Empire of Sonnstahl

Empire of Sonnstahl

Correspondence of translations with another language

Regole e Equipaggiamenti utilizzati dall'esercito

IT EN
Fire on Impact!
The model part gains Devastating Charge (always Str~4, always AP~2, always Agi~10).
Fire on Impact!
The model part gains Devastating Charge (always Str~4, always AP~2, always Agi~10).
Aggregato#1~(#1)
This model must be Deployed inside a unit containing a Ranghi-e-File model, and cannot voluntarily leave its unit.
Attached#1~(#1)
This model must be Deployed inside a unit containing a Rank-and-File model, and cannot voluntarily leave its unit.
Aura of Power
Units within~8 of one or more friendly models with benefit from +2~Def and +2~Off. Model parts with Mount are not affected.
Aura of Power
Units within~8 of one or more friendly models with benefit from +2~Def and +2~Off. Model parts with Mount are not affected.
Avanguardia#1~(#1)
After Deployment, units entirely with Vanguard may perform a pre-game Reform, Advance, or March Move, called a Vanguard Move, with the following exceptions: itemize If a value X is given, the unit’ Mobility is always~X during the Vanguard Move otherwise use the unit’s Mobility. No model can move further than~12 during the Vanguard Move, regardless of its Mobility. The unit cannot end the Vanguard Move within~6 of an enemy unit. Modelli Aggregabili cannot leave a unit as part of the Vanguard Move. itemize If both players have units entirely with Avanguardia), they alternate moving their units one by one, starting with the unit the Defender has given Avanguardia) (3) to. Un’unità che inizia la partita fuori dalla sua Zona di Schieramento non può dichiarare una Carica nel primo Turno del Giocatore del primo Turno di Gioco.
Van\-guard#1~(#1~)
After Deployment, units entirely with Vanguard may perform a pre-game Reform, Advance, or March Move, called a Vanguard Move, with the following exceptions: itemize If a value X is given, the unit’ Mobility is always~X during the Vanguard Move otherwise use the unit’s Mobility. No model can move further than~12 during the Vanguard Move, regardless of its Mobility. The unit cannot end the Vanguard Move within~6 of an enemy unit. Attachable Models cannot leave a unit as part of the Vanguard Move. itemize If both players have units entirely with Van\-guard~Mob), they alternate moving their units one by one, starting with the unit the Defender has given Van\-guard~Mob) (3) to. A unit that starts the game outside its own Deployment Zone cannot declare a Charge in the first Player Turn of the first Game Turn.
Silver Shots
Shooting Attacks made by the model part with a Crossbow, , gain Lethal Strike, Zeal.
Silver Shots
Shooting Attacks made by the model part with a Crossbow, , gain Lethal Strike, Zeal.
Volley Gun
Volley Gun
Blessings
A unit containing Blessings gains First Strike (Hatred). Model parts with Mount are not affected. The model can cast the following three Bound Spells (3), with Type: Caster, and Duration: One Turn. ullorUllor’s Blessing The target’s unit gains Aegis (5+, against Melee Attacks). sunnaSunna's Blessing The target’s unit gains Flaming Attacks. Each enemy unit in contact with the target’s unit when the spell is cast, suffers D6~hits with ~4, ~0, Flaming Attacks, Magical Attacks. volundVolund’s Blessing The target’s unit gains Zeal.
Blessings
A unit containing Blessings gains First Strike (Hatred). Model parts with Mount are not affected. The model can cast the following three Bound Spells (3), with Type: Caster, and Duration: One Turn. ullorUllor’s Blessing The target’s unit gains Aegis (5+, against Melee Attacks). sunnaSunna's Blessing The target’s unit gains Flaming Attacks. Each enemy unit in contact with the target’s unit when the spell is cast, suffers D6~hits with ~4, ~0, Flaming Attacks, Magical Attacks. volundVolund’s Blessing The target’s unit gains Zeal.
