ≥ 8000
Set Max Mist Walker’s Mirror by Roster to 2 selections

Sacred Seeds

max 1 per Army

- models on foot only
One use only. The player may activate this item at the end of any friendly Movement Phase and place a Forest Terrain Feature in contact with the bearer and at least 1" away from any enemy units and other Terrain Features. The Forest may not be larger than 6" in diameter.

Modifiers (2)
When points ≤ 3000
Set Max Sacred Seeds by Roster to 1 selections
When points ≥ 8000
Set Max Sacred Seeds by Roster to 2 selections

Hail Shot

max 1 per Army

One use only. When this item is used, it is a Shooting
Weapon with the following profile: Range 30", Strength 4, Multiple Shots (3D6). If fired at Short Range, it gains Armour Piercing (1). Fey Arrows cannot be used in conjunction with Hail Shot.

Modifiers (2)
When points ≥ 8000
Set Max Hail Shot by Roster to 2 selections
When points ≤ 3000
Set Max Hail Shot by Roster to 1 selections

Drums of Cenyrn

max 1 per Army

- Blade Dancer Kindred only One use only.
The item may be activated when the bearer declares a charge. The target of the charge may only declare Hold as their Charge Reaction unless they are already fleeing. The enemy unit may still declare Charge Reactions as normal if it is subsequently charged by other units.

Modifiers (2)
When points ≤ 3000
Set Max Drums of Cenyrn by Roster to 1 selections
When points ≥ 8000
Set Max Drums of Cenyrn by Roster to 2 selections

Amryl’s Banner

max 1 per Army

Infantry models in the bearer’s unit gain Fight in Extra Rank.

Modifiers (2)
When points ≥ 8000
Set Max Amryl’s Banner by Roster to 2 selections
When points ≤ 3000
Set Max Amryl’s Banner by Roster to 1 selections

Death Mask of Teput

max 1 per Army

At the beginning of each Round of Combat, the bearer may choose either Inspiring Presence or Hold Your Ground. Enemy units in base contact with the bearer cannot benefit from the chosen rule for the rest of the phase.

Modifiers (2)
When points ≥ 8000
Set Max Death Mask of Teput by Roster to 2 selections
When points ≤ 3000
Set Max Death Mask of Teput by Roster to 1 selections

Chariot of Nephet-Ra

max 1 per Army

Impact Hits and attacks made by the bearer’s Chariot and its pulling beasts gain Magical Attacks, Flaming Attacks and +1 Strength.

Modifiers (2)
When points ≥ 8000
Set Max Chariot of Nephet-Ra by Roster to 2 selections
When points ≤ 3000
Set Max Chariot of Nephet-Ra by Roster to 1 selections

Sandstorm Cloak

max 1 per Army

The bearer gains Fly (7).

Modifiers (2)
When points ≤ 3000
Set Max Sandstorm Cloak by Roster to 1 selections
When points ≥ 8000
Set Max Sandstorm Cloak by Roster to 2 selections

Sceptre of Vermin Valour

max 1 per Army

The bearer can be placed anywhere in its unit, it doesn’t have to be placed as far forward as possible. Other models with the Front Rank rule have priority for being as far forward as possible.

Modifiers (2)
When points ≥ 8000
Set Max Sceptre of Vermin Valour by Roster to 2 selections
When points ≤ 3000
Set Max Sceptre of Vermin Valour by Roster to 1 selections

Scabbing Potion

max 1 per Army

- Cannot be taken by Towering Presences
One use only. May be activated at the beginning of any of the owning Player’s phases. The bearer recovers D3

Modifiers (2)
When points ≥ 8000
Set Max Scabbing Potion by Roster to 2 selections
When points ≤ 3000
Set Max Scabbing Potion by Roster to 1 selections

Tullius’ Teeth

max 1 per Army

The bearer gains Distracting. All Infantry and Cavalry R&F models in the bearer’s unit gain Parry.

Modifiers (2)
When points ≥ 8000
Set Max Tullius’ Teeth by Roster to 2 selections
When points ≤ 3000
Set Max Tullius’ Teeth by Roster to 1 selections

Staff of Gerhard the Black

max 1 per Army

An army containing this item may reroll failed Channel attempts. When the bearer casts Evocation of Souls from Evocation it may, for each target, reroll a single D6 or D3 used to determine the number of Raised Wounds.

Modifiers (2)
When points ≥ 8000
Set Max Staff of Gerhard the Black by Roster to 2 selections
When points ≤ 3000
Set Max Staff of Gerhard the Black by Roster to 1 selections

Seed of the Dark Forest

max 1 per Army

One use only. Before the battle (after moving Vanguarding units), the bearer may place a single Forest (that must be no larger than 10" in length and 6" in width) on the Battlefield more than 1" away from all enemy units and with its center within 12" of the bearer. All friendly models even partially within this Dark Forest gain a +1 modifier to their casting rolls for Augment spells, Hex spells, and Totems (this overrides the normal restriction of not adding casting modifiers to Bound Spells).

Modifiers (2)
When points ≥ 8000
Set Max Seed of the Dark Forest by Roster to 2 selections
When points ≤ 3000
Set Max Seed of the Dark Forest by Roster to 1 selections

Wizard’s Hood

max 1 per Army

The wearer is a Wizard Apprentice with 2 Learned Spells (regardless if it was a Wizard before).
Instead of selecting a Path as normal, the wearer uses a randomly selected Path of Magic.
Randomize between all Paths available to any model from the same Armybook, excluding Bound Spells.

Modifiers (2)
When points ≥ 8000
Set Max Wizard’s Hood by Roster to 2 selections
When points ≤ 3000
Set Max Wizard’s Hood by Roster to 1 selections

Crown of Autocracy

max 1 per Army

The bearer gains +1 Leadership. A Wizard cannot use this modifier to increase its Leadership above 9.

