Saurian Ancients

Saurian Ancients

Correspondence of translations with another language

Regole e Equipaggiamenti utilizzati dall'esercito

IT EN
Aggregato#1~(#1)
This model must be Deployed inside a unit containing a Ranghi-e-File model, and cannot voluntarily leave its unit.
Attached#1~(#1)
This model must be Deployed inside a unit containing a Rank-and-File model, and cannot voluntarily leave its unit.
Attacchi Venefici#1~(#1)
Whenever an attack with Attacchi Venefici hits with a to-hit roll of~6, it wounds automatically (no to-wound roll needed). If the attack has two or more instances of Attacchi Venefici, it wounds automatically on a successful to-hit roll of~5 or~6 instead. referenceonly If the attack is turned into more than one hit (e.g. a hit with Attacco ad Area, Furia), only a single hit, chosen by the attacker, wounds automatically. Per tutti gli altri colpi a segno dovrai tirare per ferire come al solito. referenceonly
Poison Attacks#1~(#1)
Whenever an attack with Poison Attacks hits with a to-hit roll of~6, it wounds automatically (no to-wound roll needed). If the attack has two or more instances of Poison Attacks, it wounds automatically on a successful to-hit roll of~5 or~6 instead. referenceonly If the attack is turned into more than one hit (e.g. a hit with Area Attack, Fury), only a single hit, chosen by the attacker, wounds automatically. All other hits must roll to wound as normal. referenceonly
Avanguardia#1~(#1)
After Deployment, units entirely with Vanguard may perform a pre-game Reform, Advance, or March Move, called a Vanguard Move, with the following exceptions: itemize If a value X is given, the unit’ Mobility is always~X during the Vanguard Move otherwise use the unit’s Mobility. No model can move further than~12 during the Vanguard Move, regardless of its Mobility. The unit cannot end the Vanguard Move within~6 of an enemy unit. Modelli Aggregabili cannot leave a unit as part of the Vanguard Move. itemize If both players have units entirely with Avanguardia), they alternate moving their units one by one, starting with the unit the Defender has given Avanguardia) (3) to. Un’unità che inizia la partita fuori dalla sua Zona di Schieramento non può dichiarare una Carica nel primo Turno del Giocatore del primo Turno di Gioco.
Van\-guard#1~(#1~)
After Deployment, units entirely with Vanguard may perform a pre-game Reform, Advance, or March Move, called a Vanguard Move, with the following exceptions: itemize If a value X is given, the unit’ Mobility is always~X during the Vanguard Move otherwise use the unit’s Mobility. No model can move further than~12 during the Vanguard Move, regardless of its Mobility. The unit cannot end the Vanguard Move within~6 of an enemy unit. Attachable Models cannot leave a unit as part of the Vanguard Move. itemize If both players have units entirely with Van\-guard~Mob), they alternate moving their units one by one, starting with the unit the Defender has given Van\-guard~Mob) (3) to. A unit that starts the game outside its own Deployment Zone cannot declare a Charge in the first Player Turn of the first Game Turn.
Bersaglio Difficile#1~(#1)
Shooting Attacks allocated against a Health Pool with Bersaglio Difficile suffer X to hit.
Hard Target#1~(#1)
Shooting Attacks allocated against a Health Pool with Hard Target suffer X to hit.
Spearback
The Weapon Beast model part gains First Strike (Hatred) and the following Shooting Weapon: *15pt 312452Stand and Shoot,Quick to Fire
Spearback
The Weapon Beast model part gains First Strike (Hatred) and the following Shooting Weapon: *15pt 312452Stand and Shoot,Quick to Fire
Scudo
A model with Shield is considered to be using a Scudo at all times, except during the Melee Phase if it is using a Two-Handed Melee Weapon. A model using a Scudo gains +1~Arm. In addition, any Height~1-3 model using a Arma Bianca while using a Scudo gains Parata. Note: Scudo provides no benefit against Melee Attacks when using a A Due Mani Melee Weapon . ) provide modifiers to Defensive Characteristics, their effects do not apply to a Personaggio on a mount that has its own Abilità Difensiva or Armature Equipaggiate.
