Sylvan Elves

Sylvan Elves (V3 Public Test - 6)

Artefacts

Crown of the Wizard King

max 1 per Army (Cannot be taken by Wizards )

During Spell Selection, randomise a Magic Path (from all Paths in this book). The bearer is a Wizard Apprentice using the randomised Path. It cannot select the Hereditary Spell. The bearer cannot take any Special Items nor any other upgrades that are restricted to Wizards (or any types of Wizards).

Modifiers (2)
When points ≤ 3000
Set Max Crown of the Wizard King by Roster to 1 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Crown of the Wizard King by Roster to 1 selections

Obsidian Rock

max 1 per Army

Magic Resistance (2).

Essence of a Free Mind

max 1 per Army (Wizard only )

The bearer may choose up to two Paths on the Army List instead of one (from the ones normally available to it).
Select spells for both Paths on the Army List as normal.
During Spell Selection, choose which one of the two Paths to use. The bearer cannot select Master Spells.

Talisman of Shielding

max 1 per Army

Cannot be taken by models with Height 5.Aegis (5+).

Modifiers (2)
When points ≥ 8000
Set Max Talisman of Shielding by Roster to 2 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Talisman of Shielding by Roster to 1 selections

Magical Heirloom

max 1 per Army (Wizard only )

Wizard onlyThe bearer knows the Hereditary Spell of its Army Book in addition to its other spells, cannot select it during Spell Selection, and cannot replace or otherwise lose it.

Talisman of the Void

max 1 per Army

Channel (1). This item can only be used if the model’s army total combined Channel is 3 or less (excluding Channel from this Magic Item).

Modifiers (4)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Talisman of the Void by Roster to 1 selections
When points ≥ 8000
Set Max Talisman of the Void by Roster to 2 selections
When points ≥ 8000
Set Max Talisman of the Void by Roster to 2 selections
When points ≤ 3000
Set Max Talisman of the Void by Roster to 1 selections

Mimic Cloak

max 1 per Army (Wizard only )

Cannot be taken by models with Height 4–5.Stand Behind. The wearer’s loses Stubborn and Bodyguard and cannot gain either in any way; in addition the model cannot make any Supporting Attacks.

Constraints (2)
Max Mimic Cloak by Parent Max 1 selections per parent
Max Mimic Cloak by Roster Max 1 selections
Modifiers (3)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Mimic Cloak by Roster to 1 selections
When points ≥ 8000
Set Max Mimic Cloak by Roster to 2 selections
When points ≤ 3000
Set Max Mimic Cloak by Roster to 1 selections

Mempo of Blood

max 1 per Army

The bearer′s unit is immune to the effects of Fear and automatically passes Panic Tests caused by Terror.

Modifiers (2)
When points ≤ 3000
Set Max Mempo of Blood by Roster to 1 selections
When points ≥ 8000
Set Max Mempo of Blood by Roster to 2 selections

General′s Kabuto

max 1 per Army

One use only. Must be activated when the bearer′s model suffers its first wound in the game after Armour Saves. The bearer's model gains Aegis (2+) against this wound.

Modifiers (2)
When points ≤ 3000
Set Max General′s Kabuto by Roster to 1 selections
When points ≥ 8000
Set Max General′s Kabuto by Roster to 2 selections

Dragon Pearl

max 1 per Army

The bearer gains Weapon Master. At the beginning of each Movement Phase, choose an enemy model in base contact with the bearer′s unit carrying a Special Item other than an enchanted Suit of Armour or a Banner enchantment. The Dragon Pearl becomes a copy of the chosen Item until the end of the turn. If an enchanted Weapon or Shield is copied, the effects of the mundane equipment are also retained by the copy.

Modifiers (2)
When points ≤ 3000
Set Max Dragon Pearl by Roster to 1 selections
When points ≥ 8000
Set Max Dragon Pearl by Roster to 2 selections

Candle of the Void

max 1 per Army

One use only. This item can be used at the beginning of any phase and lasts until the end of the Player Turn. The bearer′s unit gains +4" March Rate, Swiftstride, Ghost Step and Strider. No models can join or leave the unit until the effect ends.

Modifiers (2)
When points ≥ 8000
Set Max Candle of the Void by Roster to 2 selections
When points ≤ 3000
Set Max Candle of the Void by Roster to 1 selections

Mempo of Honour

max 1 per Army

Duels issued by the model must (if possible) be accepted by an enemy Character, unless a Champion accepts first. All enemy model parts suffer -1 Attack Value while fighting in a Duel with the bearer.

Modifiers (2)
When points ≥ 8000
Set Max Mempo of Honour by Roster to 2 selections
When points ≤ 3000
Set Max Mempo of Honour by Roster to 1 selections

Rod of the Horizons

max 1 per Army (Wizard only )

Models Way of the Warrior onlyDirectly after choosing Spells, the bearer selects one of their own Spells. All Casting Attempts of this Spell with 2 or more Dice performed by the bearer are subject to Maximised Role.

Modifiers (2)
When points ≤ 3000
Set Max Rod of the Horizons by Roster to 1 selections
When points ≥ 8000
Set Max Rod of the Horizons by Roster to 2 selections

Prayer Beads of the Inner Fire

max 1 per Army

Yamabushi onlyAll models in the bearer′s unit gain Ritual Meditation.

Modifiers (2)
When points ≥ 8000
Set Max Prayer Beads of the Inner Fire by Roster to 2 selections
When points ≤ 3000
Set Max Prayer Beads of the Inner Fire by Roster to 1 selections

A Dirty Trick

max 1 per Army

While fighting in a Duel, the bearer gains +1 Attack.

Modifiers (2)
When points ≥ 8000
Set Max A Dirty Trick by Roster to 2 selections
When points ≤ 3000
Set Max A Dirty Trick by Roster to 1 selections

Pendant of Equality

max 1 per Army

Whenever the bearer fights in a duel, choose a model part without Harnessed he is duelling with. Both the chosen model part and the bearer suffer -2 Attack Value until the Dueal ends.

Modifiers (2)
When points ≥ 8000
Set Max Pendant of Equality by Roster to 2 selections
When points ≤ 3000
Set Max Pendant of Equality by Roster to 1 selections

The Plagiator

max 1 per Army

The bearer can cast the following Bound Spell with Energy Level (4 / 8) and Type Augment, range 18" and duration One Turn: The target gains D3 re-rolls, which can be used for to-Hit, to-Wound rolls and Armour Saves. Unused re-rolls are lost at the beginning of your next Magic Phase.

Modifiers (2)
When points ≥ 8000
Set Max The Plagiator by Roster to 2 selections
When points ≤ 3000
Set Max The Plagiator by Roster to 1 selections

Soulcatcher

max 1 per Army

Roll a D6 during step 3 of your Magic Phase (Siphon the Veil) and add the current turn number. If the result is 7 or higher, you gain a Veil Token to your Veil Token Pool.

Modifiers (2)
When points ≤ 3000
Set Max Soulcatcher by Roster to 1 selections
When points ≥ 8000
Set Max Soulcatcher by Roster to 2 selections

The Mirror Brigade

max 1 per Army

One use only. The bearer can make the following Special Attack: The attack uses the bearer's Agility and Offensive Skill. Declare that you are using this Attack at the start of the Initiative Step (before rolling to hit). This Special Attack grants the bearer 4D3 additional Attacks, which always have Strength 4 and Armour Penetration 1.

Modifiers (2)
When points ≥ 8000
Set Max The Mirror Brigade by Roster to 2 selections
When points ≤ 3000
Set Max The Mirror Brigade by Roster to 1 selections

Inscribing Burin

max 1 per Army

While the bearer is in contact with a Forest, all friendly units in contact with any Forest on the Battlefield gain Magic Resistance (2).

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Inscribing Burin by Roster to 1 selections

Pillager Icon

max 1 per Army

All friendly units within 12″ of the bearer comprised entirely of Razortusks or single model Chariots, excluding Characters, gain Vanguard.

Modifiers (3)
When points ≤ 3000
Set Max Pillager Icon by Roster to 1 selections
When points ≥ 8000
Set Max Pillager Icon by Roster to 2 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Pillager Icon by Roster to 1 selections

Crown of Horns

max 1 per Army

The bearer’s unit and all units within range of its Commanding Presence (if applicable) automatically pass Command Tests taken due to Primal Instinct.

Modifiers (3)
When points ≥ 8000
Set Max Crown of Horns by Roster to 2 selections
When points ≤ 3000
Set Max Crown of Horns by Roster to 1 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Crown of Horns by Roster to 1 selections

Eye of Dominance

max 1 per Army

The bearer gains Distracting (2, against Beasts and Mounts).

Modifiers (3)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Eye of Dominance by Roster to 1 selections
When points ≤ 3000
Set Max Eye of Dominance by Roster to 1 selections
When points ≥ 8000
Set Max Eye of Dominance by Roster to 2 selections

Ring of the Obsidian Thrones

max 1 per Army

Unless the bearer is Shaken, Break Tests and Panic Tests taken by friendly units within 6″ of the bearer are Minimised.

Modifiers (3)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Ring of the Obsidian Thrones by Roster to 1 selections
When points ≥ 8000
Set Max Ring of the Obsidian Thrones by Roster to 2 selections
When points ≤ 3000
Set Max Ring of the Obsidian Thrones by Roster to 1 selections

Ceinran's Scales

max 1 per Army

The bearer can cast Whispers of the Veil (Evocation) as a Bound Spell (3+).

Modifiers (3)
When points ≥ 8000
Set Max Ceinran's Scales by Roster to 2 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Ceinran's Scales by Roster to 1 selections
When points ≤ 3000
Set Max Ceinran's Scales by Roster to 1 selections

Moithir's Mirror

max 1 per Army

Cannot be taken by models with Height 5.The bearer gains Aegis (5+, against Melee Attacks).
If one or more Melee Attacks are allocated towards the bearer*, the bearer gains Grind Attack (3 hits, Str 4, AP 2, Magical Attacks) until the end of the Round of Combat. The Grind Attack is resolved with Agi 0.
*Note that attacks with Agi 0 can trigger this.

Modifiers (5)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Moithir's Mirror by Roster to 1 selections
When points ≥ 8000
Set Max Moithir's Mirror by Roster to 2 selections
When points ≤ 3000
Set Max Moithir's Mirror by Roster to 1 selections
When points ≥ 8000
Set Max Moithir's Mirror by Roster to 2 selections
When points ≤ 3000
Set Max Moithir's Mirror by Roster to 1 selections

Exemplar's Flame

max 1 per Army

The bearer can cast Living Steel (Alchemy) as a Bound Spell (5+).

Modifiers (3)
When points ≥ 8000
Set Max Exemplar's Flame by Roster to 2 selections
When points ≤ 3000
Set Max Exemplar's Flame by Roster to 1 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Exemplar's Flame by Roster to 1 selections

Locket of Sunna

max 1 per Army

In a Duel, choose one model part without neither Construct nor Mount that the bearer is fighting with. The bearer and the chosen model part must swap their corresponding Characteristic values of Att, Str, AP, and Agi, and their models swap their Res values. This is done before applying other modifiers.

Modifiers (3)
When points ≤ 3000
Set Max Locket of Sunna by Roster to 1 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Locket of Sunna by Roster to 1 selections
When points ≥ 8000
Set Max Locket of Sunna by Roster to 2 selections

Mantle of Ullor

max 1 per Army

Enemy units within 8″ of the bearer lose the Charging Momentum Agi bonus and +1 Combat Score from Charging.

Modifiers (3)
When points ≥ 8000
Set Max Mantle of Ullor by Roster to 2 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Mantle of Ullor by Roster to 1 selections
When points ≤ 3000
Set Max Mantle of Ullor by Roster to 1 selections

Winter Cloak

max 1 per Army

Cannot be taken by models with Height 5.The bearer gains Aegis (3+, against Flaming Attacks), Aegis (5+), and Distracting (1). The bearer automatically fails all Fortitude Saves.

Modifiers (3)
When points ≥ 8000
Set Max Winter Cloak by Roster to 2 selections
When points ≤ 3000
Set Max Winter Cloak by Roster to 1 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Winter Cloak by Roster to 1 selections

Book of Meladys

max 1 per Army

Cannot be taken by models with Asfad Scholar.The first time in each Magic Phase that the bearer fails a Casting Roll for a Learned Spell cast with two or three dice, the bearer may reroll all Magic Dice from this Casting Roll.

Modifiers (4)
When points ≤ 3000
Set Max Book of Meladys by Roster to 1 selections
When points ≥ 8000
Set Max Book of Meladys by Roster to 2 selections
When points ≥ 8000
Set Max Book of Meladys by Roster to 2 selections
When points ≤ 3000
Set Max Book of Meladys by Roster to 1 selections

Amethyst Crystal

max 1 per Army (Wizard only )

Wizard only.Dispelling rolls made by the bearer’s army gain a +1 modifier.

Modifiers (4)
When points ≤ 3000
Set Max Amethyst Crystal by Roster to 1 selections
When points ≥ 8000
Set Max Amethyst Crystal by Roster to 2 selections
When points ≥ 8000
Set Max Amethyst Crystal by Roster to 2 selections
When points ≤ 3000
Set Max Amethyst Crystal by Roster to 1 selections

Diadem of Protection

max 1 per Army

Cannot be taken by models with Height 5.Aegis (+2, max 4+).

Modifiers (4)
When points ≤ 3000
Set Max Diadem of Protection by Roster to 1 selections
When points ≥ 8000
Set Max Diadem of Protection by Roster to 2 selections
When points ≥ 8000
Set Max Diadem of Protection by Roster to 2 selections
When points ≤ 3000
Set Max Diadem of Protection by Roster to 1 selections

Lugar's Dice

max 1 per Army

A single model part of the bearer’s model can reroll a single failed to-hit, to-wound, or Armour Save roll per Player Turn. This cannot be used for Crush Attacks.

Modifiers (3)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Lugar's Dice by Roster to 1 selections
When points ≥ 8000
Set Max Lugar's Dice by Roster to 2 selections
When points ≤ 3000
Set Max Lugar's Dice by Roster to 1 selections

Mask of Ages

max 1 per Army

Height 1 only.The bearer gains Aegis (5+, against Grind Attack, Impact Hits, Magical Attacks, and Stomp Attack), Hatred, and Terror.

Modifiers (3)
When points ≥ 8000
Set Max Mask of Ages by Roster to 2 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Mask of Ages by Roster to 1 selections
When points ≤ 3000
Set Max Mask of Ages by Roster to 1 selections

Ring of Desiccation

max 1 per Army

When Choosing Equipment and Abilities at the start of a Round of Combat, each enemy unit in contact with the bearer’s model gains one Incendiary Marker.

Modifiers (3)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Ring of Desiccation by Roster to 1 selections
When points ≥ 8000
Set Max Ring of Desiccation by Roster to 2 selections
When points ≤ 3000
Set Max Ring of Desiccation by Roster to 1 selections

Tablet of Vezodinezh

max 1 per Army (Wizard only )

When the bearer attempts to cast a Learned Spell using four or more Magic Dice, treat a single rolled ‘1’ or ‘2’ as a natural ‘3’.

Modifiers (3)
When points ≥ 8000
Set Max Tablet of Vezodinezh by Roster to 2 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Tablet of Vezodinezh by Roster to 1 selections
When points ≤ 3000
Set Max Tablet of Vezodinezh by Roster to 1 selections

Breath of the Brass Bull

max 1 per Army

Cannot be taken by models with Height 5 or Fly.The bearer’s model gains +1 HP and First Strike (Grind Attack (X hits, Magical Attacks, Toxic Attacks)). “X” is equal to the number of models in contact with the bearer’s unit’s Front Facing.

Modifiers (3)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Breath of the Brass Bull by Roster to 1 selections
When points ≥ 8000
Set Max Breath of the Brass Bull by Roster to 2 selections
When points ≤ 3000
Set Max Breath of the Brass Bull by Roster to 1 selections

Golden Idol of Shamut

max 1 per Army

If the bearer’s model is Height 1 it gains Ghost Step, its Cha is set to 4″ and its Mob is set to 6″. In addition, the bearer can cast Flaming Swords (Pyromancy) as a Bound Spell (3+).

Modifiers (3)
When points ≥ 8000
Set Max Golden Idol of Shamut by Roster to 2 selections
When points ≤ 3000
Set Max Golden Idol of Shamut by Roster to 1 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Golden Idol of Shamut by Roster to 1 selections

Sacred Chalice

max 1 per Army

The bearer gains Magic Resistance (1). When the bearer’s unit is the target of an enemy Spell the bearer gains Channel (1) until the end of following Magic Phase.

Modifiers (2)
When points ≤ 3000
Set Max Sacred Chalice by Roster to 1 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Sacred Chalice by Roster to 1 selections

Lygur's Tongue

max 1 per Army

Afflict (−2 Off).

Modifiers (3)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Lygur's Tongue by Roster to 1 selections
When points ≥ 8000
Set Max Lygur's Tongue by Roster to 2 selections
When points ≤ 3000
Set Max Lygur's Tongue by Roster to 1 selections

Monster Munch

max 1 per Army (Dominant) (Wizard master only )

Goblin Witch Wizard Masters onlyThe bearer can cast Totemic Summon (Shamanism) as a Bound Spell (6+).

Modifiers (4)
When points ≥ 8000
Set Max Monster Munch by Roster to 2 selections
When points ≤ 3000
Set Max Monster Munch by Roster to 1 selections
When points ≥ 8000
Set Max Monster Munch by Roster to 2 selections
When points ≤ 3000
Set Max Monster Munch by Roster to 1 selections

Pan of Protection Pinchin'

max 1 per Army

When successfully wounded, the bearer may choose to use the attacker’s Arm and/or its Special Save:
• Use the Arm that the attacking model would have against the attack that inflicted the wound (including Conditional Application, modifiers, etc.). If so, the bearer cannot use its own Arm (including any modifiers), if available.
• Use the Special Save that the attacking model would have against the attack that inflicted the wound (including Conditional Application, modifiers, etc.). If so, the bearer cannot use its own Special Save (including any modifiers), if available.

Modifiers (4)
When points ≤ 3000
Set Max Pan of Protection Pinchin' by Roster to 1 selections
When points ≥ 8000
Set Max Pan of Protection Pinchin' by Roster to 2 selections
When points ≥ 8000
Set Max Pan of Protection Pinchin' by Roster to 2 selections
When points ≤ 3000
Set Max Pan of Protection Pinchin' by Roster to 1 selections

Skull Fetish

max 1 per Army (Wizard only )

During the Siphon the Veil of your Magic Phase, the bearer may gain Channel (D3) with Duration: One Turn. If a ‘3’ is rolled for this, the bearer loses 1 HP, and this Magic Item stops working, Duration: Permanent.

Modifiers (4)
When points ≥ 8000
Set Max Skull Fetish by Roster to 2 selections
When points ≤ 3000
Set Max Skull Fetish by Roster to 1 selections
When points ≥ 8000
Set Max Skull Fetish by Roster to 2 selections
When points ≤ 3000
Set Max Skull Fetish by Roster to 1 selections

Ancient Plaque

max 1 per Army

The first time each Magic Phase that the bearer fails a Casting Roll for a Learned Spell, if no other friendly Wizard has made a Casting Roll this Phase, the bearer may reroll all Magic Dice for this Casting Roll.

Modifiers (2)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Ancient Plaque by Roster to 1 selections
When points ≤ 3000
Set Max Ancient Plaque by Roster to 1 selections

Carved Tablet

max 1 per Army

When Building your Army, the model must choose one of the spells from Carved Wisdom (see Howdah Devices). The model can cast the chosen spell as a Bound Spell. See Carved Wisdom for Casting Values.

Modifiers (4)
When points ≥ 8000
Set Max Carved Tablet by Roster to 2 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Carved Tablet by Roster to 1 selections
When points ≥ 8000
Set Max Carved Tablet by Roster to 2 selections
When points ≤ 3000
Set Max Carved Tablet by Roster to 1 selections

Starfall Lodestone

max 1 per Army

The bearer’s model gains Hard Target (1) and Immune (Flaming Attacks).

Modifiers (2)
When points ≥ 8000
Set Max Starfall Lodestone by Roster to 2 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Starfall Lodestone by Roster to 1 selections

Hail Shot

max 1 per Army

Forest Princes and Chieftains onlyOne use only. May be activated in the Shooting Phase.
This is a Shooting Weapon with the following profile:
• Aim 2+, Range 30″, Shots 3D6, Str 4, AP 1, Magical Attacks. When fired from Short Range, it gains +1 AP.
Hail Shot cannot benefit from Forest’s Thorns.

Modifiers (3)
When points ≤ 3000
Set Max Hail Shot by Roster to 1 selections
When points ≥ 8000
Set Max Hail Shot by Roster to 2 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Hail Shot by Roster to 1 selections

Horn of the Wild Hunt

max 1 per Army

One use only. May be activated when a friendly unit within 8" fails a roll for Charge Range. The roll may be rerolled.

Modifiers (3)
When points ≤ 3000
Set Max Horn of the Wild Hunt by Roster to 1 selections
When points ≥ 8000
Set Max Horn of the Wild Hunt by Roster to 2 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Horn of the Wild Hunt by Roster to 1 selections

Glyph of Amryl

max 1 per Army

Models of Height 1 only.The bearer gains +3 Def.

Modifiers (3)
When points ≤ 3000
Set Max Glyph of Amryl by Roster to 1 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Glyph of Amryl by Roster to 1 selections
When points ≥ 8000
Set Max Glyph of Amryl by Roster to 2 selections

Mist Walker's Mirror

max 1 per Army (Foot only.)

Models of Height 1 only.One use only. May be activated at the end of any friendly Movement Phase if the bearer’s unit is unengaged, consists entirely of Height 1 models, and is fully inside a Forest that is not in contact with enemy models. Apply the following rules:
1. Remove the bearer’s unit from the Battlefield.
2. Immediately place it back using Ambush (centre of Forest).
If the unit cannot be placed, it is considered destroyed where it was removed.

Modifiers (3)
When points ≤ 3000
Set Max Mist Walker's Mirror by Roster to 1 selections
When points ≥ 8000
Set Max Mist Walker's Mirror by Roster to 2 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Mist Walker's Mirror by Roster to 1 selections

Drums of Cenyrn

max 1 per Army

Models on foot onlyOne use only. May be activated when the bearer's unit declares a Charge. The target of the Charge may only declare Hold as its Charge Reaction unless it is already Fleeing. The enemy unit may still declare Charge Reactions as normal if it is subsequently Charged by other units.

Modifiers (2)
When points ≤ 3000
Set Max Drums of Cenyrn by Roster to 1 selections
When points ≥ 8000
Set Max Drums of Cenyrn by Roster to 2 selections

Blessed Wrappings

max 1 per Army

Cannot be taken by models with Height 5.The bearer gains +1 HP and loses Weakness (Flaming Attacks) if it had it. (Note that this does not prevent the model from gaining Weakness (Flaming Attacks) from other sources).

Modifiers (2)
When points ≥ 8000
Set Max Blessed Wrappings by Roster to 2 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Blessed Wrappings by Roster to 1 selections

Death Mask of Teput

max 1 per Army

Horror and Petrifying Gaze (See Sand Stalkers).

Modifiers (2)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Death Mask of Teput by Roster to 1 selections
When points ≤ 3000
Set Max Death Mask of Teput by Roster to 1 selections

Sekhem Sceptre

max 1 per Army

The bearer gains Stubborn.

Modifiers (2)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Sekhem Sceptre by Roster to 1 selections
When points ≥ 8000
Set Max Sekhem Sceptre by Roster to 2 selections

Crown of the Pharaohs

max 1 per Army

Pharaohs and Nomarchs onlyAt the start of each of your Player Turns, the bearer may lose Undying Will and choose a friendly unit within 12″. This unit gains Undying Will. Both effects have Duration: One Turn

Modifiers (2)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Crown of the Pharaohs by Roster to 1 selections
When points ≤ 3000
Set Max Crown of the Pharaohs by Roster to 1 selections

Sacred Hourglass

max 1 per Army

The first time each Magic Phase that the bearer fails a Casting Roll for a Learned Spell that was targeting a friendly unit, the bearer may reroll all Magic Dice for this Casting Roll

Modifiers (2)
When points ≥ 8000
Set Max Sacred Hourglass by Roster to 2 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Sacred Hourglass by Roster to 1 selections

Steeds of Nephet-Ra

max 1 per Army

Skeletal Horse model parts in the bearer’s unit gain Ghost Step and Grind Attack (1 hit, Str 3, AP 0, Flaming Attacks).

Modifiers (2)
When points ≤ 3000
Set Max Steeds of Nephet-Ra by Roster to 1 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Steeds of Nephet-Ra by Roster to 1 selections

Sandstorm Cloak

max 1 per Army

The bearer’s Mob is set to 8, and it gains Autonomous, Fly, Sweeping Attack (2D6 hits, Str 2, AP 1), and Swiftstride

Modifiers (2)
When points ≤ 3000
Set Max Sandstorm Cloak by Roster to 1 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Sandstorm Cloak by Roster to 1 selections

Book of the Dead

max 1 per Army

The bearer can cast Death is Only the Beginning as a Bound Spell (4+). The spell’s Type is changed to: Range 12″ and Aura. Note that no increase in Casting Value is required when targeting units with Height 5.

Modifiers (2)
When points ≥ 8000
Set Max Book of the Dead by Roster to 2 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Book of the Dead by Roster to 1 selections

Necromantic Staff

max 1 per Army (Wizard only )

The bearer gains Channel (1) and can cast Arise! (Hereditary Spell) as a Bound Spell (5+), with the following changes: its Range is 6″, and it has type “Aura”.

Modifiers (4)
When points ≥ 8000
Set Max Necromantic Staff by Roster to 2 selections
When points ≤ 3000
Set Max Necromantic Staff by Roster to 1 selections
When points ≥ 8000
Set Max Necromantic Staff by Roster to 2 selections
When points ≤ 3000
Set Max Necromantic Staff by Roster to 1 selections

Hypnotic Pendant

max 1 per Army

Cannot be taken by models with Height 5.The bearer gains Parry. All Rank-and-File models with Height 2 or less in the bearer’s unit gain Parry.

Modifiers (4)
When points ≥ 8000
Set Max Hypnotic Pendant by Roster to 2 selections
When points ≤ 3000
Set Max Hypnotic Pendant by Roster to 1 selections
When points ≥ 8000
Set Max Hypnotic Pendant by Roster to 2 selections
When points ≤ 3000
Set Max Hypnotic Pendant by Roster to 1 selections

Eternity Gem

max 1 per Army

Vampire Counts and Courtiers on Monstrous Revenant or Height 3 or less.The bearer’s model gains Immune (Lethal Strike,
Multiple Wounds (X), Poison Attacks).

Modifiers (4)
When points ≥ 8000
Set Max Eternity Gem by Roster to 2 selections
When points ≤ 3000
Set Max Eternity Gem by Roster to 1 selections
When points ≥ 8000
Set Max Eternity Gem by Roster to 2 selections
When points ≤ 3000
Set Max Eternity Gem by Roster to 1 selections

Night's Crown

max 1 per Army

Height 1–2 only.Attacks towards the bearer suffer −1 to wound.

Modifiers (4)
When points ≥ 8000
Set Max Night's Crown by Roster to 2 selections
When points ≤ 3000
Set Max Night's Crown by Roster to 1 selections
When points ≥ 8000
Set Max Night's Crown by Roster to 2 selections
When points ≤ 3000
Set Max Night's Crown by Roster to 1 selections

Cursed Medallion

max 1 per Army

During Pre-game Selections choose a Character, or a single model unit on the opponent’s Army List. The bearer must reroll failed to-hit and to-wound rolls against the chosen model.

Modifiers (4)
When points ≤ 3000
Set Max Cursed Medallion by Roster to 1 selections
When points ≥ 8000
Set Max Cursed Medallion by Roster to 2 selections
When points ≥ 8000
Set Max Cursed Medallion by Roster to 2 selections
When points ≤ 3000
Set Max Cursed Medallion by Roster to 1 selections

Crown of Hubris

max 1 per Army

At the start of any friendly Magic Phase, the bearer may choose to inflict 3 HP losses on its unit. If this is used, the model gains Channel (2) with Duration: One Turn.

Modifiers (2)
When points ≤ 3000
Set Max Crown of Hubris by Roster to 1 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Crown of Hubris by Roster to 1 selections

Tarina's Lyre

max 1 per Army

Stomp Attack made by enemy units within 8″ of the bearer suffer a −2 to-wound modifier.

Modifiers (2)
When points ≥ 8000
Set Max Tarina's Lyre by Roster to 2 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Tarina's Lyre by Roster to 1 selections

Cowl of the Apostate

max 1 per Army (Wizard only )

If there are two other models with Holy Triumvirate on the army the list, its Path access is replaced with Occultism, Thaumaturgy, and Witchcraft.

Modifiers (2)
When points ≤ 3000
Set Max Cowl of the Apostate by Roster to 1 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Cowl of the Apostate by Roster to 1 selections

Tome of the Ratking

max 1 per Army

The bearer’s unit gains Unstable.

Modifiers (2)
When points ≥ 8000
Set Max Tome of the Ratking by Roster to 2 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Tome of the Ratking by Roster to 1 selections

Darkstone Detonator

max 1 per Army

At the end of any friendly Movement Phase after the first, the bearer may remove a single friendly Tunnel Marker within 24″ of it. If so, apply the following effects before removing the Tunnel Marker:
• Each unengaged unit within 4″ of the Tunnel Marker suffers 2D6 hits with Str 4 and AP 1.
• If one or more units that are Engaged in the same Combat are within 4″ of the Tunnel Marker, a total of 2D6 hits with Str 4 and AP 1 is inflicted.
Roll a D6 for each hit: on a roll of 4+, the hit is distributed onto a randomly chosen friendly unit;
otherwise, the hit is distributed onto a randomly chosen enemy unit.

Modifiers (2)
When points ≥ 8000
Set Max Darkstone Detonator by Roster to 2 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Darkstone Detonator by Roster to 1 selections

Ledger of Souls

max 1 per Army

After removing a friendly model without Insignificant in a unit within 9″ of the bearer’s model due to enemy attacks, you gain one Magic Dice at the start of Siphon the Veil of your next Magic Phase. No more than 2 Magic Dice can be gained this way in a Magic Phase.

Modifiers (4)
When points ≥ 8000
Set Max Ledger of Souls by Roster to 2 selections
When points ≤ 3000
Set Max Ledger of Souls by Roster to 1 selections
When points ≥ 8000
Set Max Ledger of Souls by Roster to 2 selections
When points ≤ 3000
Set Max Ledger of Souls by Roster to 1 selections

Immortal Gauntlets

max 1 per Army

At the start of any Round of Combat that the bearer is fighting, you may discard a stored Magic Dice. If so, choose either Divine Attacks, Flaming Attacks, or Magical Attacks. The bearer’s Melee Attacks gain the chosen Attack Attribute. The chosen effect lasts until the end of the phase.

Modifiers (4)
When points ≤ 3000
Set Max Immortal Gauntlets by Roster to 1 selections
When points ≥ 8000
Set Max Immortal Gauntlets by Roster to 2 selections
When points ≥ 8000
Set Max Immortal Gauntlets by Roster to 2 selections
When points ≤ 3000
Set Max Immortal Gauntlets by Roster to 1 selections

Veilgate Orb

max 1 per Army

During Excess Magic the player only discards the Magic Dice on ‘1’ and ‘2’ instead of ‘1’, ‘2’ and ‘3’.

Modifiers (4)
When points ≤ 3000
Set Max Veilgate Orb by Roster to 1 selections
When points ≥ 8000
Set Max Veilgate Orb by Roster to 2 selections
When points ≥ 8000
Set Max Veilgate Orb by Roster to 2 selections
When points ≤ 3000
Set Max Veilgate Orb by Roster to 1 selections

Lord of the Damned

max 1 per Army

Sorcerers and Doomlords only.Friendly units with Irredeemable within 18″ of the bearer, before rolling the Random Movement distance in the Movement Phase, may choose to apply either Minimised or Maximised to the roll.

Modifiers (4)
When points ≥ 8000
Set Max Lord of the Damned by Roster to 2 selections
When points ≤ 3000
Set Max Lord of the Damned by Roster to 1 selections
When points ≥ 8000
Set Max Lord of the Damned by Roster to 2 selections
When points ≤ 3000
Set Max Lord of the Damned by Roster to 1 selections

Harp of Bragi

max 1 per Army

The range of the bearer's Commanding Presence or Rally Around the Flag is always 18".

Modifiers (2)
When points ≤ 3000
Set Max Harp of Bragi by Roster to 1 selections
When points ≥ 8000
Set Max Harp of Bragi by Roster to 2 selections

Norn's Bones

max 1 per Army (Wizard only )

The Wizard can select its spells from all the Learned Spells of its chosen Path and the Hereditary Spell. This rule overrides the Spell Selection rules connected to being a Wizard Apprentice or Adept.

Modifiers (2)
When points ≤ 3000
Set Max Norn's Bones by Roster to 1 selections
When points ≥ 8000
Set Max Norn's Bones by Roster to 2 selections

Zartosht's Chains

max 1 per Army

Enemy units in base contact with the bearer's model suffer -2 Defensive Skill. The roll for Flee Distance of enemy units in base contact with the bearer's model is subject to Minimised Roll.

Modifiers (2)
When points ≤ 3000
Set Max Zartosht's Chains by Roster to 1 selections
When points ≥ 8000
Set Max Zartosht's Chains by Roster to 2 selections

Breath of the Brass Bull

max 1 per Army

Cannot be taken by models with Towering PresenceThe bearer's model gains +1 Health Point and the bearer gains Breath Attack (Toxic Attacks).

Modifiers (2)
When points ≤ 3000
Set Max Breath of the Brass Bull by Roster to 1 selections
When points ≥ 8000
Set Max Breath of the Brass Bull by Roster to 2 selections

Turul Radiant Headdress

max 1 per Army

Standard Height onlyThe bearer gains Distracting and Terror.

Modifiers (2)
When points ≤ 3000
Set Max Turul Radiant Headdress by Roster to 1 selections
When points ≥ 8000
Set Max Turul Radiant Headdress by Roster to 2 selections

Endless Plain

max 1 per Army

After determining Deployment Zones (at the end of step 6 of the Pre-Game Sequence), place a single Field Terrain Feature that must be no larger than 10" in length and 6" in width completely outside the opponent's Deployment Zone.

Modifiers (2)
When points ≤ 3000
Set Max Endless Plain by Roster to 1 selections
When points ≥ 8000
Set Max Endless Plain by Roster to 2 selections

Spirit of the Herd

max 1 per Army

Model parts without Harnessed in the bearer's unit gain Devastating Charge (Lightning Reflexes).

Modifiers (2)
When points ≤ 3000
Set Max Spirit of the Herd by Roster to 1 selections
When points ≥ 8000
Set Max Spirit of the Herd by Roster to 2 selections

Storm Cloak

max 1 per Army

The bearer gains Magic Resistance (2) and Hard Target (1).

Modifiers (2)
When points ≥ 8000
Set Max Storm Cloak by Roster to 2 selections
When points ≤ 3000
Set Max Storm Cloak by Roster to 1 selections

Chest of Envoloping Fog

max 1 per Army (Foot only.)

One use only. The owner may activate this Artefact at the end of any friendly Movement Phase and place a Water Terrain Feature in contact with the bearer and at least 1" away from any enemy units and other Terrain Features. The Water Terrain must fit within a circle with a diameter of 6".

Modifiers (2)
When points ≤ 3000
Set Max Chest of Envoloping Fog by Roster to 1 selections
When points ≥ 8000
Set Max Chest of Envoloping Fog by Roster to 2 selections

Veil of Harag

max 1 per Army

The bearer can cast Tempest of the Storm Witch (Hereditary Spell) as a Bound Spell with Power Level (4/8).

Modifiers (2)
When points ≤ 3000
Set Max Veil of Harag by Roster to 1 selections
When points ≥ 8000
Set Max Veil of Harag by Roster to 2 selections

Scurrying Veil

max 1 per Army

Standard Height models onlyThe bearer's March Rate is set to 20&quot. Tiny: Universal Rule. The model ignores friendly units when moving in the Charge and Movement Phase, but must follow the Unit Spacing rule at the end of the move.

Modifiers (2)
When points ≤ 3000
Set Max Scurrying Veil by Roster to 1 selections
When points ≥ 8000
Set Max Scurrying Veil by Roster to 2 selections

Fiendish Snares

max 1 per Army

Immediately after Deployment Zones are chosen, the owner nominates a Terrain Feature other than Impassable Terrain or Open Terrain with its centre in their half of the Battlefield. The chosen Terrain Feature becomes Dangerous Terrain (2).

Modifiers (2)
When points ≥ 8000
Set Max Fiendish Snares by Roster to 2 selections
When points ≤ 3000
Set Max Fiendish Snares by Roster to 1 selections

Lugar's Dice

max 1 per Army

A single model part of the bearer's model can reroll a single failed to-hit, to-wound, or Armour Save roll per Player Turn. Crush Attacks are not affected.

Modifiers (2)
When points ≤ 3000
Set Max Lugar's Dice by Roster to 1 selections
When points ≥ 8000
Set Max Lugar's Dice by Roster to 2 selections

Crown of Hubris

max 1 per Army (Dominant)

At the start of any friendly Magic Phase, the bearer may choose to inflict 3 hits on its unit that wound automatically with no saves of any kind allowed. If so, the owner gains 3 additional Veil Tokens.

Modifiers (2)
When points ≥ 8000
Set Max Crown of Hubris by Roster to 2 selections
When points ≤ 3000
Set Max Crown of Hubris by Roster to 1 selections

Gem of Faith's Tithe

max 1 per Army

Whenever the bearer attempts to cast a spell, the owner may choose a friendly Champion with Pledged to Darkness within 12". If so, use the position of the Champion when drawing Line of Sight and measuring range. For Direct spells, also use the Champion's Front Arc. The owner must use all of these or none at all.

Modifiers (2)
When points ≥ 8000
Set Max Gem of Faith's Tithe by Roster to 2 selections
When points ≤ 3000
Set Max Gem of Faith's Tithe by Roster to 1 selections

Lifeforce Talisman

max 1 per Army

Whenever the bearer Miscasts, the owner may choose to inflict D3 hits on the bearer's unit. These hits wound automatically with no saves of any kind allowed. If so, the owner may choose to apply a +1 or a -1 Miscast Modifier.

Modifiers (2)
When points ≤ 3000
Set Max Lifeforce Talisman by Roster to 1 selections
When points ≥ 8000
Set Max Lifeforce Talisman by Roster to 2 selections

Crucible Of Contagion

max 1 per Army

Modifiers (2)
When points ≤ 3000
Set Max Crucible Of Contagion by Roster to 1 selections
When points ≥ 8000
Set Max Crucible Of Contagion by Roster to 2 selections

Putrid Pamphlet

max 1 per Army

The bearer’s unit must reroll natural to-hit rolls of ‘1’

Modifiers (2)
When points ≥ 8000
Set Max Putrid Pamphlet by Roster to 2 selections
When points ≤ 3000
Set Max Putrid Pamphlet by Roster to 1 selections

Orator’s Toga

max 2 per Army (Foot only.)

The bearer gains Stand Behind and cannot issue Duels.

Modifiers (2)
When points ≥ 8000
Set Max Orator’s Toga by Roster to 4 selections
When points ≤ 3000
Set Max Orator’s Toga by Roster to 1 selections

Mask of Mindless Violence

max 1 per Army

Cannot be taken by models with Height 4–5.Frenzy and Rage.

Mask of Mindless Violence

max 1 per Army

Cannot be taken by models with Height 4–5.Frenzy and Rage.

Obsidian Rock

max 1 per Army

Magic Resistance (2).

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Obsidian Rock by Roster to 1 selections

Rod of Battle

max 1 per Army

The bearer can cast Living Steel (Alchemy) as a Bound Spell (4+), with the following change: it only affects Melee Attacks.

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Rod of Battle by Roster to 1 selections

Essence of a Free Mind

max 1 per Army (Wizard only )

The bearer may choose up to two Paths on the Army List instead of one (from the ones normally available to it).
Select spells for both Paths on the Army List as normal.
During Spell Selection, choose which one of the two Paths to use. The bearer cannot select Master Spells.

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Essence of a Free Mind by Roster to 1 selections

Essence of a Free Mind

max 1 per Army (Wizard only )

The bearer may choose up to two Paths on the Army List instead of one (from the ones normally available to it).
Select spells for both Paths on the Army List as normal.
During Spell Selection, choose which one of the two Paths to use. The bearer cannot select Master Spells.

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Essence of a Free Mind by Roster to 1 selections

Rod of Battle

max 1 per Army

The bearer can cast Living Steel (Alchemy) as a Bound Spell (4+), with the following change: it only affects Melee Attacks.

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Rod of Battle by Roster to 1 selections

Yeti Furs

max 1 per Army

Strider and Touch of Frost.

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Yeti Furs by Roster to 1 selections

Rampager’s Chain

max 1 per Army

The bearer gains Stomp Attack (D3+1 hits), and all models in the bearer’s unit must reroll failed to-wound rolls with Stomp Attack.

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Rampager’s Chain by Roster to 1 selections

Mask of Mindless Violence

max 1 per Army

Cannot be taken by models with Height 4–5.Frenzy and Rage.

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Mask of Mindless Violence by Roster to 1 selections

Obsidian Rock

max 1 per Army

Magic Resistance (2).

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Obsidian Rock by Roster to 1 selections

Essence of a Free Mind

max 1 per Army (Wizard only )

The bearer may choose up to two Paths on the Army List instead of one (from the ones normally available to it).
Select spells for both Paths on the Army List as normal.
During Spell Selection, choose which one of the two Paths to use. The bearer cannot select Master Spells.

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Essence of a Free Mind by Roster to 1 selections

Obsidian Rock

max 1 per Army

Magic Resistance (2).

Rod of Battle

max 1 per Army

The bearer can cast Living Steel (Alchemy) as a Bound Spell (4+), with the following change: it only affects Melee Attacks.

Essence of a Free Mind

max 1 per Army (Wizard only )

The bearer may choose up to two Paths on the Army List instead of one (from the ones normally available to it).
Select spells for both Paths on the Army List as normal.
During Spell Selection, choose which one of the two Paths to use. The bearer cannot select Master Spells.

Mask of Mindless Violence

max 1 per Army

Cannot be taken by models with Height 4–5.Frenzy and Rage.

Obsidian Rock

max 1 per Army

Magic Resistance (2).

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Obsidian Rock by Roster to 1 selections

Essence of a Free Mind

max 1 per Army (Wizard only )

The bearer may choose up to two Paths on the Army List instead of one (from the ones normally available to it).
Select spells for both Paths on the Army List as normal.
During Spell Selection, choose which one of the two Paths to use. The bearer cannot select Master Spells.

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Essence of a Free Mind by Roster to 1 selections

Obsidian Rock

max 1 per Army

Magic Resistance (2).

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Obsidian Rock by Roster to 1 selections

Mask of Mindless Violence

max 1 per Army

Cannot be taken by models with Height 4–5.Frenzy and Rage.

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Mask of Mindless Violence by Roster to 1 selections

Obsidian Rock

max 1 per Army

Magic Resistance (2).

Modifiers (2)
When points ≥ 8000
Set Max Obsidian Rock by Roster to 2 selections
When points ≤ 3000
Set Max Obsidian Rock by Roster to 1 selections

Rod of Battle

max 1 per Army

The bearer can cast Living Steel (Alchemy) as a Bound Spell (4+), with the following change: it only affects Melee Attacks.

Modifiers (2)
When points ≥ 8000
Set Max Rod of Battle by Roster to 2 selections
When points ≤ 3000
Set Max Rod of Battle by Roster to 1 selections

Essence of a Free Mind

max 1 per Army (Wizard only )

The bearer may choose up to two Paths on the Army List instead of one (from the ones normally available to it).
Select spells for both Paths on the Army List as normal.
During Spell Selection, choose which one of the two Paths to use. The bearer cannot select Master Spells.

Modifiers (2)
When points ≥ 8000
Set Max Essence of a Free Mind by Roster to 2 selections
When points ≤ 3000
Set Max Essence of a Free Mind by Roster to 1 selections

Rod of Battle

max 1 per Army

The bearer can cast Living Steel (Alchemy) as a Bound Spell (4+), with the following change: it only affects Melee Attacks.

Modifiers (2)
When points ≥ 8000
Set Max Rod of Battle by Roster to 2 selections
When points ≤ 3000
Set Max Rod of Battle by Roster to 1 selections

Mask of Mindless Violence

max 1 per Army

Cannot be taken by models with Height 4–5.Frenzy and Rage.

Modifiers (2)
When points ≥ 8000
Set Max Mask of Mindless Violence by Roster to 2 selections
When points ≤ 3000
Set Max Mask of Mindless Violence by Roster to 1 selections

Obsidian Rock

max 1 per Army

Magic Resistance (2).

Modifiers (2)
When points ≥ 8000
Set Max Obsidian Rock by Roster to 2 selections
When points ≤ 3000
Set Max Obsidian Rock by Roster to 1 selections

Rod of Battle

max 1 per Army

The bearer can cast Living Steel (Alchemy) as a Bound Spell (4+), with the following change: it only affects Melee Attacks.

Modifiers (2)
When points ≥ 8000
Set Max Rod of Battle by Roster to 2 selections
When points ≤ 3000
Set Max Rod of Battle by Roster to 1 selections

Essence of a Free Mind

max 1 per Army (Wizard only )

The bearer may choose up to two Paths on the Army List instead of one (from the ones normally available to it).
Select spells for both Paths on the Army List as normal.
During Spell Selection, choose which one of the two Paths to use. The bearer cannot select Master Spells.

Modifiers (2)
When points ≥ 8000
Set Max Essence of a Free Mind by Roster to 2 selections
When points ≤ 3000
Set Max Essence of a Free Mind by Roster to 1 selections

Mask of Mindless Violence

max 1 per Army

Cannot be taken by models with Height 4–5.Frenzy and Rage.

Modifiers (2)
When points ≥ 8000
Set Max Mask of Mindless Violence by Roster to 2 selections
When points ≤ 3000
Set Max Mask of Mindless Violence by Roster to 1 selections

Mask of Mindless Violence

max 1 per Army

Cannot be taken by models with Height 4–5.Frenzy and Rage.

Modifiers (2)
When points ≥ 8000
Set Max Mask of Mindless Violence by Roster to 2 selections
When points ≤ 3000
Set Max Mask of Mindless Violence by Roster to 1 selections

Inscribing Burin

max 1 per Army

While the bearer has the centre of its base inside a Forest Terrain Feature, all friendly units with more than half of their models with the centre of their bases inside any Forest Terrain Feature on the Battlefield gain Magic Resistance (2).

Modifiers (2)
When points ≤ 3000
Set Max Inscribing Burin by Roster to 1 selections
When points ≥ 8000
Set Max Inscribing Burin by Roster to 2 selections

Pillager Icon

max 1 per Army

All friendly units of Razortusks, Raiding Chariots, excluding Characters, within 12″ of the bearer gain Vanguard.

Modifiers (5)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Pillager Icon by Roster to 1 selections
When points ≥ 8000
Set Max Pillager Icon by Roster to 2 selections
When points ≤ 3000
Set Max Pillager Icon by Roster to 1 selections
When points ≥ 8000
Set Max Pillager Icon by Roster to 2 selections
When points ≤ 3000
Set Max Pillager Icon by Roster to 1 selections

Crown of Madness

max 1 per Army

The wearer’s unit gain Unruly and First Strike (Stubborn). In addition, all units with Unruly within range of the wearer’s Commanding Presence (if applicable) gain First Strike (Stubborn).

Modifiers (5)
When points ≥ 8000
Set Max Crown of Horns by Roster to 2 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Crown of Horns by Roster to 1 selections
When points ≤ 3000
Set Max Crown of Horns by Roster to 1 selections
When points ≥ 8000
Set Max Crown of Madness by Roster to 2 selections
When points ≤ 3000
Set Max Crown of Madness by Roster to 1 selections

Eye of Dominance

max 1 per Army

The bearer gains Distracting (2, against Beasts and Mounts).

Modifiers (3)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Eye of Dominance by Roster to 1 selections
When points ≥ 8000
Set Max Eye of Dominance by Roster to 2 selections
When points ≤ 3000
Set Max Eye of Dominance by Roster to 1 selections

Mask of Mindless Violence

max 1 per Army

Cannot be taken by models with Height 4–5.Frenzy and Rage.

Modifiers (2)
When points ≥ 8000
Set Max Mask of Mindless Violence by Roster to 2 selections
When points ≤ 3000
Set Max Mask of Mindless Violence by Roster to 1 selections

Horn Of Bragh

max 1 per Army (Foot only.)

Fury and Dying Blow

Modifiers (2)
When points ≥ 8000
Set Max Horn Of Bragh by Roster to 2 selections
When points ≤ 3000
Set Max Horn Of Bragh by Roster to 1 selections

Ring of the Obsidian Thrones

max 1 per Army

Unless the bearer is Shaken, Break Tests and Panic Tests taken by friendly units within 6″ of the bearer are Minimised.

Modifiers (3)
When points ≤ 3000
Set Max Ring of the Obsidian Thrones by Roster to 1 selections
When points ≥ 8000
Set Max Ring of the Obsidian Thrones by Roster to 2 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Ring of the Obsidian Thrones by Roster to 1 selections

Ceinran's Scales

max 1 per Army

The bearer can cast Whispers of the Veil (Evocation) as a Bound Spell (3+).

Modifiers (3)
When points ≤ 3000
Set Max Ceinran's Scales by Roster to 1 selections
When points ≥ 8000
Set Max Ceinran's Scales by Roster to 2 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Ceinran's Scales by Roster to 1 selections

Moithir's Mirror

max 1 per Army

Cannot be taken by models with Height 5.The bearer gains Aegis (5+, against Melee Attacks).
If one or more Melee Attacks are allocated towards the bearer*, the bearer gains Grind Attack (3 hits, Str 4, AP 2, Magical Attacks) until the end of the Round of Combat. The Grind Attack is resolved with Agi 0.
*Note that attacks with Agi 0 can trigger this.

Modifiers (5)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Moithir's Mirror by Roster to 1 selections
When points ≥ 8000
Set Max Moithir's Mirror by Roster to 2 selections
When points ≤ 3000
Set Max Moithir's Mirror by Roster to 1 selections
When points ≥ 8000
Set Max Moithir's Mirror by Roster to 2 selections
When points ≤ 3000
Set Max Moithir's Mirror by Roster to 1 selections

Mask of Mindless Violence

max 1 per Army

Cannot be taken by models with Height 4–5.Frenzy and Rage.

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Mask of Mindless Violence by Roster to 1 selections

Exemplar's Flame

max 1 per Army

The bearer can cast Living Steel (Alchemy) as a Bound Spell (5+).

Modifiers (3)
When points ≤ 3000
Set Max Exemplar's Flame by Roster to 1 selections
When points ≥ 8000
Set Max Exemplar's Flame by Roster to 2 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Exemplar's Flame by Roster to 1 selections

Locket of Sunna

max 1 per Army

In a Duel, choose one model part without neither Construct nor Mount that the bearer is fighting with. The bearer and the chosen model part must swap their corresponding Characteristic values of Att, Str, AP, and Agi, and their models swap their Res values. This is done before applying other modifiers.

Modifiers (3)
When points ≥ 8000
Set Max Locket of Sunna by Roster to 2 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Locket of Sunna by Roster to 1 selections
When points ≤ 3000
Set Max Locket of Sunna by Roster to 1 selections

Mantle of Ullor

max 1 per Army

Enemy units within 8″ of the bearer lose the Charging Momentum Agi bonus and +1 Combat Score from Charging.

Modifiers (3)
When points ≤ 3000
Set Max Mantle of Ullor by Roster to 1 selections
When points ≥ 8000
Set Max Mantle of Ullor by Roster to 2 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Mantle of Ullor by Roster to 1 selections

Winter Cloak

max 1 per Army

Cannot be taken by models with Height 5.The bearer gains Aegis (3+, against Flaming Attacks), Aegis (5+), and Distracting (1). The bearer automatically fails all Fortitude Saves.

Modifiers (3)
When points ≥ 8000
Set Max Winter Cloak by Roster to 2 selections
When points ≤ 3000
Set Max Winter Cloak by Roster to 1 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Winter Cloak by Roster to 1 selections

Essence of a Free Mind

max 1 per Army (Wizard only )

The bearer may choose up to two Paths on the Army List instead of one (from the ones normally available to it).
Select spells for both Paths on the Army List as normal.
During Spell Selection, choose which one of the two Paths to use. The bearer cannot select Master Spells.

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Essence of a Free Mind by Roster to 1 selections

Book of Meladys

max 1 per Army

Cannot be taken by models with Asfad Scholar.The first time in each Magic Phase that the bearer fails a Casting Roll for a Learned Spell cast with two or three dice, the bearer may reroll all Magic Dice from this Casting Roll.

Modifiers (4)
When points ≥ 8000
Set Max Book of Meladys by Roster to 2 selections
When points ≤ 3000
Set Max Book of Meladys by Roster to 1 selections
When points ≥ 8000
Set Max Book of Meladys by Roster to 2 selections
When points ≤ 3000
Set Max Book of Meladys by Roster to 1 selections

Amethyst Crystal

max 1 per Army (Wizard only )

Wizard only.Dispelling rolls made by the bearer’s army gain a +1 modifier.

Modifiers (4)
When points ≤ 3000
Set Max Amethyst Crystal by Roster to 1 selections
When points ≥ 8000
Set Max Amethyst Crystal by Roster to 2 selections
When points ≥ 8000
Set Max Amethyst Crystal by Roster to 2 selections
When points ≤ 3000
Set Max Amethyst Crystal by Roster to 1 selections

Diadem of Protection

max 1 per Army

Cannot be taken by models with Height 5.Aegis (+2, max 4+).

Modifiers (4)
When points ≥ 8000
Set Max Diadem of Protection by Roster to 2 selections
When points ≤ 3000
Set Max Diadem of Protection by Roster to 1 selections
When points ≥ 8000
Set Max Diadem of Protection by Roster to 2 selections
When points ≤ 3000
Set Max Diadem of Protection by Roster to 1 selections

Obsidian Rock

max 1 per Army

Magic Resistance (2).

Modifiers (2)
When points ≥ 8000
Set Max Obsidian Rock by Roster to 2 selections
When points ≤ 3000
Set Max Obsidian Rock by Roster to 1 selections

Rod of Battle

max 1 per Army

The bearer can cast Living Steel (Alchemy) as a Bound Spell (4+), with the following change: it only affects Melee Attacks.

Modifiers (2)
When points ≥ 8000
Set Max Rod of Battle by Roster to 2 selections
When points ≤ 3000
Set Max Rod of Battle by Roster to 1 selections

Essence of a Free Mind

max 1 per Army (Wizard only )

The bearer may choose up to two Paths on the Army List instead of one (from the ones normally available to it).
Select spells for both Paths on the Army List as normal.
During Spell Selection, choose which one of the two Paths to use. The bearer cannot select Master Spells.

Modifiers (2)
When points ≥ 8000
Set Max Essence of a Free Mind by Roster to 2 selections
When points ≤ 3000
Set Max Essence of a Free Mind by Roster to 1 selections

Sacred Chalice

max 1 per Army

The bearer gains Magic Resistance (1). When the bearer’s unit is the target of an enemy Spell the bearer gains Channel (1) until the end of following Magic Phase.

Modifiers (2)
When points ≤ 3000
Set Max Sacred Chalice by Roster to 1 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Sacred Chalice by Roster to 1 selections

Lygur's Tongue

max 1 per Army

Afflict (−2 Off).

Modifiers (3)
When points ≥ 8000
Set Max Lygur's Tongue by Roster to 2 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Lygur's Tongue by Roster to 1 selections
When points ≤ 3000
Set Max Lygur's Tongue by Roster to 1 selections

Yeti Furs

max 1 per Army

Strider and Touch of Frost.

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Yeti Furs by Roster to 1 selections

Rampager’s Chain

max 1 per Army

The bearer gains Stomp Attack (D3+1 hits), and all models in the bearer’s unit must reroll failed to-wound rolls with Stomp Attack.

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Rampager’s Chain by Roster to 1 selections

Rod of Battle

max 1 per Army

The bearer can cast Living Steel (Alchemy) as a Bound Spell (4+), with the following change: it only affects Melee Attacks.

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Rod of Battle by Roster to 1 selections

Hail Shot

max 1 per Army

Forest Princes and Chieftains onlyOne use only. May be activated in the Shooting Phase.
This is a Shooting Weapon with the following profile:
• Aim 2+, Range 30″, Shots 3D6, Str 4, AP 1, Magical Attacks. When fired from Short Range, it gains +1 AP.
Hail Shot cannot benefit from Forest’s Thorns.

Modifiers (3)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Hail Shot by Roster to 1 selections
When points ≤ 3000
Set Max Hail Shot by Roster to 1 selections
When points ≥ 8000
Set Max Hail Shot by Roster to 2 selections

Horn of the Wild Hunt

max 1 per Army

One use only. May be activated when a friendly unit within 8" fails a roll for Charge Range. The roll may be rerolled.

Modifiers (3)
When points ≥ 8000
Set Max Horn of the Wild Hunt by Roster to 2 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Horn of the Wild Hunt by Roster to 1 selections
When points ≤ 3000
Set Max Horn of the Wild Hunt by Roster to 1 selections

Glyph of Amryl

max 1 per Army

Models of Height 1 only.The bearer gains +3 Def.

Modifiers (3)
When points ≤ 3000
Set Max Glyph of Amryl by Roster to 1 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Glyph of Amryl by Roster to 1 selections
When points ≥ 8000
Set Max Glyph of Amryl by Roster to 2 selections

Mist Walker's Mirror

max 1 per Army (Foot only.)

Models of Height 1 only.One use only. May be activated at the end of any friendly Movement Phase if the bearer’s unit is unengaged, consists entirely of Height 1 models, and is fully inside a Forest that is not in contact with enemy models. Apply the following rules:
1. Remove the bearer’s unit from the Battlefield.
2. Immediately place it back using Ambush (centre of Forest).
If the unit cannot be placed, it is considered destroyed where it was removed.

Modifiers (3)
When points ≥ 8000
Set Max Mist Walker's Mirror by Roster to 2 selections
When points ≤ 3000
Set Max Mist Walker's Mirror by Roster to 1 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Mist Walker's Mirror by Roster to 1 selections

Drums of Cenyrn

max 1 per Army

Models on foot onlyOne use only. May be activated when the bearer's unit declares a Charge. The target of the Charge may only declare Hold as its Charge Reaction unless it is already Fleeing. The enemy unit may still declare Charge Reactions as normal if it is subsequently Charged by other units.

Modifiers (2)
When points ≥ 8000
Set Max Drums of Cenyrn by Roster to 2 selections
When points ≤ 3000
Set Max Drums of Cenyrn by Roster to 1 selections

Obsidian Rock

max 1 per Army

Magic Resistance (2).

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Obsidian Rock by Roster to 1 selections

Rod of Battle

max 1 per Army

The bearer can cast Living Steel (Alchemy) as a Bound Spell (4+), with the following change: it only affects Melee Attacks.

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Rod of Battle by Roster to 1 selections

Essence of a Free Mind

max 1 per Army (Wizard only )

The bearer may choose up to two Paths on the Army List instead of one (from the ones normally available to it).
Select spells for both Paths on the Army List as normal.
During Spell Selection, choose which one of the two Paths to use. The bearer cannot select Master Spells.

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Essence of a Free Mind by Roster to 1 selections

Crown of Hubris

max 1 per Army

At the start of any friendly Magic Phase, the bearer may choose to inflict 3 HP losses on its unit. If this is used, the model gains Channel (2) with Duration: One Turn.

Modifiers (4)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Crown of Hubris by Roster to 1 selections
When points ≤ 3000
Set Max Crown of Hubris by Roster to 1 selections
When points ≥ 8000
Set Max Crown of Hubris by Roster to 2 selections
When points ≤ 3000
Set Max Crown of Hubris by Roster to 1 selections

Tarina's Lyre

max 1 per Army

Stomp Attack made by enemy units within 8″ of the bearer suffer a −2 to-wound modifier.

Modifiers (2)
When points ≥ 8000
Set Max Tarina's Lyre by Roster to 2 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Tarina's Lyre by Roster to 1 selections

Cowl of the Apostate

max 1 per Army (Wizard only )

If there are two other models with Holy Triumvirate on the army the list, its Path access is replaced with Occultism, Thaumaturgy, and Witchcraft.

Modifiers (2)
When points ≤ 3000
Set Max Cowl of the Apostate by Roster to 1 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Cowl of the Apostate by Roster to 1 selections

Tome of the Ratking

max 1 per Army

The bearer’s unit gains Unstable.

Modifiers (2)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Tome of the Ratking by Roster to 1 selections
When points ≥ 8000
Set Max Tome of the Ratking by Roster to 2 selections

Darkstone Detonator

max 1 per Army

At the end of any friendly Movement Phase after the first, the bearer may remove all friendly Tunnel Markers placed on a single Terrain Feature within 24″ of the bearer. If so, one unengaged unit in contact with that Terrain Feature suffers 2D6 hits with Str 4 and AP 1.

Modifiers (4)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Darkstone Detonator by Roster to 1 selections
When points ≥ 8000
Set Max Darkstone Detonator by Roster to 2 selections
When points ≥ 8000
Set Max Darkstone Detonator by Roster to 2 selections
When points ≤ 3000
Set Max Darkstone Detonator by Roster to 1 selections

Obsidian Rock

max 1 per Army

Magic Resistance (2).

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Obsidian Rock by Roster to 1 selections

Rod of Battle

max 1 per Army

Modifiers (3)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Mask of Mindless Violence by Roster to 1 selections
When points ≥ 8000
Set Max Rod of Battle by Roster to 2 selections
When points ≤ 3000
Set Max Rod of Battle by Roster to 1 selections

Crown of the Usurper

max 1 per Army

Cannot be taken by a Battle Standard Bearer.
The bearer’s unit gains Fearless. If the General is removed as a casualty, the bearer becomes the General.

Modifiers (2)
When points ≥ 8000
Set Max Crown of the Usurper by Roster to 2 selections
When points ≤ 3000
Set Max Crown of the Usurper by Roster to 1 selections

Ledger of Souls

max 1 per Army

After removing a friendly model without Insignificant in a unit within 9″ of the bearer’s model due to enemy attacks, you gain one Magic Dice at the start of Siphon the Veil of your next Magic Phase. No more than 2 Magic Dice can be gained this way in a Magic Phase.

Modifiers (4)
When points ≥ 8000
Set Max Ledger of Souls by Roster to 2 selections
When points ≤ 3000
Set Max Ledger of Souls by Roster to 1 selections
When points ≥ 8000
Set Max Ledger of Souls by Roster to 2 selections
When points ≤ 3000
Set Max Ledger of Souls by Roster to 1 selections

Immortal Gauntlets

max 1 per Army

At the start of any Round of Combat that the bearer is fighting, you may discard a stored Magic Dice. If so, choose either Divine Attacks, Flaming Attacks, or Magical Attacks. The bearer’s Melee Attacks gain the chosen Attack Attribute. The chosen effect lasts until the end of the phase.

Modifiers (4)
When points ≤ 3000
Set Max Immortal Gauntlets by Roster to 1 selections
When points ≥ 8000
Set Max Immortal Gauntlets by Roster to 2 selections
When points ≥ 8000
Set Max Immortal Gauntlets by Roster to 2 selections
When points ≤ 3000
Set Max Immortal Gauntlets by Roster to 1 selections

Veilgate Orb

max 1 per Army

During Excess Magic the player only discards the Magic Dice on ‘1’ and ‘2’ instead of ‘1’, ‘2’ and ‘3’.

Modifiers (4)
When points ≥ 8000
Set Max Veilgate Orb by Roster to 2 selections
When points ≤ 3000
Set Max Veilgate Orb by Roster to 1 selections
When points ≥ 8000
Set Max Veilgate Orb by Roster to 2 selections
When points ≤ 3000
Set Max Veilgate Orb by Roster to 1 selections

Lord of the Damned

max 1 per Army

Sorcerers and Doomlords only.Friendly units with Irredeemable within 18″ of the bearer, before rolling the Random Movement distance in the Movement Phase, may choose to apply either Minimised or Maximised to the roll.

Modifiers (4)
When points ≤ 3000
Set Max Lord of the Damned by Roster to 1 selections
When points ≥ 8000
Set Max Lord of the Damned by Roster to 2 selections
When points ≥ 8000
Set Max Lord of the Damned by Roster to 2 selections
When points ≤ 3000
Set Max Lord of the Damned by Roster to 1 selections

Rod of Battle

max 1 per Army

The bearer can cast Living Steel (Alchemy) as a Bound Spell (4+), with the following change: it only affects Melee Attacks.

Modifiers (2)
When points ≥ 8000
Set Max Rod of Battle by Roster to 2 selections
When points ≤ 3000
Set Max Rod of Battle by Roster to 1 selections

Mask of Mindless Violence

max 1 per Army

Cannot be taken by models with Height 4–5.Frenzy and Rage.

Modifiers (2)
When points ≥ 8000
Set Max Mask of Mindless Violence by Roster to 2 selections
When points ≤ 3000
Set Max Mask of Mindless Violence by Roster to 1 selections

Blessed Wrappings

max 1 per Army

Cannot be taken by models with Height 5.The bearer gains +1 HP and loses Weakness (Flaming Attacks) if it had it. (Note that this does not prevent the model from gaining Weakness (Flaming Attacks) from other sources).

Modifiers (2)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Blessed Wrappings by Roster to 1 selections
When points ≥ 8000
Set Max Blessed Wrappings by Roster to 2 selections

Death Mask of Teput

max 1 per Army

Horror and Petrifying Gaze (See Sand Stalkers).

Modifiers (2)
When points ≤ 3000
Set Max Death Mask of Teput by Roster to 1 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Death Mask of Teput by Roster to 1 selections

Sekhem Sceptre

max 1 per Army

The bearer gains Stubborn.

Modifiers (2)
When points ≥ 8000
Set Max Sekhem Sceptre by Roster to 2 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Sekhem Sceptre by Roster to 1 selections

Crown of the Pharaohs

max 1 per Army

Pharaohs and Nomarchs onlyAt the start of each of your Player Turns, the bearer may lose Undying Will and choose a friendly unit within 12″. This unit gains Undying Will. Both effects have Duration: One Turn

Modifiers (2)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Crown of the Pharaohs by Roster to 1 selections
When points ≤ 3000
Set Max Crown of the Pharaohs by Roster to 1 selections

Sacred Hourglass

max 1 per Army

The first time each Magic Phase that the bearer fails a Casting Roll for a Learned Spell that was targeting a friendly unit, the bearer may reroll all Magic Dice for this Casting Roll

Modifiers (2)
When points ≥ 8000
Set Max Sacred Hourglass by Roster to 2 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Sacred Hourglass by Roster to 1 selections

Steeds of Nephet-Ra

max 1 per Army

Skeletal Horse model parts in the bearer’s unit gain Ghost Step and Grind Attack (1 hit, Str 3, AP 0, Flaming Attacks).

Modifiers (2)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Steeds of Nephet-Ra by Roster to 1 selections
When points ≤ 3000
Set Max Steeds of Nephet-Ra by Roster to 1 selections

Sandstorm Cloak

max 1 per Army

The bearer’s Mob is set to 8, and it gains Autonomous, Fly, Sweeping Attack (2D6 hits, Str 2, AP 1), and Swiftstride

Modifiers (2)
When points ≤ 3000
Set Max Sandstorm Cloak by Roster to 1 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Sandstorm Cloak by Roster to 1 selections

Book of the Dead

max 1 per Army

The bearer can cast Death is Only the Beginning as a Bound Spell (4+). The spell’s Type is changed to: Range 12″ and Aura. Note that no increase in Casting Value is required when targeting units with Height 5.

Modifiers (2)
When points ≥ 8000
Set Max Book of the Dead by Roster to 2 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Book of the Dead by Roster to 1 selections

Obsidian Rock

max 1 per Army

Magic Resistance (2).

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Obsidian Rock by Roster to 1 selections

Essence of a Free Mind

max 1 per Army (Wizard only )

The bearer may choose up to two Paths on the Army List instead of one (from the ones normally available to it).
Select spells for both Paths on the Army List as normal.
During Spell Selection, choose which one of the two Paths to use. The bearer cannot select Master Spells.

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Essence of a Free Mind by Roster to 1 selections

Necromantic Staff

max 1 per Army (Wizard only )

The bearer gains Channel (1) and can cast Arise! (Hereditary Spell) as a Bound Spell (5+), with the following changes: its Range is 6″, and it has type “Aura”.

Modifiers (4)
When points ≥ 8000
Set Max Necromantic Staff by Roster to 2 selections
When points ≤ 3000
Set Max Necromantic Staff by Roster to 1 selections
When points ≥ 8000
Set Max Necromantic Staff by Roster to 2 selections
When points ≤ 3000
Set Max Necromantic Staff by Roster to 1 selections

Hypnotic Pendant

max 1 per Army

Cannot be taken by models with Height 5.The bearer gains Parry. All Rank-and-File models with Height 2 or less in the bearer’s unit gain Parry.

Modifiers (4)
When points ≤ 3000
Set Max Hypnotic Pendant by Roster to 1 selections
When points ≥ 8000
Set Max Hypnotic Pendant by Roster to 2 selections
When points ≥ 8000
Set Max Hypnotic Pendant by Roster to 2 selections
When points ≤ 3000
Set Max Hypnotic Pendant by Roster to 1 selections

Eternity Gem

max 1 per Army

Vampire Counts and Courtiers on Monstrous Revenant or Height 3 or less.The bearer’s model gains Immune (Lethal Strike,
Multiple Wounds (X), Poison Attacks).

Modifiers (4)
When points ≤ 3000
Set Max Eternity Gem by Roster to 1 selections
When points ≥ 8000
Set Max Eternity Gem by Roster to 2 selections
When points ≥ 8000
Set Max Eternity Gem by Roster to 2 selections
When points ≤ 3000
Set Max Eternity Gem by Roster to 1 selections

Night's Crown

max 1 per Army

Height 1–2 only.Attacks towards the bearer suffer −1 to wound.

Modifiers (4)
When points ≤ 3000
Set Max Night's Crown by Roster to 1 selections
When points ≥ 8000
Set Max Night's Crown by Roster to 2 selections
When points ≥ 8000
Set Max Night's Crown by Roster to 2 selections
When points ≤ 3000
Set Max Night's Crown by Roster to 1 selections

Cursed Medallion

max 1 per Army

During Pre-game Selections choose a Character, or a single model unit on the opponent’s Army List. The bearer must reroll failed to-hit and to-wound rolls against the chosen model.

Modifiers (4)
When points ≤ 3000
Set Max Cursed Medallion by Roster to 1 selections
When points ≥ 8000
Set Max Cursed Medallion by Roster to 2 selections
When points ≥ 8000
Set Max Cursed Medallion by Roster to 2 selections
When points ≤ 3000
Set Max Cursed Medallion by Roster to 1 selections

Obsidian Rock

max 1 per Army

Magic Resistance (2).

Modifiers (2)
When points ≥ 8000
Set Max Obsidian Rock by Roster to 2 selections
When points ≤ 3000
Set Max Obsidian Rock by Roster to 1 selections

Rod of Battle

max 1 per Army

The bearer can cast Living Steel (Alchemy) as a Bound Spell (4+), with the following change: it only affects Melee Attacks.

Modifiers (2)
When points ≥ 8000
Set Max Rod of Battle by Roster to 2 selections
When points ≤ 3000
Set Max Rod of Battle by Roster to 1 selections

Essence of a Free Mind

max 1 per Army (Wizard only )

The bearer may choose up to two Paths on the Army List instead of one (from the ones normally available to it).
Select spells for both Paths on the Army List as normal.
During Spell Selection, choose which one of the two Paths to use. The bearer cannot select Master Spells.

Modifiers (2)
When points ≥ 8000
Set Max Essence of a Free Mind by Roster to 2 selections
When points ≤ 3000
Set Max Essence of a Free Mind by Roster to 1 selections

Mask of Mindless Violence

max 1 per Army

Cannot be taken by models with Height 4–5.Frenzy and Rage.

Modifiers (2)
When points ≥ 8000
Set Max Mask of Mindless Violence by Roster to 2 selections
When points ≤ 3000
Set Max Mask of Mindless Violence by Roster to 1 selections

Ancient Plaque

max 1 per Army

The first time each Magic Phase that the bearer fails a Casting Roll for a Learned Spell, if no other friendly Wizard has made a Casting Roll this Phase, the bearer may reroll all Magic Dice for this Casting Roll.

Modifiers (2)
When points ≤ 3000
Set Max Ancient Plaque by Roster to 1 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Ancient Plaque by Roster to 1 selections

Carved Tablet

max 1 per Army

When Building your Army, the model must choose one of the spells from Carved Wisdom (see Howdah Devices). The model can cast the chosen spell as a Bound Spell. See Carved Wisdom for Casting Values.

Modifiers (4)
When points ≥ 8000
Set Max Carved Tablet by Roster to 2 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Carved Tablet by Roster to 1 selections
When points ≥ 8000
Set Max Carved Tablet by Roster to 2 selections
When points ≤ 3000
Set Max Carved Tablet by Roster to 1 selections

Starfall Lodestone

max 1 per Army

The bearer’s model gains Hard Target (1) and Immune (Flaming Attacks).

Modifiers (2)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Starfall Lodestone by Roster to 1 selections
When points ≥ 8000
Set Max Starfall Lodestone by Roster to 2 selections

Obsidian Rock

max 1 per Army

Magic Resistance (2).

Essence of a Free Mind

max 1 per Army (Wizard only )

The bearer may choose up to two Paths on the Army List instead of one (from the ones normally available to it).
Select spells for both Paths on the Army List as normal.
During Spell Selection, choose which one of the two Paths to use. The bearer cannot select Master Spells.

Mask of Mindless Violence

max 1 per Army

Cannot be taken by models with Height 4–5.Frenzy and Rage.

Monster Munch

max 1 per Army (Dominant) (Wizard master only )

The bearer can cast Totemic Summon (Shamanism) as a Bound Spell (6+).

Modifiers (4)
When points ≥ 8000
Set Max Monster Munch by Roster to 2 selections
When points ≤ 3000
Set Max Monster Munch by Roster to 1 selections
When points ≥ 8000
Set Max Monster Munch by Roster to 2 selections
When points ≤ 3000
Set Max Monster Munch by Roster to 1 selections

Pan of Protection Pinchin'

max 1 per Army

Cannot be taken by models with Height 5.When successfully wounded, the bearer may choose to use the attacker’s Arm and/or its Special Save:
• Use the Arm that the attacking model would have against the attack that inflicted the wound (including Conditional Application, modifiers, etc.). If so, the bearer cannot use its own Arm (including any modifiers), if available.
• Use the Special Save that the attacking model would have against the attack that inflicted the wound (including Conditional Application, modifiers, etc.). If so, the bearer cannot use its own Special Save (including any modifiers), if available.

Modifiers (4)
When points ≥ 8000
Set Max Pan of Protection Pinchin' by Roster to 2 selections
When points ≤ 3000
Set Max Pan of Protection Pinchin' by Roster to 1 selections
When points ≥ 8000
Set Max Pan of Protection Pinchin' by Roster to 2 selections
When points ≤ 3000
Set Max Pan of Protection Pinchin' by Roster to 1 selections

Skull Fetish

max 1 per Army (Wizard only )

During the Siphon the Veil step of your Magic Phase, the wearer may gain Channel (D3) with Duration: all units within 6″ of the wearer, suffers the Witchfire Miscast effect, where X is equal to 5.

Modifiers (4)
When points ≤ 3000
Set Max Skull Fetish by Roster to 1 selections
When points ≥ 8000
Set Max Skull Fetish by Roster to 2 selections
When points ≥ 8000
Set Max Skull Fetish by Roster to 2 selections
When points ≤ 3000
Set Max Skull Fetish by Roster to 1 selections

Mask of Mindless Violence

max 1 per Army

Cannot be taken by models with Height 4–5.Frenzy and Rage.

Modifiers (2)
When points ≥ 8000
Set Max Mask of Mindless Violence by Roster to 2 selections
When points ≤ 3000
Set Max Mask of Mindless Violence by Roster to 1 selections

Lugar's Dice

max 1 per Army

A single model part of the bearer’s model can reroll a single failed to-hit, to-wound, or Armour Save roll per Player Turn. This cannot be used for Crush Attacks.

Modifiers (3)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Lugar's Dice by Roster to 1 selections
When points ≥ 8000
Set Max Lugar's Dice by Roster to 2 selections
When points ≤ 3000
Set Max Lugar's Dice by Roster to 1 selections

Mask of Ages

max 1 per Army

Height 1 only.The bearer gains Aegis (5+, against Grind Attack, Impact Hits, Magical Attacks, and Stomp Attack), Hatred, and Terror.

Modifiers (5)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Mask of Ages by Roster to 1 selections
When points ≥ 8000
Set Max Mask of Ages by Roster to 2 selections
When points ≤ 3000
Set Max Mask of Ages by Roster to 1 selections
When points ≥ 8000
Set Max Mask of Ages by Roster to 2 selections
When points ≤ 3000
Set Max Mask of Ages by Roster to 1 selections

Ring of Desiccation

max 1 per Army

When Choosing Equipment and Abilities at the start of a Round of Combat, each enemy unit in contact with the bearer’s model gains one Incendiary Marker.

