Correspondence of translations with another language
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Aasklander Battle Fever
Model parts without Mount in units with at least 1 Proper Rank benefit from: itemize Fight in Extra Rank if fighting with a Melee Weapon with Two-Handed. +1~Arm if Using a Shield. itemize
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Aasklander Battle Fever
Model parts without Mount in units with at least 1 Proper Rank benefit from: itemize Fight in Extra Rank if fighting with a Melee Weapon with Two-Handed. +1~Arm if Using a Shield. itemize
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Additional Limbs
The model’s Mobility is set to~10, and its Armour Equipment is set to~3.
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Additional Limbs
The model’s Mobility is set to~10, and its Armour Equipment is set to~3.
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Ali
La Velocità di Carica del modello e la sua Mobilità sono entrambe impostate a~7, ed esso ottiene Volo.
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Wings
The model’s Mobility is set to~8, and it gains Fly.
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Hell-Forged Armour
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Hell-Forged Armour
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Odore del Sangue
I tiri per la Distanza di Carica effettuati da unità interamente con ottengono Massimizzato se il bersaglio della Carica contiene una Riserva di Punti Ferita che ha un numero di Punti Ferita inferiore al suo valore iniziale di Punti Ferita.
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Scent of Blood
Charge Range rolls made by units entirely with gain Maximised if the target of the Charge contains a Health Pool that has fewer Health Points than its starting value.
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Avanguardia#1~(#1)
After Deployment, units entirely with Vanguard may perform a pre-game Reform, Advance, or March Move, called a Vanguard Move, with the following exceptions:
itemize
If a value X is given, the unit’ Mobility is always~X during the Vanguard Move otherwise use the unit’s Mobility.
No model can move further than~12 during the Vanguard Move, regardless of its Mobility.
The unit cannot end the Vanguard Move within~6 of an enemy unit.
Modelli Aggregabili cannot leave a unit as part of the Vanguard Move.
itemize
If both players have units entirely with Avanguardia), they alternate moving their units one by one, starting with the unit the Defender has given Avanguardia) (3) to. Un’unità che inizia la partita fuori dalla sua Zona di Schieramento non può dichiarare una Carica nel primo Turno del Giocatore del primo Turno di Gioco.
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Van\-guard#1~(#1~)
After Deployment, units entirely with Vanguard may perform a pre-game Reform, Advance, or March Move, called a Vanguard Move, with the following exceptions:
itemize
If a value X is given, the unit’ Mobility is always~X during the Vanguard Move otherwise use the unit’s Mobility.
No model can move further than~12 during the Vanguard Move, regardless of its Mobility.
The unit cannot end the Vanguard Move within~6 of an enemy unit.
Attachable Models cannot leave a unit as part of the Vanguard Move.
itemize
If both players have units entirely with Van\-guard~Mob), they alternate moving their units one by one, starting with the unit the Defender has given Van\-guard~Mob) (3) to.
A unit that starts the game outside its own Deployment Zone cannot declare a Charge in the first Player Turn of the first Game Turn.
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Bersaglio Difficile#1~(#1)
Shooting Attacks allocated against a Health Pool with Bersaglio Difficile suffer X to hit.
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Hard Target#1~(#1)
Shooting Attacks allocated against a Health Pool with Hard Target suffer X to hit.
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Berserk
Duration: Permanent. Activation: Pre-game~Selections. Each unit containing Berserk must choose whether to go Berserk or not. A unit containing a model that is Berserk can never be Using a Shield. Model parts that are Berserk gain +1~Str, Fearless, Fury, Unruly, Zeal
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Berserk
Duration: Permanent. Activation: Pre-game~Selections. Each unit containing Berserk must choose whether to go Berserk or not. A unit containing a model that is Berserk can never be Using a Shield. Model parts that are Berserk gain +1~Str, Fearless, Fury, Unruly, Zeal
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Big Brother
The model’s HP are set to~9, its base size is changed to 75100~, and the roll for the number of hits it does with its Stomp Attack) is Maximised.
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Big Brother
The model’s HP are set to~9, its base size is changed to 75100~, and the roll for the number of hits it does with its Stomp Attack) is Maximised.
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Scudo
A model with Shield is considered to be using a Scudo at all times, except during the Melee Phase if it is using a Two-Handed Melee Weapon.
A model using a Scudo gains +1~Arm. In addition, any Height~1-3 model using a Arma Bianca while using a Scudo gains Parata.