Modifiers (2)
When points ≤ 3000
Set Max Crown of Autocracy by Roster to 1 selections
When points ≥ 8000
Set Max Crown of Autocracy by Roster to 2 selections

Potion of Strength

max 1 per Army

May be activated at the start of any phase or Round of Combat. Until the end of the Player Turn, the bearer gains +2 Strength.

Modifiers (2)
When points ≥ 8000
Set Max Potion of Strength by Roster to 2 selections
When points ≤ 3000
Set Max Potion of Strength by Roster to 1 selections

Ring of Fire

max 1 per Army

The bearer can cast Pyroclastic Flow from Pyromancy as a Bound Spell (Power Level 3).

Modifiers (2)
When points ≤ 3000
Set Max Ring of Fire by Roster to 1 selections
When points ≥ 8000
Set Max Ring of Fire by Roster to 2 selections

Divine Icon

max 1 per Army

The bearer's model gains Divine Attacks.

Modifiers (2)
When points ≤ 3000
Set Max Divine Icon by Roster to 1 selections
When points ≥ 8000
Set Max Divine Icon by Roster to 2 selections

Gem of Fortune

max 1 per Army

Successful to-wound rolls of '6' from Ranged Attacks against the bearer's unit must be rerolled, unless the hit was distributed onto a model with Towering Presence.

Modifiers (2)
When points ≤ 3000
Set Max Gem of Fortune by Roster to 1 selections
When points ≥ 8000
Set Max Gem of Fortune by Roster to 2 selections

Charm of Cursed Iron

max 1 per Army

The bearer and its unit gain a Ward Save (5+) against Wounds caused by Artillery Weapons.

Modifiers (2)
When points ≤ 3000
Set Max Charm of Cursed Iron by Roster to 1 selections
When points ≥ 8000
Set Max Charm of Cursed Iron by Roster to 2 selections

Crown of Scorn

max 1 per Army

Instead of making a dispel roll, you may use this item. The spell is automatically dispelled. In an Armylist that includes a model bearing the Crown of Scorn, friendly models cannot cast Spells (including Bound Spells) nor can any friendly models carry Arcane Items.

Modifiers (2)
When points ≥ 8000
Set Max Crown of Scorn by Roster to 2 selections
When points ≤ 3000
Set Max Crown of Scorn by Roster to 1 selections

Potion of Swiftness

max 1 per Army

May be activated at the start of any phase or Round of Combat. Until the end of the Player Turn, the bearer gains +3 Initiative.

Modifiers (2)
When points ≥ 8000
Set Max Potion of Swiftness by Roster to 2 selections
When points ≤ 3000
Set Max Potion of Swiftness by Roster to 1 selections

Magic Standard

Rending Banner

max 1 per Army

Stalker's Standard

max 1 per Army

Aether Icon

max 1 per Army

Holy Icon

max 1 per Army

Banner of Discipline

max 1 per Army

Banner of Speed

max 1 per Army

Flaming Standard

max 1 per Army

War Standard

max 1 per Army

Icon of the Relentless Company

max 1 per Army

Gleaming Icon

max 1 per Army

Banner of Courage

max 1 per Army

Nine-Tailed Standard ‐ Infantry only

max 1 per Army

Banner of Transmutation ‐ Change only

max 1 per Army

Banner of Temptation ‐ Lust only.

max 1 per Army

Banner of Fury ‐ Wrath only

max 1 per Army

Banner of Filth ‐ Pestilence only

max 1 per Army

Banner of the Wild Herd

max 1 per Army

Dread Fleet Standard - Fleet Commander only

max 1 per Army

Bloody Banner

max 1 per Army

Runic Standard of Shielding

max 1 per Army

Runic Standard of Swiftness

max 1 per Army

Runic Standard of Dismay

max 1 per Army

Banner of the Stallion – Mounted characters only

max 1 per Army

Banner of Unity

max 1 per Army

War Banner of Ryma

max 1 per Army

Banner of Becalming

max 1 per Army

Banner of the Brazen Bull

max 1 per Army

Banner of Nezibkesh

max 1 per Army

Banner of the Last Charge

max 1 per Army

The Oriflamme

max 1 per Army

Dragonskin Banner

max 1 per Army

Skull of Qenghet

max 1 per Army

Mikinok’s Totem

max 1 per Army

Ironhide Icon

max 1 per Army

Totem of Mixoatl

max 1 per Army

Amryl’s Banner

max 1 per Army

The Lightning Rod

max 1 per Army

Unyielding Standard

max 1 per Army

Banner of the Barrows Kings

max 1 per Army

Black Standard of Zagvozd

max 1 per Army

Icon of Ruin

max 1 per Army

Arcane Items

Essence of a Free Mind (Lords)

max 1 per Army

Modifiers (2)
When points ≥ 8000
Set Max Essence of a Free Mind (Lords) by Roster to 2 selections
When points ≤ 3000
Set Max Essence of a Free Mind (Lords) by Roster to 1 selections

Essence of a Free Mind (Heroes)

max 1 per Army

Modifiers (2)
When points ≥ 8000
Set Max Essence of a Free Mind (Heroes) by Roster to 2 selections
When points ≤ 3000
Set Max Essence of a Free Mind (Heroes) by Roster to 1 selections

Backlash Scroll

max 1 per Army

Modifiers (2)
When points ≤ 3000
Set Max Backlash Scroll by Roster to 1 selections
When points ≥ 8000
Set Max Backlash Scroll by Roster to 2 selections

Book of Arcane Power (Lords)

max 1 per Army

Modifiers (2)
When points ≥ 8000
Set Max Book of Arcane Power (Lords) by Roster to 2 selections
When points ≤ 3000
Set Max Book of Arcane Power (Lords) by Roster to 1 selections

Book of Arcane Power (Heroes)

max 1 per Army

Modifiers (2)
When points ≤ 3000
Set Max Book of Arcane Power (Heroes) by Roster to 1 selections
When points ≥ 8000
Set Max Book of Arcane Power (Heroes) by Roster to 2 selections