Modifiers (3)
When points ≥ 8000
Set Max Ring of Desiccation by Roster to 2 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Ring of Desiccation by Roster to 1 selections
When points ≤ 3000
Set Max Ring of Desiccation by Roster to 1 selections

Tablet of Vezodinezh

max 1 per Army (Wizard only )

When the bearer attempts to cast a Learned Spell using four or more Magic Dice, treat a single rolled ‘1’ or ‘2’ as a natural ‘3’.

Modifiers (5)
When points ≥ 8000
Set Max Tablet of Vezodinezh by Roster to 2 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Tablet of Vezodinezh by Roster to 1 selections
When points ≤ 3000
Set Max Tablet of Vezodinezh by Roster to 1 selections
When points ≥ 8000
Set Max Tablet of Vezodinezh by Roster to 2 selections
When points ≤ 3000
Set Max Tablet of Vezodinezh by Roster to 1 selections

Breath of the Brass Bull

max 1 per Army

Cannot be taken by models with Height 5 or Fly.The bearer’s model gains +1 HP and First Strike (Grind Attack (X hits, Magical Attacks, Toxic Attacks)). “X” is equal to the number of models in contact with the bearer’s unit’s Front Facing.

Modifiers (3)
When points ≥ 8000
Set Max Breath of the Brass Bull by Roster to 2 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Breath of the Brass Bull by Roster to 1 selections
When points ≤ 3000
Set Max Breath of the Brass Bull by Roster to 1 selections

Golden Idol of Shamut

max 1 per Army

If the bearer’s model is Height 1 it gains Ghost Step, its Cha is set to 4″ and its Mob is set to 6″. In addition, the bearer can cast Flaming Swords (Pyromancy) as a Bound Spell (3+).

Modifiers (5)
When points ≥ 8000
Set Max Golden Idol of Shamut by Roster to 2 selections
When points ≤ 3000
Set Max Golden Idol of Shamut by Roster to 1 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Golden Idol of Shamut by Roster to 1 selections
When points ≥ 8000
Set Max Golden Idol of Shamut by Roster to 2 selections
When points ≤ 3000
Set Max Golden Idol of Shamut by Roster to 1 selections

Obsidian Rock

max 1 per Army

Magic Resistance (2).

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Obsidian Rock by Roster to 1 selections

Essence of a Free Mind

max 1 per Army (Wizard only )

The bearer may choose up to two Paths on the Army List instead of one (from the ones normally available to it).
Select spells for both Paths on the Army List as normal.
During Spell Selection, choose which one of the two Paths to use. The bearer cannot select Master Spells.

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Essence of a Free Mind by Roster to 1 selections

Rod of Battle

max 1 per Army

The bearer can cast Living Steel (Alchemy) as a Bound Spell (4+), with the following change: it only affects Melee Attacks.

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Rod of Battle by Roster to 1 selections

Rod of Battle

max 1 per Army

The bearer can cast Living Steel (Alchemy) as a Bound Spell (4+), with the following change: it only affects Melee Attacks.

Sacred Hourglass

max 1 per Army

The first time each Magic Phase that the bearer fails a Casting Roll for a Learned Spell that was targeting a friendly unit, the bearer may reroll all Magic Dice for this Casting Roll

Lord of the Damned

max 1 per Army

Sorcerers and Doomlords only.Friendly units with Irredeemable within 18″ of the bearer, before rolling the Random Movement distance in the Movement Phase, may choose to apply either Minimised or Maximised to the roll.

Cursed Medallion

max 1 per Army

During Pre-game Selections choose a Character, or a single model unit on the opponent’s Army List. The bearer must reroll failed to-hit and to-wound rolls against the chosen model.

Mist Walker's Mirror

max 1 per Army (Foot only.)

Models of Height 1 only.One use only. May be activated at the end of any friendly Movement Phase if the bearer’s unit is unengaged, consists entirely of Height 1 models, and is fully inside a Forest that is not in contact with enemy models. Apply the following rules:
1. Remove the bearer’s unit from the Battlefield.
2. Immediately place it back using Ambush (centre of Forest).
If the unit cannot be placed, it is considered destroyed where it was removed.

Modifiers (3)
When points ≥ 8000
Set Max Mist Walker's Mirror by Roster to 2 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Mist Walker's Mirror by Roster to 1 selections
When points ≤ 3000
Set Max Mist Walker's Mirror by Roster to 1 selections

Lygur's Tongue

max 1 per Army

Afflict (−2 Off).

Moithir's Mirror

max 1 per Army

Cannot be taken by models with Height 5.The bearer gains Aegis (5+, against Melee Attacks).
If one or more Melee Attacks are allocated towards the bearer, the bearer gains Grind Attack (3 hits, Str 4, AP 2, Magical Attacks, Unmodifiable) until the end of the Round of Combat. This Grind Attack is resolved with Agi 0.
(Note that Attacks made at Agi step 0 can trigger this effect.)

Constraints (2)
Max Moithir's Mirror by Parent Max 1 selections per parent
Max Moithir's Mirror by Roster Max 1 selections
Modifiers (5)
When points ≥ 8000
Set Max Moithir's Mirror by Roster to 2 selections
When points ≤ 3000
Set Max Moithir's Mirror by Roster to 1 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Moithir's Mirror by Roster to 1 selections
When points ≥ 8000
Set Max Moithir's Mirror by Roster to 2 selections
When points ≤ 3000
Set Max Moithir's Mirror by Roster to 1 selections

Rod of Battle

max 1 per Army

The bearer can cast Living Steel (Alchemy) as a Bound Spell (4+), with the following change: it only affects Melee Attacks.

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Rod of Battle by Roster to 1 selections

Essence of a Free Mind

max 1 per Army (Wizard only )

The bearer may choose up to two Paths on the Army List instead of one (from the ones normally available to it).
Select spells for both Paths on the Army List as normal.
During Spell Selection, choose which one of the two Paths to use. The bearer cannot select Master Spells.

Constraints (2)
Max Essence of a Free Mind by Parent Max 1 selections per parent
Max Essence of a Free Mind by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Essence of a Free Mind by Roster to 2 selections
When points ≤ 3000
Set Max Essence of a Free Mind by Roster to 1 selections

Sandstorm Cloak

max 1 per Army

The bearer’s Mob is set to 8, and it gains Autonomous, Fly, Sweeping Attack (2D6 hits, Str 2, AP 1), and Swiftstride

Obsidian Rock

max 1 per Army

Magic Resistance (2).

Essence of a Free Mind

max 1 per Army (Wizard only )

The bearer may choose up to two Paths on the Army List instead of one (from the ones normally available to it).
Select spells for both Paths on the Army List as normal.
During Spell Selection, choose which one of the two Paths to use. The bearer cannot select Master Spells.

Constraints (2)
Max Essence of a Free Mind by Parent Max 1 selections per parent
Max Essence of a Free Mind by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Essence of a Free Mind by Roster to 2 selections
When points ≤ 3000
Set Max Essence of a Free Mind by Roster to 1 selections

Golden Idol of Shamut

max 1 per Army

If the bearer’s model is Height 1 it gains Ghost Step, its Cha is set to 4″ and its Mob is set to 6″. In addition, the bearer can cast Flaming Swords (Pyromancy) as a Bound Spell (3+).

Book of the Dead

max 1 per Army

The bearer can cast Death is Only the Beginning as a Bound Spell (4+). The spell’s Type is changed to: Range 12″ and Aura. Note that no increase in Casting Value is required when targeting units with Height 5.

Tablet of Vezodinezh

max 1 per Army (Wizard only )

When the bearer attempts to cast a Learned Spell using four or more Magic Dice, treat a single rolled ‘1’ or ‘2’ as a natural ‘3’.

Obsidian Rock

max 1 per Army

Magic Resistance (2).

Obsidian Rock

max 1 per Army

Magic Resistance (2).

Skull Fetish

max 1 per Army (Wizard only )

During the Siphon the Veil step of your Magic Phase, the wearer may gain Channel (D3) with Duration: all units within 6″ of the wearer, suffers the Witchfire Miscast effect, where X is equal to 5.

Mist Walker's Mirror

max 1 per Army (Foot only.)

Models of Height 1 only.One use only. May be activated at the end of any friendly Movement Phase if the bearer’s unit is unengaged, consists entirely of Height 1 models, and is fully inside a Forest that is not in contact with enemy models. Apply the following rules:
1. Remove the bearer’s unit from the Battlefield.
2. Immediately place it back using Ambush (centre of Forest).
If the unit cannot be placed, it is considered destroyed where it was removed.

Modifiers (3)
When points ≥ 8000
Set Max Mist Walker's Mirror by Roster to 2 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Mist Walker's Mirror by Roster to 1 selections
When points ≤ 3000
Set Max Mist Walker's Mirror by Roster to 1 selections

Essence of a Free Mind

max 1 per Army (Wizard only )

The bearer may choose up to two Paths on the Army List instead of one (from the ones normally available to it).
Select spells for both Paths on the Army List as normal.
During Spell Selection, choose which one of the two Paths to use. The bearer cannot select Master Spells.

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Essence of a Free Mind by Roster to 1 selections

Mist Walker's Mirror

max 1 per Army (Foot only.)

Models of Height 1 only.One use only. May be activated at the end of any friendly Movement Phase if the bearer’s unit is unengaged, consists entirely of Height 1 models, and is fully inside a Forest that is not in contact with enemy models. Apply the following rules:
1. Remove the bearer’s unit from the Battlefield.
2. Immediately place it back using Ambush (centre of Forest).
If the unit cannot be placed, it is considered destroyed where it was removed.

Modifiers (3)
When points ≥ 8000
Set Max Mist Walker's Mirror by Roster to 2 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Mist Walker's Mirror by Roster to 1 selections
When points ≤ 3000
Set Max Mist Walker's Mirror by Roster to 1 selections

Eye of Dominance

max 1 per Army

The bearer gains Distracting (2, against Beasts and Mounts).

Monster Munch

max 1 per Army

The bearer can cast Totemic Summon (Shamanism) as a Bound Spell (6+).

Constraints (2)
Max Monster Munch by Parent Max 1 selections per parent
Max Monster Munch by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Monster Munch by Roster to 2 selections
When points ≤ 3000
Set Max Monster Munch by Roster to 1 selections

Horn of the Wild Hunt

max 1 per Army

One use only. May be activated when a friendly unit within 8" fails a roll for Charge Range. The roll may be rerolled.

Modifiers (3)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Horn of the Wild Hunt by Roster to 1 selections
When points ≤ 3000
Set Max Horn of the Wild Hunt by Roster to 1 selections
When points ≥ 8000
Set Max Horn of the Wild Hunt by Roster to 2 selections

Exemplar's Flame

max 1 per Army

The bearer can cast Corruption of Tin (Alchemy) as a Bound Spell (5+).

Constraints (2)
Max Exemplar's Flame by Parent Max 1 selections per parent
Max Exemplar's Flame by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Exemplar's Flame by Roster to 2 selections
When points ≤ 3000
Set Max Exemplar's Flame by Roster to 1 selections

Locket of Sunna

max 1 per Army

In a Duel, choose one model part without neither Construct nor Mount that the bearer is fighting with. The bearer and the chosen model part must swap their corresponding Characteristic values of Att, Str, AP, and Agi, and their models swap their Res values. This is done before applying other modifiers.

Constraints (2)
Max Locket of Sunna by Parent Max 1 selections per parent
Max Locket of Sunna by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Locket of Sunna by Roster to 2 selections
When points ≤ 3000
Set Max Locket of Sunna by Roster to 1 selections

Locket of Sunna

max 1 per Army

In a Duel, choose one model part without neither Construct nor Mount that the bearer is fighting with. The bearer and the chosen model part must swap their corresponding Characteristic values of Att, Str, AP, and Agi, and their models swap their Res values. This is done before applying other modifiers.

Constraints (2)
Max Locket of Sunna by Parent Max 1 selections per parent
Max Locket of Sunna by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Locket of Sunna by Roster to 2 selections
When points ≤ 3000
Set Max Locket of Sunna by Roster to 1 selections

Hail Shot

max 1 per Army

Forest Princes and Chieftains onlyOne use only. May be activated in the Shooting Phase.
This is a Shooting Weapon with the following profile:
• Aim 2+, Range 30″, Shots 3D6, Str 4, AP 1, Magical Attacks. When fired from Short Range, it gains +1 AP.
Hail Shot cannot benefit from Forest’s Thorns.

Constraints (2)
Max Hail Shot by Parent Max 1 selections per parent
Max Hail Shot by Roster Max 1 selections
Modifiers (5)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Hail Shot by Roster to 1 selections
When points ≤ 3000
Set Max Hail Shot by Roster to 1 selections
When points ≥ 8000
Set Max Hail Shot by Roster to 2 selections
When points ≥ 8000
Set Max Hail Shot by Roster to 2 selections
When points ≤ 3000
Set Max Hail Shot by Roster to 1 selections

Essence of a Free Mind

max 1 per Army (Wizard only )

The bearer may choose up to two Paths on the Army List instead of one (from the ones normally available to it).
Select spells for both Paths on the Army List as normal.
During Spell Selection, choose which one of the two Paths to use. The bearer cannot select Master Spells.

Constraints (2)
Max Essence of a Free Mind by Parent Max 1 selections per parent
Max Essence of a Free Mind by Roster Max 1 selections
Modifiers (3)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Essence of a Free Mind by Roster to 1 selections
When points ≥ 8000
Set Max Essence of a Free Mind by Roster to 2 selections
When points ≤ 3000
Set Max Essence of a Free Mind by Roster to 1 selections

Crown of Hubris

max 1 per Army

At the start of any friendly Magic Phase, the bearer may choose to inflict 3 HP losses on its unit. If this is used, the model gains Channel (2) with Duration: One Turn.

Mask of Mindless Violence

max 1 per Army

Cannot be taken by models with Height 4–5.Frenzy and Rage.

Cursed Medallion

max 1 per Army

During Pre-game Selections choose a single model unit on the opponent’s Army List. /Remember that all Characters are single model units)
The wearer gains Hatred (Chosen model) and Zeal (chosen model).

Constraints (2)
Max Cursed Medallion by Parent Max 1 selections per parent
Max Cursed Medallion by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Cursed Medallion by Roster to 2 selections
When points ≤ 3000
Set Max Cursed Medallion by Roster to 1 selections

Starfall Lodestone

max 1 per Army

The bearer’s model gains Hard Target (1) and Immune (Flaming Attacks).

Modifiers (2)
When points ≥ 8000
Set Max Starfall Lodestone by Roster to 2 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Starfall Lodestone by Roster to 1 selections

Mask of Mindless Violence

max 1 per Army

Cannot be taken by models with Height 4–5.Frenzy and Rage.

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Mask of Mindless Violence by Roster to 1 selections

Mist Walker's Mirror

max 1 per Army (Foot only.)

Models of Height 1 only.One use only. May be activated at the end of any friendly Movement Phase if the bearer’s unit is unengaged, consists entirely of Height 1 models, and is fully inside a Forest that is not in contact with enemy models. Apply the following rules:
1. Remove the bearer’s unit from the Battlefield.
2. Immediately place it back using Ambush (centre of Forest).
If the unit cannot be placed, it is considered destroyed where it was removed.

Modifiers (3)
When points ≥ 8000
Set Max Mist Walker's Mirror by Roster to 2 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Mist Walker's Mirror by Roster to 1 selections
When points ≤ 3000
Set Max Mist Walker's Mirror by Roster to 1 selections

Ceinran's Scales

max 1 per Army

The bearer can cast Whispers of the Veil (Evocation) as a Bound Spell (3+).

Modifiers (3)
When points ≤ 3000
Set Max Ceinran's Scales by Roster to 1 selections
When points ≥ 8000
Set Max Ceinran's Scales by Roster to 2 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Ceinran's Scales by Roster to 1 selections

Obsidian Rock

max 1 per Army

Magic Resistance (2).

Winter Cloak

max 1 per Army

Cannot be taken by models with Height 5.The bearer gains Aegis (3+, against Flaming Attacks), Aegis (5+), and Distracting (1). The bearer automatically fails all Fortitude Saves.

Rod of Battle

max 1 per Army

The bearer can cast Living Steel (Alchemy) as a Bound Spell (4+), with the following change: it only affects Melee Attacks.

Book of Meladys

max 1 per Army

Cannot be taken by models with Asfad Scholar.The first time in each Magic Phase that the bearer fails a Casting Roll for a Learned Spell cast with two or three dice, the bearer may reroll all Magic Dice from this Casting Roll.

Modifiers (4)
When points ≤ 3000
Set Max Book of Meladys by Roster to 1 selections
When points ≥ 8000
Set Max Book of Meladys by Roster to 2 selections
When points ≥ 8000
Set Max Book of Meladys by Roster to 2 selections
When points ≤ 3000
Set Max Book of Meladys by Roster to 1 selections

Mask of Mindless Violence

max 1 per Army

Cannot be taken by models with Height 4–5.Frenzy and Rage.

Crown of Madness

max 1 per Army

The wearer’s unit gain Unruly and First Strike (Stubborn). In addition, all units with Unruly within range of the wearer’s Commanding Presence (if applicable) gain First Strike (Stubborn).

Pan of Protection Pinchin'

max 1 per Army

Cannot be taken by models with Height 5.When successfully wounded, the bearer may choose to use the attacker’s Arm and/or its Special Save:
• Use the Arm that the attacking model would have against the attack that inflicted the wound (including Conditional Application, modifiers, etc.). If so, the bearer cannot use its own Arm (including any modifiers), if available.
• Use the Special Save that the attacking model would have against the attack that inflicted the wound (including Conditional Application, modifiers, etc.). If so, the bearer cannot use its own Special Save (including any modifiers), if available.

Tarina's Lyre

max 1 per Army

Stomp Attack made by enemy units within 8″ of the bearer suffer a −2 to-wound modifier.

Mask of Mindless Violence

max 1 per Army

Cannot be taken by models with Height 4–5.Frenzy and Rage.

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Mask of Mindless Violence by Roster to 1 selections

Mask of Mindless Violence

max 1 per Army

Cannot be taken by models with Height 4–5.Frenzy and Rage.

Mask of Mindless Violence

max 1 per Army

Cannot be taken by models with Height 4–5.Frenzy and Rage.

Skull Fetish

max 1 per Army (Wizard only )

During the Siphon the Veil step of your Magic Phase, the wearer may gain Channel (D3) with Duration: all units within 6″ of the wearer, suffers the Witchfire Miscast effect, where X is equal to 5.

Glyph of Amryl

max 1 per Army

Models of Height 1 only.The bearer gains +3 Def.

Constraints (2)
Max Glyph of Amryl by Parent Max 1 selections per parent
Max Glyph of Amryl by Roster Max 1 selections
Modifiers (5)
When points ≤ 3000
Set Max Glyph of Amryl by Roster to 1 selections
When points ≥ 8000
Set Max Glyph of Amryl by Roster to 2 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Glyph of Amryl by Roster to 1 selections
When points ≥ 8000
Set Max Glyph of Amryl by Roster to 2 selections
When points ≤ 3000
Set Max Glyph of Amryl by Roster to 1 selections

Lugar's Dice

max 1 per Army

A single model part of the bearer’s model can reroll a single failed to-hit, to-wound, or Armour Save roll per Player Turn. This cannot be used for Crush Attacks.

Essence of a Free Mind

max 1 per Army (Wizard only )

The bearer may choose up to two Paths on the Army List instead of one (from the ones normally available to it).
Select spells for both Paths on the Army List as normal.
During Spell Selection, choose which one of the two Paths to use. The bearer cannot select Master Spells.

Obsidian Rock

max 1 per Army

Magic Resistance (2).

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Obsidian Rock by Roster to 1 selections

Kherp Sceptre

max 1 per Army

The wielder gains Hierophant.
In addition, the wielder can cast Danse Macabre (Evocation) as a Bound Spell (5+).

Constraints (2)
Max Kherp Sceptre by Parent Max 1 selections per parent
Max Kherp Sceptre by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Kherp Sceptre by Roster to 2 selections
When points ≤ 3000
Set Max Kherp Sceptre by Roster to 1 selections

Crown of the Usurper

max 1 per Army

Cannot be taken by a Battle Standard Bearer.
The bearer’s unit gains Fearless. If the General is removed as a casualty, the bearer becomes the General.

Lugar's Dice

max 1 per Army

A single model part of the bearer’s model can reroll a single failed to-hit, to-wound, or Armour Save roll per Player Turn. This cannot be used for Crush Attacks.

Crown of the Pharaohs

max 1 per Army

Pharaohs and Nomarchs onlyDuration: One Turn.
At the start of all friendly Player Turns, the wearer may lose Undying Will. If it does, choose a friendly unit within 12 ″; this unit gains Undying Will.

Constraints (2)
Max Crown of the Pharaohs by Parent Max 1 selections per parent
Max Crown of the Pharaohs by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Crown of the Pharaohs by Roster to 2 selections
When points ≤ 3000
Set Max Crown of the Pharaohs by Roster to 1 selections

Diadem of Protection

max 1 per Army

Cannot be taken by models with Height 5.Aegis (+2, max 4+).

Modifiers (4)
When points ≤ 3000
Set Max Diadem of Protection by Roster to 1 selections
When points ≥ 8000
Set Max Diadem of Protection by Roster to 2 selections
When points ≥ 8000
Set Max Diadem of Protection by Roster to 2 selections
When points ≤ 3000
Set Max Diadem of Protection by Roster to 1 selections

Sacred Hourglass

max 1 per Army

The first time each Magic Phase that the bearer fails a Casting Roll for a Learned Spell that was targeting a friendly unit, the bearer may reroll all Magic Dice for this Casting Roll

Essence of a Free Mind

max 1 per Army (Wizard only )

The bearer may choose up to two Paths on the Army List instead of one (from the ones normally available to it).
Select spells for both Paths on the Army List as normal.
During Spell Selection, choose which one of the two Paths to use. The bearer cannot select Master Spells.

Constraints (2)
Max Essence of a Free Mind by Parent Max 1 selections per parent
Max Essence of a Free Mind by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Essence of a Free Mind by Roster to 2 selections
When points ≤ 3000
Set Max Essence of a Free Mind by Roster to 1 selections

Necromantic Staff

max 1 per Army (Wizard only )

The bearer gains Channel (1) and can cast Arise! (Hereditary Spell) as a Bound Spell (5+), with the following changes: its Range is 6″, and it has type “Aura”.

Mask of Mindless Violence

max 1 per Army

Cannot be taken by models with Height 4–5.Frenzy and Rage.

Obsidian Rock

max 1 per Army

Magic Resistance (2).

Modifiers (2)
When points ≥ 8000
Set Max Obsidian Rock by Roster to 2 selections
When points ≤ 3000
Set Max Obsidian Rock by Roster to 1 selections

Locket of Sunna

max 1 per Army

In a Duel, choose one model part without neither Construct nor Mount that the bearer is fighting with. The bearer and the chosen model part must swap their corresponding Characteristic values of Att, Str, AP, and Agi, and their models swap their Res values. This is done before applying other modifiers.

Constraints (2)
Max Locket of Sunna by Parent Max 1 selections per parent
Max Locket of Sunna by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Locket of Sunna by Roster to 2 selections
When points ≤ 3000
Set Max Locket of Sunna by Roster to 1 selections

Moithir's Mirror

max 1 per Army

Cannot be taken by models with Height 5.The bearer gains Aegis (5+, against Melee Attacks).
If one or more Melee Attacks are allocated towards the bearer, the bearer gains Grind Attack (3 hits, Str 4, AP 2, Magical Attacks, Unmodifiable) until the end of the Round of Combat. This Grind Attack is resolved with Agi 0.
(Note that Attacks made at Agi step 0 can trigger this effect.)

Constraints (2)
Max Moithir's Mirror by Parent Max 1 selections per parent
Max Moithir's Mirror by Roster Max 1 selections
Modifiers (5)
When points ≥ 8000
Set Max Moithir's Mirror by Roster to 2 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Moithir's Mirror by Roster to 1 selections
When points ≤ 3000
Set Max Moithir's Mirror by Roster to 1 selections
When points ≥ 8000
Set Max Moithir's Mirror by Roster to 2 selections
When points ≤ 3000
Set Max Moithir's Mirror by Roster to 1 selections

Obsidian Rock

max 1 per Army

Magic Resistance (2).

Hail Shot

max 1 per Army

Forest Princes and Chieftains onlyOne use only. May be activated in the Shooting Phase.
This is a Shooting Weapon with the following profile:
• Aim 2+, Range 30″, Shots 3D6, Str 4, AP 1, Magical Attacks. When fired from Short Range, it gains +1 AP.
Hail Shot cannot benefit from Forest’s Thorns.

Constraints (2)
Max Hail Shot by Parent Max 1 selections per parent
Max Hail Shot by Roster Max 1 selections
Modifiers (5)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Hail Shot by Roster to 1 selections
When points ≤ 3000
Set Max Hail Shot by Roster to 1 selections
When points ≥ 8000
Set Max Hail Shot by Roster to 2 selections
When points ≥ 8000
Set Max Hail Shot by Roster to 2 selections
When points ≤ 3000
Set Max Hail Shot by Roster to 1 selections

Pillager Icon

max 1 per Army

All friendly units of Razortusks, Raiding Chariots, excluding Characters, within 12″ of the bearer gain Vanguard.

Tome of the Ratking

max 1 per Army

The bearer’s unit gains Unstable.

Rod of Battle

max 1 per Army

Pillager Icon

max 1 per Army

All friendly units of Razortusks, Raiding Chariots, excluding Characters, within 12″ of the bearer gain Vanguard.

Cursed Medallion

max 1 per Army

During Pre-game Selections choose a single model unit on the opponent’s Army List. /Remember that all Characters are single model units)
The wearer gains Hatred (Chosen model) and Zeal (chosen model).

Constraints (2)
Max Cursed Medallion by Parent Max 1 selections per parent
Max Cursed Medallion by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Cursed Medallion by Roster to 2 selections
When points ≤ 3000
Set Max Cursed Medallion by Roster to 1 selections

Crown of the Pharaohs

max 1 per Army

Model with Undying Will only.Duration: One Turn.
At the start of all friendly Player Turns, the wearer may lose Undying Will. If it does, choose a friendly unit within 12 ″; this unit gains Undying Will.

Constraints (2)
Max Crown of the Pharaohs by Parent Max 1 selections per parent
Max Crown of the Pharaohs by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Crown of the Pharaohs by Roster to 2 selections
When points ≤ 3000
Set Max Crown of the Pharaohs by Roster to 1 selections

Skull Fetish

max 1 per Army (Wizard only )

During the Siphon the Veil step of your Magic Phase, the wearer may gain Channel (D3) with Duration: all units within 6″ of the wearer, suffers the Witchfire Miscast effect, where X is equal to 5.

Sacred Chalice

max 1 per Army

The bearer gains Magic Resistance (1). When the bearer’s unit is the target of an enemy Spell the bearer gains Channel (1) until the end of following Magic Phase.

Immortal Gauntlets

max 1 per Army

When Choosing Weapons and Equipment choose one of the following Attack Attributes for the bearer’s Melee Attacks, with duration One Turn: Divine Attacks, Flaming Attacks, or Magical Attacks.

Constraints (2)
Max Immortal Gauntlets by Parent Max 1 selections per parent
Max Immortal Gauntlets by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Immortal Gauntlets by Roster to 2 selections
When points ≤ 3000
Set Max Immortal Gauntlets by Roster to 1 selections

Troll Hide

max 1 per Army (Foot only.)

Mob is set to 6″. The model’s base is changed to 40×40 mm and its Height is set to 3.
The model’s base change cannot be ignored.

Constraints (2)
Max Troll Hide by Parent Max 1 selections per parent
Max Troll Hide by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Troll Hide by Roster to 2 selections
When points ≤ 3000
Set Max Troll Hide by Roster to 1 selections

Obsidian Rock

max 1 per Army

Magic Resistance (2).

Diadem of Protection

max 1 per Army

Cannot be taken by models with Height 5.Aegis (+2, max 4+).

Modifiers (4)
When points ≥ 8000
Set Max Diadem of Protection by Roster to 2 selections
When points ≤ 3000
Set Max Diadem of Protection by Roster to 1 selections
When points ≥ 8000
Set Max Diadem of Protection by Roster to 2 selections
When points ≤ 3000
Set Max Diadem of Protection by Roster to 1 selections

Essence of a Free Mind

max 1 per Army (Wizard only )

The bearer may choose up to two Paths on the Army List instead of one (from the ones normally available to it).
Select spells for both Paths on the Army List as normal.
During Spell Selection, choose which one of the two Paths to use. The bearer cannot select Master Spells.

Essence of a Free Mind

max 1 per Army (Wizard only )

The bearer may choose up to two Paths on the Army List instead of one (from the ones normally available to it).
Select spells for both Paths on the Army List as normal.
During Spell Selection, choose which one of the two Paths to use. The bearer cannot select Master Spells.

Rod of Battle

max 1 per Army

The bearer can cast Living Steel (Alchemy) as a Bound Spell (4+), with the following change: it only affects Melee Attacks.

Ledger of Souls

max 1 per Army

After removing a friendly model without Insignificant in a unit within 9″ of the bearer’s model due to enemy attacks, you gain one Magic Dice at the start of Siphon the Veil of your next Magic Phase. No more than 2 Magic Dice can be gained this way in a Magic Phase.

Crown of Hubris

max 1 per Army

At the start of any friendly Magic Phase, the bearer may choose to inflict 3 HP losses on its unit. If this is used, the model gains Channel (2) with Duration: One Turn.

Cowl of the Apostate

max 1 per Army (Wizard only )

If there are two other models with Holy Triumvirate on the army the list, its Path access is replaced with Occultism, Thaumaturgy, and Witchcraft.

Lord of the Damned

max 1 per Army

Sorcerers and Doomlords only.Friendly units with Irredeemable within 18″ of the bearer, before rolling the Random Movement distance in the Movement Phase, may choose to apply either Minimised or Maximised to the roll.

Veilgate Orb

max 1 per Army

During Pre-game Selection: Mark a point on the Battlefield within 24 ″ of your Deployment Zone, and outside the opponent’s Deployment Zone, with a Gateway Marker. Once per game, at the start of a friendly Magic Phase (before drawing a Flux Card), if the bearer’s unit was allowed to move in the prior Movement Phase (is not Shaken, did not Ambush, Failed Charge, Unengaged etc.), remove the unit from the Battlefield and immediately place it back on the Battlefield with Ambush (friendly Gateway Marker, that was not placed during this Player Turn).

Constraints (2)
Max Veilgate Orb by Parent Max 1 selections per parent
Max Veilgate Orb by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Veilgate Orb by Roster to 2 selections
When points ≤ 3000
Set Max Veilgate Orb by Roster to 1 selections

Rod of Battle

max 1 per Army

The bearer can cast Living Steel (Alchemy) as a Bound Spell (4+), with the following change: it only affects Melee Attacks.

Modifiers (2)
When points ≥ 8000
Set Max Rod of Battle by Roster to 2 selections
When points ≤ 3000
Set Max Rod of Battle by Roster to 1 selections

Death Mask of Teput

max 1 per Army

Cannot be taken by models with Height 5.Aegis (5+), Horror.

Constraints (2)
Max Death Mask of Teput by Parent Max 1 selections per parent
Max Death Mask of Teput by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Death Mask of Teput by Roster to 2 selections
When points ≤ 3000
Set Max Death Mask of Teput by Roster to 1 selections

Kherp Sceptre

max 1 per Army

The wielder gains Hierophant.
In addition, the wielder can cast Danse Macabre (Evocation) as a Bound Spell (5+).

Constraints (2)
Max Kherp Sceptre by Parent Max 1 selections per parent
Max Kherp Sceptre by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Kherp Sceptre by Roster to 2 selections
When points ≤ 3000
Set Max Kherp Sceptre by Roster to 1 selections

Essence of a Free Mind

max 1 per Army (Wizard only )

The bearer may choose up to two Paths on the Army List instead of one (from the ones normally available to it).
Select spells for both Paths on the Army List as normal.
During Spell Selection, choose which one of the two Paths to use. The bearer cannot select Master Spells.

Constraints (2)
Max Essence of a Free Mind by Parent Max 1 selections per parent
Max Essence of a Free Mind by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Essence of a Free Mind by Roster to 2 selections
When points ≤ 3000
Set Max Essence of a Free Mind by Roster to 1 selections

Magical Heirloom

max 1 per Army (Wizard only )

Wizard onlyThe bearer knows the Hereditary Spell of its Army Book in addition to its other spells, cannot select it during Spell Selection, and cannot replace or otherwise lose it.

Constraints (2)
Max Magical Heirloom by Parent Max 1 selections per parent
Max Magical Heirloom by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Magical Heirloom by Roster to 2 selections
When points ≤ 3000
Set Max Magical Heirloom by Roster to 1 selections

Sandstorm Cloak

max 1 per Army

The bearer’s Mob is set to 8, and it gains Autonomous, Fly, Sweeping Attack (2D6 hits, Str 2, AP 1).

Constraints (2)
Max Sandstorm Cloak by Parent Max 1 selections per parent
Max Sandstorm Cloak by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Sandstorm Cloak by Roster to 2 selections
When points ≤ 3000
Set Max Sandstorm Cloak by Roster to 1 selections

Rod of Battle

max 1 per Army

The bearer can cast Living Steel (Alchemy) as a Bound Spell (4+), with the following change: it only affects Melee Attacks.

Ullor’s Horn

max 1 per Army

Enemy units within 8″ of the bearer lose the Charging Momentum Agi bonus and +1 Combat Score from Charging.

Constraints (2)
Max Ullor’s Horn by Parent Max 1 selections per parent
Max Ullor’s Horn by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Ullor’s Horn by Roster to 2 selections
When points ≤ 3000
Set Max Ullor’s Horn by Roster to 1 selections

Rod of Battle

max 1 per Army

The bearer can cast Living Steel (Alchemy) as a Bound Spell (4+), with the following change: it only affects Melee Attacks.

Lygur's Tongue

max 1 per Army

Afflict (−2 Off).

Essence of a Free Mind

max 1 per Army (Wizard only )

The bearer may choose up to two Paths on the Army List instead of one (from the ones normally available to it).
Select spells for both Paths on the Army List as normal.
During Spell Selection, choose which one of the two Paths to use. The bearer cannot select Master Spells.

Constraints (2)
Max Essence of a Free Mind by Parent Max 1 selections per parent
Max Essence of a Free Mind by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Essence of a Free Mind by Roster to 2 selections
When points ≤ 3000
Set Max Essence of a Free Mind by Roster to 1 selections

Rod of Battle

max 1 per Army

The bearer can cast Living Steel (Alchemy) as a Bound Spell (4+), with the following change: it only affects Melee Attacks.

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Rod of Battle by Roster to 1 selections

Carved Tablet

max 1 per Army

Carved Wisdom (see Howdah Devices)

Constraints (2)
Max Carved Tablet by Parent Max 1 selections per parent
Max Carved Tablet by Roster Max 1 selections
Modifiers (4)
When points ≥ 8000
Set Max Carved Tablet by Roster to 2 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Carved Tablet by Roster to 1 selections
When points ≥ 8000
Set Max Carved Tablet by Roster to 2 selections
When points ≤ 3000
Set Max Carved Tablet by Roster to 1 selections

Diadem of Protection

max 1 per Army

Cannot be taken by models with Height 5.Aegis (+2, max 4+).

Modifiers (4)
When points ≥ 8000
Set Max Diadem of Protection by Roster to 2 selections
When points ≤ 3000
Set Max Diadem of Protection by Roster to 1 selections
When points ≥ 8000
Set Max Diadem of Protection by Roster to 2 selections
When points ≤ 3000
Set Max Diadem of Protection by Roster to 1 selections

Necromantic Staff

max 1 per Army (Wizard only )

The bearer gains Channel (1) and can cast Arise! (Hereditary Spell) as a Bound Spell (5+), with the following changes: its Range is 6″, and it has type “Aura”.

Golden Idol of Shamut

max 1 per Army

If the bearer’s model is Height 1 it gains Ghost Step, its Cha is set to 4″ and its Mob is set to 6″. In addition, the bearer can cast Flaming Swords (Pyromancy) as a Bound Spell (3+).

Cowl of the Apostate

max 1 per Army (Wizard only )

If there are two other models with Holy Triumvirate on the army the list, its Path access is replaced with Occultism, Thaumaturgy, and Witchcraft.

Scepter of the Usurper

max 1 per Army

Cannot be taken by a Battle Standard Bearer.
The bearer’s unit gains Fearless. If the General is removed as a casualty, the bearer becomes the General.

Constraints (2)
Max Scepter of the Usurper by Parent Max 1 selections per parent
Max Scepter of the Usurper by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Scepter of the Usurper by Roster to 2 selections
When points ≤ 3000
Set Max Scepter of the Usurper by Roster to 1 selections

Rampager’s Chain

max 1 per Army

The bearer gains Stomp Attack (D3+1 hits), and all models in the bearer’s unit must reroll failed to-wound rolls with Stomp Attack.

Crown of the Pharaohs

max 1 per Army

Pharaohs and Nomarchs onlyAt the start of each of your Player Turns, the bearer may lose Undying Will and choose a friendly unit within 12″. This unit gains Undying Will. Both effects have Duration: One Turn

Mask of Mindless Violence

max 1 per Army

Cannot be taken by models with Height 4–5.Frenzy and Rage.

Obsidian Rock

max 1 per Army

Magic Resistance (2).

Obsidian Rock

max 1 per Army

Magic Resistance (2).

Tarina’s Lyre

max 1 per Army

Any Stomp Attack made by enemy units within 8″ of the bearer suffers a −2 to-wound modifier.

Constraints (2)
Max Tarina’s Lyre by Parent Max 1 selections per parent
Max Tarina’s Lyre by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Tarina’s Lyre by Roster to 2 selections
When points ≤ 3000
Set Max Tarina’s Lyre by Roster to 1 selections

Lygur's Tongue

max 1 per Army

Afflict (−2 Off).

Essence of a Free Mind

max 1 per Army (Wizard only )

The bearer may choose up to two Paths on the Army List instead of one (from the ones normally available to it).
Select spells for both Paths on the Army List as normal.
During Spell Selection, choose which one of the two Paths to use. The bearer cannot select Master Spells.

Constraints (2)
Max Essence of a Free Mind by Parent Max 1 selections per parent
Max Essence of a Free Mind by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Essence of a Free Mind by Roster to 2 selections
When points ≤ 3000
Set Max Essence of a Free Mind by Roster to 1 selections

Locket of Sunna

max 1 per Army

In a Duel, choose one model part without neither Construct nor Mount that the bearer is fighting with. The bearer and the chosen model part must swap their corresponding Characteristic values of Att, Str, AP, and Agi, and their models swap their Res values. This is done before applying other modifiers.

Constraints (2)
Max Locket of Sunna by Parent Max 1 selections per parent
Max Locket of Sunna by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Locket of Sunna by Roster to 2 selections
When points ≤ 3000
Set Max Locket of Sunna by Roster to 1 selections

Inscribing Burin

max 1 per Army

While the bearer has the centre of its base inside a Forest Terrain Feature, all friendly units with more than half of their models with the centre of their bases inside any Forest Terrain Feature on the Battlefield gain Magic Resistance (2).

Sacred Hourglass

max 1 per Army

The first time each Magic Phase that the bearer fails a Casting Roll for a Learned Spell that was targeting a friendly unit, the bearer may reroll all Magic Dice for this Casting Roll

Ancient Plaque

max 1 per Army

The first time each Magic Phase that the bearer fails a Casting Roll for a Learned Spell, if no other friendly Wizard has made a Casting Roll this Phase, the bearer may reroll all Magic Dice for this Casting Roll.

Modifiers (2)
When points ≤ 3000
Set Max Ancient Plaque by Roster to 1 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Ancient Plaque by Roster to 1 selections

Mask of Ages

max 1 per Army

Height 1 only.The bearer gains Aegis (5+, against Grind Attack, Impact Hits, Magical Attacks, and Stomp Attack), Hatred, and Terror.

Tablet of Vezodinezh

max 1 per Army (Wizard only )

When the bearer attempts to cast a Learned Spell using four or more Magic Dice, treat a single rolled ‘1’ or ‘2’ as a natural ‘3’.

Diadem of Protection

max 1 per Army

Cannot be taken by models with Height 5.Aegis (+2, max 4+).

Modifiers (4)
When points ≤ 3000
Set Max Diadem of Protection by Roster to 1 selections
When points ≥ 8000
Set Max Diadem of Protection by Roster to 2 selections
When points ≥ 8000
Set Max Diadem of Protection by Roster to 2 selections
When points ≤ 3000
Set Max Diadem of Protection by Roster to 1 selections

Rod of Battle

max 1 per Army

Blessed Wrappings

max 1 per Army

Cannot be taken by models with Height 5.The bearer gains +1 HP and loses Weakness (Flaming Attacks) if it had it. (Note that this does not prevent the model from gaining Weakness (Flaming Attacks) from other sources).

Tablet of Vezodinezh

max 1 per Army (Wizard only )

When the bearer attempts to cast a Learned Spell using four or more Magic Dice, treat a single rolled ‘1’ or ‘2’ as a natural ‘3’.

Dark Familiar

max 1 per Army

Learned Spells cast by the model part gain +6 ″ Range.
Aura Spells gain +3″ Range instead.

Constraints (2)
Max Dark Familiar by Parent Max 1 selections per parent
Max Dark Familiar by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Dark Familiar by Roster to 2 selections
When points ≤ 3000
Set Max Dark Familiar by Roster to 1 selections

Inscribing Burin

max 1 per Army

While the bearer has the centre of its base inside a Forest Terrain Feature, all friendly units with more than half of their models with the centre of their bases inside any Forest Terrain Feature on the Battlefield gain Magic Resistance (2).

Essence of a Free Mind

max 1 per Army (Wizard only )

The bearer may choose up to two Paths on the Army List instead of one (from the ones normally available to it).
Select spells for both Paths on the Army List as normal.
During Spell Selection, choose which one of the two Paths to use. The bearer cannot select Master Spells.

Sandstorm Cloak

max 1 per Army

The bearer’s Mob is set to 8, and it gains Autonomous, Fly, Sweeping Attack (2D6 hits, Str 2, AP 1).

Constraints (2)
Max Sandstorm Cloak by Parent Max 1 selections per parent
Max Sandstorm Cloak by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Sandstorm Cloak by Roster to 2 selections
When points ≤ 3000
Set Max Sandstorm Cloak by Roster to 1 selections

Ring of the Obsidian Thrones

max 1 per Army

Unless the bearer is Shaken, Break Tests and Panic Tests taken by friendly units within 6″ of the bearer are Minimised.

Constraints (2)
Max Ring of the Obsidian Thrones by Parent Max 1 selections per parent
Max Ring of the Obsidian Thrones by Roster Max 1 selections
Modifiers (1)
When points ≥ 8000
Set Max Ring of the Obsidian Thrones by Roster to 2 selections

Death Mask of Teput

max 1 per Army

Horror and Petrifying Gaze (See Sand Stalkers).

Necromantic Staff

max 1 per Army (Wizard only )

The bearer gains Channel (1) and can cast Arise! (Hereditary Spell) as a Bound Spell (5+), with the following changes: its Range is 6″, and it has type “Aura”.

Amethyst Crystal

max 1 per Army (Wizard only )

Wizard only.Unless Shaken: Dispelling Rolls made by the bearer’s army gain a +1 modifier. If the target of an enemy spell is within 18″ of the bearer, the modifier is increased to +2.

Constraints (2)
Max Amethyst Crystal by Parent Max 1 selections per parent
Max Amethyst Crystal by Roster Max 1 selections
Modifiers (4)
When points ≤ 3000
Set Max Amethyst Crystal by Roster to 1 selections
When points ≥ 8000
Set Max Amethyst Crystal by Roster to 2 selections
When points ≥ 8000
Set Max Amethyst Crystal by Roster to 2 selections
When points ≤ 3000
Set Max Amethyst Crystal by Roster to 1 selections

Sacred Chalice

max 1 per Army

The bearer gains Magic Resistance (1). When the bearer’s unit is the target of an enemy Spell the bearer gains Channel (1) until the end of following Magic Phase.

Crown of Hubris

max 1 per Army

At the start of any friendly Magic Phase, the bearer may choose to inflict 3 HP losses on its unit. If this is used, the model gains Channel (2) with Duration: One Turn.

Veilgate Orb

max 1 per Army

During Excess Magic the player only discards the Magic Dice on ‘1’ and ‘2’ instead of ‘1’, ‘2’ and ‘3’.

Veilgate Orb

max 1 per Army

During Pre-game Selection: Mark a point on the Battlefield within 24 ″ of your Deployment Zone, and outside the opponent’s Deployment Zone, with a Gateway Marker. Once per game, at the start of a friendly Magic Phase (before drawing a Flux Card), if the bearer’s unit was allowed to move in the prior Movement Phase (is not Shaken, did not Ambush, Failed Charge, Unengaged etc.), remove the unit from the Battlefield and immediately place it back on the Battlefield with Ambush (friendly Gateway Marker, that was not placed during this Player Turn).

Constraints (2)
Max Veilgate Orb by Parent Max 1 selections per parent
Max Veilgate Orb by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Veilgate Orb by Roster to 2 selections
When points ≤ 3000
Set Max Veilgate Orb by Roster to 1 selections

Tome of the Ratking

max 1 per Army

The bearer’s unit gains Unstable.

Blessed Wrappings

max 1 per Army

Cannot be taken by models with Height 5.The bearer gains +1 HP and loses Weakness (Flaming Attacks) if it had it. (Note that this does not prevent the model from gaining Weakness (Flaming Attacks) from other sources).

Tome of the Ratking

max 1 per Army

The bearer’s unit gains Unstable.

Pan of Protection Pinchin'

max 1 per Army

Cannot be taken by models with Height 5.When successfully wounded, the bearer may choose to use the attacker’s Arm and/or its Special Save:
• Use the Arm that the attacking model would have against the attack that inflicted the wound (including Conditional Application, modifiers, etc.). If so, the bearer cannot use its own Arm (including any modifiers), if available.
• Use the Special Save that the attacking model would have against the attack that inflicted the wound (including Conditional Application, modifiers, etc.). If so, the bearer cannot use its own Special Save (including any modifiers), if available.

Darkstone Detonator

max 1 per Army

At the end of any friendly Movement Phase after the first, the bearer may remove all friendly Tunnel Markers placed on a single Terrain Feature within 24″ of the bearer. If so, one unengaged unit in contact with that Terrain Feature suffers 2D6 hits with Str 4 and AP 1.

Dark Familiar

max 1 per Army

Learned Spells cast by the model part gain +6 ″ Range.
Aura Spells gain +3″ Range instead.

Constraints (2)
Max Dark Familiar by Parent Max 1 selections per parent
Max Dark Familiar by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Dark Familiar by Roster to 2 selections
When points ≤ 3000
Set Max Dark Familiar by Roster to 1 selections

Obsidian Rock

max 1 per Army

Magic Resistance (2).

Obsidian Rock

max 1 per Army

Magic Resistance (2).

Lord of the Damned

max 1 per Army

Sorcerers and Doomlords only.Friendly units with Irredeemable within 18″ of the bearer, before rolling the Random Movement distance in the Movement Phase, may choose to apply either Minimised or Maximised to the roll.

Horn Of Bragh

max 1 per Army (Foot only.)

Fury and Dying Blow

Yeti Furs

max 1 per Army

Strider and Touch of Frost.

Ullor’s Horn

max 1 per Army

Enemy units within 8″ of the bearer lose the Charging Momentum Agi bonus and +1 Combat Score from Charging.

Constraints (2)
Max Ullor’s Horn by Parent Max 1 selections per parent
Max Ullor’s Horn by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Ullor’s Horn by Roster to 2 selections
When points ≤ 3000
Set Max Ullor’s Horn by Roster to 1 selections

Sekhem Sceptre

max 1 per Army

The bearer gains Stubborn.

Book of Meladys

max 1 per Army

Cannot be taken by models with Asfad Scholar.The first time in each Magic Phase that the bearer fails a Casting Roll for a Learned Spell cast with two or three dice, the bearer may reroll all Magic Dice from this Casting Roll.

Modifiers (4)
When points ≥ 8000
Set Max Book of Meladys by Roster to 2 selections
When points ≤ 3000
Set Max Book of Meladys by Roster to 1 selections
When points ≥ 8000
Set Max Book of Meladys by Roster to 2 selections
When points ≤ 3000
Set Max Book of Meladys by Roster to 1 selections

Carved Tablet

max 1 per Army

Carved Wisdom (see Howdah Devices)

Constraints (2)
Max Carved Tablet by Parent Max 1 selections per parent
Max Carved Tablet by Roster Max 1 selections
Modifiers (4)
When points ≥ 8000
Set Max Carved Tablet by Roster to 2 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Carved Tablet by Roster to 1 selections
When points ≥ 8000
Set Max Carved Tablet by Roster to 2 selections
When points ≤ 3000
Set Max Carved Tablet by Roster to 1 selections

Horn of the Wild Hunt

max 1 per Army

One use only. May be activated when a friendly unit within 8" fails a roll for Charge Range. The roll may be rerolled.

Modifiers (3)
When points ≤ 3000
Set Max Horn of the Wild Hunt by Roster to 1 selections
When points ≥ 8000
Set Max Horn of the Wild Hunt by Roster to 2 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Horn of the Wild Hunt by Roster to 1 selections

Mask of Mindless Violence

max 1 per Army

Cannot be taken by models with Height 4–5.Frenzy and Rage.

Essence of a Free Mind

max 1 per Army (Wizard only )

The bearer may choose up to two Paths on the Army List instead of one (from the ones normally available to it).
Select spells for both Paths on the Army List as normal.
During Spell Selection, choose which one of the two Paths to use. The bearer cannot select Master Spells.

Lugar's Dice

max 1 per Army

A single model part of the bearer’s model can reroll a single failed to-hit, to-wound, or Armour Save roll per Player Turn. This cannot be used for Crush Attacks.

Cowl of the Apostate

max 1 per Army (Wizard only )

If there are two other models with Holy Triumvirate on the army the list, its Path access is replaced with Occultism, Thaumaturgy, and Witchcraft.

Yeti Furs

max 1 per Army

Strider and Touch of Frost.

Golden Idol of Shamut

max 1 per Army

If the bearer’s model is Height 1 it gains Ghost Step, its Cha is set to 4″ and its Mob is set to 6″. In addition, the bearer can cast Flaming Swords (Pyromancy) as a Bound Spell (3+).

Monster Munch

max 1 per Army

The bearer can cast Totemic Summon (Shamanism) as a Bound Spell (6+).

Constraints (2)
Max Monster Munch by Parent Max 1 selections per parent
Max Monster Munch by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Monster Munch by Roster to 2 selections
When points ≤ 3000
Set Max Monster Munch by Roster to 1 selections

Obsidian Rock

max 1 per Army

Magic Resistance (2).

Modifiers (2)
When points ≥ 8000
Set Max Obsidian Rock by Roster to 2 selections
When points ≤ 3000
Set Max Obsidian Rock by Roster to 1 selections

Rod of Battle

max 1 per Army

Mask of Mindless Violence

max 1 per Army

Cannot be taken by models with Height 4–5.Frenzy and Rage.

Constraints (2)
Max Mask of Mindless Violence by Parent Max 1 selections per parent
Max Mask of Mindless Violence by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Mask of Mindless Violence by Roster to 2 selections
When points ≤ 3000
Set Max Mask of Mindless Violence by Roster to 1 selections

Crown of the Usurper

max 1 per Army

Cannot be taken by a Battle Standard Bearer.
The bearer’s unit gains Fearless. If the General is removed as a casualty, the bearer becomes the General.

Essence of a Free Mind

max 1 per Army (Wizard only )

The bearer may choose up to two Paths on the Army List instead of one (from the ones normally available to it).
Select spells for both Paths on the Army List as normal.
During Spell Selection, choose which one of the two Paths to use. The bearer cannot select Master Spells.

Hypnotic Pendant

max 1 per Army

Cannot be taken by models with Height 5.The bearer gains Parry. All Rank-and-File models with Height 2 or less in the bearer’s unit gain Parry.

Troll Hide

max 1 per Army (Foot only.)

Mob is set to 6″. The model’s base is changed to 40×40 mm and its Height is set to 3.
The model’s base change cannot be ignored.

Constraints (2)
Max Troll Hide by Parent Max 1 selections per parent
Max Troll Hide by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Troll Hide by Roster to 2 selections
When points ≤ 3000
Set Max Troll Hide by Roster to 1 selections

Exemplar's Flame

max 1 per Army

The bearer can cast Corruption of Tin (Alchemy) as a Bound Spell (5+).

Constraints (2)
Max Exemplar's Flame by Parent Max 1 selections per parent
Max Exemplar's Flame by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Exemplar's Flame by Roster to 2 selections
When points ≤ 3000
Set Max Exemplar's Flame by Roster to 1 selections

Night's Crown

max 1 per Army

Height 1–2 only.Attacks towards the bearer suffer −1 to wound.

Rod of Battle

max 1 per Army

The bearer can cast Living Steel (Alchemy) as a Bound Spell (4+), with the following change: it only affects Melee Attacks.

Modifiers (2)
When points ≥ 8000
Set Max Rod of Battle by Roster to 2 selections
When points ≤ 3000
Set Max Rod of Battle by Roster to 1 selections

Ceinran's Scales

max 1 per Army

The bearer can cast Whispers of the Veil (Evocation) as a Bound Spell (3+).

Modifiers (3)
When points ≤ 3000
Set Max Ceinran's Scales by Roster to 1 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Ceinran's Scales by Roster to 1 selections
When points ≥ 8000
Set Max Ceinran's Scales by Roster to 2 selections

Crown of the Usurper

max 1 per Army

Cannot be taken by a Battle Standard Bearer.
The bearer’s unit gains Fearless. If the General is removed as a casualty, the bearer becomes the General.

Drums of Cenyrn

max 1 per Army

Models on foot onlyOne use only. May be activated when the bearer's unit declares a Charge. The target of the Charge may only declare Hold as its Charge Reaction unless it is already Fleeing. The enemy unit may still declare Charge Reactions as normal if it is subsequently Charged by other units.

Modifiers (2)
When points ≤ 3000
Set Max Drums of Cenyrn by Roster to 1 selections
When points ≥ 8000
Set Max Drums of Cenyrn by Roster to 2 selections

Inscribing Burin

max 1 per Army

While the bearer has the centre of its base inside a Forest Terrain Feature, all friendly units with more than half of their models with the centre of their bases inside any Forest Terrain Feature on the Battlefield gain Magic Resistance (2).

Eye of Dominance

max 1 per Army

The bearer gains Distracting (2, against Beasts and Mounts).

Talisman of Shielding

max 1 per Army

Cannot be taken by models with Height 5.Aegis (5+).

Constraints (2)
Max Talisman of Shielding by Parent Max 1 selections per parent
Max Talisman of Shielding by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Talisman of Shielding by Roster to 2 selections
When points ≤ 3000
Set Max Talisman of Shielding by Roster to 1 selections

Mask of Mindless Violence

max 1 per Army

Cannot be taken by models with Height 4–5.Frenzy and Rage.

Night's Crown

max 1 per Army

Height 1–2 only.Attacks towards the bearer suffer −1 to wound.

Ring of Desiccation

max 1 per Army

When Choosing Equipment and Abilities at the start of a Round of Combat, each enemy unit in contact with the bearer’s model gains one Incendiary Marker.

Essence of a Free Mind

max 1 per Army (Wizard only )

The bearer may choose up to two Paths on the Army List instead of one (from the ones normally available to it).
Select spells for both Paths on the Army List as normal.
During Spell Selection, choose which one of the two Paths to use. The bearer cannot select Master Spells.

Crown of the Pharaohs

max 1 per Army

Model with Undying Will only.Duration: One Turn.
At the start of all friendly Player Turns, the wearer may lose Undying Will. If it does, choose a friendly unit within 12 ″; this unit gains Undying Will.

Constraints (2)
Max Crown of the Pharaohs by Parent Max 1 selections per parent
Max Crown of the Pharaohs by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Crown of the Pharaohs by Roster to 2 selections
When points ≤ 3000
Set Max Crown of the Pharaohs by Roster to 1 selections

Carved Tablet

max 1 per Army

Carved Wisdom (see Howdah Devices)

Constraints (2)
Max Carved Tablet by Parent Max 1 selections per parent
Max Carved Tablet by Roster Max 1 selections
Modifiers (4)
When points ≥ 8000
Set Max Carved Tablet by Roster to 2 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Carved Tablet by Roster to 1 selections
When points ≥ 8000
Set Max Carved Tablet by Roster to 2 selections
When points ≤ 3000
Set Max Carved Tablet by Roster to 1 selections

Rod of Battle

max 1 per Army

The bearer can cast Living Steel (Alchemy) as a Bound Spell (4+), with the following change: it only affects Melee Attacks.

Rod of Battle

max 1 per Army

The bearer can cast Living Steel (Alchemy) as a Bound Spell (4+), with the following change: it only affects Melee Attacks.

Ancient Plaque

max 1 per Army

The first time each Magic Phase that the bearer fails a Casting Roll for a Learned Spell, if no other friendly Wizard has made a Casting Roll this Phase, the bearer may reroll all Magic Dice for this Casting Roll.

Modifiers (2)
When points ≤ 3000
Set Max Ancient Plaque by Roster to 1 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Ancient Plaque by Roster to 1 selections

Essence of a Free Mind

max 1 per Army (Wizard only )

The bearer may choose up to two Paths on the Army List instead of one (from the ones normally available to it).
Select spells for both Paths on the Army List as normal.
During Spell Selection, choose which one of the two Paths to use. The bearer cannot select Master Spells.

Modifiers (2)
When points ≥ 8000
Set Max Essence of a Free Mind by Roster to 2 selections
When points ≤ 3000
Set Max Essence of a Free Mind by Roster to 1 selections

Exemplar's Flame

max 1 per Army

The bearer can cast Living Steel (Alchemy) as a Bound Spell (5+).

Mask of Mindless Violence

max 1 per Army

Cannot be taken by models with Height 4–5.Frenzy and Rage.

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Mask of Mindless Violence by Roster to 1 selections

Essence of a Free Mind

max 1 per Army (Wizard only )

The bearer may choose up to two Paths on the Army List instead of one (from the ones normally available to it).
Select spells for both Paths on the Army List as normal.
During Spell Selection, choose which one of the two Paths to use. The bearer cannot select Master Spells.

Horn Of Bragh

max 1 per Army (Foot only.)

Fury and Dying Blow

Ring of Desiccation

max 1 per Army

When Choosing Equipment and Abilities at the start of a Round of Combat, each enemy unit in contact with the bearer’s model gains one Incendiary Marker.

Blessed Wrappings

max 1 per Army

Cannot be taken by models with Height 5.The bearer gains +1 HP and loses Weakness (Flaming Attacks) if it had it. (Note that this does not prevent the model from gaining Weakness (Flaming Attacks) from other sources).

Book of the Dead

max 1 per Army

The bearer can cast Death is Only the Beginning as a Bound Spell (4+). The spell’s Type is changed to: Range 12″ and Aura. Note that no increase in Casting Value is required when targeting units with Height 5.

Constraints (2)
Max Book of the Dead by Parent Max 1 selections per parent
Max Book of the Dead by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Book of the Dead by Roster to 2 selections
When points ≤ 3000
Set Max Book of the Dead by Roster to 1 selections

Sekhem Sceptre

max 1 per Army

The bearer gains Stubborn.

Sacred Chalice

max 1 per Army

The bearer gains Magic Resistance (1). When the bearer’s unit is the target of an enemy Spell the bearer gains Channel (1) until the end of following Magic Phase.

Breath of the Brass Bull

max 1 per Army

Cannot be taken by models with Height 5 or Fly.The bearer’s model gains +1 HP and First Strike (Grind Attack (X hits, Magical Attacks, Toxic Attacks)). “X” is equal to the number of models in contact with the bearer’s unit’s Front Facing.

Mask of Mindless Violence

max 1 per Army

Cannot be taken by models with Height 4–5.Frenzy and Rage.

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Mask of Mindless Violence by Roster to 1 selections

Ring of Desiccation

max 1 per Army

When Choosing Equipment and Abilities at the start of a Round of Combat, each enemy unit in contact with the bearer’s model gains one Incendiary Marker.

Ceinran's Scales

max 1 per Army

The bearer can cast Whispers of the Veil (Evocation) as a Bound Spell (3+).

Modifiers (3)
When points ≥ 8000
Set Max Ceinran's Scales by Roster to 2 selections
When points ≤ 3000
Set Max Ceinran's Scales by Roster to 1 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Ceinran's Scales by Roster to 1 selections

Tome of the Ratking

max 1 per Army

The bearer’s unit gains Unstable.

Darkstone Detonator

max 1 per Army

At the end of any friendly Movement Phase after the first, the bearer may remove all friendly Tunnel Markers placed on a single Terrain Feature within 24″ of the bearer. If so, one unengaged unit in contact with that Terrain Feature suffers 2D6 hits with Str 4 and AP 1.

Troll Hide

max 1 per Army (Foot only.)

Models without Mount only.Mob is set to 6″. The model’s base is changed to 40×40 mm and its Height is set to 3.
The model’s base change cannot be ignored.

Constraints (2)
Max Troll Hide by Parent Max 1 selections per parent
Max Troll Hide by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Troll Hide by Roster to 2 selections
When points ≤ 3000
Set Max Troll Hide by Roster to 1 selections

Obsidian Rock

max 1 per Army

Magic Resistance (2).

Drums of Cenyrn

max 1 per Army

Models on foot onlyOne use only. May be activated when the bearer's unit declares a Charge. The target of the Charge may only declare Hold as its Charge Reaction unless it is already Fleeing. The enemy unit may still declare Charge Reactions as normal if it is subsequently Charged by other units.

Modifiers (2)
When points ≤ 3000
Set Max Drums of Cenyrn by Roster to 1 selections
When points ≥ 8000
Set Max Drums of Cenyrn by Roster to 2 selections

Breath of the Brass Bull

max 1 per Army

Cannot be taken by models with Height 5 or Fly.The bearer’s model gains +1 HP and First Strike (Grind Attack (X hits, Magical Attacks, Toxic Attacks)). “X” is equal to the number of models in contact with the bearer’s unit’s Front Facing.

Ancient Plaque

max 1 per Army

The first time each Magic Phase that the bearer fails a Casting Roll for a Learned Spell, if no other friendly Wizard has made a Casting Roll this Phase, the bearer may reroll all Magic Dice for this Casting Roll.

Modifiers (2)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Ancient Plaque by Roster to 1 selections
When points ≤ 3000
Set Max Ancient Plaque by Roster to 1 selections

Obsidian Rock

max 1 per Army

Magic Resistance (2).

Mask of Mindless Violence

max 1 per Army

Cannot be taken by models with Height 4–5.Frenzy and Rage.

Immortal Gauntlets

max 1 per Army

At the start of any Round of Combat that the bearer is fighting, you may discard a stored Magic Dice. If so, choose either Divine Attacks, Flaming Attacks, or Magical Attacks. The bearer’s Melee Attacks gain the chosen Attack Attribute. The chosen effect lasts until the end of the phase.

Tarina's Lyre

max 1 per Army

Stomp Attack made by enemy units within 8″ of the bearer suffer a −2 to-wound modifier.

Ring of Desiccation

max 1 per Army

When Choosing Equipment and Abilities at the start of a Round of Combat, each enemy unit in contact with the bearer’s model gains one Incendiary Marker.

Golden Idol of Shamut

max 1 per Army

If the bearer’s model is Height 1 it gains Ghost Step, its Cha is set to 4″ and its Mob is set to 6″. In addition, the bearer can cast Flaming Swords (Pyromancy) as a Bound Spell (3+).

Glyph of Amryl

max 1 per Army

Models of Height 1 only.The bearer gains +3 Def.

Constraints (2)
Max Glyph of Amryl by Parent Max 1 selections per parent
Max Glyph of Amryl by Roster Max 1 selections
Modifiers (5)
When points ≥ 8000
Set Max Glyph of Amryl by Roster to 2 selections
When points ≤ 3000
Set Max Glyph of Amryl by Roster to 1 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Glyph of Amryl by Roster to 1 selections
When points ≥ 8000
Set Max Glyph of Amryl by Roster to 2 selections
When points ≤ 3000
Set Max Glyph of Amryl by Roster to 1 selections

Hail Shot

max 1 per Army

Forest Princes and Chieftains onlyOne use only. May be activated in the Shooting Phase.
This is a Shooting Weapon with the following profile:
• Aim 2+, Range 30″, Shots 3D6, Str 4, AP 1, Magical Attacks. When fired from Short Range, it gains +1 AP.
Hail Shot cannot benefit from Forest’s Thorns.

Constraints (2)
Max Hail Shot by Parent Max 1 selections per parent
Max Hail Shot by Roster Max 1 selections
Modifiers (5)
When points ≥ 8000
Set Max Hail Shot by Roster to 2 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Hail Shot by Roster to 1 selections
When points ≤ 3000
Set Max Hail Shot by Roster to 1 selections
When points ≥ 8000
Set Max Hail Shot by Roster to 2 selections
When points ≤ 3000
Set Max Hail Shot by Roster to 1 selections

Essence of a Free Mind

max 1 per Army (Wizard only )

The bearer may choose up to two Paths on the Army List instead of one (from the ones normally available to it).
Select spells for both Paths on the Army List as normal.
During Spell Selection, choose which one of the two Paths to use. The bearer cannot select Master Spells.

Winter Cloak

max 1 per Army

Cannot be taken by models with Height 5.The bearer gains Aegis (3+, against Flaming Attacks), Aegis (5+), and Distracting (1). The bearer automatically fails all Fortitude Saves.

Pan of Protection Pinchin'

max 1 per Army

Cannot be taken by models with Height 5.When successfully wounded, the bearer may choose to use the attacker’s Arm and/or its Special Save:
• Use the Arm that the attacking model would have against the attack that inflicted the wound (including Conditional Application, modifiers, etc.). If so, the bearer cannot use its own Arm (including any modifiers), if available.
• Use the Special Save that the attacking model would have against the attack that inflicted the wound (including Conditional Application, modifiers, etc.). If so, the bearer cannot use its own Special Save (including any modifiers), if available.

Starfall Lodestone

max 1 per Army

The bearer’s model gains Hard Target (1) and Immune (Flaming Attacks).

Modifiers (2)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Starfall Lodestone by Roster to 1 selections
When points ≥ 8000
Set Max Starfall Lodestone by Roster to 2 selections

Breath of the Brass Bull

max 1 per Army

Cannot be taken by models with Height 5 or Fly.The bearer’s model gains +1 HP and First Strike (Grind Attack (X hits, Magical Attacks, Toxic Attacks)). “X” is equal to the number of models in contact with the bearer’s unit’s Front Facing.

Kherp Sceptre

max 1 per Army

The wielder gains Hierophant.
In addition, the wielder can cast Danse Macabre (Evocation) as a Bound Spell (5+).

Constraints (2)
Max Kherp Sceptre by Parent Max 1 selections per parent
Max Kherp Sceptre by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Kherp Sceptre by Roster to 2 selections
When points ≤ 3000
Set Max Kherp Sceptre by Roster to 1 selections

Essence of a Free Mind

max 1 per Army (Wizard only )

The bearer may choose up to two Paths on the Army List instead of one (from the ones normally available to it).
Select spells for both Paths on the Army List as normal.
During Spell Selection, choose which one of the two Paths to use. The bearer cannot select Master Spells.

Constraints (2)
Max Essence of a Free Mind by Parent Max 1 selections per parent
Max Essence of a Free Mind by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Essence of a Free Mind by Roster to 2 selections
When points ≤ 3000
Set Max Essence of a Free Mind by Roster to 1 selections

Mask of Ages

max 1 per Army

Height 1 only.The bearer gains Aegis (5+, against Grind Attack, Impact Hits, Magical Attacks, and Stomp Attack), Hatred, and Terror.

Horn of the Wild Hunt

max 1 per Army

One use only. May be activated when a friendly unit within 8" fails a roll for Charge Range. The roll may be rerolled.

Modifiers (3)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Horn of the Wild Hunt by Roster to 1 selections
When points ≤ 3000
Set Max Horn of the Wild Hunt by Roster to 1 selections
When points ≥ 8000
Set Max Horn of the Wild Hunt by Roster to 2 selections

Mask of Mindless Violence

max 1 per Army

Cannot be taken by models with Height 4–5.Frenzy and Rage.

Obsidian Rock

max 1 per Army

Magic Resistance (2).

Obsidian Rock

max 1 per Army

Magic Resistance (2).

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Obsidian Rock by Roster to 1 selections

Rod of Battle

max 1 per Army

The bearer can cast Living Steel (Alchemy) as a Bound Spell (4+), with the following change: it only affects Melee Attacks.

Obsidian Rock

max 1 per Army

Magic Resistance (2).

Essence of a Free Mind

max 1 per Army (Wizard only )

The bearer may choose up to two Paths on the Army List instead of one (from the ones normally available to it).
Select spells for both Paths on the Army List as normal.
During Spell Selection, choose which one of the two Paths to use. The bearer cannot select Master Spells.

Modifiers (2)
When points ≥ 8000
Set Max Essence of a Free Mind by Roster to 2 selections
When points ≤ 3000
Set Max Essence of a Free Mind by Roster to 1 selections

Obsidian Rock

max 1 per Army

Magic Resistance (2).

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Obsidian Rock by Roster to 1 selections

Mask of Ages

max 1 per Army

Height 1 only.The bearer gains Aegis (5+, against Grind Attack, Impact Hits, Magical Attacks, and Stomp Attack), Hatred, and Terror.

Essence of a Free Mind

max 1 per Army (Wizard only )

The bearer may choose up to two Paths on the Army List instead of one (from the ones normally available to it).
Select spells for both Paths on the Army List as normal.
During Spell Selection, choose which one of the two Paths to use. The bearer cannot select Master Spells.

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Essence of a Free Mind by Roster to 1 selections

Death Mask of Teput

max 1 per Army

Cannot be taken by models with Height 5.Aegis (5+), Horror.

Constraints (2)
Max Death Mask of Teput by Parent Max 1 selections per parent
Max Death Mask of Teput by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Death Mask of Teput by Roster to 2 selections
When points ≤ 3000
Set Max Death Mask of Teput by Roster to 1 selections

Book of the Dead

max 1 per Army

The bearer can cast Death is Only the Beginning as a Bound Spell (4+). The spell’s Type is changed to: Range 12″ and Aura. Note that no increase in Casting Value is required when targeting units with Height 5.

Constraints (2)
Max Book of the Dead by Parent Max 1 selections per parent
Max Book of the Dead by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Book of the Dead by Roster to 2 selections
When points ≤ 3000
Set Max Book of the Dead by Roster to 1 selections

Essence of a Free Mind

max 1 per Army (Wizard only )

The bearer may choose up to two Paths on the Army List instead of one (from the ones normally available to it).
Select spells for both Paths on the Army List as normal.
During Spell Selection, choose which one of the two Paths to use. The bearer cannot select Master Spells.

Constraints (2)
Max Essence of a Free Mind by Parent Max 1 selections per parent
Max Essence of a Free Mind by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Essence of a Free Mind by Roster to 2 selections
When points ≤ 3000
Set Max Essence of a Free Mind by Roster to 1 selections

Horn of the Wild Hunt

max 1 per Army

One use only. May be activated when a friendly unit within 8" fails a roll for Charge Range. The roll may be rerolled.

Modifiers (3)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Horn of the Wild Hunt by Roster to 1 selections
When points ≥ 8000
Set Max Horn of the Wild Hunt by Roster to 2 selections
When points ≤ 3000
Set Max Horn of the Wild Hunt by Roster to 1 selections

Obsidian Rock

max 1 per Army

Magic Resistance (2).

Talisman of the Void

max 1 per Army

Channel (1). This item can only be used if the model’s army total combined Channel is 3 or less (excluding Channel from this Magic Item).

Constraints (2)
Max Talisman of the Void by Parent Max 1 selections per parent
Max Talisman of the Void by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Talisman of the Void by Roster to 2 selections
When points ≤ 3000
Set Max Talisman of the Void by Roster to 1 selections

Mask of Mindless Violence

max 1 per Army

Cannot be taken by models with Height 4–5.Frenzy and Rage.

Diadem of Protection

max 1 per Army

Cannot be taken by models with Height 5.Aegis (+2, max 4+).

Modifiers (4)
When points ≤ 3000
Set Max Diadem of Protection by Roster to 1 selections
When points ≥ 8000
Set Max Diadem of Protection by Roster to 2 selections
When points ≥ 8000
Set Max Diadem of Protection by Roster to 2 selections
When points ≤ 3000
Set Max Diadem of Protection by Roster to 1 selections

Yeti Furs

max 1 per Army

Strider and Touch of Frost.

Monster Munch

max 1 per Army (Dominant) (Wizard master only )

The bearer can cast Totemic Summon (Shamanism) as a Bound Spell (6+).

Tarina's Lyre

max 1 per Army

Stomp Attack made by enemy units within 8″ of the bearer suffer a −2 to-wound modifier.

Veilgate Orb

max 1 per Army

During Pre-game Selection: Mark a point on the Battlefield within 24 ″ of your Deployment Zone, and outside the opponent’s Deployment Zone, with a Gateway Marker. Once per game, at the start of a friendly Magic Phase (before drawing a Flux Card), if the bearer’s unit was allowed to move in the prior Movement Phase (is not Shaken, did not Ambush, Failed Charge, Unengaged etc.), remove the unit from the Battlefield and immediately place it back on the Battlefield with Ambush (friendly Gateway Marker, that was not placed during this Player Turn).

Constraints (2)
Max Veilgate Orb by Parent Max 1 selections per parent
Max Veilgate Orb by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Veilgate Orb by Roster to 2 selections
When points ≤ 3000
Set Max Veilgate Orb by Roster to 1 selections

Winter Cloak

max 1 per Army

Cannot be taken by models with Height 5.The bearer gains Aegis (3+, against Flaming Attacks), Aegis (5+), and Distracting (1). The bearer automatically fails all Fortitude Saves.

Lygur's Tongue

max 1 per Army

Afflict (−2 Off).

Essence of a Free Mind

max 1 per Army (Wizard only )

The bearer may choose up to two Paths on the Army List instead of one (from the ones normally available to it).
Select spells for both Paths on the Army List as normal.
During Spell Selection, choose which one of the two Paths to use. The bearer cannot select Master Spells.

Modifiers (2)
When points ≥ 8000
Set Max Essence of a Free Mind by Roster to 2 selections
When points ≤ 3000
Set Max Essence of a Free Mind by Roster to 1 selections

Essence of a Free Mind

max 1 per Army (Wizard only )

The bearer may choose up to two Paths on the Army List instead of one (from the ones normally available to it).
Select spells for both Paths on the Army List as normal.
During Spell Selection, choose which one of the two Paths to use. The bearer cannot select Master Spells.

Constraints (2)
Max Essence of a Free Mind by Parent Max 1 selections per parent
Max Essence of a Free Mind by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Essence of a Free Mind by Roster to 2 selections
When points ≤ 3000
Set Max Essence of a Free Mind by Roster to 1 selections

Tarina's Lyre

max 1 per Army

Stomp Attack made by enemy units within 8″ of the bearer suffer a −2 to-wound modifier.

Skull Fetish

max 1 per Army (Wizard only )

During the Siphon the Veil step of your Magic Phase, the wearer may gain Channel (D3) with Duration: all units within 6″ of the wearer, suffers the Witchfire Miscast effect, where X is equal to 5.

Blessed Wrappings

max 1 per Army

Cannot be taken by models with Height 5.The bearer gains +1 HP and loses Weakness (Flaming Attacks) if it had it. (Note that this does not prevent the model from gaining Weakness (Flaming Attacks) from other sources).

Rod of Battle

max 1 per Army

The bearer can cast Living Steel (Alchemy) as a Bound Spell (4+), with the following change: it only affects Melee Attacks.

Mask of Mindless Violence

max 1 per Army

Cannot be taken by models with Height 4–5.Frenzy and Rage.

Amethyst Crystal

max 1 per Army (Wizard only )

Wizard only.Unless Shaken: Dispelling Rolls made by the bearer’s army gain a +1 modifier. If the target of an enemy spell is within 18″ of the bearer, the modifier is increased to +2.

Constraints (2)
Max Amethyst Crystal by Parent Max 1 selections per parent
Max Amethyst Crystal by Roster Max 1 selections
Modifiers (4)
When points ≤ 3000
Set Max Amethyst Crystal by Roster to 1 selections
When points ≥ 8000
Set Max Amethyst Crystal by Roster to 2 selections
When points ≥ 8000
Set Max Amethyst Crystal by Roster to 2 selections
When points ≤ 3000
Set Max Amethyst Crystal by Roster to 1 selections

Hypnotic Pendant

max 1 per Army

Cannot be taken by models with Height 5.The bearer gains Parry. All Rank-and-File models with Height 2 or less in the bearer’s unit gain Parry.

Constraints (2)
Max Hypnotic Pendant by Parent Max 1 selections per parent
Max Hypnotic Pendant by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Hypnotic Pendant by Roster to 2 selections
When points ≤ 3000
Set Max Hypnotic Pendant by Roster to 1 selections

Mask of Mindless Violence

max 1 per Army

Cannot be taken by models with Height 4–5.Frenzy and Rage.

Starfall Lodestone

max 1 per Army

The bearer’s model gains Hard Target (1) and Immune (Flaming Attacks).