Note: Scudo provides no benefit against Melee Attacks when using a A Due Mani Melee Weapon .
) provide modifiers to Defensive Characteristics, their effects do not apply to a Personaggio on a mount that has its own Abilità Difensiva or Armature Equipaggiate.
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Shield
A model with Shield is considered to be using a Shield at all times, except during the Melee Phase if it is using a Two-Handed Melee Weapon.
A model using a Shield gains +1~Arm. In addition, any Height~1-3 model using a Hand Weapon while using a Shield gains Parry.
Note: Shield provides no benefit against Melee Attacks when using a Two-Handed Melee Weapon .
) provide modifiers to Defensive Characteristics, their effects do not apply to a Character on a mount that has its own Defensive Skill or Armour Equipment.
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Bridge Troll
The model gains Dis\-trac\-ting (1),Stri\-der (Water Terrain).
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Bridge Troll
The model gains Dis\-trac\-ting (1),Stri\-der (Water Terrain).
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Via della Distruzione
La parte del modello può assegnare il proprio Attacco di Calpestamento a Riserve di Punti Ferita di Altezza~4 o meno (invece che solo di Altezza~0-1).
Se l’Attacco di Calpestamento viene assegnato a Riserve di Punti Ferita con Altezza~(3–4), il numero totale di colpi deve essere dimezzato, arrotondando per eccesso.
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Path of Destruction
The model part can allocate its Stomp Attack onto Health Pools of Height~4 or less (rather than~0-1).
If the model part’s Stomp Attack is allocated towards a Health Pool with Height~(3–4), the total number of its hits is halved, rounding fractions up.
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Cave Troll
The model’s Armour Equipment value is set to~3, and it gains Stri\-der (Ruins).
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Cave Troll
The model’s Armour Equipment value is set to~3, and it gains Stri\-der (Ruins).
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Chosen of Vigl
Duration: Instant. Activation: Start of any friendly turn. All models in the Berserker Helts unit with Berserk, that it not already Berserk goes Berserk.
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Chosen of Vigl
Duration: Instant. Activation: Start of any friendly turn. All models in the Berserker Helts unit with Berserk, that it not already Berserk goes Berserk.
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Predatore delle Coste
L’unità beneficia della regola Bersaglio Difficile (1) quando è in contatto con un Terreno Acquatico.
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Coastal Predator
The unit benefits from Hard Target (1) while in contact with a Water Terrain.
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Kraken Colossale
La dimensione della base del modello diventa 100150~, il numero dei suoi PV è impostato a~8, ed esso ottiene 2~ Fustigatori aggiuntivi.
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Colossal Kraken
The model’s base size is changed to 100150~, the number of its HP is set to~8, and it gains 2~additional Lashmasters.
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Wilderness Guides
At the beginning of step~3.6 of the Battle Setup (Move Vanguarding Units), choose one friendly Parent or within~8 of a unit containing : the chosen unit gains Van\-guard~Mob) (3).
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Wilderness Guides
At the beginning of step~3.6 of the Battle Setup (Move Vanguarding Units), choose one friendly Parent or within~8 of a unit containing : the chosen unit gains Van\-guard~Mob) (3).
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Falcata Rapida
Rolls for Charge Range, Flee Distance and Pursue Distance by units entirely with Falcata Rapida gain Maximised.
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Swift\-stride
Rolls for Charge Range, Flee Distance and Pursue Distance by units entirely with Swift\-stride gain Maximised.
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Deeds not Words
The model part benefits from Fury, Hatred while joined to one or more Rank-and-File models with .
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Deeds not Words
The model part benefits from Fury, Hatred while joined to one or more Rank-and-File models with .
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Deeds not Words
The model part benefits from Fury, Hatred while joined to one or more Rank-and-File models with Human.
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Deeds not Words
The model part benefits from Fury, Hatred while joined to one or more Rank-and-File models with Human.
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Troll Toll
Each time the bearer loses a Health Point after failling a Regeneration Save against an enemy Melee Attack, it can immediately perform a Standard Melee Attack towards the Health Pool of the model that caused the wound. This attack is resolved at the end of the same Agility Step, before any casualties are removed, and does not count against the maximum number of attacks the model with can make due to Restricted Attacks.
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Troll Toll
Each time the bearer loses a Health Point after failling a Regeneration Save against an enemy Melee Attack, it can immediately perform a Standard Melee Attack towards the Health Pool of the model that caused the wound. This attack is resolved at the end of the same Agility Step, before any casualties are removed, and does not count against the maximum number of attacks the model with can make due to Restricted Attacks.