Dispel Scroll

max 1 per Army

Modifiers (2)
When points ≥ 8000
Set Max Dispel Scroll by Roster to 2 selections
When points ≤ 3000
Set Max Dispel Scroll by Roster to 1 selections

Tome of Arcane Lore (Lords)

max 1 per Army

Modifiers (2)
When points ≥ 8000
Set Max Tome of Arcane Lore (Lords) by Roster to 2 selections
When points ≤ 3000
Set Max Tome of Arcane Lore (Lords) by Roster to 1 selections

Grounding Rod (Lords)

max 1 per Army

Modifiers (2)
When points ≤ 3000
Set Max Grounding Rod (Lords) by Roster to 1 selections
When points ≥ 8000
Set Max Grounding Rod (Lords) by Roster to 2 selections

Grounding Rod (Heroes)

max 1 per Army

Modifiers (2)
When points ≥ 8000
Set Max Grounding Rod (Heroes) by Roster to 2 selections
When points ≤ 3000
Set Max Grounding Rod (Heroes) by Roster to 1 selections

Sceptre of Power (Lords)

max 1 per Army

Modifiers (2)
When points ≤ 3000
Set Max Sceptre of Power (Lords) by Roster to 1 selections
When points ≥ 8000
Set Max Sceptre of Power (Lords) by Roster to 2 selections

Sceptre of Power (Heroes)

max 1 per Army

Modifiers (2)
When points ≤ 3000
Set Max Sceptre of Power (Heroes) by Roster to 1 selections
When points ≥ 8000
Set Max Sceptre of Power (Heroes) by Roster to 2 selections

Binding Scroll

max 1 per Army

Modifiers (2)
When points ≤ 3000
Set Max Binding Scroll by Roster to 1 selections
When points ≥ 8000
Set Max Binding Scroll by Roster to 2 selections

Shielding Scroll

max 1 per Army

Modifiers (2)
When points ≥ 8000
Set Max Shielding Scroll by Roster to 2 selections
When points ≤ 3000
Set Max Shielding Scroll by Roster to 1 selections

Wand of Stability

max 1 per Army

Modifiers (2)
When points ≥ 8000
Set Max Wand of Stability by Roster to 2 selections
When points ≤ 3000
Set Max Wand of Stability by Roster to 1 selections

Gourd of Beetles

max 1 per Army

Modifiers (2)
When points ≥ 8000
Set Max Gourd of Beetles by Roster to 2 selections
When points ≤ 3000
Set Max Gourd of Beetles by Roster to 1 selections

Mirror of Change - Mark of Change only

max 1 per Army

Modifiers (2)
When points ≥ 8000
Set Max Mirror of Change - Mark of Change only by Roster to 2 selections
When points ≤ 3000
Set Max Mirror of Change - Mark of Change only by Roster to 1 selections

Seventh Seal

max 1 per Army

Modifiers (2)
When points ≤ 3000
Set Max Seventh Seal by Roster to 1 selections
When points ≥ 8000
Set Max Seventh Seal by Roster to 2 selections

Soul-Bound Staff

max 1 per Army

Modifiers (2)
When points ≤ 3000
Set Max Soul-Bound Staff by Roster to 1 selections
When points ≥ 8000
Set Max Soul-Bound Staff by Roster to 2 selections

Scrolls of the Eighth Pact - models with Mark of Change only

max 1 per Army

Modifiers (2)
When points ≥ 8000
Set Max Scrolls of the Eighth Pact - models with Mark of Change only by Roster to 2 selections
When points ≤ 3000
Set Max Scrolls of the Eighth Pact - models with Mark of Change only by Roster to 1 selections

Sorcerer’s Lodestone

max 1 per Army

Modifiers (2)
When points ≥ 8000
Set Max Sorcerer’s Lodestone by Roster to 2 selections
When points ≤ 3000
Set Max Sorcerer’s Lodestone by Roster to 1 selections

Skull of Cacophrax (Lord)

max 1 per Army

Modifiers (2)
When points ≤ 3000
Set Max Skull of Cacophrax (Lord) by Roster to 1 selections
When points ≥ 8000
Set Max Skull of Cacophrax (Lord) by Roster to 2 selections

Dagger of Moraec (Lord)

max 1 per Army

Modifiers (2)
When points ≤ 3000
Set Max Dagger of Moraec (Lord) by Roster to 1 selections
When points ≥ 8000
Set Max Dagger of Moraec (Lord) by Roster to 2 selections

Dagger of Moraec (Heroes)

max 1 per Army

Modifiers (2)
When points ≥ 8000
Set Max Dagger of Moraec (Heroes) by Roster to 2 selections
When points ≤ 3000
Set Max Dagger of Moraec (Heroes) by Roster to 1 selections

Wandering Familiar

max 1 per Army

Modifiers (2)
When points ≤ 3000
Set Max Wandering Familiar by Roster to 1 selections
When points ≥ 8000
Set Max Wandering Familiar by Roster to 2 selections

Rune of Denial - One per army

max 1 per Army

Modifiers (2)
When points ≤ 3000
Set Max Rune of Denial - One per army by Roster to 1 selections
When points ≥ 8000
Set Max Rune of Denial - One per army by Roster to 2 selections

Rune of Brilliance

max 1 per Army

Modifiers (2)
When points ≥ 8000
Set Max Rune of Brilliance by Roster to 2 selections
When points ≤ 3000
Set Max Rune of Brilliance by Roster to 1 selections

Rune of Harnessing

max 1 per Army

Modifiers (2)
When points ≤ 3000
Set Max Rune of Harnessing by Roster to 1 selections
When points ≥ 8000
Set Max Rune of Harnessing by Roster to 2 selections

Rune of Mastery

max 1 per Army

Modifiers (2)
When points ≤ 3000
Set Max Rune of Mastery by Roster to 1 selections
When points ≥ 8000
Set Max Rune of Mastery by Roster to 2 selections