Modifiers (2)
When points ≥ 8000
Set Max Starfall Lodestone by Roster to 2 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Starfall Lodestone by Roster to 1 selections

Lygur's Tongue

max 1 per Army

Afflict (−2 Off).

Obsidian Rock

max 1 per Army

Magic Resistance (2).

Pillager Icon

max 1 per Army

All friendly units of Razortusks, Raiding Chariots, excluding Characters, within 12″ of the bearer gain Vanguard.

Essence of a Free Mind

max 1 per Army (Wizard only )

The bearer may choose up to two Paths on the Army List instead of one (from the ones normally available to it).
Select spells for both Paths on the Army List as normal.
During Spell Selection, choose which one of the two Paths to use. The bearer cannot select Master Spells.

Constraints (2)
Max Essence of a Free Mind by Parent Max 1 selections per parent
Max Essence of a Free Mind by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Essence of a Free Mind by Roster to 2 selections
When points ≤ 3000
Set Max Essence of a Free Mind by Roster to 1 selections

Obsidian Rock

max 1 per Army

Magic Resistance (2).

Mask of Mindless Violence

max 1 per Army

Cannot be taken by models with Height 4–5.Frenzy and Rage.

Essence of a Free Mind

max 1 per Army (Wizard only )

The bearer may choose up to two Paths on the Army List instead of one (from the ones normally available to it).
Select spells for both Paths on the Army List as normal.
During Spell Selection, choose which one of the two Paths to use. The bearer cannot select Master Spells.

Constraints (2)
Max Essence of a Free Mind by Parent Max 1 selections per parent
Max Essence of a Free Mind by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Essence of a Free Mind by Roster to 2 selections
When points ≤ 3000
Set Max Essence of a Free Mind by Roster to 1 selections

Mask of Mindless Violence

max 1 per Army

Cannot be taken by models with Height 4–5.Frenzy and Rage.

Yeti Furs

max 1 per Army

Strider and Touch of Frost.

Darkstone Detonator

max 1 per Army

At the end of any friendly Movement Phase after the first, the bearer may remove all friendly Tunnel Markers placed on a single Terrain Feature within 24″ of the bearer. If so, one unengaged unit in contact with that Terrain Feature suffers 2D6 hits with Str 4 and AP 1.

Ancient Plaque

max 1 per Army

The first time each Magic Phase that the bearer fails a Casting Roll for a Learned Spell, if no other friendly Wizard has made a Casting Roll this Phase, the bearer may reroll all Magic Dice for this Casting Roll.

Modifiers (2)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Ancient Plaque by Roster to 1 selections
When points ≤ 3000
Set Max Ancient Plaque by Roster to 1 selections

Obsidian Rock

max 1 per Army

Magic Resistance (2).

Essence of a Free Mind

max 1 per Army (Wizard only )

The bearer may choose up to two Paths on the Army List instead of one (from the ones normally available to it).
Select spells for both Paths on the Army List as normal.
During Spell Selection, choose which one of the two Paths to use. The bearer cannot select Master Spells.

Constraints (2)
Max Essence of a Free Mind by Parent Max 1 selections per parent
Max Essence of a Free Mind by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Essence of a Free Mind by Roster to 2 selections
When points ≤ 3000
Set Max Essence of a Free Mind by Roster to 1 selections

Rampager’s Chain

max 1 per Army

The bearer gains Stomp Attack (D3+1 hits), and all models in the bearer’s unit must reroll failed to-wound rolls with Stomp Attack.

Sandstorm Cloak

max 1 per Army

The bearer’s Mob is set to 8, and it gains Autonomous, Fly, Sweeping Attack (2D6 hits, Str 2, AP 1).

Constraints (2)
Max Sandstorm Cloak by Parent Max 1 selections per parent
Max Sandstorm Cloak by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Sandstorm Cloak by Roster to 2 selections
When points ≤ 3000
Set Max Sandstorm Cloak by Roster to 1 selections

Book of Meladys

max 1 per Army

Cannot be taken by models with Asfad Scholar.The first time in each Magic Phase that the bearer fails a Casting Roll for a Learned Spell cast with two or three dice, the bearer may reroll all Magic Dice from this Casting Roll.

Modifiers (4)
When points ≤ 3000
Set Max Book of Meladys by Roster to 1 selections
When points ≥ 8000
Set Max Book of Meladys by Roster to 2 selections
When points ≥ 8000
Set Max Book of Meladys by Roster to 2 selections
When points ≤ 3000
Set Max Book of Meladys by Roster to 1 selections

Necromantic Staff

max 1 per Army (Wizard only )

The bearer gains Channel (1) and can cast Arise! (Hereditary Spell) as a Bound Spell (5+), with the following changes: its Range is 6″, and it has type “Aura”.

Moithir's Mirror

max 1 per Army

Cannot be taken by models with Height 5.The bearer gains Aegis (5+, against Melee Attacks).
If one or more Melee Attacks are allocated towards the bearer*, the bearer gains Grind Attack (3 hits, Str 4, AP 2, Magical Attacks) until the end of the Round of Combat. The Grind Attack is resolved with Agi 0.
*Note that attacks with Agi 0 can trigger this.

Modifiers (5)
When points ≥ 8000
Set Max Moithir's Mirror by Roster to 2 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Moithir's Mirror by Roster to 1 selections
When points ≤ 3000
Set Max Moithir's Mirror by Roster to 1 selections
When points ≥ 8000
Set Max Moithir's Mirror by Roster to 2 selections
When points ≤ 3000
Set Max Moithir's Mirror by Roster to 1 selections

Crown of Hubris

max 1 per Army

At the start of any friendly Magic Phase, the bearer may choose to inflict 3 HP losses on its unit. If this is used, the model gains Channel (2) with Duration: One Turn.

Obsidian Rock

max 1 per Army

Magic Resistance (2).

Modifiers (2)
When points ≥ 8000
Set Max Obsidian Rock by Roster to 2 selections
When points ≤ 3000
Set Max Obsidian Rock by Roster to 1 selections

Dark Familiar

max 1 per Army

Learned Spells cast by the model part gain +6 ″ Range.
Aura Spells gain +3″ Range instead.

Constraints (2)
Max Dark Familiar by Parent Max 1 selections per parent
Max Dark Familiar by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Dark Familiar by Roster to 2 selections
When points ≤ 3000
Set Max Dark Familiar by Roster to 1 selections

Rod of Battle

max 1 per Army

The bearer can cast Living Steel (Alchemy) as a Bound Spell (4+), with the following change: it only affects Melee Attacks.

Horn of the Wild Hunt

max 1 per Army

One use only. May be activated when a friendly unit within 8" fails a roll for Charge Range. The roll may be rerolled.

Modifiers (3)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Horn of the Wild Hunt by Roster to 1 selections
When points ≥ 8000
Set Max Horn of the Wild Hunt by Roster to 2 selections
When points ≤ 3000
Set Max Horn of the Wild Hunt by Roster to 1 selections

Moithir's Mirror

max 1 per Army

Cannot be taken by models with Height 5.The bearer gains Aegis (5+, against Melee Attacks).
If one or more Melee Attacks are allocated towards the bearer*, the bearer gains Grind Attack (3 hits, Str 4, AP 2, Magical Attacks) until the end of the Round of Combat. The Grind Attack is resolved with Agi 0.
*Note that attacks with Agi 0 can trigger this.

Modifiers (5)
When points ≤ 3000
Set Max Moithir's Mirror by Roster to 1 selections
When points ≥ 8000
Set Max Moithir's Mirror by Roster to 2 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Moithir's Mirror by Roster to 1 selections
When points ≥ 8000
Set Max Moithir's Mirror by Roster to 2 selections
When points ≤ 3000
Set Max Moithir's Mirror by Roster to 1 selections

Rampager’s Chain

max 1 per Army

The bearer gains Stomp Attack (D3+1 hits), and all models in the bearer’s unit must reroll failed to-wound rolls with Stomp Attack.

Death Mask of Teput

max 1 per Army

Cannot be taken by models with Height 5.Aegis (5+), Horror.

Constraints (2)
Max Death Mask of Teput by Parent Max 1 selections per parent
Max Death Mask of Teput by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Death Mask of Teput by Roster to 2 selections
When points ≤ 3000
Set Max Death Mask of Teput by Roster to 1 selections

Drums of Cenyrn

max 1 per Army

Models on foot onlyOne use only. May be activated when the bearer's unit declares a Charge. The target of the Charge may only declare Hold as its Charge Reaction unless it is already Fleeing. The enemy unit may still declare Charge Reactions as normal if it is subsequently Charged by other units.

Modifiers (2)
When points ≥ 8000
Set Max Drums of Cenyrn by Roster to 2 selections
When points ≤ 3000
Set Max Drums of Cenyrn by Roster to 1 selections

Sacred Hourglass

max 1 per Army

The first time each Magic Phase that the bearer fails a Casting Roll for a Learned Spell that was targeting a friendly unit, the bearer may reroll all Magic Dice for this Casting Roll

Glyph of Amryl

max 1 per Army

Models of Height 1 only.The bearer gains +3 Def.

Constraints (2)
Max Glyph of Amryl by Parent Max 1 selections per parent
Max Glyph of Amryl by Roster Max 1 selections
Modifiers (5)
When points ≤ 3000
Set Max Glyph of Amryl by Roster to 1 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Glyph of Amryl by Roster to 1 selections
When points ≥ 8000
Set Max Glyph of Amryl by Roster to 2 selections
When points ≥ 8000
Set Max Glyph of Amryl by Roster to 2 selections
When points ≤ 3000
Set Max Glyph of Amryl by Roster to 1 selections

Drums of Cenyrn

max 1 per Army

Models on foot onlyOne use only. May be activated when the bearer's unit declares a Charge. The target of the Charge may only declare Hold as its Charge Reaction unless it is already Fleeing. The enemy unit may still declare Charge Reactions as normal if it is subsequently Charged by other units.

Modifiers (2)
When points ≥ 8000
Set Max Drums of Cenyrn by Roster to 2 selections
When points ≤ 3000
Set Max Drums of Cenyrn by Roster to 1 selections

Mask of Mindless Violence

max 1 per Army

Cannot be taken by models with Height 4–5.Frenzy and Rage.

Book of Meladys

max 1 per Army

Cannot be taken by models with Asfad Scholar.The first time in each Magic Phase that the bearer fails a Casting Roll for a Learned Spell cast with two or three dice, the bearer may reroll all Magic Dice from this Casting Roll.

Modifiers (4)
When points ≤ 3000
Set Max Book of Meladys by Roster to 1 selections
When points ≥ 8000
Set Max Book of Meladys by Roster to 2 selections
When points ≥ 8000
Set Max Book of Meladys by Roster to 2 selections
When points ≤ 3000
Set Max Book of Meladys by Roster to 1 selections

Immortal Gauntlets

max 1 per Army

When Choosing Weapons and Equipment choose one of the following Attack Attributes for the bearer’s Melee Attacks, with duration One Turn: Divine Attacks, Flaming Attacks, or Magical Attacks.

Constraints (2)
Max Immortal Gauntlets by Parent Max 1 selections per parent
Max Immortal Gauntlets by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Immortal Gauntlets by Roster to 2 selections
When points ≤ 3000
Set Max Immortal Gauntlets by Roster to 1 selections

Sacred Chalice

max 1 per Army

The bearer gains Magic Resistance (1). When the bearer’s unit is the target of an enemy Spell the bearer gains Channel (1) until the end of following Magic Phase.

Sacred Hourglass

max 1 per Army

The first time each Magic Phase that the bearer fails a Casting Roll for a Learned Spell that was targeting a friendly unit, the bearer may reroll all Magic Dice for this Casting Roll

Sekhem Sceptre

max 1 per Army

The bearer gains Stubborn.

Eternity Gem

max 1 per Army

Vampire Counts and Courtiers on Monstrous Revenant or Height 3 or less.The bearer’s model gains Immune (Lethal Strike,
Multiple Wounds (X), Poison Attacks).

Constraints (2)
Max Eternity Gem by Parent Max 1 selections per parent
Max Eternity Gem by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Eternity Gem by Roster to 2 selections
When points ≤ 3000
Set Max Eternity Gem by Roster to 1 selections

Tarina's Lyre

max 1 per Army

Stomp Attack made by enemy units within 8″ of the bearer suffer a −2 to-wound modifier.

Obsidian Rock

max 1 per Army

Magic Resistance (2).

Ring of the Obsidian Thrones

max 1 per Army

Unless the bearer is Shaken, Break Tests and Panic Tests taken by friendly units within 6″ of the bearer are Minimised.

Constraints (2)
Max Ring of the Obsidian Thrones by Parent Max 1 selections per parent
Max Ring of the Obsidian Thrones by Roster Max 1 selections
Modifiers (1)
When points ≥ 8000
Set Max Ring of the Obsidian Thrones by Roster to 2 selections

Night's Crown

max 1 per Army

Height 1–2 only.Attacks towards the bearer suffer −1 to wound.

Winter Cloak

max 1 per Army

Cannot be taken by models with Height 5.The bearer gains Aegis (3+, against Flaming Attacks), Aegis (5+), and Distracting (1). The bearer automatically fails all Fortitude Saves.

Rod of Battle

max 1 per Army

The bearer can cast Living Steel (Alchemy) as a Bound Spell (4+), with the following change: it only affects Melee Attacks.

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Rod of Battle by Roster to 1 selections

Ceinran's Scales

max 1 per Army

The bearer can cast Whispers of the Veil (Evocation) as a Bound Spell (3+).

Modifiers (3)
When points ≥ 8000
Set Max Ceinran's Scales by Roster to 2 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Ceinran's Scales by Roster to 1 selections
When points ≤ 3000
Set Max Ceinran's Scales by Roster to 1 selections

Rod of Battle

max 1 per Army

The bearer can cast Living Steel (Alchemy) as a Bound Spell (4+), with the following change: it only affects Melee Attacks.

Modifiers (2)
When points ≥ 8000
Set Max Rod of Battle by Roster to 2 selections
When points ≤ 3000
Set Max Rod of Battle by Roster to 1 selections

Book of Meladys

max 1 per Army

Cannot be taken by models with Asfad Scholar.The first time in each Magic Phase that the bearer fails a Casting Roll for a Learned Spell cast with two or three dice, the bearer may reroll all Magic Dice from this Casting Roll.

Modifiers (4)
When points ≥ 8000
Set Max Book of Meladys by Roster to 2 selections
When points ≤ 3000
Set Max Book of Meladys by Roster to 1 selections
When points ≥ 8000
Set Max Book of Meladys by Roster to 2 selections
When points ≤ 3000
Set Max Book of Meladys by Roster to 1 selections

Hypnotic Pendant

max 1 per Army

Cannot be taken by models with Height 5.The bearer gains Parry. All Rank-and-File models with Height 2 or less in the bearer’s unit gain Parry.

Constraints (2)
Max Hypnotic Pendant by Parent Max 1 selections per parent
Max Hypnotic Pendant by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Hypnotic Pendant by Roster to 2 selections
When points ≤ 3000
Set Max Hypnotic Pendant by Roster to 1 selections

Rod of Battle

max 1 per Army

The bearer can cast Living Steel (Alchemy) as a Bound Spell (4+), with the following change: it only affects Melee Attacks.

Glyph of Amryl

max 1 per Army

Models of Height 1 only.The bearer gains +3 Def.

Constraints (2)
Max Glyph of Amryl by Parent Max 1 selections per parent
Max Glyph of Amryl by Roster Max 1 selections
Modifiers (5)
When points ≤ 3000
Set Max Glyph of Amryl by Roster to 1 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Glyph of Amryl by Roster to 1 selections
When points ≥ 8000
Set Max Glyph of Amryl by Roster to 2 selections
When points ≥ 8000
Set Max Glyph of Amryl by Roster to 2 selections
When points ≤ 3000
Set Max Glyph of Amryl by Roster to 1 selections

Mask of Mindless Violence

max 1 per Army

Cannot be taken by models with Height 4–5.Frenzy and Rage.

Constraints (2)
Max Mask of Mindless Violence by Parent Max 1 selections per parent
Max Mask of Mindless Violence by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Mask of Mindless Violence by Roster to 2 selections
When points ≤ 3000
Set Max Mask of Mindless Violence by Roster to 1 selections

Monster Munch

max 1 per Army

The bearer can cast Totemic Summon (Shamanism) as a Bound Spell (6+).

Constraints (2)
Max Monster Munch by Parent Max 1 selections per parent
Max Monster Munch by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Monster Munch by Roster to 2 selections
When points ≤ 3000
Set Max Monster Munch by Roster to 1 selections

Obsidian Rock

max 1 per Army

Magic Resistance (2).

Horn Of Bragh

max 1 per Army (Foot only.)

Fury and Dying Blow

Lord of the Damned

max 1 per Army

Sorcerers and Doomlords only.Friendly units with Irredeemable within 18″ of the bearer, before rolling the Random Movement distance in the Movement Phase, may choose to apply either Minimised or Maximised to the roll.

Locket of Sunna

max 1 per Army

In a Duel, choose one model part without neither Construct nor Mount that the bearer is fighting with. The bearer and the chosen model part must swap their corresponding Characteristic values of Att, Str, AP, and Agi, and their models swap their Res values. This is done before applying other modifiers.

Mask of Mindless Violence

max 1 per Army

Cannot be taken by models with Height 4–5.Frenzy and Rage.

Rod of Battle

max 1 per Army

The bearer can cast Living Steel (Alchemy) as a Bound Spell (4+), with the following change: it only affects Melee Attacks.

Modifiers (2)
When points ≥ 8000
Set Max Rod of Battle by Roster to 2 selections
When points ≤ 3000
Set Max Rod of Battle by Roster to 1 selections

Rod of Battle

max 1 per Army

The bearer can cast Living Steel (Alchemy) as a Bound Spell (4+), with the following change: it only affects Melee Attacks.

Tablet of Vezodinezh

max 1 per Army (Wizard only )

When the bearer attempts to cast a Learned Spell using four or more Magic Dice, treat a single rolled ‘1’ or ‘2’ as a natural ‘3’.

Rod of Battle

max 1 per Army

Crown of Madness

max 1 per Army

The wearer’s unit gain Unruly and First Strike (Stubborn). In addition, all units with Unruly within range of the wearer’s Commanding Presence (if applicable) gain First Strike (Stubborn).

Obsidian Rock

max 1 per Army

Magic Resistance (2).

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Obsidian Rock by Roster to 1 selections

Essence of a Free Mind

max 1 per Army (Wizard only )

The bearer may choose up to two Paths on the Army List instead of one (from the ones normally available to it).
Select spells for both Paths on the Army List as normal.
During Spell Selection, choose which one of the two Paths to use. The bearer cannot select Master Spells.

Constraints (2)
Max Essence of a Free Mind by Parent Max 1 selections per parent
Max Essence of a Free Mind by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Essence of a Free Mind by Roster to 2 selections
When points ≤ 3000
Set Max Essence of a Free Mind by Roster to 1 selections

Pan of Protection Pinchin'

max 1 per Army

Cannot be taken by models with Height 5.When successfully wounded, the bearer may choose to use the attacker’s Arm and/or its Special Save:
• Use the Arm that the attacking model would have against the attack that inflicted the wound (including Conditional Application, modifiers, etc.). If so, the bearer cannot use its own Arm (including any modifiers), if available.
• Use the Special Save that the attacking model would have against the attack that inflicted the wound (including Conditional Application, modifiers, etc.). If so, the bearer cannot use its own Special Save (including any modifiers), if available.

Necromantic Staff

max 1 per Army (Wizard only )

The bearer gains Channel (1) and can cast Arise! (Hereditary Spell) as a Bound Spell (5+), with the following changes: its Range is 6″, and it has type “Aura”.

Rampager’s Chain

max 1 per Army

The bearer gains Stomp Attack (D3+1 hits), and all models in the bearer’s unit must reroll failed to-wound rolls with Stomp Attack.

Mimic Cloak

max 1 per Army (Wizard only )

Cannot be taken by models with Height 4–5.Stand Behind. The wearer’s loses Stubborn and Bodyguard and cannot gain either in any way; in addition the model cannot make any Supporting Attacks.

Obsidian Rock

max 1 per Army

Magic Resistance (2).

Obsidian Rock

max 1 per Army

Magic Resistance (2).

Modifiers (2)
When points ≥ 8000
Set Max Obsidian Rock by Roster to 2 selections
When points ≤ 3000
Set Max Obsidian Rock by Roster to 1 selections

Kherp Sceptre

max 1 per Army

The wielder gains Hierophant.
In addition, the wielder can cast Danse Macabre (Evocation) as a Bound Spell (5+).

Constraints (2)
Max Kherp Sceptre by Parent Max 1 selections per parent
Max Kherp Sceptre by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Kherp Sceptre by Roster to 2 selections
When points ≤ 3000
Set Max Kherp Sceptre by Roster to 1 selections

Pillager Icon

max 1 per Army

All friendly units of Razortusks, Raiding Chariots, excluding Characters, within 12″ of the bearer gain Vanguard.

Amethyst Crystal

max 1 per Army (Wizard only )

Wizard only.Unless Shaken: Dispelling Rolls made by the bearer’s army gain a +1 modifier. If the target of an enemy spell is within 18″ of the bearer, the modifier is increased to +2.

Constraints (2)
Max Amethyst Crystal by Parent Max 1 selections per parent
Max Amethyst Crystal by Roster Max 1 selections
Modifiers (4)
When points ≤ 3000
Set Max Amethyst Crystal by Roster to 1 selections
When points ≥ 8000
Set Max Amethyst Crystal by Roster to 2 selections
When points ≥ 8000
Set Max Amethyst Crystal by Roster to 2 selections
When points ≤ 3000
Set Max Amethyst Crystal by Roster to 1 selections

Night's Crown

max 1 per Army

Height 1–2 only.Attacks towards the bearer suffer −1 to wound.

Breath of the Brass Bull

max 1 per Army

Cannot be taken by models with Height 5 or Fly.The bearer’s model gains +1 HP and First Strike (Grind Attack (X hits, Magical Attacks, Toxic Attacks)). “X” is equal to the number of models in contact with the bearer’s unit’s Front Facing.

Crown of Madness

max 1 per Army

The wearer’s unit gain Unruly and First Strike (Stubborn). In addition, all units with Unruly within range of the wearer’s Commanding Presence (if applicable) gain First Strike (Stubborn).

Hypnotic Pendant

max 1 per Army

Cannot be taken by models with Height 5.The bearer gains Parry. All Rank-and-File models with Height 2 or less in the bearer’s unit gain Parry.

Constraints (2)
Max Hypnotic Pendant by Parent Max 1 selections per parent
Max Hypnotic Pendant by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Hypnotic Pendant by Roster to 2 selections
When points ≤ 3000
Set Max Hypnotic Pendant by Roster to 1 selections

Hail Shot

max 1 per Army

Forest Princes and Chieftains onlyOne use only. May be activated in the Shooting Phase.
This is a Shooting Weapon with the following profile:
• Aim 2+, Range 30″, Shots 3D6, Str 4, AP 1, Magical Attacks. When fired from Short Range, it gains +1 AP.
Hail Shot cannot benefit from Forest’s Thorns.

Constraints (2)
Max Hail Shot by Parent Max 1 selections per parent
Max Hail Shot by Roster Max 1 selections
Modifiers (5)
When points ≥ 8000
Set Max Hail Shot by Roster to 2 selections
When points ≤ 3000
Set Max Hail Shot by Roster to 1 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Hail Shot by Roster to 1 selections
When points ≥ 8000
Set Max Hail Shot by Roster to 2 selections
When points ≤ 3000
Set Max Hail Shot by Roster to 1 selections

Night's Crown

max 1 per Army

Height 1–2 only.Attacks towards the bearer suffer −1 to wound.

Eternity Gem

max 1 per Army

Vampire Counts and Courtiers on Monstrous Revenant or Height 3 or less.The bearer’s model gains Immune (Lethal Strike,
Multiple Wounds (X), Poison Attacks).

Essence of a Free Mind

max 1 per Army (Wizard only )

The bearer may choose up to two Paths on the Army List instead of one (from the ones normally available to it).
Select spells for both Paths on the Army List as normal.
During Spell Selection, choose which one of the two Paths to use. The bearer cannot select Master Spells.

Constraints (2)
Max Essence of a Free Mind by Parent Max 1 selections per parent
Max Essence of a Free Mind by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Essence of a Free Mind by Roster to 2 selections
When points ≤ 3000
Set Max Essence of a Free Mind by Roster to 1 selections

Blessed Wrappings

max 1 per Army

Cannot be taken by models with Height 5.The bearer gains +1 HP and loses Weakness (Flaming Attacks) if it had it. (Note that this does not prevent the model from gaining Weakness (Flaming Attacks) from other sources).

Essence of a Free Mind

max 1 per Army (Wizard only )

The bearer may choose up to two Paths on the Army List instead of one (from the ones normally available to it).
Select spells for both Paths on the Army List as normal.
During Spell Selection, choose which one of the two Paths to use. The bearer cannot select Master Spells.

Carved Tablet

max 1 per Army

Carved Wisdom (see Howdah Devices)

Constraints (2)
Max Carved Tablet by Parent Max 1 selections per parent
Max Carved Tablet by Roster Max 1 selections
Modifiers (4)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Carved Tablet by Roster to 1 selections
When points ≥ 8000
Set Max Carved Tablet by Roster to 2 selections
When points ≥ 8000
Set Max Carved Tablet by Roster to 2 selections
When points ≤ 3000
Set Max Carved Tablet by Roster to 1 selections

Crown of Madness

max 1 per Army

The wearer’s unit gain Unruly and First Strike (Stubborn). In addition, all units with Unruly within range of the wearer’s Commanding Presence (if applicable) gain First Strike (Stubborn).

Essence of a Free Mind

max 1 per Army (Wizard only )

The bearer may choose up to two Paths on the Army List instead of one (from the ones normally available to it).
Select spells for both Paths on the Army List as normal.
During Spell Selection, choose which one of the two Paths to use. The bearer cannot select Master Spells.

Ancient Plaque

max 1 per Army

The first time each Magic Phase that the bearer fails a Casting Roll for a Learned Spell, if no other friendly Wizard has made a Casting Roll this Phase, the bearer may reroll all Magic Dice for this Casting Roll.

Modifiers (2)
When points ≤ 3000
Set Max Ancient Plaque by Roster to 1 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Ancient Plaque by Roster to 1 selections

Ceinran's Scales

max 1 per Army

The bearer can cast Whispers of the Veil (Evocation) as a Bound Spell (3+).

Modifiers (3)
When points ≥ 8000
Set Max Ceinran's Scales by Roster to 2 selections
When points ≤ 3000
Set Max Ceinran's Scales by Roster to 1 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Ceinran's Scales by Roster to 1 selections

Ullor’s Horn

max 1 per Army

Enemy units within 8″ of the bearer lose the Charging Momentum Agi bonus and +1 Combat Score from Charging.

Constraints (2)
Max Ullor’s Horn by Parent Max 1 selections per parent
Max Ullor’s Horn by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Ullor’s Horn by Roster to 2 selections
When points ≤ 3000
Set Max Ullor’s Horn by Roster to 1 selections

Cowl of the Apostate

max 1 per Army (Wizard only )

If there are two other models with Holy Triumvirate on the army the list, its Path access is replaced with Occultism, Thaumaturgy, and Witchcraft.

Amethyst Crystal

max 1 per Army (Wizard only )

Wizard only.Unless Shaken: Dispelling Rolls made by the bearer’s army gain a +1 modifier. If the target of an enemy spell is within 18″ of the bearer, the modifier is increased to +2.

Constraints (2)
Max Amethyst Crystal by Parent Max 1 selections per parent
Max Amethyst Crystal by Roster Max 1 selections
Modifiers (4)
When points ≥ 8000
Set Max Amethyst Crystal by Roster to 2 selections
When points ≤ 3000
Set Max Amethyst Crystal by Roster to 1 selections
When points ≥ 8000
Set Max Amethyst Crystal by Roster to 2 selections
When points ≤ 3000
Set Max Amethyst Crystal by Roster to 1 selections

Death Mask of Teput

max 1 per Army

Cannot be taken by models with Height 5.Aegis (5+), Horror.

Constraints (2)
Max Death Mask of Teput by Parent Max 1 selections per parent
Max Death Mask of Teput by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Death Mask of Teput by Roster to 2 selections
When points ≤ 3000
Set Max Death Mask of Teput by Roster to 1 selections

Mantle of Ullor

max 1 per Army

Enemy units within 8″ of the bearer lose the Charging Momentum Agi bonus and +1 Combat Score from Charging.

Exemplar's Flame

max 1 per Army

The bearer can cast Living Steel (Alchemy) as a Bound Spell (5+).

Immortal Gauntlets

max 1 per Army

When Choosing Weapons and Equipment choose one of the following Attack Attributes for the bearer’s Melee Attacks, with duration One Turn: Divine Attacks, Flaming Attacks, or Magical Attacks.

Constraints (2)
Max Immortal Gauntlets by Parent Max 1 selections per parent
Max Immortal Gauntlets by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Immortal Gauntlets by Roster to 2 selections
When points ≤ 3000
Set Max Immortal Gauntlets by Roster to 1 selections

Crown of the Pharaohs

max 1 per Army

Pharaohs and Nomarchs onlyDuration: One Turn.
At the start of all friendly Player Turns, the wearer may lose Undying Will. If it does, choose a friendly unit within 12 ″; this unit gains Undying Will.

Constraints (2)
Max Crown of the Pharaohs by Parent Max 1 selections per parent
Max Crown of the Pharaohs by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Crown of the Pharaohs by Roster to 2 selections
When points ≤ 3000
Set Max Crown of the Pharaohs by Roster to 1 selections

Carved Tablet

max 1 per Army

Carved Wisdom (see Howdah Devices)

Constraints (2)
Max Carved Tablet by Parent Max 1 selections per parent
Max Carved Tablet by Roster Max 1 selections
Modifiers (4)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Carved Tablet by Roster to 1 selections
When points ≥ 8000
Set Max Carved Tablet by Roster to 2 selections
When points ≥ 8000
Set Max Carved Tablet by Roster to 2 selections
When points ≤ 3000
Set Max Carved Tablet by Roster to 1 selections

Book of the Dead

max 1 per Army

The bearer can cast Death is Only the Beginning as a Bound Spell (4+). The spell’s Type is changed to: Range 12″ and Aura. Note that no increase in Casting Value is required when targeting units with Height 5.

Constraints (2)
Max Book of the Dead by Parent Max 1 selections per parent
Max Book of the Dead by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Book of the Dead by Roster to 2 selections
When points ≤ 3000
Set Max Book of the Dead by Roster to 1 selections

Rod of Battle

max 1 per Army

The bearer can cast Living Steel (Alchemy) as a Bound Spell (4+), with the following change: it only affects Melee Attacks.

Modifiers (2)
When points ≥ 8000
Set Max Rod of Battle by Roster to 2 selections
When points ≤ 3000
Set Max Rod of Battle by Roster to 1 selections

Mask of Mindless Violence

max 1 per Army

Cannot be taken by models with Height 4–5.Frenzy and Rage.

Constraints (2)
Max Mask of Mindless Violence by Parent Max 1 selections per parent
Max Mask of Mindless Violence by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Mask of Mindless Violence by Roster to 2 selections
When points ≤ 3000
Set Max Mask of Mindless Violence by Roster to 1 selections

Sekhem Sceptre

max 1 per Army

The bearer gains Stubborn.

Rod of Battle

max 1 per Army

The bearer can cast Living Steel (Alchemy) as a Bound Spell (4+), with the following change: it only affects Melee Attacks.

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Rod of Battle by Roster to 1 selections

Lugar's Dice

max 1 per Army

A single model part of the bearer’s model can reroll a single failed to-hit, to-wound, or Armour Save roll per Player Turn. This cannot be used for Crush Attacks.

Moithir's Mirror

max 1 per Army

Cannot be taken by models with Height 5.The bearer gains Aegis (5+, against Melee Attacks).
If one or more Melee Attacks are allocated towards the bearer*, the bearer gains Grind Attack (3 hits, Str 4, AP 2, Magical Attacks) until the end of the Round of Combat. The Grind Attack is resolved with Agi 0.
*Note that attacks with Agi 0 can trigger this.

Modifiers (5)
When points ≤ 3000
Set Max Moithir's Mirror by Roster to 1 selections
When points ≥ 8000
Set Max Moithir's Mirror by Roster to 2 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Moithir's Mirror by Roster to 1 selections
When points ≥ 8000
Set Max Moithir's Mirror by Roster to 2 selections
When points ≤ 3000
Set Max Moithir's Mirror by Roster to 1 selections

Eye of Dominance

max 1 per Army

The bearer gains Distracting (2, against Beasts and Mounts).

Cursed Medallion

max 1 per Army

During Pre-game Selections choose a single model unit on the opponent’s Army List. /Remember that all Characters are single model units)
The wearer gains Hatred (Chosen model) and Zeal (chosen model).

Constraints (2)
Max Cursed Medallion by Parent Max 1 selections per parent
Max Cursed Medallion by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Cursed Medallion by Roster to 2 selections
When points ≤ 3000
Set Max Cursed Medallion by Roster to 1 selections

Mask of Ages

max 1 per Army

Height 1 only.The bearer gains Aegis (5+, against Grind Attack, Impact Hits, Magical Attacks, and Stomp Attack), Hatred, and Terror.

Rod of Battle

max 1 per Army

The bearer can cast Living Steel (Alchemy) as a Bound Spell (4+), with the following change: it only affects Melee Attacks.

Eternity Gem

max 1 per Army

Vampire Counts and Courtiers on Monstrous Revenant or Height 3 or less.The bearer’s model gains Immune (Lethal Strike,
Multiple Wounds (X), Poison Attacks).

Constraints (2)
Max Eternity Gem by Parent Max 1 selections per parent
Max Eternity Gem by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Eternity Gem by Roster to 2 selections
When points ≤ 3000
Set Max Eternity Gem by Roster to 1 selections

Mask of Mindless Violence

max 1 per Army

Cannot be taken by models with Height 4–5.Frenzy and Rage.

Mask of Mindless Violence

max 1 per Army

Cannot be taken by models with Height 4–5.Frenzy and Rage.

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Mask of Mindless Violence by Roster to 1 selections

Obsidian Rock

max 1 per Army

Magic Resistance (2).

Mist Walker's Mirror

max 1 per Army (Foot only.)

Models of Height 1 only.One use only. May be activated at the end of any friendly Movement Phase if the bearer’s unit is unengaged, consists entirely of Height 1 models, and is fully inside a Forest that is not in contact with enemy models. Apply the following rules:
1. Remove the bearer’s unit from the Battlefield.
2. Immediately place it back using Ambush (centre of Forest).
If the unit cannot be placed, it is considered destroyed where it was removed.

Modifiers (3)
When points ≥ 8000
Set Max Mist Walker's Mirror by Roster to 2 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Mist Walker's Mirror by Roster to 1 selections
When points ≤ 3000
Set Max Mist Walker's Mirror by Roster to 1 selections

Ring of the Obsidian Thrones

max 1 per Army

Unless the bearer is Shaken, Break Tests and Panic Tests taken by friendly units within 6″ of the bearer are Minimised.

Constraints (2)
Max Ring of the Obsidian Thrones by Parent Max 1 selections per parent
Max Ring of the Obsidian Thrones by Roster Max 1 selections
Modifiers (1)
When points ≥ 8000
Set Max Ring of the Obsidian Thrones by Roster to 2 selections

Ring of the Obsidian Thrones

max 1 per Army

Unless the bearer is Shaken, Break Tests and Panic Tests taken by friendly units within 6″ of the bearer are Minimised.

Constraints (2)
Max Ring of the Obsidian Thrones by Parent Max 1 selections per parent
Max Ring of the Obsidian Thrones by Roster Max 1 selections
Modifiers (1)
When points ≥ 8000
Set Max Ring of the Obsidian Thrones by Roster to 2 selections

Troll Hide

max 1 per Army (Foot only.)

Mob is set to 6″. The model’s base is changed to 40×40 mm and its Height is set to 3.
The model’s base change cannot be ignored.

Constraints (2)
Max Troll Hide by Parent Max 1 selections per parent
Max Troll Hide by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Troll Hide by Roster to 2 selections
When points ≤ 3000
Set Max Troll Hide by Roster to 1 selections

Rampager’s Chain

max 1 per Army

The bearer gains Stomp Attack (D3+1 hits), and all models in the bearer’s unit must reroll failed to-wound rolls with Stomp Attack.

Mask of Mindless Violence

max 1 per Army

Cannot be taken by models with Height 4–5.Frenzy and Rage.

Essence of a Free Mind

max 1 per Army (Wizard only )

The bearer may choose up to two Paths on the Army List instead of one (from the ones normally available to it).
Select spells for both Paths on the Army List as normal.
During Spell Selection, choose which one of the two Paths to use. The bearer cannot select Master Spells.

Constraints (2)
Max Essence of a Free Mind by Parent Max 1 selections per parent
Max Essence of a Free Mind by Roster Max 1 selections
Modifiers (3)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Essence of a Free Mind by Roster to 1 selections
When points ≥ 8000
Set Max Essence of a Free Mind by Roster to 2 selections
When points ≤ 3000
Set Max Essence of a Free Mind by Roster to 1 selections

Ring of the Obsidian Thrones

max 1 per Army

Unless the bearer is Shaken, Break Tests and Panic Tests taken by friendly units within 6″ of the bearer are Minimised.

Modifiers (3)
When points ≤ 3000
Set Max Ring of the Obsidian Thrones by Roster to 1 selections
When points ≥ 8000
Set Max Ring of the Obsidian Thrones by Roster to 2 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Ring of the Obsidian Thrones by Roster to 1 selections

Obsidian Rock

max 1 per Army

Magic Resistance (2).

Rod of Battle

max 1 per Army

Mask of Mindless Violence

max 1 per Army

Cannot be taken by models with Height 4–5.Frenzy and Rage.

Constraints (2)
Max Mask of Mindless Violence by Parent Max 1 selections per parent
Max Mask of Mindless Violence by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Mask of Mindless Violence by Roster to 2 selections
When points ≤ 3000
Set Max Mask of Mindless Violence by Roster to 1 selections

Drums of Cenyrn

max 1 per Army

Models on foot onlyOne use only. May be activated when the bearer's unit declares a Charge. The target of the Charge may only declare Hold as its Charge Reaction unless it is already Fleeing. The enemy unit may still declare Charge Reactions as normal if it is subsequently Charged by other units.

Modifiers (2)
When points ≥ 8000
Set Max Drums of Cenyrn by Roster to 2 selections
When points ≤ 3000
Set Max Drums of Cenyrn by Roster to 1 selections

Obsidian Rock

max 1 per Army

Magic Resistance (2).

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Obsidian Rock by Roster to 1 selections

Glyph of Amryl

max 1 per Army

Models of Height 1 only.The bearer gains +3 Def.

Constraints (2)
Max Glyph of Amryl by Parent Max 1 selections per parent
Max Glyph of Amryl by Roster Max 1 selections
Modifiers (5)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Glyph of Amryl by Roster to 1 selections
When points ≤ 3000
Set Max Glyph of Amryl by Roster to 1 selections
When points ≥ 8000
Set Max Glyph of Amryl by Roster to 2 selections
When points ≥ 8000
Set Max Glyph of Amryl by Roster to 2 selections
When points ≤ 3000
Set Max Glyph of Amryl by Roster to 1 selections

Amethyst Crystal

max 1 per Army (Wizard only )

Wizard only.Unless Shaken: Dispelling Rolls made by the bearer’s army gain a +1 modifier. If the target of an enemy spell is within 18″ of the bearer, the modifier is increased to +2.

Constraints (2)
Max Amethyst Crystal by Parent Max 1 selections per parent
Max Amethyst Crystal by Roster Max 1 selections
Modifiers (4)
When points ≤ 3000
Set Max Amethyst Crystal by Roster to 1 selections
When points ≥ 8000
Set Max Amethyst Crystal by Roster to 2 selections
When points ≥ 8000
Set Max Amethyst Crystal by Roster to 2 selections
When points ≤ 3000
Set Max Amethyst Crystal by Roster to 1 selections

Pan of Protection Pinchin'

max 1 per Army

Cannot be taken by models with Height 5.When successfully wounded, the bearer may choose to use the attacker’s Arm and/or its Special Save:
• Use the Arm that the attacking model would have against the attack that inflicted the wound (including Conditional Application, modifiers, etc.). If so, the bearer cannot use its own Arm (including any modifiers), if available.
• Use the Special Save that the attacking model would have against the attack that inflicted the wound (including Conditional Application, modifiers, etc.). If so, the bearer cannot use its own Special Save (including any modifiers), if available.

Sacred Chalice

max 1 per Army

The bearer gains Magic Resistance (1). When the bearer’s unit is the target of an enemy Spell the bearer gains Channel (1) until the end of following Magic Phase.

Eye of Dominance

max 1 per Army

The bearer gains Distracting (2, against Beasts and Mounts).

Yeti Furs

max 1 per Army

Strider and Touch of Frost.

Immortal Gauntlets

max 1 per Army

When Choosing Weapons and Equipment choose one of the following Attack Attributes for the bearer’s Melee Attacks, with duration One Turn: Divine Attacks, Flaming Attacks, or Magical Attacks.

Constraints (2)
Max Immortal Gauntlets by Parent Max 1 selections per parent
Max Immortal Gauntlets by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Immortal Gauntlets by Roster to 2 selections
When points ≤ 3000
Set Max Immortal Gauntlets by Roster to 1 selections

Monster Munch

max 1 per Army

The bearer can cast Totemic Summon (Shamanism) as a Bound Spell (6+).

Constraints (2)
Max Monster Munch by Parent Max 1 selections per parent
Max Monster Munch by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Monster Munch by Roster to 2 selections
When points ≤ 3000
Set Max Monster Munch by Roster to 1 selections

Winter Cloak

max 1 per Army

Cannot be taken by models with Height 5.The bearer gains Aegis (3+, against Flaming Attacks), Aegis (5+), and Distracting (1). The bearer automatically fails all Fortitude Saves.

Exemplar's Flame

max 1 per Army

The bearer can cast Corruption of Tin (Alchemy) as a Bound Spell (5+).

Constraints (2)
Max Exemplar's Flame by Parent Max 1 selections per parent
Max Exemplar's Flame by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Exemplar's Flame by Roster to 2 selections
When points ≤ 3000
Set Max Exemplar's Flame by Roster to 1 selections

Cursed Medallion

max 1 per Army

During Pre-game Selections choose a single model unit on the opponent’s Army List. /Remember that all Characters are single model units)
The wearer gains Hatred (Chosen model) and Zeal (chosen model).

Constraints (2)
Max Cursed Medallion by Parent Max 1 selections per parent
Max Cursed Medallion by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Cursed Medallion by Roster to 2 selections
When points ≤ 3000
Set Max Cursed Medallion by Roster to 1 selections

Crown of Hubris

max 1 per Army

At the start of any friendly Magic Phase, the bearer may choose to inflict 3 HP losses on its unit. If this is used, the model gains Channel (2) with Duration: One Turn.

Crown of the Wizard King

max 1 per Army (Cannot be taken by Wizards )

During Spell Selection, randomise a Magic Path (from all Paths in this book). The bearer is a Wizard Apprentice using the randomised Path. It cannot select the Hereditary Spell. The bearer cannot take any Special Items nor any other upgrades that are restricted to Wizards (or any types of Wizards).

Mask of Mindless Violence

max 1 per Army

Cannot be taken by models with Height 4–5.Frenzy and Rage.

Constraints (2)
Max Mask of Mindless Violence by Parent Max 1 selections per parent
Max Mask of Mindless Violence by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Mask of Mindless Violence by Roster to 2 selections
When points ≤ 3000
Set Max Mask of Mindless Violence by Roster to 1 selections

Book of the Dead

max 1 per Army

The bearer can cast Death is Only the Beginning as a Bound Spell (4+). The spell’s Type is changed to: Range 12″ and Aura. Note that no increase in Casting Value is required when targeting units with Height 5.

Constraints (2)
Max Book of the Dead by Parent Max 1 selections per parent
Max Book of the Dead by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Book of the Dead by Roster to 2 selections
When points ≤ 3000
Set Max Book of the Dead by Roster to 1 selections

Darkstone Detonator

max 1 per Army

At the end of any friendly Movement Phase after the first, the bearer may remove all friendly Tunnel Markers placed on a single Terrain Feature within 24″ of the bearer. If so, one unengaged unit in contact with that Terrain Feature suffers 2D6 hits with Str 4 and AP 1.

Tome of the Ratking

max 1 per Army

The bearer’s unit gains Unstable.

Skull Fetish

max 1 per Army (Wizard only )

During the Siphon the Veil step of your Magic Phase, the wearer may gain Channel (D3) with Duration: all units within 6″ of the wearer, suffers the Witchfire Miscast effect, where X is equal to 5.

Sekhem Sceptre

max 1 per Army

The bearer gains Stubborn.

Lord of the Damned

max 1 per Army

Sorcerers and Doomlords only.Friendly units with Irredeemable within 18″ of the bearer, before rolling the Random Movement distance in the Movement Phase, may choose to apply either Minimised or Maximised to the roll.

Obsidian Rock

max 1 per Army

Magic Resistance (2).

Modifiers (2)
When points ≥ 8000
Set Max Obsidian Rock by Roster to 2 selections
When points ≤ 3000
Set Max Obsidian Rock by Roster to 1 selections

Hail Shot

max 1 per Army

Forest Princes and Chieftains onlyOne use only. May be activated in the Shooting Phase.
This is a Shooting Weapon with the following profile:
• Aim 2+, Range 30″, Shots 3D6, Str 4, AP 1, Magical Attacks. When fired from Short Range, it gains +1 AP.
Hail Shot cannot benefit from Forest’s Thorns.

Constraints (2)
Max Hail Shot by Parent Max 1 selections per parent
Max Hail Shot by Roster Max 1 selections
Modifiers (5)
When points ≥ 8000
Set Max Hail Shot by Roster to 2 selections
When points ≤ 3000
Set Max Hail Shot by Roster to 1 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Hail Shot by Roster to 1 selections
When points ≥ 8000
Set Max Hail Shot by Roster to 2 selections
When points ≤ 3000
Set Max Hail Shot by Roster to 1 selections

Rod of Battle

max 1 per Army

The bearer can cast Living Steel (Alchemy) as a Bound Spell (4+), with the following change: it only affects Melee Attacks.

Essence of a Free Mind

max 1 per Army (Wizard only )

The bearer may choose up to two Paths on the Army List instead of one (from the ones normally available to it).
Select spells for both Paths on the Army List as normal.
During Spell Selection, choose which one of the two Paths to use. The bearer cannot select Master Spells.

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Essence of a Free Mind by Roster to 1 selections

Horn Of Bragh

max 1 per Army (Foot only.)

Fury and Dying Blow

Starfall Lodestone

max 1 per Army

The bearer’s model gains Hard Target (1) and Immune (Flaming Attacks).

Modifiers (2)
When points ≥ 8000
Set Max Starfall Lodestone by Roster to 2 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Starfall Lodestone by Roster to 1 selections

Dark Familiar

max 1 per Army

Learned Spells cast by the model part gain +6 ″ Range.
Aura Spells gain +3″ Range instead.

Constraints (2)
Max Dark Familiar by Parent Max 1 selections per parent
Max Dark Familiar by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Dark Familiar by Roster to 2 selections
When points ≤ 3000
Set Max Dark Familiar by Roster to 1 selections

Hypnotic Pendant

max 1 per Army

Cannot be taken by models with Height 5.The bearer gains Parry. All Rank-and-File models with Height 2 or less in the bearer’s unit gain Parry.

Constraints (2)
Max Hypnotic Pendant by Parent Max 1 selections per parent
Max Hypnotic Pendant by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Hypnotic Pendant by Roster to 2 selections
When points ≤ 3000
Set Max Hypnotic Pendant by Roster to 1 selections

Rod of Battle

max 1 per Army

The bearer can cast Living Steel (Alchemy) as a Bound Spell (4+), with the following change: it only affects Melee Attacks.

Scepter of the Usurper

max 1 per Army

Cannot be taken by a Battle Standard Bearer.
The bearer’s unit gains Fearless. If the General is removed as a casualty, the bearer becomes the General.

Constraints (2)
Max Scepter of the Usurper by Parent Max 1 selections per parent
Max Scepter of the Usurper by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Scepter of the Usurper by Roster to 2 selections
When points ≤ 3000
Set Max Scepter of the Usurper by Roster to 1 selections

Starfall Lodestone

max 1 per Army

The bearer’s model gains Hard Target (1) and Immune (Flaming Attacks).

Modifiers (2)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Starfall Lodestone by Roster to 1 selections
When points ≥ 8000
Set Max Starfall Lodestone by Roster to 2 selections

Darkstone Detonator

max 1 per Army

At the end of any friendly Movement Phase after the first, the bearer may remove all friendly Tunnel Markers placed on a single Terrain Feature within 24″ of the bearer. If so, one unengaged unit in contact with that Terrain Feature suffers 2D6 hits with Str 4 and AP 1.

Eternity Gem

max 1 per Army

Vampire Counts and Courtiers on Monstrous Revenant or Height 3 or less.The bearer’s model gains Immune (Lethal Strike,
Multiple Wounds (X), Poison Attacks).

Constraints (2)
Max Eternity Gem by Parent Max 1 selections per parent
Max Eternity Gem by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Eternity Gem by Roster to 2 selections
When points ≤ 3000
Set Max Eternity Gem by Roster to 1 selections

Sacred Chalice

max 1 per Army

The bearer gains Magic Resistance (1). When the bearer’s unit is the target of an enemy Spell the bearer gains Channel (1) until the end of following Magic Phase.

Ullor’s Horn

max 1 per Army

Enemy units within 8″ of the bearer lose the Charging Momentum Agi bonus and +1 Combat Score from Charging.

Constraints (2)
Max Ullor’s Horn by Parent Max 1 selections per parent
Max Ullor’s Horn by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Ullor’s Horn by Roster to 2 selections
When points ≤ 3000
Set Max Ullor’s Horn by Roster to 1 selections

Eternity Gem

max 1 per Army

Vampire Counts and Courtiers on Monstrous Revenant or Height 3 or less.The bearer’s model gains Immune (Lethal Strike,
Multiple Wounds (X), Poison Attacks).

Constraints (2)
Max Eternity Gem by Parent Max 1 selections per parent
Max Eternity Gem by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Eternity Gem by Roster to 2 selections
When points ≤ 3000
Set Max Eternity Gem by Roster to 1 selections

Obsidian Rock

max 1 per Army

Magic Resistance (2).

Essence of a Free Mind

max 1 per Army (Wizard only )

The bearer may choose up to two Paths on the Army List instead of one (from the ones normally available to it).
Select spells for both Paths on the Army List as normal.
During Spell Selection, choose which one of the two Paths to use. The bearer cannot select Master Spells.

Constraints (2)
Max Essence of a Free Mind by Parent Max 1 selections per parent
Max Essence of a Free Mind by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Essence of a Free Mind by Roster to 2 selections
When points ≤ 3000
Set Max Essence of a Free Mind by Roster to 1 selections

Steeds of Nephet-Ra

max 1 per Army

Skeletal Horse model parts in the bearer’s unit gain Ghost Step and Grind Attack (1 hit, Str 3, AP 0, Flaming Attacks).

Veilgate Orb

max 1 per Army

During Pre-game Selection: Mark a point on the Battlefield within 24 ″ of your Deployment Zone, and outside the opponent’s Deployment Zone, with a Gateway Marker. Once per game, at the start of a friendly Magic Phase (before drawing a Flux Card), if the bearer’s unit was allowed to move in the prior Movement Phase (is not Shaken, did not Ambush, Failed Charge, Unengaged etc.), remove the unit from the Battlefield and immediately place it back on the Battlefield with Ambush (friendly Gateway Marker, that was not placed during this Player Turn).

Constraints (2)
Max Veilgate Orb by Parent Max 1 selections per parent
Max Veilgate Orb by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Veilgate Orb by Roster to 2 selections
When points ≤ 3000
Set Max Veilgate Orb by Roster to 1 selections

Weapon Enchantments

King Slayer

max 1 per Army (Enchantment: Melee Weapon)

Attached. While there is an enemy Character in contact with the wielder’s unit: +1 Att, +2 Str, and +2 AP

Modifiers (3)
When points ≤ 3000
Set Max King Slayer by Roster to 1 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max King Slayer by Roster to 1 selections
When points ≥ 8000
Set Max King Slayer by Roster to 2 selections

Shield Breaker

max 1 per Army (Enchantment: Melee Weapon)

+6 AP.

Touch of Greatness

max 1 per Army (Enchantment: Melee Weapon)

+1 Str and +1 AP.

Modifiers (3)
When points ≥ 8000
Set Max Touch of Greatness by Roster to 2 selections
When points ≤ 3000
Set Max Touch of Greatness by Roster to 1 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Touch of Greatness by Roster to 1 selections

Vorpal Binding

max 1 per Army (Enchantment: Melee Weapon)

Successful Armour Saves and Special Saves against attacks made with this weapon have to be rerolled.

Modifiers (3)
When points ≤ 3000
Set Max Cleansing Light by Roster to 1 selections
When points ≥ 8000
Set Max Cleansing Light by Roster to 2 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Vorpal Binding by Roster to 1 selections

Eldritch Inscriptions

max 1 per Army (Enchantment: Close Combat Weapon)

Failed to-wound rolls from attacks made with this weapon must be rerolled.

Black Demon Essence

max 1 per Army (Enchantment: Close Combat Weapon)

Attacks made with this weapon always wound at least on a natural to-wound roll of ‵3', ‵4', ‵5' and ‵6'. Additionally, the bearer gains Fear.

Modifiers (2)
When points ≤ 3000
Set Max Black Demon Essence by Roster to 1 selections
When points ≥ 8000
Set Max Black Demon Essence by Roster to 2 selections

Curse of the Wind God

max 1 per Army (Enchantment: Longbow)

The wielder always shoots before all other models in their unit. If there is at least one successful to-hit roll of attacks with this weapon, choose one of the following Attack Attributes (Shooting), which apply to all other friendly models making Shooting Attacks with a Longbow against the same target in this phase: • Natural to-hit rolls of '1' must be rerolled. • The Armour Penetration of the attack is set to 1.

Modifiers (2)
When points ≥ 8000
Set Max Curse of the Wind God by Roster to 2 selections
When points ≤ 3000
Set Max Curse of the Wind God by Roster to 1 selections

Dragon Claw

max 1 per Army (Enchantment: Katana)

Attacks made with this weapon gain +1 Strength, +2 Armour Penetration and Lightning Reflexes.

Modifiers (2)
When points ≤ 3000
Set Max Dragon Claw by Roster to 1 selections
When points ≥ 8000
Set Max Dragon Claw by Roster to 2 selections

Dance of the Cherry Blossoms

max 1 per Army (Enchantment: Katana)

Attacks made with this weapon gain +1 Armour Penetration. The bearer gains Kenjutsu (2). Additionally, the bearer gains Kenjutsu (1) while fighting in a Duel.

Modifiers (2)
When points ≥ 8000
Set Max Dance of the Cherry Blossoms by Roster to 2 selections
When points ≤ 3000
Set Max Dance of the Cherry Blossoms by Roster to 1 selections

Borgionoli's Strength

max 1 per Army

Models with Height Standard onlyThe bearer gains Crush Attack.

Modifiers (2)
When points ≥ 8000
Set Max Borgionoli's Strength by Roster to 2 selections
When points ≤ 3000
Set Max Borgionoli's Strength by Roster to 1 selections

Sharpshooter's Eye

max 1 per Army

Models without Towering Presence onlyAttacks made with this weapon gain +1 Strength, +1 Armour Penetration, Multiple Wounds (2, against Large) and Quick to Fire.

Modifiers (2)
When points ≤ 3000
Set Max Sharpshooter's Eye by Roster to 1 selections
When points ≥ 8000
Set Max Sharpshooter's Eye by Roster to 2 selections

Flaming Star

max 1 per Army

Attacks made with this weapon gain Lightning Reflexes. The bearer can choose to discard a single Veil Token in your Shooting phase, each Round of Combat and the charge phase. If he does, he gains Breath Attack (Strength 4, Armour Penetration 0, Flaming Attacks) until the end of the phase. This Breath Attack always causes only D6 instead of 2D6 hits.

Modifiers (2)
When points ≥ 8000
Set Max Flaming Star by Roster to 2 selections
When points ≤ 3000
Set Max Flaming Star by Roster to 1 selections

Fatal Folly

max 1 per Army (Enchantment: Beast Axe)

For each Melee Attack against the wielder’s model that rolls a natural to-hit roll of ‘1’, the wielder must perform a Standard Melee Attack at the same Agility Step (this overrides the normal restriction that Beast Axe attacks always strike at Agility Step 0). This must be allocated towards the model or Health Pool that rolled the ‘1’ to hit.

Modifiers (3)
When points ≥ 8000
Set Max Fatal Folly by Roster to 2 selections
When points ≤ 3000
Set Max Fatal Folly by Roster to 1 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Fatal Folly by Roster to 1 selections

Ancestral Carvings

max 3 per Army (Enchantment: Hand Weapon)

Soothsayers only+2 Att, +2 AP and +2 Str. Distracting (1).

Modifiers (3)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Ancestral Carvings by Roster to 2 selections
When points ≥ 8000
Set Max Ancestral Carvings by Roster to 6 selections
When points ≤ 3000
Set Max Ancestral Carvings by Roster to 2 selections

Twin Hungers

max 1 per Army (Enchantment: Paired Weapons)

Lethal Strike. Melee Attacks that roll ‘6’ to wound and cause HP loss allow the wielder to Recover 1 HP at the end of the Agility Step (unless their model was removed as a casualty). Only 1 HP can be regained per phase this way.

Modifiers (3)
When points ≥ 8000
Set Max Twin Hungers by Roster to 2 selections
When points ≤ 3000
Set Max Twin Hungers by Roster to 1 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Twin Hungers by Roster to 1 selections

Hawthorne Curse

max 1 per Army (Enchantment: Hand Weapon)

Models without Ambush onlyDevastating Charge (+2 Str, +2 AP). The weapon can be used as a Shooting Weapon (3+) with the following profile: Range 18″, Shots 1, Str 3 [6], AP 10, Area Attack (1×5), [Multiple Wounds (D3)]. This Shooting Attack never suffers negative to-hit modifiers.

Modifiers (3)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Hawthorne Curse by Roster to 1 selections
When points ≤ 3000
Set Max Hawthorne Curse by Roster to 1 selections
When points ≥ 8000
Set Max Hawthorne Curse by Roster to 2 selections

Crippling Frost

max 1 per Army (Enchantment: Great Weapon)

Afflict (−2 Def).

Modifiers (3)
When points ≥ 8000
Set Max Crippling Frost by Roster to 2 selections
When points ≤ 3000
Set Max Crippling Frost by Roster to 1 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Crippling Frost by Roster to 1 selections

Transcendence

max 1 per Army (Enchantment: Lance)

For each HP loss the wielder inflicts with this weapon on enemy models, the wielder gains +1 Str and +1 AP, up to a maximum of +2 each, with Duration: Permanent.

Modifiers (3)
When points ≥ 8000
Set Max Transcendence by Roster to 2 selections
When points ≤ 3000
Set Max Transcendence by Roster to 1 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Transcendence by Roster to 1 selections

Mastery of Slaughter

max 1 per Army (Enchantment: Spear)

Artistry of Death, Fury, Lethal Strike, and Multiple Wounds (2).

Modifiers (3)
When points ≥ 8000
Set Max Mastery of Slaughter by Roster to 2 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Mastery of Slaughter by Roster to 1 selections
When points ≤ 3000
Set Max Mastery of Slaughter by Roster to 1 selections

Lacerating Touch

max 1 per Army (Enchantment: Paired Weapons)

+2 AP and +2 Att.

Modifiers (3)
When points ≥ 8000
Set Max Lacerating Touch by Roster to 2 selections
When points ≤ 3000
Set Max Lacerating Touch by Roster to 1 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Lacerating Touch by Roster to 1 selections

Pride of Gar Daecos

max 1 per Army (Enchantment: Halberd)

+1 Att and Divine Attacks.

Modifiers (3)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Pride of Gar Daecos by Roster to 1 selections
When points ≥ 8000
Set Max Pride of Gar Daecos by Roster to 2 selections
When points ≤ 3000
Set Max Pride of Gar Daecos by Roster to 1 selections

Hammer of Witches

max 1 per Army (Enchantment: Hand Weapon)

Att is set to 5. Fury (towards Channel (X)).

Modifiers (3)
When points ≥ 8000
Set Max Hammer of Witches by Roster to 2 selections
When points ≤ 3000
Set Max Hammer of Witches by Roster to 1 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Hammer of Witches by Roster to 1 selections

Death Warrant

max 1 per Army (Enchantment: Hand Weapon)

+X Att, +X Str, and +X AP, where “X” is the number of friendly Parent Units and Support Units of Height 1 (including the bearer’s unit if applicable) Engaged in the same Combat as the wielder.

Modifiers (3)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Death Warrant by Roster to 1 selections
When points ≥ 8000
Set Max Death Warrant by Roster to 2 selections
When points ≤ 3000
Set Max Death Warrant by Roster to 1 selections

The Light of Sonnstahl

max 1 per Army (Enchantment: Hand Weapon)

AP 10. Wounds automatically.

Modifiers (3)
When points ≥ 8000
Set Max The Light of Sonnstahl by Roster to 2 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max The Light of Sonnstahl by Roster to 1 selections
When points ≤ 3000
Set Max The Light of Sonnstahl by Roster to 1 selections

Sliver of the Blazing Dawn

max 1 per Army (Enchantment: Spear)

+1 Str and +2 AP. Each successful to-hit roll with this weapon causes two hits instead of one.

Modifiers (4)
When points ≥ 8000
Set Max Sliver of the Blazing Dawn by Roster to 2 selections
When points ≤ 3000
Set Max Sliver of the Blazing Dawn by Roster to 1 selections
When points ≥ 8000
Set Max Sliver of the Blazing Dawn by Roster to 2 selections
When points ≤ 3000
Set Max Sliver of the Blazing Dawn by Roster to 1 selections

Nova Flare

max 1 per Army (Enchantment: Lance)

Devastating Charge (+1 Att), Divine Attacks, and Lethal Strike.

Modifiers (4)
When points ≥ 8000
Set Max Nova Flare by Roster to 2 selections
When points ≤ 3000
Set Max Nova Flare by Roster to 1 selections
When points ≥ 8000
Set Max Nova Flare by Roster to 2 selections
When points ≤ 3000
Set Max Nova Flare by Roster to 1 selections

Elu's Heartwood

max 1 per Army (Enchantment: Longbow)

Shots 3, Str as user +1, and AP as user +1.

Modifiers (4)
When points ≤ 3000
Set Max Elu's Heartwood by Roster to 1 selections
When points ≥ 8000
Set Max Elu's Heartwood by Roster to 2 selections
When points ≥ 8000
Set Max Elu's Heartwood by Roster to 2 selections
When points ≤ 3000
Set Max Elu's Heartwood by Roster to 1 selections

Flame of the East

max 1 per Army (Enchantment: Melee Weapon)

Height 1 onlyFlaming Attacks and Volcanic Embrace (D6+1).

Modifiers (3)
When points ≤ 3000
Set Max Flame of the East by Roster to 1 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Flame of the East by Roster to 1 selections
When points ≥ 8000
Set Max Flame of the East by Roster to 2 selections

Eye of the Bull

max 1 per Army (Enchantment: Flintlock Axe)

Affects both Shooting and Standard Melee Attacks. Att is always setto 1, Str is always setto 5, and AP is always set to 10. Hits automatically (no to-hit roll required).
Multiple Wounds (2, Melee).

Modifiers (3)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Eye of the Bull by Roster to 1 selections
When points ≤ 3000
Set Max Eye of the Bull by Roster to 1 selections
When points ≥ 8000
Set Max Eye of the Bull by Roster to 2 selections

Onyx Core

max 1 per Army (Enchantment: Hand Weapon, Infernal Weapon)

Str is always set to 6. Flaming Attacks and Multiple Wounds (D3, towards Weakness (Flaming Attacks)).

Modifiers (3)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Onyx Core by Roster to 1 selections
When points ≥ 8000
Set Max Onyx Core by Roster to 2 selections
When points ≤ 3000
Set Max Onyx Core by Roster to 1 selections

Divine Judgement

max 1 per Army (Enchantment: Light-lance, Lance)

After the wielder successfully completes a Charge, apply the following until the wielder is no longer Engaged in Combat: +2 Str and +2 AP.

Modifiers (2)
When points ≤ 3000
Set Max Divine Judgement by Roster to 1 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Divine Judgement by Roster to 1 selections

Tristan's Resolve

max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)

+1 Att and +1 AP. After a successful to-hit roll, the attacker may discard one of the hits with this weapon and choose an Enchanted Weapon carried by the model the attack was allocated towards. This Weapon Enchantment is ignored for the rest of the game.

Modifiers (2)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Tristan's Resolve by Roster to 1 selections
When points ≥ 8000
Set Max Tristan's Resolve by Roster to 2 selections

Mortal Reminder

max 1 per Army (Enchantment: Great Weapon, Halberd)

+1 Str, +1 AP, and Terror.

Modifiers (2)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Mortal Reminder by Roster to 1 selections
When points ≥ 8000
Set Max Mortal Reminder by Roster to 2 selections

Uther's Mettle

max 1 per Army (Enchantment: Light-lance, Lance)

+X Att, where “X” is equal to the number of ranks of a single enemy unit on contact with the wielder up to a maximum of 4. If multiple units, use the unit with the most ranks. These extra Attacks can only be allocated towards Rank-and-File models. If the attacks cannot be allocated towards Rank-and-File models, such as when the wielder is in a Duel, the attacks are lost.

Modifiers (2)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Uther's Mettle by Roster to 1 selections
When points ≤ 3000
Set Max Uther's Mettle by Roster to 1 selections

Heart-Ripper

max 1 per Army (Enchantment: Paired Weapons, Iron fist)

+1 AP, Lethal Strike and always hits at least on 3+.

Modifiers (3)
When points ≤ 3000
Set Max Heart-Ripper by Roster to 1 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Heart-Ripper by Roster to 1 selections
When points ≥ 8000
Set Max Heart-Ripper by Roster to 2 selections

Khagadai's Legacy

max 1 per Army (Enchantment: Great Weapon)

Multiple Wounds (D3).

Modifiers (3)
When points ≥ 8000
Set Max Khagadai's Legacy by Roster to 2 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Khagadai's Legacy by Roster to 1 selections
When points ≤ 3000
Set Max Khagadai's Legacy by Roster to 1 selections

Viper's Curse

max 1 per Army (Enchantment: Brace of Ogre Pistols, Ogre Crossbow)

Poison Attacks (Melee, Shooting).
Shots set to 4, Str 4, AP 2 and always hits on 4+. It cannot benefit from Area Attack and Direct Hit if it has it.

Modifiers (3)
When points ≥ 8000
Set Max Viper's Curse by Roster to 2 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Viper's Curse by Roster to 1 selections
When points ≤ 3000
Set Max Viper's Curse by Roster to 1 selections

Ritual Bloodletter

max 1 per Army (Enchantment: Paired Weapons, Iron fist)

Shamans only+1 Att. While the wielder’s unit is Engaged in Combat, the wielder must reroll rolls of ’1’ for its casting attempts.

Modifiers (3)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Ritual Bloodletter by Roster to 1 selections
When points ≥ 8000
Set Max Ritual Bloodletter by Roster to 2 selections
When points ≤ 3000
Set Max Ritual Bloodletter by Roster to 1 selections

Attack Gnasher

max 1 per Army (Enchantment: Melee Weapon)

The wielder must perform 3 additional Standard Melee Attacks, that have their Str always set to 5 and AP always set to 2.

Modifiers (4)
When points ≤ 3000
Set Max Attack Gnasher by Roster to 1 selections
When points ≥ 8000
Set Max Attack Gnasher by Roster to 2 selections
When points ≥ 8000
Set Max Attack Gnasher by Roster to 2 selections
When points ≤ 3000
Set Max Attack Gnasher by Roster to 1 selections

Omen of the Apocalypse

max 1 per Army (Enchantment: Hand Weapon)

+X Att, +X Str, and +X AP. “X” is equal to the number of friendly units containing Orc that are Engaged in Combat anywhere on the Battlefield, up to a maximum of 3.

Modifiers (4)
When points ≤ 3000
Set Max Omen of the Apocalypse by Roster to 1 selections
When points ≥ 8000
Set Max Omen of the Apocalypse by Roster to 2 selections
When points ≥ 8000
Set Max Omen of the Apocalypse by Roster to 2 selections
When points ≤ 3000
Set Max Omen of the Apocalypse by Roster to 1 selections

Serpent's Nest Charm

max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)

Cannot be taken by AnurarchAtt is set to 6. Poison Attacks.

Modifiers (4)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Serpent's Nest Charm by Roster to 1 selections
When points ≥ 8000
Set Max Serpent's Nest Charm by Roster to 2 selections
When points ≥ 8000
Set Max Serpent's Nest Charm by Roster to 2 selections
When points ≤ 3000
Set Max Serpent's Nest Charm by Roster to 1 selections

Glory of the Dawn Age

max 1 per Army (Enchantment: Light-lance, Spear)

+1 Str and Lethal Strike. Natural to-wound rolls of ‘6’ gain Multiple Wounds (2).

Modifiers (2)
When points ≥ 8000
Set Max Glory of the Dawn Age by Roster to 2 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Glory of the Dawn Age by Roster to 1 selections

Alchemical Arrows

max 1 per Army (Enchantment: Magnetic Short Bow)

Number of Shots is set to 4, and Str is set to 4. If the weapon inflicts one or more hits, all Shooting Attacks with Magnetic Short Bows that are simultaneously made by the bearer’s unit have their Str set to 4.

Modifiers (2)
When points ≤ 3000
Set Max Alchemical Arrows by Roster to 1 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Alchemical Arrows by Roster to 1 selections

Bough of Wyscan

max 1 per Army (Enchantment: Sylvan Longbow)

Number of Shots is always set to 1, Str 3, AP 2, Area Attack (1×5), Direct Hit (2).

Modifiers (3)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Bough of Wyscan by Roster to 1 selections
When points ≥ 8000
Set Max Bough of Wyscan by Roster to 2 selections
When points ≤ 3000
Set Max Bough of Wyscan by Roster to 1 selections

Hunter's Honour

max 1 per Army (Enchantment: Spear)

+1 Str and +1 AP. If the wielder causes at least one unsaved wound with this weapon, the wielder and all Rank-and-File models in its unit gain Distracting (1) until the end of the Round of Combat.

Modifiers (3)
When points ≥ 8000
Set Max Hunter's Honour by Roster to 2 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Hunter's Honour by Roster to 1 selections
When points ≤ 3000
Set Max Hunter's Honour by Roster to 1 selections

Watcher’s Woe

max 1 per Army (Enchantment: Sylvan Longbow) (Cannot be taken by Wizards )

Number of Shots is set to at least 3, Poison Attacks (Shooting).

Modifiers (3)
When points ≤ 3000
Set Max Watcher’s Woe by Roster to 1 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Watcher’s Woe by Roster to 1 selections
When points ≥ 8000
Set Max Watcher’s Woe by Roster to 2 selections

Spirit of the Whirlwind

max 1 per Army (Enchantment: Paired Weapons)

+1 Att, +1 Str, and +2 AP

Modifiers (3)
When points ≤ 3000
Set Max Spirit of the Whirlwind by Roster to 1 selections
When points ≥ 8000
Set Max Spirit of the Whirlwind by Roster to 2 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Spirit of the Whirlwind by Roster to 1 selections

Oaken Might

max 1 per Army (Enchantment: Close Combat Weapon)

+3 Str

Modifiers (3)
When points ≤ 3000
Set Max Oaken Might by Roster to 1 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Oaken Might by Roster to 1 selections
When points ≥ 8000
Set Max Oaken Might by Roster to 2 selections

Godslayer

max 1 per Army (Enchantment: Great Weapon)

+1 Att, Divine Attacks and Multiple Wounds (2, towards Aegis (X+)*).
*Note that the latter also applies against models with Aegis Saves with Conditional Applications.

Modifiers (2)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Godslayer by Roster to 1 selections
When points ≤ 3000
Set Max Godslayer by Roster to 1 selections

Scourge of Kings

max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)

Att is set to 6. While the wielder is a Duellist, it gains Zeal.

Modifiers (2)
When points ≤ 3000
Set Max Scourge of Kings by Roster to 1 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Scourge of Kings by Roster to 1 selections

Reaper's Harvest

max 1 per Army (Enchantment: Hand Weapon)

Str is set to 10, AP is set to 10, Divine Attacks. When rolling to wound use the enemy’s Courage instead of its Resilience

Modifiers (4)
When points ≥ 8000
Set Max Reaper's Harvest by Roster to 2 selections
When points ≤ 3000
Set Max Reaper's Harvest by Roster to 1 selections
When points ≥ 8000
Set Max Reaper's Harvest by Roster to 2 selections
When points ≤ 3000
Set Max Reaper's Harvest by Roster to 1 selections

True Thirst

max 1 per Army (Enchantment: Hand Weapon)

Vampire Counts and Courtiers only+1 Str, +1 AP, Unholy Appetite and Vampiric (3+). If the wielder’s model has Height 4 or more, the attacks gain Vampiric (5+) instead of Vampiric (3+).

Modifiers (4)
When points ≤ 3000
Set Max True Thirst by Roster to 1 selections
When points ≥ 8000
Set Max True Thirst by Roster to 2 selections
When points ≥ 8000
Set Max True Thirst by Roster to 2 selections
When points ≤ 3000
Set Max True Thirst by Roster to 1 selections

Secrets of the Doom Blade

max 1 per Army (Enchantment: Hand Weapon)

Models with no Magic Items and Height 1–4 only.Strength is setto 10, AP is setto 10 and gains Divine Attacks, Frenzy, Fury, and Multiple Wounds (3, against Aegis).

Modifiers (2)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Secrets of the Doom Blade by Roster to 1 selections
When points ≥ 8000
Set Max Secrets of the Doom Blade by Roster to 2 selections

Swarm Master

max 1 per Army (Enchantment: Close Combat Weapon, Melee Weapon)

Models with Height 1 only.While using this weapon, the wielder gains Grind Attack (X hits, Str 3, AP 1), where “X” is the number of Proper Ranks in the wielder’s unit, up to a maximum of 10.

Modifiers (2)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Swarm Master by Roster to 1 selections
When points ≥ 8000
Set Max Swarm Master by Roster to 2 selections

Rodentium Bullets

max 2 per Army (Enchantment: Pistol)

The weapon’s Range is set to 18″. The weapon gains +2 Shots, +1 AP, and Accurate.

Modifiers (2)
When points ≤ 3000
Set Max Rodentium Bullets by Roster to 1 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Rodentium Bullets by Roster to 1 selections

Storm Rocket

max 1 per Army (Enchantment: Pistol)

Vermin Senators and Skorchit Alchemists onlyAim 3+. Range is set to 24″, Str is set to 5 and AP is set to 2. The weapon gains Flaming Attacks and Maniacal Enthusiasm (To-hit roll). If the weapon hits, it causes D6 hits instead of 1.

Modifiers (2)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Storm Rocket by Roster to 1 selections
When points ≥ 8000
Set Max Storm Rocket by Roster to 2 selections

Symbol of Slaughter

max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)

+2 Att and +2 Agi.

Modifiers (4)
When points ≥ 8000
Set Max Symbol of Slaughter by Roster to 2 selections
When points ≤ 3000
Set Max Symbol of Slaughter by Roster to 1 selections
When points ≥ 8000
Set Max Symbol of Slaughter by Roster to 2 selections
When points ≤ 3000
Set Max Symbol of Slaughter by Roster to 1 selections

Burning Portent

max 1 per Army (Enchantment: Hand Weapon)

Flaming Attacks and Multiple Wounds (D3), AP set to 10

Modifiers (4)
When points ≤ 3000
Set Max Burning Portent by Roster to 1 selections
When points ≥ 8000
Set Max Burning Portent by Roster to 2 selections
When points ≥ 8000
Set Max Burning Portent by Roster to 2 selections
When points ≤ 3000
Set Max Burning Portent by Roster to 1 selections

Eyratöki

max 1 per Army (Enchantment: Hand Weapon)

Standard or Large Height Åsklander Chief onlyThe wielder gains Crush Attack, and can perform two Crush Attacks instead of one (provided it declared the use of its Crush Attack at the end of step 4 of the Round of Combat Sequence as usual).

Modifiers (2)
When points ≤ 3000
Set Max Eyratöki by Roster to 1 selections
When points ≥ 8000
Set Max Eyratöki by Roster to 2 selections

Symbol of Slaughter

max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)

Attacks with this weapon become Magical Attacks. While using this weapon, the wielder gains +2 Attack Value and +2 Agility. Close Combat Attacks made against the wielder's model gain +1 to hit.

Modifiers (2)
When points ≥ 8000
Set Max Symbol of Slaughter by Roster to 2 selections
When points ≤ 3000
Set Max Symbol of Slaughter by Roster to 1 selections

Byargfylli

max 1 per Army (Enchantment: Spear)

Attacks made with this weapon become Divine Attacks and Magical Attacks, and gain Lethal Strike and Lightning Reflexes.