Shield
A model with Shield is considered to be using a Shield at all times, except during the Melee Phase if it is using a Two-Handed Melee Weapon. A model using a Shield gains +1~Arm. In addition, any Height~1-3 model using a Hand Weapon while using a Shield gains Parry. Note: Shield provides no benefit against Melee Attacks when using a Two-Handed Melee Weapon . ) provide modifiers to Defensive Characteristics, their effects do not apply to a Character on a mount that has its own Defensive Skill or Armour Equipment.
Via della Distruzione
La parte del modello può assegnare il proprio Attacco di Calpestamento a Riserve di Punti Ferita di Altezza~4 o meno (invece che solo di Altezza~0-1). Se l’Attacco di Calpestamento viene assegnato a Riserve di Punti Ferita con Altezza~(3–4), il numero totale di colpi deve essere dimezzato, arrotondando per eccesso.
Path of Destruction
The model part can allocate its Stomp Attack onto Health Pools of Height~4 or less (rather than~0-1). If the model part’s Stomp Attack is allocated towards a Health Pool with Height~(3–4), the total number of its hits is halved, rounding fractions up.
Closely Guarded
The model gains Attached, Exclusive (, ,), Stand Behind, Stri\-der, War10000\ Platform.
Closely Guarded
The model gains Attached, Exclusive (, ,), Stand Behind, Stri\-der, War10000\ Platform.
Colpo Letale#1~(#1)
If an attack with Colpo Letale wounds with a to-wound roll of~6, its Penetrazione dell’Armatura is always~10, and [regeneration]Rigenerazione Saves cannot be taken against it.
Lethal Strike#1~(#1)
If an attack with Lethal Strike wounds with a to-wound roll of~6, its Armour Penetration is always~10, and [regeneration]Regeneration Saves cannot be taken against it.
Combat Artist
The bearer gains Attached, Exclusive, and . Its base size is changed to 4040.
Combat Artist
The bearer gains Attached, Exclusive, and . Its base size is changed to 4040.
Combat Legend
The bearer gains Exclusive, as well as Weapon Master, , Halberd, Great Weapon. While it is using a Melee Weapon without a Weapon Enchantment, add the following rules to the weapon, depending on the weapon used: itemize Great Weapon: +2~Att, +1~to wound. Halberd: +2~Att, Dis\-trac\-ting (1). : +3~Att. itemize
Combat Legend
The bearer gains Exclusive, as well as Weapon Master, , Halberd, Great Weapon. While it is using a Melee Weapon without a Weapon Enchantment, add the following rules to the weapon, depending on the weapon used: itemize Great Weapon: +2~Att, +1~to wound. Halberd: +2~Att, Dis\-trac\-ting (1). : +3~Att. itemize
Combat Master
The bearer gains Attached, Exclusive, as well as Weapon Master, , Halberd, Great Weapon.
Combat Master
The bearer gains Attached, Exclusive, as well as Weapon Master, , Halberd, Great Weapon.
Communal Bond
Courage and Command Tests taken by the model’s unit are Minimised, and may use the Discipline from other units within~8, following the rules below: enumerate Choose a single model in the unit to take the test for the whole unit, as usual. Determine the model with the highest Discipline value in any other friendly, non-Shaken unit within~8. Set the Discipline value of the model chosen in step~1 above to the value determined in step~2. enumerate
Communal Bond
Courage and Command Tests taken by the model’s unit are Minimised, and may use the Discipline from other units within~8, following the rules below: enumerate Choose a single model in the unit to take the test for the whole unit, as usual. Determine the model with the highest Discipline value in any other friendly, non-Shaken unit within~8. Set the Discipline value of the model chosen in step~1 above to the value determined in step~2. enumerate
Corrosive Spitter
One use only. Duration: End of Turn. Choose one of the following effects; all models in the unit must choose and activate the same effect simultaneously. itemize May be activated during Combat Choices. The model gains Grind Attack) (1, ~2, ~3, Unmodifiable); if it is in the second rank and not in contact with any enemy model, it can make its Grind Attack) across models in the first rank directly in front of it. May be activated in the Shooting Phase. The model gains the following Shooting Weapon: itemize *15pt 16223Accurate, March and Shoot
Corrosive Spitter
One use only. Duration: End of Turn. Choose one of the following effects; all models in the unit must choose and activate the same effect simultaneously. itemize May be activated during Combat Choices. The model gains Grind Attack) (1, ~2, ~3, Unmodifiable); if it is in the second rank and not in contact with any enemy model, it can make its Grind Attack) across models in the first rank directly in front of it. May be activated in the Shooting Phase. The model gains the following Shooting Weapon: itemize *15pt 16223Accurate, March and Shoot
Falcata Rapida
Rolls for Charge Range, Flee Distance and Pursue Distance by units entirely with Falcata Rapida gain Maximised.