Rune of Devouring - One per army

max 1 per Army

Modifiers (2)
When points ≤ 3000
Set Max Rune of Devouring - One per army by Roster to 1 selections
When points ≥ 8000
Set Max Rune of Devouring - One per army by Roster to 2 selections

Rune of Grounding - One per army

max 1 per Army

Modifiers (2)
When points ≥ 8000
Set Max Rune of Grounding - One per army by Roster to 2 selections
When points ≤ 3000
Set Max Rune of Grounding - One per army by Roster to 1 selections

Book of Meladys (Lord)

max 1 per Army

Modifiers (2)
When points ≤ 3000
Set Max Book of Meladys (Lord) by Roster to 1 selections
When points ≥ 8000
Set Max Book of Meladys (Lord) by Roster to 2 selections

Book of Meladys (Heroe)

max 1 per Army

Modifiers (2)
When points ≥ 8000
Set Max Book of Meladys (Heroe) by Roster to 2 selections
When points ≤ 3000
Set Max Book of Meladys (Heroe) by Roster to 1 selections

Amethyst Crystal

max 1 per Army

Modifiers (2)
When points ≥ 8000
Set Max Amethyst Crystal by Roster to 2 selections
When points ≤ 3000
Set Max Amethyst Crystal by Roster to 1 selections

Besheluk’s Mechanism

max 1 per Army

Modifiers (2)
When points ≥ 8000
Set Max Besheluk’s Mechanism by Roster to 2 selections
When points ≤ 3000
Set Max Besheluk’s Mechanism by Roster to 1 selections

Wafers of Penitence

max 1 per Army

Modifiers (2)
When points ≤ 3000
Set Max Wafers of Penitence by Roster to 1 selections
When points ≥ 8000
Set Max Wafers of Penitence by Roster to 2 selections

Daemon Heart

max 1 per Army

Modifiers (2)
When points ≥ 8000
Set Max Daemon Heart by Roster to 2 selections
When points ≤ 3000
Set Max Daemon Heart by Roster to 1 selections

Black Cube

max 1 per Army

Modifiers (2)
When points ≤ 3000
Set Max Black Cube by Roster to 1 selections
When points ≥ 8000
Set Max Black Cube by Roster to 2 selections

Ancient Plaque (Lord)

max 1 per Army

Modifiers (2)
When points ≥ 8000
Set Max Ancient Plaque (Lord) by Roster to 2 selections
When points ≤ 3000
Set Max Ancient Plaque (Lord) by Roster to 1 selections

Ancient Plaque (Heroe)

max 1 per Army

Modifiers (2)
When points ≤ 3000
Set Max Ancient Plaque (Heroe) by Roster to 1 selections
When points ≥ 8000
Set Max Ancient Plaque (Heroe) by Roster to 2 selections

Book of the Dead

max 1 per Army

Modifiers (2)
When points ≥ 8000
Set Max Book of the Dead by Roster to 2 selections
When points ≤ 3000
Set Max Book of the Dead by Roster to 1 selections

Eye of Setesh

max 1 per Army

Modifiers (2)
When points ≥ 8000
Set Max Eye of Setesh by Roster to 2 selections
When points ≤ 3000
Set Max Eye of Setesh by Roster to 1 selections

Unholy Tome

max 1 per Army

Modifiers (2)
When points ≥ 8000
Set Max Unholy Tome by Roster to 2 selections
When points ≤ 3000
Set Max Unholy Tome by Roster to 1 selections

Staff of the Vengeful Dead

max 1 per Army

Modifiers (2)
When points ≥ 8000
Set Max Staff of the Vengeful Dead by Roster to 2 selections
When points ≤ 3000
Set Max Staff of the Vengeful Dead by Roster to 1 selections

Daemonic Idol

max 1 per Army

Modifiers (2)
When points ≥ 8000
Set Max Daemonic Idol by Roster to 2 selections
When points ≤ 3000
Set Max Daemonic Idol by Roster to 1 selections

Tome of Arcane Lore (Heroes)

max 1 per Army

Modifiers (2)
When points ≤ 3000
Set Max Tome of Arcane Lore (Heroes) by Roster to 1 selections
When points ≥ 8000
Set Max Tome of Arcane Lore (Heroes) by Roster to 2 selections

Skull of Cacophrax (Heroe)

max 1 per Army

Modifiers (2)
When points ≥ 8000
Set Max Skull of Cacophrax (Heroe) by Roster to 2 selections
When points ≤ 3000
Set Max Skull of Cacophrax (Heroe) by Roster to 1 selections

Wandering Familiar

max 1 per Army

At the start of each friendly Magic Phase you may place a familiar counter with a 20x20mm base within 6" of the owner. This familiar acts (and is subject to the same restrictions) as a model of Standard Height for the purpose of drawing Lines of Sight. It must be put more than 1" away from other models and from Impassable terrain. Once it is placed, the player must declare which side of the familiar is the front. Whenever the bearer of this item casts a non-bound spell, it may choose to use the position of its familiar when drawing Line of Sight, measuring Range and determining front arc (you must use all of these or none at all). At the end of the Magic Phase the familiar is removed.

Modifiers (2)
When points ≤ 3000
Set Max Wandering Familiar by Roster to 1 selections
When points ≥ 8000
Set Max Wandering Familiar by Roster to 2 selections

Amethyst Crystal

max 1 per Army

In each of the opponent’s Magic Phases, after rolling Magic Flux, the bearer may remove 1 Magic Dice from the opponent's Magic Dice pool and add +1 for its side’s Channel Attempt.

Modifiers (2)
When points ≤ 3000
Set Max Amethyst Crystal by Roster to 1 selections
When points ≥ 8000
Set Max Amethyst Crystal by Roster to 2 selections

Book of Meladys

max 1 per Army

Once per Magic Phase, the bearer may reroll a single Magic Dice when making a casting roll provided the Magic Dice was not a natural '6'.