Modifiers (2)
When points ≥ 8000
Set Max Byargfylli by Roster to 2 selections
When points ≤ 3000
Set Max Byargfylli by Roster to 1 selections

Wicked Serrations

max 1 per Army (Enchantment: Great Weapon)

While using this weapon, the wielder gains Lightning Reflexes and +1 Attack Value. In addition, single model units that have suffered one or more hits s from this weapon suffer −1 Resilience and −1 Attack Value until the end of the Combat Phase.

Modifiers (2)
When points ≤ 3000
Set Max Wicked Serrations by Roster to 1 selections
When points ≥ 8000
Set Max Wicked Serrations by Roster to 2 selections

Rocket Arrows

max 1 per Army (Enchantment: Bow)

Shots 1, Str 3 [6], AP 2 [10], Area Attack (1×5), [Multiple Wounds (2)], Reload!

Modifiers (2)
When points ≤ 3000
Set Max Rocket Arrows by Roster to 1 selections
When points ≥ 8000
Set Max Rocket Arrows by Roster to 2 selections

Hawthorne Curse

max 1 per Army (Enchantment: Hand Weapon)

Attacks made with this weapon gain Devastating Charge (+2 Str, +2 AP) and become Magical Attacks. The weapon can be used as a Shooting Weapon (3+) with the following profile: Range 18", Shots 1, Str 3 [6], AP 10, Area Attack (1×5), Reload!, [[b]Multiple Wounds (D3)[/b]]. This Shooting Attack never suffers negative to-hit modifiers.

Modifiers (2)
When points ≥ 8000
Set Max Hawthorne Curse by Roster to 2 selections
When points ≤ 3000
Set Max Hawthorne Curse by Roster to 1 selections

Wildfire Burst

max 1 per Army (Enchantment: Bow)

This weapon has Shots 4, Str 4, AP 1 and always hits on 3+. Attacks made with this weapon gain Flaming Attacks and Magical Attacks. A unit that is hit by these attacks loses Soft Cover until the end of the Player Turn (if it had it). If the enemy unit was in Hard Cover, it is now considered to be in Soft Cover until the end of the Player Turn.

Modifiers (2)
When points ≥ 8000
Set Max Wildfire Burst by Roster to 2 selections
When points ≤ 3000
Set Max Wildfire Burst by Roster to 1 selections

Hurricane's Fury

max 1 per Army (Enchantment: Repeater Handbow)

Range 18", Shots 2D6. Shooting Attacks of units that are hit by one or more attacks made with this weapon suffer -1 to hit until the end of the next Player Turn.

Modifiers (2)
When points ≤ 3000
Set Max Hurricane's Fury by Roster to 1 selections
When points ≥ 8000
Set Max Hurricane's Fury by Roster to 2 selections

Lacerating Touch

max 1 per Army (Enchantment: Paired Weapons)

Attacks made with this weapon gain +2 Armour Penetration. While using this weapon, the wielder gains +2 Attack Value and Fear.

Modifiers (2)
When points ≥ 8000
Set Max Lacerating Touch by Roster to 2 selections
When points ≤ 3000
Set Max Lacerating Touch by Roster to 1 selections

Pestilential Wrath

max 1 per Army (Enchantment: Bloodpox Blades)

Attacks made with this weapon gain +1 Armour Penetration. In addition, attacks with a natural to-hit roll of ‘6’ made with this weapon become Divine Attacks and gain Multiple Wounds (D3).

Modifiers (2)
When points ≥ 8000
Set Max Pestilential Wrath by Roster to 2 selections
When points ≤ 3000
Set Max Pestilential Wrath by Roster to 1 selections

Toxic Incense

max 1 per Army (Dominant) (Enchantment: Plague Flail)

While using this weapon, the wielder gains Grind Attacks (D3) that are resolved with Toxic Attacks at Initiative Step 10.

Modifiers (2)
When points ≥ 8000
Set Max Toxic Incense by Roster to 2 selections
When points ≤ 3000
Set Max Toxic Incense by Roster to 1 selections

Giant Slayer

max 1 per Army (Enchantment: Melee Weapon)

Cannot be taken by models with Height 4–5.Crush Attack. This Crush Attack always hits on 4+.

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Giant Slayer by Roster to 1 selections

Hero's Heart

max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)

+1 Att, and always at least Str 5 and AP 2.

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Hero's Heart by Roster to 1 selections

Supernatural Dexterity

max 1 per Army (Enchantment: Melee Weapon)

+3 Def and +3 Off.

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Supernatural Dexterity by Roster to 1 selections

Supernatural Dexterity

max 1 per Army (Enchantment: Melee Weapon)

+3 Def and +3 Off.

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Supernatural Dexterity by Roster to 1 selections

Eldritch Inscriptions

max 1 per Army (Enchantment: Close Combat Weapon)

Failed to-wound rolls from attacks made with this weapon must be rerolled.

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Eldritch Inscriptions by Roster to 1 selections

Hero's Heart

max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)

+1 Att, and always at least Str 5 and AP 2.

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Hero's Heart by Roster to 1 selections

Shield Breaker

max 1 per Army (Enchantment: Melee Weapon)

+6 AP.

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Shield Breaker by Roster to 1 selections

Hero's Heart

max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)

+1 Att, and always at least Str 5 and AP 2.

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Hero's Heart by Roster to 1 selections

Eldritch Inscriptions

max 1 per Army (Enchantment: Close Combat Weapon)

Failed to-wound rolls from attacks made with this weapon must be rerolled.

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Eldritch Inscriptions by Roster to 1 selections

Shield Breaker

max 1 per Army (Enchantment: Melee Weapon)

+6 AP.

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Shield Breaker by Roster to 1 selections

Hero's Heart

max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)

+1 Att, and always at least Str 5 and AP 2.

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Hero's Heart by Roster to 1 selections

Supernatural Dexterity

max 1 per Army (Enchantment: Melee Weapon)

+3 Def and +3 Off.

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Supernatural Dexterity by Roster to 1 selections

Shield Breaker

max 1 per Army (Enchantment: Melee Weapon)

+6 AP.

Hero's Heart

max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)

+1 Att, and always at least Str 5 and AP 2.

Shield Breaker

max 1 per Army (Enchantment: Melee Weapon)

+6 AP.

Hero's Heart

max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)

+1 Att, and always at least Str 5 and AP 2.

Supernatural Dexterity

max 1 per Army (Enchantment: Melee Weapon)

+3 Def and +3 Off.

Eldritch Inscriptions

max 1 per Army (Enchantment: Close Combat Weapon)

Failed to-wound rolls from attacks made with this weapon must be rerolled.

Hero's Heart

max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)

+1 Att, and always at least Str 5 and AP 2.

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Hero's Heart by Roster to 1 selections

Eldritch Inscriptions

max 1 per Army (Enchantment: Close Combat Weapon)

Failed to-wound rolls from attacks made with this weapon must be rerolled.

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Eldritch Inscriptions by Roster to 1 selections

Shield Breaker

max 1 per Army (Enchantment: Melee Weapon)

+6 AP.

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Shield Breaker by Roster to 1 selections

Hero's Heart

max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)

+1 Att, and always at least Str 5 and AP 2.

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Hero's Heart by Roster to 1 selections

Supernatural Dexterity

max 1 per Army (Enchantment: Melee Weapon)

+3 Def and +3 Off.

Modifiers (2)
When points ≥ 8000
Set Max Supernatural Dexterity by Roster to 2 selections
When points ≤ 3000
Set Max Supernatural Dexterity by Roster to 1 selections

Eldritch Inscriptions

max 1 per Army (Enchantment: Close Combat Weapon)

Failed to-wound rolls from attacks made with this weapon must be rerolled.

Modifiers (2)
When points ≥ 8000
Set Max Eldritch Inscriptions by Roster to 2 selections
When points ≤ 3000
Set Max Eldritch Inscriptions by Roster to 1 selections

Elemental Blade

max 1 per Army (Enchantment: Great Weapon, Halberd)

+1 Att, +1 Str. When Choosing Equipment and Abilities, choose to gain either Flaming Attacks or Lightning Attacks. The effects last until the end of the Round of Combat.

Modifiers (2)
When points ≥ 8000
Set Max Elemental Blade by Roster to 2 selections
When points ≤ 3000
Set Max Elemental Blade by Roster to 1 selections

Shield Breaker

max 1 per Army (Enchantment: Melee Weapon)

+6 AP.

Hero's Heart

max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)

+1 Att, and always at least Str 5 and AP 2.

Supernatural Dexterity

max 1 per Army (Enchantment: Melee Weapon)

+3 Def and +3 Off.

Modifiers (2)
When points ≥ 8000
Set Max Supernatural Dexterity by Roster to 2 selections
When points ≤ 3000
Set Max Supernatural Dexterity by Roster to 1 selections

Supernatural Dexterity

max 1 per Army (Enchantment: Melee Weapon)

+3 Def and +3 Off.

Modifiers (2)
When points ≥ 8000
Set Max Supernatural Dexterity by Roster to 2 selections
When points ≤ 3000
Set Max Supernatural Dexterity by Roster to 1 selections

Eldritch Inscriptions

max 1 per Army (Enchantment: Close Combat Weapon)

Failed to-wound rolls from attacks made with this weapon must be rerolled.

Modifiers (2)
When points ≥ 8000
Set Max Eldritch Inscriptions by Roster to 2 selections
When points ≤ 3000
Set Max Eldritch Inscriptions by Roster to 1 selections

Hero's Heart

max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)

+1 Att, and always at least Str 5 and AP 2.

Modifiers (2)
When points ≥ 8000
Set Max Hero's Heart by Roster to 2 selections
When points ≤ 3000
Set Max Hero's Heart by Roster to 1 selections

Eldritch Inscriptions

max 1 per Army (Enchantment: Close Combat Weapon)

Failed to-wound rolls from attacks made with this weapon must be rerolled.

Modifiers (2)
When points ≥ 8000
Set Max Eldritch Inscriptions by Roster to 2 selections
When points ≤ 3000
Set Max Eldritch Inscriptions by Roster to 1 selections

Fatal Folly

max 1 per Army (Enchantment: Beast Axe)

For each Melee Attack against the wielder’s model that rolls a natural to-hit roll of ‘1’, the wielder must perform a Standard Melee Attack at the same Agility Step (this overrides the normal restriction that Beast Axe attacks always strike at Agility Step 0). This must be allocated towards the model or Health Pool that rolled the ‘1’ to hit.

Modifiers (3)
When points ≥ 8000
Set Max Fatal Folly by Roster to 2 selections
When points ≤ 3000
Set Max Fatal Folly by Roster to 1 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Fatal Folly by Roster to 1 selections

Ancestral Carvings

max 3 per Army (Enchantment: Hand Weapon)

Soothsayers only+2 Att, +2 AP and +2 Str. Distracting (1).

Modifiers (3)
When points ≥ 8000
Set Max Ancestral Carvings by Roster to 6 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Ancestral Carvings by Roster to 2 selections
When points ≤ 3000
Set Max Ancestral Carvings by Roster to 2 selections

Twin Hungers

max 1 per Army (Enchantment: Paired Weapons)

Lethal Strike. Melee Attacks that roll ‘6’ to wound and cause HP loss allow the wielder to Recover 1 HP at the end of the Agility Step (unless their model was removed as a casualty). Only 1 HP can be regained per phase this way.

Modifiers (3)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Twin Hungers by Roster to 1 selections
When points ≥ 8000
Set Max Twin Hungers by Roster to 2 selections
When points ≤ 3000
Set Max Twin Hungers by Roster to 1 selections

Hawthorne Curse

max 1 per Army (Enchantment: Hand Weapon)

Models without Ambush onlyDevastating Charge (+2 Str, +2 AP). The weapon can be used as a Shooting Weapon (3+) with the following profile: Range 18″, Shots 1, Str 3 [6], AP 10, Area Attack (1×5), [Multiple Wounds (D3)]. This Shooting Attack never suffers negative to-hit modifiers.

Modifiers (5)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Hawthorne Curse by Roster to 1 selections
When points ≥ 8000
Set Max Hawthorne Curse by Roster to 2 selections
When points ≤ 3000
Set Max Hawthorne Curse by Roster to 1 selections
When points ≥ 8000
Set Max Hawthorne Curse by Roster to 2 selections
When points ≤ 3000
Set Max Hawthorne Curse by Roster to 1 selections

Hero's Heart

max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)

+1 Att, and always at least Str 5 and AP 2.

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Hero's Heart by Roster to 1 selections

Supernatural Dexterity

max 1 per Army (Enchantment: Melee Weapon)

+3 Def and +3 Off.

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Supernatural Dexterity by Roster to 1 selections

Crippling Frost

max 1 per Army (Enchantment: Great Weapon)

Afflict (−2 Def).

Modifiers (3)
When points ≥ 8000
Set Max Crippling Frost by Roster to 2 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Crippling Frost by Roster to 1 selections
When points ≤ 3000
Set Max Crippling Frost by Roster to 1 selections

Transcendence

max 1 per Army (Enchantment: Lance)

For each HP loss the wielder inflicts with this weapon on enemy models, the wielder gains +1 Str and +1 AP, up to a maximum of +2 each, with Duration: Permanent.

Modifiers (3)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Transcendence by Roster to 1 selections
When points ≥ 8000
Set Max Transcendence by Roster to 2 selections
When points ≤ 3000
Set Max Transcendence by Roster to 1 selections

Mastery of Slaughter

max 1 per Army (Enchantment: Spear)

Artistry of Death, Fury, Lethal Strike, and Multiple Wounds (2).

Modifiers (3)
When points ≥ 8000
Set Max Mastery of Slaughter by Roster to 2 selections
When points ≤ 3000
Set Max Mastery of Slaughter by Roster to 1 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Mastery of Slaughter by Roster to 1 selections

Lacerating Touch

max 1 per Army (Enchantment: Paired Weapons)

+2 AP and +2 Att.

Modifiers (3)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Lacerating Touch by Roster to 1 selections
When points ≤ 3000
Set Max Lacerating Touch by Roster to 1 selections
When points ≥ 8000
Set Max Lacerating Touch by Roster to 2 selections

Pride of Gar Daecos

max 1 per Army (Enchantment: Halberd)

+1 Att and Divine Attacks.

Modifiers (3)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Pride of Gar Daecos by Roster to 1 selections
When points ≤ 3000
Set Max Pride of Gar Daecos by Roster to 1 selections
When points ≥ 8000
Set Max Pride of Gar Daecos by Roster to 2 selections

Shield Breaker

max 1 per Army (Enchantment: Melee Weapon)

+6 AP.

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Shield Breaker by Roster to 1 selections

Hero's Heart

max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)

+1 Att, and always at least Str 5 and AP 2.

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Hero's Heart by Roster to 1 selections

Supernatural Dexterity

max 1 per Army (Enchantment: Melee Weapon)

+3 Def and +3 Off.

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Supernatural Dexterity by Roster to 1 selections

Hammer of Witches

max 1 per Army (Enchantment: Hand Weapon)

Att is set to 5. Fury (towards Channel (X)).

Modifiers (3)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Hammer of Witches by Roster to 1 selections
When points ≥ 8000
Set Max Hammer of Witches by Roster to 2 selections
When points ≤ 3000
Set Max Hammer of Witches by Roster to 1 selections

Death Warrant

max 1 per Army (Enchantment: Hand Weapon)

+X Att, +X Str, and +X AP, where “X” is the number of friendly Parent Units and Support Units of Height 1 (including the bearer’s unit if applicable) Engaged in the same Combat as the wielder.

Modifiers (3)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Death Warrant by Roster to 1 selections
When points ≤ 3000
Set Max Death Warrant by Roster to 1 selections
When points ≥ 8000
Set Max Death Warrant by Roster to 2 selections

The Light of Sonnstahl

max 1 per Army (Enchantment: Hand Weapon)

AP 10. Wounds automatically.

Modifiers (3)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max The Light of Sonnstahl by Roster to 1 selections
When points ≥ 8000
Set Max The Light of Sonnstahl by Roster to 2 selections
When points ≤ 3000
Set Max The Light of Sonnstahl by Roster to 1 selections

Hero's Heart

max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)

+1 Att, and always at least Str 5 and AP 2.

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Hero's Heart by Roster to 1 selections

Sliver of the Blazing Dawn

max 1 per Army (Enchantment: Spear)

+1 Str and +2 AP. Each successful to-hit roll with this weapon causes two hits instead of one.

Modifiers (4)
When points ≥ 8000
Set Max Sliver of the Blazing Dawn by Roster to 2 selections
When points ≤ 3000
Set Max Sliver of the Blazing Dawn by Roster to 1 selections
When points ≥ 8000
Set Max Sliver of the Blazing Dawn by Roster to 2 selections
When points ≤ 3000
Set Max Sliver of the Blazing Dawn by Roster to 1 selections

Nova Flare

max 1 per Army (Enchantment: Lance)

Devastating Charge (+1 Att), Divine Attacks, and Lethal Strike.

Modifiers (4)
When points ≥ 8000
Set Max Nova Flare by Roster to 2 selections
When points ≤ 3000
Set Max Nova Flare by Roster to 1 selections
When points ≥ 8000
Set Max Nova Flare by Roster to 2 selections
When points ≤ 3000
Set Max Nova Flare by Roster to 1 selections

Elu's Heartwood

max 1 per Army (Enchantment: Longbow)

Shots 3, Str as user +1, and AP as user +1.

Modifiers (4)
When points ≥ 8000
Set Max Elu's Heartwood by Roster to 2 selections
When points ≤ 3000
Set Max Elu's Heartwood by Roster to 1 selections
When points ≥ 8000
Set Max Elu's Heartwood by Roster to 2 selections
When points ≤ 3000
Set Max Elu's Heartwood by Roster to 1 selections

Elemental Blade

max 1 per Army (Enchantment: Great Weapon, Halberd)

+1 Att, +1 Str. When Choosing Equipment and Abilities, choose to gain either Flaming Attacks or Lightning Attacks. The effects last until the end of the Round of Combat.

Modifiers (2)
When points ≥ 8000
Set Max Elemental Blade by Roster to 2 selections
When points ≤ 3000
Set Max Elemental Blade by Roster to 1 selections

Supernatural Dexterity

max 1 per Army (Enchantment: Melee Weapon)

+3 Def and +3 Off.

Modifiers (2)
When points ≥ 8000
Set Max Supernatural Dexterity by Roster to 2 selections
When points ≤ 3000
Set Max Supernatural Dexterity by Roster to 1 selections

Eldritch Inscriptions

max 1 per Army (Enchantment: Close Combat Weapon)

Failed to-wound rolls from attacks made with this weapon must be rerolled.

Modifiers (2)
When points ≥ 8000
Set Max Eldritch Inscriptions by Roster to 2 selections
When points ≤ 3000
Set Max Eldritch Inscriptions by Roster to 1 selections

Divine Judgement

max 1 per Army (Enchantment: Light-lance, Lance)

After the wielder successfully completes a Charge, apply the following until the wielder is no longer Engaged in Combat: +2 Str and +2 AP.

Modifiers (2)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Divine Judgement by Roster to 1 selections
When points ≤ 3000
Set Max Divine Judgement by Roster to 1 selections

Tristan's Resolve

max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)

+1 Att and +1 AP. After a successful to-hit roll, the attacker may discard one of the hits with this weapon and choose an Enchanted Weapon carried by the model the attack was allocated towards. This Weapon Enchantment is ignored for the rest of the game.

Modifiers (2)
When points ≥ 8000
Set Max Tristan's Resolve by Roster to 2 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Tristan's Resolve by Roster to 1 selections

Mortal Reminder

max 1 per Army (Enchantment: Great Weapon, Halberd)

+1 Str, +1 AP, and Terror.

Modifiers (2)
When points ≥ 8000
Set Max Mortal Reminder by Roster to 2 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Mortal Reminder by Roster to 1 selections

Uther's Mettle

max 1 per Army (Enchantment: Light-lance, Lance)

+X Att, where “X” is equal to the number of ranks of a single enemy unit on contact with the wielder up to a maximum of 4. If multiple units, use the unit with the most ranks. These extra Attacks can only be allocated towards Rank-and-File models. If the attacks cannot be allocated towards Rank-and-File models, such as when the wielder is in a Duel, the attacks are lost.

Modifiers (2)
When points ≤ 3000
Set Max Uther's Mettle by Roster to 1 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Uther's Mettle by Roster to 1 selections

Shield Breaker

max 1 per Army (Enchantment: Melee Weapon)

+6 AP.

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Shield Breaker by Roster to 1 selections

Hero's Heart

max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)

+1 Att, and always at least Str 5 and AP 2.

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Hero's Heart by Roster to 1 selections

Heart-Ripper

max 1 per Army (Enchantment: Paired Weapons, Iron fist)

+1 AP, Lethal Strike and always hits at least on 3+.

Modifiers (5)
When points ≤ 3000
Set Max Heart-Ripper by Roster to 1 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Heart-Ripper by Roster to 1 selections
When points ≥ 8000
Set Max Heart-Ripper by Roster to 2 selections
When points ≥ 8000
Set Max Heart-Ripper by Roster to 2 selections
When points ≤ 3000
Set Max Heart-Ripper by Roster to 1 selections

Khagadai's Legacy

max 1 per Army (Enchantment: Great Weapon)

Multiple Wounds (D3).

Modifiers (3)
When points ≥ 8000
Set Max Khagadai's Legacy by Roster to 2 selections
When points ≤ 3000
Set Max Khagadai's Legacy by Roster to 1 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Khagadai's Legacy by Roster to 1 selections

Viper's Curse

max 1 per Army (Enchantment: Brace of Ogre Pistols, Ogre Crossbow)

Poison Attacks (Melee, Shooting).
Shots set to 4, Str 4, AP 2 and always hits on 4+. It cannot benefit from Area Attack and Direct Hit if it has it.

Modifiers (3)
When points ≥ 8000
Set Max Viper's Curse by Roster to 2 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Viper's Curse by Roster to 1 selections
When points ≤ 3000
Set Max Viper's Curse by Roster to 1 selections

Ritual Bloodletter

max 1 per Army (Enchantment: Paired Weapons, Iron fist)

Shamans only+1 Att. While the wielder’s unit is Engaged in Combat, the wielder must reroll rolls of ’1’ for its casting attempts.

Modifiers (5)
When points ≤ 3000
Set Max Ritual Bloodletter by Roster to 1 selections
When points ≥ 8000
Set Max Ritual Bloodletter by Roster to 2 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Ritual Bloodletter by Roster to 1 selections
When points ≥ 8000
Set Max Ritual Bloodletter by Roster to 2 selections
When points ≤ 3000
Set Max Ritual Bloodletter by Roster to 1 selections

Shield Breaker

max 1 per Army (Enchantment: Melee Weapon)

+6 AP.

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Shield Breaker by Roster to 1 selections

Hero's Heart

max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)

+1 Att, and always at least Str 5 and AP 2.

Modifiers (3)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Hero's Heart by Roster to 1 selections
When points ≥ 8000
Set Max Hero's Heart by Roster to 2 selections
When points ≤ 3000
Set Max Hero's Heart by Roster to 1 selections

Eldritch Inscriptions

max 1 per Army (Enchantment: Close Combat Weapon)

Failed to-wound rolls from attacks made with this weapon must be rerolled.

Modifiers (3)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Eldritch Inscriptions by Roster to 1 selections
When points ≥ 8000
Set Max Eldritch Inscriptions by Roster to 2 selections
When points ≤ 3000
Set Max Eldritch Inscriptions by Roster to 1 selections

Bough of Wyscan

max 1 per Army (Enchantment: Sylvan Longbow)

Number of Shots is always set to 1, Str 3, AP 2, Area Attack (1×5), Direct Hit (2).

Modifiers (3)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Bough of Wyscan by Roster to 1 selections
When points ≥ 8000
Set Max Bough of Wyscan by Roster to 2 selections
When points ≤ 3000
Set Max Bough of Wyscan by Roster to 1 selections

Hunter's Honour

max 1 per Army (Enchantment: Spear)

+1 Str and +1 AP. If the wielder causes at least one unsaved wound with this weapon, the wielder and all Rank-and-File models in its unit gain Distracting (1) until the end of the Round of Combat.

Modifiers (3)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Hunter's Honour by Roster to 1 selections
When points ≥ 8000
Set Max Hunter's Honour by Roster to 2 selections
When points ≤ 3000
Set Max Hunter's Honour by Roster to 1 selections

Watcher’s Woe

max 1 per Army (Enchantment: Sylvan Longbow) (Cannot be taken by Wizards )

Number of Shots is set to at least 3, Poison Attacks (Shooting).

Modifiers (3)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Watcher’s Woe by Roster to 1 selections
When points ≥ 8000
Set Max Watcher’s Woe by Roster to 2 selections
When points ≤ 3000
Set Max Watcher’s Woe by Roster to 1 selections

Spirit of the Whirlwind

max 1 per Army (Enchantment: Paired Weapons)

+1 Att, +1 Str, and +2 AP

Modifiers (3)
When points ≤ 3000
Set Max Spirit of the Whirlwind by Roster to 1 selections
When points ≥ 8000
Set Max Spirit of the Whirlwind by Roster to 2 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Spirit of the Whirlwind by Roster to 1 selections

Oaken Might

max 1 per Army (Enchantment: Close Combat Weapon)

+3 Str

Modifiers (3)
When points ≤ 3000
Set Max Oaken Might by Roster to 1 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Oaken Might by Roster to 1 selections
When points ≥ 8000
Set Max Oaken Might by Roster to 2 selections

Supernatural Dexterity

max 1 per Army (Enchantment: Melee Weapon)

+3 Def and +3 Off.

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Supernatural Dexterity by Roster to 1 selections

Eldritch Inscriptions

max 1 per Army (Enchantment: Close Combat Weapon)

Failed to-wound rolls from attacks made with this weapon must be rerolled.

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Eldritch Inscriptions by Roster to 1 selections

Secrets of the Doom Blade

max 1 per Army (Enchantment: Hand Weapon)

Height 1–3 only.+1 Att, +2 AP. Maniacal Enthusiasm (To-wound roll) and Multiple Wounds (D3). Rolls this model makes on the Maniacal Enthusiasm chart gain a +2 modifier.

Modifiers (4)
When points ≥ 8000
Set Max Secrets of the Doom Blade by Roster to 2 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Secrets of the Doom Blade by Roster to 1 selections
When points ≥ 8000
Set Max Secrets of the Doom Blade by Roster to 2 selections
When points ≤ 3000
Set Max Secrets of the Doom Blade by Roster to 1 selections

Swarm Master

max 1 per Army (Enchantment: Close Combat Weapon, Melee Weapon)

Models with Height 1 only.While using this weapon, the wielder gains Grind Attack (X hits, Str 3, AP 1), where “X” is the number of Proper Ranks in the wielder’s unit, up to a maximum of 10.

Modifiers (2)
When points ≥ 8000
Set Max Swarm Master by Roster to 2 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Swarm Master by Roster to 1 selections

Rodentium Bullets

max 2 per Army (Enchantment: Pistol)

The weapon’s Range is set to 18″. The weapon gains +2 Shots, +1 AP, and Accurate.

Modifiers (2)
When points ≤ 3000
Set Max Rodentium Bullets by Roster to 1 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Rodentium Bullets by Roster to 1 selections

Storm Rocket

max 1 per Army (Enchantment: Pistol)

Vermin Senators and Skorchit Alchemists onlyAim 3+. Range is set to 24″, Str is set to 5 and AP is set to 2. The weapon gains Flaming Attacks and Maniacal Enthusiasm (To-hit roll). If the weapon hits, it causes D6 hits instead of 1.

Modifiers (2)
When points ≥ 8000
Set Max Storm Rocket by Roster to 2 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Storm Rocket by Roster to 1 selections

Eldritch Inscriptions

max 1 per Army (Enchantment: Close Combat Weapon)

Failed to-wound rolls from attacks made with this weapon must be rerolled.

Modifiers (3)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Eldritch Inscriptions by Roster to 1 selections
When points ≥ 8000
Set Max Eldritch Inscriptions by Roster to 2 selections
When points ≤ 3000
Set Max Eldritch Inscriptions by Roster to 1 selections

Symbol of Slaughter

max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)

+2 Att and +2 Agi.

Modifiers (4)
When points ≥ 8000
Set Max Symbol of Slaughter by Roster to 2 selections
When points ≤ 3000
Set Max Symbol of Slaughter by Roster to 1 selections
When points ≥ 8000
Set Max Symbol of Slaughter by Roster to 2 selections
When points ≤ 3000
Set Max Symbol of Slaughter by Roster to 1 selections

Burning Portent

max 1 per Army (Enchantment: Hand Weapon)

Flaming Attacks and Multiple Wounds (D3), AP set to 10

Modifiers (4)
When points ≤ 3000
Set Max Burning Portent by Roster to 1 selections
When points ≥ 8000
Set Max Burning Portent by Roster to 2 selections
When points ≥ 8000
Set Max Burning Portent by Roster to 2 selections
When points ≤ 3000
Set Max Burning Portent by Roster to 1 selections

Shield Breaker

max 1 per Army (Enchantment: Melee Weapon)

+6 AP.

Hero's Heart

max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)

+1 Att, and always at least Str 5 and AP 2.

Supernatural Dexterity

max 1 per Army (Enchantment: Melee Weapon)

+3 Def and +3 Off.

Modifiers (2)
When points ≥ 8000
Set Max Supernatural Dexterity by Roster to 2 selections
When points ≤ 3000
Set Max Supernatural Dexterity by Roster to 1 selections

Godslayer

max 1 per Army (Enchantment: Great Weapon)

+1 Att, Divine Attacks and Multiple Wounds (2, towards Aegis (X+)*).
*Note that the latter also applies against models with Aegis Saves with Conditional Applications.

Modifiers (2)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Godslayer by Roster to 1 selections
When points ≤ 3000
Set Max Godslayer by Roster to 1 selections

Scourge of Kings

max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)

Att is set to 6. While the wielder is a Duellist, it gains Zeal.

Modifiers (2)
When points ≤ 3000
Set Max Scourge of Kings by Roster to 1 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Scourge of Kings by Roster to 1 selections

Hero's Heart

max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)

+1 Att, and always at least Str 5 and AP 2.

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Hero's Heart by Roster to 1 selections

Reaper's Harvest

max 1 per Army (Enchantment: Hand Weapon)

Str is set to 10, AP is set to 10, Divine Attacks. When rolling to wound use the enemy’s Courage instead of its Resilience

Modifiers (4)
When points ≤ 3000
Set Max Reaper's Harvest by Roster to 1 selections
When points ≥ 8000
Set Max Reaper's Harvest by Roster to 2 selections
When points ≥ 8000
Set Max Reaper's Harvest by Roster to 2 selections
When points ≤ 3000
Set Max Reaper's Harvest by Roster to 1 selections

True Thirst

max 1 per Army (Enchantment: Hand Weapon)

Vampire Counts and Courtiers only+1 Str, +1 AP, Unholy Appetite and Vampiric (3+). If the wielder’s model has Height 4 or more, the attacks gain Vampiric (5+) instead of Vampiric (3+).

Modifiers (4)
When points ≥ 8000
Set Max True Thirst by Roster to 2 selections
When points ≤ 3000
Set Max True Thirst by Roster to 1 selections
When points ≥ 8000
Set Max True Thirst by Roster to 2 selections
When points ≤ 3000
Set Max True Thirst by Roster to 1 selections

Supernatural Dexterity

max 1 per Army (Enchantment: Melee Weapon)

+3 Def and +3 Off.

Modifiers (2)
When points ≥ 8000
Set Max Supernatural Dexterity by Roster to 2 selections
When points ≤ 3000
Set Max Supernatural Dexterity by Roster to 1 selections

Eldritch Inscriptions

max 1 per Army (Enchantment: Close Combat Weapon)

Failed to-wound rolls from attacks made with this weapon must be rerolled.

Modifiers (2)
When points ≥ 8000
Set Max Eldritch Inscriptions by Roster to 2 selections
When points ≤ 3000
Set Max Eldritch Inscriptions by Roster to 1 selections

Serpent's Nest Charm

max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)

Cannot be taken by AnurarchAtt is set to 6. Poison Attacks.

Modifiers (4)
When points ≥ 8000
Set Max Serpent's Nest Charm by Roster to 2 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Serpent's Nest Charm by Roster to 1 selections
When points ≥ 8000
Set Max Serpent's Nest Charm by Roster to 2 selections
When points ≤ 3000
Set Max Serpent's Nest Charm by Roster to 1 selections

Glory of the Dawn Age

max 1 per Army (Enchantment: Light-lance, Spear)

+1 Str and Lethal Strike. Natural to-wound rolls of ‘6’ gain Multiple Wounds (2).

Modifiers (2)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Glory of the Dawn Age by Roster to 1 selections
When points ≥ 8000
Set Max Glory of the Dawn Age by Roster to 2 selections

Alchemical Arrows

max 1 per Army (Enchantment: Magnetic Short Bow)

Number of Shots is set to 4, and Str is set to 4. If the weapon inflicts one or more hits, all Shooting Attacks with Magnetic Short Bows that are simultaneously made by the bearer’s unit have their Str set to 4.

Modifiers (2)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Alchemical Arrows by Roster to 1 selections
When points ≤ 3000
Set Max Alchemical Arrows by Roster to 1 selections

Shield Breaker

max 1 per Army (Enchantment: Melee Weapon)

+6 AP.

Eldritch Inscriptions

max 1 per Army (Enchantment: Close Combat Weapon)

Failed to-wound rolls from attacks made with this weapon must be rerolled.

Attack Gnasher

max 1 per Army (Enchantment: Melee Weapon)

The wielder must perform 3 additional Standard Melee Attacks, that have their Str always set to 5 and AP always set to 2.

Modifiers (4)
When points ≤ 3000
Set Max Attack Gnasher by Roster to 1 selections
When points ≥ 8000
Set Max Attack Gnasher by Roster to 2 selections
When points ≥ 8000
Set Max Attack Gnasher by Roster to 2 selections
When points ≤ 3000
Set Max Attack Gnasher by Roster to 1 selections

Omen of the Apocalypse

max 1 per Army (Enchantment: Hand Weapon)

+X Att, +X Str, and +X AP. “X” is equal to the number of friendly units containing Orc that are Engaged in Combat anywhere on the Battlefield, up to a maximum of 3.

Modifiers (4)
When points ≤ 3000
Set Max Omen of the Apocalypse by Roster to 1 selections
When points ≥ 8000
Set Max Omen of the Apocalypse by Roster to 2 selections
When points ≥ 8000
Set Max Omen of the Apocalypse by Roster to 2 selections
When points ≤ 3000
Set Max Omen of the Apocalypse by Roster to 1 selections

Eldritch Inscriptions

max 1 per Army (Enchantment: Close Combat Weapon)

Failed to-wound rolls from attacks made with this weapon must be rerolled.

Modifiers (2)
When points ≥ 8000
Set Max Eldritch Inscriptions by Roster to 2 selections
When points ≤ 3000
Set Max Eldritch Inscriptions by Roster to 1 selections

Shield Breaker

max 1 per Army (Enchantment: Melee Weapon)

+6 AP.

Modifiers (2)
When points ≥ 8000
Set Max Shield Breaker by Roster to 2 selections
When points ≤ 3000
Set Max Shield Breaker by Roster to 1 selections

Flame of the East

max 1 per Army (Enchantment: Melee Weapon)

Height 1 onlyFlaming Attacks and Volcanic Embrace (D3+1).

Modifiers (5)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Flame of the East by Roster to 1 selections
When points ≤ 3000
Set Max Flame of the East by Roster to 1 selections
When points ≥ 8000
Set Max Flame of the East by Roster to 2 selections
When points ≥ 8000
Set Max Flame of the East by Roster to 2 selections
When points ≤ 3000
Set Max Flame of the East by Roster to 1 selections

Eye of the Bull

max 1 per Army (Enchantment: Flintlock Axe)

Affects both Shooting and Standard Melee Attacks. Att is always setto 1, Str is always setto 5, and AP is always set to 10. Hits automatically (no to-hit roll required).
Multiple Wounds (2, Melee).

Modifiers (3)
When points ≥ 8000
Set Max Eye of the Bull by Roster to 2 selections
When points ≤ 3000
Set Max Eye of the Bull by Roster to 1 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Eye of the Bull by Roster to 1 selections

Onyx Core

max 1 per Army (Enchantment: Hand Weapon, Infernal Weapon)

Str is always set to 6. Flaming Attacks and Multiple Wounds (D3, towards Weakness (Flaming Attacks)).

Modifiers (5)
When points ≤ 3000
Set Max Onyx Core by Roster to 1 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Onyx Core by Roster to 1 selections
When points ≥ 8000
Set Max Onyx Core by Roster to 2 selections
When points ≥ 8000
Set Max Onyx Core by Roster to 2 selections
When points ≤ 3000
Set Max Onyx Core by Roster to 1 selections

Shield Breaker

max 1 per Army (Enchantment: Melee Weapon)

+6 AP.

Hero's Heart

max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)

+1 Att, and always at least Str 5 and AP 2.

Hero's Heart

max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)

+1 Att, and always at least Str 5 and AP 2.

Sliver of the Blazing Dawn

max 1 per Army (Enchantment: Spear)

+1 Str and +2 AP. Each successful to-hit roll with this weapon causes two hits instead of one.

Constraints (2)
Max Sliver of the Blazing Dawn by Parent Max 1 selections per parent
Max Sliver of the Blazing Dawn by Roster Max 1 selections
Modifiers (4)
When points ≤ 3000
Set Max Sliver of the Blazing Dawn by Roster to 1 selections
When points ≥ 8000
Set Max Sliver of the Blazing Dawn by Roster to 2 selections
When points ≥ 8000
Set Max Sliver of the Blazing Dawn by Roster to 2 selections
When points ≤ 3000
Set Max Sliver of the Blazing Dawn by Roster to 1 selections

The Light of Sonnstahl

max 1 per Army (Enchantment: Hand Weapon)

AP 10. Wounds automatically.

Constraints (2)
Max The Light of Sonnstahl by Parent Max 1 selections per parent
Max The Light of Sonnstahl by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max The Light of Sonnstahl by Roster to 2 selections
When points ≤ 3000
Set Max The Light of Sonnstahl by Roster to 1 selections

Sliver of the Blazing Dawn

max 1 per Army (Enchantment: Spear)

+1 Str and +2 AP. Each successful to-hit roll with this weapon causes two hits instead of one.

Constraints (2)
Max Sliver of the Blazing Dawn by Parent Max 1 selections per parent
Max Sliver of the Blazing Dawn by Roster Max 1 selections
Modifiers (4)
When points ≤ 3000
Set Max Sliver of the Blazing Dawn by Roster to 1 selections
When points ≥ 8000
Set Max Sliver of the Blazing Dawn by Roster to 2 selections
When points ≥ 8000
Set Max Sliver of the Blazing Dawn by Roster to 2 selections
When points ≤ 3000
Set Max Sliver of the Blazing Dawn by Roster to 1 selections

Shield Breaker

max 1 per Army (Enchantment: Melee Weapon)

+6 AP.

King Slayer

max 1 per Army (Enchantment: Melee Weapon)

Attached. While there is an enemy Character in contact with the wielder’s unit: +1 Att, +2 Str, and +2 AP

Constraints (2)
Max King Slayer by Parent Max 1 selections per parent
Max King Slayer by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max King Slayer by Roster to 2 selections
When points ≤ 3000
Set Max King Slayer by Roster to 1 selections

Hero's Heart

max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)

+1 Att, and always at least Str 5 and AP 2.

Constraints (2)
Max Hero's Heart by Parent Max 1 selections per parent
Max Hero's Heart by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Hero's Heart by Roster to 2 selections
When points ≤ 3000
Set Max Hero's Heart by Roster to 1 selections

Alchemical Arrows

max 1 per Army (Enchantment: Magnetic Short Bow)

Number of Shots is set to 4. All Magnetic Short Bows in the wielder’s unit have their Str set to 4.

Constraints (2)
Max Alchemical Arrows by Parent Max 1 selections per parent
Max Alchemical Arrows by Roster Max 1 selections
Modifiers (4)
When points ≤ 3000
Set Max Alchemical Arrows by Roster to 1 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Alchemical Arrows by Roster to 1 selections
When points ≥ 8000
Set Max Alchemical Arrows by Roster to 2 selections
When points ≤ 3000
Set Max Alchemical Arrows by Roster to 1 selections

Serpent's Nest Charm

max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)

Cannot be taken by AnurarchAtt is set to 6. Poison Attacks.

Modifiers (4)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Serpent's Nest Charm by Roster to 1 selections
When points ≥ 8000
Set Max Serpent's Nest Charm by Roster to 2 selections
When points ≥ 8000
Set Max Serpent's Nest Charm by Roster to 2 selections
When points ≤ 3000
Set Max Serpent's Nest Charm by Roster to 1 selections

Bough of Wyscan

max 1 per Army (Enchantment: Sylvan Longbow)

Number of Shots is always set to 1, Str 3, AP 2, Area Attack (1×5), Direct Hit (2).

Constraints (2)
Max Bough of Wyscan by Parent Max 1 selections per parent
Max Bough of Wyscan by Roster Max 1 selections
Modifiers (5)
When points ≤ 3000
Set Max Bough of Wyscan by Roster to 1 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Bough of Wyscan by Roster to 1 selections
When points ≥ 8000
Set Max Bough of Wyscan by Roster to 2 selections
When points ≥ 8000
Set Max Bough of Wyscan by Roster to 2 selections
When points ≤ 3000
Set Max Bough of Wyscan by Roster to 1 selections

Spirit of the Whirlwind

max 1 per Army (Enchantment: Sylvan Blades, Sylvan Blades, Sylvan Blades)

+1 Att, +1 Str, and +1 AP

Constraints (2)
Max Spirit of the Whirlwind by Parent Max 1 selections per parent
Max Spirit of the Whirlwind by Roster Max 1 selections
Modifiers (5)
When points ≥ 8000
Set Max Spirit of the Whirlwind by Roster to 2 selections
When points ≤ 3000
Set Max Spirit of the Whirlwind by Roster to 1 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Spirit of the Whirlwind by Roster to 1 selections
When points ≥ 8000
Set Max Spirit of the Whirlwind by Roster to 2 selections
When points ≤ 3000
Set Max Spirit of the Whirlwind by Roster to 1 selections

Eldritch Inscriptions

max 1 per Army (Enchantment: Close Combat Weapon)

Failed to-wound rolls from attacks made with this weapon must be rerolled.

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Eldritch Inscriptions by Roster to 1 selections

Death Warrant

max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)

+X Att, +X Str, and +X AP, where “X” is the number of friendly Parent Units and Support Units of Height 1 (including the bearer’s unit if applicable) Engaged in the same Combat as the wielder.

Constraints (2)
Max Death Warrant by Parent Max 1 selections per parent
Max Death Warrant by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Death Warrant by Roster to 2 selections
When points ≤ 3000
Set Max Death Warrant by Roster to 1 selections

Tristan's Resolve

max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)

+1 Att and +1 AP. After a successful to-hit roll, the attacker may discard one of the hits with this weapon and choose an Enchanted Weapon carried by the model the attack was allocated towards. This Weapon Enchantment is ignored for the rest of the game.

Spirit Arrows

max 1 per Army (Enchantment: Sylvan Longbow)

When attacking with this weapon, before rolling to hit; choose one model with Channel in the target unit.
The chosen model replaces its Channel (X) with Channel (X-1), with Duration: One Turn.

Constraints (2)
Max Spirit Arrows by Parent Max 1 selections per parent
Max Spirit Arrows by Roster Max 1 selections
Modifiers (5)
When points ≥ 8000
Set Max Spirit Arrows by Roster to 2 selections
When points ≤ 3000
Set Max Spirit Arrows by Roster to 1 selections
When points ≥ 8000
Set Max Watcher’s Woe by Roster to 2 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Watcher’s Woe by Roster to 1 selections
When points ≤ 3000
Set Max Watcher’s Woe by Roster to 1 selections

Scourge of Kings

max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)

Att is set to 6. While the wielder is a Duellist, it gains Zeal.

Rodentium Bullets

max 2 per Army (Enchantment: Pistol)

The weapon’s Range is set to 18″. The weapon gains +2 Shots, +1 AP, and Accurate.

Eldritch Inscriptions

max 1 per Army (Enchantment: Close Combat Weapon)

Failed to-wound rolls from attacks made with this weapon must be rerolled.

Constraints (2)
Max Eldritch Inscriptions by Parent Max 1 selections per parent
Max Eldritch Inscriptions by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Eldritch Inscriptions by Roster to 2 selections
When points ≤ 3000
Set Max Eldritch Inscriptions by Roster to 1 selections

Death Warrant

max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)

+X Att, +X Str, and +X AP, where “X” is the number of friendly Parent Units and Support Units of Height 1 (including the bearer’s unit if applicable) Engaged in the same Combat as the wielder.

Constraints (2)
Max Death Warrant by Parent Max 1 selections per parent
Max Death Warrant by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Death Warrant by Roster to 2 selections
When points ≤ 3000
Set Max Death Warrant by Roster to 1 selections

Hero's Heart

max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)

+1 Att, and always at least Str 5 and AP 2.

Death Warrant

max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)

+X Att, +X Str, and +X AP, where “X” is the number of friendly Parent Units and Support Units of Height 1 (including the bearer’s unit if applicable) Engaged in the same Combat as the wielder.

Constraints (2)
Max Death Warrant by Parent Max 1 selections per parent
Max Death Warrant by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Death Warrant by Roster to 2 selections
When points ≤ 3000
Set Max Death Warrant by Roster to 1 selections

Shield Breaker

max 1 per Army (Enchantment: Melee Weapon)

+6 AP.

Viper's Curse

max 1 per Army (Enchantment: Brace of Ogre Pistols, Ogre Crossbow)

Poison Attacks (Melee, Shooting).
Shots set to 4, Str 4, AP 2 and always hits on 4+. It cannot benefit from Area Attack and Direct Hit if it has it.

Eldritch Inscriptions

max 1 per Army (Enchantment: Close Combat Weapon)

Failed to-wound rolls from attacks made with this weapon must be rerolled.

Godslayer

max 1 per Army (Enchantment: Great Weapon)

+1 Att, Divine Attacks and Multiple Wounds (2, towards Aegis (X+)*).
*Note that the latter also applies against models with Aegis Saves with Conditional Applications.

Shield Breaker

max 1 per Army (Enchantment: Melee Weapon)

+6 AP.

Eldritch Inscriptions

max 1 per Army (Enchantment: Close Combat Weapon)

Failed to-wound rolls from attacks made with this weapon must be rerolled.

Constraints (2)
Max Eldritch Inscriptions by Parent Max 1 selections per parent
Max Eldritch Inscriptions by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Eldritch Inscriptions by Roster to 2 selections
When points ≤ 3000
Set Max Eldritch Inscriptions by Roster to 1 selections

Hero's Heart

max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)

+1 Att, and always at least Str 5 and AP 2.

Constraints (2)
Max Hero's Heart by Parent Max 1 selections per parent
Max Hero's Heart by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Hero's Heart by Roster to 2 selections
When points ≤ 3000
Set Max Hero's Heart by Roster to 1 selections

Supernatural Dexterity

max 1 per Army (Enchantment: Melee Weapon)

+3 Def and +3 Off.

Constraints (2)
Max Supernatural Dexterity by Parent Max 1 selections per parent
Max Supernatural Dexterity by Roster Max 1 selections
Modifiers (3)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Supernatural Dexterity by Roster to 1 selections
When points ≥ 8000
Set Max Supernatural Dexterity by Roster to 2 selections
When points ≤ 3000
Set Max Supernatural Dexterity by Roster to 1 selections

Divine Judgement

max 1 per Army (Enchantment: Light-lance, Lance)

After the wielder successfully completes a Charge, apply the following until the wielder is no longer Engaged in Combat: +2 Str and +2 AP.

Constraints (2)
Max Divine Judgement by Parent Max 1 selections per parent
Max Divine Judgement by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Divine Judgement by Roster to 2 selections
When points ≤ 3000
Set Max Divine Judgement by Roster to 1 selections

Swarm Master

max 1 per Army (Enchantment: Close Combat Weapon, Melee Weapon)

Models with Height 1 only.While using this weapon, the wielder gains Grind Attack (X hits, Str 3, AP 1), where “X” is the number of Proper Ranks in the wielder’s unit, up to a maximum of 10.

Divine Judgement

max 1 per Army (Enchantment: Light-lance, Lance)

After the wielder successfully completes a Charge, apply the following until the wielder is no longer Engaged in Combat: +2 Str and +2 AP.

Constraints (2)
Max Divine Judgement by Parent Max 1 selections per parent
Max Divine Judgement by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Divine Judgement by Roster to 2 selections
When points ≤ 3000
Set Max Divine Judgement by Roster to 1 selections

Eldritch Inscriptions

max 1 per Army (Enchantment: Close Combat Weapon)

Failed to-wound rolls from attacks made with this weapon must be rerolled.

Modifiers (2)
When points ≥ 8000
Set Max Eldritch Inscriptions by Roster to 2 selections
When points ≤ 3000
Set Max Eldritch Inscriptions by Roster to 1 selections

Supernatural Dexterity

max 1 per Army (Enchantment: Melee Weapon)

+3 Def and +3 Off.

Hero's Heart

max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)

+1 Att, and always at least Str 5 and AP 2.

Height of Hubris

max 1 per Army (Enchantment: Great Weapon, Halberd)

First Strike (Hatred, Multiple Wounds (2)).

Constraints (2)
Max Height of Hubris by Parent Max 1 selections per parent
Max Height of Hubris by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Height of Hubris by Roster to 2 selections
When points ≤ 3000
Set Max Height of Hubris by Roster to 1 selections

Elu's Heartwood

max 1 per Army (Enchantment: Longbow)

Shots 3, Str as user +1, and AP as user +1.

Modifiers (4)
When points ≤ 3000
Set Max Elu's Heartwood by Roster to 1 selections
When points ≥ 8000
Set Max Elu's Heartwood by Roster to 2 selections
When points ≥ 8000
Set Max Elu's Heartwood by Roster to 2 selections
When points ≤ 3000
Set Max Elu's Heartwood by Roster to 1 selections

Khagadai's Legacy

max 1 per Army (Enchantment: Great Weapon)

Multiple Wounds (D3).

Shield Breaker

max 1 per Army (Enchantment: Melee Weapon)

+6 AP.

Bough of Wyscan

max 1 per Army (Enchantment: Sylvan Longbow)

Number of Shots is always set to 1, Str 3, AP 2, Area Attack (1×5), Direct Hit (2).

Constraints (2)
Max Bough of Wyscan by Parent Max 1 selections per parent
Max Bough of Wyscan by Roster Max 1 selections
Modifiers (5)
When points ≥ 8000
Set Max Bough of Wyscan by Roster to 2 selections
When points ≤ 3000
Set Max Bough of Wyscan by Roster to 1 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Bough of Wyscan by Roster to 1 selections
When points ≥ 8000
Set Max Bough of Wyscan by Roster to 2 selections
When points ≤ 3000
Set Max Bough of Wyscan by Roster to 1 selections

Transcendence

max 1 per Army (Enchantment: Lance)

For each HP loss the wielder inflicts with this weapon on enemy models, the wielder gains +1 Str and +1 AP, up to a maximum of +2 each, with Duration: Permanent.

Modifiers (3)
When points ≤ 3000
Set Max Transcendence by Roster to 1 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Transcendence by Roster to 1 selections
When points ≥ 8000
Set Max Transcendence by Roster to 2 selections

Eldritch Inscriptions

max 1 per Army (Enchantment: Close Combat Weapon)

Failed to-wound rolls from attacks made with this weapon must be rerolled.

Shield Breaker

max 1 per Army (Enchantment: Melee Weapon)

+6 AP.

Glory of the Dawn Age

max 1 per Army (Enchantment: Light-lance, Spear)

+1 Str and Lethal Strike. Natural to-wound rolls of ‘6’ gain Multiple Wounds (2).

Modifiers (2)
When points ≥ 8000
Set Max Glory of the Dawn Age by Roster to 2 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Glory of the Dawn Age by Roster to 1 selections

Scourge of Kings

max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)

Att is set to 6. While the wielder is a Duellist, it gains Zeal.

Hero's Heart

max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)

+1 Att, and always at least Str 5 and AP 2.

Eldritch Inscriptions

max 1 per Army (Enchantment: Close Combat Weapon)

Failed to-wound rolls from attacks made with this weapon must be rerolled.

Burning Portent

max 1 per Army (Enchantment: Hand Weapon)

Flaming Attacks and Multiple Wounds (D3), AP set to 10

Constraints (2)
Max Burning Portent by Parent Max 1 selections per parent
Max Burning Portent by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Burning Portent by Roster to 2 selections
When points ≤ 3000
Set Max Burning Portent by Roster to 1 selections

Omen of the Apocalypse

max 1 per Army (Enchantment: Hand Weapon)

+X Att, +X Str, and +X AP. “X” is equal to the number of friendly units containing Orc that are Engaged in Combat anywhere on the Battlefield, up to a maximum of 3.

Heart-Ripper

max 1 per Army (Enchantment: Paired Weapons, Iron fist)

+1 AP, Lethal Strike and always hits at least on 3+.

Onyx Core

max 1 per Army (Enchantment: Hand Weapon, Infernal Weapon)

Str is always set to 6. Flaming Attacks and Multiple Wounds (D3, towards Weakness (Flaming Attacks)).

Hunter's Honour

max 1 per Army (Enchantment: Spear)

+1 Str and +1 AP. If the wielder causes at least one unsaved wound with this weapon, the wielder and all Rank-and-File models in its unit gain Distracting (1) until the end of the Round of Combat.

Modifiers (3)
When points ≥ 8000
Set Max Hunter's Honour by Roster to 2 selections
When points ≤ 3000
Set Max Hunter's Honour by Roster to 1 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Hunter's Honour by Roster to 1 selections

Cadaron’s Heartwood

max 1 per Army (Enchantment: Longbow)

Shots 3, Str as user +1, and AP as user +1.

Constraints (2)
Max Cadaron’s Heartwood by Parent Max 1 selections per parent
Max Cadaron’s Heartwood by Roster Max 1 selections
Modifiers (6)
When points ≥ 8000
Set Max Cadaron’s Heartwood by Roster to 2 selections
When points ≤ 3000
Set Max Cadaron’s Heartwood by Roster to 1 selections
When points ≥ 8000
Set Max Elu's Heartwood by Roster to 2 selections
When points ≤ 3000
Set Max Elu's Heartwood by Roster to 1 selections
When points ≥ 8000
Set Max Elu's Heartwood by Roster to 2 selections
When points ≤ 3000
Set Max Elu's Heartwood by Roster to 1 selections

Mortal Reminder

max 1 per Army (Enchantment: Great Weapon, Halberd)

+1 Str, +1 AP, and Terror.

Hero's Heart

max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)

+1 Att, and always at least Str 5 and AP 2.

Supernatural Dexterity

max 1 per Army (Enchantment: Melee Weapon)

+3 Def and +3 Off.

Constraints (2)
Max Supernatural Dexterity by Parent Max 1 selections per parent
Max Supernatural Dexterity by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Supernatural Dexterity by Roster to 2 selections
When points ≤ 3000
Set Max Supernatural Dexterity by Roster to 1 selections

Eldritch Inscriptions

max 1 per Army (Enchantment: Close Combat Weapon)

Failed to-wound rolls from attacks made with this weapon must be rerolled.

Serpent's Nest Charm

max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)

Cannot be taken by AnurarchAtt is set to 6. Poison Attacks.

Modifiers (4)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Serpent's Nest Charm by Roster to 1 selections
When points ≥ 8000
Set Max Serpent's Nest Charm by Roster to 2 selections
When points ≥ 8000
Set Max Serpent's Nest Charm by Roster to 2 selections
When points ≤ 3000
Set Max Serpent's Nest Charm by Roster to 1 selections

Spirit of the Whirlwind

max 1 per Army (Enchantment: Sylvan Blades, Sylvan Blades, Sylvan Blades)

+1 Att, +1 Str, and +1 AP

Constraints (2)
Max Spirit of the Whirlwind by Parent Max 1 selections per parent
Max Spirit of the Whirlwind by Roster Max 1 selections
Modifiers (5)
When points ≤ 3000
Set Max Spirit of the Whirlwind by Roster to 1 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Spirit of the Whirlwind by Roster to 1 selections
When points ≥ 8000
Set Max Spirit of the Whirlwind by Roster to 2 selections
When points ≥ 8000
Set Max Spirit of the Whirlwind by Roster to 2 selections
When points ≤ 3000
Set Max Spirit of the Whirlwind by Roster to 1 selections

Supernatural Dexterity

max 1 per Army (Enchantment: Melee Weapon)

+3 Def and +3 Off.

Constraints (2)
Max Supernatural Dexterity by Parent Max 1 selections per parent
Max Supernatural Dexterity by Roster Max 1 selections
Modifiers (3)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Supernatural Dexterity by Roster to 1 selections
When points ≥ 8000
Set Max Supernatural Dexterity by Roster to 2 selections
When points ≤ 3000
Set Max Supernatural Dexterity by Roster to 1 selections

Shield Breaker

max 1 per Army (Enchantment: Melee Weapon)

+6 AP.

Viper's Curse

max 1 per Army (Enchantment: Brace of Ogre Pistols, Ogre Crossbow)

Poison Attacks (Melee, Shooting).
Shots set to 4, Str 4, AP 2 and always hits on 4+. It cannot benefit from Area Attack and Direct Hit if it has it.

The Light of Sonnstahl

max 1 per Army (Enchantment: Hand Weapon)

AP 10. Wounds automatically.

Nova Flare

max 1 per Army (Enchantment: Lance)

Devastating Charge (+1 Att), Divine Attacks, and Lethal Strike.

Modifiers (4)
When points ≤ 3000
Set Max Nova Flare by Roster to 1 selections
When points ≥ 8000
Set Max Nova Flare by Roster to 2 selections
When points ≥ 8000
Set Max Nova Flare by Roster to 2 selections
When points ≤ 3000
Set Max Nova Flare by Roster to 1 selections

Supernatural Dexterity

max 1 per Army (Enchantment: Melee Weapon)

+3 Def and +3 Off.

Constraints (2)
Max Supernatural Dexterity by Parent Max 1 selections per parent
Max Supernatural Dexterity by Roster Max 1 selections
Modifiers (3)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Supernatural Dexterity by Roster to 1 selections
When points ≥ 8000
Set Max Supernatural Dexterity by Roster to 2 selections
When points ≤ 3000
Set Max Supernatural Dexterity by Roster to 1 selections

Serpent's Nest Charm

max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)

Cannot be taken by AnurarchAtt is set to 6. Poison Attacks.

Modifiers (4)
When points ≥ 8000
Set Max Serpent's Nest Charm by Roster to 2 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Serpent's Nest Charm by Roster to 1 selections
When points ≥ 8000
Set Max Serpent's Nest Charm by Roster to 2 selections
When points ≤ 3000
Set Max Serpent's Nest Charm by Roster to 1 selections

Shield Breaker

max 1 per Army (Enchantment: Melee Weapon)

+6 AP.

Uther's Mettle

max 1 per Army (Enchantment: Light-lance, Lance)

+X Att, where “X” is equal to the number of ranks of a single enemy unit on contact with the wielder up to a maximum of 4. If multiple units, use the unit with the most ranks. These extra Attacks can only be allocated towards Rank-and-File models. If the attacks cannot be allocated towards Rank-and-File models, such as when the wielder is in a Duel, the attacks are lost.

Supernatural Dexterity

max 1 per Army (Enchantment: Melee Weapon)

+3 Def and +3 Off.

Constraints (2)
Max Supernatural Dexterity by Parent Max 1 selections per parent
Max Supernatural Dexterity by Roster Max 1 selections
Modifiers (3)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Supernatural Dexterity by Roster to 1 selections
When points ≥ 8000
Set Max Supernatural Dexterity by Roster to 2 selections
When points ≤ 3000
Set Max Supernatural Dexterity by Roster to 1 selections

Reaper's Harvest

max 1 per Army (Enchantment: Hand Weapon)

Str is set to 10, AP is set to 10, Divine Attacks. When rolling to wound use the enemy’s Courage instead of its Resilience

Supernatural Dexterity

max 1 per Army (Enchantment: Melee Weapon)

+3 Def and +3 Off.

Constraints (2)
Max Supernatural Dexterity by Parent Max 1 selections per parent
Max Supernatural Dexterity by Roster Max 1 selections
Modifiers (3)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Supernatural Dexterity by Roster to 1 selections
When points ≥ 8000
Set Max Supernatural Dexterity by Roster to 2 selections
When points ≤ 3000
Set Max Supernatural Dexterity by Roster to 1 selections

Eldritch Inscriptions

max 1 per Army (Enchantment: Close Combat Weapon)

Failed to-wound rolls from attacks made with this weapon must be rerolled.

Cadaron’s Heartwood

max 1 per Army (Enchantment: Longbow)

Shots 3, Str as user +1, and AP as user +1.

Constraints (2)
Max Cadaron’s Heartwood by Parent Max 1 selections per parent
Max Cadaron’s Heartwood by Roster Max 1 selections
Modifiers (6)
When points ≥ 8000
Set Max Cadaron’s Heartwood by Roster to 2 selections
When points ≤ 3000
Set Max Cadaron’s Heartwood by Roster to 1 selections
When points ≤ 3000
Set Max Elu's Heartwood by Roster to 1 selections
When points ≥ 8000
Set Max Elu's Heartwood by Roster to 2 selections
When points ≥ 8000
Set Max Elu's Heartwood by Roster to 2 selections
When points ≤ 3000
Set Max Elu's Heartwood by Roster to 1 selections

Eldritch Inscriptions

max 1 per Army (Enchantment: Close Combat Weapon)

Failed to-wound rolls from attacks made with this weapon must be rerolled.

Hawthorne Curse

max 1 per Army (Enchantment: Hand Weapon)

Models without Ambush onlyDevastating Charge (+2 Str, +2 AP). The weapon can be used as a Shooting Weapon (3+) with the following profile: Range 18″, Shots 1, Str 3 [6], AP 10, Area Attack (1×5), [Multiple Wounds (D3)]. This Shooting Attack never suffers negative to-hit modifiers.

Viper's Curse

max 1 per Army (Enchantment: Brace of Ogre Pistols, Ogre Crossbow)

Poison Attacks (Melee, Shooting).
Shots set to 4, Str 4, AP 2 and always hits on 4+. It cannot benefit from Area Attack and Direct Hit if it has it.

Cadaron’s Heartwood

max 1 per Army (Enchantment: Longbow)

Shots 3, Str as user +1, and AP as user +1.

Constraints (2)
Max Cadaron’s Heartwood by Parent Max 1 selections per parent
Max Cadaron’s Heartwood by Roster Max 1 selections
Modifiers (6)
When points ≥ 8000
Set Max Cadaron’s Heartwood by Roster to 2 selections
When points ≤ 3000
Set Max Cadaron’s Heartwood by Roster to 1 selections
When points ≤ 3000
Set Max Elu's Heartwood by Roster to 1 selections
When points ≥ 8000
Set Max Elu's Heartwood by Roster to 2 selections
When points ≥ 8000
Set Max Elu's Heartwood by Roster to 2 selections
When points ≤ 3000
Set Max Elu's Heartwood by Roster to 1 selections

Swarm Master

max 1 per Army (Enchantment: Close Combat Weapon, Melee Weapon)

Models with Height 1 only.While using this weapon, the wielder gains Grind Attack (X hits, Str 3, AP 1), where “X” is the number of Proper Ranks in the wielder’s unit, up to a maximum of 10.

Supernatural Dexterity

max 1 per Army (Enchantment: Melee Weapon)

+3 Def and +3 Off.

Constraints (2)
Max Supernatural Dexterity by Parent Max 1 selections per parent
Max Supernatural Dexterity by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Supernatural Dexterity by Roster to 2 selections
When points ≤ 3000
Set Max Supernatural Dexterity by Roster to 1 selections

Vorpal Binding

max 1 per Army (Enchantment: Melee Weapon)

Successful Armour Saves and Special Saves against attacks made with this weapon have to be rerolled.

Supernatural Dexterity

max 1 per Army (Enchantment: Melee Weapon)

+3 Def and +3 Off.

Constraints (2)
Max Supernatural Dexterity by Parent Max 1 selections per parent
Max Supernatural Dexterity by Roster Max 1 selections
Modifiers (3)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Supernatural Dexterity by Roster to 1 selections
When points ≥ 8000
Set Max Supernatural Dexterity by Roster to 2 selections
When points ≤ 3000
Set Max Supernatural Dexterity by Roster to 1 selections

Shield Breaker

max 1 per Army (Enchantment: Melee Weapon)

+6 AP.

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Shield Breaker by Roster to 1 selections

Shield Breaker

max 1 per Army (Enchantment: Melee Weapon)

+6 AP.

Death Warrant

max 1 per Army (Enchantment: Hand Weapon)

+X Att, +X Str, and +X AP, where “X” is the number of friendly Parent Units and Support Units of Height 1 (including the bearer’s unit if applicable) Engaged in the same Combat as the wielder.

Ritual Bloodletter

max 1 per Army (Enchantment: Paired Weapons, Iron fist)

Shamans only+1 Att. While the wielder’s unit is Engaged in Combat, the wielder must reroll rolls of ’1’ for its casting attempts.

Tristan's Resolve

max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)

+1 Att and +1 AP. After a successful to-hit roll, the attacker may discard one of the hits with this weapon and choose an Enchanted Weapon carried by the model the attack was allocated towards. This Weapon Enchantment is ignored for the rest of the game.

Shield Breaker

max 1 per Army (Enchantment: Melee Weapon)

+6 AP.

Hero's Heart

max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)

+1 Att, and always at least Str 5 and AP 2.

Eldritch Inscriptions

max 1 per Army (Enchantment: Close Combat Weapon)

Failed to-wound rolls from attacks made with this weapon must be rerolled.

Hero's Heart

max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)

+1 Att, and always at least Str 5 and AP 2.

Hero's Heart

max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)

+1 Att, and always at least Str 5 and AP 2.

Ancestral Carvings

max 3 per Army (Enchantment: Hand Weapon)

Soothsayers only+2 Att, +2 AP and +2 Str. Distracting (1).

Eye of the Bull

max 1 per Army (Enchantment: Flintlock Axe)

Affects both Shooting and Standard Melee Attacks. Att is always setto 1, Str is always setto 5, and AP is always set to 10. Hits automatically (no to-hit roll required).
Multiple Wounds (2, Melee).

Eldritch Inscriptions

max 1 per Army (Enchantment: Close Combat Weapon)

Failed to-wound rolls from attacks made with this weapon must be rerolled.

Glory of the Dawn Age

max 1 per Army (Enchantment: Light-lance, Spear)

+1 Str and Lethal Strike. Natural to-wound rolls of ‘6’ gain Multiple Wounds (2).

Modifiers (2)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Glory of the Dawn Age by Roster to 1 selections
When points ≥ 8000
Set Max Glory of the Dawn Age by Roster to 2 selections

Sliver of the Blazing Dawn

max 1 per Army (Enchantment: Spear)

+1 Str and +2 AP. Each successful to-hit roll with this weapon causes two hits instead of one.

Constraints (2)
Max Sliver of the Blazing Dawn by Parent Max 1 selections per parent
Max Sliver of the Blazing Dawn by Roster Max 1 selections
Modifiers (4)
When points ≤ 3000
Set Max Sliver of the Blazing Dawn by Roster to 1 selections
When points ≥ 8000
Set Max Sliver of the Blazing Dawn by Roster to 2 selections
When points ≥ 8000
Set Max Sliver of the Blazing Dawn by Roster to 2 selections
When points ≤ 3000
Set Max Sliver of the Blazing Dawn by Roster to 1 selections

Bough of Wyscan

max 1 per Army (Enchantment: Sylvan Longbow)

Number of Shots is always set to 1, Str 3, AP 2, Area Attack (1×5), Direct Hit (2).

Constraints (2)
Max Bough of Wyscan by Parent Max 1 selections per parent
Max Bough of Wyscan by Roster Max 1 selections
Modifiers (5)
When points ≥ 8000
Set Max Bough of Wyscan by Roster to 2 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Bough of Wyscan by Roster to 1 selections
When points ≤ 3000
Set Max Bough of Wyscan by Roster to 1 selections
When points ≥ 8000
Set Max Bough of Wyscan by Roster to 2 selections
When points ≤ 3000
Set Max Bough of Wyscan by Roster to 1 selections

Alchemical Arrows

max 1 per Army (Enchantment: Magnetic Short Bow)

Number of Shots is set to 4. All Magnetic Short Bows in the wielder’s unit have their Str set to 4.

Constraints (2)
Max Alchemical Arrows by Parent Max 1 selections per parent
Max Alchemical Arrows by Roster Max 1 selections
Modifiers (4)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Alchemical Arrows by Roster to 1 selections
When points ≤ 3000
Set Max Alchemical Arrows by Roster to 1 selections
When points ≥ 8000
Set Max Alchemical Arrows by Roster to 2 selections
When points ≤ 3000
Set Max Alchemical Arrows by Roster to 1 selections

Fatal Folly

max 1 per Army (Enchantment: Beast Axe)

For each Melee Attack against the wielder’s model that rolls a natural to-hit roll of ‘1’, the wielder must perform a Standard Melee Attack at the same Agility Step (this overrides the normal restriction that Beast Axe attacks always strike at Agility Step 0). This must be allocated towards the model or Health Pool that rolled the ‘1’ to hit.

True Thirst

max 1 per Army (Enchantment: Hand Weapon)

Vampire Counts and Courtiers only+1 Str, +1 AP, Unholy Appetite and Vampiric (3+). If the wielder’s model has Height 4 or more, the attacks gain Vampiric (5+) instead of Vampiric (3+).

Eldritch Inscriptions

max 1 per Army (Enchantment: Close Combat Weapon)

Failed to-wound rolls from attacks made with this weapon must be rerolled.

Shield Breaker

max 1 per Army (Enchantment: Melee Weapon)

+6 AP.

Death Warrant

max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)

+X Att, +X Str, and +X AP, where “X” is the number of friendly Parent Units and Support Units of Height 1 (including the bearer’s unit if applicable) Engaged in the same Combat as the wielder.

Constraints (2)
Max Death Warrant by Parent Max 1 selections per parent
Max Death Warrant by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Death Warrant by Roster to 2 selections
When points ≤ 3000
Set Max Death Warrant by Roster to 1 selections

Symbol of Slaughter

max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)

+2 Att and +2 Agi.

Constraints (2)
Max Symbol of Slaughter by Parent Max 1 selections per parent
Max Symbol of Slaughter by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Symbol of Slaughter by Roster to 2 selections
When points ≤ 3000
Set Max Symbol of Slaughter by Roster to 1 selections

Elemental Blade

max 1 per Army (Enchantment: Great Weapon, Halberd)

+1 Att, +1 Str. When Choosing Equipment and Abilities, choose to gain either Flaming Attacks or Lightning Attacks. The effects last until the end of the Round of Combat.

Modifiers (2)
When points ≥ 8000
Set Max Elemental Blade by Roster to 2 selections
When points ≤ 3000
Set Max Elemental Blade by Roster to 1 selections

Godslayer

max 1 per Army (Enchantment: Great Weapon)

+1 Att, Divine Attacks and Multiple Wounds (2, towards Aegis (X+)*).
*Note that the latter also applies against models with Aegis Saves with Conditional Applications.

Lacerating Touch

max 1 per Army (Enchantment: Paired Weapons)

+2 AP and +2 Att.

Modifiers (3)
When points ≤ 3000
Set Max Lacerating Touch by Roster to 1 selections
When points ≥ 8000
Set Max Lacerating Touch by Roster to 2 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Lacerating Touch by Roster to 1 selections

Sliver of the Blazing Dawn

max 1 per Army (Enchantment: Spear)

+1 Str and +2 AP. Each successful to-hit roll with this weapon causes two hits instead of one.

Constraints (2)
Max Sliver of the Blazing Dawn by Parent Max 1 selections per parent
Max Sliver of the Blazing Dawn by Roster Max 1 selections
Modifiers (4)
When points ≤ 3000
Set Max Sliver of the Blazing Dawn by Roster to 1 selections
When points ≥ 8000
Set Max Sliver of the Blazing Dawn by Roster to 2 selections
When points ≥ 8000
Set Max Sliver of the Blazing Dawn by Roster to 2 selections
When points ≤ 3000
Set Max Sliver of the Blazing Dawn by Roster to 1 selections

Supernatural Dexterity

max 1 per Army (Enchantment: Melee Weapon)

+3 Def and +3 Off.

Omen of the Apocalypse

max 1 per Army (Enchantment: Hand Weapon)

+X Att, +X Str, and +X AP. “X” is equal to the number of friendly units containing Orc that are Engaged in Combat anywhere on the Battlefield, up to a maximum of 3.

Symbol of Slaughter

max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)

+2 Att and +2 Agi.

Constraints (2)
Max Symbol of Slaughter by Parent Max 1 selections per parent
Max Symbol of Slaughter by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Symbol of Slaughter by Roster to 2 selections
When points ≤ 3000
Set Max Symbol of Slaughter by Roster to 1 selections

Eldritch Inscriptions

max 1 per Army (Enchantment: Close Combat Weapon)

Failed to-wound rolls from attacks made with this weapon must be rerolled.

Constraints (2)
Max Eldritch Inscriptions by Parent Max 1 selections per parent
Max Eldritch Inscriptions by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Eldritch Inscriptions by Roster to 2 selections
When points ≤ 3000
Set Max Eldritch Inscriptions by Roster to 1 selections

Storm Rocket

max 1 per Army (Enchantment: Pistol)

Vermin Senators and Skorchit Alchemists onlyAim 3+. Range is set to 24″, Str is set to 5 and AP is set to 2. The weapon gains Flaming Attacks and Maniacal Enthusiasm (To-hit roll). If the weapon hits, it causes D6 hits instead of 1.

Eldritch Inscriptions

max 1 per Army (Enchantment: Close Combat Weapon)

Failed to-wound rolls from attacks made with this weapon must be rerolled.

Modifiers (2)
When points ≥ 8000
Set Max Eldritch Inscriptions by Roster to 2 selections
When points ≤ 3000
Set Max Eldritch Inscriptions by Roster to 1 selections

Symbol of Slaughter

max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)

+2 Att and +2 Agi.

Elemental Blade

max 1 per Army (Enchantment: Great Weapon, Halberd)

+1 Att, +1 Str. When Choosing Equipment and Abilities, choose to gain either Flaming Attacks or Lightning Attacks. The effects last until the end of the Round of Combat.

Modifiers (2)
When points ≥ 8000
Set Max Elemental Blade by Roster to 2 selections
When points ≤ 3000
Set Max Elemental Blade by Roster to 1 selections

Hero's Heart

max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)

+1 Att, and always at least Str 5 and AP 2.

Constraints (2)
Max Hero's Heart by Parent Max 1 selections per parent
Max Hero's Heart by Roster Max 1 selections
Modifiers (3)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Hero's Heart by Roster to 1 selections
When points ≥ 8000
Set Max Hero's Heart by Roster to 2 selections
When points ≤ 3000
Set Max Hero's Heart by Roster to 1 selections

Hammer of Witches

max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)

Att is set to 5. Fury (towards Channel (X)).

Constraints (2)
Max Hammer of Witches by Parent Max 1 selections per parent
Max Hammer of Witches by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Hammer of Witches by Roster to 2 selections
When points ≤ 3000
Set Max Hammer of Witches by Roster to 1 selections

Twin Hungers

max 1 per Army (Enchantment: Paired Weapons)

Lethal Strike. Melee Attacks that roll ‘6’ to wound and cause HP loss allow the wielder to Recover 1 HP at the end of the Agility Step (unless their model was removed as a casualty). Only 1 HP can be regained per phase this way.

Hunter's Honour

max 1 per Army (Enchantment: Spear)

+1 Str and +1 AP. If the wielder causes at least one unsaved wound with this weapon, the wielder and all Rank-and-File models in its unit gain Distracting (1) until the end of the Round of Combat.

Modifiers (3)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Hunter's Honour by Roster to 1 selections
When points ≤ 3000
Set Max Hunter's Honour by Roster to 1 selections
When points ≥ 8000
Set Max Hunter's Honour by Roster to 2 selections

Hero's Heart

max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)

+1 Att, and always at least Str 5 and AP 2.

Hawthorne Curse

max 1 per Army (Enchantment: Hand Weapon)

Models without Ambush onlyDevastating Charge (+2 Str, +2 AP). The weapon can be used as a Shooting Weapon (3+) with the following profile: Range 18″, Shots 1, Str 3 [6], AP 10, Area Attack (1×5), [Multiple Wounds (D3)]. This Shooting Attack never suffers negative to-hit modifiers.

Supernatural Dexterity

max 1 per Army (Enchantment: Melee Weapon)

+3 Def and +3 Off.

Pride of Gar Daecos

max 1 per Army (Enchantment: Halberd)

+1 Att and Divine Attacks.

Modifiers (3)
When points ≤ 3000
Set Max Pride of Gar Daecos by Roster to 1 selections
When points ≥ 8000
Set Max Pride of Gar Daecos by Roster to 2 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Pride of Gar Daecos by Roster to 1 selections

Uther's Mettle

max 1 per Army (Enchantment: Light-lance, Lance)

+X Att, where “X” is equal to the number of ranks of a single enemy unit on contact with the wielder up to a maximum of 4. If multiple units, use the unit with the most ranks. These extra Attacks can only be allocated towards Rank-and-File models. If the attacks cannot be allocated towards Rank-and-File models, such as when the wielder is in a Duel, the attacks are lost.

Hammer of Witches

max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)

Att is set to 5. Fury (towards Channel (X)).