Swift\-stride
Rolls for Charge Range, Flee Distance and Pursue Distance by units entirely with Swift\-stride gain Maximised.
Volo
Units entirely with Fly ignore Tipologie di Terreno, Open Terrain and other units during Move Manoeuvres and Charge Moves. The unit must follow the Unit Spacing rule at the end of any of its moves, and Tipologie di Terreno and Open Terrain from which the model starts or ends its move still affect it. The charged unit is not ignored during a Charge Move, and there must be room for the unit’s Front Facing to be placed in contact with the charged unit before the initial Align Move.
Fly
Units entirely with Fly ignore Terrain Features, Open Terrain and other units during Move Manoeuvres and Charge Moves. The unit must follow the Unit Spacing rule at the end of any of its moves, and Terrain Features and Open Terrain from which the model starts or ends its move still affect it. The charged unit is not ignored during a Charge Move, and there must be room for the unit’s Front Facing to be placed in contact with the charged unit before the initial Align Move.
Venomous Fortress
The model’s base size is changed to 60×100~mm, and it gains 6~additional Skink Riders. The rule Exclusive (Tegu Warriors) is replaced with Exclusive (Skink Warriors, Skink Hunters). Model parts with Skink in the bearer’s unit benefit from First Strike (Hatred), Poison Attacks.
Venomous Fortress
The model’s base size is changed to 60×100~mm, and it gains 6~additional Skink Riders. The rule Exclusive (Tegu Warriors) is replaced with Exclusive (Skink Warriors, Skink Hunters). Model parts with Skink in the bearer’s unit benefit from First Strike (Hatred), Poison Attacks.
Great Protector
The model gains Exclusive,War10000\ Platform, and it loses Stubborn. In addition, all Rank-and-File models in its unit benefit from Parry.
Great Protector
The model gains Exclusive,War10000\ Platform, and it loses Stubborn. In addition, all Rank-and-File models in its unit benefit from Parry.
Guardian Patu
Counts has a Hand Weapon with the following additional rules: +1~Str, +1~AP, and Agility is always~0.
Guardian Patu
Counts has a Hand Weapon with the following additional rules: +1~Str, +1~AP, and Agility is always~0.
Hunt Leader
The model becomes an Attachable Model, gains Exclusive (,), and loses Solitary. While the model is joined to a unit of Raptor Pack or Raptor Riders, the model gains Pack Hunter. Model parts with Magnasaur in the model’s unit gain Fury. No more than a single model with can ever be joined to the same unit.
Hunt Leader
The model becomes an Attachable Model, gains Exclusive (,), and loses Solitary. While the model is joined to a unit of Raptor Pack or Raptor Riders, the model gains Pack Hunter. Model parts with Magnasaur in the model’s unit gain Fury. No more than a single model with can ever be joined to the same unit.
Truppe Leggere
A unit entirely with Light Troops can perform Reform Move Manoeuvres up to twice its Mobility (instead of the normal half Mobility). If, while doing a Reform Move Manoeuvre, its centre moves further than its Mobility, the move is considered a March Move for the purpose of rules triggered due to Marching (e.g. Dangerous Terrain Test and, if Undead, being restricted from performing a March Move, etc.). For the purpose of shooting, this is still a Reform Move. I.e. the unit can shoot if moving further than its Mobilità Note: this rule has no effect on other Move Manoeuvres, including March Moves A unit containing Truppe Leggere is always considered to have zero Ranghi Adeguati; ignore Modelli Aggregabili with Truppe Leggere joined to a unit for this purpose, unless the unit consists of only Modelli Aggregabili.