Scudo
A model with Shield is considered to be using a Scudo at all times, except during the Melee Phase if it is using a Two-Handed Melee Weapon. A model using a Scudo gains +1~Arm. In addition, any Height~1-3 model using a Arma Bianca while using a Scudo gains Parata. Note: Scudo provides no benefit against Melee Attacks when using a A Due Mani Melee Weapon . ) provide modifiers to Defensive Characteristics, their effects do not apply to a Personaggio on a mount that has its own Abilità Difensiva or Armature Equipaggiate.
Shield
A model with Shield is considered to be using a Shield at all times, except during the Melee Phase if it is using a Two-Handed Melee Weapon. A model using a Shield gains +1~Arm. In addition, any Height~1-3 model using a Hand Weapon while using a Shield gains Parry. Note: Shield provides no benefit against Melee Attacks when using a Two-Handed Melee Weapon . ) provide modifiers to Defensive Characteristics, their effects do not apply to a Character on a mount that has its own Defensive Skill or Armour Equipment.
Cannon
Cannon
Steam Cannon
Steam Cannon
MeetingOfMindsEos
MeetingOfMindsEos
Wilderness Guides
At the beginning of step~3.6 of the Battle Setup (Move Vanguarding Units), choose one friendly Parent or within~8 of a unit containing : the chosen unit gains Van\-guard~Mob) (3).
Wilderness Guides
At the beginning of step~3.6 of the Battle Setup (Move Vanguarding Units), choose one friendly Parent or within~8 of a unit containing : the chosen unit gains Van\-guard~Mob) (3).
Esploratore
Units entirely with Esploratore are not required to be Deployed inside their Deployment Zone: instead, they can be Deployed anywhere on the Battlefield, at least~12 away from the opponent’s Deployment Zone. Un’unità che inizia la partita fuori dalla sua Zona di Schieramento non può dichiarare una Carica nel primo Turno del Giocatore del primo Turno di Gioco.
Scout
Units entirely with Scout are not required to be Deployed inside their Deployment Zone: instead, they can be Deployed anywhere on the Battlefield, at least~12 away from the opponent’s Deployment Zone. A unit that starts the game outside its own Deployment Zone cannot declare a Charge in the first Player Turn of the first Game Turn.
Trained Ferocity
While Engaged in the same Combined Combat as another friendly unit, the model part benefits from +1~Att and First Strike (Hatred).
Trained Ferocity
While Engaged in the same Combined Combat as another friendly unit, the model part benefits from +1~Att and First Strike (Hatred).
First Knight
While the model is joined to a unit of or , the unit gains .
First Knight
While the model is joined to a unit of or , the unit gains .
Volo
Units entirely with Fly ignore Tipologie di Terreno, Open Terrain and other units during Move Manoeuvres and Charge Moves. The unit must follow the Unit Spacing rule at the end of any of its moves, and Tipologie di Terreno and Open Terrain from which the model starts or ends its move still affect it. The charged unit is not ignored during a Charge Move, and there must be room for the unit’s Front Facing to be placed in contact with the charged unit before the initial Align Move.
Fly
Units entirely with Fly ignore Terrain Features, Open Terrain and other units during Move Manoeuvres and Charge Moves. The unit must follow the Unit Spacing rule at the end of any of its moves, and Terrain Features and Open Terrain from which the model starts or ends its move still affect it. The charged unit is not ignored during a Charge Move, and there must be room for the unit’s Front Facing to be placed in contact with the charged unit before the initial Align Move.
Great Tactician
The model may give one additional Order.
Great Tactician
The model may give one additional Order.
Holy Relic
Friendly units within~8 of the model gain First Strike (Hatred). Model parts with Mount are not affected. Bound Spells from Blessings cast by the rider have their Range set to~8″ and gain the Types: Augment and Aura. The model can cast Fate’s Judgement (Divination) as a Bound Spell (3).