Modifiers (2)
When points ≥ 8000
Set Max Book of Meladys by Roster to 2 selections
When points ≤ 3000
Set Max Book of Meladys by Roster to 1 selections

Besheluk’s Mechanism

max 1 per Army

When the bearer Successfully casts a non-attribute spell from Pyromancy, choose a Kadim Incarnate or Kadim Titan unit within 18" of the bearer.
If the unit is solely composed of Kadim Incarnates it recovers D3 Wounds. If it is a Kadim Titan it recovers 1 wound. No unit may be affected by this effect more than once each magic phase.

Modifiers (2)
When points ≤ 3000
Set Max Besheluk’s Mechanism by Roster to 1 selections
When points ≥ 8000
Set Max Besheluk’s Mechanism by Roster to 2 selections

Daemon Heart

max 1 per Army

One use only. Activate during the opponent’s Magic Phase, after rolling for Magic Flux and Channeling.
During this phase, all enemy Wizards within 24" of the bearer will suffer a Miscast on successful Casting rolls that include any double. This Miscast is resolved as if 1 more Magic Dice were used. Only double ‘6’ counts as an Overwhelming Power, and no more than one Miscast can be suffered per roll. Bound Spells are not affected.

Modifiers (2)
When points ≤ 3000
Set Max Daemon Heart by Roster to 1 selections
When points ≥ 8000
Set Max Daemon Heart by Roster to 2 selections

Ancient Plaque

max 1 per Army

Once per friendly Magic Phase, the bearer may reroll one Magic Dice that was used for a casting attempt. This ability cannot be used when the bearer is casting with only one Magic Dice, and cannot reroll a dice which was a natural ‘6’.

Modifiers (2)
When points ≥ 8000
Set Max Ancient Plaque by Roster to 2 selections
When points ≤ 3000
Set Max Ancient Plaque by Roster to 1 selections

Black Cube

max 1 per Army

One use only. The bearer may activate this item in the opponent’s Magic Phase, after Magic Flux and Channelling have been rolled. When activated, remove 1 Magic Dice from the opponent’s Magic Dice Pool, and add 1 Magic Dice to the owner’s Magic Dice Pool.

Modifiers (2)
When points ≥ 8000
Set Max Black Cube by Roster to 2 selections
When points ≤ 3000
Set Max Black Cube by Roster to 1 selections

Book of the Dead

max 1 per Army

Whenever the wearer successfully casts an Augment spell from Evocation, other than Evocation of Souls, the Target(s) of the spell Raise(s) wounds equal to their Evoked value. Characters and models with Towering Presences cannot benefit from this item.

Modifiers (2)
When points ≥ 8000
Set Max Book of the Dead by Roster to 2 selections
When points ≤ 3000
Set Max Book of the Dead by Roster to 1 selections

Unholy Tome

max 1 per Army

The bearer can cast Danse Macabre from Evocation as a Bound Spell (Power Level 4).

Modifiers (2)
When points ≤ 3000
Set Max Unholy Tome by Roster to 1 selections
When points ≥ 8000
Set Max Unholy Tome by Roster to 2 selections

Daemonic Idol

max 1 per Army

Whenever an enemy model rolls on the Miscast Table, you may force the model to reroll the D3 for the Miscast Roll.

Modifiers (2)
When points ≤ 3000
Set Max Daemonic Idol by Roster to 1 selections
When points ≥ 8000
Set Max Daemonic Idol by Roster to 2 selections

Book of Arcane Power

max 1 per Army

The bearer gains a +1 casting modifier to casting and dispel rolls.

Modifiers (2)
When points ≥ 8000
Set Max Book of Arcane Power by Roster to 2 selections
When points ≤ 3000
Set Max Book of Arcane Power by Roster to 1 selections

Dispel Scroll

max 1 per Army

Instead of making a dispel roll, you may use this scroll. The spell is automatically dispelled.

Modifiers (2)
When points ≥ 8000
Set Max Dispel Scroll by Roster to 2 selections
When points ≤ 3000
Set Max Dispel Scroll by Roster to 1 selections

Essence of a Free Mind

max 1 per Army

The Wizard may select up to two Paths on their Army List instead of one (from the ones normally available to it). Select which of the two Paths to use when generating spells.

Modifiers (2)
When points ≥ 8000
Set Max Essence of a Free Mind by Roster to 2 selections
When points ≤ 3000
Set Max Essence of a Free Mind by Roster to 1 selections

Wand of Stability

max 1 per Army

The bearer may add a free additional Magic Dice to one of its dispel rolls, after seeing the dispel roll.

Modifiers (2)
When points ≥ 8000
Set Max Wand of Stability by Roster to 2 selections
When points ≤ 3000
Set Max Wand of Stability by Roster to 1 selections

Shielding Scroll

max 1 per Army

Instead of making a dispel roll, you may use the scroll. All models affected by the spell gain a Ward Save (4+) against the spell.

Modifiers (2)
When points ≤ 3000
Set Max Shielding Scroll by Roster to 1 selections
When points ≥ 8000
Set Max Shielding Scroll by Roster to 2 selections

Sceptre of Power

max 1 per Army

The bearer may add a single Magic Dice from its Dice Pool to a casting roll, after seeing the casting roll. Note that this cannot exceed the limit of max 5 Magic Dice used to cast spells.