Light Troops
A unit entirely with Light Troops can perform Reform Move Manoeuvres up to twice its Mobility (instead of the normal half Mobility). If, while doing a Reform Move Manoeuvre, its centre moves further than its Mobility, the move is considered a March Move for the purpose of rules triggered due to Marching (e.g. Dangerous Terrain Test and, if Undead, being restricted from performing a March Move, etc.). For the purpose of shooting, this is still a Reform Move. I.e. the unit can shoot if moving further than its Mobility Note: this rule has no effect on other Move Manoeuvres, including March Moves A unit containing Light Troops is always considered to have zero Proper Ranks; ignore Attachable Models with Light Troops joined to a unit for this purpose, unless the unit consists of only Attachable Models.
Resistenza alla Magia#1~(#1)
Some enjoy an innate resistance to the unnatural effects of magic, others are trained to overcome arcane assaults, and still others use amulets, talismans or other enchanted equipment to ward against spellcasting in all its forms. The volcanic mineral obsidian, or black glass, can act as a natural dampener of magic. Whenever an enemy spell targets one or more friendly units containing Resistenza alla Magia: itemize Identify the highest Magic Resistance value across all targeted friendly units Reduce the Casting Roll by this value itemize
Magic Resistance#1~(#1)
Some enjoy an innate resistance to the unnatural effects of magic, others are trained to overcome arcane assaults, and still others use amulets, talismans or other enchanted equipment to ward against spellcasting in all its forms. The volcanic mineral obsidian, or black glass, can act as a natural dampener of magic. Whenever an enemy spell targets one or more friendly units containing Magic Resistance: itemize Identify the highest Magic Resistance value across all targeted friendly units Reduce the Casting Roll by this value itemize
Master Strategist
While joined to a unit consisting entirely of Height~1 Skinks, the unit gains Feigned Flight, Hit and Run, Van\-guard~Mob).
Master Strategist
While joined to a unit consisting entirely of Height~1 Skinks, the unit gains Feigned Flight, Hit and Run, Van\-guard~Mob).
Mentor
No more than two models with Mentor can ever be joined to the same unit.
Mentor
No more than two models with Mentor can ever be joined to the same unit.
Pack Hunter
Units entirely with must reroll failed Charge Range rolls if either or both of the following apply: itemize Its Charge is part of a Combined Charge. Its Charge is Declared towards a unit that is already Engaged in Combat. itemize
Pack Hunter
Units entirely with must reroll failed Charge Range rolls if either or both of the following apply: itemize Its Charge is part of a Combined Charge. Its Charge is Declared towards a unit that is already Engaged in Combat. itemize
Walking Mountain
Walking Mountain
Rex
The model’s base size is changed to 100150 mm and its HP are set to 8.
Rex
The model’s base size is changed to 100150 mm and its HP are set to 8.
Salamander
The model gains Resistance (Flaming Attacks), and the Weapon Beast model part gains Breath Attack (Str~4, AP~0, Flaming Attacks). This Breath Attack does not have: One use only.
Salamander
The model gains Resistance (Flaming Attacks), and the Weapon Beast model part gains Breath Attack (Str~4, AP~0, Flaming Attacks). This Breath Attack does not have: One use only.
Solitario
Units containing Solitario can never join other units, and can never be joined by other models. Note: if a model has both Solitario, Aggregato, it cannot be Deployed and is therefore considered a casualty.
Solitary
Units containing Solitary can never join other units, and can never be joined by other models. Note: if a model has both Solitary, Attached, it cannot be Deployed and is therefore considered a casualty.

Oggetti magici utilizzabili dall'esercito

IT EN
Alchemical Arrows
Shots~4. All Magnetic Short Bows in the wielder’s unit have their Strength set to~4.
Alchemical Arrows
Shots~4. All Magnetic Short Bows in the wielder’s unit have their Strength set to~4.
Ammazzagiganti
Attacco Distruttivo. Questo Attacco Distruttivo ottiene +1 a colpire contro modelli di Altezza~5.
Giant Slayer
Crush Attack. This Crush Attack gains +1 to hit towards models with Height~5.