Holy Relic
Friendly units within~8 of the model gain First Strike (Hatred). Model parts with Mount are not affected. Bound Spells from Blessings cast by the rider have their Range set to~8″ and gain the Types: Augment and Aura. The model can cast Fate’s Judgement (Divination) as a Bound Spell (3).
Imperial Prince
The model part is equipped with a Hand Weapon enchanted with , and can only take up to 50~pts of Magic Items.
Imperial Prince
The model part is equipped with a Hand Weapon enchanted with , and can only take up to 50~pts of Magic Items.
Imperial Rocketeer
Imperial Rocketeer
Irregulars
The model gains Hard Target (1), Skirmisher.
Irregulars
The model gains Hard Target (1), Skirmisher.
Truppe Leggere
A unit entirely with Light Troops can perform Reform Move Manoeuvres up to twice its Mobility (instead of the normal half Mobility). If, while doing a Reform Move Manoeuvre, its centre moves further than its Mobility, the move is considered a March Move for the purpose of rules triggered due to Marching (e.g. Dangerous Terrain Test and, if Undead, being restricted from performing a March Move, etc.). For the purpose of shooting, this is still a Reform Move. I.e. the unit can shoot if moving further than its Mobilità Note: this rule has no effect on other Move Manoeuvres, including March Moves A unit containing Truppe Leggere is always considered to have zero Ranghi Adeguati; ignore Modelli Aggregabili with Truppe Leggere joined to a unit for this purpose, unless the unit consists of only Modelli Aggregabili.
Light Troops
A unit entirely with Light Troops can perform Reform Move Manoeuvres up to twice its Mobility (instead of the normal half Mobility). If, while doing a Reform Move Manoeuvre, its centre moves further than its Mobility, the move is considered a March Move for the purpose of rules triggered due to Marching (e.g. Dangerous Terrain Test and, if Undead, being restricted from performing a March Move, etc.). For the purpose of shooting, this is still a Reform Move. I.e. the unit can shoot if moving further than its Mobility Note: this rule has no effect on other Move Manoeuvres, including March Moves A unit containing Light Troops is always considered to have zero Proper Ranks; ignore Attachable Models with Light Troops joined to a unit for this purpose, unless the unit consists of only Attachable Models.
Master Artificer
The model gains , but is limited to the Order Ready!~Aim!~Fire!. In addition, for the purpose of this rule, any unit of Reiters the model has joined is considered to be a .
Master Artificer
The model gains , but is limited to the Order Ready!~Aim!~Fire!. In addition, for the purpose of this rule, any unit of Reiters the model has joined is considered to be a .
Mortar
Mortar
Steam Powered
The model’s rolls for Random Movement) gain Maximised. The model may choose not to move despite having Random Movement). The model cannot choose to Pursue –– unless it is Charging, in which case it must Pursue (including Overrun).
Steam Powered
The model’s rolls for Random Movement) gain Maximised. The model may choose not to move despite having Random Movement). The model cannot choose to Pursue –– unless it is Charging, in which case it must Pursue (including Overrun).
Parent Unit
A unit containing a model with this rule is referred to as a . gains Fight in Extra Rank while there is at least one engaged in the same combat.
Parent Unit
A unit containing a model with this rule is referred to as a . gains Fight in Extra Rank while there is at least one engaged in the same combat.
Solitario
Units containing Solitario can never join other units, and can never be joined by other models. Note: if a model has both Solitario, Aggregato, it cannot be Deployed and is therefore considered a casualty.
Solitary
Units containing Solitary can never join other units, and can never be joined by other models. Note: if a model has both Solitary, Attached, it cannot be Deployed and is therefore considered a casualty.