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Esploratore
Units entirely with Esploratore are not required to be Deployed inside their Deployment Zone: instead, they can be Deployed anywhere on the Battlefield, at least~12 away from the opponent’s Deployment Zone. Un’unità che inizia la partita fuori dalla sua Zona di Schieramento non può dichiarare una Carica nel primo Turno del Giocatore del primo Turno di Gioco.
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Scout
Units entirely with Scout are not required to be Deployed inside their Deployment Zone: instead, they can be Deployed anywhere on the Battlefield, at least~12 away from the opponent’s Deployment Zone.
A unit that starts the game outside its own Deployment Zone cannot declare a Charge in the first Player Turn of the first Game Turn.
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Monstrous Familiar
Living Steel (),
Corruption of Tin (),
Hellfire ()
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Monstrous Familiar
Living Steel (),
Corruption of Tin (),
Hellfire ()
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Forest Troll
The model gains Magic Resistance (3),Stri\-der (Forest).
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Forest Troll
The model gains Magic Resistance (3),Stri\-der (Forest).
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Skinning Lash
Sweeping Attack) (1).
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Skinning Lash
Sweeping Attack) (1).
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Freezing Aura
Enemy units within~12 of one or more model with suffer 3~Agi (to a minimum of~1).
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Freezing Aura
Enemy units within~12 of one or more model with suffer 3~Agi (to a minimum of~1).
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Giant Club
+1~Str, +1~AP.
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Giant Club
+1~Str, +1~AP.
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Giant Shieldbearer
+1~Arm, Spear, War10000\ Platform, and loses Solitary. When joined to a unit that unit benefits from Soft Cover.
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Giant Shieldbearer
+1~Arm, Spear, War10000\ Platform, and loses Solitary. When joined to a unit that unit benefits from Soft Cover.
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GiantSeeGiantDoAsk
The model gain , Shield.
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GiantSeeGiantDoAsk
The model gain , Shield.
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GiantSeeGiantDoWdg
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GiantSeeGiantDoWdg
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Jarl
The model part's Att is to~5.
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Jarl
The model part's Att is to~5.
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Release the Hounds
One use only. Duration: End of Turn. Can be activated at the start of any friendly Player Turn: the unit gains +2~Mob and Devastating Charge (+1~Att, +1~Str).
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Release the Hounds
One use only. Duration: End of Turn. Can be activated at the start of any friendly Player Turn: the unit gains +2~Mob and Devastating Charge (+1~Att, +1~Str).
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Tribal Warspear
+1~Str, Multiple Wounds (D3, towards Height~4--5).
The wielder is an Attachable Model, gains Exclusive (Barbarians) and loses Solitary. No more than a single model with Tribal Warspear can ever be joined to the same unit.
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Tribal Warspear
+1~Str, Multiple Wounds (D3, towards Height~4--5).
The wielder is an Attachable Model, gains Exclusive (Barbarians) and loses Solitary. No more than a single model with Tribal Warspear can ever be joined to the same unit.
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Truppe Leggere
A unit entirely with Light Troops can perform Reform Move Manoeuvres up to twice its Mobility (instead of the normal half Mobility). If, while doing a Reform Move Manoeuvre, its centre moves further than its Mobility, the move is considered a March Move for the purpose of rules triggered due to Marching (e.g. Dangerous Terrain Test and, if Undead, being restricted from performing a March Move, etc.).
For the purpose of shooting, this is still a Reform Move. I.e. the unit can shoot if moving further than its Mobilità
Note: this rule has no effect on other Move Manoeuvres, including March Moves
A unit containing Truppe Leggere is always considered to have zero Ranghi Adeguati; ignore Modelli Aggregabili with Truppe Leggere joined to a unit for this purpose, unless the unit consists of only Modelli Aggregabili.
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Light Troops
A unit entirely with Light Troops can perform Reform Move Manoeuvres up to twice its Mobility (instead of the normal half Mobility). If, while doing a Reform Move Manoeuvre, its centre moves further than its Mobility, the move is considered a March Move for the purpose of rules triggered due to Marching (e.g. Dangerous Terrain Test and, if Undead, being restricted from performing a March Move, etc.).