Ancient Plaque
The first time in each Magic Phase that the bearer fails a Casting Roll for a Learned Spell, it may reroll all Magic Dice for this Casting Roll, provided no other friendly Wizard has made a Casting Roll during this phase.
Ancient Plaque
The first time in each Magic Phase that the bearer fails a Casting Roll for a Learned Spell, it may reroll all Magic Dice for this Casting Roll, provided no other friendly Wizard has made a Casting Roll during this phase.
Chiamata del Destino
Egida (4+), e l’Arm del modello è fissata a~3. Nota che ciò significa che l’Armatura non può essere migliorata oltre il~3. É comunque influenzata dalla Penetrazione dell’Armatura.
Destiny’s Call
Aegis (4+), and the model’s Armour Equipment is always~3. Note that this means it cannot be improved beyond~3. It is still affected by Armour Penetration.
Sigillo Elementale
I Tiri Armatura e i Tiri di Rigenerazione ed Egida effettuati con successo contro gli attacchi fatti con quest’arma devono essere ritirati.
Vorpal Binding
Successful Armour Saves, Regeneration Saves and Aegis Saves against attacks made with Vorpal Binding must be rerolled.
Vespertino
Il portatore deve ripetere i propri Tiri Armatura falliti. Il portatore fallisce automaticamente i propri Tiri Egida e Rigenerazione, a prescindere dal fatto che stia Usando lo Scudo o meno.
Dusk Forged
The bearer must reroll its failed Armour Saves. The bearer automatically fails all Aegis Saves and Regeneration Saves, regardless of whether Using the Shield or not.
Baluardo dell’Unità
Aggregato, che non può essere perso, e Resistenza (Attacchi da Mischia).
Warding of Unity
Attached, which cannot be lost, and Resistance (Melee Attacks).
Barlume di Grandezza
+1 For, +1 Pen
Touch of Greatness
+1~Str, +1~AP.
Infusione di Basalto
+1~Armature Equipaggiate, Egida (3+, contro Attacchi Infuocati) e il portatore fallisce automaticamente tutti i propri Tiri Rigenerazione.
Basalt Infusion
+1~Armour Equipment, Aegis (3+, against Flaming Attacks), and the wearer automatically fails all Regeneration Saves.
Pergamena di Costrizione
Un solo uso. Durata: Una Fase Attivazione: In qualsiasi momento durante la fase Incanalare il Velo dell’avversario (Fase Magica, Step 2). Quando viene attivata, scegli un Incantatore e seleziona uno dei suoi Incantesimi (Appresi o Infusi): l’Incantatore scelto non può lanciare volontariamente l’istanza selezionata di questo incantesimo in questa Fase Magica. Quindi se un incantatore ha lo stesso incantesimo più di una volta, solo una singola istanza di questo non potrà essere lanciata e ciò non ha effetto su Contrattempo Magico
Binding Scroll
One use only. Duration: One Phase. Can be activated during the opponent’s Siphon the Veil (Magic Phase, step 2): choose a Caster and select one of their spells (Bound or Learned): the chosen Caster cannot voluntarily cast the selected instance of this spell. E.g. if a caster has the same spell more than one time, only a single instance cannot be cast, and this has no effect on Magical Mishap
Decotto del Drago
Un solo uso. Durata: Fine del Turno Attacco a Soffio (For~4, Pen~1, Attacchi Infuocati, Resistere e Tirare).
Dragon’s Brew
One use only. Duration: End of Turn Breath Attack (Str~4, AP~1, Flaming Attacks, Stand and Shoot).
Frantumascudi
+6~Pen.
Shield Breaker
+6~AP.
Mantello dell’Imitazione
Resta Dietro. Il modello del portatore perde Determinato, Guardia del Corpo, non può guadagnarli in alcun modo e si considera che non rispetti mai i requisiti di Guardia del Corpo. In più, il modello non può effettuare alcun Attacco di Supporto.
Mimic Cloak
Stand Behind. The wearer’s model loses Stubborn, Bodyguard, cannot gain either in any way, and is never considered to fulfil the criteria of Bodyguard. In addition, the model cannot make any Supporting Attacks.
Carved Tablet
(see Howdah Devices).
Carved Tablet
(see Howdah Devices).