Support Unit
A unit containing a model with this rule is referred to as a . within~8 of a gain Resolute. During the opponent’s Charge Phase, may perform one of the following actions: enumerate Supporting Fire: the may perform an out of sequence Shooting Attack towards an enemy unit that has successfully performed a Charge Move against a friendly within~8. Apply the normal rules for Shooting Attacks, ignoring the for Cover and Line of Sight purposes. Counter Charge: after enemy units finish their Charge Moves, within~8 of a successfully charged friendly may choose one enemy unit that has Charged the and declare a Charge, applying the normal rules for Charging (Line of Sight, Front Arc, rolls for Charge Range, etc.). A that performs a Counter Charge is considered to have at most one~Proper Rank for the purpose of inflicting Surrounded, with Duration: Round of Combat. enumerate
Support Unit
A unit containing a model with this rule is referred to as a . within~8 of a gain Resolute. During the opponent’s Charge Phase, may perform one of the following actions: enumerate Supporting Fire: the may perform an out of sequence Shooting Attack towards an enemy unit that has successfully performed a Charge Move against a friendly within~8. Apply the normal rules for Shooting Attacks, ignoring the for Cover and Line of Sight purposes. Counter Charge: after enemy units finish their Charge Moves, within~8 of a successfully charged friendly may choose one enemy unit that has Charged the and declare a Charge, applying the normal rules for Charging (Line of Sight, Front Arc, rolls for Charge Range, etc.). A that performs a Counter Charge is considered to have at most one~Proper Rank for the purpose of inflicting Surrounded, with Duration: Round of Combat. enumerate
Zealot
The model gains Exclusive (Flagellants), Fearless, Dying Blow, Un\-stable.
Zealot
The model gains Exclusive (Flagellants), Fearless, Dying Blow, Un\-stable.

Oggetti magici utilizzabili dall'esercito

IT EN
Blacksteel
Blacksteel
Ammazzagiganti
Attacco Distruttivo. Questo Attacco Distruttivo ottiene +1 a colpire contro modelli di Altezza~5.
Giant Slayer
Crush Attack. This Crush Attack gains +1 to hit towards models with Height~5.
Locket of Sunna
During Combat Choices, select one enemy Character in contact with the wearer’s unit. Select a model part on the selected Character: it suffers 2~Att, 2~Off, 2~Str, and 2~AP, with Duration: Round of Combat.
Locket of Sunna
During Combat Choices, select one enemy Character in contact with the wearer’s unit. Select a model part on the selected Character: it suffers 2~Att, 2~Off, 2~Str, and 2~AP, with Duration: Round of Combat.
Chiamata del Destino
Egida (4+), e l’Arm del modello è fissata a~3. Nota che ciò significa che l’Armatura non può essere migliorata oltre il~3. É comunque influenzata dalla Penetrazione dell’Armatura.
Destiny’s Call
Aegis (4+), and the model’s Armour Equipment is always~3. Note that this means it cannot be improved beyond~3. It is still affected by Armour Penetration.
Death Warrant
+X~Att, +X~Str, and +X~AP, where X is the number of friendly and of Height~1 (including the bearer’s unit if applicable) Engaged in the same Combat as the wielder.
Death Warrant
+X~Att, +X~Str, and +X~AP, where X is the number of friendly and of Height~1 (including the bearer’s unit if applicable) Engaged in the same Combat as the wielder.
Sigillo Elementale
I Tiri Armatura e i Tiri di Rigenerazione ed Egida effettuati con successo contro gli attacchi fatti con quest’arma devono essere ritirati.
Vorpal Binding
Successful Armour Saves, Regeneration Saves and Aegis Saves against attacks made with Vorpal Binding must be rerolled.
Vespertino
Il portatore deve ripetere i propri Tiri Armatura falliti. Il portatore fallisce automaticamente i propri Tiri Egida e Rigenerazione, a prescindere dal fatto che stia Usando lo Scudo o meno.
Dusk Forged
The bearer must reroll its failed Armour Saves. The bearer automatically fails all Aegis Saves and Regeneration Saves, regardless of whether Using the Shield or not.