Constraints (2)
Max Hammer of Witches by Parent Max 1 selections per parent
Max Hammer of Witches by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Hammer of Witches by Roster to 2 selections
When points ≤ 3000
Set Max Hammer of Witches by Roster to 1 selections

Shield Breaker

max 1 per Army (Enchantment: Melee Weapon)

+6 AP.

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Shield Breaker by Roster to 1 selections

Onyx Core

max 1 per Army (Enchantment: Hand Weapon, Infernal Weapon)

Str is always set to 6. Flaming Attacks and Multiple Wounds (D3, towards Weakness (Flaming Attacks)).

Mastery of Slaughter

max 1 per Army (Enchantment: Spear)

+1 Str and +1 AP. If the wielder causes one or more unsaved wounds with this weapon, then all attacks made by Rank-and-File models in its unit, gain +1 to hit until the end of the Round of Combat.

Constraints (2)
Max Mastery of Slaughter by Parent Max 1 selections per parent
Max Mastery of Slaughter by Roster Max 1 selections
Modifiers (5)
When points ≥ 8000
Set Max Mastery of Slaughter by Roster to 2 selections
When points ≤ 3000
Set Max Mastery of Slaughter by Roster to 1 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Mastery of Slaughter by Roster to 1 selections
When points ≥ 8000
Set Max Mastery of Slaughter by Roster to 2 selections
When points ≤ 3000
Set Max Mastery of Slaughter by Roster to 1 selections

Hero's Heart

max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)

+1 Att, and always at least Str 5 and AP 2.

Spirit Arrows

max 1 per Army (Enchantment: Sylvan Longbow)

When attacking with this weapon, before rolling to hit; choose one model with Channel in the target unit.
The chosen model replaces its Channel (X) with Channel (X-1), with Duration: One Turn.

Constraints (2)
Max Spirit Arrows by Parent Max 1 selections per parent
Max Spirit Arrows by Roster Max 1 selections
Modifiers (5)
When points ≥ 8000
Set Max Spirit Arrows by Roster to 2 selections
When points ≤ 3000
Set Max Spirit Arrows by Roster to 1 selections
When points ≤ 3000
Set Max Watcher’s Woe by Roster to 1 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Watcher’s Woe by Roster to 1 selections
When points ≥ 8000
Set Max Watcher’s Woe by Roster to 2 selections

Nova Flare

max 1 per Army (Enchantment: Lance)

Devastating Charge (+1 Att), Divine Attacks, and Lethal Strike.

Modifiers (4)
When points ≥ 8000
Set Max Nova Flare by Roster to 2 selections
When points ≤ 3000
Set Max Nova Flare by Roster to 1 selections
When points ≥ 8000
Set Max Nova Flare by Roster to 2 selections
When points ≤ 3000
Set Max Nova Flare by Roster to 1 selections

Ritual Bloodletter

max 1 per Army (Enchantment: Paired Weapons, Iron fist)

Shamans only+1 Att. While the wielder’s unit is Engaged in Combat, the wielder must reroll rolls of ’1’ for its casting attempts.

Bough of Wyscan

max 1 per Army (Enchantment: Sylvan Longbow)

Number of Shots is always set to 1, Str 3, AP 2, Area Attack (1×5), Direct Hit (2).

Constraints (2)
Max Bough of Wyscan by Parent Max 1 selections per parent
Max Bough of Wyscan by Roster Max 1 selections
Modifiers (5)
When points ≥ 8000
Set Max Bough of Wyscan by Roster to 2 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Bough of Wyscan by Roster to 1 selections
When points ≤ 3000
Set Max Bough of Wyscan by Roster to 1 selections
When points ≥ 8000
Set Max Bough of Wyscan by Roster to 2 selections
When points ≤ 3000
Set Max Bough of Wyscan by Roster to 1 selections

Eldritch Inscriptions

max 1 per Army (Enchantment: Close Combat Weapon)

Failed to-wound rolls from attacks made with this weapon must be rerolled.

Divine Judgement

max 1 per Army (Enchantment: Light-lance, Lance)

After the wielder successfully completes a Charge, apply the following until the wielder is no longer Engaged in Combat: +2 Str and +2 AP.

Constraints (2)
Max Divine Judgement by Parent Max 1 selections per parent
Max Divine Judgement by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Divine Judgement by Roster to 2 selections
When points ≤ 3000
Set Max Divine Judgement by Roster to 1 selections

Glory of the Dawn Age

max 1 per Army (Enchantment: Light-lance, Spear)

+1 Str and Lethal Strike. Natural to-wound rolls of ‘6’ gain Multiple Wounds (2).

Modifiers (2)
When points ≥ 8000
Set Max Glory of the Dawn Age by Roster to 2 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Glory of the Dawn Age by Roster to 1 selections

Hawthorne Curse

max 1 per Army (Enchantment: Hand Weapon)

Models without Ambush onlyDevastating Charge (+2 Str, +2 AP). The weapon can be used as a Shooting Weapon (3+) with the following profile: Range 18″, Shots 1, Str 3 [6], AP 10, Area Attack (1×5), [Multiple Wounds (D3)]. This Shooting Attack never suffers negative to-hit modifiers.

Secrets of the Doom Blade

max 1 per Army (Enchantment: Hand Weapon)

Height 1–3 only.+1 Att, +2 AP. Maniacal Enthusiasm (To-wound roll) and Multiple Wounds (D3). Rolls this model makes on the Maniacal Enthusiasm chart gain a +2 modifier.

Shield Breaker

max 1 per Army (Enchantment: Melee Weapon)

+6 AP.

Lacerating Touch

max 1 per Army (Enchantment: Paired Weapons)

+2 AP and +2 Att.

Modifiers (3)
When points ≤ 3000
Set Max Lacerating Touch by Roster to 1 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Lacerating Touch by Roster to 1 selections
When points ≥ 8000
Set Max Lacerating Touch by Roster to 2 selections

Omen of the Apocalypse

max 1 per Army (Enchantment: Hand Weapon)

+X Att, +X Str, and +X AP. “X” is equal to the number of friendly units containing Orc that are Engaged in Combat anywhere on the Battlefield, up to a maximum of 3.

Supernatural Dexterity

max 1 per Army (Enchantment: Melee Weapon)

+3 Def and +3 Off.

Constraints (2)
Max Supernatural Dexterity by Parent Max 1 selections per parent
Max Supernatural Dexterity by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Supernatural Dexterity by Roster to 2 selections
When points ≤ 3000
Set Max Supernatural Dexterity by Roster to 1 selections

Spirit Arrows

max 1 per Army (Enchantment: Sylvan Longbow)

When attacking with this weapon, before rolling to hit; choose one model with Channel in the target unit.
The chosen model replaces its Channel (X) with Channel (X-1), with Duration: One Turn.

Constraints (2)
Max Spirit Arrows by Parent Max 1 selections per parent
Max Spirit Arrows by Roster Max 1 selections
Modifiers (5)
When points ≥ 8000
Set Max Spirit Arrows by Roster to 2 selections
When points ≤ 3000
Set Max Spirit Arrows by Roster to 1 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Watcher’s Woe by Roster to 1 selections
When points ≤ 3000
Set Max Watcher’s Woe by Roster to 1 selections
When points ≥ 8000
Set Max Watcher’s Woe by Roster to 2 selections

Eldritch Inscriptions

max 1 per Army (Enchantment: Close Combat Weapon)

Failed to-wound rolls from attacks made with this weapon must be rerolled.

Shield Breaker

max 1 per Army (Enchantment: Melee Weapon)

+6 AP.

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Shield Breaker by Roster to 1 selections

Touch of Greatness

max 1 per Army (Enchantment: Melee Weapon)

+1 Str and +1 AP.

Secrets of the Doom Blade

max 1 per Army (Enchantment: Hand Weapon)

Height 1–3 only.+1 Att, +2 AP. Maniacal Enthusiasm (To-wound roll) and Multiple Wounds (D3). Rolls this model makes on the Maniacal Enthusiasm chart gain a +2 modifier.

Reaper's Harvest

max 1 per Army (Enchantment: Hand Weapon)

Str is set to 10, AP is set to 10, Divine Attacks. When rolling to wound use the enemy’s Courage instead of its Resilience

Secrets of the Doom Blade

max 1 per Army (Enchantment: Hand Weapon)

Height 1–3 only.+1 Att, +2 AP. Maniacal Enthusiasm (To-wound roll) and Multiple Wounds (D3). Rolls this model makes on the Maniacal Enthusiasm chart gain a +2 modifier.

Rodentium Bullets

max 2 per Army (Enchantment: Pistol)

The weapon’s Range is set to 18″. The weapon gains +2 Shots, +1 AP, and Accurate.

Secrets of the Doom Blade

max 1 per Army (Enchantment: Hand Weapon)

Height 1–3 only.+1 Att, +2 AP. Maniacal Enthusiasm (To-wound roll) and Multiple Wounds (D3). Rolls this model makes on the Maniacal Enthusiasm chart gain a +2 modifier.

Rodentium Bullets

max 2 per Army (Enchantment: Pistol)

The weapon’s Range is set to 18″. The weapon gains +2 Shots, +1 AP, and Accurate.

Storm Rocket

max 1 per Army (Enchantment: Pistol)

Vermin Senators and Skorchit Alchemists onlyAim 3+. Range is set to 24″, Str is set to 5 and AP is set to 2. The weapon gains Flaming Attacks and Maniacal Enthusiasm (To-hit roll). If the weapon hits, it causes D6 hits instead of 1.

Spirit of the Whirlwind

max 1 per Army (Enchantment: Sylvan Blades, Sylvan Blades, Sylvan Blades)

+1 Att, +1 Str, and +1 AP

Constraints (2)
Max Spirit of the Whirlwind by Parent Max 1 selections per parent
Max Spirit of the Whirlwind by Roster Max 1 selections
Modifiers (5)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Spirit of the Whirlwind by Roster to 1 selections
When points ≥ 8000
Set Max Spirit of the Whirlwind by Roster to 2 selections
When points ≤ 3000
Set Max Spirit of the Whirlwind by Roster to 1 selections
When points ≥ 8000
Set Max Spirit of the Whirlwind by Roster to 2 selections
When points ≤ 3000
Set Max Spirit of the Whirlwind by Roster to 1 selections

Mortal Reminder

max 1 per Army (Enchantment: Great Weapon, Halberd)

+1 Str, +1 AP, and Terror.

Ritual Bloodletter

max 1 per Army (Enchantment: Paired Weapons, Iron fist)

Shamans only+1 Att. While the wielder’s unit is Engaged in Combat, the wielder must reroll rolls of ’1’ for its casting attempts.

Nova Flare

max 1 per Army (Enchantment: Lance)

Devastating Charge (+1 Att), Divine Attacks, and Lethal Strike.

Modifiers (4)
When points ≤ 3000
Set Max Nova Flare by Roster to 1 selections
When points ≥ 8000
Set Max Nova Flare by Roster to 2 selections
When points ≥ 8000
Set Max Nova Flare by Roster to 2 selections
When points ≤ 3000
Set Max Nova Flare by Roster to 1 selections

Lacerating Touch

max 1 per Army (Enchantment: Paired Weapons)

+2 AP and +2 Att.

Modifiers (3)
When points ≤ 3000
Set Max Lacerating Touch by Roster to 1 selections
When points ≥ 8000
Set Max Lacerating Touch by Roster to 2 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Lacerating Touch by Roster to 1 selections

Divine Judgement

max 1 per Army (Enchantment: Light-lance, Lance)

After the wielder successfully completes a Charge, apply the following until the wielder is no longer Engaged in Combat: +2 Str and +2 AP.

Shield Breaker

max 1 per Army (Enchantment: Melee Weapon)

+6 AP.

Mastery of Slaughter

max 1 per Army (Enchantment: Spear)

+1 Str and +1 AP. If the wielder causes one or more unsaved wounds with this weapon, then all attacks made by Rank-and-File models in its unit, gain +1 to hit until the end of the Round of Combat.

Constraints (2)
Max Mastery of Slaughter by Parent Max 1 selections per parent
Max Mastery of Slaughter by Roster Max 1 selections
Modifiers (5)
When points ≥ 8000
Set Max Mastery of Slaughter by Roster to 2 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Mastery of Slaughter by Roster to 1 selections
When points ≤ 3000
Set Max Mastery of Slaughter by Roster to 1 selections
When points ≥ 8000
Set Max Mastery of Slaughter by Roster to 2 selections
When points ≤ 3000
Set Max Mastery of Slaughter by Roster to 1 selections

Eye of the Bull

max 1 per Army (Enchantment: Flintlock Axe)

Affects both Shooting and Standard Melee Attacks. Att is always setto 1, Str is always setto 5, and AP is always set to 10. Hits automatically (no to-hit roll required).
Multiple Wounds (2, Melee).

Fatal Folly

max 1 per Army (Enchantment: Beast Axe)

For each Melee Attack against the wielder’s model that rolls a natural to-hit roll of ‘1’, the wielder must perform a Standard Melee Attack at the same Agility Step (this overrides the normal restriction that Beast Axe attacks always strike at Agility Step 0). This must be allocated towards the model or Health Pool that rolled the ‘1’ to hit.

Reaper's Harvest

max 1 per Army (Enchantment: Hand Weapon)

Str is set to 10, AP is set to 10, Divine Attacks. When rolling to wound use the enemy’s Courage instead of its Resilience

Onyx Core

max 1 per Army (Enchantment: Hand Weapon, Infernal Weapon)

Str is always set to 6. Flaming Attacks and Multiple Wounds (D3, towards Weakness (Flaming Attacks)).

Supernatural Dexterity

max 1 per Army (Enchantment: Melee Weapon)

+3 Def and +3 Off.

Constraints (2)
Max Supernatural Dexterity by Parent Max 1 selections per parent
Max Supernatural Dexterity by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Supernatural Dexterity by Roster to 2 selections
When points ≤ 3000
Set Max Supernatural Dexterity by Roster to 1 selections

Shield Breaker

max 1 per Army (Enchantment: Melee Weapon)

+6 AP.

Shield Breaker

max 1 per Army (Enchantment: Melee Weapon)

+6 AP.

Eldritch Inscriptions

max 1 per Army (Enchantment: Close Combat Weapon)

Failed to-wound rolls from attacks made with this weapon must be rerolled.

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Eldritch Inscriptions by Roster to 1 selections

Hero's Heart

max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)

+1 Att, and always at least Str 5 and AP 2.

Symbol of Slaughter

max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)

+2 Att and +2 Agi.

Constraints (2)
Max Symbol of Slaughter by Parent Max 1 selections per parent
Max Symbol of Slaughter by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Symbol of Slaughter by Roster to 2 selections
When points ≤ 3000
Set Max Symbol of Slaughter by Roster to 1 selections

Bough of Wyscan

max 1 per Army (Enchantment: Sylvan Longbow)

Number of Shots is always set to 1, Str 3, AP 2, Area Attack (1×5), Direct Hit (2).

Constraints (2)
Max Bough of Wyscan by Parent Max 1 selections per parent
Max Bough of Wyscan by Roster Max 1 selections
Modifiers (5)
When points ≤ 3000
Set Max Bough of Wyscan by Roster to 1 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Bough of Wyscan by Roster to 1 selections
When points ≥ 8000
Set Max Bough of Wyscan by Roster to 2 selections
When points ≥ 8000
Set Max Bough of Wyscan by Roster to 2 selections
When points ≤ 3000
Set Max Bough of Wyscan by Roster to 1 selections

Supernatural Dexterity

max 1 per Army (Enchantment: Melee Weapon)

+3 Def and +3 Off.

Alchemical Arrows

max 1 per Army (Enchantment: Magnetic Short Bow)

Number of Shots is set to 4. All Magnetic Short Bows in the wielder’s unit have their Str set to 4.

Constraints (2)
Max Alchemical Arrows by Parent Max 1 selections per parent
Max Alchemical Arrows by Roster Max 1 selections
Modifiers (4)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Alchemical Arrows by Roster to 1 selections
When points ≤ 3000
Set Max Alchemical Arrows by Roster to 1 selections
When points ≥ 8000
Set Max Alchemical Arrows by Roster to 2 selections
When points ≤ 3000
Set Max Alchemical Arrows by Roster to 1 selections

Heart-Ripper

max 1 per Army (Enchantment: Paired Weapons, Iron fist)

+1 AP, Lethal Strike and always hits at least on 3+.

Pride of Gar Daecos

max 1 per Army (Enchantment: Halberd)

+1 Att and Divine Attacks.

Modifiers (3)
When points ≥ 8000
Set Max Pride of Gar Daecos by Roster to 2 selections
When points ≤ 3000
Set Max Pride of Gar Daecos by Roster to 1 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Pride of Gar Daecos by Roster to 1 selections

Godslayer

max 1 per Army (Enchantment: Great Weapon)

+1 Att, Divine Attacks and Multiple Wounds (2, towards Aegis (X+)*).
*Note that the latter also applies against models with Aegis Saves with Conditional Applications.

Flame of the East

max 1 per Army (Enchantment: Melee Weapon)

Height 1 onlyFlaming Attacks and Volcanic Embrace (D3+1).

Heart-Ripper

max 1 per Army (Enchantment: Paired Weapons, Iron fist)

+1 AP, Lethal Strike and always hits at least on 3+.

Serpent's Nest Charm

max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)

Cannot be taken by AnurarchAtt is set to 6. Poison Attacks.

Modifiers (4)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Serpent's Nest Charm by Roster to 1 selections
When points ≥ 8000
Set Max Serpent's Nest Charm by Roster to 2 selections
When points ≥ 8000
Set Max Serpent's Nest Charm by Roster to 2 selections
When points ≤ 3000
Set Max Serpent's Nest Charm by Roster to 1 selections

Cadaron’s Heartwood

max 1 per Army (Enchantment: Longbow)

Shots 3, Str as user +1, and AP as user +1.

Constraints (2)
Max Cadaron’s Heartwood by Parent Max 1 selections per parent
Max Cadaron’s Heartwood by Roster Max 1 selections
Modifiers (6)
When points ≥ 8000
Set Max Cadaron’s Heartwood by Roster to 2 selections
When points ≤ 3000
Set Max Cadaron’s Heartwood by Roster to 1 selections
When points ≥ 8000
Set Max Elu's Heartwood by Roster to 2 selections
When points ≤ 3000
Set Max Elu's Heartwood by Roster to 1 selections
When points ≥ 8000
Set Max Elu's Heartwood by Roster to 2 selections
When points ≤ 3000
Set Max Elu's Heartwood by Roster to 1 selections

Elemental Blade

max 1 per Army (Enchantment: Great Weapon, Halberd)

+1 Att, +1 Str. When Choosing Equipment and Abilities, choose to gain either Flaming Attacks or Lightning Attacks. The effects last until the end of the Round of Combat.

Modifiers (2)
When points ≥ 8000
Set Max Elemental Blade by Roster to 2 selections
When points ≤ 3000
Set Max Elemental Blade by Roster to 1 selections

Storm Rocket

max 1 per Army (Enchantment: Pistol)

Vermin Senators and Skorchit Alchemists onlyAim 3+. Range is set to 24″, Str is set to 5 and AP is set to 2. The weapon gains Flaming Attacks and Maniacal Enthusiasm (To-hit roll). If the weapon hits, it causes D6 hits instead of 1.

Hero's Heart

max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)

+1 Att, and always at least Str 5 and AP 2.

Hero's Heart

max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)

+1 Att, and always at least Str 5 and AP 2.

Oaken Might

max 1 per Army (Enchantment: Close Combat Weapon)

+3 Str

Constraints (2)
Max Oaken Might by Parent Max 1 selections per parent
Max Oaken Might by Roster Max 1 selections
Modifiers (5)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Oaken Might by Roster to 1 selections
When points ≤ 3000
Set Max Oaken Might by Roster to 1 selections
When points ≥ 8000
Set Max Oaken Might by Roster to 2 selections
When points ≥ 8000
Set Max Oaken Might by Roster to 2 selections
When points ≤ 3000
Set Max Oaken Might by Roster to 1 selections

Oaken Might

max 1 per Army (Enchantment: Close Combat Weapon)

+3 Str

Constraints (2)
Max Oaken Might by Parent Max 1 selections per parent
Max Oaken Might by Roster Max 1 selections
Modifiers (5)
When points ≤ 3000
Set Max Oaken Might by Roster to 1 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Oaken Might by Roster to 1 selections
When points ≥ 8000
Set Max Oaken Might by Roster to 2 selections
When points ≥ 8000
Set Max Oaken Might by Roster to 2 selections
When points ≤ 3000
Set Max Oaken Might by Roster to 1 selections

Alchemical Arrows

max 1 per Army (Enchantment: Magnetic Short Bow)

Number of Shots is set to 4. All Magnetic Short Bows in the wielder’s unit have their Str set to 4.

Constraints (2)
Max Alchemical Arrows by Parent Max 1 selections per parent
Max Alchemical Arrows by Roster Max 1 selections
Modifiers (4)
When points ≤ 3000
Set Max Alchemical Arrows by Roster to 1 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Alchemical Arrows by Roster to 1 selections
When points ≥ 8000
Set Max Alchemical Arrows by Roster to 2 selections
When points ≤ 3000
Set Max Alchemical Arrows by Roster to 1 selections

Scourge of Kings

max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)

Att is set to 6. While the wielder is a Duellist, it gains Zeal.

Shield Breaker

max 1 per Army (Enchantment: Melee Weapon)

+6 AP.

Divine Judgement

max 1 per Army (Enchantment: Light-lance, Lance)

After the wielder successfully completes a Charge, apply the following until the wielder is no longer Engaged in Combat: +2 Str and +2 AP.

Constraints (2)
Max Divine Judgement by Parent Max 1 selections per parent
Max Divine Judgement by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Divine Judgement by Roster to 2 selections
When points ≤ 3000
Set Max Divine Judgement by Roster to 1 selections

Eldritch Inscriptions

max 1 per Army (Enchantment: Close Combat Weapon)

Failed to-wound rolls from attacks made with this weapon must be rerolled.

Hero's Heart

max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)

+1 Att, and always at least Str 5 and AP 2.

Constraints (2)
Max Hero's Heart by Parent Max 1 selections per parent
Max Hero's Heart by Roster Max 1 selections
Modifiers (3)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Hero's Heart by Roster to 1 selections
When points ≥ 8000
Set Max Hero's Heart by Roster to 2 selections
When points ≤ 3000
Set Max Hero's Heart by Roster to 1 selections

Scourge of Kings

max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)

Att is set to 6. While the wielder is a Duellist, it gains Zeal.

Shield Breaker

max 1 per Army (Enchantment: Melee Weapon)

+6 AP.

Shield Breaker

max 1 per Army (Enchantment: Melee Weapon)

+6 AP.

Viper's Curse

max 1 per Army (Enchantment: Brace of Ogre Pistols, Ogre Crossbow)

Poison Attacks (Melee, Shooting).
Shots set to 4, Str 4, AP 2 and always hits on 4+. It cannot benefit from Area Attack and Direct Hit if it has it.

Hero's Heart

max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)

+1 Att, and always at least Str 5 and AP 2.

Symbol of Slaughter

max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)

+2 Att and +2 Agi.

Constraints (2)
Max Symbol of Slaughter by Parent Max 1 selections per parent
Max Symbol of Slaughter by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Symbol of Slaughter by Roster to 2 selections
When points ≤ 3000
Set Max Symbol of Slaughter by Roster to 1 selections

Mastery of Slaughter

max 1 per Army (Enchantment: Spear)

+1 Str and +1 AP. If the wielder causes one or more unsaved wounds with this weapon, then all attacks made by Rank-and-File models in its unit, gain +1 to hit until the end of the Round of Combat.

Constraints (2)
Max Mastery of Slaughter by Parent Max 1 selections per parent
Max Mastery of Slaughter by Roster Max 1 selections
Modifiers (5)
When points ≥ 8000
Set Max Mastery of Slaughter by Roster to 2 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Mastery of Slaughter by Roster to 1 selections
When points ≤ 3000
Set Max Mastery of Slaughter by Roster to 1 selections
When points ≥ 8000
Set Max Mastery of Slaughter by Roster to 2 selections
When points ≤ 3000
Set Max Mastery of Slaughter by Roster to 1 selections

Shield Breaker

max 1 per Army (Enchantment: Melee Weapon)

+6 AP.

Swarm Master

max 1 per Army (Enchantment: Close Combat Weapon, Melee Weapon)

Models with Height 1 only.While using this weapon, the wielder gains Grind Attack (X hits, Str 3, AP 1), where “X” is the number of Proper Ranks in the wielder’s unit, up to a maximum of 10.

Storm Rocket

max 1 per Army (Enchantment: Pistol)

Vermin Senators and Skorchit Alchemists onlyAim 3+. Range is set to 24″, Str is set to 5 and AP is set to 2. The weapon gains Flaming Attacks and Maniacal Enthusiasm (To-hit roll). If the weapon hits, it causes D6 hits instead of 1.

Burning Portent

max 1 per Army (Enchantment: Hand Weapon)

Flaming Attacks and Multiple Wounds (D3), AP set to 10

Constraints (2)
Max Burning Portent by Parent Max 1 selections per parent
Max Burning Portent by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Burning Portent by Roster to 2 selections
When points ≤ 3000
Set Max Burning Portent by Roster to 1 selections

Burning Portent

max 1 per Army (Enchantment: Hand Weapon)

Flaming Attacks and Multiple Wounds (D3), AP set to 10

Eldritch Inscriptions

max 1 per Army (Enchantment: Close Combat Weapon)

Failed to-wound rolls from attacks made with this weapon must be rerolled.

Supernatural Dexterity

max 1 per Army (Enchantment: Melee Weapon)

+3 Def and +3 Off.

Transcendence

max 1 per Army (Enchantment: Lance)

For each HP loss the wielder inflicts with this weapon on enemy models, the wielder gains +1 Str and +1 AP, up to a maximum of +2 each, with Duration: Permanent.

Modifiers (3)
When points ≥ 8000
Set Max Transcendence by Roster to 2 selections
When points ≤ 3000
Set Max Transcendence by Roster to 1 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Transcendence by Roster to 1 selections

Eldritch Inscriptions

max 1 per Army (Enchantment: Close Combat Weapon)

Failed to-wound rolls from attacks made with this weapon must be rerolled.

Shield Breaker

max 1 per Army (Enchantment: Melee Weapon)

+6 AP.

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Shield Breaker by Roster to 1 selections

Tristan's Resolve

max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)

+1 Att and +1 AP. After a successful to-hit roll, the attacker may discard one of the hits with this weapon and choose an Enchanted Weapon carried by the model the attack was allocated towards. This Weapon Enchantment is ignored for the rest of the game.

Heart-Ripper

max 1 per Army (Enchantment: Paired Weapons, Iron fist)

+1 AP, Lethal Strike and always hits at least on 3+.

Secrets of the Doom Blade

max 1 per Army (Enchantment: Hand Weapon)

Height 1–3 only.+1 Att, +2 AP. Maniacal Enthusiasm (To-wound roll) and Multiple Wounds (D3). Rolls this model makes on the Maniacal Enthusiasm chart gain a +2 modifier.

Sliver of the Blazing Dawn

max 1 per Army (Enchantment: Spear)

+1 Str and +2 AP. Each successful to-hit roll with this weapon causes two hits instead of one.

Constraints (2)
Max Sliver of the Blazing Dawn by Parent Max 1 selections per parent
Max Sliver of the Blazing Dawn by Roster Max 1 selections
Modifiers (4)
When points ≤ 3000
Set Max Sliver of the Blazing Dawn by Roster to 1 selections
When points ≥ 8000
Set Max Sliver of the Blazing Dawn by Roster to 2 selections
When points ≥ 8000
Set Max Sliver of the Blazing Dawn by Roster to 2 selections
When points ≤ 3000
Set Max Sliver of the Blazing Dawn by Roster to 1 selections

Godslayer

max 1 per Army (Enchantment: Great Weapon)

+1 Att, Divine Attacks and Multiple Wounds (2, towards Aegis (X+)*).
*Note that the latter also applies against models with Aegis Saves with Conditional Applications.

Mastery of Slaughter

max 1 per Army (Enchantment: Spear)

+1 Str and +1 AP. If the wielder causes one or more unsaved wounds with this weapon, then all attacks made by Rank-and-File models in its unit, gain +1 to hit until the end of the Round of Combat.

Constraints (2)
Max Mastery of Slaughter by Parent Max 1 selections per parent
Max Mastery of Slaughter by Roster Max 1 selections
Modifiers (5)
When points ≤ 3000
Set Max Mastery of Slaughter by Roster to 1 selections
When points ≥ 8000
Set Max Mastery of Slaughter by Roster to 2 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Mastery of Slaughter by Roster to 1 selections
When points ≥ 8000
Set Max Mastery of Slaughter by Roster to 2 selections
When points ≤ 3000
Set Max Mastery of Slaughter by Roster to 1 selections

Height of Hubris

max 1 per Army (Enchantment: Great Weapon, Halberd)

First Strike (Hatred, Multiple Wounds (2)).

Constraints (2)
Max Height of Hubris by Parent Max 1 selections per parent
Max Height of Hubris by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Height of Hubris by Roster to 2 selections
When points ≤ 3000
Set Max Height of Hubris by Roster to 1 selections

Spirit of the Whirlwind

max 1 per Army (Enchantment: Sylvan Blades, Sylvan Blades, Sylvan Blades)

+1 Att, +1 Str, and +1 AP

Constraints (2)
Max Spirit of the Whirlwind by Parent Max 1 selections per parent
Max Spirit of the Whirlwind by Roster Max 1 selections
Modifiers (5)
When points ≥ 8000
Set Max Spirit of the Whirlwind by Roster to 2 selections
When points ≤ 3000
Set Max Spirit of the Whirlwind by Roster to 1 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Spirit of the Whirlwind by Roster to 1 selections
When points ≥ 8000
Set Max Spirit of the Whirlwind by Roster to 2 selections
When points ≤ 3000
Set Max Spirit of the Whirlwind by Roster to 1 selections

Height of Hubris

max 1 per Army (Enchantment: Great Weapon, Halberd)

First Strike (Hatred, Multiple Wounds (2)).

Constraints (2)
Max Height of Hubris by Parent Max 1 selections per parent
Max Height of Hubris by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Height of Hubris by Roster to 2 selections
When points ≤ 3000
Set Max Height of Hubris by Roster to 1 selections

Nova Flare

max 1 per Army (Enchantment: Lance)

Devastating Charge (+1 Att), Divine Attacks, and Lethal Strike.

Modifiers (4)
When points ≤ 3000
Set Max Nova Flare by Roster to 1 selections
When points ≥ 8000
Set Max Nova Flare by Roster to 2 selections
When points ≥ 8000
Set Max Nova Flare by Roster to 2 selections
When points ≤ 3000
Set Max Nova Flare by Roster to 1 selections

Khagadai's Legacy

max 1 per Army (Enchantment: Great Weapon)

Multiple Wounds (D3).

Burning Portent

max 1 per Army (Enchantment: Hand Weapon)

Flaming Attacks and Multiple Wounds (D3), AP set to 10

Constraints (2)
Max Burning Portent by Parent Max 1 selections per parent
Max Burning Portent by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Burning Portent by Roster to 2 selections
When points ≤ 3000
Set Max Burning Portent by Roster to 1 selections

Hero's Heart

max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)

+1 Att, and always at least Str 5 and AP 2.

Hero's Heart

max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)

+1 Att, and always at least Str 5 and AP 2.

Reaper's Harvest

max 1 per Army (Enchantment: Hand Weapon)

Str is set to 10, AP is set to 10, Divine Attacks. When rolling to wound use the enemy’s Courage instead of its Resilience

Transcendence

max 1 per Army (Enchantment: Lance)

For each HP loss the wielder inflicts with this weapon on enemy models, the wielder gains +1 Str and +1 AP, up to a maximum of +2 each, with Duration: Permanent.

Modifiers (3)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Transcendence by Roster to 1 selections
When points ≥ 8000
Set Max Transcendence by Roster to 2 selections
When points ≤ 3000
Set Max Transcendence by Roster to 1 selections

Shield Breaker

max 1 per Army (Enchantment: Melee Weapon)

+6 AP.

Hero's Heart

max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)

+1 Att, and always at least Str 5 and AP 2.

Tristan's Resolve

max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)

+1 Att and +1 AP. After a successful to-hit roll, the attacker may discard one of the hits with this weapon and choose an Enchanted Weapon carried by the model the attack was allocated towards. This Weapon Enchantment is ignored for the rest of the game.

Supernatural Dexterity

max 1 per Army (Enchantment: Melee Weapon)

+3 Def and +3 Off.

Constraints (2)
Max Supernatural Dexterity by Parent Max 1 selections per parent
Max Supernatural Dexterity by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Supernatural Dexterity by Roster to 2 selections
When points ≤ 3000
Set Max Supernatural Dexterity by Roster to 1 selections

Shield Breaker

max 1 per Army (Enchantment: Melee Weapon)

+6 AP.

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Shield Breaker by Roster to 1 selections

Glory of the Dawn Age

max 1 per Army (Enchantment: Light-lance, Spear)

+1 Str and Lethal Strike. Natural to-wound rolls of ‘6’ gain Multiple Wounds (2).

Modifiers (2)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Glory of the Dawn Age by Roster to 1 selections
When points ≥ 8000
Set Max Glory of the Dawn Age by Roster to 2 selections

Shield Breaker

max 1 per Army (Enchantment: Melee Weapon)

+6 AP.

Pride of Gar Daecos

max 1 per Army (Enchantment: Halberd)

+1 Att and Divine Attacks.

Modifiers (3)
When points ≥ 8000
Set Max Pride of Gar Daecos by Roster to 2 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Pride of Gar Daecos by Roster to 1 selections
When points ≤ 3000
Set Max Pride of Gar Daecos by Roster to 1 selections

Hero's Heart

max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)

+1 Att, and always at least Str 5 and AP 2.

Eldritch Inscriptions

max 1 per Army (Enchantment: Close Combat Weapon)

Failed to-wound rolls from attacks made with this weapon must be rerolled.

Modifiers (2)
When points ≥ 8000
Set Max Eldritch Inscriptions by Roster to 2 selections
When points ≤ 3000
Set Max Eldritch Inscriptions by Roster to 1 selections

Hero's Heart

max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)

+1 Att, and always at least Str 5 and AP 2.

Constraints (2)
Max Hero's Heart by Parent Max 1 selections per parent
Max Hero's Heart by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Hero's Heart by Roster to 2 selections
When points ≤ 3000
Set Max Hero's Heart by Roster to 1 selections

Supernatural Dexterity

max 1 per Army (Enchantment: Melee Weapon)

+3 Def and +3 Off.

Constraints (2)
Max Supernatural Dexterity by Parent Max 1 selections per parent
Max Supernatural Dexterity by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Supernatural Dexterity by Roster to 2 selections
When points ≤ 3000
Set Max Supernatural Dexterity by Roster to 1 selections

Hero's Heart

max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)

+1 Att, and always at least Str 5 and AP 2.

Ritual Bloodletter

max 1 per Army (Enchantment: Paired Weapons, Iron fist)

Shamans only+1 Att. While the wielder’s unit is Engaged in Combat, the wielder must reroll rolls of ’1’ for its casting attempts.

True Thirst

max 1 per Army (Enchantment: Hand Weapon)

Vampire Counts and Courtiers only+1 Str, +1 AP, Unholy Appetite and Vampiric (3+). If the wielder’s model has Height 4 or more, the attacks gain Vampiric (5+) instead of Vampiric (3+).

Supernatural Dexterity

max 1 per Army (Enchantment: Melee Weapon)

+3 Def and +3 Off.

Glory of the Dawn Age

max 1 per Army (Enchantment: Light-lance, Spear)

+1 Str and Lethal Strike. Natural to-wound rolls of ‘6’ gain Multiple Wounds (2).

Modifiers (2)
When points ≥ 8000
Set Max Glory of the Dawn Age by Roster to 2 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Glory of the Dawn Age by Roster to 1 selections

True Thirst

max 1 per Army (Enchantment: Hand Weapon)

Vampire Counts and Courtiers only+1 Str, +1 AP, Unholy Appetite and Vampiric (3+). If the wielder’s model has Height 4 or more, the attacks gain Vampiric (5+) instead of Vampiric (3+).

Attack Gnasher

max 1 per Army (Enchantment: Melee Weapon)

The wielder must perform 3 additional Standard Melee Attacks, that have their Str always set to 5 and AP always set to 2.

Flame of the East

max 1 per Army (Enchantment: Melee Weapon)

Height 1 onlyFlaming Attacks and Volcanic Embrace (D3+1).

Twin Hungers

max 1 per Army (Enchantment: Paired Weapons)

Lethal Strike. Melee Attacks that roll ‘6’ to wound and cause HP loss allow the wielder to Recover 1 HP at the end of the Agility Step (unless their model was removed as a casualty). Only 1 HP can be regained per phase this way.

Shield Breaker

max 1 per Army (Enchantment: Melee Weapon)

+6 AP.

Eldritch Inscriptions

max 1 per Army (Enchantment: Close Combat Weapon)

Failed to-wound rolls from attacks made with this weapon must be rerolled.

Modifiers (2)
When points ≥ 8000
Set Max Eldritch Inscriptions by Roster to 2 selections
When points ≤ 3000
Set Max Eldritch Inscriptions by Roster to 1 selections

Hero's Heart

max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)

+1 Att, and always at least Str 5 and AP 2.

Constraints (2)
Max Hero's Heart by Parent Max 1 selections per parent
Max Hero's Heart by Roster Max 1 selections
Modifiers (3)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Hero's Heart by Roster to 1 selections
When points ≥ 8000
Set Max Hero's Heart by Roster to 2 selections
When points ≤ 3000
Set Max Hero's Heart by Roster to 1 selections

Reaper's Harvest

max 1 per Army (Enchantment: Hand Weapon)

Str is set to 10, AP is set to 10, Divine Attacks. When rolling to wound use the enemy’s Courage instead of its Resilience

Twin Hungers

max 1 per Army (Enchantment: Paired Weapons)

Lethal Strike. Melee Attacks that roll ‘6’ to wound and cause HP loss allow the wielder to Recover 1 HP at the end of the Agility Step (unless their model was removed as a casualty). Only 1 HP can be regained per phase this way.

Shield Breaker

max 1 per Army (Enchantment: Melee Weapon)

+6 AP.

Ritual Bloodletter

max 1 per Army (Enchantment: Paired Weapons, Iron fist)

Shamans only+1 Att. While the wielder’s unit is Engaged in Combat, the wielder must reroll rolls of ’1’ for its casting attempts.

Eldritch Inscriptions

max 1 per Army (Enchantment: Close Combat Weapon)

Failed to-wound rolls from attacks made with this weapon must be rerolled.

Scourge of Kings

max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)

Att is set to 6. While the wielder is a Duellist, it gains Zeal.

Hero's Heart

max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)

+1 Att, and always at least Str 5 and AP 2.

Tristan's Resolve

max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)

+1 Att and +1 AP. After a successful to-hit roll, the attacker may discard one of the hits with this weapon and choose an Enchanted Weapon carried by the model the attack was allocated towards. This Weapon Enchantment is ignored for the rest of the game.

Shield Breaker

max 1 per Army (Enchantment: Melee Weapon)

+6 AP.

Hero's Heart

max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)

+1 Att, and always at least Str 5 and AP 2.

Supernatural Dexterity

max 1 per Army (Enchantment: Melee Weapon)

+3 Def and +3 Off.

Eldritch Inscriptions

max 1 per Army (Enchantment: Close Combat Weapon)

Failed to-wound rolls from attacks made with this weapon must be rerolled.

Attack Gnasher

max 1 per Army (Enchantment: Melee Weapon)

The wielder must perform 3 additional Standard Melee Attacks, that have their Str always set to 5 and AP always set to 2.

Elemental Blade

max 1 per Army (Enchantment: Great Weapon, Halberd)

+1 Att, +1 Str. When Choosing Equipment and Abilities, choose to gain either Flaming Attacks or Lightning Attacks. The effects last until the end of the Round of Combat.

Modifiers (2)
When points ≥ 8000
Set Max Elemental Blade by Roster to 2 selections
When points ≤ 3000
Set Max Elemental Blade by Roster to 1 selections

Supernatural Dexterity

max 1 per Army (Enchantment: Melee Weapon)

+3 Def and +3 Off.

Constraints (2)
Max Supernatural Dexterity by Parent Max 1 selections per parent
Max Supernatural Dexterity by Roster Max 1 selections
Modifiers (3)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Supernatural Dexterity by Roster to 1 selections
When points ≥ 8000
Set Max Supernatural Dexterity by Roster to 2 selections
When points ≤ 3000
Set Max Supernatural Dexterity by Roster to 1 selections

Supernatural Dexterity

max 1 per Army (Enchantment: Melee Weapon)

+3 Def and +3 Off.

Constraints (2)
Max Supernatural Dexterity by Parent Max 1 selections per parent
Max Supernatural Dexterity by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Supernatural Dexterity by Roster to 2 selections
When points ≤ 3000
Set Max Supernatural Dexterity by Roster to 1 selections

Attack Gnasher

max 1 per Army (Enchantment: Melee Weapon)

The wielder must perform 3 additional Standard Melee Attacks, that have their Str always set to 5 and AP always set to 2.

Twin Hungers

max 1 per Army (Enchantment: Paired Weapons)

Lethal Strike. Melee Attacks that roll ‘6’ to wound and cause HP loss allow the wielder to Recover 1 HP at the end of the Agility Step (unless their model was removed as a casualty). Only 1 HP can be regained per phase this way.

Lacerating Touch

max 1 per Army (Enchantment: Paired Weapons)

+2 AP and +2 Att.

Modifiers (3)
When points ≤ 3000
Set Max Lacerating Touch by Roster to 1 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Lacerating Touch by Roster to 1 selections
When points ≥ 8000
Set Max Lacerating Touch by Roster to 2 selections

Ancestral Carvings

max 3 per Army (Enchantment: Hand Weapon)

Soothsayers only+2 Att, +2 AP and +2 Str. Distracting (1).

Shield Breaker

max 1 per Army (Enchantment: Melee Weapon)

+6 AP.

Supernatural Dexterity

max 1 per Army (Enchantment: Melee Weapon)

+3 Def and +3 Off.

Constraints (2)
Max Supernatural Dexterity by Parent Max 1 selections per parent
Max Supernatural Dexterity by Roster Max 1 selections
Modifiers (3)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Supernatural Dexterity by Roster to 1 selections
When points ≥ 8000
Set Max Supernatural Dexterity by Roster to 2 selections
When points ≤ 3000
Set Max Supernatural Dexterity by Roster to 1 selections

Hammer of Witches

max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)

Att is set to 5. Fury (towards Channel (X)).

Constraints (2)
Max Hammer of Witches by Parent Max 1 selections per parent
Max Hammer of Witches by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Hammer of Witches by Roster to 2 selections
When points ≤ 3000
Set Max Hammer of Witches by Roster to 1 selections

Eldritch Inscriptions

max 1 per Army (Enchantment: Close Combat Weapon)

Failed to-wound rolls from attacks made with this weapon must be rerolled.

Hero's Heart

max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)

+1 Att, and always at least Str 5 and AP 2.

Constraints (2)
Max Hero's Heart by Parent Max 1 selections per parent
Max Hero's Heart by Roster Max 1 selections
Modifiers (3)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Hero's Heart by Roster to 1 selections
When points ≥ 8000
Set Max Hero's Heart by Roster to 2 selections
When points ≤ 3000
Set Max Hero's Heart by Roster to 1 selections

Flame of the East

max 1 per Army (Enchantment: Melee Weapon)

Height 1 onlyFlaming Attacks and Volcanic Embrace (D3+1).

Onyx Core

max 1 per Army (Enchantment: Hand Weapon, Infernal Weapon)

Str is always set to 6. Flaming Attacks and Multiple Wounds (D3, towards Weakness (Flaming Attacks)).

Mortal Reminder

max 1 per Army (Enchantment: Great Weapon, Halberd)

+1 Str, +1 AP, and Terror.

Khagadai's Legacy

max 1 per Army (Enchantment: Great Weapon)

Multiple Wounds (D3).

Eldritch Inscriptions

max 1 per Army (Enchantment: Close Combat Weapon)

Failed to-wound rolls from attacks made with this weapon must be rerolled.

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Eldritch Inscriptions by Roster to 1 selections

Viper's Curse

max 1 per Army (Enchantment: Brace of Ogre Pistols, Ogre Crossbow)

Poison Attacks (Melee, Shooting).
Shots set to 4, Str 4, AP 2 and always hits on 4+. It cannot benefit from Area Attack and Direct Hit if it has it.

Eldritch Inscriptions

max 1 per Army (Enchantment: Close Combat Weapon)

Failed to-wound rolls from attacks made with this weapon must be rerolled.

Serpent's Nest Charm

max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)

Cannot be taken by AnurarchAtt is set to 6. Poison Attacks.

Modifiers (4)
When points ≥ 8000
Set Max Serpent's Nest Charm by Roster to 2 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Serpent's Nest Charm by Roster to 1 selections
When points ≥ 8000
Set Max Serpent's Nest Charm by Roster to 2 selections
When points ≤ 3000
Set Max Serpent's Nest Charm by Roster to 1 selections

Eldritch Inscriptions

max 1 per Army (Enchantment: Close Combat Weapon)

Failed to-wound rolls from attacks made with this weapon must be rerolled.

Modifiers (2)
When points ≥ 8000
Set Max Eldritch Inscriptions by Roster to 2 selections
When points ≤ 3000
Set Max Eldritch Inscriptions by Roster to 1 selections

Eldritch Inscriptions

max 1 per Army (Enchantment: Close Combat Weapon)

Failed to-wound rolls from attacks made with this weapon must be rerolled.

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Eldritch Inscriptions by Roster to 1 selections

Attack Gnasher

max 1 per Army (Enchantment: Melee Weapon)

The wielder must perform 3 additional Standard Melee Attacks, that have their Str always set to 5 and AP always set to 2.

Hero's Heart

max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)

+1 Att, and always at least Str 5 and AP 2.

Hammer of Witches

max 1 per Army (Enchantment: Hand Weapon)

Att is set to 5. Fury (towards Channel (X)).

Tristan's Resolve

max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)

+1 Att and +1 AP. After a successful to-hit roll, the attacker may discard one of the hits with this weapon and choose an Enchanted Weapon carried by the model the attack was allocated towards. This Weapon Enchantment is ignored for the rest of the game.

Hero's Heart

max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)

+1 Att, and always at least Str 5 and AP 2.

Supernatural Dexterity

max 1 per Army (Enchantment: Melee Weapon)

+3 Def and +3 Off.

Constraints (2)
Max Supernatural Dexterity by Parent Max 1 selections per parent
Max Supernatural Dexterity by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Supernatural Dexterity by Roster to 2 selections
When points ≤ 3000
Set Max Supernatural Dexterity by Roster to 1 selections

Hero's Heart

max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)

+1 Att, and always at least Str 5 and AP 2.

Eye of the Bull

max 1 per Army (Enchantment: Flintlock Axe)

Affects both Shooting and Standard Melee Attacks. Att is always setto 1, Str is always setto 5, and AP is always set to 10. Hits automatically (no to-hit roll required).
Multiple Wounds (2, Melee).

Shield Breaker

max 1 per Army (Enchantment: Melee Weapon)

+6 AP.

Giant Slayer

max 1 per Army (Enchantment: Melee Weapon)

Cannot be taken by models with Height 4–5.Crush Attack. This Crush Attack always hits on 4+.

The Light of Sonnstahl

max 1 per Army (Enchantment: Hand Weapon)

AP 10. Wounds automatically.

Constraints (2)
Max The Light of Sonnstahl by Parent Max 1 selections per parent
Max The Light of Sonnstahl by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max The Light of Sonnstahl by Roster to 2 selections
When points ≤ 3000
Set Max The Light of Sonnstahl by Roster to 1 selections

Shield Breaker

max 1 per Army (Enchantment: Melee Weapon)

+6 AP.

Godslayer

max 1 per Army (Enchantment: Great Weapon)

+1 Att, Divine Attacks and Multiple Wounds (2, towards Aegis (X+)*).
*Note that the latter also applies against models with Aegis Saves with Conditional Applications.

Ancestral Carvings

max 3 per Army (Enchantment: Hand Weapon)

Soothsayers only+2 Att, +2 AP and +2 Str. Distracting (1).

Supernatural Dexterity

max 1 per Army (Enchantment: Melee Weapon)

+3 Def and +3 Off.

Lacerating Touch

max 1 per Army (Enchantment: Paired Weapons)

+2 AP and +2 Att.

Modifiers (3)
When points ≥ 8000
Set Max Lacerating Touch by Roster to 2 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Lacerating Touch by Roster to 1 selections
When points ≤ 3000
Set Max Lacerating Touch by Roster to 1 selections

Mortal Reminder

max 1 per Army (Enchantment: Great Weapon, Halberd)

+1 Str, +1 AP, and Terror.

The Light of Sonnstahl

max 1 per Army (Enchantment: Hand Weapon)

AP 10. Wounds automatically.

Constraints (2)
Max The Light of Sonnstahl by Parent Max 1 selections per parent
Max The Light of Sonnstahl by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max The Light of Sonnstahl by Roster to 2 selections
When points ≤ 3000
Set Max The Light of Sonnstahl by Roster to 1 selections

Fatal Folly

max 1 per Army (Enchantment: Beast Axe)

For each Melee Attack against the wielder’s model that rolls a natural to-hit roll of ‘1’, the wielder must perform a Standard Melee Attack at the same Agility Step (this overrides the normal restriction that Beast Axe attacks always strike at Agility Step 0). This must be allocated towards the model or Health Pool that rolled the ‘1’ to hit.

Eye of the Bull

max 1 per Army (Enchantment: Flintlock Axe)

Affects both Shooting and Standard Melee Attacks. Att is always setto 1, Str is always setto 5, and AP is always set to 10. Hits automatically (no to-hit roll required).
Multiple Wounds (2, Melee).

Spirit Arrows

max 1 per Army (Enchantment: Sylvan Longbow)

When attacking with this weapon, before rolling to hit; choose one model with Channel in the target unit.
The chosen model replaces its Channel (X) with Channel (X-1), with Duration: One Turn.

Constraints (2)
Max Spirit Arrows by Parent Max 1 selections per parent
Max Spirit Arrows by Roster Max 1 selections
Modifiers (5)
When points ≥ 8000
Set Max Spirit Arrows by Roster to 2 selections
When points ≤ 3000
Set Max Spirit Arrows by Roster to 1 selections
When points ≤ 3000
Set Max Watcher’s Woe by Roster to 1 selections
When points ≥ 8000
Set Max Watcher’s Woe by Roster to 2 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Watcher’s Woe by Roster to 1 selections

Khagadai's Legacy

max 1 per Army (Enchantment: Great Weapon)

Multiple Wounds (D3).

Spirit of the Whirlwind

max 1 per Army (Enchantment: Sylvan Blades, Sylvan Blades, Sylvan Blades)

+1 Att, +1 Str, and +1 AP

Constraints (2)
Max Spirit of the Whirlwind by Parent Max 1 selections per parent
Max Spirit of the Whirlwind by Roster Max 1 selections
Modifiers (5)
When points ≥ 8000
Set Max Spirit of the Whirlwind by Roster to 2 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Spirit of the Whirlwind by Roster to 1 selections
When points ≤ 3000
Set Max Spirit of the Whirlwind by Roster to 1 selections
When points ≥ 8000
Set Max Spirit of the Whirlwind by Roster to 2 selections
When points ≤ 3000
Set Max Spirit of the Whirlwind by Roster to 1 selections

Hero's Heart

max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)

+1 Att, and always at least Str 5 and AP 2.

Constraints (2)
Max Hero's Heart by Parent Max 1 selections per parent
Max Hero's Heart by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Hero's Heart by Roster to 2 selections
When points ≤ 3000
Set Max Hero's Heart by Roster to 1 selections

Hero's Heart

max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)

+1 Att, and always at least Str 5 and AP 2.

Uther's Mettle

max 1 per Army (Enchantment: Light-lance, Lance)

+X Att, where “X” is equal to the number of ranks of a single enemy unit on contact with the wielder up to a maximum of 4. If multiple units, use the unit with the most ranks. These extra Attacks can only be allocated towards Rank-and-File models. If the attacks cannot be allocated towards Rank-and-File models, such as when the wielder is in a Duel, the attacks are lost.

Hero's Heart

max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)

+1 Att, and always at least Str 5 and AP 2.

Supernatural Dexterity

max 1 per Army (Enchantment: Melee Weapon)

+3 Def and +3 Off.

Constraints (2)
Max Supernatural Dexterity by Parent Max 1 selections per parent
Max Supernatural Dexterity by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Supernatural Dexterity by Roster to 2 selections
When points ≤ 3000
Set Max Supernatural Dexterity by Roster to 1 selections

Hunter's Honour

max 1 per Army (Enchantment: Spear)

+1 Str and +1 AP. If the wielder causes at least one unsaved wound with this weapon, the wielder and all Rank-and-File models in its unit gain Distracting (1) until the end of the Round of Combat.

Modifiers (3)
When points ≥ 8000
Set Max Hunter's Honour by Roster to 2 selections
When points ≤ 3000
Set Max Hunter's Honour by Roster to 1 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Hunter's Honour by Roster to 1 selections

Oaken Might

max 1 per Army (Enchantment: Close Combat Weapon)

+3 Str

Constraints (2)
Max Oaken Might by Parent Max 1 selections per parent
Max Oaken Might by Roster Max 1 selections
Modifiers (5)
When points ≤ 3000
Set Max Oaken Might by Roster to 1 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Oaken Might by Roster to 1 selections
When points ≥ 8000
Set Max Oaken Might by Roster to 2 selections
When points ≥ 8000
Set Max Oaken Might by Roster to 2 selections
When points ≤ 3000
Set Max Oaken Might by Roster to 1 selections

Alchemical Arrows

max 1 per Army (Enchantment: Magnetic Short Bow)

Number of Shots is set to 4. All Magnetic Short Bows in the wielder’s unit have their Str set to 4.

Constraints (2)
Max Alchemical Arrows by Parent Max 1 selections per parent
Max Alchemical Arrows by Roster Max 1 selections
Modifiers (4)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Alchemical Arrows by Roster to 1 selections
When points ≤ 3000
Set Max Alchemical Arrows by Roster to 1 selections
When points ≥ 8000
Set Max Alchemical Arrows by Roster to 2 selections
When points ≤ 3000
Set Max Alchemical Arrows by Roster to 1 selections

Mortal Reminder

max 1 per Army (Enchantment: Great Weapon, Halberd)

+1 Str, +1 AP, and Terror.

Pride of Gar Daecos

max 1 per Army (Enchantment: Halberd)

+1 Att and Divine Attacks.

Modifiers (3)
When points ≤ 3000
Set Max Pride of Gar Daecos by Roster to 1 selections
When points ≥ 8000
Set Max Pride of Gar Daecos by Roster to 2 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Pride of Gar Daecos by Roster to 1 selections

True Thirst

max 1 per Army (Enchantment: Hand Weapon)

Vampire Counts and Courtiers only+1 Str, +1 AP, Unholy Appetite and Vampiric (3+). If the wielder’s model has Height 4 or more, the attacks gain Vampiric (5+) instead of Vampiric (3+).

Height of Hubris

max 1 per Army (Enchantment: Great Weapon, Halberd)

First Strike (Hatred, Multiple Wounds (2)).

Constraints (2)
Max Height of Hubris by Parent Max 1 selections per parent
Max Height of Hubris by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Height of Hubris by Roster to 2 selections
When points ≤ 3000
Set Max Height of Hubris by Roster to 1 selections

Eldritch Inscriptions

max 1 per Army (Enchantment: Close Combat Weapon)

Failed to-wound rolls from attacks made with this weapon must be rerolled.

Constraints (2)
Max Eldritch Inscriptions by Parent Max 1 selections per parent
Max Eldritch Inscriptions by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Eldritch Inscriptions by Roster to 2 selections
When points ≤ 3000
Set Max Eldritch Inscriptions by Roster to 1 selections

Hero's Heart

max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)

+1 Att, and always at least Str 5 and AP 2.

Constraints (2)
Max Hero's Heart by Parent Max 1 selections per parent
Max Hero's Heart by Roster Max 1 selections
Modifiers (3)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Hero's Heart by Roster to 1 selections
When points ≥ 8000
Set Max Hero's Heart by Roster to 2 selections
When points ≤ 3000
Set Max Hero's Heart by Roster to 1 selections

Divine Judgement

max 1 per Army (Enchantment: Light-lance, Lance)

After the wielder successfully completes a Charge, apply the following until the wielder is no longer Engaged in Combat: +2 Str and +2 AP.

Constraints (2)
Max Divine Judgement by Parent Max 1 selections per parent
Max Divine Judgement by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Divine Judgement by Roster to 2 selections
When points ≤ 3000
Set Max Divine Judgement by Roster to 1 selections

Nova Flare

max 1 per Army (Enchantment: Lance)

Devastating Charge (+1 Att), Divine Attacks, and Lethal Strike.

Modifiers (4)
When points ≥ 8000
Set Max Nova Flare by Roster to 2 selections
When points ≤ 3000
Set Max Nova Flare by Roster to 1 selections
When points ≥ 8000
Set Max Nova Flare by Roster to 2 selections
When points ≤ 3000
Set Max Nova Flare by Roster to 1 selections

Hammer of Witches

max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)

Att is set to 5. Fury (towards Channel (X)).

Constraints (2)
Max Hammer of Witches by Parent Max 1 selections per parent
Max Hammer of Witches by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Hammer of Witches by Roster to 2 selections
When points ≤ 3000
Set Max Hammer of Witches by Roster to 1 selections

Transcendence

max 1 per Army (Enchantment: Lance)

For each HP loss the wielder inflicts with this weapon on enemy models, the wielder gains +1 Str and +1 AP, up to a maximum of +2 each, with Duration: Permanent.

Modifiers (3)
When points ≥ 8000
Set Max Transcendence by Roster to 2 selections
When points ≤ 3000
Set Max Transcendence by Roster to 1 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Transcendence by Roster to 1 selections

Hero's Heart

max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)

+1 Att, and always at least Str 5 and AP 2.

Supernatural Dexterity

max 1 per Army (Enchantment: Melee Weapon)

+3 Def and +3 Off.

Pride of Gar Daecos

max 1 per Army (Enchantment: Halberd)

+1 Att and Divine Attacks.

Modifiers (3)
When points ≥ 8000
Set Max Pride of Gar Daecos by Roster to 2 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Pride of Gar Daecos by Roster to 1 selections
When points ≤ 3000
Set Max Pride of Gar Daecos by Roster to 1 selections

Uther's Mettle

max 1 per Army (Enchantment: Light-lance, Lance)

+X Att, where “X” is equal to the number of ranks of a single enemy unit on contact with the wielder up to a maximum of 4. If multiple units, use the unit with the most ranks. These extra Attacks can only be allocated towards Rank-and-File models. If the attacks cannot be allocated towards Rank-and-File models, such as when the wielder is in a Duel, the attacks are lost.

Storm Rocket

max 1 per Army (Enchantment: Pistol)

Vermin Senators and Skorchit Alchemists onlyAim 3+. Range is set to 24″, Str is set to 5 and AP is set to 2. The weapon gains Flaming Attacks and Maniacal Enthusiasm (To-hit roll). If the weapon hits, it causes D6 hits instead of 1.

Uther's Mettle

max 1 per Army (Enchantment: Light-lance, Lance)

+X Att, where “X” is equal to the number of ranks of a single enemy unit on contact with the wielder up to a maximum of 4. If multiple units, use the unit with the most ranks. These extra Attacks can only be allocated towards Rank-and-File models. If the attacks cannot be allocated towards Rank-and-File models, such as when the wielder is in a Duel, the attacks are lost.

Attack Gnasher

max 1 per Army (Enchantment: Melee Weapon)

The wielder must perform 3 additional Standard Melee Attacks, that have their Str always set to 5 and AP always set to 2.

Shield Breaker

max 1 per Army (Enchantment: Melee Weapon)

+6 AP.

Hero's Heart

max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)

+1 Att, and always at least Str 5 and AP 2.

Eldritch Inscriptions

max 1 per Army (Enchantment: Close Combat Weapon)

Failed to-wound rolls from attacks made with this weapon must be rerolled.

Transcendence

max 1 per Army (Enchantment: Lance)

For each HP loss the wielder inflicts with this weapon on enemy models, the wielder gains +1 Str and +1 AP, up to a maximum of +2 each, with Duration: Permanent.

Modifiers (3)
When points ≥ 8000
Set Max Transcendence by Roster to 2 selections
When points ≤ 3000
Set Max Transcendence by Roster to 1 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Transcendence by Roster to 1 selections

Eldritch Inscriptions

max 1 per Army (Enchantment: Close Combat Weapon)

Failed to-wound rolls from attacks made with this weapon must be rerolled.

Eldritch Inscriptions

max 1 per Army (Enchantment: Close Combat Weapon)

Failed to-wound rolls from attacks made with this weapon must be rerolled.

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Eldritch Inscriptions by Roster to 1 selections

Oaken Might

max 1 per Army (Enchantment: Close Combat Weapon)

+3 Str

Constraints (2)
Max Oaken Might by Parent Max 1 selections per parent
Max Oaken Might by Roster Max 1 selections
Modifiers (5)
When points ≤ 3000
Set Max Oaken Might by Roster to 1 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Oaken Might by Roster to 1 selections
When points ≥ 8000
Set Max Oaken Might by Roster to 2 selections
When points ≥ 8000
Set Max Oaken Might by Roster to 2 selections
When points ≤ 3000
Set Max Oaken Might by Roster to 1 selections

Supernatural Dexterity

max 1 per Army (Enchantment: Melee Weapon)

+3 Def and +3 Off.

Spirit Arrows

max 1 per Army (Enchantment: Sylvan Longbow)

When attacking with this weapon, before rolling to hit; choose one model with Channel in the target unit.
The chosen model replaces its Channel (X) with Channel (X-1), with Duration: One Turn.

Constraints (2)
Max Spirit Arrows by Parent Max 1 selections per parent
Max Spirit Arrows by Roster Max 1 selections
Modifiers (5)
When points ≥ 8000
Set Max Spirit Arrows by Roster to 2 selections
When points ≤ 3000
Set Max Spirit Arrows by Roster to 1 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Watcher’s Woe by Roster to 1 selections
When points ≤ 3000
Set Max Watcher’s Woe by Roster to 1 selections
When points ≥ 8000
Set Max Watcher’s Woe by Roster to 2 selections

Hunter's Honour

max 1 per Army (Enchantment: Spear)

+1 Str and +1 AP. If the wielder causes at least one unsaved wound with this weapon, the wielder and all Rank-and-File models in its unit gain Distracting (1) until the end of the Round of Combat.

Modifiers (3)
When points ≥ 8000
Set Max Hunter's Honour by Roster to 2 selections
When points ≤ 3000
Set Max Hunter's Honour by Roster to 1 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Hunter's Honour by Roster to 1 selections

The Light of Sonnstahl

max 1 per Army (Enchantment: Hand Weapon)

AP 10. Wounds automatically.

Constraints (2)
Max The Light of Sonnstahl by Parent Max 1 selections per parent
Max The Light of Sonnstahl by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max The Light of Sonnstahl by Roster to 2 selections
When points ≤ 3000
Set Max The Light of Sonnstahl by Roster to 1 selections

Uther's Mettle

max 1 per Army (Enchantment: Light-lance, Lance)

+X Att, where “X” is equal to the number of ranks of a single enemy unit on contact with the wielder up to a maximum of 4. If multiple units, use the unit with the most ranks. These extra Attacks can only be allocated towards Rank-and-File models. If the attacks cannot be allocated towards Rank-and-File models, such as when the wielder is in a Duel, the attacks are lost.

Height of Hubris

max 1 per Army (Enchantment: Great Weapon, Halberd)

First Strike (Hatred, Multiple Wounds (2)).

Constraints (2)
Max Height of Hubris by Parent Max 1 selections per parent
Max Height of Hubris by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Height of Hubris by Roster to 2 selections
When points ≤ 3000
Set Max Height of Hubris by Roster to 1 selections

True Thirst

max 1 per Army (Enchantment: Hand Weapon)

Vampire Counts and Courtiers only+1 Str, +1 AP, Unholy Appetite and Vampiric (3+). If the wielder’s model has Height 4 or more, the attacks gain Vampiric (5+) instead of Vampiric (3+).

Rodentium Bullets

max 2 per Army (Enchantment: Pistol)

The weapon’s Range is set to 18″. The weapon gains +2 Shots, +1 AP, and Accurate.

Heart-Ripper

max 1 per Army (Enchantment: Paired Weapons, Iron fist)

+1 AP, Lethal Strike and always hits at least on 3+.

Rodentium Bullets

max 2 per Army (Enchantment: Pistol)

The weapon’s Range is set to 18″. The weapon gains +2 Shots, +1 AP, and Accurate.

Shield Breaker

max 1 per Army (Enchantment: Melee Weapon)

+6 AP.

Omen of the Apocalypse

max 1 per Army (Enchantment: Hand Weapon)

+X Att, +X Str, and +X AP. “X” is equal to the number of friendly units containing Orc that are Engaged in Combat anywhere on the Battlefield, up to a maximum of 3.

Omen of the Apocalypse

max 1 per Army (Enchantment: Hand Weapon)

+X Att, +X Str, and +X AP. “X” is equal to the number of friendly units containing Orc that are Engaged in Combat anywhere on the Battlefield, up to a maximum of 3.

Hero's Heart

max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)

+1 Att, and always at least Str 5 and AP 2.

Flame of the East

max 1 per Army (Enchantment: Melee Weapon)

Height 1 onlyFlaming Attacks and Volcanic Embrace (D3+1).

Shield Breaker

max 1 per Army (Enchantment: Melee Weapon)

+6 AP.

Mastery of Slaughter

max 1 per Army (Enchantment: Spear)

+1 Str and +1 AP. If the wielder causes one or more unsaved wounds with this weapon, then all attacks made by Rank-and-File models in its unit, gain +1 to hit until the end of the Round of Combat.

Constraints (2)
Max Mastery of Slaughter by Parent Max 1 selections per parent
Max Mastery of Slaughter by Roster Max 1 selections
Modifiers (5)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Mastery of Slaughter by Roster to 1 selections
When points ≥ 8000
Set Max Mastery of Slaughter by Roster to 2 selections
When points ≤ 3000
Set Max Mastery of Slaughter by Roster to 1 selections
When points ≥ 8000
Set Max Mastery of Slaughter by Roster to 2 selections
When points ≤ 3000
Set Max Mastery of Slaughter by Roster to 1 selections

Swarm Master

max 1 per Army (Enchantment: Close Combat Weapon, Melee Weapon)

Models with Height 1 only.While using this weapon, the wielder gains Grind Attack (X hits, Str 3, AP 1), where “X” is the number of Proper Ranks in the wielder’s unit, up to a maximum of 10.

Ancestral Carvings

max 3 per Army (Enchantment: Hand Weapon)

Soothsayers only+2 Att, +2 AP and +2 Str. Distracting (1).

Eldritch Inscriptions

max 1 per Army (Enchantment: Close Combat Weapon)

Failed to-wound rolls from attacks made with this weapon must be rerolled.

Constraints (2)
Max Eldritch Inscriptions by Parent Max 1 selections per parent
Max Eldritch Inscriptions by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Eldritch Inscriptions by Roster to 2 selections
When points ≤ 3000
Set Max Eldritch Inscriptions by Roster to 1 selections

Khagadai's Legacy

max 1 per Army (Enchantment: Great Weapon)

Multiple Wounds (D3).

Elemental Blade

max 1 per Army (Enchantment: Great Weapon, Halberd)

+1 Att, +1 Str. When Choosing Equipment and Abilities, choose to gain either Flaming Attacks or Lightning Attacks. The effects last until the end of the Round of Combat.

Modifiers (2)
When points ≥ 8000
Set Max Elemental Blade by Roster to 2 selections
When points ≤ 3000
Set Max Elemental Blade by Roster to 1 selections

Shield Breaker

max 1 per Army (Enchantment: Melee Weapon)

+6 AP.

Hunter's Honour

max 1 per Army (Enchantment: Spear)

+1 Str and +1 AP. If the wielder causes at least one unsaved wound with this weapon, the wielder and all Rank-and-File models in its unit gain Distracting (1) until the end of the Round of Combat.

Modifiers (3)
When points ≤ 3000
Set Max Hunter's Honour by Roster to 1 selections
When points ≥ 8000
Set Max Hunter's Honour by Roster to 2 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Hunter's Honour by Roster to 1 selections

Supernatural Dexterity

max 1 per Army (Enchantment: Melee Weapon)

+3 Def and +3 Off.

Constraints (2)
Max Supernatural Dexterity by Parent Max 1 selections per parent
Max Supernatural Dexterity by Roster Max 1 selections
Modifiers (3)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Supernatural Dexterity by Roster to 1 selections
When points ≥ 8000
Set Max Supernatural Dexterity by Roster to 2 selections
When points ≤ 3000
Set Max Supernatural Dexterity by Roster to 1 selections

Mortal Reminder

max 1 per Army (Enchantment: Great Weapon, Halberd)

+1 Str, +1 AP, and Terror.

Supernatural Dexterity

max 1 per Army (Enchantment: Melee Weapon)

+3 Def and +3 Off.

Constraints (2)
Max Supernatural Dexterity by Parent Max 1 selections per parent
Max Supernatural Dexterity by Roster Max 1 selections
Modifiers (3)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Supernatural Dexterity by Roster to 1 selections
When points ≥ 8000
Set Max Supernatural Dexterity by Roster to 2 selections
When points ≤ 3000
Set Max Supernatural Dexterity by Roster to 1 selections

Hero's Heart

max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)

+1 Att, and always at least Str 5 and AP 2.

Swarm Master

max 1 per Army (Enchantment: Close Combat Weapon, Melee Weapon)

Models with Height 1 only.While using this weapon, the wielder gains Grind Attack (X hits, Str 3, AP 1), where “X” is the number of Proper Ranks in the wielder’s unit, up to a maximum of 10.

Burning Portent

max 1 per Army (Enchantment: Hand Weapon)

Flaming Attacks and Multiple Wounds (D3), AP set to 10

Constraints (2)
Max Burning Portent by Parent Max 1 selections per parent
Max Burning Portent by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Burning Portent by Roster to 2 selections
When points ≤ 3000
Set Max Burning Portent by Roster to 1 selections

Fatal Folly

max 1 per Army (Enchantment: Beast Axe)

For each Melee Attack against the wielder’s model that rolls a natural to-hit roll of ‘1’, the wielder must perform a Standard Melee Attack at the same Agility Step (this overrides the normal restriction that Beast Axe attacks always strike at Agility Step 0). This must be allocated towards the model or Health Pool that rolled the ‘1’ to hit.

Hawthorne Curse

max 1 per Army (Enchantment: Hand Weapon)

Models without Ambush onlyDevastating Charge (+2 Str, +2 AP). The weapon can be used as a Shooting Weapon (3+) with the following profile: Range 18″, Shots 1, Str 3 [6], AP 10, Area Attack (1×5), [Multiple Wounds (D3)]. This Shooting Attack never suffers negative to-hit modifiers.

Oaken Might

max 1 per Army (Enchantment: Close Combat Weapon)

+3 Str

Constraints (2)
Max Oaken Might by Parent Max 1 selections per parent
Max Oaken Might by Roster Max 1 selections
Modifiers (5)
When points ≥ 8000
Set Max Oaken Might by Roster to 2 selections
When points ≤ 3000
Set Max Oaken Might by Roster to 1 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Oaken Might by Roster to 1 selections
When points ≥ 8000
Set Max Oaken Might by Roster to 2 selections
When points ≤ 3000
Set Max Oaken Might by Roster to 1 selections

Armour Enchantments

Death Cheater

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 5.+1 Arm and Fortitude (4+).

Destiny's Call

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by Construct or Height 5.Aegis (4+), and the wearer’s model’s Arm is set to always 3.
Note that this means it cannot be improved beyond 3. It is still affected by AP.

Modifiers (3)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Destiny's Call by Roster to 1 selections
When points ≥ 8000
Set Max Destiny's Call by Roster to 2 selections
When points ≤ 3000
Set Max Destiny's Call by Roster to 1 selections

Ghostly Guard

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 5.+2 Arm against non-Magical Attacks.

Basalt Infusion

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 5.+1 Arm, Aegis (3+, against Flaming Attacks), and the wearer automatically fails all Fortitude Saves.

Modifiers (3)
When points ≤ 3000
Set Max Basalt Infusion by Roster to 1 selections
When points ≥ 8000
Set Max Basalt Infusion by Roster to 2 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Basalt Infusion by Roster to 1 selections

Warding of Unity

max 1 per Army (Enchantment: Suit of Armour)

Attached and Resistance (Melee Attacks).

Modifiers (4)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Warding of Unity by Roster to 1 selections
When points ≤ 3000
Set Max Willow's Ward by Roster to 1 selections
When points ≥ 8000
Set Max Willow's Ward by Roster to 2 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Willow's Ward by Roster to 1 selections

Nobunaga′s Honour

max 1 per Army (Enchantment: Heavy Armour)

The wearer gains +1 Armour. In addition, the wearer can always make an Armour Save against enemy attacks; the Armour Save succeeds at least on a roll of 5+ (independent of the Armour Penetration of the Attack).

Modifiers (2)
When points ≥ 8000
Set Max Nobunaga′s Honour by Roster to 2 selections
When points ≤ 3000
Set Max Nobunaga′s Honour by Roster to 1 selections

The River′s Blessing

max 1 per Army (Enchantment: Sode)

The bearer gains +2 Defensive Skill.

Modifiers (2)
When points ≥ 8000
Set Max The River′s Blessing by Roster to 2 selections
When points ≤ 3000
Set Max The River′s Blessing by Roster to 1 selections

Symbol of Imperial Rule

max 1 per Army (Enchantment: Heavy Armour)

The wearer gains +1 Armour. Melee Attacks against the bearer suffer a -1 to-wound modifier.

Modifiers (2)
When points ≤ 3000
Set Max Symbol of Imperial Rule by Roster to 1 selections
When points ≥ 8000
Set Max Symbol of Imperial Rule by Roster to 2 selections

Golden Gleam

max 1 per Army

The bearer gains +1 Armour and Immune (Multiple Wounds).

Modifiers (2)
When points ≤ 3000
Set Max Golden Gleam by Roster to 1 selections
When points ≥ 8000
Set Max Golden Gleam by Roster to 2 selections

The Bastion

max 1 per Army

Models without Towering Presence onlyOne use only. At the beginning of any Close Combat Phase, the bearer may choose to use this item. If so, the bearer gains Aegis (3+) until the end of the Round.

Modifiers (2)
When points ≤ 3000
Set Max The Bastion by Roster to 1 selections
When points ≥ 8000
Set Max The Bastion by Roster to 2 selections

Dragon's Scales

max 1 per Army

Models without Towering Presence onlyThe bearer gains Distracting.

Modifiers (2)
When points ≤ 3000
Set Max Dragon's Scales by Roster to 1 selections
When points ≥ 8000
Set Max Dragon's Scales by Roster to 2 selections

Magical Hardening

max 1 per Army

An armour can be enchanted up to three times with this enchantment. Each instance grants the bearer +1 Armour.

Modifiers (2)
When points ≥ 8000
Set Max Magical Hardening by Roster to 2 selections
When points ≤ 3000
Set Max Magical Hardening by Roster to 1 selections

Wild Form

max 1 per Army (Enchantment: Suit of Armour)

During Choose equipment and abilities, the bearer may choose to gain either of the following:
• +1 Str, +1 AP, and −1 Res
• −1 Str, −1 AP, and +1 Res

Modifiers (3)
When points ≥ 8000
Set Max Wild Form by Roster to 2 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Wild Form by Roster to 1 selections
When points ≤ 3000
Set Max Wild Form by Roster to 1 selections

Trickster's Cunning

max 1 per Army (Enchantment: Suit of Armour)

Resistance.

Modifiers (5)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Trickster's Cunning by Roster to 1 selections
When points ≥ 8000
Set Max Trickster's Cunning by Roster to 2 selections
When points ≤ 3000
Set Max Trickster's Cunning by Roster to 1 selections
When points ≥ 8000
Set Max Trickster's Cunning by Roster to 2 selections
When points ≤ 3000
Set Max Trickster's Cunning by Roster to 1 selections

Aaghor's Affliction

max 1 per Army (Enchantment: Suit of Armour)

+1 Res and Fortitude (4). The model automatically fails all of its Armour Saves.

Modifiers (5)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Aaghor's Affliction by Roster to 1 selections
When points ≤ 3000
Set Max Aaghor's Affliction by Roster to 1 selections
When points ≥ 8000
Set Max Aaghor's Affliction by Roster to 2 selections
When points ≥ 8000
Set Max Aaghor's Affliction by Roster to 2 selections
When points ≤ 3000
Set Max Aaghor's Affliction by Roster to 1 selections

Seal of the Republic

max 1 per Army (Enchantment: Metal Armour)

For each HP loss the wielder inflicts with this weapon on enemy models, the wearer gains +1 Arm with Duration: Permanent.

Modifiers (3)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Seal of the Republic by Roster to 1 selections
When points ≥ 8000
Set Max Seal of the Republic by Roster to 2 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Seal of the Republic by Roster to 1 selections

Imperial Seal

max 1 per Army (Foot only.) (Enchantment: Suit of Armour)

Arm is set to 6. +1 Cou. The wearer’s unit cannot voluntarily declare Flee! as a Charge Reaction.