Serpent’s Nest Charm
Attack Value is set to~6, Poison Attacks.
Serpent’s Nest Charm
Attack Value is set to~6, Poison Attacks.
Cimelio Magico
Il portatore conosce l’Incantesimo Ereditario del proprio Libro dell’Esercito in aggiunta ai suoi altri incantesimi (non può sceglierlo durante la Selezione degli Incantesimi e non può sostituirlo né perderlo in altro modo).
Magical Heirloom
The bearer knows the Hereditary Spell of its Army Book in addition to its other spells, i.e. it cannot select it during Spell Selection, and cannot replace or otherwise lose it).
Corona del Re Mago
Durante le Scelte Pre-Partita, determina casualmente un Sentiero di Magia (fra tutti i dieci Sentieri presenti in questo libro). Il portatore è un Wizard Apprentice che usa tale Sentiero casuale e non può Sostituire alcun incantesimo. Il portatore non può acquistare Oggetti Magici, né qualsiasi altra opzione aggiuntiva riservata ai Maghi (o ai Maghi di qualsiasi tipo).
Crown of the Wizard King
During Pre-game Selections, randomise a Magic Path (from all ten Paths in this book). The wearer is a Wizard Apprentice using the randomised Path, and may not Swap any spells. The bearer cannot take any Magic Items nor any other upgrades that are restricted to Wizards (or any types of Wizards).
Stampede Resonator Crystal
One use only. Duration: End of Turn. May be activated at the start of any Charge Phase. Select a single friendly unit containing models with Height~4-5 within~18: all model parts with Height~4-5 in the selected unit lose Stomp Attack)} and gains Impact Hits) (X)}, where~X is equal to the amount of hits from its Stomp Attack)} (if a model part already had Impact Hits)}, increase the number of hits by its amount of Stomp Attack)} instead).
Stampede Resonator Crystal
One use only. Duration: End of Turn. May be activated at the start of any Charge Phase. Select a single friendly unit containing models with Height~4-5 within~18: all model parts with Height~4-5 in the selected unit lose Stomp Attack)} and gains Impact Hits) (X)}, where~X is equal to the amount of hits from its Stomp Attack)} (if a model part already had Impact Hits)}, increase the number of hits by its amount of Stomp Attack)} instead).
Mortifrago
+1~Arm e Rigenerazione (4+).
Death Cheater
+1~Arm, and Regeneration (4+).
Iscrizioni Arcane
Primo Colpo (Odio, Zelo).
Eldritch Inscriptions
First Strike (Hatred, Zeal).
Vital Essence
+1~HP, Regeneration (4+).
Vital Essence
+1~HP, Regeneration (4+).
Salvaguardia Spettrale
+2~Arm contro Attacchi non-Magici
Ghostly Guard
+2~Arm against non-Magical Attacks.
Guardia Selvaggia
+3~Arm. Il valore di Armatura del modello non può mai essere migliorato oltre~5.
Wild Warding
+3~Arm. The models Armour value can never be improved beyond~5.
Glory of the Dawn Age
The wielder benefits from an increase to: Str, AP and Att by 1 for every spell with Duration: One Turn currently affecting the wielder’s model and/or enemy units in contact with the wielder. Note: The number of spells is determined at the start of the wielder’s Agility Step.
Glory of the Dawn Age
The wielder benefits from an increase to: Str, AP and Att by 1 for every spell with Duration: One Turn currently affecting the wielder’s model and/or enemy units in contact with the wielder. Note: The number of spells is determined at the start of the wielder’s Agility Step.
Imbued Jade
Channel (1), Regeneration (5+).
Imbued Jade
Channel (1), Regeneration (5+).
Regicida
Aggregato, che non può essere perso. Quando un Personaggio nemico è in contatto con l’unità di chi la brandisce, colui che la brandisce ottiene: +1~Att, +2~For e +2~Pen.
King Slayer
Attached, which cannot be lost. While there is an enemy Character in contact with the wielder’s unit, the wielder gains +1~Att, +2~Str, and +2~AP.
Maschera della Folle Violenza
Rabbia. Tutti gli Attacchi da Mischia effettuati dal portatore o contro di lui ottengono +1 a colpire.