Baluardo dell’Unità
Aggregato, che non può essere perso, e Resistenza (Attacchi da Mischia).
Warding of Unity
Attached, which cannot be lost, and Resistance (Melee Attacks).
Barlume di Grandezza
+1 For, +1 Pen
Touch of Greatness
+1~Str, +1~AP.
Infusione di Basalto
+1~Armature Equipaggiate, Egida (3+, contro Attacchi Infuocati) e il portatore fallisce automaticamente tutti i propri Tiri Rigenerazione.
Basalt Infusion
+1~Armour Equipment, Aegis (3+, against Flaming Attacks), and the wearer automatically fails all Regeneration Saves.
Pergamena di Costrizione
Un solo uso. Durata: Una Fase Attivazione: In qualsiasi momento durante la fase Incanalare il Velo dell’avversario (Fase Magica, Step 2). Quando viene attivata, scegli un Incantatore e seleziona uno dei suoi Incantesimi (Appresi o Infusi): l’Incantatore scelto non può lanciare volontariamente l’istanza selezionata di questo incantesimo in questa Fase Magica. Quindi se un incantatore ha lo stesso incantesimo più di una volta, solo una singola istanza di questo non potrà essere lanciata e ciò non ha effetto su Contrattempo Magico
Binding Scroll
One use only. Duration: One Phase. Can be activated during the opponent’s Siphon the Veil (Magic Phase, step 2): choose a Caster and select one of their spells (Bound or Learned): the chosen Caster cannot voluntarily cast the selected instance of this spell. E.g. if a caster has the same spell more than one time, only a single instance cannot be cast, and this has no effect on Magical Mishap
Shield of Volund
Immune (Fury, Lethal Strike).
Shield of Volund
Immune (Fury, Lethal Strike).
Decotto del Drago
Un solo uso. Durata: Fine del Turno Attacco a Soffio (For~4, Pen~1, Attacchi Infuocati, Resistere e Tirare).
Dragon’s Brew
One use only. Duration: End of Turn Breath Attack (Str~4, AP~1, Flaming Attacks, Stand and Shoot).
Mantello dell’Imitazione
Resta Dietro. Il modello del portatore perde Determinato, Guardia del Corpo, non può guadagnarli in alcun modo e si considera che non rispetti mai i requisiti di Guardia del Corpo. In più, il modello non può effettuare alcun Attacco di Supporto.
Mimic Cloak
Stand Behind. The wearer’s model loses Stubborn, Bodyguard, cannot gain either in any way, and is never considered to fulfil the criteria of Bodyguard. In addition, the model cannot make any Supporting Attacks.
Winter Cloak
The bearer gains Aegis (3+, against Flaming Attacks),Aegis (5+),Dis\-trac\-ting (1), and automatically fails all Regeneration Saves.
Winter Cloak
The bearer gains Aegis (3+, against Flaming Attacks),Aegis (5+),Dis\-trac\-ting (1), and automatically fails all Regeneration Saves.
Cimelio Magico
Il portatore conosce l’Incantesimo Ereditario del proprio Libro dell’Esercito in aggiunta ai suoi altri incantesimi (non può sceglierlo durante la Selezione degli Incantesimi e non può sostituirlo né perderlo in altro modo).
Magical Heirloom
The bearer knows the Hereditary Spell of its Army Book in addition to its other spells, i.e. it cannot select it during Spell Selection, and cannot replace or otherwise lose it).
Cuore dell’Eroe
+1~\AttackValueInitials, e sempre almeno \StrengthInitials~5 e AP{}~2.
Hero’s Heart
+1~\AttackValueInitials, and always at least \StrengthInitials~5 and AP{}~2.
Ullor’s Horn
Enemy units within~8 of the bearer lose the Charging Momentum Agility bonus as well as the +1~Combat Score bonus from Charging.