For the purpose of shooting, this is still a Reform Move. I.e. the unit can shoot if moving further than its Mobility
Note: this rule has no effect on other Move Manoeuvres, including March Moves
A unit containing Light Troops is always considered to have zero Proper Ranks; ignore Attachable Models with Light Troops joined to a unit for this purpose, unless the unit consists of only Attachable Models.
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Longship Raid
The model gains Ambush (Battlefield Edge), Attached, Exclusive (Aasklander unit of max 30 models, Huskarl unit of max 20 models). All Rank-and-File models in a unit containing gains Ambush (Battlefield Edge). In addition, a unit containing Longship Raid is always considered to have rolled a 3+ when rolling for whether the unit arrives using Ambush.
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Longship Raid
The model gains Ambush (Battlefield Edge), Attached, Exclusive (Aasklander unit of max 30 models, Huskarl unit of max 20 models). All Rank-and-File models in a unit containing gains Ambush (Battlefield Edge). In addition, a unit containing Longship Raid is always considered to have rolled a 3+ when rolling for whether the unit arrives using Ambush.
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Solitario
Units containing Solitario can never join other units, and can never be joined by other models. Note: if a model has both Solitario, Aggregato, it cannot be Deployed and is therefore considered a casualty.
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Solitary
Units containing Solitary can never join other units, and can never be joined by other models. Note: if a model has both Solitary, Attached, it cannot be Deployed and is therefore considered a casualty.
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Wilderness Guides
At the beginning of Vanguard Units (Battle Setup, step~3.F) select a single friendly unit of Height (1--2), within~8 of a unit containing : the selected unit gains Van\-guard~Mob) (3).
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Wilderness Guides
At the beginning of Vanguard Units (Battle Setup, step~3.F) select a single friendly unit of Height (1--2), within~8 of a unit containing : the selected unit gains Van\-guard~Mob) (3).
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Ammazzagiganti
Attacco Distruttivo. Questo Attacco Distruttivo ottiene +1 a colpire contro modelli di Altezza~5.
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Giant Slayer
Crush Attack. This Crush Attack gains +1 to hit towards models with Height~5.
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Chiamata del Destino
Egida (4+), e l’Arm del modello è fissata a~3.
Nota che ciò significa che l’Armatura non può essere migliorata oltre il~3. É comunque influenzata dalla Penetrazione dell’Armatura.
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Destiny’s Call
Aegis (4+), and the model’s Armour Equipment is always~3.
Note that this means it cannot be improved beyond~3. It is still affected by Armour Penetration.
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Sigillo Elementale
I Tiri Armatura e i Tiri di Rigenerazione ed Egida effettuati con successo contro gli attacchi fatti con quest’arma devono essere ritirati.
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Vorpal Binding
Successful Armour Saves, Regeneration Saves and Aegis Saves against attacks made with Vorpal Binding must be rerolled.
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Vespertino
Il portatore deve ripetere i propri Tiri Armatura falliti. Il portatore fallisce automaticamente i propri Tiri Egida e Rigenerazione, a prescindere dal fatto che stia Usando lo Scudo o meno.
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Dusk Forged
The bearer must reroll its failed Armour Saves. The bearer automatically fails all Aegis Saves and Regeneration Saves, regardless of whether Using the Shield or not.
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Scettro della Battaglia
Il portatore può lanciare un Incantesimo Infuso unico: Scettro della Battaglia: Valore di Lancio~(4+). Tipo: 18, Benedizione. Durata: Un Turno. Effetto: Gli Attacchi da Mischia Standard del bersaglio ottengono~+1 a colpire eAttacchi Magici.
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Rod of Battle
The bearer can cast a unique Bound Spell: Rod of Battle: Casting Value~(4+). Type: 18, Augment. Duration: One Turn. Effect: The target’s Standard Melee Attacks gain~+1 to hit and Magical Attacks.
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Baluardo dell’Unità
Aggregato, che non può essere perso, e Resistenza (Attacchi da Mischia).
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Warding of Unity
Attached, which cannot be lost, and Resistance (Melee Attacks).
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Barlume di Grandezza
+1 For, +1 Pen
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Touch of Greatness
+1~Str, +1~AP.
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Infusione di Basalto
+1~Armature Equipaggiate, Egida (3+, contro Attacchi Infuocati) e il portatore fallisce automaticamente tutti i propri Tiri Rigenerazione.
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Basalt Infusion
+1~Armour Equipment, Aegis (3+, against Flaming Attacks), and the wearer automatically fails all Regeneration Saves.