Mask of Mindless Violence
Rage. All Melee Attacks made by or against the wearer gain +1 to hit.
Pietra d’Ossidiana
Resistenza alla Magia (2).
Obsidian Rock
Magic Resistance (2).
Pergamena di una Mente Libera
Un solo uso. Durata: Permanente. Può essere attivata in una Fase Magica amica, prima di pescare una Carta Flusso. Il portatore perde tutti i propri incantesimi appresi scelti dal sentiero selezionato in virtù delle regole Mago Apprendista, Mago Adepto, Mago Maestro, o la Sostituzione Universale (l’Incantesimo Ereditario, così come tutti gli incantesimi ottenuti da altre risorse, non sono influenzati da ciò). Il portatore ottiene ora il medesimo numero di incantesimi di un altro sentiero a lui disponibile durante il passaggio della Creazione delle Liste. Gli incantesimi si ottengono iniziando dal primo incantesimo del sentiero e proseguendo fino all’ultimo di esso. Ciò non modifica la Scelta del Sentiero del portatore. Nota: Ciò significa che un singolo Mago può ottenere lo stesso incantesimo due volte, anche se non può lanciare lo stesso incantesimo più volte. (Per esempio, uno Ierarca del Culto Mortuario con Mago Adepto e Canale dell’Anima che aveva scelto gli incantesimi \#1 e \#3 di Divinazione sostituendo il terzo con Guardiano Eterno durante la Preparazione della Battaglia sceglie Evocazione con la Pergamena di una Mente Libera: ora egli conosce Sussurri del Velo due volte, così come Danza Macabra, e Guardiano Eterno).
Scroll of a Free Mind
One use only. Duration: Permanent. Can be activated in a friendly Magic Phase, before drawing a Flux card: the bearer loses all its Learned Spells from its selected Magic Path granted by Wizard Apprentice, Wiz\-ard Adept, Wizard Master, or Universal Swap (the Hereditary Spell, as well as spells granted by other sources, are unaffected). The bearer gains the same number of spells from a single other Path available to them during list creation. The spells are gained starting from the first spell of the Path, progressing towards the last spell of the Path. This does not change the bearer’s chosen Magic Path. Note: by doing so, it is possible that a single Wizard gain the same spell twice – yet they still won’t be able to cast that same spell multiple times (for example, a Death Cult Hierarch with Wiz\-ard Adept and Soul Conduit that selected spells \#1 and \#3 from Divination and swapped to Eternal Guardian during Battle Setup selects Evocation with Scroll of the Free Mind: they now know Whispers of the Veil twice, as well as Danse Macabre, and Eternal Guardian).
Pergamena del Potere
Un solo uso. Durata: Istantaneo. Può essere usata immediatamente dopo un Tentativo di Lancio: il portatore può aggiungere un Dado Magia gratuito a questo Tentativo di Lancio. Si applica comunque il limite massimo dei 5 Dadi Magia. Nota: l’uso di una Pergamena del Potere può scatenare un Incidente di Lancio.
Scroll of Power
One use only. Duration: Instant. Can be activated immediately after seeing the result of a Casting Roll ((step 3 of the Casting Spells sequence – Roll Dice)): the bearer may add one additional free Magic Dice to this Casting Roll. The limit of five Magic Dice still applies. Note: the use of a Power Scroll can trigger a Miscast.
Te Aupouri Smokestone
One use only. Duration: One Phase. May be activated when a friendly unit fails a Break Test (after any rerolls): enemy units within~18 of the bearer have their Charge Range, Pursuit Distance, and Overrun Distance rolls Minimised.
Te Aupouri Smokestone
One use only. Duration: One Phase. May be activated when a friendly unit fails a Break Test (after any rerolls): enemy units within~18 of the bearer have their Charge Range, Pursuit Distance, and Overrun Distance rolls Minimised.
Starfall Lodestone
Immune (Flaming Attacks), Hard Target (1).
Starfall Lodestone
Immune (Flaming Attacks), Hard Target (1).
Pozione della Rapidità
Un solo uso. Durata: Round di Combattimento. +3~Agi.
Potion of Swiftness
One use only. Duration: Round of Combat. +3~Agi.