Modifiers (5)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Imperial Seal by Roster to 1 selections
When points ≤ 3000
Set Max Imperial Seal by Roster to 1 selections
When points ≥ 8000
Set Max Imperial Seal by Roster to 2 selections
When points ≥ 8000
Set Max Imperial Seal by Roster to 2 selections
When points ≤ 3000
Set Max Imperial Seal by Roster to 1 selections

Blacksteel

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 5.Immune (Flaming Attacks, Lightning Attacks).
+1 Arm.
If the wearer is on foot, it gains an additional +1 Arm.

Modifiers (5)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Blacksteel by Roster to 1 selections
When points ≤ 3000
Set Max Blacksteel by Roster to 1 selections
When points ≥ 8000
Set Max Blacksteel by Roster to 2 selections
When points ≥ 8000
Set Max Blacksteel by Roster to 2 selections
When points ≤ 3000
Set Max Blacksteel by Roster to 1 selections

Gleaming Robe

max 1 per Army (Enchantment: Suit of Armour) (Wizard only )

Mages on foot, Elven Horse or Giant Eagle only.Aegis (3+). Armour is set to 1 and can never be improved beyond this. If the wearer Miscasts and rolls Witchfire, the number of hits is halved (rounding fractions up) for the wearer and its unit.

Modifiers (4)
When points ≥ 8000
Set Max Gleaming Robe by Roster to 2 selections
When points ≤ 3000
Set Max Gleaming Robe by Roster to 1 selections
When points ≥ 8000
Set Max Gleaming Robe by Roster to 2 selections
When points ≤ 3000
Set Max Gleaming Robe by Roster to 1 selections

Daemon's Bane

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 5.+2 Arm against Magical Attacks.

Modifiers (4)
When points ≥ 8000
Set Max Daemon's Bane by Roster to 2 selections
When points ≤ 3000
Set Max Daemon's Bane by Roster to 1 selections
When points ≥ 8000
Set Max Daemon's Bane by Roster to 2 selections
When points ≤ 3000
Set Max Daemon's Bane by Roster to 1 selections

Protection of Dorac

max 1 per Army (Foot only.) (Enchantment: Metal Armour)

+3 Arm, +3 Def, and Attached. Arm can never be improved beyond 5.

Modifiers (4)
When points ≤ 3000
Set Max Protection of Dorac by Roster to 1 selections
When points ≥ 8000
Set Max Protection of Dorac by Roster to 2 selections
When points ≥ 8000
Set Max Protection of Dorac by Roster to 2 selections
When points ≤ 3000
Set Max Protection of Dorac by Roster to 1 selections

Blaze of Protection

max 1 per Army (Foot only.) (Enchantment: Infernal Armour)

Height 1–2 onlyArm is set to 6. Every enemy model in contact with the wearer’s model that could allocate attacks towards it but doesn’t, suffers 1 hit with Str 4, AP 0, and Flaming Attacks.

Modifiers (5)
When points ≥ 8000
Set Max Blaze of Protection by Roster to 2 selections
When points ≤ 3000
Set Max Blaze of Protection by Roster to 1 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Blaze of Protection by Roster to 1 selections
When points ≥ 8000
Set Max Blaze of Protection by Roster to 2 selections
When points ≤ 3000
Set Max Blaze of Protection by Roster to 1 selections

Percival's Panoply

max 1 per Army (Enchantment: Suit of Armour)

Cavalry models only+2 Arm

Modifiers (4)
When points ≤ 3000
Set Max Percival's Panoply by Roster to 1 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Percival's Panoply by Roster to 1 selections
When points ≥ 8000
Set Max Percival's Panoply by Roster to 2 selections
When points ≤ 3000
Set Max Percival's Panoply by Roster to 1 selections

Prayer-Etched

max 1 per Army (Enchantment: Suit of Armour)

+1 Arm and Aegis (+1, max. 4+)

Modifiers (4)
When points ≤ 3000
Set Max Prayer-Etched by Roster to 1 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Prayer-Etched by Roster to 1 selections
When points ≥ 8000
Set Max Prayer-Etched by Roster to 2 selections
When points ≤ 3000
Set Max Prayer-Etched by Roster to 1 selections

Aurochs Resilience

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 5.Mountain Hide and +1 Res. The model automatically fails all Special Saves.

Modifiers (3)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Aurochs Resilience by Roster to 1 selections
When points ≥ 8000
Set Max Karkadan's Resilience by Roster to 2 selections
When points ≤ 3000
Set Max Karkadan's Resilience by Roster to 1 selections

Mammoth-Hide Cloak

max 1 per Army (Foot only.) (Enchantment: Suit of Armour)

+1 Arm. Attacks against the wearer can never have Str above 5.

Modifiers (3)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Mammoth-Hide Cloak by Roster to 1 selections
When points ≥ 8000
Set Max Mammoth-Hide Cloak by Roster to 2 selections
When points ≤ 3000
Set Max Mammoth-Hide Cloak by Roster to 1 selections

Wrestler's Belt

max 1 per Army (Foot only.) (Enchantment: Suit of Armour)

+1 Arm, +1 Str and Devastating Charge (+1 Arm).

Modifiers (3)
When points ≤ 3000
Set Max Wrestler's Belt by Roster to 1 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Wrestler's Belt by Roster to 1 selections
When points ≥ 8000
Set Max Wrestler's Belt by Roster to 2 selections

Tazrek's Guard

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 4–5.+1 HP and Res is set to 6.

Modifiers (4)
When points ≥ 8000
Set Max Tazrek's Guard by Roster to 2 selections
When points ≤ 3000
Set Max Tazrek's Guard by Roster to 1 selections
When points ≥ 8000
Set Max Tazrek's Guard by Roster to 2 selections
When points ≤ 3000
Set Max Tazrek's Guard by Roster to 1 selections

Vital Essence

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 4–5.+1 HP and Fortitude (4+).

Modifiers (2)
When points ≤ 3000
Set Max Vital Essence by Roster to 1 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Vital Essence by Roster to 1 selections

Shielding Bark

max 1 per Army (Enchantment: Light Armour)

Models without Fly only.+1 HP, Aegis (5+), Fearless, Tree Singing, and Weakness (Flaming Attacks). Arm is set to 4 and can never be improved beyond this.

Modifiers (3)
When points ≥ 8000
Set Max Shielding Bark by Roster to 2 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Shielding Bark by Roster to 1 selections
When points ≤ 3000
Set Max Shielding Bark by Roster to 1 selections

Jackal's Blessing

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 5.+2 HP and Fortitude (5+).

Modifiers (2)
When points ≥ 8000
Set Max Jackal's Blessing by Roster to 2 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Jackal's Blessing by Roster to 1 selections

Legend of the Black King

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 5.+1 Arm and Aegis (4+).

Modifiers (4)
When points ≥ 8000
Set Max Legend of the Black King by Roster to 2 selections
When points ≤ 3000
Set Max Legend of the Black King by Roster to 1 selections
When points ≥ 8000
Set Max Legend of the Black King by Roster to 2 selections
When points ≤ 3000
Set Max Legend of the Black King by Roster to 1 selections

Plague-Hermit's Blessing

max 1 per Army (Foot only.) (Enchantment: Suit of Armour)

Models on foot onlyThe number of HP is set to 6. Model gains the Cult of Errahman property. The model automatically fails all its Armour Saves rolls.

Modifiers (2)
When points ≤ 3000
Set Max Plague-Hermit's Blessing by Roster to 1 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Plague-Hermit's Blessing by Roster to 1 selections

Thrice-Forged

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 4 or 5.Arm set to 6.

Modifiers (4)
When points ≤ 3000
Set Max Thrice-Forged by Roster to 1 selections
When points ≥ 8000
Set Max Thrice-Forged by Roster to 2 selections
When points ≥ 8000
Set Max Thrice-Forged by Roster to 2 selections
When points ≤ 3000
Set Max Thrice-Forged by Roster to 1 selections

Gladiator's Spirit

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 5.+1 Arm and Parry.

Modifiers (4)
When points ≥ 8000
Set Max Gladiator's Spirit by Roster to 2 selections
When points ≤ 3000
Set Max Gladiator's Spirit by Roster to 1 selections
When points ≥ 8000
Set Max Gladiator's Spirit by Roster to 2 selections
When points ≤ 3000
Set Max Gladiator's Spirit by Roster to 1 selections

Gunagr's Armour

max 1 per Army (Enchantment: Suit of Armour)

Standard Height models onlyThe bearer gains Fearless and can never be wounded on better than 4+.

Modifiers (2)
When points ≥ 8000
Set Max Gunagr's Armour by Roster to 2 selections
When points ≤ 3000
Set Max Gunagr's Armour by Roster to 1 selections

Mammoth-Hide Cloak

max 1 per Army (Enchantment: Suit of Armour)

Standard Height onlyThe wearer gains +1 Armour. Attacks against the wearer can never have a Strength above 5.

Modifiers (2)
When points ≤ 3000
Set Max Mammoth-Hide Cloak by Roster to 1 selections
When points ≥ 8000
Set Max Mammoth-Hide Cloak by Roster to 2 selections

Plague Prophet’s Blessing

max 1 per Army (Foot only.) (Enchantment: Suit of Armour)

The wearer gains +1 Health Point and Fortitude (5+).
Successful to-hit rolls with Close Combat Attacks against the wearer must be rerolled.

Modifiers (2)
When points ≥ 8000
Set Max Plague Prophet’s Blessing by Roster to 2 selections
When points ≤ 3000
Set Max Plague Prophet’s Blessing by Roster to 1 selections

Death Cheater

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 5.+1 Arm and Fortitude (4+).

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Death Cheater by Roster to 1 selections

Ghostly Guard

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 5.+2 Arm against non-Magical Attacks.

Modifiers (3)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Ghostly Guard by Roster to 1 selections
When points ≥ 8000
Set Max Ghostly Guard by Roster to 2 selections
When points ≤ 3000
Set Max Ghostly Guard by Roster to 1 selections

Sigil of Protection

max 1 per Army (Enchantment: Shield)

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Sigil of Protection by Roster to 1 selections

Ghostly Guard

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 5.+2 Arm against non-Magical Attacks.

Modifiers (3)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Ghostly Guard by Roster to 1 selections
When points ≥ 8000
Set Max Ghostly Guard by Roster to 2 selections
When points ≤ 3000
Set Max Ghostly Guard by Roster to 1 selections

Death Cheater

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 5.+1 Arm and Fortitude (4+).

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Death Cheater by Roster to 1 selections

Death Cheater

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 5.+1 Arm and Fortitude (4+).

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Death Cheater by Roster to 1 selections

Ghostly Guard

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 5.+2 Arm against non-Magical Attacks.

Modifiers (3)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Ghostly Guard by Roster to 1 selections
When points ≥ 8000
Set Max Ghostly Guard by Roster to 2 selections
When points ≤ 3000
Set Max Ghostly Guard by Roster to 1 selections

Imbued Jade

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 4–5. Cannot be taken by Anurarch.Cantrips (Preservation & Projection) and Channel (+1).
This means that both rules for Cantrips are activated when a Magic Dice is discarded. See Tegu Mystics for rules.

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Imbued Jade by Roster to 1 selections

Death Cheater

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 5.+1 Arm and Fortitude (4+).

Ghostly Guard

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 5.+2 Arm against non-Magical Attacks.

Modifiers (2)
When points ≥ 8000
Set Max Ghostly Guard by Roster to 2 selections
When points ≤ 3000
Set Max Ghostly Guard by Roster to 1 selections

Ghostly Guard

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 5.+2 Arm against non-Magical Attacks.

Modifiers (3)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Ghostly Guard by Roster to 1 selections
When points ≥ 8000
Set Max Ghostly Guard by Roster to 2 selections
When points ≤ 3000
Set Max Ghostly Guard by Roster to 1 selections

Death Cheater

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 5.+1 Arm and Fortitude (4+).

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Death Cheater by Roster to 1 selections

Ghostly Guard

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 5.+2 Arm against non-Magical Attacks.

Modifiers (3)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Ghostly Guard by Roster to 1 selections
When points ≥ 8000
Set Max Ghostly Guard by Roster to 2 selections
When points ≤ 3000
Set Max Ghostly Guard by Roster to 1 selections

Ghostly Guard

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 5.+2 Arm against non-Magical Attacks.

Modifiers (2)
When points ≥ 8000
Set Max Ghostly Guard by Roster to 2 selections
When points ≤ 3000
Set Max Ghostly Guard by Roster to 1 selections

Death Cheater

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 5.+1 Arm and Fortitude (4+).

Modifiers (2)
When points ≥ 8000
Set Max Death Cheater by Roster to 2 selections
When points ≤ 3000
Set Max Death Cheater by Roster to 1 selections

Death Cheater

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 5.+1 Arm and Fortitude (4+).

Modifiers (2)
When points ≥ 8000
Set Max Death Cheater by Roster to 2 selections
When points ≤ 3000
Set Max Death Cheater by Roster to 1 selections

Ghostly Guard

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 5.+2 Arm against non-Magical Attacks.

Modifiers (2)
When points ≥ 8000
Set Max Ghostly Guard by Roster to 2 selections
When points ≤ 3000
Set Max Ghostly Guard by Roster to 1 selections

Troll Hide

max 1 per Army (Foot only.)

Fortitude (4+). Mob is set to 6″. The model’s base is changed to 40×40 mm and its Height is set to 3. The model fails all its Armour Save rolls and cannot take Weapon Enchantments.

Modifiers (2)
When points ≥ 8000
Set Max Troll Hide by Roster to 2 selections
When points ≤ 3000
Set Max Troll Hide by Roster to 1 selections

Death Cheater

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 5.+1 Arm and Fortitude (4+).

Modifiers (2)
When points ≥ 8000
Set Max Death Cheater by Roster to 2 selections
When points ≤ 3000
Set Max Death Cheater by Roster to 1 selections

Wild Form

max 1 per Army (Enchantment: Suit of Armour)

During Choose equipment and abilities, the bearer may choose to gain either of the following:
• +1 Str, +1 AP, and −1 Res
• −1 Str, −1 AP, and +1 Res

Modifiers (3)
When points ≤ 3000
Set Max Wild Form by Roster to 1 selections
When points ≥ 8000
Set Max Wild Form by Roster to 2 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Wild Form by Roster to 1 selections

Trickster's Cunning

max 1 per Army (Enchantment: Suit of Armour)

Resistance.

Modifiers (5)
When points ≥ 8000
Set Max Trickster's Cunning by Roster to 2 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Trickster's Cunning by Roster to 1 selections
When points ≤ 3000
Set Max Trickster's Cunning by Roster to 1 selections
When points ≥ 8000
Set Max Trickster's Cunning by Roster to 2 selections
When points ≤ 3000
Set Max Trickster's Cunning by Roster to 1 selections

Aaghor's Affliction

max 1 per Army (Enchantment: Suit of Armour)

+1 Res and Fortitude (4). The model automatically fails all of its Armour Saves.
Model loses Light Armour and Metal Armour.

Modifiers (5)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Aaghor's Affliction by Roster to 1 selections
When points ≤ 3000
Set Max Aaghor's Affliction by Roster to 1 selections
When points ≥ 8000
Set Max Aaghor's Affliction by Roster to 2 selections
When points ≥ 8000
Set Max Aaghor's Affliction by Roster to 2 selections
When points ≤ 3000
Set Max Aaghor's Affliction by Roster to 1 selections

Death Cheater

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 5.+1 Arm and Fortitude (4+).

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Death Cheater by Roster to 1 selections

Seal of the Republic

max 1 per Army (Enchantment: Metal Armour)

For each HP loss the wielder inflicts with this weapon on enemy models, the wearer gains +1 Arm with Duration: Permanent.

Modifiers (3)
When points ≥ 8000
Set Max Seal of the Republic by Roster to 2 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Seal of the Republic by Roster to 1 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Seal of the Republic by Roster to 1 selections

Death Cheater

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 5.+1 Arm and Fortitude (4+).

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Death Cheater by Roster to 1 selections

Imperial Seal

max 1 per Army (Foot only.) (Enchantment: Suit of Armour)

Arm is set to 6. +1 Cou. The wearer’s unit cannot voluntarily declare Flee! as a Charge Reaction.

Modifiers (5)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Imperial Seal by Roster to 1 selections
When points ≤ 3000
Set Max Imperial Seal by Roster to 1 selections
When points ≥ 8000
Set Max Imperial Seal by Roster to 2 selections
When points ≥ 8000
Set Max Imperial Seal by Roster to 2 selections
When points ≤ 3000
Set Max Imperial Seal by Roster to 1 selections

Blacksteel

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 5.Immune (Flaming Attacks, Lightning Attacks).
+1 Arm.
If the wearer is on foot, it gains an additional +1 Arm.

Modifiers (5)
When points ≤ 3000
Set Max Blacksteel by Roster to 1 selections
When points ≥ 8000
Set Max Blacksteel by Roster to 2 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Blacksteel by Roster to 1 selections
When points ≥ 8000
Set Max Blacksteel by Roster to 2 selections
When points ≤ 3000
Set Max Blacksteel by Roster to 1 selections

Ghostly Guard

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 5.+2 Arm against non-Magical Attacks.

Modifiers (3)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Ghostly Guard by Roster to 1 selections
When points ≥ 8000
Set Max Ghostly Guard by Roster to 2 selections
When points ≤ 3000
Set Max Ghostly Guard by Roster to 1 selections

Gleaming Robe

max 1 per Army (Enchantment: Suit of Armour) (Wizard only )

Mages on foot, Elven Horse or Giant Eagle only.Aegis (3+). Armour is set to 1 and can never be improved beyond this. If the wearer Miscasts and rolls Witchfire, the number of hits is halved (rounding fractions up) for the wearer and its unit.

Modifiers (4)
When points ≥ 8000
Set Max Gleaming Robe by Roster to 2 selections
When points ≤ 3000
Set Max Gleaming Robe by Roster to 1 selections
When points ≥ 8000
Set Max Gleaming Robe by Roster to 2 selections
When points ≤ 3000
Set Max Gleaming Robe by Roster to 1 selections

Daemon's Bane

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 5.+2 Arm against Magical Attacks.

Modifiers (4)
When points ≤ 3000
Set Max Daemon's Bane by Roster to 1 selections
When points ≥ 8000
Set Max Daemon's Bane by Roster to 2 selections
When points ≥ 8000
Set Max Daemon's Bane by Roster to 2 selections
When points ≤ 3000
Set Max Daemon's Bane by Roster to 1 selections

Protection of Dorac

max 1 per Army (Foot only.) (Enchantment: Metal Armour)

+3 Arm, +3 Def, and Attached. Arm can never be improved beyond 5.

Modifiers (4)
When points ≥ 8000
Set Max Protection of Dorac by Roster to 2 selections
When points ≤ 3000
Set Max Protection of Dorac by Roster to 1 selections
When points ≥ 8000
Set Max Protection of Dorac by Roster to 2 selections
When points ≤ 3000
Set Max Protection of Dorac by Roster to 1 selections

Ghostly Guard

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 5.+2 Arm against non-Magical Attacks.

Modifiers (2)
When points ≥ 8000
Set Max Ghostly Guard by Roster to 2 selections
When points ≤ 3000
Set Max Ghostly Guard by Roster to 1 selections

Percival's Panoply

max 1 per Army (Enchantment: Suit of Armour)

Cavalry models only+2 Arm

Modifiers (4)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Percival's Panoply by Roster to 1 selections
When points ≤ 3000
Set Max Percival's Panoply by Roster to 1 selections
When points ≥ 8000
Set Max Percival's Panoply by Roster to 2 selections
When points ≤ 3000
Set Max Percival's Panoply by Roster to 1 selections

Prayer-Etched

max 1 per Army (Enchantment: Suit of Armour)

+1 Arm and Aegis (+1, max. 4+)

Modifiers (4)
When points ≤ 3000
Set Max Prayer-Etched by Roster to 1 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Prayer-Etched by Roster to 1 selections
When points ≥ 8000
Set Max Prayer-Etched by Roster to 2 selections
When points ≤ 3000
Set Max Prayer-Etched by Roster to 1 selections

Ghostly Guard

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 5.+2 Arm against non-Magical Attacks.

Modifiers (3)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Ghostly Guard by Roster to 1 selections
When points ≥ 8000
Set Max Ghostly Guard by Roster to 2 selections
When points ≤ 3000
Set Max Ghostly Guard by Roster to 1 selections

Aurochs Resilience

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 5.Mountain Hide and +1 Res. The model automatically fails all Special Saves.

Modifiers (5)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Aurochs Resilience by Roster to 1 selections
When points ≥ 8000
Set Max Aurochs Resilience by Roster to 2 selections
When points ≤ 3000
Set Max Aurochs Resilience by Roster to 1 selections
When points ≤ 3000
Set Max Karkadan's Resilience by Roster to 1 selections
When points ≥ 8000
Set Max Karkadan's Resilience by Roster to 2 selections

Mammoth-Hide Cloak

max 1 per Army (Foot only.) (Enchantment: Suit of Armour)

+1 Arm. Attacks against the wearer can never have Str above 5.

Modifiers (5)
When points ≥ 8000
Set Max Mammoth-Hide Cloak by Roster to 2 selections
When points ≤ 3000
Set Max Mammoth-Hide Cloak by Roster to 1 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Mammoth-Hide Cloak by Roster to 1 selections
When points ≥ 8000
Set Max Mammoth-Hide Cloak by Roster to 2 selections
When points ≤ 3000
Set Max Mammoth-Hide Cloak by Roster to 1 selections

Wrestler's Belt

max 1 per Army (Foot only.) (Enchantment: Suit of Armour)

+1 Arm, +1 Str and Devastating Charge (+1 Arm).

Modifiers (5)
When points ≥ 8000
Set Max Wrestler's Belt by Roster to 2 selections
When points ≤ 3000
Set Max Wrestler's Belt by Roster to 1 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Wrestler's Belt by Roster to 1 selections
When points ≥ 8000
Set Max Wrestler's Belt by Roster to 2 selections
When points ≤ 3000
Set Max Wrestler's Belt by Roster to 1 selections

Death Cheater

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 5.+1 Arm and Fortitude (4+).

Modifiers (3)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Death Cheater by Roster to 1 selections
When points ≥ 8000
Set Max Death Cheater by Roster to 2 selections
When points ≤ 3000
Set Max Death Cheater by Roster to 1 selections

Shielding Bark

max 1 per Army (Enchantment: Light Armour)

Models without Fly only.+1 HP, Aegis (5+), Fearless, Tree Singing, and Weakness (Flaming Attacks). Arm is set to 4 and can never be improved beyond this.

Modifiers (3)
When points ≥ 8000
Set Max Shielding Bark by Roster to 2 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Shielding Bark by Roster to 1 selections
When points ≤ 3000
Set Max Shielding Bark by Roster to 1 selections

Ghostly Guard

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 5.+2 Arm against non-Magical Attacks.

Modifiers (3)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Ghostly Guard by Roster to 1 selections
When points ≥ 8000
Set Max Ghostly Guard by Roster to 2 selections
When points ≤ 3000
Set Max Ghostly Guard by Roster to 1 selections

Sigil of Protection

max 1 per Army (Enchantment: Shield)

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Sigil of Protection by Roster to 1 selections

Plague-Hermit's Blessing

max 1 per Army (Foot only.) (Enchantment: Suit of Armour)

Models on foot onlyThe number of HP is set to 6. Model gains the Cult of Errahman property. The model automatically fails all its Armour Saves rolls.

Modifiers (4)
When points ≤ 3000
Set Max Plague-Hermit's Blessing by Roster to 1 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Plague-Hermit's Blessing by Roster to 1 selections
When points ≥ 8000
Set Max Plague-Hermit's Blessing by Roster to 2 selections
When points ≤ 3000
Set Max Plague-Hermit's Blessing by Roster to 1 selections

Death Cheater

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 5.+1 Arm and Fortitude (4+).

Modifiers (3)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Death Cheater by Roster to 1 selections
When points ≥ 8000
Set Max Death Cheater by Roster to 2 selections
When points ≤ 3000
Set Max Death Cheater by Roster to 1 selections

Thrice-Forged

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 4 or 5.Arm set to 6.

Modifiers (4)
When points ≤ 3000
Set Max Thrice-Forged by Roster to 1 selections
When points ≥ 8000
Set Max Thrice-Forged by Roster to 2 selections
When points ≥ 8000
Set Max Thrice-Forged by Roster to 2 selections
When points ≤ 3000
Set Max Thrice-Forged by Roster to 1 selections

Gladiator's Spirit

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 5.+1 Arm and Parry.

Modifiers (4)
When points ≥ 8000
Set Max Gladiator's Spirit by Roster to 2 selections
When points ≤ 3000
Set Max Gladiator's Spirit by Roster to 1 selections
When points ≥ 8000
Set Max Gladiator's Spirit by Roster to 2 selections
When points ≤ 3000
Set Max Gladiator's Spirit by Roster to 1 selections

Death Cheater

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 5.+1 Arm and Fortitude (4+).

Modifiers (2)
When points ≥ 8000
Set Max Death Cheater by Roster to 2 selections
When points ≤ 3000
Set Max Death Cheater by Roster to 1 selections

Jackal's Blessing

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 5.+2 HP and Fortitude (5+).

Modifiers (2)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Jackal's Blessing by Roster to 1 selections
When points ≥ 8000
Set Max Jackal's Blessing by Roster to 2 selections

Ghostly Guard

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 5.+2 Arm against non-Magical Attacks.

Modifiers (3)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Ghostly Guard by Roster to 1 selections
When points ≥ 8000
Set Max Ghostly Guard by Roster to 2 selections
When points ≤ 3000
Set Max Ghostly Guard by Roster to 1 selections

Legend of the Black King

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 5.+1 Arm and Aegis (4+).

Modifiers (4)
When points ≥ 8000
Set Max Legend of the Black King by Roster to 2 selections
When points ≤ 3000
Set Max Legend of the Black King by Roster to 1 selections
When points ≥ 8000
Set Max Legend of the Black King by Roster to 2 selections
When points ≤ 3000
Set Max Legend of the Black King by Roster to 1 selections

Death Cheater

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 5.+1 Arm and Fortitude (4+).

Modifiers (2)
When points ≥ 8000
Set Max Death Cheater by Roster to 2 selections
When points ≤ 3000
Set Max Death Cheater by Roster to 1 selections

Ghostly Guard

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 5.+2 Arm against non-Magical Attacks.

Modifiers (2)
When points ≥ 8000
Set Max Ghostly Guard by Roster to 2 selections
When points ≤ 3000
Set Max Ghostly Guard by Roster to 1 selections

Vital Essence

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 4–5.+1 HP and Fortitude (4+).

Modifiers (2)
When points ≤ 3000
Set Max Vital Essence by Roster to 1 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Vital Essence by Roster to 1 selections

Imbued Jade

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 4–5. Cannot be taken by Anurarch.Cantrips (Preservation & Projection) and Channel (+1).
This means that both rules for Cantrips are activated when a Magic Dice is discarded. See Tegu Mystics for rules.

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Imbued Jade by Roster to 1 selections

Death Cheater

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 5.+1 Arm and Fortitude (4+).

Ghostly Guard

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 5.+2 Arm against non-Magical Attacks.

Tazrek's Guard

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 4–5.+1 HP and Res is set to 6.

Modifiers (4)
When points ≤ 3000
Set Max Tazrek's Guard by Roster to 1 selections
When points ≥ 8000
Set Max Tazrek's Guard by Roster to 2 selections
When points ≥ 8000
Set Max Tazrek's Guard by Roster to 2 selections
When points ≤ 3000
Set Max Tazrek's Guard by Roster to 1 selections

Troll Hide

max 1 per Army (Foot only.)

Mob is set to 6″. The model’s base is changed to 40×40 mm and its Height is set to 3.
The model’s base change cannot be ignored.

Modifiers (2)
When points ≥ 8000
Set Max Troll Hide by Roster to 2 selections
When points ≤ 3000
Set Max Troll Hide by Roster to 1 selections

Death Cheater

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 5.+1 Arm and Fortitude (4+).

Modifiers (2)
When points ≥ 8000
Set Max Death Cheater by Roster to 2 selections
When points ≤ 3000
Set Max Death Cheater by Roster to 1 selections

Blaze of Protection

max 1 per Army (Foot only.) (Enchantment: Infernal Armour)

Height 1–2 onlyArm is set to 6. At the end of Agility Step 0, each enemy model in contact with the bearer’s model that could have allocated attacks towards it, but chose not to, suffers 1 hit with Str 4, AP 0, Magical Attacks, and Flaming Attacks.

Modifiers (5)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Blaze of Protection by Roster to 1 selections
When points ≤ 3000
Set Max Blaze of Protection by Roster to 1 selections
When points ≥ 8000
Set Max Blaze of Protection by Roster to 2 selections
When points ≥ 8000
Set Max Blaze of Protection by Roster to 2 selections
When points ≤ 3000
Set Max Blaze of Protection by Roster to 1 selections

Ghostly Guard

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 5.+2 Arm against non-Magical Attacks.

Modifiers (3)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Ghostly Guard by Roster to 1 selections
When points ≥ 8000
Set Max Ghostly Guard by Roster to 2 selections
When points ≤ 3000
Set Max Ghostly Guard by Roster to 1 selections

Death Cheater

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 5.+1 Arm and Fortitude (4+).

Shielding Bark

max 1 per Army (Enchantment: Light Armour)

Models without Fly only.+1 HP, Aegis (5+), Fearless, Tree Singing, and Weakness (Flaming Attacks). Arm is set to 4 and can never be improved beyond this.

Modifiers (3)
When points ≤ 3000
Set Max Shielding Bark by Roster to 1 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Shielding Bark by Roster to 1 selections
When points ≥ 8000
Set Max Shielding Bark by Roster to 2 selections

Aurochs Resilience

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 5.Mountain Hide and +1 Res. The model automatically fails all Special Saves.

Ghostly Guard

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 5.+2 Arm against non-Magical Attacks.

Gleaming Robe

max 1 per Army (Enchantment: Suit of Armour) (Wizard only )

Mages on foot, Elven Horse or Giant Eagle only.Aegis (3+). Armour is set to 1 and can never be improved beyond this. If the wearer Miscasts and rolls Witchfire, the number of hits is halved (rounding fractions up) for the wearer and its unit.

Modifiers (4)
When points ≥ 8000
Set Max Gleaming Robe by Roster to 2 selections
When points ≤ 3000
Set Max Gleaming Robe by Roster to 1 selections
When points ≥ 8000
Set Max Gleaming Robe by Roster to 2 selections
When points ≤ 3000
Set Max Gleaming Robe by Roster to 1 selections

Gleaming Robe

max 1 per Army (Enchantment: Suit of Armour) (Wizard only )

Mages on foot, Elven Horse or Giant Eagle only.Aegis (3+). Armour is set to 1 and can never be improved beyond this. If the wearer Miscasts and rolls Witchfire, the number of hits is halved (rounding fractions up) for the wearer and its unit.

Modifiers (4)
When points ≥ 8000
Set Max Gleaming Robe by Roster to 2 selections
When points ≤ 3000
Set Max Gleaming Robe by Roster to 1 selections
When points ≥ 8000
Set Max Gleaming Robe by Roster to 2 selections
When points ≤ 3000
Set Max Gleaming Robe by Roster to 1 selections

Death Cheater

max 1 per Army

Cannot be taken by models with Height 5.+1 Arm and Fortitude (4+).

Constraints (2)
Max Death Cheater by Parent Max 1 selections per parent
Max Death Cheater by Roster Max 1 selections
Modifiers (3)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Death Cheater by Roster to 1 selections
When points ≥ 8000
Set Max Death Cheater by Roster to 2 selections
When points ≤ 3000
Set Max Death Cheater by Roster to 1 selections

Seal of the Republic

max 1 per Army (Enchantment: Metal Armour)

For each HP loss the wearer inflicts with Standard Melee Attacks on enemy models, the wearer gains +1 Arm with Duration: Permanent.

Constraints (2)
Max Seal of the Republic by Parent Max 1 selections per parent
Max Seal of the Republic by Roster Max 1 selections
Modifiers (5)
When points ≥ 8000
Set Max Seal of the Republic by Roster to 2 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Seal of the Republic by Roster to 1 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Seal of the Republic by Roster to 1 selections
When points ≥ 8000
Set Max Seal of the Republic by Roster to 2 selections
When points ≤ 3000
Set Max Seal of the Republic by Roster to 1 selections

Legend of the Black King

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 5.+1 Arm and Aegis (4+).

Death Cheater

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 5.+1 Arm and Fortitude (4+).

Death Cheater

max 1 per Army

Cannot be taken by models with Height 5.+1 Arm and Fortitude (4+).

Constraints (2)
Max Death Cheater by Parent Max 1 selections per parent
Max Death Cheater by Roster Max 1 selections
Modifiers (3)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Death Cheater by Roster to 1 selections
When points ≥ 8000
Set Max Death Cheater by Roster to 2 selections
When points ≤ 3000
Set Max Death Cheater by Roster to 1 selections

Death Cheater

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 5.+1 Arm and Fortitude (4+).

Sigil of Protection

max 1 per Army (Enchantment: Shield)

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Sigil of Protection by Roster to 1 selections

Ghostly Guard

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 5.+2 Arm against non-Magical Attacks.

Modifiers (2)
When points ≥ 8000
Set Max Ghostly Guard by Roster to 2 selections
When points ≤ 3000
Set Max Ghostly Guard by Roster to 1 selections

Death Cheater

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 5.+1 Arm and Fortitude (4+).

Gladiator's Spirit

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 5.+1 Arm and Parry.

Ghostly Guard

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 5.+2 Arm against non-Magical Attacks.

Mammoth-Hide Cloak

max 1 per Army (Foot only.) (Enchantment: Suit of Armour)

+1 Arm. Attacks against the wearer can never have Str above 5.

Aaghor's Affliction

max 1 per Army (Enchantment: Suit of Armour)

+1 Res and Fortitude (4). The model automatically fails all of its Armour Saves.
Model loses Light Armour and Metal Armour.

Prayer-Etched

max 1 per Army (Enchantment: Suit of Armour)

+1 Arm and Aegis (+1, max. 4+)

Imbued Jade

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 4–5. Cannot be taken by Anurarch.Channel (+1) and Regeneration (5+)

Constraints (2)
Max Imbued Jade by Parent Max 1 selections per parent
Max Imbued Jade by Roster Max 1 selections
Modifiers (3)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Imbued Jade by Roster to 1 selections
When points ≥ 8000
Set Max Imbued Jade by Roster to 2 selections
When points ≤ 3000
Set Max Imbued Jade by Roster to 1 selections

Death Cheater

max 1 per Army

Cannot be taken by models with Height 5.+1 Arm and Fortitude (4+).

Constraints (2)
Max Death Cheater by Parent Max 1 selections per parent
Max Death Cheater by Roster Max 1 selections
Modifiers (3)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Death Cheater by Roster to 1 selections
When points ≥ 8000
Set Max Death Cheater by Roster to 2 selections
When points ≤ 3000
Set Max Death Cheater by Roster to 1 selections

Wrestler's Belt

max 1 per Army (Foot only.) (Enchantment: Suit of Armour)

+1 Arm, +1 Str and Devastating Charge (+1 Arm).

Mammoth-Hide Cloak

max 1 per Army (Foot only.) (Enchantment: Suit of Armour)

+1 Arm. Attacks against the wearer can never have Str above 5.

Vital Essence

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 4–5.+1 HP and Fortitude (4+).

Constraints (2)
Max Vital Essence by Parent Max 1 selections per parent
Max Vital Essence by Roster Max 1 selections
Modifiers (4)
When points ≤ 3000
Set Max Vital Essence by Roster to 1 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Vital Essence by Roster to 1 selections
When points ≥ 8000
Set Max Vital Essence by Roster to 2 selections
When points ≤ 3000
Set Max Vital Essence by Roster to 1 selections

Vital Essence

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 4–5.+1 HP and Fortitude (4+).

Constraints (2)
Max Vital Essence by Parent Max 1 selections per parent
Max Vital Essence by Roster Max 1 selections
Modifiers (4)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Vital Essence by Roster to 1 selections
When points ≤ 3000
Set Max Vital Essence by Roster to 1 selections
When points ≥ 8000
Set Max Vital Essence by Roster to 2 selections
When points ≤ 3000
Set Max Vital Essence by Roster to 1 selections

Percival's Panoply

max 1 per Army (Enchantment: Suit of Armour)

Cavalry models only+2 Arm

Blaze of Protection

max 1 per Army (Foot only.) (Enchantment: Infernal Armour)

Height 1–2 onlyArm is set to 6. At the end of Agility Step 0, each enemy model in contact with the bearer’s model that could have allocated attacks towards it, but chose not to, suffers 1 hit with Str 4, AP 0, Magical Attacks, and Flaming Attacks.

Death Cheater

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 5.+1 Arm and Fortitude (4+).

Gleaming Robe

max 1 per Army (Enchantment: Suit of Armour) (Wizard only )

Mages on foot, Elven Horse or Giant Eagle only.Aegis (3+). Armour is set to 1 and can never be improved beyond this. If the wearer Miscasts and rolls Witchfire, the number of hits is halved (rounding fractions up) for the wearer and its unit.

Modifiers (4)
When points ≥ 8000
Set Max Gleaming Robe by Roster to 2 selections
When points ≤ 3000
Set Max Gleaming Robe by Roster to 1 selections
When points ≥ 8000
Set Max Gleaming Robe by Roster to 2 selections
When points ≤ 3000
Set Max Gleaming Robe by Roster to 1 selections

Star Metal Alloy

max 1 per Army (Enchantment: Suit of Armour)

+1 Arm, which is improved to +2 Arm for models without Mount. The bearer can never be wounded on a roll better than 3+.

Constraints (2)
Max Star Metal Alloy by Parent Max 1 selections per parent
Max Star Metal Alloy by Roster Max 1 selections
Modifiers (4)
When points ≥ 8000
Set Max Star Metal Alloy by Roster to 2 selections
When points ≤ 3000
Set Max Star Metal Alloy by Roster to 1 selections
When points ≥ 8000
Set Max Star Metal Alloy by Roster to 2 selections
When points ≤ 3000
Set Max Star Metal Alloy by Roster to 1 selections

Death Cheater

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 5.+1 Arm and Fortitude (4+).

Death Cheater

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 5.+1 Arm and Fortitude (4+).

Wrestler's Belt

max 1 per Army (Foot only.) (Enchantment: Suit of Armour)

+1 Arm, +1 Str and Devastating Charge (+1 Arm).

Thrice-Forged

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 4 or 5.Arm set to 6.

Ghostly Guard

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 5.+2 Arm against non-Magical Attacks.

Wrestler's Belt

max 1 per Army (Foot only.) (Enchantment: Suit of Armour)

+1 Arm, +1 Str and Devastating Charge (+1 Arm).

Percival's Panoply

max 1 per Army (Enchantment: Suit of Armour)

Cavalry models only+2 Arm

Thrice-Forged

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 4 or 5.Arm set to 6.

Ghostly Guard

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 5.+2 Arm against non-Magical Attacks.

Ghostly Guard

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 5.+2 Arm against non-Magical Attacks.

Modifiers (3)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Ghostly Guard by Roster to 1 selections
When points ≥ 8000
Set Max Ghostly Guard by Roster to 2 selections
When points ≤ 3000
Set Max Ghostly Guard by Roster to 1 selections

Ghostly Guard

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 5.+2 Arm against non-Magical Attacks.

Modifiers (3)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Ghostly Guard by Roster to 1 selections
When points ≥ 8000
Set Max Ghostly Guard by Roster to 2 selections
When points ≤ 3000
Set Max Ghostly Guard by Roster to 1 selections

Mammoth-Hide Cloak

max 1 per Army (Foot only.) (Enchantment: Suit of Armour)

+1 Arm. Attacks against the wearer can never have Str above 5.

Shielding Bark

max 1 per Army (Enchantment: Light Armour)

Models without Fly only.+1 HP, Aegis (5+), Fearless, Tree Singing, and Weakness (Flaming Attacks). Arm is set to 4 and can never be improved beyond this.

Modifiers (3)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Shielding Bark by Roster to 1 selections
When points ≤ 3000
Set Max Shielding Bark by Roster to 1 selections
When points ≥ 8000
Set Max Shielding Bark by Roster to 2 selections

Ghostly Guard

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 5.+2 Arm against non-Magical Attacks.

Modifiers (2)
When points ≥ 8000
Set Max Ghostly Guard by Roster to 2 selections
When points ≤ 3000
Set Max Ghostly Guard by Roster to 1 selections

Death Cheater

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 5.+1 Arm and Fortitude (4+).

Blacksteel

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 5.Immune (Flaming Attacks, Lightning Attacks).
+1 Arm.
If the wearer is on foot, it gains an additional +1 Arm.

Constraints (2)
Max Blacksteel by Parent Max 1 selections per parent
Max Blacksteel by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Blacksteel by Roster to 2 selections
When points ≤ 3000
Set Max Blacksteel by Roster to 1 selections

Death Cheater

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 5.+1 Arm and Fortitude (4+).

Ghostly Guard

max 1 per Army

Cannot be taken by models with Height 5.+2 Arm against non-Magical Attacks.

Constraints (2)
Max Ghostly Guard by Parent Max 1 selections per parent
Max Ghostly Guard by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Ghostly Guard by Roster to 2 selections
When points ≤ 3000
Set Max Ghostly Guard by Roster to 1 selections

Ghostly Guard

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 5.+2 Arm against non-Magical Attacks.

Modifiers (2)
When points ≥ 8000
Set Max Ghostly Guard by Roster to 2 selections
When points ≤ 3000
Set Max Ghostly Guard by Roster to 1 selections

Ghostly Guard

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 5.+2 Arm against non-Magical Attacks.

Percival's Panoply

max 1 per Army (Enchantment: Suit of Armour)

Cavalry models only+2 Arm

Aaghor's Affliction

max 1 per Army (Enchantment: Suit of Armour)

+1 Res and Fortitude (4). The model automatically fails all of its Armour Saves.
Model loses Light Armour and Metal Armour.

Gleaming Robe

max 1 per Army (Enchantment: Suit of Armour) (Wizard only )

Mages on foot, Elven Horse or Giant Eagle only.Aegis (3+). Armour is set to 1 and can never be improved beyond this. If the wearer Miscasts and rolls Witchfire, the number of hits is halved (rounding fractions up) for the wearer and its unit.

Modifiers (4)
When points ≤ 3000
Set Max Gleaming Robe by Roster to 1 selections
When points ≥ 8000
Set Max Gleaming Robe by Roster to 2 selections
When points ≥ 8000
Set Max Gleaming Robe by Roster to 2 selections
When points ≤ 3000
Set Max Gleaming Robe by Roster to 1 selections

Vital Essence

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 4–5.+1 HP and Fortitude (4+).

Constraints (2)
Max Vital Essence by Parent Max 1 selections per parent
Max Vital Essence by Roster Max 1 selections
Modifiers (4)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Vital Essence by Roster to 1 selections
When points ≤ 3000
Set Max Vital Essence by Roster to 1 selections
When points ≥ 8000
Set Max Vital Essence by Roster to 2 selections
When points ≤ 3000
Set Max Vital Essence by Roster to 1 selections

Trickster's Cunning

max 1 per Army (Enchantment: Suit of Armour)

Resistance.

Aaghor's Affliction

max 1 per Army (Enchantment: Suit of Armour)

+1 Res and Fortitude (4). The model automatically fails all of its Armour Saves.
Model loses Light Armour and Metal Armour.

Ghostly Guard

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 5.+2 Arm against non-Magical Attacks.

Modifiers (2)
When points ≥ 8000
Set Max Ghostly Guard by Roster to 2 selections
When points ≤ 3000
Set Max Ghostly Guard by Roster to 1 selections

Ghostly Guard

max 1 per Army

Cannot be taken by models with Height 5.+2 Arm against non-Magical Attacks.

Constraints (2)
Max Ghostly Guard by Parent Max 1 selections per parent
Max Ghostly Guard by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Ghostly Guard by Roster to 2 selections
When points ≤ 3000
Set Max Ghostly Guard by Roster to 1 selections

Percival's Panoply

max 1 per Army (Enchantment: Suit of Armour)

Cavalry models only+2 Arm

Basalt Infusion

max 1 per Army

Cannot be taken by models with Height 5.+1 Arm, Aegis (3+, against Flaming Attacks), and the wearer automatically fails all Fortitude Saves.

Constraints (2)
Max Basalt Infusion by Parent Max 1 selections per parent
Max Basalt Infusion by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Basalt Infusion by Roster to 2 selections
When points ≤ 3000
Set Max Basalt Infusion by Roster to 1 selections

Ghostly Guard

max 1 per Army

Cannot be taken by models with Height 5.+2 Arm against non-Magical Attacks.

Constraints (2)
Max Ghostly Guard by Parent Max 1 selections per parent
Max Ghostly Guard by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Ghostly Guard by Roster to 2 selections
When points ≤ 3000
Set Max Ghostly Guard by Roster to 1 selections

Blacksteel

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 5.Immune (Flaming Attacks, Lightning Attacks).
+1 Arm.
If the wearer is on foot, it gains an additional +1 Arm.

Constraints (2)
Max Blacksteel by Parent Max 1 selections per parent
Max Blacksteel by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Blacksteel by Roster to 2 selections
When points ≤ 3000
Set Max Blacksteel by Roster to 1 selections

Sigil of Protection

max 1 per Army (Enchantment: Shield)

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Sigil of Protection by Roster to 1 selections

Thrice-Forged

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 4 or 5.Arm set to 6.

Ghostly Guard

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 5.+2 Arm against non-Magical Attacks.

Constraints (2)
Max Ghostly Guard by Parent Max 1 selections per parent
Max Ghostly Guard by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Ghostly Guard by Roster to 2 selections
When points ≤ 3000
Set Max Ghostly Guard by Roster to 1 selections

Aurochs Resilience

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 5.Mountain Hide and +1 Res. The model automatically fails all Special Saves.

Plague-Hermit's Blessing

max 1 per Army (Foot only.) (Enchantment: Suit of Armour)

Models on foot onlyThe number of HP is set to 6. Model gains the Cult of Errahman property. The model automatically fails all its Armour Saves rolls.

Tazrek's Guard

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 4–5.+1 HP and Res is set to 6.

Death Cheater

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 5.+1 Arm and Fortitude (4+).

Death Cheater

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 5.+1 Arm and Fortitude (4+).

Death Cheater

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 5.+1 Arm and Fortitude (4+).

Death Cheater

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 5.+1 Arm and Fortitude (4+).

Imperial Seal

max 1 per Army (Foot only.) (Enchantment: Suit of Armour)

Fearless

Constraints (2)
Max Imperial Seal by Parent Max 1 selections per parent
Max Imperial Seal by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Imperial Seal by Roster to 2 selections
When points ≤ 3000
Set Max Imperial Seal by Roster to 1 selections

Shielding Bark

max 1 per Army (Enchantment: Light Armour)

Models without Fly only.+1 HP, Aegis (5+), Fearless, Tree Singing, and Weakness (Flaming Attacks). Arm is set to 4 and can never be improved beyond this.

Modifiers (3)
When points ≥ 8000
Set Max Shielding Bark by Roster to 2 selections
When points ≤ 3000
Set Max Shielding Bark by Roster to 1 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Shielding Bark by Roster to 1 selections

Jackal's Blessing

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 5.+2 HP and Fortitude (5+).

Death Cheater

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 5.+1 Arm and Fortitude (4+).

Gleaming Robe

max 1 per Army (Enchantment: Suit of Armour) (Wizard only )

Mages on foot, Elven Horse or Giant Eagle only.Aegis (3+). Armour is set to 1 and can never be improved beyond this. If the wearer Miscasts and rolls Witchfire, the number of hits is halved (rounding fractions up) for the wearer and its unit.

Modifiers (4)
When points ≥ 8000
Set Max Gleaming Robe by Roster to 2 selections
When points ≤ 3000
Set Max Gleaming Robe by Roster to 1 selections
When points ≥ 8000
Set Max Gleaming Robe by Roster to 2 selections
When points ≤ 3000
Set Max Gleaming Robe by Roster to 1 selections

Gladiator's Spirit

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 5.+1 Arm and Parry.

Imperial Seal

max 1 per Army (Foot only.) (Enchantment: Suit of Armour)

Fearless

Constraints (2)
Max Imperial Seal by Parent Max 1 selections per parent
Max Imperial Seal by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Imperial Seal by Roster to 2 selections
When points ≤ 3000
Set Max Imperial Seal by Roster to 1 selections

Prayer-Etched

max 1 per Army (Enchantment: Suit of Armour)

+1 Arm and Aegis (+1, max. 4+)

Protection of Dorac

max 1 per Army (Foot only.) (Enchantment: Metal Armour)

+3 Arm, +3 Def, and Attached. Arm can never be improved beyond 5.

Modifiers (4)
When points ≤ 3000
Set Max Protection of Dorac by Roster to 1 selections
When points ≥ 8000
Set Max Protection of Dorac by Roster to 2 selections
When points ≥ 8000
Set Max Protection of Dorac by Roster to 2 selections
When points ≤ 3000
Set Max Protection of Dorac by Roster to 1 selections

Legend of the Black King

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 5.+1 Arm and Aegis (4+).

Blacksteel

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 5.Immune (Flaming Attacks, Lightning Attacks).
+1 Arm.
If the wearer is on foot, it gains an additional +1 Arm.

Constraints (2)
Max Blacksteel by Parent Max 1 selections per parent
Max Blacksteel by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Blacksteel by Roster to 2 selections
When points ≤ 3000
Set Max Blacksteel by Roster to 1 selections

Sigil of Protection

max 1 per Army (Enchantment: Shield)

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Sigil of Protection by Roster to 1 selections

Aurochs Resilience

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 5.Mountain Hide and +1 Res. The model automatically fails all Special Saves.

Gladiator's Spirit

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 5.+1 Arm and Parry.

Blacksteel

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 5.Immune (Flaming Attacks, Lightning Attacks).
+1 Arm.
If the wearer is on foot, it gains an additional +1 Arm.

Tazrek's Guard

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 4–5.+1 HP and Res is set to 6.

Sigil of Protection

max 1 per Army (Enchantment: Shield)

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Sigil of Protection by Roster to 1 selections

Jackal's Blessing

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 5.+2 HP and Fortitude (5+).

Ghostly Guard

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 5.+2 Arm against non-Magical Attacks.

Death Cheater

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 5.+1 Arm and Fortitude (4+).

Ghostly Guard

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 5.+2 Arm against non-Magical Attacks.

Ghostly Guard

max 1 per Army

Cannot be taken by models with Height 5.+2 Arm against non-Magical Attacks.

Constraints (2)
Max Ghostly Guard by Parent Max 1 selections per parent
Max Ghostly Guard by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Ghostly Guard by Roster to 2 selections
When points ≤ 3000
Set Max Ghostly Guard by Roster to 1 selections

Death Cheater

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 5.+1 Arm and Fortitude (4+).

Daemon's Bane

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 5.+2 Arm against Magical Attacks.

Modifiers (4)
When points ≥ 8000
Set Max Daemon's Bane by Roster to 2 selections
When points ≤ 3000
Set Max Daemon's Bane by Roster to 1 selections
When points ≥ 8000
Set Max Daemon's Bane by Roster to 2 selections
When points ≤ 3000
Set Max Daemon's Bane by Roster to 1 selections

Death Cheater

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 5.+1 Arm and Fortitude (4+).

Gladiator's Spirit

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 5.+1 Arm and Parry.

Death Cheater

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 5.+1 Arm and Fortitude (4+).

Gladiator's Spirit

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 5.+1 Arm and Parry.

Ghostly Guard

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 5.+2 Arm against non-Magical Attacks.

Death Cheater

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 5.+1 Arm and Fortitude (4+).

Daemon's Bane

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 5.+2 Arm against Magical Attacks.

Modifiers (4)
When points ≤ 3000
Set Max Daemon's Bane by Roster to 1 selections
When points ≥ 8000
Set Max Daemon's Bane by Roster to 2 selections
When points ≥ 8000
Set Max Daemon's Bane by Roster to 2 selections
When points ≤ 3000
Set Max Daemon's Bane by Roster to 1 selections

Jackal's Blessing

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 5.+2 HP and Fortitude (5+).

Wild Form

max 1 per Army (Enchantment: Suit of Armour)

During Choose equipment and abilities, the bearer may choose to gain either of the following:
• +1 Str, +1 AP, and −1 Res
• −1 Str, −1 AP, and +1 Res

Aaghor's Affliction

max 1 per Army (Enchantment: Suit of Armour)

+1 Res and Fortitude (4). The model automatically fails all of its Armour Saves.
Model loses Light Armour and Metal Armour.

Destiny's Call

max 1 per Army

Cannot be taken by Construct or Height 5.Aegis (4+), and the wearer’s model’s Arm is set to always 3.
Note that this means it cannot be improved beyond 3. It is still affected by AP.

Constraints (2)
Max Destiny's Call by Parent Max 1 selections per parent
Max Destiny's Call by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Destiny's Call by Roster to 2 selections
When points ≤ 3000
Set Max Destiny's Call by Roster to 1 selections

Seal of the Republic

max 1 per Army (Enchantment: Metal Armour)

For each HP loss the wearer inflicts with Standard Melee Attacks on enemy models, the wearer gains +1 Arm with Duration: Permanent.

Constraints (2)
Max Seal of the Republic by Parent Max 1 selections per parent
Max Seal of the Republic by Roster Max 1 selections
Modifiers (5)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Seal of the Republic by Roster to 1 selections
When points ≥ 8000
Set Max Seal of the Republic by Roster to 2 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Seal of the Republic by Roster to 1 selections
When points ≥ 8000
Set Max Seal of the Republic by Roster to 2 selections
When points ≤ 3000
Set Max Seal of the Republic by Roster to 1 selections

Protection of Dorac

max 1 per Army (Foot only.) (Enchantment: Metal Armour)

+3 Arm, +3 Def, and Attached. Arm can never be improved beyond 5.

Modifiers (4)
When points ≤ 3000
Set Max Protection of Dorac by Roster to 1 selections
When points ≥ 8000
Set Max Protection of Dorac by Roster to 2 selections
When points ≥ 8000
Set Max Protection of Dorac by Roster to 2 selections
When points ≤ 3000
Set Max Protection of Dorac by Roster to 1 selections

Shielding Bark

max 1 per Army (Enchantment: Light Armour)

Models without Fly only.+1 HP, Aegis (5+), Fearless, Tree Singing, and Weakness (Flaming Attacks). Arm is set to 4 and can never be improved beyond this.

Modifiers (3)
When points ≥ 8000
Set Max Shielding Bark by Roster to 2 selections
When points ≤ 3000
Set Max Shielding Bark by Roster to 1 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Shielding Bark by Roster to 1 selections

Warding of Unity

max 1 per Army

Attached and Resistance (Melee Attacks).

Constraints (2)
Max Warding of Unity by Parent Max 1 selections per parent
Max Warding of Unity by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Warding of Unity by Roster to 2 selections
When points ≤ 3000
Set Max Warding of Unity by Roster to 1 selections

Imbued Jade

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 4–5. Cannot be taken by Anurarch.Channel (+1) and Regeneration (5+)

Constraints (2)
Max Imbued Jade by Parent Max 1 selections per parent
Max Imbued Jade by Roster Max 1 selections
Modifiers (3)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Imbued Jade by Roster to 1 selections
When points ≥ 8000
Set Max Imbued Jade by Roster to 2 selections
When points ≤ 3000
Set Max Imbued Jade by Roster to 1 selections

Ghostly Guard

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 5.+2 Arm against non-Magical Attacks.

Prayer-Etched

max 1 per Army (Enchantment: Suit of Armour)

+1 Arm and Aegis (+1, max. 4+)

Mammoth-Hide Cloak

max 1 per Army (Foot only.) (Enchantment: Suit of Armour)

+1 Arm. Attacks against the wearer can never have Str above 5.

Death Cheater

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 5.+1 Arm and Fortitude (4+).

Legend of the Black King

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 5.+1 Arm and Aegis (4+).

Wrestler's Belt

max 1 per Army (Foot only.) (Enchantment: Suit of Armour)

+1 Arm, +1 Str and Devastating Charge (+1 Arm).

Blacksteel

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 5.Immune (Flaming Attacks, Lightning Attacks).
+1 Arm.
If the wearer is on foot, it gains an additional +1 Arm.

Constraints (2)
Max Blacksteel by Parent Max 1 selections per parent
Max Blacksteel by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Blacksteel by Roster to 2 selections
When points ≤ 3000
Set Max Blacksteel by Roster to 1 selections

Daemon's Bane

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 5.+2 Arm against Magical Attacks.

Modifiers (4)
When points ≥ 8000
Set Max Daemon's Bane by Roster to 2 selections
When points ≤ 3000
Set Max Daemon's Bane by Roster to 1 selections
When points ≥ 8000
Set Max Daemon's Bane by Roster to 2 selections
When points ≤ 3000
Set Max Daemon's Bane by Roster to 1 selections

Ghostly Guard

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 5.+2 Arm against non-Magical Attacks.

Blaze of Protection

max 1 per Army (Foot only.) (Enchantment: Infernal Armour)

Height 1–2 onlyArm is set to 6. At the end of Agility Step 0, each enemy model in contact with the bearer’s model that could have allocated attacks towards it, but chose not to, suffers 1 hit with Str 4, AP 0, Magical Attacks, and Flaming Attacks.

Prayer-Etched

max 1 per Army (Enchantment: Suit of Armour)

+1 Arm and Aegis (+1, max. 4+)

Sandstorm Cloak

max 1 per Army

The bearer’s Mob is set to 8, and it gains Autonomous, Fly, Sweeping Attack (2D6 hits, Str 2, AP 1).

Constraints (2)
Max Sandstorm Cloak by Parent Max 1 selections per parent
Max Sandstorm Cloak by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Sandstorm Cloak by Roster to 2 selections
When points ≤ 3000
Set Max Sandstorm Cloak by Roster to 1 selections

Ghostly Guard

max 1 per Army

Cannot be taken by models with Height 5.+2 Arm against non-Magical Attacks.

Constraints (2)
Max Ghostly Guard by Parent Max 1 selections per parent
Max Ghostly Guard by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Ghostly Guard by Roster to 2 selections
When points ≤ 3000
Set Max Ghostly Guard by Roster to 1 selections

Ghostly Guard

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 5.+2 Arm against non-Magical Attacks.

Modifiers (3)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Ghostly Guard by Roster to 1 selections
When points ≥ 8000
Set Max Ghostly Guard by Roster to 2 selections
When points ≤ 3000
Set Max Ghostly Guard by Roster to 1 selections

Daemon's Bane

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 5.+2 Arm against Magical Attacks.

Modifiers (4)
When points ≤ 3000
Set Max Daemon's Bane by Roster to 1 selections
When points ≥ 8000
Set Max Daemon's Bane by Roster to 2 selections
When points ≥ 8000
Set Max Daemon's Bane by Roster to 2 selections
When points ≤ 3000
Set Max Daemon's Bane by Roster to 1 selections

Seal of the Republic

max 1 per Army (Enchantment: Metal Armour)

For each HP loss the wearer inflicts with Standard Melee Attacks on enemy models, the wearer gains +1 Arm with Duration: Permanent.

Constraints (2)
Max Seal of the Republic by Parent Max 1 selections per parent
Max Seal of the Republic by Roster Max 1 selections
Modifiers (5)
When points ≥ 8000
Set Max Seal of the Republic by Roster to 2 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Seal of the Republic by Roster to 1 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Seal of the Republic by Roster to 1 selections
When points ≥ 8000
Set Max Seal of the Republic by Roster to 2 selections
When points ≤ 3000
Set Max Seal of the Republic by Roster to 1 selections

Death Cheater

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 5.+1 Arm and Fortitude (4+).

Plague-Hermit's Blessing

max 1 per Army (Foot only.) (Enchantment: Suit of Armour)

Models on foot onlyThe number of HP is set to 6. Model gains the Cult of Errahman property. The model automatically fails all its Armour Saves rolls.

Imbued Jade

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 4–5. Cannot be taken by Anurarch.Channel (+1) and Regeneration (5+)

Constraints (2)
Max Imbued Jade by Parent Max 1 selections per parent
Max Imbued Jade by Roster Max 1 selections
Modifiers (3)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Imbued Jade by Roster to 1 selections
When points ≥ 8000
Set Max Imbued Jade by Roster to 2 selections
When points ≤ 3000
Set Max Imbued Jade by Roster to 1 selections

Ghostly Guard

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 5.+2 Arm against non-Magical Attacks.

Ghostly Guard

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 5.+2 Arm against non-Magical Attacks.

Wild Form

max 1 per Army (Enchantment: Suit of Armour)

During Choose equipment and abilities, the bearer may choose to gain either of the following:
• +1 Str, +1 AP, and −1 Res
• −1 Str, −1 AP, and +1 Res

Ghostly Guard

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 5.+2 Arm against non-Magical Attacks.

Imbued Jade

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 4–5. Cannot be taken by Anurarch.Channel (+1) and Regeneration (5+)

Constraints (2)
Max Imbued Jade by Parent Max 1 selections per parent
Max Imbued Jade by Roster Max 1 selections
Modifiers (3)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Imbued Jade by Roster to 1 selections
When points ≥ 8000
Set Max Imbued Jade by Roster to 2 selections
When points ≤ 3000
Set Max Imbued Jade by Roster to 1 selections

Death Cheater

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 5.+1 Arm and Fortitude (4+).

Sigil of Protection

max 1 per Army (Enchantment: Shield)

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Sigil of Protection by Roster to 1 selections

Death Cheater

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 5.+1 Arm and Fortitude (4+).

Death Cheater

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 5.+1 Arm and Fortitude (4+).

Shielding Bark

max 1 per Army (Enchantment: Light Armour)

Models without Fly only.+1 HP, Aegis (5+), Fearless, Tree Singing, and Weakness (Flaming Attacks). Arm is set to 4 and can never be improved beyond this.

Modifiers (3)
When points ≤ 3000
Set Max Shielding Bark by Roster to 1 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Shielding Bark by Roster to 1 selections
When points ≥ 8000
Set Max Shielding Bark by Roster to 2 selections

Thrice-Forged

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 4 or 5.Arm set to 6.

Ghostly Guard

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 5.+2 Arm against non-Magical Attacks.

Ghostly Guard

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 5.+2 Arm against non-Magical Attacks.

Death Cheater

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 5.+1 Arm and Fortitude (4+).

Mammoth-Hide Cloak

max 1 per Army (Foot only.) (Enchantment: Suit of Armour)

+1 Arm. Attacks against the wearer can never have Str above 5.

Protection of Dorac

max 1 per Army (Foot only.) (Enchantment: Metal Armour)

+3 Arm, +3 Def, and Attached. Arm can never be improved beyond 5.

Modifiers (4)
When points ≤ 3000
Set Max Protection of Dorac by Roster to 1 selections
When points ≥ 8000
Set Max Protection of Dorac by Roster to 2 selections
When points ≥ 8000
Set Max Protection of Dorac by Roster to 2 selections
When points ≤ 3000
Set Max Protection of Dorac by Roster to 1 selections

Death Cheater

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 5.+1 Arm and Fortitude (4+).

Percival's Panoply

max 1 per Army (Enchantment: Suit of Armour)

Cavalry models only+2 Arm

Ghostly Guard

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 5.+2 Arm against non-Magical Attacks.

Modifiers (2)
When points ≥ 8000
Set Max Ghostly Guard by Roster to 2 selections
When points ≤ 3000
Set Max Ghostly Guard by Roster to 1 selections

Plague-Hermit's Blessing

max 1 per Army (Foot only.) (Enchantment: Suit of Armour)

Models on foot onlyThe number of HP is set to 6. Model gains the Cult of Errahman property. The model automatically fails all its Armour Saves rolls.

Tazrek's Guard

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 4–5.+1 HP and Res is set to 6.

Death Cheater

max 1 per Army

Cannot be taken by models with Height 5.+1 Arm and Fortitude (4+).

Constraints (2)
Max Death Cheater by Parent Max 1 selections per parent
Max Death Cheater by Roster Max 1 selections
Modifiers (3)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Death Cheater by Roster to 1 selections
When points ≥ 8000
Set Max Death Cheater by Roster to 2 selections
When points ≤ 3000
Set Max Death Cheater by Roster to 1 selections

Jackal's Blessing

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 5.+2 HP and Fortitude (5+).

Death Cheater

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 5.+1 Arm and Fortitude (4+).

Ghostly Guard

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 5.+2 Arm against non-Magical Attacks.

Imperial Seal

max 1 per Army (Foot only.) (Enchantment: Suit of Armour)

Arm is set to 6. +1 Cou. The wearer’s unit cannot voluntarily declare Flee! as a Charge Reaction.

Constraints (2)
Max Imperial Seal by Parent Max 1 selections per parent
Max Imperial Seal by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Imperial Seal by Roster to 2 selections
When points ≤ 3000
Set Max Imperial Seal by Roster to 1 selections

Prayer-Etched

max 1 per Army (Enchantment: Suit of Armour)

+1 Arm and Aegis (+1, max. 4+)

Blaze of Protection

max 1 per Army (Foot only.) (Enchantment: Infernal Armour)

Height 1–2 onlyArm is set to 6. At the end of Agility Step 0, each enemy model in contact with the bearer’s model that could have allocated attacks towards it, but chose not to, suffers 1 hit with Str 4, AP 0, Magical Attacks, and Flaming Attacks.

Ghostly Guard

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 5.+2 Arm against non-Magical Attacks.

Modifiers (3)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Ghostly Guard by Roster to 1 selections
When points ≥ 8000
Set Max Ghostly Guard by Roster to 2 selections
When points ≤ 3000
Set Max Ghostly Guard by Roster to 1 selections

Aurochs Resilience

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 5.Mountain Hide and +1 Res. The model automatically fails all Special Saves.

Wild Form

max 1 per Army (Enchantment: Suit of Armour)

During Choose equipment and abilities, the bearer may choose to gain either of the following:
• +1 Str, +1 AP, and −1 Res
• −1 Str, −1 AP, and +1 Res

Death Cheater

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 5.+1 Arm and Fortitude (4+).

Trickster's Cunning

max 1 per Army (Enchantment: Suit of Armour)

Resistance.

Ghostly Guard

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 5.+2 Arm against non-Magical Attacks.

Trickster's Cunning

max 1 per Army (Enchantment: Suit of Armour)

Resistance.

Death Cheater

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 5.+1 Arm and Fortitude (4+).

Death Cheater

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 5.+1 Arm and Fortitude (4+).

Seal of the Republic

max 1 per Army (Enchantment: Metal Armour)

For each HP loss the wearer inflicts with Standard Melee Attacks on enemy models, the wearer gains +1 Arm with Duration: Permanent.

Constraints (2)
Max Seal of the Republic by Parent Max 1 selections per parent
Max Seal of the Republic by Roster Max 1 selections
Modifiers (5)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Seal of the Republic by Roster to 1 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Seal of the Republic by Roster to 1 selections
When points ≥ 8000
Set Max Seal of the Republic by Roster to 2 selections
When points ≥ 8000
Set Max Seal of the Republic by Roster to 2 selections
When points ≤ 3000
Set Max Seal of the Republic by Roster to 1 selections

Vital Essence

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 4–5.+1 HP and Fortitude (4+).

Constraints (2)
Max Vital Essence by Parent Max 1 selections per parent
Max Vital Essence by Roster Max 1 selections
Modifiers (4)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Vital Essence by Roster to 1 selections
When points ≤ 3000
Set Max Vital Essence by Roster to 1 selections
When points ≥ 8000
Set Max Vital Essence by Roster to 2 selections
When points ≤ 3000
Set Max Vital Essence by Roster to 1 selections

Ghostly Guard

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 5.+2 Arm against non-Magical Attacks.

Ghostly Guard

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 5.+2 Arm against non-Magical Attacks.

Seal of the Republic

max 1 per Army (Enchantment: Metal Armour)

For each HP loss the wearer inflicts with Standard Melee Attacks on enemy models, the wearer gains +1 Arm with Duration: Permanent.

Constraints (2)
Max Seal of the Republic by Parent Max 1 selections per parent
Max Seal of the Republic by Roster Max 1 selections
Modifiers (5)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Seal of the Republic by Roster to 1 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Seal of the Republic by Roster to 1 selections
When points ≥ 8000
Set Max Seal of the Republic by Roster to 2 selections
When points ≥ 8000
Set Max Seal of the Republic by Roster to 2 selections
When points ≤ 3000
Set Max Seal of the Republic by Roster to 1 selections

Tazrek's Guard

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 4–5.+1 HP and Res is set to 6.

Imbued Jade

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 4–5. Cannot be taken by Anurarch.Channel (+1) and Regeneration (5+)

Constraints (2)
Max Imbued Jade by Parent Max 1 selections per parent
Max Imbued Jade by Roster Max 1 selections
Modifiers (3)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Imbued Jade by Roster to 1 selections
When points ≥ 8000
Set Max Imbued Jade by Roster to 2 selections
When points ≤ 3000
Set Max Imbued Jade by Roster to 1 selections

Death Cheater

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 5.+1 Arm and Fortitude (4+).

Trickster's Cunning

max 1 per Army (Enchantment: Suit of Armour)

Resistance.

Percival's Panoply

max 1 per Army (Enchantment: Suit of Armour)

Cavalry models only+2 Arm

Thrice-Forged

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 4 or 5.Arm set to 6.

Vital Essence

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 4–5.+1 HP and Fortitude (4+).

Constraints (2)
Max Vital Essence by Parent Max 1 selections per parent
Max Vital Essence by Roster Max 1 selections
Modifiers (4)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Vital Essence by Roster to 1 selections
When points ≤ 3000
Set Max Vital Essence by Roster to 1 selections
When points ≥ 8000
Set Max Vital Essence by Roster to 2 selections
When points ≤ 3000
Set Max Vital Essence by Roster to 1 selections

Wild Form

max 1 per Army (Enchantment: Suit of Armour)

During Choose equipment and abilities, the bearer may choose to gain either of the following:
• +1 Str, +1 AP, and −1 Res
• −1 Str, −1 AP, and +1 Res

Death Cheater

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 5.+1 Arm and Fortitude (4+).

Death Cheater

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 5.+1 Arm and Fortitude (4+).

Blaze of Protection

max 1 per Army (Foot only.) (Enchantment: Infernal Armour)

Height 1–2 onlyArm is set to 6. At the end of Agility Step 0, each enemy model in contact with the bearer’s model that could have allocated attacks towards it, but chose not to, suffers 1 hit with Str 4, AP 0, Magical Attacks, and Flaming Attacks.

Jackal's Blessing

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 5.+2 HP and Fortitude (5+).

Daemon's Bane

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 5.+2 Arm against Magical Attacks.

Modifiers (4)
When points ≥ 8000
Set Max Daemon's Bane by Roster to 2 selections
When points ≤ 3000
Set Max Daemon's Bane by Roster to 1 selections
When points ≥ 8000
Set Max Daemon's Bane by Roster to 2 selections
When points ≤ 3000
Set Max Daemon's Bane by Roster to 1 selections

Ghostly Guard

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 5.+2 Arm against non-Magical Attacks.

Legend of the Black King

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 5.+1 Arm and Aegis (4+).

Ghostly Guard

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 5.+2 Arm against non-Magical Attacks.

Wrestler's Belt

max 1 per Army (Foot only.) (Enchantment: Suit of Armour)

+1 Arm, +1 Str and Devastating Charge (+1 Arm).

Protection of Dorac

max 1 per Army (Foot only.) (Enchantment: Metal Armour)

+3 Arm, +3 Def, and Attached. Arm can never be improved beyond 5.

Modifiers (4)
When points ≤ 3000
Set Max Protection of Dorac by Roster to 1 selections
When points ≥ 8000
Set Max Protection of Dorac by Roster to 2 selections
When points ≥ 8000
Set Max Protection of Dorac by Roster to 2 selections
When points ≤ 3000
Set Max Protection of Dorac by Roster to 1 selections

Death Cheater

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 5.+1 Arm and Fortitude (4+).

Constraints (2)
Max Death Cheater by Parent Max 1 selections per parent
Max Death Cheater by Roster Max 1 selections
Modifiers (3)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Death Cheater by Roster to 1 selections
When points ≥ 8000
Set Max Death Cheater by Roster to 2 selections
When points ≤ 3000
Set Max Death Cheater by Roster to 1 selections

Prayer-Etched

max 1 per Army (Enchantment: Suit of Armour)

+1 Arm and Aegis (+1, max. 4+)

Plague-Hermit's Blessing

max 1 per Army (Foot only.) (Enchantment: Suit of Armour)

Models on foot onlyThe number of HP is set to 6. Model gains the Cult of Errahman property. The model automatically fails all its Armour Saves rolls.

Troll Hide

max 1 per Army (Foot only.)

Mob is set to 6″. The model’s base is changed to 40×40 mm and its Height is set to 3.
The model’s base change cannot be ignored.

Protection of Dorac

max 1 per Army (Foot only.) (Enchantment: Metal Armour)

+3 Arm, +3 Def, and Attached. Arm can never be improved beyond 5.

Modifiers (4)
When points ≤ 3000
Set Max Protection of Dorac by Roster to 1 selections
When points ≥ 8000
Set Max Protection of Dorac by Roster to 2 selections
When points ≥ 8000
Set Max Protection of Dorac by Roster to 2 selections
When points ≤ 3000
Set Max Protection of Dorac by Roster to 1 selections

Imperial Seal

max 1 per Army (Foot only.) (Enchantment: Suit of Armour)

Arm is set to 6. +1 Cou. The wearer’s unit cannot voluntarily declare Flee! as a Charge Reaction.

Plague-Hermit's Blessing

max 1 per Army (Foot only.) (Enchantment: Suit of Armour)

Models on foot onlyThe number of HP is set to 6. Model gains the Cult of Errahman property. The model automatically fails all its Armour Saves rolls.

Death Cheater

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 5.+1 Arm and Fortitude (4+).

Ghostly Guard

max 1 per Army

Cannot be taken by models with Height 5.+2 Arm against non-Magical Attacks.

Constraints (2)
Max Ghostly Guard by Parent Max 1 selections per parent
Max Ghostly Guard by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Ghostly Guard by Roster to 2 selections
When points ≤ 3000
Set Max Ghostly Guard by Roster to 1 selections

Legend of the Black King

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 5.+1 Arm and Aegis (4+).

Imperial Seal

max 1 per Army (Foot only.) (Enchantment: Suit of Armour)

Arm is set to 6. +1 Cou. The wearer’s unit cannot voluntarily declare Flee! as a Charge Reaction.

Constraints (2)
Max Imperial Seal by Parent Max 1 selections per parent
Max Imperial Seal by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Imperial Seal by Roster to 2 selections
When points ≤ 3000
Set Max Imperial Seal by Roster to 1 selections

Ghostly Guard

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 5.+2 Arm against non-Magical Attacks.

Modifiers (3)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Ghostly Guard by Roster to 1 selections
When points ≥ 8000
Set Max Ghostly Guard by Roster to 2 selections
When points ≤ 3000
Set Max Ghostly Guard by Roster to 1 selections

Aurochs Resilience

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 5.Mountain Hide and +1 Res. The model automatically fails all Special Saves.

Ghostly Guard

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 5.+2 Arm against non-Magical Attacks.

Ghostly Guard

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 5.+2 Arm against non-Magical Attacks.

Tazrek's Guard

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by models with Height 4–5.+1 HP and Res is set to 6.

Potions and Scrolls

Binding Scroll

max 2 per Army

May be activated at the end of Siphon the Veil during the enemy Magic Phase. When activated, pick an enemy model and select one of its spells, including Bound Spells.
The selected model cannot cast the chosen instance of the spell during this Magic Phase. Only a single Binding Scroll may be activated during the same phase.

Modifiers (3)
When points ≥ 8000
Set Max Binding Scroll by Roster to 4 selections
When points ≤ 3000
Set Max Binding Scroll by Roster to 1 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Binding Scroll by Roster to 1 selections

Potion of Swiftness

max 1 per Army

+3 Agi.

Modifiers (3)
When points ≥ 8000
Set Max Potion of Swiftness by Roster to 2 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Potion of Swiftness by Roster to 1 selections
When points ≤ 3000
Set Max Potion of Swiftness by Roster to 1 selections

Seed of the Dark Forest

max 1 per Army

During Pre-game Selections, place a Forest:
• Touching your Deployment Zone.
• Not in contact with any other Terrain Feature except Open Terrain.
This Forest may not be larger than 10″ in length and 6″ in width.

Modifiers (3)
When points ≥ 8000
Set Max Seed of the Dark Forest by Roster to 2 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Seed of the Dark Forest by Roster to 1 selections
When points ≤ 3000
Set Max Seed of the Dark Forest by Roster to 1 selections

Beastmaster’s Vial

max 1 per Army

May be activated at the start of any friendly Charge Phase. Friendly models with Beast or Slaver within 6″ of the bearer must reroll failed Charge Range rolls.

Modifiers (3)
When points ≥ 8000
Set Max Beastmaster's Whistle by Roster to 2 selections
When points ≤ 3000
Set Max Beastmaster's Whistle by Roster to 1 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Beastmaster’s Vial by Roster to 1 selections

Scroll of the Pearl Throne

max 1 per Army

Choose a Magic Item from an enemy unit that is in contact with the bearer. This Magic Item is ignored.

If it was an Enchanted Weapon or Shield, the mundane effects of the Weapon or Shield can still be used.