Modifiers (2)
When points ≤ 3000
Set Max Sceptre of Power by Roster to 1 selections
When points ≥ 8000
Set Max Sceptre of Power by Roster to 2 selections

Зачарование знамени

The Lightning Rod

max 1 per Army

Icon of Ruin

max 1 per Army

Rending Banner

max 1 per Army

Stalker's Standard

max 1 per Army

Aether Icon

max 1 per Army

Holy Icon

max 1 per Army

Banner of Discipline

max 1 per Army

Banner of Speed

max 1 per Army

Flaming Standard

max 1 per Army

War Standard

max 1 per Army

Icon of the Relentless Company

max 1 per Army

Gleaming Icon

max 1 per Army

Banner of Courage

max 1 per Army

Army organisation

Heroes

Heroes

  • Max 50 % pts
Core

Core

  • Min 25 % pts
Rare

Rare

  • Max 25 % pts
Special

Special

  • Max 50 % pts
Lords

Lords

  • Max 50 % pts
Mount

Mount

  • No limit
Rare
Heroes
Heroes

Apprentice Magister

65 pts single model
Troops M WS BS S T W I A Ld Troop's type
Apprentice Magister 5 3 3 3 3 2 4 1 5 Infantry

Magic options

25 pts

Magical Weapons

100 pts
100 pts
60 pts
50 pts
45 pts
40 pts
40 pts
35 pts
35 pts
30 pts
30 pts
30 pts
25 pts
25 pts
25 pts
25 pts
20 pts
20 pts
20 pts
20 pts
15 pts
15 pts
10 pts
10 pts
5 pts

Options

20 pts
50 pts

Magical Armour

70 pts
50 pts
35 pts
35 pts
30 pts
25 pts
25 pts
25 pts
25 pts
25 pts
25 pts
15 pts
10 pts
5 pts
5 pts

Talismans

50 pts
50 pts
45 pts
30 pts
30 pts
25 pts
25 pts
15 pts
10 pts
5 pts
5 pts
5 pts

Enchanted Items

40 pts
40 pts
35 pts
35 pts
35 pts
30 pts
30 pts
25 pts
25 pts
20 pts
20 pts
20 pts
15 pts
10 pts
5 pts

Arcane Items

55 pts
50 pts
40 pts
35 pts
35 pts
30 pts
25 pts
25 pts
20 pts
20 pts
15 pts
15 pts
15 pts
15 pts
15 pts
Heroes

Chief

40 pts single model
Troops M WS BS S T W I A Ld Troop's type
Chief 5 5 4 4 4 2 6 3 6 Infantry
Bonus Fetthis Broodmaster +1 - - - - - - - -

Magical Weapons

100 pts
100 pts
60 pts
50 pts
45 pts
40 pts
40 pts
35 pts
35 pts
30 pts
30 pts
30 pts
25 pts
25 pts
25 pts
25 pts
20 pts
20 pts
20 pts
20 pts
15 pts
15 pts
10 pts
10 pts
5 pts

Options

25 pts
5 pts
50 pts
5 pts
2 pts
4 pts
4 pts
4 pts
6 pts
60 pts
free
free
free
free
135 pts

Magical Armour

70 pts
50 pts
35 pts
35 pts
30 pts
25 pts
25 pts
25 pts
25 pts
25 pts
25 pts
15 pts
10 pts
5 pts
5 pts

Talismans

50 pts
50 pts
45 pts
30 pts
30 pts
25 pts
25 pts
15 pts
10 pts
5 pts
5 pts
5 pts

Enchanted Items

40 pts
40 pts
35 pts
35 pts
35 pts
30 pts
30 pts
25 pts
25 pts
20 pts
20 pts
20 pts
15 pts
10 pts
5 pts

Arcane Items

55 pts
50 pts
40 pts
35 pts
35 pts
30 pts
25 pts
25 pts
20 pts
20 pts
15 pts
15 pts
15 pts
15 pts
15 pts
Heroes

Chief - BSB

65 pts single model
Max 1 Units by Army (Army organisation)
Troops M WS BS S T W I A Ld Troop's type
Chief 5 5 4 4 4 2 6 3 6 Infantry
Bonus Fetthis Broodmaster +1 - - - - - - - -

Options

100 pts
50 pts
Constraints (1)
Max ItemByArmy Max 1 models per force
45 pts
40 pts
30 pts
30 pts
25 pts
Constraints (1)
Max ItemByArmy Max 1 models per force
25 pts
25 pts
20 pts
15 pts
15 pts
5 pts
5 pts
5 pts
50 pts
5 pts
2 pts
4 pts
4 pts
4 pts
6 pts
60 pts
free
free
free
free
135 pts

Magical Weapons

100 pts
100 pts
60 pts
50 pts
45 pts
40 pts
40 pts
35 pts
35 pts
30 pts
30 pts
30 pts
25 pts
25 pts
25 pts
25 pts
20 pts
20 pts
20 pts
20 pts
15 pts
15 pts
10 pts
10 pts
5 pts

Magical Armour

70 pts
50 pts
35 pts
35 pts
30 pts
25 pts
25 pts
25 pts
25 pts
25 pts
25 pts
15 pts
10 pts
5 pts
5 pts

Talismans

50 pts
50 pts
45 pts
30 pts
30 pts
25 pts
25 pts
15 pts
10 pts
5 pts
5 pts
5 pts

Enchanted Items

40 pts
40 pts
35 pts
35 pts
35 pts
30 pts
30 pts
25 pts
25 pts
20 pts
20 pts
20 pts
15 pts
10 pts
5 pts

Arcane Items

55 pts
50 pts
40 pts
35 pts
35 pts
30 pts
25 pts
25 pts
20 pts
20 pts
15 pts
15 pts
15 pts
15 pts
15 pts
Heroes

Plague Prophet

60 pts single model
Troops M WS BS S T W I A Ld Troop's type
Plague Prophet 5 5 3 4 5 2 5 3 6 Infantry

Magic options

40 pts
65 pts
20 pts

Options

50 pts
3 pts
4 pts
4 pts
10 pts

Magical Weapons

100 pts
100 pts
60 pts
50 pts
45 pts
40 pts
40 pts
35 pts
35 pts
30 pts
30 pts
30 pts
25 pts
25 pts
25 pts
25 pts
20 pts
20 pts
20 pts
20 pts
15 pts
15 pts
10 pts
10 pts
5 pts