Ullor’s Horn
Enemy units within~8 of the bearer lose the Charging Momentum Agility bonus as well as the +1~Combat Score bonus from Charging.
Corona del Re Mago
Durante le Scelte Pre-Partita, determina casualmente un Sentiero di Magia (fra tutti i dieci Sentieri presenti in questo libro). Il portatore è un Wizard Apprentice che usa tale Sentiero casuale e non può Sostituire alcun incantesimo. Il portatore non può acquistare Oggetti Magici, né qualsiasi altra opzione aggiuntiva riservata ai Maghi (o ai Maghi di qualsiasi tipo).
Crown of the Wizard King
During Pre-game Selections, randomise a Magic Path (from all ten Paths in this book). The wearer is a Wizard Apprentice using the randomised Path, and may not Swap any spells. The bearer cannot take any Magic Items nor any other upgrades that are restricted to Wizards (or any types of Wizards).
Exemplar’s Flame
The bearer can cast Corruption of Tin (Alchemy) as a Bound Spell (3).
Exemplar’s Flame
The bearer can cast Corruption of Tin (Alchemy) as a Bound Spell (3).
Salvaguardia Spettrale
+2~Arm contro Attacchi non-Magici
Ghostly Guard
+2~Arm against non-Magical Attacks.
Guardia Selvaggia
+3~Arm. Il valore di Armatura del modello non può mai essere migliorato oltre~5.
Wild Warding
+3~Arm. The models Armour value can never be improved beyond~5.
Witchfire Guard
Aegis (4+, against Magical Attacks).
Witchfire Guard
Aegis (4+, against Magical Attacks).
Hammer of Witches
Att set to 5. In addition, the wielder benefits from +1~Str, and +1~AP when attacking a unit containing a model with a Learned Spell, or a unit that is under the effect of a spell with type Augment.
Hammer of Witches
Att set to 5. In addition, the wielder benefits from +1~Str, and +1~AP when attacking a unit containing a model with a Learned Spell, or a unit that is under the effect of a spell with type Augment.
Imperial Seal
+1~Dis; Armour Equipment is set to~6. Fearless.
Imperial Seal
+1~Dis; Armour Equipment is set to~6. Fearless.
Regicida
Aggregato, che non può essere perso. Quando un Personaggio nemico è in contatto con l’unità di chi la brandisce, colui che la brandisce ottiene: +1~Att, +2~For e +2~Pen.
King Slayer
Attached, which cannot be lost. While there is an enemy Character in contact with the wielder’s unit, the wielder gains +1~Att, +2~Str, and +2~AP.
The Light of Sonnstahl
Wounds automatically, AP is always~10.
The Light of Sonnstahl
Wounds automatically, AP is always~10.
Scroll of Conquest
One use only. Duration: End of Turn. Units within~6 of the bearer must reroll failed Charge Range rolls.
Scroll of Conquest
One use only. Duration: End of Turn. Units within~6 of the bearer must reroll failed Charge Range rolls.
Pergamena del Prosciugamento
Un solo uso. Durata: Istantaneo. Può essere attivata nella Fase Magica dell’avversario, immediatamente dopo lo Step “Eccesso di Magia”, l’avversario scarta immediatamente 1~Dado Magia.
Scroll of Draining
One use only. Duration: Instant. May be activated in the opponent’s Magic Phase, immediately after Excess Magic: the opponent immediately discards 1~Magic Dice.