Modifiers (4)
When points ≥ 8000
Set Max Ring of the Pearl Throne by Roster to 2 selections
When points ≤ 3000
Set Max Ring of the Pearl Throne by Roster to 1 selections
When points ≥ 8000
Set Max Scroll of the Pearl Throne by Roster to 2 selections
When points ≤ 3000
Set Max Scroll of the Pearl Throne by Roster to 1 selections

Black Knight’s Tonic

max 1 per Army

The first time the bearer’s model suffers an unsaved wound from an attack with Multiple Wounds (X), the model gains Immune (Multiple Wounds) until the end of the phase.

Modifiers (3)
When points ≥ 8000
Set Max Black Knight's Tabard by Roster to 2 selections
When points ≤ 3000
Set Max Black Knight's Tabard by Roster to 1 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Black Knight’s Tonic by Roster to 1 selections

Moon Shrooms

max 1 per Army

Cannot be activated at the same turn as the War Cry!
The bearer’s unit acts as if the General had used the War Cry! this turn.

Modifiers (4)
When points ≤ 3000
Set Max Goga Brew by Roster to 2 selections
When points ≥ 8000
Set Max Goga Brew by Roster to 6 selections
When points ≥ 8000
Set Max Moon Shrooms by Roster to 2 selections
When points ≤ 3000
Set Max Moon Shrooms by Roster to 1 selections

Gnasher Bait

max 1 per Army

Friendly Gnashers units within 18″ gain Frenzy and Fury, and their Charge Range rolls are Maximised.

Modifiers (4)
When points ≥ 8000
Set Max Gnasher Bait by Roster to 2 selections
When points ≤ 3000
Set Max Gnasher Bait by Roster to 1 selections
When points ≤ 3000
Set Max Gnasher Whistle by Roster to 1 selections
When points ≥ 8000
Set Max Gnasher Whistle by Roster to 2 selections

Te Aupouri Smokestone

max 1 per Army

May be activated when a friendly unit fails a Break Test (after any rerolls). Until the end of the phase, enemy units within 18″ of the bearer have their Charge Range, Pursuit Distance, and Overrun Distance rolls Minimised.

Modifiers (2)
When points ≥ 8000
Set Max Te Aupouri Smokestone by Roster to 2 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Te Aupouri Smokestone by Roster to 1 selections

Stampede Resonator Crystal

max 1 per Army

May be activated at the start of any Charge Phase.
Choose one friendly unit containing models with Height 4 or 5 within 18″. The chosen unit loses Stomp Attack and gains Impact Hits (X hits), where “X” is equal to its amount of hits from its Stomp Attack. If a model already had Impact Hits, increase the number of hits by its amount of Stomp Attack instead.

Modifiers (2)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Stampede Resonator Crystal by Roster to 1 selections
When points ≥ 8000
Set Max Stampede Resonator Crystal by Roster to 2 selections

Sacred Seeds

max 1 per Army

Models on foot onlyOne use only. The player may activate this Artefact at the end of any friendly Movement Phase and place a Forest Terrain Feature in contact with the bearer and at least 1" away from any enemy units and other Terrain Features until the end of the game, even if the bearer is removed as a casualty. The Forest must fit within a circle with a diameter of 6".

Modifiers (3)
When points ≤ 3000
Set Max Sacred Seeds by Roster to 1 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Sacred Seeds by Roster to 1 selections
When points ≥ 8000
Set Max Sacred Seeds by Roster to 2 selections

Scroll of Desiccation

max 1 per Army

During Pre-game Selections, choose a Field, Forest, or Water Terrain Feature. This Terrain Feature ceases to be the Terrain Feature it used to be and loses all its rules. It is treated as Dangerous Terrain for all enemy units.

Modifiers (2)
When points ≥ 8000
Set Max Scroll of Desiccation by Roster to 2 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Scroll of Desiccation by Roster to 1 selections

Favanite Powder

max 1 per Army

When casting a Hex spell, after seeing the result of the roll, the bearer can choose to gain Maniacal Enthusiasm (Casting Roll).

Modifiers (2)
When points ≤ 3000
Set Max Favanite Powder by Roster to 1 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Favanite Powder by Roster to 1 selections

Wyrd Stone

max 1 per Army

The bearer’s model gets Hard Target (2).

Modifiers (4)
When points ≤ 3000
Set Max Wyrd Stone by Roster to 1 selections
When points ≥ 8000
Set Max Wyrd Stone by Roster to 2 selections
When points ≥ 8000
Set Max Wyrd Stone by Roster to 2 selections
When points ≤ 3000
Set Max Wyrd Stone by Roster to 1 selections

Scroll of Power

max 1 per Army (Wizard only )

May be activated when the bearer fails a Casting Roll or when you fail a Dispelling Roll, by removing 1 Magic Dice from your pool. Reroll all Magic Dice used for the Casting or Dispelling Roll.

Dragon’s Brew

max 1 per Army

Breath Attack (Str 4, AP 1, Flaming Attacks, Stand and Shoot).

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Dragon’s Brew by Roster to 1 selections

Troll Tonic

max 1 per Army

Cannot be taken by models with Height 5.Fortitude (5+).

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Troll Tonic by Roster to 1 selections

Healing Potion

max 1 per Army

Cannot be taken by models with Height 5.The bearer’s model Recovers 1 HP.

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Healing Potion by Roster to 1 selections

Scroll of Power

max 1 per Army (Wizard only )

May be activated when the bearer fails a Casting Roll or when you fail a Dispelling Roll, by removing 1 Magic Dice from your pool. Reroll all Magic Dice used for the Casting or Dispelling Roll.

Modifiers (3)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Scroll of Power (Natue's Venom) by Roster to 1 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Scroll of Power (Nature's Venom) by Roster to 1 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Scroll of Power by Roster to 1 selections

Spell Scroll (Nature's Venom)

max 1 per Army

May be activated at any time during your Magic Phase.
The bearer knows the spell indicated in brackets (X), in addition to its other spells. If the bearer already knows the spell, this has no effect.

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Spell Scroll (Nature's Venom) by Roster to 1 selections

Rain Augur Brew

max 1 per Army

Duration: One Turn. This item is automatically activated at the start of the first Game Turn (if the bearer is not on the Battlefield at this time, the item cannot be used). All Ranged Attacks have −1 to hit.

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Rain Augur Brew by Roster to 1 selections

Song of Cenyrn

max 1 per Army

Models of Height 1 only.May be activated when the bearer’s unit declares a Charge. The target of the Charge may only declare Hold! as its Charge Reaction, unless it is Shaken. The enemy unit may still declare Charge Reactions as normal if it is subsequently Charged by other units.

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Song of Cenyrn by Roster to 1 selections

Elixir of Negation

max 1 per Army

Cannot be taken by models with Height 5.Aegis (3+, against Magical Attacks).

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Elixir of Negation by Roster to 1 selections

Potion of Healing

max 1 per Army

Cannot be taken by models with Height 5.The bearer’s model Recovers 1 HP.

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Potion of Healing by Roster to 1 selections

Spell Scroll (Awaken the Beast)

max 1 per Army

May be activated at any time during your Magic Phase.
The bearer knows the spell indicated in brackets (X), in addition to its other spells. If the bearer already knows the spell, this has no effect.

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Spell Scroll (Awaken the Beast) by Roster to 1 selections

Elixir of Negation

max 1 per Army

Cannot be taken by models with Height 5.Aegis (3+, against Magical Attacks).

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Elixir of Negation by Roster to 1 selections

Scroll of Power

max 1 per Army (Wizard only )

May be activated when the bearer fails a Casting Roll or when you fail a Dispelling Roll, by removing 1 Magic Dice from your pool. Reroll all Magic Dice used for the Casting or Dispelling Roll.

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Scroll of Power by Roster to 1 selections

Spell Scroll (Flaming Swords)

max 1 per Army

May be activated at any time during your Magic Phase.
The bearer knows the spell indicated in brackets (X), in addition to its other spells. If the bearer already knows the spell, this has no effect.

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Spell Scroll (Flaming Swords) by Roster to 1 selections

Scroll of Conquest

max 1 per Army

Knight Commanders mounted on Horse and Marshals mounted on Horse onlyFriendly units within 6″ of the bearer must reroll failed Charge Range rolls.

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Scroll of Conquest by Roster to 1 selections

Elixir of Negation

max 1 per Army

Cannot be taken by models with Height 5.Aegis (3+, against Magical Attacks).

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Elixir of Negation by Roster to 1 selections

Potion of Healing

max 1 per Army

Cannot be taken by models with Height 5.The bearer’s model Recovers 1 HP.

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Potion of Healing by Roster to 1 selections

Scroll of Power

max 1 per Army (Wizard only )

May be activated when the bearer fails a Casting Roll or when you fail a Dispelling Roll, by removing 1 Magic Dice from your pool. Reroll all Magic Dice used for the Casting or Dispelling Roll.

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Scroll of Power by Roster to 1 selections

Potion of Healing

max 1 per Army

Cannot be taken by models with Height 5.The bearer’s model Recovers 1 HP.

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Potion of Healing by Roster to 1 selections

Scroll of Power

max 1 per Army (Wizard only )

May be activated when the bearer fails a Casting Roll or when you fail a Dispelling Roll, by removing 1 Magic Dice from your pool. Reroll all Magic Dice used for the Casting or Dispelling Roll.

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Scroll of Power by Roster to 1 selections

Spell Scroll (illusory Paths)

max 1 per Army

May be activated at any time during your Magic Phase.
The bearer knows the spell indicated in brackets (X), in addition to its other spells. If the bearer already knows the spell, this has no effect.

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Spell Scroll (illusory Paths) by Roster to 1 selections

Spell Scroll (Wall Of Lead)

max 1 per Army

May be activated at any time during your Magic Phase.
The bearer knows the spell indicated in brackets (X), in addition to its other spells. If the bearer already knows the spell, this has no effect.

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Spell Scroll (Wall Of Lead) by Roster to 1 selections

Elixir of Negation

max 1 per Army

Cannot be taken by models with Height 5.Aegis (3+, against Magical Attacks).

Potion of Healing

max 1 per Army

Cannot be taken by models with Height 5.The bearer’s model Recovers 1 HP.

Scroll of Power

max 1 per Army (Wizard only )

May be activated when the bearer fails a Casting Roll or when you fail a Dispelling Roll, by removing 1 Magic Dice from your pool. Reroll all Magic Dice used for the Casting or Dispelling Roll.

Spell Scroll (X)

max 1 per Army

May be activated at any time during your Magic Phase.
The bearer knows the spell indicated in brackets (X), in addition to its other spells. If the bearer already knows the spell, this has no effect.

Elixir of Negation

max 1 per Army

Cannot be taken by models with Height 5.Aegis (3+, against Magical Attacks).

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Elixir of Negation by Roster to 1 selections

Scroll of Power

max 1 per Army (Wizard only )

May be activated when the bearer fails a Casting Roll or when you fail a Dispelling Roll, by removing 1 Magic Dice from your pool. Reroll all Magic Dice used for the Casting or Dispelling Roll.

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Scroll of Power by Roster to 1 selections

Spell Scroll (inescapable Doom)

max 1 per Army

May be activated at any time during your Magic Phase.
The bearer knows the spell indicated in brackets (X), in addition to its other spells. If the bearer already knows the spell, this has no effect.

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Spell Scroll (inescapable Doom) by Roster to 1 selections

Potion of Healing

max 1 per Army

Cannot be taken by models with Height 5.The bearer’s model Recovers 1 HP.

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Potion of Healing by Roster to 1 selections

Scroll of Power

max 1 per Army (Wizard only )

May be activated when the bearer fails a Casting Roll or when you fail a Dispelling Roll, by removing 1 Magic Dice from your pool. Reroll all Magic Dice used for the Casting or Dispelling Roll.

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Scroll of Power by Roster to 1 selections

Spell Scroll (weight Of Judgement)

max 1 per Army

May be activated at any time during your Magic Phase.
The bearer knows the spell indicated in brackets (X), in addition to its other spells. If the bearer already knows the spell, this has no effect.

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Spell Scroll (weight Of Judgement) by Roster to 1 selections

Potion of Rat Form

max 1 per Army

Models with Height 1 only.During any friendly Magic Phase, the bearer can choose to lose Attached (if they have it) and make a 6″ Magical Move. They must end this move by joining another friendly unit (following the normal rules for joining units).

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Potion of Rat Form by Roster to 1 selections

Elixir of Negation

max 1 per Army

Cannot be taken by models with Height 5.Aegis (3+, against Magical Attacks).

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Elixir of Negation by Roster to 1 selections

Potion of Healing

max 1 per Army

Cannot be taken by models with Height 5.The bearer’s model Recovers 1 HP.

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Potion of Healing by Roster to 1 selections

Scroll of Power

max 1 per Army (Wizard only )

May be activated when the bearer fails a Casting Roll or when you fail a Dispelling Roll, by removing 1 Magic Dice from your pool. Reroll all Magic Dice used for the Casting or Dispelling Roll.

Modifiers (2)
When points ≥ 8000
Set Max Scroll of Power by Roster to 2 selections
When points ≤ 3000
Set Max Scroll of Power by Roster to 1 selections

Spell Scroll (The Grave Calls (occultism))

max 1 per Army

May be activated at any time during your Magic Phase.
The bearer knows the spell indicated in brackets (X), in addition to its other spells. If the bearer already knows the spell, this has no effect.

Modifiers (2)
When points ≥ 8000
Set Max Spell Scroll (The Grave Calls (occultism)) by Roster to 2 selections
When points ≤ 3000
Set Max Spell Scroll (The Grave Calls (occultism)) by Roster to 1 selections

Elixir Of Death

max 1 per Army

Cannot be taken by models with Height 5.The bearer’s model gains Ghostly Form and Ghost Step. The model cannot join Rank-and-File units with Ghostly Form.

Modifiers (2)
When points ≥ 8000
Set Max Elixir Of Death by Roster to 2 selections
When points ≤ 3000
Set Max Elixir Of Death by Roster to 1 selections

Elixir of Negation

max 1 per Army

Cannot be taken by models with Height 5.Aegis (3+, against Magical Attacks).

Modifiers (2)
When points ≥ 8000
Set Max Elixir of Negation by Roster to 2 selections
When points ≤ 3000
Set Max Elixir of Negation by Roster to 1 selections

Potion of Healing

max 1 per Army

Cannot be taken by models with Height 5.The bearer’s model Recovers 1 HP.

Modifiers (2)
When points ≥ 8000
Set Max Potion of Healing by Roster to 2 selections
When points ≤ 3000
Set Max Potion of Healing by Roster to 1 selections

Spell Scroll (awaken The Beast)

max 1 per Army

May be activated at any time during your Magic Phase.
The bearer knows the spell indicated in brackets (X), in addition to its other spells. If the bearer already knows the spell, this has no effect.

Modifiers (2)
When points ≥ 8000
Set Max Spell Scroll (awaken The Beast) by Roster to 2 selections
When points ≤ 3000
Set Max Spell Scroll (awaken The Beast) by Roster to 1 selections

Seed of the Dark Forest

max 1 per Army

During Pre-game Selections, place a Forest:
• Touching your Deployment Zone.
• Not in contact with any other Terrain Feature.

This Forest is a 10×6″ rectangle.
All friendly units with Pack Tactics gain Scout, but their scout deployment must end fully inside this Forest.

Modifiers (5)
When points ≤ 3000
Set Max Seed of the Dark Forest by Roster to 1 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Seed of the Dark Forest by Roster to 1 selections
When points ≥ 8000
Set Max Seed of the Dark Forest by Roster to 2 selections
When points ≥ 8000
Set Max Seed of the Dark Forest by Roster to 2 selections
When points ≤ 3000
Set Max Seed of the Dark Forest by Roster to 1 selections

Rain Augur Brew

max 1 per Army

Duration: One Turn. This item is automatically activated at the start of the first Game Turn (if the bearer is not on the Battlefield at this time, the item cannot be used). All Ranged Attacks have −1 to hit.

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Rain Augur Brew by Roster to 1 selections

Healing Potion

max 1 per Army

Cannot be taken by models with Height 5.The bearer’s model Recovers 1 HP.

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Healing Potion by Roster to 1 selections

Scroll of Power

max 1 per Army (Wizard only )

May be activated when the bearer fails a Casting Roll or when you fail a Dispelling Roll, by removing 1 Magic Dice from your pool. Reroll all Magic Dice used for the Casting or Dispelling Roll.

Modifiers (3)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Scroll of Power (Natue's Venom) by Roster to 1 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Scroll of Power (Nature's Venom) by Roster to 1 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Scroll of Power by Roster to 1 selections

Spell Scroll (Nature's Venom)

max 1 per Army

May be activated at any time during your Magic Phase.
The bearer knows the spell indicated in brackets (X), in addition to its other spells. If the bearer already knows the spell, this has no effect.

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Spell Scroll (Nature's Venom) by Roster to 1 selections

Beastmaster’s Vial

max 1 per Army

May be activated at the start of any friendly Charge Phase. Friendly models with Beast or Slaver within 6″ of the bearer must reroll failed Charge Range rolls.

Modifiers (3)
When points ≤ 3000
Set Max Beastmaster's Whistle by Roster to 1 selections
When points ≥ 8000
Set Max Beastmaster's Whistle by Roster to 2 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Beastmaster’s Vial by Roster to 1 selections

Potion of Healing

max 1 per Army

Cannot be taken by models with Height 5.The bearer’s model Recovers 1 HP.

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Potion of Healing by Roster to 1 selections

Scroll of Power

max 1 per Army (Wizard only )

May be activated when the bearer fails a Casting Roll or when you fail a Dispelling Roll, by removing 1 Magic Dice from your pool. Reroll all Magic Dice used for the Casting or Dispelling Roll.

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Scroll of Power by Roster to 1 selections

Spell Scroll (illusory Paths)

max 1 per Army

May be activated at any time during your Magic Phase.
The bearer knows the spell indicated in brackets (X), in addition to its other spells. If the bearer already knows the spell, this has no effect.

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Spell Scroll (illusory Paths) by Roster to 1 selections

Scroll of Conquest

max 1 per Army

Knight Commanders mounted on Horse and Marshals mounted on Horse onlyFriendly units within 6″ of the bearer must reroll failed Charge Range rolls.

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Scroll of Conquest by Roster to 1 selections

Elixir of Negation

max 1 per Army

Cannot be taken by models with Height 5.Aegis (3+, against Magical Attacks).

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Elixir of Negation by Roster to 1 selections

Scroll of Power

max 1 per Army (Wizard only )

May be activated when the bearer fails a Casting Roll or when you fail a Dispelling Roll, by removing 1 Magic Dice from your pool. Reroll all Magic Dice used for the Casting or Dispelling Roll.

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Scroll of Power by Roster to 1 selections

Spell Scroll (Flaming Swords)

max 1 per Army

May be activated at any time during your Magic Phase.
The bearer knows the spell indicated in brackets (X), in addition to its other spells. If the bearer already knows the spell, this has no effect.

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Spell Scroll (Flaming Swords) by Roster to 1 selections

Scroll of the Pearl Throne

max 1 per Army

Choose a Magic Item from an enemy unit that is in contact with the bearer. This Magic Item is ignored.

If it was an Enchanted Weapon or Shield, the mundane effects of the Weapon or Shield can still be used.

Modifiers (4)
When points ≤ 3000
Set Max Ring of the Pearl Throne by Roster to 1 selections
When points ≥ 8000
Set Max Ring of the Pearl Throne by Roster to 2 selections
When points ≥ 8000
Set Max Scroll of the Pearl Throne by Roster to 2 selections
When points ≤ 3000
Set Max Scroll of the Pearl Throne by Roster to 1 selections

Scroll of Power

max 1 per Army (Wizard only )

May be activated when the bearer fails a Casting Roll or when you fail a Dispelling Roll, by removing 1 Magic Dice from your pool. Reroll all Magic Dice used for the Casting or Dispelling Roll.

Modifiers (2)
When points ≥ 8000
Set Max Scroll of Power by Roster to 2 selections
When points ≤ 3000
Set Max Scroll of Power by Roster to 1 selections

Black Knight’s Tonic

max 1 per Army

The first time the bearer’s model suffers an unsaved wound from an attack with Multiple Wounds (X), the model gains Immune (Multiple Wounds) until the end of the phase.

Modifiers (3)
When points ≥ 8000
Set Max Black Knight's Tabard by Roster to 2 selections
When points ≤ 3000
Set Max Black Knight's Tabard by Roster to 1 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Black Knight’s Tonic by Roster to 1 selections

Elixir of Negation

max 1 per Army

Cannot be taken by models with Height 5.Aegis (3+, against Magical Attacks).

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Elixir of Negation by Roster to 1 selections

Potion of Healing

max 1 per Army

Cannot be taken by models with Height 5.The bearer’s model Recovers 1 HP.

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Potion of Healing by Roster to 1 selections

Elixir of Negation

max 1 per Army

Cannot be taken by models with Height 5.Aegis (3+, against Magical Attacks).

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Elixir of Negation by Roster to 1 selections

Potion of Healing

max 1 per Army

Cannot be taken by models with Height 5.The bearer’s model Recovers 1 HP.

Modifiers (3)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Potion of Healing by Roster to 1 selections
When points ≥ 8000
Set Max Potion of Healing by Roster to 2 selections
When points ≤ 3000
Set Max Potion of Healing by Roster to 1 selections

Scroll of Power

max 1 per Army (Wizard only )

May be activated when the bearer fails a Casting Roll or when you fail a Dispelling Roll, by removing 1 Magic Dice from your pool. Reroll all Magic Dice used for the Casting or Dispelling Roll.

Modifiers (3)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Scroll of Power by Roster to 1 selections
When points ≥ 8000
Set Max Scroll of Power by Roster to 2 selections
When points ≤ 3000
Set Max Scroll of Power by Roster to 1 selections

Sacred Seeds

max 1 per Army

Models on foot onlyOne use only. The player may activate this Artefact at the end of any friendly Movement Phase and place a Forest Terrain Feature in contact with the bearer and at least 1" away from any enemy units and other Terrain Features until the end of the game, even if the bearer is removed as a casualty. The Forest must fit within a circle with a diameter of 6".

Modifiers (3)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Sacred Seeds by Roster to 1 selections
When points ≥ 8000
Set Max Sacred Seeds by Roster to 2 selections
When points ≤ 3000
Set Max Sacred Seeds by Roster to 1 selections

Song of Cenyrn

max 1 per Army

Models of Height 1 only.May be activated when the bearer’s unit declares a Charge. The target of the Charge may only declare Hold! as its Charge Reaction, unless it is Shaken. The enemy unit may still declare Charge Reactions as normal if it is subsequently Charged by other units.

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Song of Cenyrn by Roster to 1 selections

Elixir of Negation

max 1 per Army

Cannot be taken by models with Height 5.Aegis (3+, against Magical Attacks).

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Elixir of Negation by Roster to 1 selections

Potion of Healing

max 1 per Army

Cannot be taken by models with Height 5.The bearer’s model Recovers 1 HP.

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Potion of Healing by Roster to 1 selections

Spell Scroll (Awaken the Beast)

max 1 per Army

May be activated at any time during your Magic Phase.
The bearer knows the spell indicated in brackets (X), in addition to its other spells. If the bearer already knows the spell, this has no effect.

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Spell Scroll (Awaken the Beast) by Roster to 1 selections

Favanite Powder

max 1 per Army

When casting a Hex spell, after seeing the result of the roll, the bearer can choose to gain Maniacal Enthusiasm (Casting Roll).

Modifiers (4)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Favanite Powder by Roster to 1 selections
When points ≤ 3000
Set Max Favanite Powder by Roster to 1 selections
When points ≥ 8000
Set Max Favanite Powder by Roster to 2 selections
When points ≤ 3000
Set Max Favanite Powder by Roster to 1 selections

Potion of Rat Form

max 1 per Army

Models with Height 1 only.During any friendly Magic Phase, the bearer can choose to lose Attached (if they have it) and make a 6″ Magical Move. They must end this move by joining another friendly unit (following the normal rules for joining units).

Modifiers (3)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Potion of Rat Form by Roster to 1 selections
When points ≥ 8000
Set Max Potion of Rat Form by Roster to 2 selections
When points ≤ 3000
Set Max Potion of Rat Form by Roster to 1 selections

Potion of Healing

max 1 per Army

Cannot be taken by models with Height 5.The bearer’s model Recovers 1 HP.

Modifiers (3)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Potion of Healing by Roster to 1 selections
When points ≥ 8000
Set Max Potion of Healing by Roster to 2 selections
When points ≤ 3000
Set Max Potion of Healing by Roster to 1 selections

Scroll of Power

max 1 per Army (Wizard only )

May be activated when the bearer fails a Casting Roll or when you fail a Dispelling Roll, by removing 1 Magic Dice from your pool. Reroll all Magic Dice used for the Casting or Dispelling Roll.

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Scroll of Power by Roster to 1 selections

Spell Scroll (Rain of Fire)

max 1 per Army

May be activated at any time during your Magic Phase.
The bearer knows the spell indicated in brackets (X), in addition to its other spells. If the bearer already knows the spell, this has no effect.

Modifiers (3)
When points ≥ 8000
Set Max Spell Scroll (Rain of Fire) by Roster to 2 selections
When points ≤ 3000
Set Max Spell Scroll (Rain of Fire) by Roster to 1 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Spell Scroll (weight Of Judgement) by Roster to 1 selections

Wyrd Stone

max 1 per Army

The bearer’s model gets Hard Target (2).

Modifiers (4)
When points ≥ 8000
Set Max Wyrd Stone by Roster to 2 selections
When points ≤ 3000
Set Max Wyrd Stone by Roster to 1 selections
When points ≥ 8000
Set Max Wyrd Stone by Roster to 2 selections
When points ≤ 3000
Set Max Wyrd Stone by Roster to 1 selections

Spell Scroll (The Grave Calls (occultism))

max 1 per Army

May be activated at any time during your Magic Phase.
The bearer knows the spell indicated in brackets (X), in addition to its other spells. If the bearer already knows the spell, this has no effect.

Modifiers (2)
When points ≥ 8000
Set Max Spell Scroll (The Grave Calls (occultism)) by Roster to 2 selections
When points ≤ 3000
Set Max Spell Scroll (The Grave Calls (occultism)) by Roster to 1 selections

Scroll of Desiccation

max 1 per Army

During Pre-game Selections, choose a Field, Forest, or Water Terrain Feature. This Terrain Feature ceases to be the Terrain Feature it used to be and loses all its rules. It is treated as Dangerous Terrain for all enemy units.

Modifiers (2)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Scroll of Desiccation by Roster to 1 selections
When points ≥ 8000
Set Max Scroll of Desiccation by Roster to 2 selections

Elixir of Negation

max 1 per Army

Cannot be taken by models with Height 5.Aegis (3+, against Magical Attacks).

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Elixir of Negation by Roster to 1 selections

Scroll of Power

max 1 per Army (Wizard only )

May be activated when the bearer fails a Casting Roll or when you fail a Dispelling Roll, by removing 1 Magic Dice from your pool. Reroll all Magic Dice used for the Casting or Dispelling Roll.

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Scroll of Power by Roster to 1 selections

Spell Scroll (inescapable Doom)

max 1 per Army

May be activated at any time during your Magic Phase.
The bearer knows the spell indicated in brackets (X), in addition to its other spells. If the bearer already knows the spell, this has no effect.

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Spell Scroll (inescapable Doom) by Roster to 1 selections

Elixir Of Death

max 1 per Army

Cannot be taken by models with Height 5.The bearer’s model gains Ghostly Form and Ghost Step. The model cannot join Rank-and-File units with Ghostly Form.

Modifiers (2)
When points ≥ 8000
Set Max Elixir Of Death by Roster to 2 selections
When points ≤ 3000
Set Max Elixir Of Death by Roster to 1 selections

Te Aupouri Smokestone

max 1 per Army

May be activated when a friendly unit fails a Break Test (after any rerolls). Until the end of the phase, enemy units within 18″ of the bearer have their Charge Range, Pursuit Distance, and Overrun Distance rolls Minimised.

Modifiers (2)
When points ≥ 8000
Set Max Te Aupouri Smokestone by Roster to 2 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Te Aupouri Smokestone by Roster to 1 selections

Stampede Resonator Crystal

max 1 per Army

May be activated at the start of any Charge Phase.
Choose one friendly unit containing models with Height 4 or 5 within 18″. The chosen unit loses Stomp Attack and gains Impact Hits (X hits), where “X” is equal to its amount of hits from its Stomp Attack. If a model already had Impact Hits, increase the number of hits by its amount of Stomp Attack instead.

Modifiers (2)
When points ≥ 8000
Set Max Stampede Resonator Crystal by Roster to 2 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Stampede Resonator Crystal by Roster to 1 selections

Scroll of Power

max 1 per Army (Wizard only )

May be activated when the bearer fails a Casting Roll or when you fail a Dispelling Roll, by removing 1 Magic Dice from your pool. Reroll all Magic Dice used for the Casting or Dispelling Roll.

Moon Shrooms

max 1 per Army

Cannot be activated at the same turn as the War Cry!
The bearer’s unit acts as if the General had used the War Cry! this turn.

Modifiers (4)
When points ≤ 3000
Set Max Goga Brew by Roster to 2 selections
When points ≥ 8000
Set Max Goga Brew by Roster to 6 selections
When points ≥ 8000
Set Max Moon Shrooms by Roster to 2 selections
When points ≤ 3000
Set Max Moon Shrooms by Roster to 1 selections

Gnasher Bait

max 1 per Army

Friendly Gnashers units within 18″ gain Frenzy and Fury, and their Charge Range rolls are Maximised.

Modifiers (4)
When points ≥ 8000
Set Max Gnasher Bait by Roster to 2 selections
When points ≤ 3000
Set Max Gnasher Bait by Roster to 1 selections
When points ≥ 8000
Set Max Gnasher Whistle by Roster to 2 selections
When points ≤ 3000
Set Max Gnasher Whistle by Roster to 1 selections

Elixir of Negation

max 1 per Army

Cannot be taken by models with Height 5.Aegis (3+, against Magical Attacks).

Modifiers (2)
When points ≥ 8000
Set Max Elixir of Negation by Roster to 2 selections
When points ≤ 3000
Set Max Elixir of Negation by Roster to 1 selections

Potion of Healing

max 1 per Army

Cannot be taken by models with Height 5.The bearer’s model Recovers 1 HP.

Modifiers (2)
When points ≥ 8000
Set Max Potion of Healing by Roster to 2 selections
When points ≤ 3000
Set Max Potion of Healing by Roster to 1 selections

Spell Scroll (awaken The Beast)

max 1 per Army

May be activated at any time during your Magic Phase.
The bearer knows the spell indicated in brackets (X), in addition to its other spells. If the bearer already knows the spell, this has no effect.

Modifiers (2)
When points ≥ 8000
Set Max Spell Scroll (awaken The Beast) by Roster to 2 selections
When points ≤ 3000
Set Max Spell Scroll (awaken The Beast) by Roster to 1 selections

Spell Scroll (Wall Of Lead)

max 1 per Army

May be activated at any time during your Magic Phase.
The bearer knows the spell indicated in brackets (X), in addition to its other spells. If the bearer already knows the spell, this has no effect.

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Spell Scroll (Wall Of Lead) by Roster to 1 selections

Spell Scroll (Awaken the Beast)

max 1 per Army

May be activated at any time during your Magic Phase.
The bearer knows the spell indicated in brackets (X), in addition to its other spells. If the bearer already knows the spell, this has no effect.

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Spell Scroll (Awaken the Beast) by Roster to 1 selections

Potion of Healing

max 1 per Army

Cannot be taken by models with Height 5.The bearer’s model Recovers 1 HP.

Scroll of Draining

max 1 per Army

May be activated in the opponent’s Magic Phase, immediately after Excess Magic: the opponent immediately discards 1 Magic Dice.

Constraints (4)
Max Elixir of Negation by Parent Max 1 selections per parent
Max Elixir of Negation by Roster Max 1 selections
Max Scroll of Draining by Parent Max 1 selections per parent
Max Scroll of Draining by Roster Max 1 selections
Modifiers (5)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Elixir of Negation by Roster to 1 selections
When points ≥ 8000
Set Max Elixir of Negation by Roster to 2 selections
When points ≤ 3000
Set Max Elixir of Negation by Roster to 1 selections
When points ≥ 8000
Set Max Scroll of Draining by Roster to 2 selections
When points ≤ 3000
Set Max Scroll of Draining by Roster to 1 selections

Scroll of Draining

max 1 per Army

Cannot be taken by models with Height 5.Aegis (3+, against Magical Attacks).

Constraints (2)
Max Scroll of Draining by Parent Max 1 selections per parent
Max Scroll of Draining by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Scroll of Draining by Roster to 2 selections
When points ≤ 3000
Set Max Scroll of Draining by Roster to 1 selections

Elixir of Negation

max 1 per Army

Cannot be taken by models with Height 5.Aegis (3+, against Magical Attacks).

Sacred Seeds

max 1 per Army

Models on foot onlyOne use only. The player may activate this Artefact at the end of any friendly Movement Phase and place a Forest Terrain Feature in contact with the bearer and at least 1" away from any enemy units and other Terrain Features until the end of the game, even if the bearer is removed as a casualty. The Forest must fit within a circle with a diameter of 6".

Constraints (2)
Max Sacred Seeds by Parent Max 1 selections per parent
Max Sacred Seeds by Roster Max 1 selections
Modifiers (5)
When points ≤ 3000
Set Max Sacred Seeds by Roster to 1 selections
When points ≥ 8000
Set Max Sacred Seeds by Roster to 2 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Sacred Seeds by Roster to 1 selections
When points ≥ 8000
Set Max Sacred Seeds by Roster to 2 selections
When points ≤ 3000
Set Max Sacred Seeds by Roster to 1 selections

Favanite Powder

max 1 per Army

When casting a Hex spell, after seeing the result of the roll, the bearer can choose to gain Maniacal Enthusiasm (Casting Roll).

Scroll of Power

max 1 per Army (Wizard only )

May be activated when the bearer fails a Casting Roll or when you fail a Dispelling Roll, by removing 1 Magic Dice from your pool. Reroll all Magic Dice used for the Casting or Dispelling Roll.

Te Aupouri Smokestone

max 1 per Army

May be activated when a friendly unit fails a Break Test (after any rerolls). Until the end of the phase, enemy units within 18″ of the bearer have their Charge Range, Pursuit Distance, and Overrun Distance rolls Minimised.

Modifiers (2)
When points ≥ 8000
Set Max Te Aupouri Smokestone by Roster to 2 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Te Aupouri Smokestone by Roster to 1 selections

Wyrd Stone

max 1 per Army

The bearer’s model gets Hard Target (2).

Beastmaster’s Vial

max 1 per Army

May be activated at the start of any Round of Combat. A friendly unit with Beast or Slaver within 12″ of the bearer gains Dying Blow until it is no longer Engaged in Combat.

Constraints (2)
Max Beastmaster’s Vial by Parent Max 1 selections per parent
Max Beastmaster’s Vial by Roster Max 1 selections
Modifiers (5)
When points ≥ 8000
Set Max Beastmaster's Whistle by Roster to 2 selections
When points ≤ 3000
Set Max Beastmaster's Whistle by Roster to 1 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Beastmaster’s Vial by Roster to 1 selections
When points ≥ 8000
Set Max Beastmaster’s Vial by Roster to 2 selections
When points ≤ 3000
Set Max Beastmaster’s Vial by Roster to 1 selections

Healing Potion

max 1 per Army

Cannot be taken by models with Height 5.The bearer’s model Recovers 1 HP.

Spell Scroll (awaken The Beast)

max 1 per Army

May be activated at any time during your Magic Phase.
The bearer knows the spell indicated in brackets (X), in addition to its other spells. If the bearer already knows the spell, this has no effect.

Spell Scroll (Flaming Swords)

max 1 per Army

May be activated at any time during your Magic Phase.
The bearer knows the spell indicated in brackets (X), in addition to its other spells. If the bearer already knows the spell, this has no effect.

Scroll of the Pearl Throne

max 1 per Army

Choose a Magic Item from an enemy unit that is in contact with the bearer. This Magic Item is ignored.

If it was an Enchanted Weapon or Shield, the mundane effects of the Weapon or Shield can still be used.

Constraints (2)
Max Scroll of the Pearl Throne by Parent Max 1 selections per parent
Max Scroll of the Pearl Throne by Roster Max 1 selections
Modifiers (4)
When points ≥ 8000
Set Max Ring of the Pearl Throne by Roster to 2 selections
When points ≤ 3000
Set Max Ring of the Pearl Throne by Roster to 1 selections
When points ≥ 8000
Set Max Scroll of the Pearl Throne by Roster to 2 selections
When points ≤ 3000
Set Max Scroll of the Pearl Throne by Roster to 1 selections

Spell Scroll (The Grave Calls (occultism))

max 1 per Army

May be activated at any time during your Magic Phase.
The bearer knows the spell indicated in brackets (X), in addition to its other spells. If the bearer already knows the spell, this has no effect.

Potion of Healing

max 1 per Army

Cannot be taken by models with Height 5.The bearer’s model Recovers 1 HP.

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Potion of Healing by Roster to 1 selections

Scroll of Conquest

max 1 per Army

Knight Commanders mounted on Horse and Marshals mounted on Horse onlyFriendly units within 6″ of the bearer must reroll failed Charge Range rolls.

Constraints (2)
Max Scroll of Conquest by Parent Max 1 selections per parent
Max Scroll of Conquest by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Scroll of Conquest by Roster to 2 selections
When points ≤ 3000
Set Max Scroll of Conquest by Roster to 1 selections

Potion of Healing

max 1 per Army

Cannot be taken by models with Height 5.The bearer’s model Recovers 1 HP.

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Potion of Healing by Roster to 1 selections

Moon Shrooms

max 1 per Army

Cannot be activated at the same turn as the War Cry!
The bearer’s unit acts as if the General had used the War Cry! this turn.

Scroll of Power

max 1 per Army (Wizard only )

May be activated when the bearer fails a Casting Roll or when you fail a Dispelling Roll, by removing 1 Magic Dice from your pool. Reroll all Magic Dice used for the Casting or Dispelling Roll.

Song of Cenyrn

max 1 per Army

Models of Height 1 only.May be activated when the bearer’s unit declares a Charge. The target of the Charge may only declare Hold! as its Charge Reaction, unless it is Shaken. The enemy unit may still declare Charge Reactions as normal if it is subsequently Charged by other units.

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Song of Cenyrn by Roster to 1 selections

Te Aupouri Smokestone

max 1 per Army

May be activated when a friendly unit fails a Break Test (after any rerolls). Until the end of the phase, enemy units within 18″ of the bearer have their Charge Range, Pursuit Distance, and Overrun Distance rolls Minimised.

Modifiers (2)
When points ≥ 8000
Set Max Te Aupouri Smokestone by Roster to 2 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Te Aupouri Smokestone by Roster to 1 selections

Scroll of Power

max 1 per Army (Wizard only )

May be activated when the bearer fails a Casting Roll or when you fail a Dispelling Roll, by removing 1 Magic Dice from your pool. Reroll all Magic Dice used for the Casting or Dispelling Roll.

Stampede Resonator Crystal

max 1 per Army

May be activated at the start of any Charge Phase.
Choose one friendly unit containing models with Height 4 or 5 within 18″. The chosen unit loses Stomp Attack and gains Impact Hits (X hits), where “X” is equal to its amount of hits from its Stomp Attack. If a model already had Impact Hits, increase the number of hits by its amount of Stomp Attack instead.

Modifiers (2)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Stampede Resonator Crystal by Roster to 1 selections
When points ≥ 8000
Set Max Stampede Resonator Crystal by Roster to 2 selections

Scroll of Power

max 1 per Army (Wizard only )

May be activated when the bearer fails a Casting Roll or when you fail a Dispelling Roll, by removing 1 Magic Dice from your pool. Reroll all Magic Dice used for the Casting or Dispelling Roll.

Spell Scroll (illusory Paths)

max 1 per Army

May be activated at any time during your Magic Phase.
The bearer knows the spell indicated in brackets (X), in addition to its other spells. If the bearer already knows the spell, this has no effect.

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Spell Scroll (illusory Paths) by Roster to 1 selections

Spell Scroll (awaken The Beast)

max 1 per Army

May be activated at any time during your Magic Phase.
The bearer knows the spell indicated in brackets (X), in addition to its other spells. If the bearer already knows the spell, this has no effect.

Potion of Healing

max 1 per Army

Cannot be taken by models with Height 5.The bearer’s model Recovers 1 HP.

Scroll of Draining

max 1 per Army

Cannot be taken by models with Height 5.Aegis (3+, against Magical Attacks).

Constraints (2)
Max Scroll of Draining by Parent Max 1 selections per parent
Max Scroll of Draining by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Scroll of Draining by Roster to 2 selections
When points ≤ 3000
Set Max Scroll of Draining by Roster to 1 selections

Potion of Healing

max 1 per Army

Cannot be taken by models with Height 5.The bearer’s model Recovers 1 HP.

Scroll of Conquest

max 1 per Army

Knight Commanders mounted on Horse and Marshals mounted on Horse onlyFriendly units within 6″ of the bearer must reroll failed Charge Range rolls.

Stampede Resonator Crystal

max 1 per Army

May be activated at the start of any Charge Phase.
Choose one friendly unit containing models with Height 4 or 5 within 18″. The chosen unit loses Stomp Attack and gains Impact Hits (X hits), where “X” is equal to its amount of hits from its Stomp Attack. If a model already had Impact Hits, increase the number of hits by its amount of Stomp Attack instead.

Modifiers (2)
When points ≥ 8000
Set Max Stampede Resonator Crystal by Roster to 2 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Stampede Resonator Crystal by Roster to 1 selections

Black Knight’s Tonic

max 1 per Army

The first time the bearer’s model suffers an unsaved wound from an attack with Multiple Wounds (X), the model gains Immune (Multiple Wounds) until the end of the phase.

Constraints (2)
Max Black Knight’s Tonic by Parent Max 1 selections per parent
Max Black Knight’s Tonic by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Black Knight’s Tonic by Roster to 2 selections
When points ≤ 3000
Set Max Black Knight’s Tonic by Roster to 1 selections

Scroll of Power

max 1 per Army (Wizard only )

May be activated when the bearer fails a Casting Roll or when you fail a Dispelling Roll, by removing 1 Magic Dice from your pool. Reroll all Magic Dice used for the Casting or Dispelling Roll.

Spell Scroll (Shower of Rocks)

max 1 per Army

May be activated at any time during your Magic Phase.
The bearer knows the spell indicated in brackets (X), in addition to its other spells. If the bearer already knows the spell, this has no effect.

Constraints (2)
Max Spell Scroll (Shower of Rocks) by Parent Max 1 selections per parent
Max Spell Scroll (Shower of Rocks) by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Spell Scroll (Shower of Rocks) by Roster to 2 selections
When points ≤ 3000
Set Max Spell Scroll (Shower of Rocks) by Roster to 1 selections

Spell Scroll (awaken The Beast)

max 1 per Army

May be activated at any time during your Magic Phase.
The bearer knows the spell indicated in brackets (X), in addition to its other spells. If the bearer already knows the spell, this has no effect.

Seed of the Dark Forest

max 1 per Army

During Pre-game Selections, place a Forest:
• Touching your Deployment Zone.
• Not in contact with any other Terrain Feature.

This Forest is a 10×6″ rectangle.
All friendly units with Pack Tactics gain Scout, but their scout deployment must end fully inside this Forest.

Black Knight’s Tonic

max 1 per Army

The first time the bearer’s model suffers an unsaved wound from an attack with Multiple Wounds (X), the model gains Immune (Multiple Wounds) until the end of the phase.

Constraints (2)
Max Black Knight’s Tonic by Parent Max 1 selections per parent
Max Black Knight’s Tonic by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Black Knight’s Tonic by Roster to 2 selections
When points ≤ 3000
Set Max Black Knight’s Tonic by Roster to 1 selections

Moon Shrooms

max 1 per Army

Cannot be activated at the same turn as the War Cry!
The bearer’s unit acts as if the General had used the War Cry! this turn.

Constraints (2)
Max Moon Shrooms by Parent Max 1 selections per parent
Max Moon Shrooms by Roster Max 1 selections
Modifiers (1)
When points ≥ 8000
Set Max Moon Shrooms by Roster to 2 selections

Scroll of Desiccation

max 1 per Army

During Pre-game Selections, choose a Field, Forest, or Water Terrain Feature. This Terrain Feature ceases to be the Terrain Feature it used to be and loses all its rules. It is treated as Dangerous Terrain for all enemy units.

Elixir of Negation

max 1 per Army

Cannot be taken by models with Height 5.Aegis (3+, against Magical Attacks).

Constraints (2)
Max Elixir of Negation by Parent Max 1 selections per parent
Max Elixir of Negation by Roster Max 1 selections
Modifiers (3)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Elixir of Negation by Roster to 1 selections
When points ≥ 8000
Set Max Elixir of Negation by Roster to 2 selections
When points ≤ 3000
Set Max Elixir of Negation by Roster to 1 selections

Scroll of Conquest

max 1 per Army

Knight Commanders mounted on Horse and Marshals mounted on Horse onlyFriendly units within 6″ of the bearer must reroll failed Charge Range rolls.

Constraints (2)
Max Scroll of Conquest by Parent Max 1 selections per parent
Max Scroll of Conquest by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Scroll of Conquest by Roster to 2 selections
When points ≤ 3000
Set Max Scroll of Conquest by Roster to 1 selections

Rain Augur Brew

max 1 per Army

Duration: One Turn. This item is automatically activated at the start of the first Game Turn (if the bearer is not on the Battlefield at this time, the item cannot be used). All Ranged Attacks have −1 to hit.

Potion of Healing

max 1 per Army

Cannot be taken by models with Height 5.The bearer’s model Recovers 1 HP.

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Potion of Healing by Roster to 1 selections

Spell Scroll (Wall Of Lead)

max 1 per Army

May be activated at any time during your Magic Phase.
The bearer knows the spell indicated in brackets (X), in addition to its other spells. If the bearer already knows the spell, this has no effect.

Constraints (2)
Max Spell Scroll (Wall Of Lead) by Parent Max 1 selections per parent
Max Spell Scroll (Wall Of Lead) by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Spell Scroll (Wall Of Lead) by Roster to 2 selections
When points ≤ 3000
Set Max Spell Scroll (Wall Of Lead) by Roster to 1 selections

Potion of Rat Form

max 1 per Army

Models with Height 1 only.During any friendly Magic Phase, the bearer can choose to lose Attached (if they have it) and make a 6″ Magical Move. They must end this move by joining another friendly unit (following the normal rules for joining units).

Scroll of Desiccation

max 1 per Army

During Pre-game Selections, choose a Field, Forest, or Water Terrain Feature. This Terrain Feature ceases to be the Terrain Feature it used to be and loses all its rules. It is treated as Dangerous Terrain for all enemy units.

Potion of Healing

max 1 per Army

Cannot be taken by models with Height 5.The bearer’s model Recovers 1 HP.

Binding Scroll

max 1 per Army

May be activated at the end of the Siphon the Veil step in any enemy Magic Phase. When activated: choose a Caster and select one of its spells (Bound ans Learned Spells). The chosen Caster cannot cast the selected instance of the spell in this Magic Phase.

Constraints (2)
Max Binding Scroll by Parent Max 1 selections per parent
Max Binding Scroll by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Binding Scroll by Roster to 2 selections
When points ≤ 3000
Set Max Binding Scroll by Roster to 1 selections

Scroll of Power

max 1 per Army (Wizard only )

May be activated when the bearer fails a Casting Roll or when you fail a Dispelling Roll, by removing 1 Magic Dice from your pool. Reroll all Magic Dice used for the Casting or Dispelling Roll.

Beastmaster’s Vial

max 1 per Army

May be activated at the start of any Round of Combat. A friendly unit with Beast or Slaver within 12″ of the bearer gains Dying Blow until it is no longer Engaged in Combat.

Constraints (2)
Max Beastmaster’s Vial by Parent Max 1 selections per parent
Max Beastmaster’s Vial by Roster Max 1 selections
Modifiers (5)
When points ≤ 3000
Set Max Beastmaster's Whistle by Roster to 1 selections
When points ≥ 8000
Set Max Beastmaster's Whistle by Roster to 2 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Beastmaster’s Vial by Roster to 1 selections
When points ≥ 8000
Set Max Beastmaster’s Vial by Roster to 2 selections
When points ≤ 3000
Set Max Beastmaster’s Vial by Roster to 1 selections

Favanite Powder

max 1 per Army

When casting a Hex spell, after seeing the result of the roll, the bearer can choose to gain Maniacal Enthusiasm (Casting Roll).

Potion of Healing

max 1 per Army

Cannot be taken by models with Height 5.The bearer’s model Recovers 1 HP.

Constraints (2)
Max Potion of Healing by Parent Max 1 selections per parent
Max Potion of Healing by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Potion of Healing by Roster to 2 selections
When points ≤ 3000
Set Max Potion of Healing by Roster to 1 selections

Scroll Of Draining

max 1 per Army

Constraints (2)
Max Scroll Of Draining by Parent Max 1 selections per parent
Max Scroll Of Draining by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Scroll Of Draining by Roster to 2 selections
When points ≤ 3000
Set Max Scroll Of Draining by Roster to 1 selections

Scroll of Power

max 1 per Army (Wizard only )

May be activated when the bearer fails a Casting Roll or when you fail a Dispelling Roll, by removing 1 Magic Dice from your pool. Reroll all Magic Dice used for the Casting or Dispelling Roll.

Song of Cenyrn

max 1 per Army

Models of Height 1 only.May be activated when the bearer’s unit declares a Charge. The target of the Charge may only declare Hold! as its Charge Reaction, unless it is Shaken. The enemy unit may still declare Charge Reactions as normal if it is subsequently Charged by other units.

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Song of Cenyrn by Roster to 1 selections

Potion of Healing

max 1 per Army

Cannot be taken by models with Height 5.The bearer’s model Recovers 1 HP.

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Potion of Healing by Roster to 1 selections

Spell Scroll (Spectral Blades)

max 1 per Army

May be activated at any time during your Magic Phase.
The bearer knows the spell indicated in brackets (X), in addition to its other spells. If the bearer already knows the spell, this has no effect.

Constraints (2)
Max Spell Scroll (Spectral Blades) by Parent Max 1 selections per parent
Max Spell Scroll (Spectral Blades) by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Spell Scroll (Spectral Blades) by Roster to 2 selections
When points ≤ 3000
Set Max Spell Scroll (Spectral Blades) by Roster to 1 selections

Scroll of Power

max 1 per Army (Wizard only )

May be activated when the bearer fails a Casting Roll or when you fail a Dispelling Roll, by removing 1 Magic Dice from your pool. Reroll all Magic Dice used for the Casting or Dispelling Roll.

Constraints (2)
Max Scroll of Power by Parent Max 1 selections per parent
Max Scroll of Power by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Scroll of Power by Roster to 2 selections
When points ≤ 3000
Set Max Scroll of Power by Roster to 1 selections

Potion of Healing

max 1 per Army

Cannot be taken by models with Height 5.The bearer’s model Recovers 1 HP.

Elixir Of Death

max 1 per Army

Cannot be taken by models with Height 5.The bearer’s model gains Ghostly Form and Ghost Step. The model cannot join Rank-and-File units with Ghostly Form.

Beastmaster’s Vial

max 1 per Army

May be activated at the start of any Round of Combat. A friendly unit with Beast or Slaver within 12″ of the bearer gains Dying Blow until it is no longer Engaged in Combat.

Constraints (2)
Max Beastmaster’s Vial by Parent Max 1 selections per parent
Max Beastmaster’s Vial by Roster Max 1 selections
Modifiers (5)
When points ≤ 3000
Set Max Beastmaster's Whistle by Roster to 1 selections
When points ≥ 8000
Set Max Beastmaster's Whistle by Roster to 2 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Beastmaster’s Vial by Roster to 1 selections
When points ≥ 8000
Set Max Beastmaster’s Vial by Roster to 2 selections
When points ≤ 3000
Set Max Beastmaster’s Vial by Roster to 1 selections

Spell Scroll (Rain of Fire)

max 1 per Army

May be activated at any time during your Magic Phase.
The bearer knows the spell indicated in brackets (X), in addition to its other spells. If the bearer already knows the spell, this has no effect.

Elixir of Negation

max 1 per Army

Cannot be taken by models with Height 5.Aegis (3+, against Magical Attacks).

Spell Scroll (awaken The Beast)

max 1 per Army

May be activated at any time during your Magic Phase.
The bearer knows the spell indicated in brackets (X), in addition to its other spells. If the bearer already knows the spell, this has no effect.

Wyrd Stone

max 1 per Army

The bearer’s model gets Hard Target (2).

Spell Scroll (Wall Of Lead)

max 1 per Army

May be activated at any time during your Magic Phase.
The bearer knows the spell indicated in brackets (X), in addition to its other spells. If the bearer already knows the spell, this has no effect.

Constraints (2)
Max Spell Scroll (Wall Of Lead) by Parent Max 1 selections per parent
Max Spell Scroll (Wall Of Lead) by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Spell Scroll (Wall Of Lead) by Roster to 2 selections
When points ≤ 3000
Set Max Spell Scroll (Wall Of Lead) by Roster to 1 selections

Spell Scroll (Shower of Rocks)

max 1 per Army

May be activated at any time during your Magic Phase.
The bearer knows the spell indicated in brackets (X), in addition to its other spells. If the bearer already knows the spell, this has no effect.

Constraints (2)
Max Spell Scroll (Shower of Rocks) by Parent Max 1 selections per parent
Max Spell Scroll (Shower of Rocks) by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Spell Scroll (Shower of Rocks) by Roster to 2 selections
When points ≤ 3000
Set Max Spell Scroll (Shower of Rocks) by Roster to 1 selections

Potion of Healing

max 1 per Army

Cannot be taken by models with Height 5.The bearer’s model Recovers 1 HP.

Scroll of Power

max 1 per Army (Wizard only )

May be activated when the bearer fails a Casting Roll or when you fail a Dispelling Roll, by removing 1 Magic Dice from your pool. Reroll all Magic Dice used for the Casting or Dispelling Roll.

Spell Scroll (illusory Paths)

max 1 per Army

May be activated at any time during your Magic Phase.
The bearer knows the spell indicated in brackets (X), in addition to its other spells. If the bearer already knows the spell, this has no effect.

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Spell Scroll (illusory Paths) by Roster to 1 selections

Potion of Healing

max 1 per Army

Cannot be taken by models with Height 5.The bearer’s model Recovers 1 HP.

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Potion of Healing by Roster to 1 selections

Potion of Healing

max 1 per Army

Cannot be taken by models with Height 5.The bearer’s model Recovers 1 HP.

Constraints (2)
Max Potion of Healing by Parent Max 1 selections per parent
Max Potion of Healing by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Potion of Healing by Roster to 2 selections
When points ≤ 3000
Set Max Potion of Healing by Roster to 1 selections

Gnasher Bait

max 1 per Army

Friendly Gnashers units within 18″ gain Frenzy and Fury, and their Charge Range rolls are Maximised.

Scroll of Power

max 1 per Army (Wizard only )

May be activated when the bearer fails a Casting Roll or when you fail a Dispelling Roll, by removing 1 Magic Dice from your pool. Reroll all Magic Dice used for the Casting or Dispelling Roll.

Constraints (2)
Max Scroll of Power by Parent Max 1 selections per parent
Max Scroll of Power by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Scroll of Power by Roster to 2 selections
When points ≤ 3000
Set Max Scroll of Power by Roster to 1 selections

Spell Scroll (illusory Paths)

max 1 per Army

May be activated at any time during your Magic Phase.
The bearer knows the spell indicated in brackets (X), in addition to its other spells. If the bearer already knows the spell, this has no effect.

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Spell Scroll (illusory Paths) by Roster to 1 selections

Scroll of Power

max 1 per Army (Wizard only )

May be activated when the bearer fails a Casting Roll or when you fail a Dispelling Roll, by removing 1 Magic Dice from your pool. Reroll all Magic Dice used for the Casting or Dispelling Roll.

Scroll of Power

max 1 per Army (Wizard only )

May be activated when the bearer fails a Casting Roll or when you fail a Dispelling Roll, by removing 1 Magic Dice from your pool. Reroll all Magic Dice used for the Casting or Dispelling Roll.

Constraints (2)
Max Scroll of Power by Parent Max 1 selections per parent
Max Scroll of Power by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Scroll of Power by Roster to 2 selections
When points ≤ 3000
Set Max Scroll of Power by Roster to 1 selections

Spell Scroll (The Grave Calls (occultism))

max 1 per Army

May be activated at any time during your Magic Phase.
The bearer knows the spell indicated in brackets (X), in addition to its other spells. If the bearer already knows the spell, this has no effect.

Stampede Resonator Crystal

max 1 per Army

May be activated at the start of any Charge Phase.
Choose one friendly unit containing models with Height 4 or 5 within 18″. The chosen unit loses Stomp Attack and gains Impact Hits (X hits), where “X” is equal to its amount of hits from its Stomp Attack. If a model already had Impact Hits, increase the number of hits by its amount of Stomp Attack instead.

Modifiers (2)
When points ≥ 8000
Set Max Stampede Resonator Crystal by Roster to 2 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Stampede Resonator Crystal by Roster to 1 selections

Rain Augur Brew

max 1 per Army

Duration: One Turn. This item is automatically activated at the start of the first Game Turn (if the bearer is not on the Battlefield at this time, the item cannot be used). All Ranged Attacks have −1 to hit.

Scroll of Draining

max 1 per Army

May be activated in the opponent’s Magic Phase, immediately after Excess Magic: the opponent immediately discards 1 Magic Dice.

Constraints (2)
Max Scroll of Draining by Parent Max 1 selections per parent
Max Scroll of Draining by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Scroll of Draining by Roster to 2 selections
When points ≤ 3000
Set Max Scroll of Draining by Roster to 1 selections

Scroll of Power

max 1 per Army (Wizard only )

May be activated when the bearer fails a Casting Roll or when you fail a Dispelling Roll, by removing 1 Magic Dice from your pool. Reroll all Magic Dice used for the Casting or Dispelling Roll.

Te Aupouri Smokestone

max 1 per Army

May be activated when a friendly unit fails a Break Test (after any rerolls). Until the end of the phase, enemy units within 18″ of the bearer have their Charge Range, Pursuit Distance, and Overrun Distance rolls Minimised.

Modifiers (2)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Te Aupouri Smokestone by Roster to 1 selections
When points ≥ 8000
Set Max Te Aupouri Smokestone by Roster to 2 selections

Potion of Healing

max 1 per Army

Cannot be taken by models with Height 5.The bearer’s model Recovers 1 HP.

Spell Scroll (Awaken the Beast)

max 1 per Army

May be activated at any time during your Magic Phase.
The bearer knows the spell indicated in brackets (X), in addition to its other spells. If the bearer already knows the spell, this has no effect.

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Spell Scroll (Awaken the Beast) by Roster to 1 selections

Potion of Healing

max 1 per Army

Cannot be taken by models with Height 5.The bearer’s model Recovers 1 HP.

Beastmaster’s Vial

max 1 per Army

May be activated at the start of any Round of Combat. A friendly unit with Beast or Slaver within 12″ of the bearer gains Dying Blow until it is no longer Engaged in Combat.

Constraints (2)
Max Beastmaster’s Vial by Parent Max 1 selections per parent
Max Beastmaster’s Vial by Roster Max 1 selections
Modifiers (5)
When points ≥ 8000
Set Max Beastmaster's Whistle by Roster to 2 selections
When points ≤ 3000
Set Max Beastmaster's Whistle by Roster to 1 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Beastmaster’s Vial by Roster to 1 selections
When points ≥ 8000
Set Max Beastmaster’s Vial by Roster to 2 selections
When points ≤ 3000
Set Max Beastmaster’s Vial by Roster to 1 selections

Spell Scroll (Spectral Blades)

max 1 per Army

May be activated at any time during your Magic Phase.
The bearer knows the spell indicated in brackets (X), in addition to its other spells. If the bearer already knows the spell, this has no effect.

Constraints (2)
Max Spell Scroll (Spectral Blades) by Parent Max 1 selections per parent
Max Spell Scroll (Spectral Blades) by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Spell Scroll (Spectral Blades) by Roster to 2 selections
When points ≤ 3000
Set Max Spell Scroll (Spectral Blades) by Roster to 1 selections

Black Knight’s Tonic

max 1 per Army

The first time the bearer’s model suffers an unsaved wound from an attack with Multiple Wounds (X), the model gains Immune (Multiple Wounds) until the end of the phase.

Constraints (2)
Max Black Knight’s Tonic by Parent Max 1 selections per parent
Max Black Knight’s Tonic by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Black Knight’s Tonic by Roster to 2 selections
When points ≤ 3000
Set Max Black Knight’s Tonic by Roster to 1 selections

Sacred Seeds

max 1 per Army

Models on foot onlyOne use only. The player may activate this Artefact at the end of any friendly Movement Phase and place a Forest Terrain Feature in contact with the bearer and at least 1" away from any enemy units and other Terrain Features until the end of the game, even if the bearer is removed as a casualty. The Forest must fit within a circle with a diameter of 6".

Constraints (2)
Max Sacred Seeds by Parent Max 1 selections per parent
Max Sacred Seeds by Roster Max 1 selections
Modifiers (5)
When points ≥ 8000
Set Max Sacred Seeds by Roster to 2 selections
When points ≤ 3000
Set Max Sacred Seeds by Roster to 1 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Sacred Seeds by Roster to 1 selections
When points ≥ 8000
Set Max Sacred Seeds by Roster to 2 selections
When points ≤ 3000
Set Max Sacred Seeds by Roster to 1 selections

Potion of Healing

max 1 per Army

Cannot be taken by models with Height 5.The bearer’s model Recovers 1 HP.

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Potion of Healing by Roster to 1 selections

Scroll of Draining

max 1 per Army

Cannot be taken by models with Height 5.Aegis (3+, against Magical Attacks).

Constraints (2)
Max Scroll of Draining by Parent Max 1 selections per parent
Max Scroll of Draining by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Scroll of Draining by Roster to 2 selections
When points ≤ 3000
Set Max Scroll of Draining by Roster to 1 selections

Sacred Seeds

max 1 per Army

Models on foot onlyOne use only. The player may activate this Artefact at the end of any friendly Movement Phase and place a Forest Terrain Feature in contact with the bearer and at least 1" away from any enemy units and other Terrain Features until the end of the game, even if the bearer is removed as a casualty. The Forest must fit within a circle with a diameter of 6".

Constraints (2)
Max Sacred Seeds by Parent Max 1 selections per parent
Max Sacred Seeds by Roster Max 1 selections
Modifiers (5)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Sacred Seeds by Roster to 1 selections
When points ≥ 8000
Set Max Sacred Seeds by Roster to 2 selections
When points ≤ 3000
Set Max Sacred Seeds by Roster to 1 selections
When points ≥ 8000
Set Max Sacred Seeds by Roster to 2 selections
When points ≤ 3000
Set Max Sacred Seeds by Roster to 1 selections

Spell Scroll (Rain of Fire)

max 1 per Army

May be activated at any time during your Magic Phase.
The bearer knows the spell indicated in brackets (X), in addition to its other spells. If the bearer already knows the spell, this has no effect.

Sacred Seeds

max 1 per Army

Models on foot onlyOne use only. The player may activate this Artefact at the end of any friendly Movement Phase and place a Forest Terrain Feature in contact with the bearer and at least 1" away from any enemy units and other Terrain Features until the end of the game, even if the bearer is removed as a casualty. The Forest must fit within a circle with a diameter of 6".

Constraints (2)
Max Sacred Seeds by Parent Max 1 selections per parent
Max Sacred Seeds by Roster Max 1 selections
Modifiers (5)
When points ≥ 8000
Set Max Sacred Seeds by Roster to 2 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Sacred Seeds by Roster to 1 selections
When points ≤ 3000
Set Max Sacred Seeds by Roster to 1 selections
When points ≥ 8000
Set Max Sacred Seeds by Roster to 2 selections
When points ≤ 3000
Set Max Sacred Seeds by Roster to 1 selections

Scroll of Power

max 1 per Army (Wizard only )

May be activated when the bearer fails a Casting Roll or when you fail a Dispelling Roll, by removing 1 Magic Dice from your pool. Reroll all Magic Dice used for the Casting or Dispelling Roll.

Constraints (2)
Max Scroll of Power by Parent Max 1 selections per parent
Max Scroll of Power by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Scroll of Power by Roster to 2 selections
When points ≤ 3000
Set Max Scroll of Power by Roster to 1 selections

Moon Shrooms

max 1 per Army

Cannot be activated at the same turn as the War Cry!
The bearer’s unit acts as if the General had used the War Cry! this turn.

Constraints (2)
Max Moon Shrooms by Parent Max 1 selections per parent
Max Moon Shrooms by Roster Max 1 selections
Modifiers (1)
When points ≥ 8000
Set Max Moon Shrooms by Roster to 2 selections

Seed of the Dark Forest

max 1 per Army

During Pre-game Selections, place a Forest:
• Touching your Deployment Zone.
• Not in contact with any other Terrain Feature.

This Forest is a 10×6″ rectangle.
All friendly units with Pack Tactics gain Scout, but their scout deployment must end fully inside this Forest.

Spell Scroll (Wall Of Lead)

max 1 per Army

May be activated at any time during your Magic Phase.
The bearer knows the spell indicated in brackets (X), in addition to its other spells. If the bearer already knows the spell, this has no effect.

Constraints (2)
Max Spell Scroll (Wall Of Lead) by Parent Max 1 selections per parent
Max Spell Scroll (Wall Of Lead) by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Spell Scroll (Wall Of Lead) by Roster to 2 selections
When points ≤ 3000
Set Max Spell Scroll (Wall Of Lead) by Roster to 1 selections

Sacred Seeds

max 1 per Army

Models on foot onlyOne use only. The player may activate this Artefact at the end of any friendly Movement Phase and place a Forest Terrain Feature in contact with the bearer and at least 1" away from any enemy units and other Terrain Features until the end of the game, even if the bearer is removed as a casualty. The Forest must fit within a circle with a diameter of 6".

Constraints (2)
Max Sacred Seeds by Parent Max 1 selections per parent
Max Sacred Seeds by Roster Max 1 selections
Modifiers (5)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Sacred Seeds by Roster to 1 selections
When points ≥ 8000
Set Max Sacred Seeds by Roster to 2 selections
When points ≤ 3000
Set Max Sacred Seeds by Roster to 1 selections
When points ≥ 8000
Set Max Sacred Seeds by Roster to 2 selections
When points ≤ 3000
Set Max Sacred Seeds by Roster to 1 selections

Scroll of Power

max 1 per Army (Wizard only )

May be activated when the bearer fails a Casting Roll or when you fail a Dispelling Roll, by removing 1 Magic Dice from your pool. Reroll all Magic Dice used for the Casting or Dispelling Roll.

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Scroll of Power by Roster to 1 selections

Spell Scroll (Rain of Fire)

max 1 per Army

May be activated at any time during your Magic Phase.
The bearer knows the spell indicated in brackets (X), in addition to its other spells. If the bearer already knows the spell, this has no effect.

Spell Scroll (Flaming Swords)

max 1 per Army

May be activated at any time during your Magic Phase.
The bearer knows the spell indicated in brackets (X), in addition to its other spells. If the bearer already knows the spell, this has no effect.

Elixir of Negation

max 1 per Army

Cannot be taken by models with Height 5.Aegis (3+, against Magical Attacks).

Spell Scroll (Awaken the Beast)

max 1 per Army

May be activated at any time during your Magic Phase.
The bearer knows the spell indicated in brackets (X), in addition to its other spells. If the bearer already knows the spell, this has no effect.

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Spell Scroll (Awaken the Beast) by Roster to 1 selections

Potion of Power Preservation

max 1 per Army

Use when a Casting Roll or Dispel Roll fails, due to not rolling high enough. Do not discard the Magic Dice used in this unsuccessful attempt.

Constraints (2)
Max Potion of Power Preservation by Parent Max 1 selections per parent
Max Potion of Power Preservation by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Potion of Power Preservation by Roster to 2 selections
When points ≤ 3000
Set Max Potion of Power Preservation by Roster to 1 selections

Spell Scroll (Wall Of Lead)

max 1 per Army

May be activated at any time during your Magic Phase.
The bearer knows the spell indicated in brackets (X), in addition to its other spells. If the bearer already knows the spell, this has no effect.

Scroll of the Pearl Throne

max 1 per Army

Choose a Magic Item from an enemy unit that is in contact with the bearer. This Magic Item is ignored.

If it was an Enchanted Weapon or Shield, the mundane effects of the Weapon or Shield can still be used.

Constraints (2)
Max Scroll of the Pearl Throne by Parent Max 1 selections per parent
Max Scroll of the Pearl Throne by Roster Max 1 selections
Modifiers (4)
When points ≥ 8000
Set Max Ring of the Pearl Throne by Roster to 2 selections
When points ≤ 3000
Set Max Ring of the Pearl Throne by Roster to 1 selections
When points ≥ 8000
Set Max Scroll of the Pearl Throne by Roster to 2 selections
When points ≤ 3000
Set Max Scroll of the Pearl Throne by Roster to 1 selections

Scroll of Power

max 1 per Army (Wizard only )

May be activated when the bearer fails a Casting Roll or when you fail a Dispelling Roll, by removing 1 Magic Dice from your pool. Reroll all Magic Dice used for the Casting or Dispelling Roll.

Te Aupouri Smokestone

max 1 per Army

May be activated when a friendly unit fails a Break Test (after any rerolls). Until the end of the phase, enemy units within 18″ of the bearer have their Charge Range, Pursuit Distance, and Overrun Distance rolls Minimised.

Modifiers (2)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Te Aupouri Smokestone by Roster to 1 selections
When points ≥ 8000
Set Max Te Aupouri Smokestone by Roster to 2 selections

Scroll of Power

max 1 per Army (Wizard only )

May be activated when the bearer fails a Casting Roll or when you fail a Dispelling Roll, by removing 1 Magic Dice from your pool. Reroll all Magic Dice used for the Casting or Dispelling Roll.

Constraints (2)
Max Scroll of Power by Parent Max 1 selections per parent
Max Scroll of Power by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Scroll of Power by Roster to 2 selections
When points ≤ 3000
Set Max Scroll of Power by Roster to 1 selections

Scroll of Power

max 1 per Army (Wizard only )

May be activated when the bearer fails a Casting Roll or when you fail a Dispelling Roll, by removing 1 Magic Dice from your pool. Reroll all Magic Dice used for the Casting or Dispelling Roll.

Scroll of Power

max 1 per Army (Wizard only )

May be activated when the bearer fails a Casting Roll or when you fail a Dispelling Roll, by removing 1 Magic Dice from your pool. Reroll all Magic Dice used for the Casting or Dispelling Roll.

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Scroll of Power by Roster to 1 selections

Spell Scroll (The Grave Calls (occultism))

max 1 per Army

May be activated at any time during your Magic Phase.
The bearer knows the spell indicated in brackets (X), in addition to its other spells. If the bearer already knows the spell, this has no effect.

Spell Scroll (Spectral Blades)

max 1 per Army

May be activated at any time during your Magic Phase.
The bearer knows the spell indicated in brackets (X), in addition to its other spells. If the bearer already knows the spell, this has no effect.

Constraints (2)
Max Spell Scroll (Spectral Blades) by Parent Max 1 selections per parent
Max Spell Scroll (Spectral Blades) by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Spell Scroll (Spectral Blades) by Roster to 2 selections
When points ≤ 3000
Set Max Spell Scroll (Spectral Blades) by Roster to 1 selections

Potion of Healing

max 1 per Army

Cannot be taken by models with Height 5.The bearer’s model Recovers 1 HP.

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Potion of Healing by Roster to 1 selections

Wyrd Stone

max 1 per Army

The bearer’s model gets Hard Target (2).

Spell Scroll (Flaming Swords)

max 1 per Army

May be activated at any time during your Magic Phase.
The bearer knows the spell indicated in brackets (X), in addition to its other spells. If the bearer already knows the spell, this has no effect.

Potion of Healing

max 1 per Army

Cannot be taken by models with Height 5.The bearer’s model Recovers 1 HP.

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Potion of Healing by Roster to 1 selections

Elixir of Negation

max 1 per Army

Cannot be taken by models with Height 5.Aegis (3+, against Magical Attacks).

Potion of Healing

max 1 per Army

Cannot be taken by models with Height 5.The bearer’s model Recovers 1 HP.

Constraints (2)
Max Potion of Healing by Parent Max 1 selections per parent
Max Potion of Healing by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Potion of Healing by Roster to 2 selections
When points ≤ 3000
Set Max Potion of Healing by Roster to 1 selections

Scroll of Power

max 1 per Army (Wizard only )

May be activated when the bearer fails a Casting Roll or when you fail a Dispelling Roll, by removing 1 Magic Dice from your pool. Reroll all Magic Dice used for the Casting or Dispelling Roll.

Potion of Healing

max 1 per Army

Cannot be taken by models with Height 5.The bearer’s model Recovers 1 HP.

Scroll of Power

max 1 per Army (Wizard only )

May be activated when the bearer fails a Casting Roll or when you fail a Dispelling Roll, by removing 1 Magic Dice from your pool. Reroll all Magic Dice used for the Casting or Dispelling Roll.

Constraints (2)
Max Scroll of Power by Parent Max 1 selections per parent
Max Scroll of Power by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Scroll of Power by Roster to 2 selections
When points ≤ 3000
Set Max Scroll of Power by Roster to 1 selections

Song of Cenyrn

max 1 per Army

Models of Height 1 only.May be activated when the bearer’s unit declares a Charge. The target of the Charge may only declare Hold! as its Charge Reaction, unless it is Shaken. The enemy unit may still declare Charge Reactions as normal if it is subsequently Charged by other units.

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Song of Cenyrn by Roster to 1 selections

Potion of Healing

max 1 per Army

Cannot be taken by models with Height 5.The bearer’s model Recovers 1 HP.

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Potion of Healing by Roster to 1 selections

Scroll of Power

max 1 per Army (Wizard only )

May be activated when the bearer fails a Casting Roll or when you fail a Dispelling Roll, by removing 1 Magic Dice from your pool. Reroll all Magic Dice used for the Casting or Dispelling Roll.

Constraints (2)
Max Scroll of Power by Parent Max 1 selections per parent
Max Scroll of Power by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Scroll of Power by Roster to 2 selections
When points ≤ 3000
Set Max Scroll of Power by Roster to 1 selections

Scroll of Power

max 1 per Army (Wizard only )

May be activated when the bearer fails a Casting Roll or when you fail a Dispelling Roll, by removing 1 Magic Dice from your pool. Reroll all Magic Dice used for the Casting or Dispelling Roll.

Constraints (2)
Max Scroll of Power by Parent Max 1 selections per parent
Max Scroll of Power by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Scroll of Power by Roster to 2 selections
When points ≤ 3000
Set Max Scroll of Power by Roster to 1 selections

Scroll of Power

max 1 per Army (Wizard only )

May be activated when the bearer fails a Casting Roll or when you fail a Dispelling Roll, by removing 1 Magic Dice from your pool. Reroll all Magic Dice used for the Casting or Dispelling Roll.

Healing Potion

max 1 per Army

Cannot be taken by models with Height 5.The bearer’s model Recovers 1 HP.

Moon Shrooms

max 1 per Army

Cannot be activated at the same turn as the War Cry!
The bearer’s unit acts as if the General had used the War Cry! this turn.

Constraints (2)
Max Moon Shrooms by Parent Max 1 selections per parent
Max Moon Shrooms by Roster Max 1 selections
Modifiers (1)
When points ≥ 8000
Set Max Moon Shrooms by Roster to 2 selections

Elixir of Negation

max 1 per Army

Cannot be taken by models with Height 5.Aegis (3+, against Magical Attacks).

Potion of Healing

max 1 per Army

Cannot be taken by models with Height 5.The bearer’s model Recovers 1 HP.

Black Knight’s Tonic

max 1 per Army

The first time the bearer’s model suffers an unsaved wound from an attack with Multiple Wounds (X), the model gains Immune (Multiple Wounds) until the end of the phase.

Constraints (2)
Max Black Knight’s Tonic by Parent Max 1 selections per parent
Max Black Knight’s Tonic by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Black Knight’s Tonic by Roster to 2 selections
When points ≤ 3000
Set Max Black Knight’s Tonic by Roster to 1 selections

Scroll of Power

max 1 per Army (Wizard only )

May be activated when the bearer fails a Casting Roll or when you fail a Dispelling Roll, by removing 1 Magic Dice from your pool. Reroll all Magic Dice used for the Casting or Dispelling Roll.

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Scroll of Power by Roster to 1 selections

Favanite Powder

max 1 per Army

When casting a Hex spell, after seeing the result of the roll, the bearer can choose to gain Maniacal Enthusiasm (Casting Roll).

Potion of Swiftness

max 1 per Army

+3 Agi.

Healing Potion

max 1 per Army

Cannot be taken by models with Height 5.The bearer’s model Recovers 1 HP.

Scroll of Power

max 1 per Army (Wizard only )

May be activated when the bearer fails a Casting Roll or when you fail a Dispelling Roll, by removing 1 Magic Dice from your pool. Reroll all Magic Dice used for the Casting or Dispelling Roll.

Scroll of Draining

max 1 per Army

Cannot be taken by models with Height 5.Aegis (3+, against Magical Attacks).