Magical Armour

70 pts
50 pts
35 pts
35 pts
30 pts
25 pts
25 pts
25 pts
25 pts
25 pts
25 pts
15 pts
10 pts
5 pts
5 pts

Mount options

Constraints (2)
Select at most one mount option Max 1 selections per parent
Select at least one mount option Min 0 selections per parent
150 pts
35 pts

Talismans

50 pts
50 pts
45 pts
30 pts
30 pts
25 pts
25 pts
15 pts
10 pts
5 pts
5 pts
5 pts

Enchanted Items

40 pts
40 pts
35 pts
35 pts
35 pts
30 pts
30 pts
25 pts
25 pts
20 pts
20 pts
20 pts
15 pts
10 pts
5 pts

Arcane Items

55 pts
50 pts
40 pts
35 pts
35 pts
30 pts
25 pts
25 pts
20 pts
20 pts
15 pts
15 pts
15 pts
15 pts
15 pts
Heroes

Rakachit Machinist

65 pts single model
Troops M WS BS S T W I A Ld Troop's type
Rakachit Engineer 5 4 4 4 4 2 5 2 6 Infantry

Magical Weapons

100 pts
100 pts
60 pts
50 pts
45 pts
40 pts
40 pts
35 pts
35 pts
30 pts
30 pts
30 pts
25 pts
25 pts
25 pts
25 pts
20 pts
20 pts
20 pts
20 pts
15 pts
15 pts
10 pts
10 pts
5 pts

Options

50 pts
5 pts
4 pts
5 pts
6 pts
20 pts

Magical Armour

70 pts
50 pts
35 pts
35 pts
30 pts
25 pts
25 pts
25 pts
25 pts
25 pts
25 pts
15 pts
10 pts
5 pts
5 pts

Talismans

50 pts
50 pts
45 pts
30 pts
30 pts
25 pts
25 pts
15 pts
10 pts
5 pts
5 pts
5 pts

Enchanted Items

40 pts
40 pts
35 pts
35 pts
35 pts
30 pts
30 pts
25 pts
25 pts
20 pts
20 pts
20 pts
15 pts
10 pts
5 pts

Arcane Items

55 pts
50 pts
40 pts
35 pts
35 pts
30 pts
25 pts
25 pts
20 pts
20 pts
15 pts
15 pts
15 pts
15 pts
15 pts
Heroes

Sicarra Assassin

100 pts single model
Troops M WS BS S T W I A Ld Troop's type
Sicarra Assassin 6 6 5 4 4 2 8 3 7 Infantry

Options

50 pts
10 pts
15 pts
25 pts
free
10 pts

Magical Weapons

100 pts
100 pts
60 pts
50 pts
45 pts
40 pts
40 pts
35 pts
35 pts
30 pts
30 pts
30 pts
25 pts
25 pts
25 pts
25 pts
20 pts
20 pts
20 pts
20 pts
15 pts
15 pts
10 pts
10 pts
5 pts

Magical Armour

70 pts
50 pts
35 pts
35 pts
30 pts
25 pts
25 pts
25 pts
25 pts
25 pts
25 pts
15 pts
10 pts
5 pts
5 pts

Talismans

50 pts
50 pts
45 pts
30 pts
30 pts
25 pts
25 pts
15 pts
10 pts
5 pts
5 pts
5 pts

Enchanted Items

40 pts
40 pts
35 pts
35 pts
35 pts
30 pts
30 pts
25 pts
25 pts
20 pts
20 pts
20 pts
15 pts
10 pts
5 pts

Arcane Items

55 pts
50 pts
40 pts
35 pts
35 pts
30 pts
25 pts
25 pts
20 pts
20 pts
15 pts
15 pts
15 pts
15 pts
15 pts
Core
Core

Footpads

700 pts + 6 pts/extra model 10-20 models
Max 20 models per parent
Min 10 models per parent
Troops M WS BS S T W I A Ld Troop's type
Footpads 6 3 3 3 3 1 4 1 6 Infantry
Champion 6 4 4 3 3 1 4 2 6

Command group options

10 pts
10 pts
10 pts
25 pts
Modifiers (1)
When Standard Bearer is selected
Show this entry
50 pts
Constraints (1)
Max ItemByArmy Max 1 models per force
45 pts
40 pts
30 pts
30 pts
25 pts
Constraints (1)
Max ItemByArmy Max 1 models per force
25 pts
25 pts
20 pts
15 pts
15 pts
5 pts
5 pts

Options

20 pts
1 pts/mod.
Core

Plague Brotherhood

1193 pts + 6 pts/extra model 15-50 models
Max 50 models per parent
Min 15 models per parent
Troops M WS BS S T W I A Ld Troop's type
Plague Brotherhood 5 3 3 3 4 1 3 1 5 Infantry
Champion 5 4 4 3 4 1 3 2 5

Command group options

10 pts
10 pts
10 pts
50 pts
Modifiers (1)
When Standard Bearer is selected
Show this entry
50 pts
Constraints (1)
Max ItemByArmy Max 1 models per force
45 pts
40 pts
30 pts
30 pts
25 pts
Constraints (1)
Max ItemByArmy Max 1 models per force
25 pts
25 pts
20 pts
15 pts
15 pts
5 pts
5 pts

Options

1 pts/mod.
Core

Rats-at-Arms

1600 pts + 5 pts/extra model 20-60 models
Max 60 models per parent
Min 20 models per parent
Troops M WS BS S T W I A Ld Troop's type
Rats-at-Arms 5 3 3 3 3 1 4 1 5 Infantry
Champion 5 4 4 3 3 1 4 2 5

Command group options

10 pts
10 pts
10 pts
25 pts
Modifiers (1)
When Standard Bearer is selected
Show this entry
50 pts
Constraints (1)
Max ItemByArmy Max 1 models per force
45 pts
40 pts
30 pts
30 pts
25 pts
Constraints (1)
Max ItemByArmy Max 1 models per force
25 pts
25 pts
20 pts
15 pts
15 pts
5 pts
5 pts