Pergamena di una Mente Libera
Un solo uso. Durata: Permanente. Può essere attivata in una Fase Magica amica, prima di pescare una Carta Flusso. Il portatore perde tutti i propri incantesimi appresi scelti dal sentiero selezionato in virtù delle regole Mago Apprendista, Mago Adepto, Mago Maestro, o la Sostituzione Universale (l’Incantesimo Ereditario, così come tutti gli incantesimi ottenuti da altre risorse, non sono influenzati da ciò). Il portatore ottiene ora il medesimo numero di incantesimi di un altro sentiero a lui disponibile durante il passaggio della Creazione delle Liste. Gli incantesimi si ottengono iniziando dal primo incantesimo del sentiero e proseguendo fino all’ultimo di esso. Ciò non modifica la Scelta del Sentiero del portatore. Nota: Ciò significa che un singolo Mago può ottenere lo stesso incantesimo due volte, anche se non può lanciare lo stesso incantesimo più volte. (Per esempio, uno Ierarca del Culto Mortuario con Mago Adepto e Canale dell’Anima che aveva scelto gli incantesimi \#1 e \#3 di Divinazione sostituendo il terzo con Guardiano Eterno durante la Preparazione della Battaglia sceglie Evocazione con la Pergamena di una Mente Libera: ora egli conosce Sussurri del Velo due volte, così come Danza Macabra, e Guardiano Eterno).
Scroll of a Free Mind
One use only. Duration: Permanent. Can be activated in a friendly Magic Phase, before drawing a Flux card: the bearer loses all its Learned Spells from its selected Magic Path granted by Wizard Apprentice, Wiz\-ard Adept, Wizard Master, or Universal Swap (the Hereditary Spell, as well as spells granted by other sources, are unaffected). The bearer gains the same number of spells from a single other Path available to them during list creation. The spells are gained starting from the first spell of the Path, progressing towards the last spell of the Path. This does not change the bearer’s chosen Magic Path. Note: by doing so, it is possible that a single Wizard gain the same spell twice – yet they still won’t be able to cast that same spell multiple times (for example, a Death Cult Hierarch with Wiz\-ard Adept and Soul Conduit that selected spells \#1 and \#3 from Divination and swapped to Eternal Guardian during Battle Setup selects Evocation with Scroll of the Free Mind: they now know Whispers of the Veil twice, as well as Danse Macabre, and Eternal Guardian).
Pergamena del Potere
Un solo uso. Durata: Istantaneo. Può essere usata immediatamente dopo un Tentativo di Lancio: il portatore può aggiungere un Dado Magia gratuito a questo Tentativo di Lancio. Si applica comunque il limite massimo dei 5 Dadi Magia. Nota: l’uso di una Pergamena del Potere può scatenare un Incidente di Lancio.
Scroll of Power
One use only. Duration: Instant. Can be activated immediately after seeing the result of a Casting Roll ((step 3 of the Casting Spells sequence – Roll Dice)): the bearer may add one additional free Magic Dice to this Casting Roll. The limit of five Magic Dice still applies. Note: the use of a Power Scroll can trigger a Miscast.
Pergamena Magica#1{}{~(#1)}
Un solo uso. Durata: Una Fase. Può essere attivata in qualsiasi momento durante la tua Fase Magica. Il portatore conosce l’incantesimo indicato tra parentesi, in aggiunta ai suoi altri incantesimi, a meno che il portatore non conoscesse già l’incantesimo.
Spell Scroll#1{}{~(#1)}
One use only. Duration: One Phase. Can be activated at any time during your Magic Phase: the bearer knows the spell indicated in brackets in addition to its other spells, unless they already know it.
Pozione della Rapidità
Un solo uso. Durata: Round di Combattimento. +3~Agi.
Potion of Swiftness
One use only. Duration: Round of Combat. +3~Agi.
Pozione della Preservazione del Potere
Un solo uso. Durata: Istantaneo. Può essere utilizzata immediatamente quando un Tentativo di Lancio o un Tentativo di Dispersione fallisce, a causa di un tiro di dadi non sufficientemente alto: non scartare i Dadi Magia utilizzati in questo tentativo infruttuoso.
Potion of Power Preservation
One use only. Duration: Instant. May be activated immediately when a Casting Roll or Dispel Roll fails, due to not rolling high enough: do not discard the Magic Dice used in this unsuccessful attempt.
Sigillo della Protezione
+1~Arm.