Pozione della Preservazione del Potere
Un solo uso. Durata: Istantaneo. Può essere utilizzata immediatamente quando un Tentativo di Lancio o un Tentativo di Dispersione fallisce, a causa di un tiro di dadi non sufficientemente alto: non scartare i Dadi Magia utilizzati in questo tentativo infruttuoso.
Potion of Power Preservation
One use only. Duration: Instant. May be activated immediately when a Casting Roll or Dispel Roll fails, due to not rolling high enough: do not discard the Magic Dice used in this unsuccessful attempt.
Talismano di Protezione
Egida (5+).
Talisman of Shielding
Aegis (5+).
Talismano del Vuoto
Incanalare (1). Questo oggetto può essere utilizzato solo se il totale combinato dei valori diIncanalare dei modelli dell'esercito è~2 o meno (escludendo Incanalare da questo Oggetto Magico).
Talisman of the Void
Channel (1). This item can only be used if the model’s army´s total combined Channel is~2 or less (excluding Channel from this Magic Item).

Stendardi magici utilizzabili dall'esercito

IT EN
Icona d’Etere
L’unità del portatore ottiene Resistenza alla Magia (1).
Aether Icon
The bearer’s unit gains Magic Resistance (1).
Bandiera Lacerante
Un solo uso. Durata: Fine del Combattimento. Può essere attivato durante le Scelte in Combattimento: I modelli Ranghi e File nell’unità del portatore ottengono +1~Pen.
Rending Banner
One use only. Duration: End of Combat. Can be activated during Combat Choices: Rank-and-File models in the bearer’s unit gain +1~AP.
Stendardo Fiammeggiante
Un solo uso. Durata: Fine del Combattimento. Può essere attivato durante le Scelte in Combattimento. L’unità del portatore ottiene Attacchi Infuocati
Flaming Standard
One use only. Duration: End of Combat. Can be activated during Combat Choices: the bearer’s unit gains Flaming Attacks
Vessillo del Riparo
Gli attacchi con Penetrazione dell’Armatura~3 o meno non possono mai peggiorare il Tiro Armatura dell’unità del portatore oltre il~6+.
Sheltering Standard
Attacks with Armour Penetration~3 or less can never reduce the Armour Save roll of the bearer’s unit to worse than~6+.
Stendardo dell’Incursore
L’unità del portatore ottiene Viaggiatore.
Stalker’s Standard
The bearer’s unit gains Stri\-der.
Koru Stone
The bearer’s unit gains Beacon of Courage) (12)}.
Koru Stone
The bearer’s unit gains Beacon of Courage) (12)}.
Obelisk of Collaboration
The bearer’s unit gains .
Obelisk of Collaboration
The bearer’s unit gains .

Unità dell'esercito

IT EN
Anurarch Archmage
Anurarch Archmage
Caiman Mentor
Caiman Mentor
Tegu Veteran
Tegu Veteran
Skink Veteran
Skink Veteran
Anurarch Wardens
Anurarch Wardens
Saurian Raptor (Mount)
Saurian Raptor (Mount)
Mountain Pteradon (Mount)
Mountain Pteradon (Mount)
Pouakai Sky Tyrant
Pouakai Sky Tyrant
Taurosaur (Mount)
Taurosaur (Mount)
Alpha Carnosaur
Alpha Carnosaur
Tegu Warriors
Tegu Warriors
Skink Warriors
Skink Warriors
Skink Hunters
Skink Hunters
Caiman Warriors
Caiman Warriors
Tegu Guards
Tegu Guards
Tegu Mystics
Tegu Mystics
Raptor Pack
Raptor Pack
Raptor Riders
Raptor Riders
Caiman Elders
Caiman Elders
Thyroscutus Herd
Thyroscutus Herd
Rhamphodon Riders
Rhamphodon Riders
Saurian Swarms
Saurian Swarms
Skink Guerrillas
Skink Guerrillas
Weapon Beasts
Weapon Beasts
Pteradon Riders
Pteradon Riders
Stygiosaur Pack
Stygiosaur Pack
Carnosaur
Carnosaur
Taurosaur
Taurosaur
Titanopod
Titanopod