Options

1 pts/mod.
Core

Slaves

800 pts + 2 pts/extra model 20-60 models
Max 60 models per parent
Min 20 models per parent
Troops M WS BS S T W I A Ld Troop's type
Slaves 5 2 2 3 3 1 4 1 2 Infantry

Command group options

10 pts
Core

Vermin Guard

1274 pts + 8 pts/extra model 15-50 models
Max 50 models per parent
Min 15 models per parent
Troops M WS BS S T W I A Ld Troop's type
Vermin Guard 5 4 3 3 3 1 5 1 5 Infantry
Champion 5 5 4 3 3 1 5 2 5

Command group options

10 pts
10 pts
10 pts
50 pts
Modifiers (1)
When Standard Bearer is selected
Show this entry
50 pts
Constraints (1)
Max ItemByArmy Max 1 models per force
45 pts
40 pts
30 pts
30 pts
25 pts
Constraints (1)
Max ItemByArmy Max 1 models per force
25 pts
25 pts
20 pts
15 pts
15 pts
5 pts
5 pts
Special
Special

Gutter Blades

275 pts + 10 pts/extra model 5-15 models
Max 15 models per parent
Min 5 models per parent
Troops M WS BS S T W I A Ld Troop's type
Gutter Blades 6 4 4 3 3 1 5 1 7 Infantry
Champion 6 5 5 3 3 1 5 2 7

Command group options

10 pts

Options

4 pts/mod.
2 pts/mod.
free
1 pts/mod.
Special

Jezails

500 pts + 20 pts/extra model 5-10 models
Max 10 models per parent
Min 5 models per parent
Troops M WS BS S T W I A Ld Troop's type
Jezails 5 3 3 3 3 2 4 2 5 Infantry
Special

Vermin Hulks

300 pts + 37 pts/extra model 3-12 models
Max 12 models per parent
Min 3 models per parent
Troops M WS BS S T W I A Ld Troop's type
Vermin Hulks 6 3 1 5 4 3 4 3 6 Monstrous Infantry
Champion 6 4 2 5 4 3 4 4 6

Command group options

10 pts

Options

free
free
free
free
free
Lords
Lords

Magister

170 pts single model
Troops M WS BS S T W I A Ld Troop's type
Magister 5 3 3 3 4 3 5 1 6 Infantry
Bonus Plague Patriarch - - - - +1 - - - -

Magic options

30 pts

Options

100 pts
20 pts
20 pts
200 pts

Magical Weapons

100 pts
100 pts
60 pts
50 pts
45 pts
40 pts
40 pts
35 pts
35 pts
30 pts
30 pts
30 pts
25 pts
25 pts
25 pts
25 pts
20 pts
20 pts
20 pts
20 pts
15 pts
15 pts
10 pts
10 pts
5 pts

Magical Armour

70 pts
50 pts
35 pts
35 pts
30 pts
25 pts
25 pts
25 pts
25 pts
25 pts
25 pts
15 pts
10 pts
5 pts
5 pts

Talismans

50 pts
50 pts
45 pts
30 pts
30 pts
25 pts
25 pts
15 pts
10 pts
5 pts
5 pts
5 pts

Enchanted Items

40 pts
40 pts
35 pts
35 pts
35 pts
30 pts
30 pts
25 pts
25 pts
20 pts
20 pts
20 pts
15 pts
10 pts
5 pts

Arcane Items

55 pts
50 pts
40 pts
35 pts
35 pts
30 pts
25 pts
25 pts
20 pts
20 pts
15 pts
15 pts
15 pts
15 pts
15 pts
Lords

Tyrant

80 pts single model
Troops M WS BS S T W I A Ld Troop's type
Tyrant 5 6 4 4 4 3 7 4 7 Infantry

Options

30 pts
100 pts
5 pts
8 pts
10 pts
10 pts
10 pts
10 pts
40 pts
55 pts
free
free
free
free
100 pts

Magical Weapons

100 pts
100 pts
60 pts
50 pts
45 pts
40 pts
40 pts
35 pts
35 pts
30 pts
30 pts
30 pts
25 pts
25 pts
25 pts
25 pts
20 pts
20 pts
20 pts
20 pts
15 pts
15 pts
10 pts
10 pts
5 pts

Magical Armour

70 pts
50 pts
35 pts
35 pts
30 pts
25 pts
25 pts
25 pts
25 pts
25 pts
25 pts
15 pts
10 pts
5 pts
5 pts

Talismans

50 pts
50 pts
45 pts
30 pts
30 pts
25 pts
25 pts
15 pts
10 pts
5 pts
5 pts
5 pts

Enchanted Items

40 pts
40 pts
35 pts
35 pts
35 pts
30 pts
30 pts
25 pts
25 pts
20 pts
20 pts
20 pts
15 pts
10 pts
5 pts

Arcane Items

55 pts
50 pts
40 pts
35 pts
35 pts
30 pts
25 pts
25 pts
20 pts
20 pts
15 pts
15 pts
15 pts
15 pts
15 pts
Lords

Vermin Daemon

400 pts single model
Troops M WS BS S T W I A Ld Troop's type
Vermin Daemon 8 8 4 6 6 5 9 5 8 Monster
Bonus Schemer - - - - - - - - +1
Bonus Plague Bringer - - - - +1 - - - -
Bonus Deceiver - - - - - - - +1 -
Bonus Thunderer - - - +1 - - - - -
Bonus Shaper +1 - - - - - - - -

Magic options

25 pts
95 pts
130 pts

Options

free
free
free
free
free
free
Mount
Mount

Mount Vermin Hulk Bodyguard

single model
Troops M WS BS S T W I A Ld Troop's type
Vermin Hulk Bodyguard 6 4 3 5 4 4 4 4 6 Monstrous Infantry