Sigil of Protection
+1~Arm.
Talismano di Protezione
Egida (5+).
Talisman of Shielding
Aegis (5+).
Talismano del Vuoto
Incanalare (1). Questo oggetto può essere utilizzato solo se il totale combinato dei valori diIncanalare dei modelli dell'esercito è~2 o meno (escludendo Incanalare da questo Oggetto Magico).
Talisman of the Void
Channel (1). This item can only be used if the model’s army´s total combined Channel is~2 or less (excluding Channel from this Magic Item).

Stendardi magici utilizzabili dall'esercito

IT EN
Icona d’Etere
L’unità del portatore ottiene Resistenza alla Magia (1).
Aether Icon
The bearer’s unit gains Magic Resistance (1).
Bandiera Lacerante
Un solo uso. Durata: Fine del Combattimento. Può essere attivato durante le Scelte in Combattimento: I modelli Ranghi e File nell’unità del portatore ottengono +1~Pen.
Rending Banner
One use only. Duration: End of Combat. Can be activated during Combat Choices: Rank-and-File models in the bearer’s unit gain +1~AP.
Banner of Unity
Whenever the bearer’s unit is targeted by an Order, it may immediately give that same Order (for free) to up to two within~8 (of itself).
Banner of Unity
Whenever the bearer’s unit is targeted by an Order, it may immediately give that same Order (for free) to up to two within~8 (of itself).
Stendardo Fiammeggiante
Un solo uso. Durata: Fine del Combattimento. Può essere attivato durante le Scelte in Combattimento. L’unità del portatore ottiene Attacchi Infuocati
Flaming Standard
One use only. Duration: End of Combat. Can be activated during Combat Choices: the bearer’s unit gains Flaming Attacks
Vessillo del Riparo
Gli attacchi con Penetrazione dell’Armatura~3 o meno non possono mai peggiorare il Tiro Armatura dell’unità del portatore oltre il~6+.
Sheltering Standard
Attacks with Armour Penetration~3 or less can never reduce the Armour Save roll of the bearer’s unit to worse than~6+.
Stendardo dell’Incursore
L’unità del portatore ottiene Viaggiatore.
Stalker’s Standard
The bearer’s unit gains Stri\-der.
Emblema Distorcente
Un solo uso. Durata: Fine del Turno. Può essere attivata all’inizio di una qualsiasi Fase. L’unità del portatore ottiene Bersaglio Difficile (2).
Distortion Emblem
One use only. Duration: End of Turn. May be activated at the start of any Phase. The bearer’s unit gains Hard Target (2).
War College Banner
The bearer gains .
War College Banner
The bearer gains .
Marksman’s Pennant
The bearer’s unit gains Stand and Shoot.
Marksman’s Pennant
The bearer’s unit gains Stand and Shoot.

Unità dell'esercito

IT EN
Marshal
Marshal
Knight Commander
Knight Commander
Battlefield Wizard
Battlefield Wizard
Prelate
Prelate
Artificer
Artificer
Inquisitor
Inquisitor
Horse
Horse
Pegasus
Pegasus
Young Griffon
Young Griffon
Great Griffon
Great Griffon
Commanding Dragon
Commanding Dragon
Altar of Battle
Altar of Battle
Arcane Engine (mount)
Arcane Engine (mount)
State Infantry
State Infantry
State Detachment
State Detachment
State Marksmen
State Marksmen
Local Militia
Local Militia
Electoral Cavalry
Electoral Cavalry
Knightly Orders
Knightly Orders
Imperial Guard
Imperial Guard
Imperial Detachment
Imperial Detachment
Knights of the Sun Griffon
Knights of the Sun Griffon
Arcane Engine
Arcane Engine
Imperial Rangers
Imperial Rangers
Reiters
Reiters
Blackpowder Artillery
Blackpowder Artillery
Flagellants
Flagellants
Steam Tank
Steam Tank