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Pergamena di Costrizione
Un solo uso. Durata: Una Fase Attivazione: In qualsiasi momento durante la fase Incanalare il Velo dell’avversario (Fase Magica, Step 2). Quando viene attivata, scegli un Incantatore e seleziona uno dei suoi Incantesimi (Appresi o Infusi): l’Incantatore scelto non può lanciare volontariamente l’istanza selezionata di questo incantesimo in questa Fase Magica. Quindi se un incantatore ha lo stesso incantesimo più di una volta, solo una singola istanza di questo non potrà essere lanciata e ciò non ha effetto su Contrattempo Magico
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Binding Scroll
One use only. Duration: One Phase. Can be activated during the opponent’s Siphon the Veil (Magic Phase, step 2): choose a Caster and select one of their spells (Bound or Learned): the chosen Caster cannot voluntarily cast the selected instance of this spell. E.g. if a caster has the same spell more than one time, only a single instance cannot be cast, and this has no effect on Magical Mishap
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Decotto del Drago
Un solo uso. Durata: Fine del Turno Attacco a Soffio (For~4, Pen~1, Attacchi Infuocati, Resistere e Tirare).
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Dragon’s Brew
One use only. Duration: End of Turn Breath Attack (Str~4, AP~1, Flaming Attacks, Stand and Shoot).
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Frantumascudi
+6~Pen.
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Shield Breaker
+6~AP.
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Byargfylli
Divine Attacks, Lethal Strike, Zeal.
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Byargfylli
Divine Attacks, Lethal Strike, Zeal.
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Mantello dell’Imitazione
Resta Dietro. Il modello del portatore perde Determinato, Guardia del Corpo, non può guadagnarli in alcun modo e si considera che non rispetti mai i requisiti di Guardia del Corpo.
In più, il modello non può effettuare alcun Attacco di Supporto.
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Mimic Cloak
Stand Behind. The wearer’s model loses Stubborn, Bodyguard, cannot gain either in any way, and is never considered to fulfil the criteria of Bodyguard.
In addition, the model cannot make any Supporting Attacks.
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Cimelio Magico
Il portatore conosce l’Incantesimo Ereditario del proprio Libro dell’Esercito in aggiunta ai suoi altri incantesimi (non può sceglierlo durante la Selezione degli Incantesimi e non può sostituirlo né perderlo in altro modo).
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Magical Heirloom
The bearer knows the Hereditary Spell of its Army Book in addition to its other spells, i.e. it cannot select it during Spell Selection, and cannot replace or otherwise lose it).
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Cuore dell’Eroe
+1~\AttackValueInitials, e sempre almeno \StrengthInitials~5 e AP{}~2.
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Hero’s Heart
+1~\AttackValueInitials, and always at least \StrengthInitials~5 and AP{}~2.
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Corona del Re Mago
Durante le Scelte Pre-Partita, determina casualmente un Sentiero di Magia (fra tutti i dieci Sentieri presenti in questo libro). Il portatore è un Wizard Apprentice che usa tale Sentiero casuale e non può Sostituire alcun incantesimo. Il portatore non può acquistare Oggetti Magici, né qualsiasi altra opzione aggiuntiva riservata ai Maghi (o ai Maghi di qualsiasi tipo).
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Crown of the Wizard King
During Pre-game Selections, randomise a Magic Path (from all ten Paths in this book). The wearer is a Wizard Apprentice using the randomised Path, and may not Swap any spells. The bearer cannot take any Magic Items nor any other upgrades that are restricted to Wizards (or any types of Wizards).
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Mortifrago
+1~Arm e Rigenerazione (4+).
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Death Cheater
+1~Arm, and Regeneration (4+).
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Destrezza Innaturale
+3~Dif e +3~Off.
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Supernatural Dexterity
+3~Def and +3~Off.
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Eyratoki
The wielder gains Crush Attack, and when performing a Crush Attack, the wielder allocates an additional Crush Attack.
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Eyratoki
The wielder gains Crush Attack, and when performing a Crush Attack, the wielder allocates an additional Crush Attack.
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Guardia Selvaggia
+3~Arm. Il valore di Armatura del modello non può mai essere migliorato oltre~5.
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Wild Warding
+3~Arm. The models Armour value can never be improved beyond~5.
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Gunagr's Armour
Fearless, Parry, and the bearer can never be wounded on better than 4+.
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Gunagr's Armour
Fearless, Parry, and the bearer can never be wounded on better than 4+.
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Regicida
Aggregato, che non può essere perso. Quando un Personaggio nemico è in contatto con l’unità di chi la brandisce, colui che la brandisce ottiene: +1~Att, +2~For e +2~Pen.
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King Slayer
Attached, which cannot be lost. While there is an enemy Character in contact with the wielder’s unit, the wielder gains +1~Att, +2~Str, and +2~AP.
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Maschera della Folle Violenza
Rabbia. Tutti gli Attacchi da Mischia effettuati dal portatore o contro di lui ottengono +1 a colpire.
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Mask of Mindless Violence
Rage. All Melee Attacks made by or against the wearer gain +1 to hit.
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Pergamena Magica#1{}{~(#1)}
Un solo uso. Durata: Una Fase. Può essere attivata in qualsiasi momento durante la tua Fase Magica. Il portatore conosce l’incantesimo indicato tra parentesi, in aggiunta ai suoi altri incantesimi, a meno che il portatore non conoscesse già l’incantesimo.
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Spell Scroll#1{}{~(#1)}
One use only. Duration: One Phase. Can be activated at any time during your Magic Phase: the bearer knows the spell indicated in brackets in addition to its other spells, unless they already know it.
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Pozione della Rapidità
Un solo uso. Durata: Round di Combattimento. +3~Agi.
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Potion of Swiftness
One use only. Duration: Round of Combat. +3~Agi.
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Pozione della Preservazione del Potere
Un solo uso. Durata: Istantaneo. Può essere utilizzata immediatamente quando un Tentativo di Lancio o un Tentativo di Dispersione fallisce, a causa di un tiro di dadi non sufficientemente alto: non scartare i Dadi Magia utilizzati in questo tentativo infruttuoso.
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Potion of Power Preservation
One use only. Duration: Instant. May be activated immediately when a Casting Roll or Dispel Roll fails, due to not rolling high enough: do not discard the Magic Dice used in this unsuccessful attempt.
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Sigillo della Protezione
+1~Arm.
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Sigil of Protection
+1~Arm.
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Talismano di Protezione
Egida (5+).
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Talisman of Shielding
Aegis (5+).
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Talismano del Vuoto
Incanalare (1). Questo oggetto può essere utilizzato solo se il totale combinato dei valori diIncanalare dei modelli dell'esercito è~2 o meno (escludendo Incanalare da questo Oggetto Magico).
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Talisman of the Void
Channel (1). This item can only be used if the model’s army´s total combined Channel is~2 or less (excluding Channel from this Magic Item).
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Icona d’Etere
L’unità del portatore ottiene Resistenza alla Magia (1).
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Aether Icon
The bearer’s unit gains Magic Resistance (1).
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Vessillo della Velocità
Un’unità contenente un Vessillo della Velocità ottiene +1~Velocità di Carica e +1~Mobilità.
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Banner of Speed
A unit containing a Banner of Speed gains +1~Charge Speed and +1~Mobility.
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Stendardo Fiammeggiante
Un solo uso. Durata: Fine del Combattimento. Può essere attivato durante le Scelte in Combattimento. L’unità del portatore ottiene Attacchi Infuocati
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Flaming Standard
One use only. Duration: End of Combat. Can be activated during Combat Choices: the bearer’s unit gains Flaming Attacks
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Vessillo del Riparo
Gli attacchi con Penetrazione dell’Armatura~3 o meno non possono mai peggiorare il Tiro Armatura dell’unità del portatore oltre il~6+.
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Sheltering Standard
Attacks with Armour Penetration~3 or less can never reduce the Armour Save roll of the bearer’s unit to worse than~6+.
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Stendardo dell’Incursore
L’unità del portatore ottiene Viaggiatore.
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Stalker’s Standard
The bearer’s unit gains Stri\-der.
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Blessings of Sleipnir
The bearers unit benefit from Swift\-stride. If the bearers unit Declares a Charge whilst in contact with any Terrain Feature it must re-roll failed Charge Rolls.
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Blessings of Sleipnir
The bearers unit benefit from Swift\-stride. If the bearers unit Declares a Charge whilst in contact with any Terrain Feature it must re-roll failed Charge Rolls.
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Ravnens Banner
All model parts without Mount in the bearer's unit benefit from Devastating Charge (+1~Str, +1~AP), Fearless, Unruly,
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Ravnens Banner
All model parts without Mount in the bearer's unit benefit from Devastating Charge (+1~Str, +1~AP), Fearless, Unruly,
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