Constraints (2)
Max Scroll of Draining by Parent Max 1 selections per parent
Max Scroll of Draining by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Scroll of Draining by Roster to 2 selections
When points ≤ 3000
Set Max Scroll of Draining by Roster to 1 selections

Rain Augur Brew

max 1 per Army

Duration: One Turn. This item is automatically activated at the start of the first Game Turn (if the bearer is not on the Battlefield at this time, the item cannot be used). All Ranged Attacks have −1 to hit.

Potion of Rat Form

max 1 per Army

Models with Height 1 only.During any friendly Magic Phase, the bearer can choose to lose Attached (if they have it) and make a 6″ Magical Move. They must end this move by joining another friendly unit (following the normal rules for joining units).

Elixir of Negation

max 1 per Army

Cannot be taken by models with Height 5.Aegis (3+, against Magical Attacks).

Spell Scroll (awaken The Beast)

max 1 per Army

May be activated at any time during your Magic Phase.
The bearer knows the spell indicated in brackets (X), in addition to its other spells. If the bearer already knows the spell, this has no effect.

Gnasher Bait

max 1 per Army

Friendly Gnashers units within 18″ gain Frenzy and Fury, and their Charge Range rolls are Maximised.

Wyrd Stone

max 1 per Army

The bearer’s model gets Hard Target (2).

Scroll of Power

max 1 per Army (Wizard only )

May be activated when the bearer fails a Casting Roll or when you fail a Dispelling Roll, by removing 1 Magic Dice from your pool. Reroll all Magic Dice used for the Casting or Dispelling Roll.

Spell Scroll (The Grave Calls (occultism))

max 1 per Army

May be activated at any time during your Magic Phase.
The bearer knows the spell indicated in brackets (X), in addition to its other spells. If the bearer already knows the spell, this has no effect.

Scroll of Draining

max 1 per Army

Cannot be taken by models with Height 5.Aegis (3+, against Magical Attacks).

Constraints (2)
Max Scroll of Draining by Parent Max 1 selections per parent
Max Scroll of Draining by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Scroll of Draining by Roster to 2 selections
When points ≤ 3000
Set Max Scroll of Draining by Roster to 1 selections

Spell Scroll (Rain of Fire)

max 1 per Army

May be activated at any time during your Magic Phase.
The bearer knows the spell indicated in brackets (X), in addition to its other spells. If the bearer already knows the spell, this has no effect.

Scroll of the Pearl Throne

max 1 per Army

Choose a Magic Item from an enemy unit that is in contact with the bearer. This Magic Item is ignored.

If it was an Enchanted Weapon or Shield, the mundane effects of the Weapon or Shield can still be used.

Constraints (2)
Max Scroll of the Pearl Throne by Parent Max 1 selections per parent
Max Scroll of the Pearl Throne by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Ring of the Pearl Throne by Roster to 2 selections
When points ≥ 8000
Set Max Scroll of the Pearl Throne by Roster to 2 selections

Stampede Resonator Crystal

max 1 per Army

May be activated at the start of any Charge Phase.
Choose one friendly unit containing models with Height 4 or 5 within 18″. The chosen unit loses Stomp Attack and gains Impact Hits (X hits), where “X” is equal to its amount of hits from its Stomp Attack. If a model already had Impact Hits, increase the number of hits by its amount of Stomp Attack instead.

Modifiers (2)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Stampede Resonator Crystal by Roster to 1 selections
When points ≥ 8000
Set Max Stampede Resonator Crystal by Roster to 2 selections

Scroll Of Draining

max 1 per Army

Constraints (2)
Max Scroll Of Draining by Parent Max 1 selections per parent
Max Scroll Of Draining by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Scroll Of Draining by Roster to 2 selections
When points ≤ 3000
Set Max Scroll Of Draining by Roster to 1 selections

Potion of Healing

max 1 per Army

Cannot be taken by models with Height 5.The bearer’s model Recovers 1 HP.

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Potion of Healing by Roster to 1 selections

Scroll of Power

max 1 per Army (Wizard only )

May be activated when the bearer fails a Casting Roll or when you fail a Dispelling Roll, by removing 1 Magic Dice from your pool. Reroll all Magic Dice used for the Casting or Dispelling Roll.

Scroll of Draining

max 1 per Army

May be activated in the opponent’s Magic Phase, immediately after Excess Magic: the opponent immediately discards 1 Magic Dice.

Constraints (4)
Max Elixir of Negation by Parent Max 1 selections per parent
Max Elixir of Negation by Roster Max 1 selections
Max Scroll of Draining by Parent Max 1 selections per parent
Max Scroll of Draining by Roster Max 1 selections
Modifiers (5)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Elixir of Negation by Roster to 1 selections
When points ≥ 8000
Set Max Elixir of Negation by Roster to 2 selections
When points ≤ 3000
Set Max Elixir of Negation by Roster to 1 selections
When points ≥ 8000
Set Max Scroll of Draining by Roster to 2 selections
When points ≤ 3000
Set Max Scroll of Draining by Roster to 1 selections

Favanite Powder

max 1 per Army

When casting a Hex spell, after seeing the result of the roll, the bearer can choose to gain Maniacal Enthusiasm (Casting Roll).

Elixir of Negation

max 1 per Army

Cannot be taken by models with Height 5.Aegis (3+, against Magical Attacks).

Scroll of Draining

max 1 per Army

Cannot be taken by models with Height 5.Aegis (3+, against Magical Attacks).

Constraints (2)
Max Scroll of Draining by Parent Max 1 selections per parent
Max Scroll of Draining by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Scroll of Draining by Roster to 2 selections
When points ≤ 3000
Set Max Scroll of Draining by Roster to 1 selections

Spell Scroll (Awaken the Beast)

max 1 per Army

May be activated at any time during your Magic Phase.
The bearer knows the spell indicated in brackets (X), in addition to its other spells. If the bearer already knows the spell, this has no effect.

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Spell Scroll (Awaken the Beast) by Roster to 1 selections

Scroll of Power

max 1 per Army (Wizard only )

May be activated when the bearer fails a Casting Roll or when you fail a Dispelling Roll, by removing 1 Magic Dice from your pool. Reroll all Magic Dice used for the Casting or Dispelling Roll.

Scroll of Draining

max 1 per Army

May be activated in the opponent’s Magic Phase, immediately after Excess Magic: the opponent immediately discards 1 Magic Dice.

Constraints (4)
Max Elixir of Negation by Parent Max 1 selections per parent
Max Elixir of Negation by Roster Max 1 selections
Max Scroll of Draining by Parent Max 1 selections per parent
Max Scroll of Draining by Roster Max 1 selections
Modifiers (5)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Elixir of Negation by Roster to 1 selections
When points ≥ 8000
Set Max Elixir of Negation by Roster to 2 selections
When points ≤ 3000
Set Max Elixir of Negation by Roster to 1 selections
When points ≥ 8000
Set Max Scroll of Draining by Roster to 2 selections
When points ≤ 3000
Set Max Scroll of Draining by Roster to 1 selections

Scroll of Draining

max 1 per Army

May be activated in the opponent’s Magic Phase, immediately after Excess Magic: the opponent immediately discards 1 Magic Dice.

Constraints (4)
Max Elixir of Negation by Parent Max 1 selections per parent
Max Elixir of Negation by Roster Max 1 selections
Max Scroll of Draining by Parent Max 1 selections per parent
Max Scroll of Draining by Roster Max 1 selections
Modifiers (5)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Elixir of Negation by Roster to 1 selections
When points ≥ 8000
Set Max Elixir of Negation by Roster to 2 selections
When points ≤ 3000
Set Max Elixir of Negation by Roster to 1 selections
When points ≥ 8000
Set Max Scroll of Draining by Roster to 2 selections
When points ≤ 3000
Set Max Scroll of Draining by Roster to 1 selections

Elixir of Negation

max 1 per Army

Cannot be taken by models with Height 5.Aegis (3+, against Magical Attacks).

Potion of Healing

max 1 per Army

Cannot be taken by models with Height 5.The bearer’s model Recovers 1 HP.

Spell Scroll (Spectral Blades)

max 1 per Army

May be activated at any time during your Magic Phase.
The bearer knows the spell indicated in brackets (X), in addition to its other spells. If the bearer already knows the spell, this has no effect.

Constraints (2)
Max Spell Scroll (Spectral Blades) by Parent Max 1 selections per parent
Max Spell Scroll (Spectral Blades) by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Spell Scroll (Spectral Blades) by Roster to 2 selections
When points ≤ 3000
Set Max Spell Scroll (Spectral Blades) by Roster to 1 selections

Song of Cenyrn

max 1 per Army

Models of Height 1 only.May be activated when the bearer’s unit declares a Charge. The target of the Charge may only declare Hold! as its Charge Reaction, unless it is Shaken. The enemy unit may still declare Charge Reactions as normal if it is subsequently Charged by other units.

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Song of Cenyrn by Roster to 1 selections

Potion of Rat Form

max 1 per Army

Models with Height 1 only.During any friendly Magic Phase, the bearer can choose to lose Attached (if they have it) and make a 6″ Magical Move. They must end this move by joining another friendly unit (following the normal rules for joining units).

Scroll of Power

max 1 per Army (Wizard only )

May be activated when the bearer fails a Casting Roll or when you fail a Dispelling Roll, by removing 1 Magic Dice from your pool. Reroll all Magic Dice used for the Casting or Dispelling Roll.

Spell Scroll (Shower of Rocks)

max 1 per Army

May be activated at any time during your Magic Phase.
The bearer knows the spell indicated in brackets (X), in addition to its other spells. If the bearer already knows the spell, this has no effect.

Constraints (2)
Max Spell Scroll (Shower of Rocks) by Parent Max 1 selections per parent
Max Spell Scroll (Shower of Rocks) by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Spell Scroll (Shower of Rocks) by Roster to 2 selections
When points ≤ 3000
Set Max Spell Scroll (Shower of Rocks) by Roster to 1 selections

Spell Scroll (Nature's Venom)

max 1 per Army

May be activated at any time during your Magic Phase.
The bearer knows the spell indicated in brackets (X), in addition to its other spells. If the bearer already knows the spell, this has no effect.

Scroll of Conquest

max 1 per Army

Knight Commanders mounted on Horse and Marshals mounted on Horse onlyFriendly units within 6″ of the bearer must reroll failed Charge Range rolls.

Constraints (2)
Max Scroll of Conquest by Parent Max 1 selections per parent
Max Scroll of Conquest by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Scroll of Conquest by Roster to 2 selections
When points ≤ 3000
Set Max Scroll of Conquest by Roster to 1 selections

Spell Scroll (inescapable Doom)

max 1 per Army

May be activated at any time during your Magic Phase.
The bearer knows the spell indicated in brackets (X), in addition to its other spells. If the bearer already knows the spell, this has no effect.

Scroll of Power

max 1 per Army (Wizard only )

May be activated when the bearer fails a Casting Roll or when you fail a Dispelling Roll, by removing 1 Magic Dice from your pool. Reroll all Magic Dice used for the Casting or Dispelling Roll.

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Scroll of Power by Roster to 1 selections

Healing Potion

max 1 per Army

Cannot be taken by models with Height 5.The bearer’s model Recovers 1 HP.

Song of Cenyrn

max 1 per Army

Models of Height 1 only.May be activated when the bearer’s unit declares a Charge. The target of the Charge may only declare Hold! as its Charge Reaction, unless it is Shaken. The enemy unit may still declare Charge Reactions as normal if it is subsequently Charged by other units.

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Song of Cenyrn by Roster to 1 selections

Scroll of the Pearl Throne

max 1 per Army

Choose a Magic Item from an enemy unit that is in contact with the bearer. This Magic Item is ignored.

If it was an Enchanted Weapon or Shield, the mundane effects of the Weapon or Shield can still be used.

Constraints (2)
Max Scroll of the Pearl Throne by Parent Max 1 selections per parent
Max Scroll of the Pearl Throne by Roster Max 1 selections
Modifiers (4)
When points ≤ 3000
Set Max Ring of the Pearl Throne by Roster to 1 selections
When points ≥ 8000
Set Max Ring of the Pearl Throne by Roster to 2 selections
When points ≥ 8000
Set Max Scroll of the Pearl Throne by Roster to 2 selections
When points ≤ 3000
Set Max Scroll of the Pearl Throne by Roster to 1 selections

Scroll of Power

max 1 per Army (Wizard only )

May be activated when the bearer fails a Casting Roll or when you fail a Dispelling Roll, by removing 1 Magic Dice from your pool. Reroll all Magic Dice used for the Casting or Dispelling Roll.

Scroll of Power

max 1 per Army (Wizard only )

May be activated when the bearer fails a Casting Roll or when you fail a Dispelling Roll, by removing 1 Magic Dice from your pool. Reroll all Magic Dice used for the Casting or Dispelling Roll.

Constraints (2)
Max Scroll of Power by Parent Max 1 selections per parent
Max Scroll of Power by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Scroll of Power by Roster to 2 selections
When points ≤ 3000
Set Max Scroll of Power by Roster to 1 selections

Black Knight’s Tonic

max 1 per Army

The first time the bearer’s model suffers an unsaved wound from an attack with Multiple Wounds (X), the model gains Immune (Multiple Wounds) until the end of the phase.

Constraints (2)
Max Black Knight’s Tonic by Parent Max 1 selections per parent
Max Black Knight’s Tonic by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Black Knight’s Tonic by Roster to 2 selections
When points ≤ 3000
Set Max Black Knight’s Tonic by Roster to 1 selections

Scroll of Desiccation

max 1 per Army

During Pre-game Selections, choose a Field, Forest, or Water Terrain Feature. This Terrain Feature ceases to be the Terrain Feature it used to be and loses all its rules. It is treated as Dangerous Terrain for all enemy units.

Potion of Rat Form

max 1 per Army

Models with Height 1 only.During any friendly Magic Phase, the bearer can choose to lose Attached (if they have it) and make a 6″ Magical Move. They must end this move by joining another friendly unit (following the normal rules for joining units).

Potion of Healing

max 1 per Army

Cannot be taken by models with Height 5.The bearer’s model Recovers 1 HP.

Constraints (2)
Max Potion of Healing by Parent Max 1 selections per parent
Max Potion of Healing by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Potion of Healing by Roster to 2 selections
When points ≤ 3000
Set Max Potion of Healing by Roster to 1 selections

Wyrd Stone

max 1 per Army

The bearer’s model gets Hard Target (2).

Scroll of Desiccation

max 1 per Army

During Pre-game Selections, choose a Field, Forest, or Water Terrain Feature. This Terrain Feature ceases to be the Terrain Feature it used to be and loses all its rules. It is treated as Dangerous Terrain for all enemy units.

Scroll of Draining

max 1 per Army

Cannot be taken by models with Height 5.Aegis (3+, against Magical Attacks).

Constraints (2)
Max Scroll of Draining by Parent Max 1 selections per parent
Max Scroll of Draining by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Scroll of Draining by Roster to 2 selections
When points ≤ 3000
Set Max Scroll of Draining by Roster to 1 selections

Potion of Healing

max 1 per Army

Cannot be taken by models with Height 5.The bearer’s model Recovers 1 HP.

Scroll of Power

max 1 per Army (Wizard only )

May be activated when the bearer fails a Casting Roll or when you fail a Dispelling Roll, by removing 1 Magic Dice from your pool. Reroll all Magic Dice used for the Casting or Dispelling Roll.

Gnasher Bait

max 1 per Army

Friendly Gnashers units within 18″ gain Frenzy and Fury, and their Charge Range rolls are Maximised.

Gnasher Bait

max 1 per Army

Friendly Gnashers units within 18″ gain Frenzy and Fury, and their Charge Range rolls are Maximised.

Elixir of Negation

max 1 per Army

Cannot be taken by models with Height 5.Aegis (3+, against Magical Attacks).

Gnasher Bait

max 1 per Army

Friendly Gnashers units within 18″ gain Frenzy and Fury, and their Charge Range rolls are Maximised.

Scroll Of Draining

max 1 per Army

Constraints (2)
Max Scroll Of Draining by Parent Max 1 selections per parent
Max Scroll Of Draining by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Scroll Of Draining by Roster to 2 selections
When points ≤ 3000
Set Max Scroll Of Draining by Roster to 1 selections

Beastmaster’s Vial

max 1 per Army

May be activated at the start of any Round of Combat. A friendly unit with Beast or Slaver within 12″ of the bearer gains Dying Blow until it is no longer Engaged in Combat.

Constraints (2)
Max Beastmaster’s Vial by Parent Max 1 selections per parent
Max Beastmaster’s Vial by Roster Max 1 selections
Modifiers (5)
When points ≥ 8000
Set Max Beastmaster's Whistle by Roster to 2 selections
When points ≤ 3000
Set Max Beastmaster's Whistle by Roster to 1 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Beastmaster’s Vial by Roster to 1 selections
When points ≥ 8000
Set Max Beastmaster’s Vial by Roster to 2 selections
When points ≤ 3000
Set Max Beastmaster’s Vial by Roster to 1 selections

Te Aupouri Smokestone

max 1 per Army

May be activated when a friendly unit fails a Break Test (after any rerolls). Until the end of the phase, enemy units within 18″ of the bearer have their Charge Range, Pursuit Distance, and Overrun Distance rolls Minimised.

Modifiers (2)
When points ≥ 8000
Set Max Te Aupouri Smokestone by Roster to 2 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Te Aupouri Smokestone by Roster to 1 selections

Dragon’s Brew

max 1 per Army

Breath Attack (Str 4, AP 1, Flaming Attacks, Stand and Shoot).

Stampede Resonator Crystal

max 1 per Army

May be activated at the start of any Charge Phase.
Choose one friendly unit containing models with Height 4 or 5 within 18″. The chosen unit loses Stomp Attack and gains Impact Hits (X hits), where “X” is equal to its amount of hits from its Stomp Attack. If a model already had Impact Hits, increase the number of hits by its amount of Stomp Attack instead.

Modifiers (2)
When points ≥ 8000
Set Max Stampede Resonator Crystal by Roster to 2 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Stampede Resonator Crystal by Roster to 1 selections

Scroll of Conquest

max 1 per Army

Knight Commanders mounted on Horse and Marshals mounted on Horse onlyFriendly units within 6″ of the bearer must reroll failed Charge Range rolls.

Constraints (2)
Max Scroll of Conquest by Parent Max 1 selections per parent
Max Scroll of Conquest by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Scroll of Conquest by Roster to 2 selections
When points ≤ 3000
Set Max Scroll of Conquest by Roster to 1 selections

Scroll of Power

max 1 per Army (Wizard only )

May be activated when the bearer fails a Casting Roll or when you fail a Dispelling Roll, by removing 1 Magic Dice from your pool. Reroll all Magic Dice used for the Casting or Dispelling Roll.

Scroll of Power

max 1 per Army (Wizard only )

May be activated when the bearer fails a Casting Roll or when you fail a Dispelling Roll, by removing 1 Magic Dice from your pool. Reroll all Magic Dice used for the Casting or Dispelling Roll.

Potion of Rat Form

max 1 per Army

Models with Height 1 only.During any friendly Magic Phase, the bearer can choose to lose Attached (if they have it) and make a 6″ Magical Move. They must end this move by joining another friendly unit (following the normal rules for joining units).

Seed of the Dark Forest

max 1 per Army

During Pre-game Selections, place a Forest:
• Touching your Deployment Zone.
• Not in contact with any other Terrain Feature.

This Forest is a 10×6″ rectangle.
Friendly units entirely with Pack Tactics treat the Forest as part of their Deployment Zone, for the purpose of Deployment.

Constraints (2)
Max Seed of the Dark Forest by Parent Max 1 selections per parent
Max Seed of the Dark Forest by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Seed of the Dark Forest by Roster to 2 selections
When points ≤ 3000
Set Max Seed of the Dark Forest by Roster to 1 selections

Scroll of Draining

max 1 per Army

Cannot be taken by models with Height 5.Aegis (3+, against Magical Attacks).

Constraints (2)
Max Scroll of Draining by Parent Max 1 selections per parent
Max Scroll of Draining by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Scroll of Draining by Roster to 2 selections
When points ≤ 3000
Set Max Scroll of Draining by Roster to 1 selections

Rain Augur Brew

max 1 per Army

Duration: One Turn. This item is automatically activated at the start of the first Game Turn (if the bearer is not on the Battlefield at this time, the item cannot be used). All Ranged Attacks have −1 to hit.

Scroll Of Draining

max 1 per Army

Constraints (2)
Max Scroll Of Draining by Parent Max 1 selections per parent
Max Scroll Of Draining by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Scroll Of Draining by Roster to 2 selections
When points ≤ 3000
Set Max Scroll Of Draining by Roster to 1 selections

Spell Scroll (Rain of Fire)

max 1 per Army

May be activated at any time during your Magic Phase.
The bearer knows the spell indicated in brackets (X), in addition to its other spells. If the bearer already knows the spell, this has no effect.

Scroll of Power

max 1 per Army (Wizard only )

May be activated when the bearer fails a Casting Roll or when you fail a Dispelling Roll, by removing 1 Magic Dice from your pool. Reroll all Magic Dice used for the Casting or Dispelling Roll.

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Scroll of Power by Roster to 1 selections

Scroll of Power

max 1 per Army (Wizard only )

May be activated when the bearer fails a Casting Roll or when you fail a Dispelling Roll, by removing 1 Magic Dice from your pool. Reroll all Magic Dice used for the Casting or Dispelling Roll.

Spell Scroll (Awaken the Beast)

max 1 per Army

May be activated at any time during your Magic Phase.
The bearer knows the spell indicated in brackets (X), in addition to its other spells. If the bearer already knows the spell, this has no effect.

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Spell Scroll (Awaken the Beast) by Roster to 1 selections

Spell Scroll (illusory Paths)

max 1 per Army

May be activated at any time during your Magic Phase.
The bearer knows the spell indicated in brackets (X), in addition to its other spells. If the bearer already knows the spell, this has no effect.

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Spell Scroll (illusory Paths) by Roster to 1 selections

Potion of Healing

max 1 per Army

Cannot be taken by models with Height 5.The bearer’s model Recovers 1 HP.

Scroll of Desiccation

max 1 per Army

During Pre-game Selections, choose a Field, Forest, or Water Terrain Feature. This Terrain Feature ceases to be the Terrain Feature it used to be and loses all its rules. It is treated as Dangerous Terrain for all enemy units.

Spell Scroll (The Grave Calls (occultism))

max 1 per Army

May be activated at any time during your Magic Phase.
The bearer knows the spell indicated in brackets (X), in addition to its other spells. If the bearer already knows the spell, this has no effect.

Elixir of Negation

max 1 per Army

Cannot be taken by models with Height 5.Aegis (3+, against Magical Attacks).

Potion of Healing

max 1 per Army

Cannot be taken by models with Height 5.The bearer’s model Recovers 1 HP.

Constraints (2)
Max Potion of Healing by Parent Max 1 selections per parent
Max Potion of Healing by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Potion of Healing by Roster to 2 selections
When points ≤ 3000
Set Max Potion of Healing by Roster to 1 selections

Favanite Powder

max 1 per Army

When casting a Hex spell, after seeing the result of the roll, the bearer can choose to gain Maniacal Enthusiasm (Casting Roll).

Potion of Healing

max 1 per Army

Cannot be taken by models with Height 5.The bearer’s model Recovers 1 HP.

Scroll of the Pearl Throne

max 1 per Army

Choose a Magic Item from an enemy unit that is in contact with the bearer. This Magic Item is ignored.

If it was an Enchanted Weapon or Shield, the mundane effects of the Weapon or Shield can still be used.

Constraints (2)
Max Scroll of the Pearl Throne by Parent Max 1 selections per parent
Max Scroll of the Pearl Throne by Roster Max 1 selections
Modifiers (4)
When points ≥ 8000
Set Max Ring of the Pearl Throne by Roster to 2 selections
When points ≤ 3000
Set Max Ring of the Pearl Throne by Roster to 1 selections
When points ≥ 8000
Set Max Scroll of the Pearl Throne by Roster to 2 selections
When points ≤ 3000
Set Max Scroll of the Pearl Throne by Roster to 1 selections

Spell Scroll (illusory Paths)

max 1 per Army

May be activated at any time during your Magic Phase.
The bearer knows the spell indicated in brackets (X), in addition to its other spells. If the bearer already knows the spell, this has no effect.

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Spell Scroll (illusory Paths) by Roster to 1 selections

Elixir of Negation

max 1 per Army

Cannot be taken by models with Height 5.Aegis (3+, against Magical Attacks).

Seed of the Dark Forest

max 1 per Army

During Pre-game Selections, place a Forest:
• Touching your Deployment Zone.
• Not in contact with any other Terrain Feature.

This Forest is a 10×6″ rectangle.
Friendly units entirely with Pack Tactics treat the Forest as part of their Deployment Zone, for the purpose of Deployment.

Constraints (2)
Max Seed of the Dark Forest by Parent Max 1 selections per parent
Max Seed of the Dark Forest by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Seed of the Dark Forest by Roster to 2 selections
When points ≤ 3000
Set Max Seed of the Dark Forest by Roster to 1 selections

Scroll Of Draining

max 1 per Army

Constraints (2)
Max Scroll Of Draining by Parent Max 1 selections per parent
Max Scroll Of Draining by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Scroll Of Draining by Roster to 2 selections
When points ≤ 3000
Set Max Scroll Of Draining by Roster to 1 selections

Moon Shrooms

max 1 per Army

Cannot be activated at the same turn as the War Cry!
The bearer’s unit acts as if the General had used the War Cry! this turn.

Constraints (2)
Max Moon Shrooms by Parent Max 1 selections per parent
Max Moon Shrooms by Roster Max 1 selections
Modifiers (1)
When points ≥ 8000
Set Max Moon Shrooms by Roster to 2 selections

Potion of Healing

max 1 per Army

Cannot be taken by models with Height 5.The bearer’s model Recovers 1 HP.

Spell Scroll (Flaming Swords)

max 1 per Army

May be activated at any time during your Magic Phase.
The bearer knows the spell indicated in brackets (X), in addition to its other spells. If the bearer already knows the spell, this has no effect.

Potion of Healing

max 1 per Army

Cannot be taken by models with Height 5.The bearer’s model Recovers 1 HP.

Black Knight’s Tonic

max 1 per Army

The first time the bearer’s model suffers an unsaved wound from an attack with Multiple Wounds (X), the model gains Immune (Multiple Wounds) until the end of the phase.

Spell Scroll (Flaming Swords)

max 1 per Army

May be activated at any time during your Magic Phase.
The bearer knows the spell indicated in brackets (X), in addition to its other spells. If the bearer already knows the spell, this has no effect.

Elixir of Negation

max 1 per Army

Cannot be taken by models with Height 5.Aegis (3+, against Magical Attacks).

Scroll of Power

max 1 per Army (Wizard only )

May be activated when the bearer fails a Casting Roll or when you fail a Dispelling Roll, by removing 1 Magic Dice from your pool. Reroll all Magic Dice used for the Casting or Dispelling Roll.

Magic Standard

Mirumoto′s Battle Standard

max 1 per Army

Cannot be taken by units that count towards CoreModels in the bearer′s unit must re-roll natural to-hit rolls of ‵1' with Close Combat Attacks.

Banner of The Seven Winds

max 1 per Army

All models in the bearer's unit lose Scoring and gain Light Troop[/].

Copper's Blessing

max 1 per Army

Cannot be taken by units that count towards CoreFriendly Standard Height Infantry units within 8" of the bearer gain +1 Armour against Ranged Attacks.

Truthsayer's Banner

max 1 per Army

The unit gains Maximised (Discipline Tests).

Leopard's Standard

max 1 per Army

All models in the bearer's unit gain Fearless.

Banner of the Wild Herd

max 3 per Army

One use only. A single Banner of the Wild Herd per unit may be activated at the start of each Round of Combat. For the duration of this Round of Combat, all Mongrel Herd and Wildhorn Herd models in the bearer's unit gain +1 Strength and +1 Armour Penetration.

Banner Of The War Crow

max 1 per Army

While the bearer’s unit is part of a Combined Combat, the unit and all other friendly units part of this Combined Combat must reroll natural to-wound rolls of ’1’ with their Standard Melee Attacks.

Eye of the Gorgon

max 1 per Army

Cannot be taken by units that count toward CoreThe bearer gains Horror and Petrifying Stare.

Caedhren's Pennon

max 1 per Army

While the bearer’s unit is part of a Combined Charge, the unit and all other units part of this Combined Charge gain Swiftstride.

Runic Standard of Steadiness

max 3 per Army

One use only. May be activated at the start of any Movement Phase. The bearer’s unit loses Unwieldy until the end of the Player Turn.

Runic Standard of Wisdom

max 3 per Army

Select a single Battle Rune and note which one on the Army List. This Battle Rune can be cast by the bearer as a Bound Spell. It can only target the bearer’s own unit.

Runic Standard of Dismay

max 1 per Army

Charge Range rolls against the bearer’s unit are Minimised.

Runic Standard of Swiftness

max 1 per Army

The bearer’s unit gains Vanguard.

Runic Standard of the Hold

max 3 per Army

A unit with one or more Runic Standard of the Hold are considered to have one additional Proper Rank for Steady, Steadfast, Surrounded, and Rank Bonus purposes.

Runic Standard of the Anvil

max 3 per Army

Failed Charge Range rolls by other friendly units must be rerolled when directed against enemy units already Engaged in Combat with the bearer’s unit.

Runic Standard of Shielding

max 1 per Army

Cannot be taken by units that count towards Core.The bearer’s unit gains Aegis (5+, against Ranged Attacks).

Banner of Unity

max 1 per Army

Parent Units onlyWhenever the bearer's unit is targeted by an Order, it may immediately give an Order to a single Support Unit within 8" of the bearer's unit.

Regimental Colours

max 1 per Army

If the bearer’s unit contains a Captain, the unit is considered to be within range of any model with Orders for the purposes of choosing a target to give an Order.

Marksman's Pennant

max 1 per Army

The bearer’s unit gains Stand and Shoot.

War Banner Of Rymâ

max 2 per Army

A unit with one or more War Banners of Rymâ gains +1″ Cha and Rank-and-File model parts with Elf in the bearer’s unit gain Devastating Charge (+1 Str).

Banner of Becalming

max 1 per Army

Cannot be taken by units that count towards CoreIn the opponent’s Magic Phase, after Excess Magic has been rolled, remove one dice from the opponent’s dice pool.

Navigator's Banner

max 1 per Army

The bearer’s unit gains First Strike (Aegis (5+)).

Banner of Shamut

max 1 per Army

Cannot be taken by units that count towards CoreModels in the bearer’s unit gain +1 Off and +1 Combat Score.

Their Master's Banner

max 1 per Army

Models with Vassal onlyApply the following effects while the bearer’s unit is within range of a friendly model’s Commanding Presence:
• Model parts with Vassal gain Fury.
• The bearer’s unit must reroll failed Charge Range rolls in the Charge Phase.

Banner of the Twice-Branded

max 3 per Army

Models in the bearer’s unit gain Shoot in Extra Rank.
In addition, the bearer may activate the following “One Use Only” effect in the Charge Phase, immediately after all Charge Moves have been resolved, and if the bearer’s unit was successfully Charged during this phase:
The bearer’s unit may perform a Combat Refor

Relic Shroud

max 1 per Army

The bearer can cast Breath of the Lady (Hereditary Spell) as a Bound Spell (5+).

Banner of Roland

max 1 per Army

The bearer’s unit gains Devastating Charge (Aegis (5+)). In addition, enemy units with Stand and Shoot cannot use this rule against the bearer’s unit.

Oriflamme

max 1 per Army

Cannot be taken by units that count towards CoreThe bearer’s unit gains Horror.

Castellan's Crest

max 3 per Army

Cavalry models onlyOne use only. May be activated immediately before declaring a Charge with the bearer or the bearer’s unit in the Charge Phase. Failed Charge Range rolls of the bearer or the bearer’s unit must be rerolled until the end of the phase. Other Characters Charging out of the bearer’s unit are not affected.

Lord’s Arms

max 1 per Army

Battle Standard Bearer only.The restriction on the maximum number of Proper Ranks (for Steady, Steadfast, Surrounded, and Rank Bonus purposes) from Lance Formation is increased to three for the bearer’s unit.

Skull of Qenghet

max 1 per Army

The bearer’s unit gains Terror.

Pennant of the Great Grass Sky

max 1 per Army

One use only. May be activated when Declaring a Charge. The bearer’s unit gains Swiftstride with Duration One Turn.

Banner of the Gyengget

max 1 per Army

Cannot be taken by units that count towards CoreThe bearer’s unit gains First Strike (re-roll natural to-hit and to-wound rolls of 1)

Goga Cauldron

max 3 per Army

Models with Goblin Cunning only.
One use only. May be activated at the start of any Player Turn. Until the end of the Player Turn, the bearer’s unit gains Fearless and Unstable.

Koru Stone

max 1 per Army

Cannot be taken by units that count towards CoreThe bearer’s unit gains Rally Around the Flag.

Obelisk of Collaboration

max 3 per Army

The bearer's unit gains Pack Hunter.

Banner of Deception

max 1 per Army

Once the opponent has deployed their entire army, but before moving models with Vanguard, the owner may remove the bearer’s unit from the Battlefield and deploy it again elsewhere. Attachable models deployed inside the unit must be redeployed inside the same unit.

Banner of Silent Mist

max 2 per Army

The bearer's unit gains Soft Cover. Enemy units within 3" of the bearer's unit may not gain any benefit from a Musician.

Predator Pennant

max 1 per Army

The bearer's unit gains Devastating Charge (Distracting).

Banner of the Entombed

max 2 per Army

Core and Battle Standard Bearer onlyIf taken by a Character, the bearer gains Underground Ambush. If taken by a R&F model, the bearer's unit gains Underground Ambush and additional models cannot be added to the unit during Army List creation. Standard Height models using this banner to Ambush must arrive in a formation containing exactly 5 models per rank (except for the last) and cannot make a Reform (or a Swift Reform) during this Player Turn. Units with Underground Ambush also count towards Entombed.

Black Standard of Zagvozd

max 1 per Army

Barrow Guard and Barrow Knights onlyClose Combat Attacks made by R&F model parts without Harnessed in the bearer's unit gain +1 to hit. At the start of any Melee Phase, if the bearer's unit is unengaged, you may choose a friendly Standard Height Infantry or Barrow Knight unit within 6" of the bearer. Close Combat Attacks made by R&F model parts without Harnessed in that unit gain +1 to hit until the end of the Melee Phase.

Sacred Aquila

max 1 per Army

The bearer and Rank-and-File models in the bearer’s unit gain Fury. Additionally, for each natural to-hit roll of ‘1’ with a Melee Attack made by the bearer’s unit, the bearer’s unit suffers 1 hit with Str 3 and AP 0 in the same Agility Step.

Bell of the Deep Roads

max 2 per Army

The bearer’s unit gains Ambush (within 1.5″ of a friendly Tunnel Marker).

Icon of the Infinite

max 2 per Army

The bearer can cast Hellfire (Hereditary Spell) as a Bound Spell (5+).

Zealots' Banner

max 3 per Army

Models in the second rank of the bearer’s unit gains Extra Support (2).

Wasteland Torch

max 1 per Army

The bearer’s unit gains Strider (Ruins). During your Spell Selection (step 8 of the Pre-game Sequence), you may choose a single Field or Forest that becomes Ruins.
The bearer’s unit gains Flaming Attacks in the First Round of Combat.

Raven Banner

max 1 per Army

The bearer's unit gains Battle Focus, Fearless, and Frenzy.

Predator Pennant

max 1 per Army

Cannot be taken by units that count toward CoreThe bearer's unit gains Devastating Charge (Distracting).

Baited Banner

max 1 per Army

Standard Height models onlyModel parts with Harnessed in the bearer’s unit gain Hatred.

Wasteland Torch

max 2 per Army

The bearer's unit gains Strider (Ruins). After determining Deployment Zones (at the end of step 6 of the Pre-Game Sequence), you may choose a single Field or Forest Terrain Feature that becomes Ruins. The bearer's unit gains Flaming Attacks in the First Round of Combat.

Black Flag

max 1 per Army

Cannot be taken by units that count toward CoreThe bearer's unit gains Fear, and while in base contact with the bearer's unit, enemy units gain Maximised (Fear Tests). In addition, friendly units Engaged in the same Combat as the bearer's unit must reroll natural to-wound rolls of '1'.

Banner of Tides

max 2 per Army

Infantry models onlyThe bearer's unit gains Feigned Flight.

Martyr’s Shroud

max 1 per Army

R&F models with Cult of Errahman in the bearer’s unit gain Fortitude (6+).

Eye Of Errahman

max 1 per Army

The bearer and R&F models in the bearer’s unit gain Battle Focus. In addition, for each natural to-hit roll of ‘1’ with a Close Combat Attack made by the bearer’s unit, the bearer’s unit suffers 1 hit with Strength 3 and Armour Penetration 0 in the same Initiative Step.
This is considered a Special Attack.

Stalker’s Standard

max 2 per Army

The bearer’s unit gains Strider.

Sheltering Standard

max 2 per Army

Models with Light Armour onlyAttacks with AP 3 or less can never reduce the Armour Save roll of the bearer’s unit to worse than 6+.

Flaming Standard

max 2 per Army

The bearer’s unit gains Flaming Attacks (Melee & Shooting).

Aether Icon

max 2 per Army

The bearer’s unit gains Magic Resistance (1).

Rending Banner

max 1 per Army

One use only. May be activated at the start of a Round of Combat, when Choosing Equipment and Abilities. All models in the unit gain +1 AP until the end of combat.

Banner of Discipline

max 3 per Army

The bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.

Banner of Speed

max 3 per Army

A unit with one or more Banners of Speed gains +1″ Cha and +1″ Mob.

Distortion Emblem

max 1 per Army

One use only. May be activated at the start of any Phase.
The bearer’s unit gains Hard Target (2) until the end of the Player Turn.

Rending Banner

max 1 per Army

One use only. May be activated at the start of a Round of Combat, when Choosing Equipment and Abilities. All models in the unit gain +1 AP until the end of combat.

Distortion Emblem

max 1 per Army

One use only. May be activated at the start of any Phase.
The bearer’s unit gains Hard Target (2) until the end of the Player Turn.

Rending Banner

max 1 per Army

One use only. May be activated at the start of a Round of Combat, when Choosing Equipment and Abilities. All models in the unit gain +1 AP until the end of combat.

Banner of Discipline

max 3 per Army

The bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.

Banner of Speed

max 3 per Army

A unit with one or more Banners of Speed gains +1″ Cha and +1″ Mob.

Banner of Discipline

max 3 per Army

The bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.

Distortion Emblem

max 1 per Army

One use only. May be activated at the start of any Phase.
The bearer’s unit gains Hard Target (2) until the end of the Player Turn.

Banner of Discipline

max 3 per Army

The bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.

Rending Banner

max 1 per Army

One use only. May be activated at the start of a Round of Combat, when Choosing Equipment and Abilities. All models in the unit gain +1 AP until the end of combat.

Banner of Discipline

max 3 per Army

The bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.

Banner of Speed

max 3 per Army

A unit with one or more Banners of Speed gains +1″ Cha and +1″ Mob.

Distortion Emblem

max 1 per Army

One use only. May be activated at the start of any Phase.
The bearer’s unit gains Hard Target (2) until the end of the Player Turn.

Rending Banner

max 1 per Army

One use only. May be activated at the start of a Round of Combat, when Choosing Equipment and Abilities. All models in the unit gain +1 AP until the end of combat.

Bloodless Banner

max 1 per Army

Cannot be taken by units that count towards Core.Friendly units within 6″ of the bearer’s unit gain Immune (Poison Attacks).

Banner of Speed

max 3 per Army

A unit with one or more Banners of Speed gains +1″ Cha and +1″ Mob.

Distortion Emblem

max 1 per Army

One use only. May be activated at the start of any Phase.
The bearer’s unit gains Hard Target (2) until the end of the Player Turn.

Banner of Discipline

max 3 per Army

The bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.

Banner of Speed

max 3 per Army

A unit with one or more Banners of Speed gains +1″ Cha and +1″ Mob.

Distortion Emblem

max 1 per Army

One use only. May be activated at the start of any Phase.
The bearer’s unit gains Hard Target (2) until the end of the Player Turn.

Banner of Discipline

max 3 per Army

The bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.

Banner of Speed

max 3 per Army

A unit with one or more Banners of Speed gains +1″ Cha and +1″ Mob.

Distortion Emblem

max 1 per Army

One use only. May be activated at the start of any Phase.
The bearer’s unit gains Hard Target (2) until the end of the Player Turn.

Banner of Speed

max 3 per Army

A unit with one or more Banners of Speed gains +1″ Cha and +1″ Mob.

Banner of Speed

max 3 per Army

A unit with one or more Banners of Speed gains +1″ Cha and +1″ Mob.

Banner of Speed

max 3 per Army

A unit with one or more Banners of Speed gains +1″ Cha and +1″ Mob.

Banner of Discipline

max 3 per Army

The bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.

Banner of Speed

max 3 per Army

A unit with one or more Banners of Speed gains +1″ Cha and +1″ Mob.

Distortion Emblem

max 1 per Army

One use only. May be activated at the start of any Phase.
The bearer’s unit gains Hard Target (2) until the end of the Player Turn.

Banner Of Recruitment

max 1 per Army

The bearer’s unit gains Exclusive and changes its Maximum Points Cost to max 800 points.

Stalker’s Standard

max 2 per Army

The bearer’s unit gains Strider.

Sheltering Standard

max 2 per Army

Models with Light Armour onlyAttacks with AP 3 or less can never reduce the Armour Save roll of the bearer’s unit to worse than 6+.

Flaming Standard

max 2 per Army

The bearer’s unit gains Flaming Attacks (Melee & Shooting).

Aether Icon

max 2 per Army

The bearer’s unit gains Magic Resistance (1).

Banner Of Recruitment

max 1 per Army

The bearer’s unit gains Exclusive and changes its Maximum Points Cost to max 800 points.

Banner of the Wild Herd

max 3 per Army

One use only. A single Banner of the Wild Herd per unit may be activated at the start of each Round of Combat. For the duration of this Round of Combat, all Mongrel Herd and Wildhorn Herd models in the bearer's unit gain +1 Strength and +1 Armour Penetration.

Banner of Discipline

max 3 per Army

The bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.

Banner of Speed

max 3 per Army

A unit with one or more Banners of Speed gains +1″ Cha and +1″ Mob.

Distortion Emblem

max 1 per Army

One use only. May be activated at the start of any Phase.
The bearer’s unit gains Hard Target (2) until the end of the Player Turn.

Banner Of The War Crow

max 1 per Army

While the bearer’s unit is part of a Combined Combat, the unit and all other friendly units part of this Combined Combat must reroll natural to-wound rolls of ’1’ with their Standard Melee Attacks.

Eye of the Gorgon

max 1 per Army

Cannot be taken by units that count toward CoreThe bearer gains Horror and Petrifying Stare.

Caedhren's Pennon

max 1 per Army

While the bearer’s unit is part of a Combined Charge, the unit and all other units part of this Combined Charge gain Swiftstride.

Banner of Discipline

max 3 per Army

The bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.

Distortion Emblem

max 1 per Army

One use only. May be activated at the start of any Phase.
The bearer’s unit gains Hard Target (2) until the end of the Player Turn.

Runic Standard of Steadiness

max 3 per Army

One use only. May be activated at the start of any Movement Phase. The bearer’s unit loses Unwieldy until the end of the Player Turn.

Runic Standard of Wisdom

max 3 per Army

Select a single Battle Rune and note which one on the Army List. This Battle Rune can be cast by the bearer as a Bound Spell. It can only target the bearer’s own unit.

Runic Standard of Dismay

max 1 per Army

Charge Range rolls against the bearer’s unit are Minimised.

Runic Standard of Swiftness

max 1 per Army

The bearer’s unit gains Vanguard.

Runic Standard of the Hold

max 3 per Army

The bearer’s unit gains Resolute (1).

Runic Standard of the Anvil

max 3 per Army

Failed Charge Range rolls by other friendly units must be rerolled when directed against enemy units already Engaged in Combat with the bearer’s unit.

Runic Standard of Grudges

max 1 per Army

Cannot be taken by units that count towards Core.Ancient Grudge (1).

Stalker’s Standard

max 2 per Army

The bearer’s unit gains Strider.

Sheltering Standard

max 2 per Army

Models with Light Armour onlyAttacks with AP 3 or less can never reduce the Armour Save roll of the bearer’s unit to worse than 6+.

Flaming Standard

max 2 per Army

The bearer’s unit gains Flaming Attacks (Melee & Shooting).

Aether Icon

max 2 per Army

The bearer’s unit gains Magic Resistance (1).

Banner Of Recruitment

max 1 per Army

The bearer’s unit gains Exclusive and changes its Maximum Points Cost to max 800 points.

Banner of Unity

max 1 per Army

Parent Units onlyWhenever the bearer's unit is targeted by an Order, it may immediately give an Order to a single Support Unit within 8" of the bearer's unit.

Regimental Colours

max 1 per Army

If the bearer’s unit contains a Captain, the unit is considered to be within range of any model with Orders for the purposes of choosing a target to give an Order.

Marksman's Pennant

max 1 per Army

The bearer’s unit gains Stand and Shoot.

Distortion Emblem

max 1 per Army

One use only. May be activated at the start of any Phase.
The bearer’s unit gains Hard Target (2) until the end of the Player Turn.

Rending Banner

max 1 per Army

One use only. May be activated at the start of a Round of Combat, when Choosing Equipment and Abilities. All models in the unit gain +1 AP until the end of combat.

War Banner Of Rymâ

max 2 per Army

A unit with one or more War Banners of Rymâ gains +1″ Cha and Rank-and-File model parts with Elf in the bearer’s unit gain Devastating Charge (+1 Str).

Banner of Becalming

max 1 per Army

Cannot be taken by units that count towards CoreIn the opponent’s Magic Phase, after Excess Magic has been rolled, remove one dice from the opponent’s dice pool.

Navigator's Banner

max 1 per Army

The bearer’s unit gains First Strike (Aegis (5+)).

Banner of Speed

max 3 per Army

A unit with one or more Banners of Speed gains +1″ Cha and +1″ Mob.

Relic Shroud

max 1 per Army

The bearer can cast Breath of the Lady (Hereditary Spell) as a Bound Spell (5+).

Banner of Roland

max 1 per Army

The bearer’s unit gains Devastating Charge (Aegis (5+)). In addition, enemy units with Stand and Shoot cannot use this rule against the bearer’s unit.

Oriflamme

max 1 per Army

Cannot be taken by units that count towards CoreThe bearer’s unit gains Horror.

Castellan's Crest

max 3 per Army

Cavalry models onlyOne use only. May be activated immediately before declaring a Charge with the bearer or the bearer’s unit in the Charge Phase. Failed Charge Range rolls of the bearer or the bearer’s unit must be rerolled until the end of the phase. Other Characters Charging out of the bearer’s unit are not affected.

Lord’s Arms

max 1 per Army

Battle Standard Bearer only.The restriction on the maximum number of Proper Ranks (for Steady, Steadfast, Surrounded, and Rank Bonus purposes) from Lance Formation is increased to three for the bearer’s unit.

Banner of Discipline

max 3 per Army

The bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.

Banner of Speed

max 3 per Army

A unit with one or more Banners of Speed gains +1″ Cha and +1″ Mob.

Distortion Emblem

max 1 per Army

One use only. May be activated at the start of any Phase.
The bearer’s unit gains Hard Target (2) until the end of the Player Turn.

Skull of Qenghet

max 1 per Army

The bearer’s unit gains Terror.

Pennant of the Great Grass Sky

max 1 per Army

The unit gains Maximized Charge Range and Minimised Flee Range.

Banner of the Gyengget

max 1 per Army

Cannot be taken by units that count towards CoreThe bearer’s unit gains First Strike (re-roll natural to-hit and to-wound rolls of 1)

Banner of Discipline

max 3 per Army

The bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.

Banner of Speed

max 3 per Army

A unit with one or more Banners of Speed gains +1″ Cha and +1″ Mob.

Banner of Deception

max 1 per Army

Once the opponent has deployed their entire army, but before moving models with Vanguard, the owner may remove the bearer’s unit from the Battlefield and deploy it again elsewhere. Attachable models deployed inside the unit must be redeployed inside the same unit.

Banner of Silent Mist

max 2 per Army

The bearer's unit gains Soft Cover. Enemy units within 3" of the bearer's unit may not gain any benefit from a Musician.

Predator Pennant

max 1 per Army

The bearer's unit gains Devastating Charge (Distracting).

Rending Banner

max 1 per Army

One use only. May be activated at the start of a Round of Combat, when Choosing Equipment and Abilities. All models in the unit gain +1 AP until the end of combat.

Sacred Aquila

max 1 per Army

The bearer and Rank-and-File models in the bearer’s unit gain Fury. Additionally, for each natural to-hit roll of ‘1’ with a Melee Attack made by the bearer’s unit, the bearer’s unit suffers 1 hit with Str 3 and AP 0 in the same Agility Step.

Bell of the Deep Roads

max 2 per Army

The bearer’s unit gains Ambush Terrain Feature with a friendly Tunnel Marker).

Banner of Discipline

max 3 per Army

The bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.

Banner of Speed

max 3 per Army

A unit with one or more Banners of Speed gains +1″ Cha and +1″ Mob.

Distortion Emblem

max 1 per Army

One use only. May be activated at the start of any Phase.
The bearer’s unit gains Hard Target (2) until the end of the Player Turn.

Icon of the Infinite

max 2 per Army

The bearer can cast Hellfire (Hereditary Spell) as a Bound Spell (5+).

Zealots' Banner

max 3 per Army

Models in the second rank of the bearer’s unit gains Extra Support (2).

Wasteland Torch

max 1 per Army

The bearer’s unit gains Strider (Ruins). During your Spell Selection (step 8 of the Pre-game Sequence), you may choose a single Field or Forest that becomes Ruins.
The bearer’s unit gains Flaming Attacks in the First Round of Combat.

Banner of Speed

max 3 per Army

A unit with one or more Banners of Speed gains +1″ Cha and +1″ Mob.

Banner of the Entombed

max 2 per Army

Core and Battle Standard Bearer onlyIf taken by a Character, the bearer gains Underground Ambush. If taken by a R&F model, the bearer's unit gains Underground Ambush and additional models cannot be added to the unit during Army List creation. Standard Height models using this banner to Ambush must arrive in a formation containing exactly 5 models per rank (except for the last) and cannot make a Reform (or a Swift Reform) during this Player Turn. Units with Underground Ambush also count towards Entombed.

Bloodless Banner

max 1 per Army

Cannot be taken by units that count towards Core.Friendly units within 6″ of the bearer’s unit gain Immune (Poison Attacks).

Banner of Speed

max 3 per Army

A unit with one or more Banners of Speed gains +1″ Cha and +1″ Mob.

Distortion Emblem

max 1 per Army

One use only. May be activated at the start of any Phase.
The bearer’s unit gains Hard Target (2) until the end of the Player Turn.

Black Standard of Zagvozd

max 1 per Army

Barrow Guard and Barrow Knights onlyClose Combat Attacks made by R&F model parts without Harnessed in the bearer's unit gain +1 to hit. At the start of any Melee Phase, if the bearer's unit is unengaged, you may choose a friendly Standard Height Infantry or Barrow Knight unit within 6" of the bearer. Close Combat Attacks made by R&F model parts without Harnessed in that unit gain +1 to hit until the end of the Melee Phase.

Banner of Speed

max 3 per Army

A unit with one or more Banners of Speed gains +1″ Cha and +1″ Mob.

Koru Stone

max 1 per Army

Cannot be taken by units that count towards CoreThe bearer’s unit gains Rally Around the Flag.

Obelisk of Collaboration

max 3 per Army

The bearer's unit gains Pack Hunter.

Rending Banner

max 1 per Army

One use only. May be activated at the start of a Round of Combat, when Choosing Equipment and Abilities. All models in the unit gain +1 AP until the end of combat.

Goga Cauldron

max 3 per Army

Models with Goblin Cunning only.
One use only. May be activated at the start of any Phase. Until the end of the Player Turn, the bearer’s unit gains Dying Blow, Fearless and Unstable.

Banner of Discipline

max 3 per Army

The bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.

Banner of Speed

max 3 per Army

A unit with one or more Banners of Speed gains +1″ Cha and +1″ Mob.

Distortion Emblem

max 1 per Army

One use only. May be activated at the start of any Phase.
The bearer’s unit gains Hard Target (2) until the end of the Player Turn.

Banner of Shamut

max 1 per Army

Cannot be taken by units that count towards CoreModels in the bearer’s unit gain +1 Off and +1 Combat Score.

Their Master's Banner

max 1 per Army

Models with Vassal onlyApply the following effects while the bearer’s unit is within range of a friendly model’s Commanding Presence:
• Model parts with Vassal gain Fury.
• The bearer’s unit must reroll failed Charge Range rolls in the Charge Phase.

Banner of the Twice-Branded

max 3 per Army

Models in the bearer’s unit gain Shoot in Extra Rank.

Banner of Discipline

max 3 per Army

The bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.

Rending Banner

max 1 per Army

One use only. May be activated at the start of a Round of Combat, when Choosing Equipment and Abilities. All models in the unit gain +1 AP until the end of combat.

Banner of Speed

max 3 per Army

A unit with one or more Banners of Speed gains +1″ Cha and +1″ Mob.

Banner of Speed

max 3 per Army

A unit with one or more Banners of Speed gains +1″ Cha and +1″ Mob.

Navigator's Banner

max 1 per Army

The bearer’s unit gains First Strike (Aegis (5+)).

Banner of Silent Mist

max 2 per Army

The bearer’s unit gains Magic Resistance (1) and is always considered to be in Soft Cover

Banner of Courage

max 3 per Army

The bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.

Banner of Unity

max 1 per Army

Parent Units onlyWhenever the bearer's unit is targeted by an Order, it may immediately give an Order to a single Support Unit within 8" of the bearer's unit.

Stalker’s Standard

max 2 per Army

The bearer’s unit gains Strider.

Banner of Speed

max 3 per Army

A unit with one or more Banners of Speed gains +1″ Cha and +1″ Mob.

War Banner Of Rymâ

max 2 per Army

A unit with one or more War Banners of Rymâ gains +1″ Cha and Rank-and-File model parts with Elf in the bearer’s unit gain Devastating Charge (+1 Str).

Banner of the Twice-Branded

max 3 per Army

Models in the bearer’s unit gain Shoot in Extra Rank.

Runic Standard of Dismay

max 1 per Army

Charge Range rolls against the bearer’s unit are Minimised.

Lady’s Favour

max 1 per Army

One use only. The first time the unit is the target of an Orison, apply all Orisons (i.e Aegis (5+), Magical Attacks, +2 Off and Ignore Parry, Cou set to 9).

Sheltering Standard

max 2 per Army

Models with Light Armour onlyAttacks with AP 3 or less can never reduce the Armour Save roll of the bearer’s unit to worse than 6+.

Banner of Speed

max 3 per Army

A unit with one or more Banners of Speed gains +1″ Cha and +1″ Mob.

Goga Cauldron

max 3 per Army

Models with Goblin Cunning only.
One use only. May be activated at the start of any Phase. Until the end of the Player Turn, the bearer’s unit gains Dying Blow, Fearless and Unstable.

War College Banner

max 1 per Army

Parent or Support Unit only.The unit gains Orders. When using the Orders rule, choose a single model in the unit to use the rule. It must target the unit itself. This overrides the normal restriction of only targeting a unit within range of Commanding Presence or Rally Around the Flag.

Distortion Emblem

max 1 per Army

One use only. May be activated at the start of any Phase.
The bearer’s unit gains Hard Target (2) until the end of the Player Turn.

Caedhren's Pennon

max 2 per Army

While the bearer’s unit is part of a Combined Charge, the unit and all other units part of this Combined Charge gain must reroll failed Charge Range rolls and gain Devastating Charge (Hard Target (1))

Oriflamme

max 1 per Army

Cannot be taken by units that count towards CoreThe bearer’s unit gains Afflict (-1 Cou) and Horror.

Runic Standard of Dismay

max 1 per Army

Charge Range rolls against the bearer’s unit are Minimised.

Banner of Speed

max 3 per Army

A unit with one or more Banners of Speed gains +1″ Cha and +1″ Mob.

Runic Standard of Steadiness

max 3 per Army

One use only. May be activated at the start of any Movement Phase. The bearer’s unit loses Unwieldy until the end of the Player Turn.

Zealots' Banner

max 3 per Army

Models in the bearer’s unit gains Extra Support (3).

Zealots' Banner

max 3 per Army

Models in the second rank of the bearer’s unit gains Extra Support (2).

Runic Standard of Wisdom

max 3 per Army

Select a single Battle Rune and note which one on the Army List. This Battle Rune can be cast by the bearer as a Bound Spell. It can only target the bearer’s own unit.

Banner of the Entombed

max 2 per Army

Core and Battle Standard Bearer onlyIf taken by a Character, the bearer gains Underground Ambush. If taken by a R&F model, the bearer's unit gains Underground Ambush and additional models cannot be added to the unit during Army List creation. Standard Height models using this banner to Ambush must arrive in a formation containing exactly 5 models per rank (except for the last) and cannot make a Reform (or a Swift Reform) during this Player Turn. Units with Underground Ambush also count towards Entombed.

Banner of Courage

max 3 per Army

The bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.

Rending Banner

max 1 per Army

One use only. May be activated at the start of a Round of Combat, when Choosing Equipment and Abilities. All models in the unit gain +1 AP until the end of combat.

Distortion Emblem

max 1 per Army

One use only. May be activated at the start of any Phase.
The bearer’s unit gains Hard Target (2) until the end of the Player Turn.

Obelisk of Collaboration

max 3 per Army

The bearer's unit gains Pack Hunter.

Banner of Speed

max 3 per Army

A unit with one or more Banners of Speed gains +1″ Cha and +1″ Mob.

Banner of Discipline

max 3 per Army

The bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.

Bell of the Deep Roads

max 2 per Army

The bearer’s unit gains Ambush Terrain Feature with a friendly Tunnel Marker).

Regimental Colours

max 1 per Army

If the bearer’s unit contains a Captain, the unit is considered to be within range of any model with Orders for the purposes of choosing a target to give an Order.

Icon of the Infinite

max 1 per Army

The bearer can cast Hellfire (Hereditary Spell) as a Bound Spell (6+).

Lady’s Favour

max 1 per Army

One use only. The first time the unit is the target of an Orison, apply all Orisons (i.e Aegis (5+), Magical Attacks, +2 Off and Ignore Parry, Cou set to 9).

Eye of the Gorgon

max 1 per Army

Cannot be taken by units that count toward CoreThe bearer gains Horror and Petrifying Stare.

Banner of Discipline

max 3 per Army

The bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.

Banner of Speed

max 3 per Army

A unit with one or more Banners of Speed gains +1″ Cha and +1″ Mob.

Stalker’s Standard

max 2 per Army

The bearer’s unit gains Strider.

Wasteland Torch

max 1 per Army

The bearer’s unit gains Strider (Ruins). During your Spell Selection (step 8 of the Pre-game Sequence), you may choose a single Field or Forest that becomes Ruins.
The bearer’s unit gains Flaming Attacks in the First Round of Combat.

Banner of Shamut

max 1 per Army

Cannot be taken by units that count towards CoreModels in the bearer’s unit gain +1 Off and +1 Combat Score.

Distortion Emblem

max 1 per Army

One use only. May be activated at the start of any Phase.
The bearer’s unit gains Hard Target (2) until the end of the Player Turn.

Eye of the Gorgon

max 1 per Army

Cannot be taken by units that count toward CoreThe bearer’s unit gains Horror. When Choosing Equipment and Abilities nominate one Rank-and-File model, or the Battle Standard Bearer, in the front rank of the bearer’s unit. The nominated model gains Petrifying Stare

Oriflamme

max 1 per Army

Cannot be taken by units that count towards CoreThe bearer’s unit gains Afflict (-1 Cou) and Horror.

Aether Icon

max 2 per Army

The bearer’s unit gains Magic Resistance (1).

Banner of Speed

max 3 per Army

A unit with one or more Banners of Speed gains +1″ Cha and +1″ Mob.

Runic Standard of the Hold

max 3 per Army

The bearer’s unit gains Resolute (1).

Banner of Eldritch Might

max 1 per Army

During friendly Magic Phases: All spells targeting only the bearer’s unit gain a +1 modifier to their Casting Rolls.
In addition, if the unit is targeted by a successfully cast Spell in a friendly Magic Phase. (Spell may include other targets) it gains Fight in Extra Rank with Duration: One Turn.
It can only benefit from this once in each Magic Phase.

Their Master's Banner

max 1 per Army

Models with Vassal onlyApply the following effects while the bearer’s unit is within range of a friendly model’s Commanding Presence:
• Model parts with Vassal gain Fury.
• The bearer’s unit must reroll failed Charge Range rolls in the Charge Phase.

Banner of the Gyengget

max 1 per Army

Cannot be taken by units that count towards CoreThe bearer’s unit gains First Strike (re-roll natural to-hit and to-wound rolls of 1)

Sheltering Standard

max 2 per Army

Models with Light Armour onlyAttacks with AP 3 or less can never reduce the Armour Save roll of the bearer’s unit to worse than 6+.

Banner of Courage

max 3 per Army

The bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.

Sigil of the Closed Gates

max 1 per Army

The bearer’s unit gains +1 Mob and Ghost Step.

Icon of the Infinite

max 1 per Army

The bearer can cast Hellfire (Hereditary Spell) as a Bound Spell (6+).

Goga Cauldron

max 3 per Army

Models with Goblin Cunning only.
One use only. May be activated at the start of any Phase. Until the end of the Player Turn, the bearer’s unit gains Dying Blow, Fearless and Unstable.

Runic Standard of Steadiness

max 3 per Army

One use only. May be activated at the start of any Movement Phase. The bearer’s unit loses Unwieldy until the end of the Player Turn.

Banner of Speed

max 3 per Army

A unit with one or more Banners of Speed gains +1″ Cha and +1″ Mob.

Banner of Speed

max 3 per Army

A unit with one or more Banners of Speed gains +1″ Cha and +1″ Mob.

Sigil of the Closed Gates

max 1 per Army

The bearer’s unit gains +1 Mob and Ghost Step.

Banner of the Gyengget

max 1 per Army

Cannot be taken by units that count towards CoreThe bearer’s unit gains First Strike (re-roll natural to-hit and to-wound rolls of 1)

Banner of Speed

max 3 per Army

A unit with one or more Banners of Speed gains +1″ Cha and +1″ Mob.

Marksman's Pennant

max 1 per Army

The bearer’s unit gains Stand and Shoot.

Rending Banner

max 1 per Army

One use only. May be activated at the start of a Round of Combat, when Choosing Equipment and Abilities. All models in the unit gain +1 AP until the end of combat.

Rending Banner

max 1 per Army

One use only. May be activated at the start of a Round of Combat, when Choosing Equipment and Abilities. All models in the unit gain +1 AP until the end of combat.

Banner of Becalming

max 1 per Army

Cannot be taken by units that count towards CoreIn each of the opponent’s Magic Phases, immediately after Excess Magic the opponent must discard 1 Magic Dice.

Banner of Deception

max 1 per Army

At the beginning of step “3. E Defender’s Advantage” The owner may remove the bearer’s unit from the Battlefield and deploy it again in a new formation following the usual restrictions. Attached Models remain Attached.

Rending Banner

max 1 per Army

One use only. May be activated at the start of a Round of Combat, when Choosing Equipment and Abilities. All models in the unit gain +1 AP until the end of combat.

Zealots' Banner

max 3 per Army

Models in the bearer’s unit gains Extra Support (3).

Aether Icon

max 2 per Army

The bearer’s unit gains Magic Resistance (1).

Banner of Courage

max 3 per Army

The bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.

Banner of Deception

max 1 per Army

At the beginning of step “3. E Defender’s Advantage” The owner may remove the bearer’s unit from the Battlefield and deploy it again in a new formation following the usual restrictions. Attached Models remain Attached.

Distortion Emblem

max 1 per Army

Banner of Courage

max 3 per Army

The bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.

Zealots' Banner

max 3 per Army

Models in the bearer’s unit gains Extra Support (3).

Runic Standard of the Hold

max 3 per Army

The bearer’s unit gains Resolute (1).

Icon of Reflection

max 1 per Army

Cannot be taken by units that count towards CoreOne Use Only.
When a spell is successfully cast on this unit, you may use this Banner Enchantment. Immediately resolve the Effects of the spell on another friendly unit within 6 ″ of the bearer’s unit, following the spells normal targeting restrictions, except Range. Note that this does not trigger Death is Only the Beginning on the second unit.

Banner of Discipline

max 3 per Army

The bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.

Sheltering Standard

max 2 per Army

Models with Light Armour onlyAttacks with AP 3 or less can never reduce the Armour Save roll of the bearer’s unit to worse than 6+.

Rending Banner

max 1 per Army

One use only. May be activated at the start of a Round of Combat, when Choosing Equipment and Abilities. All models in the unit gain +1 AP until the end of combat.

Caedhren's Pennon

max 2 per Army

While the bearer’s unit is part of a Combined Charge, the unit and all other units part of this Combined Charge gain must reroll failed Charge Range rolls and gain Devastating Charge (Hard Target (1))

Zealots' Banner

max 3 per Army

Models in the bearer’s unit gains Extra Support (3).

Wasteland Torch

max 1 per Army

The bearer’s unit gains Strider (Ruins). During your Spell Selection (step 8 of the Pre-game Sequence), you may choose a single Field or Forest that becomes Ruins.
The bearer’s unit gains Flaming Attacks in the First Round of Combat.

Icon of the Infinite

max 1 per Army

The bearer can cast Hellfire (Hereditary Spell) as a Bound Spell (6+).

Banner of the Wild Herd

max 3 per Army

One use only. A single Banner of the Wild Herd per unit may be activated at the start of each Round of Combat. For the duration of this Round of Combat, all Mongrel Herd and Wildhorn Herd models in the bearer's unit gain +1 Strength and +1 Armour Penetration.

Koru Stone

max 1 per Army

Cannot be taken by units that count towards CoreThe bearer’s unit gains Rally Around the Flag.

Banner of Speed

max 3 per Army

A unit with one or more Banners of Speed gains +1″ Cha and +1″ Mob.

Banner of Deception

max 1 per Army

At the beginning of step “3. E Defender’s Advantage” The owner may remove the bearer’s unit from the Battlefield and deploy it again in a new formation following the usual restrictions. Attached Models remain Attached.

Runic Standard of Grudges

max 1 per Army

Cannot be taken by units that count towards Core.Ancient Grudge (1).

Banner of Speed

max 3 per Army

A unit with one or more Banners of Speed gains +1″ Cha and +1″ Mob.

Banner of the Gyengget

max 1 per Army

Cannot be taken by units that count towards CoreThe bearer’s unit gains First Strike (re-roll natural to-hit and to-wound rolls of 1)

Rending Banner

max 1 per Army

One use only. May be activated at the start of a Round of Combat, when Choosing Equipment and Abilities. All models in the unit gain +1 AP until the end of combat.

Banner of Roland

max 1 per Army

The bearer’s unit gains Aegis (5+, against Ranged Attacks). In addition, enemy units with Stand and Shoot cannot use this rule against the bearer’s unit.

Pennant of the Great Grass Sky

max 1 per Army

The unit gains Maximized Charge Range and Minimised Flee Range.

Banner of Speed

max 3 per Army

A unit with one or more Banners of Speed gains +1″ Cha and +1″ Mob.

Distortion Emblem

max 1 per Army

Castellan's Crest

max 3 per Army

Cavalry models onlyOne use only. May be activated immediately before declaring a Charge with the bearer or the bearer’s unit in the Charge Phase. Failed Charge Range rolls of the bearer or the bearer’s unit must be rerolled until the end of the phase. Other Characters Charging out of the bearer’s unit are not affected.

Banner of Speed

max 3 per Army

A unit with one or more Banners of Speed gains +1″ Cha and +1″ Mob.

Sacred Aquila

max 1 per Army

The bearer and Rank-and-File models in the bearer’s unit gain Fury. Additionally, for each natural to-hit roll of ‘1’ with a Melee Attack made by the bearer’s unit, the bearer’s unit suffers 1 hit with Str 3 and AP 0 in the same Agility Step.

Lady’s Favour

max 1 per Army

One use only. The first time the unit is the target of an Orison, apply all Orisons (i.e Aegis (5+), Magical Attacks, +2 Off and Ignore Parry, Cou set to 9).

Banner of the Entombed

max 2 per Army

Core and Battle Standard Bearer onlyIf taken by a Character, the bearer gains Underground Ambush. If taken by a R&F model, the bearer's unit gains Underground Ambush and additional models cannot be added to the unit during Army List creation. Standard Height models using this banner to Ambush must arrive in a formation containing exactly 5 models per rank (except for the last) and cannot make a Reform (or a Swift Reform) during this Player Turn. Units with Underground Ambush also count towards Entombed.

Icon of Reflection

max 1 per Army

Cannot be taken by units that count towards CoreOne Use Only.
When a spell is successfully cast on this unit, you may use this Banner Enchantment. Immediately resolve the Effects of the spell on another friendly unit within 6 ″ of the bearer’s unit, following the spells normal targeting restrictions, except Range. Note that this does not trigger Death is Only the Beginning on the second unit.

Sacred Aquila

max 1 per Army

The bearer and Rank-and-File models in the bearer’s unit gain Fury. Additionally, for each natural to-hit roll of ‘1’ with a Melee Attack made by the bearer’s unit, the bearer’s unit suffers 1 hit with Str 3 and AP 0 in the same Agility Step.

Rending Banner

max 1 per Army

One use only. May be activated at the start of a Round of Combat, when Choosing Equipment and Abilities. All models in the unit gain +1 AP until the end of combat.

Banner of the Entombed

max 2 per Army

Core and Battle Standard Bearer onlyIf taken by a Character, the bearer gains Underground Ambush. If taken by a R&F model, the bearer's unit gains Underground Ambush and additional models cannot be added to the unit during Army List creation. Standard Height models using this banner to Ambush must arrive in a formation containing exactly 5 models per rank (except for the last) and cannot make a Reform (or a Swift Reform) during this Player Turn. Units with Underground Ambush also count towards Entombed.

Predator Pennant

max 1 per Army

The bearer's unit gains Devastating Charge (Distracting).

Runic Standard of the Anvil

max 3 per Army

Failed Charge Range rolls by other friendly units must be rerolled when directed against enemy units already Engaged in Combat with the bearer’s unit.

Distortion Emblem

max 1 per Army

One use only. May be activated at the start of any Phase.
The bearer’s unit gains Hard Target (2) until the end of the Player Turn.

Rending Banner

max 1 per Army

One use only. May be activated at the start of a Round of Combat, when Choosing Equipment and Abilities. All models in the unit gain +1 AP until the end of combat.

Banner of Courage

max 3 per Army

The bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.

War College Banner

max 1 per Army

Parent or Support Unit only.The unit gains Orders. When using the Orders rule, choose a single model in the unit to use the rule. It must target the unit itself. This overrides the normal restriction of only targeting a unit within range of Commanding Presence or Rally Around the Flag.

Black Standard of Zagvozd

max 1 per Army

Barrow Guard and Barrow Knights onlyClose Combat Attacks made by R&F model parts without Harnessed in the bearer's unit gain +1 to hit. At the start of any Melee Phase, if the bearer's unit is unengaged, you may choose a friendly Standard Height Infantry or Barrow Knight unit within 6" of the bearer. Close Combat Attacks made by R&F model parts without Harnessed in that unit gain +1 to hit until the end of the Melee Phase.

Koru Stone

max 1 per Army

Cannot be taken by units that count towards CoreThe bearer’s unit gains Rally Around the Flag.

Caedhren's Pennon

max 2 per Army

While the bearer’s unit is part of a Combined Charge, the unit and all other units part of this Combined Charge gain must reroll failed Charge Range rolls and gain Devastating Charge (Hard Target (1))

Distortion Emblem

max 1 per Army

Distortion Emblem

max 1 per Army

One use only. May be activated at the start of any Phase.
The bearer’s unit gains Hard Target (2) until the end of the Player Turn.

Runic Standard of Grudges

max 1 per Army

Cannot be taken by units that count towards Core.Ancient Grudge (1).

Runic Standard of the Hold

max 3 per Army

The bearer’s unit gains Resolute (1).

Aether Icon

max 2 per Army

The bearer’s unit gains Magic Resistance (1).

Runic Standard of the Anvil

max 3 per Army

Failed Charge Range rolls by other friendly units must be rerolled when directed against enemy units already Engaged in Combat with the bearer’s unit.

Banner of Courage

max 3 per Army

The bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.

Banner of Becalming

max 1 per Army

Cannot be taken by units that count towards CoreIn each of the opponent’s Magic Phases, immediately after Excess Magic the opponent must discard 1 Magic Dice.

War College Banner

max 1 per Army

Parent or Support Unit only.The unit gains Orders. When using the Orders rule, choose a single model in the unit to use the rule. It must target the unit itself. This overrides the normal restriction of only targeting a unit within range of Commanding Presence or Rally Around the Flag.

Banner of Speed

max 3 per Army

A unit with one or more Banners of Speed gains +1″ Cha and +1″ Mob.

Wasteland Torch

max 1 per Army

The bearer’s unit gains Strider (Ruins). During your Spell Selection (step 8 of the Pre-game Sequence), you may choose a single Field or Forest that becomes Ruins.
The bearer’s unit gains Flaming Attacks in the First Round of Combat.

Wasteland Torch

max 1 per Army

The bearer’s unit gains Strider (Ruins). During your Spell Selection (step 8 of the Pre-game Sequence), you may choose a single Field or Forest that becomes Ruins.
The bearer’s unit gains Flaming Attacks in the First Round of Combat.

Banner of Discipline

max 3 per Army

The bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.

Banner of Courage

max 3 per Army

The bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.

War Banner Of Rymâ

max 2 per Army

A unit with one or more War Banners of Rymâ gains +1″ Cha and Rank-and-File model parts with Elf in the bearer’s unit gain Devastating Charge (+1 Str).

Castellan's Crest

max 3 per Army

Cavalry models onlyOne use only. May be activated immediately before declaring a Charge with the bearer or the bearer’s unit in the Charge Phase. Failed Charge Range rolls of the bearer or the bearer’s unit must be rerolled until the end of the phase. Other Characters Charging out of the bearer’s unit are not affected.

Sacred Aquila

max 1 per Army

The bearer and Rank-and-File models in the bearer’s unit gain Fury. Additionally, for each natural to-hit roll of ‘1’ with a Melee Attack made by the bearer’s unit, the bearer’s unit suffers 1 hit with Str 3 and AP 0 in the same Agility Step.

Eye of the Gorgon

max 1 per Army

Cannot be taken by units that count toward CoreThe bearer’s unit gains Horror. When Choosing Equipment and Abilities nominate one Rank-and-File model, or the Battle Standard Bearer, in the front rank of the bearer’s unit. The nominated model gains Petrifying Stare

Runic Standard of Wisdom

max 3 per Army

Select a single Battle Rune and note which one on the Army List. This Battle Rune can be cast by the bearer as a Bound Spell. It can only target the bearer’s own unit.

Koru Stone

max 1 per Army

Cannot be taken by units that count towards CoreThe bearer’s unit gains Rally Around the Flag.

Rending Banner

max 1 per Army

One use only. May be activated at the start of a Round of Combat, when Choosing Equipment and Abilities. All models in the unit gain +1 AP until the end of combat.

Banner of the Wild Herd

max 3 per Army

One use only. A single Banner of the Wild Herd per unit may be activated at the start of each Round of Combat. For the duration of this Round of Combat, all Mongrel Herd and Wildhorn Herd models in the bearer's unit gain +1 Strength and +1 Armour Penetration.

Aether Icon

max 2 per Army

The bearer’s unit gains Magic Resistance (1).

Distortion Emblem

max 1 per Army

One use only. May be activated at the start of any Phase.
The bearer’s unit gains Hard Target (2) until the end of the Player Turn.

Banner Of Blood

max 3 per Army

Exclusive (Captain). The unit’s maximum size is changed to 15 models for units with Height 1, and to 6 models for units with Height 2. Rank-and-File model parts with Elf in the bearer’s unit gain Devastating Charge (+1 Att).

Rending Banner

max 1 per Army

One use only. May be activated at the start of a Round of Combat, when Choosing Equipment and Abilities. All models in the unit gain +1 AP until the end of combat.

Distortion Emblem

max 1 per Army

One use only. May be activated at the start of any Phase.
The bearer’s unit gains Hard Target (2) until the end of the Player Turn.

Distortion Emblem

max 1 per Army

One use only. May be activated at the start of any Phase.
The bearer’s unit gains Hard Target (2) until the end of the Player Turn.

Bell of the Deep Roads

max 2 per Army

The bearer’s unit gains Ambush Terrain Feature with a friendly Tunnel Marker).

Banner of Speed

max 3 per Army

A unit with one or more Banners of Speed gains +1″ Cha and +1″ Mob.

War Banner Of Rymâ

max 2 per Army

A unit with one or more War Banners of Rymâ gains +1″ Cha and Rank-and-File model parts with Elf in the bearer’s unit gain Devastating Charge (+1 Str).

Distortion Emblem

max 1 per Army

One use only. May be activated at the start of any Phase.
The bearer’s unit gains Hard Target (2) until the end of the Player Turn.

Banner of Shamut

max 1 per Army

Cannot be taken by units that count towards CoreModels in the bearer’s unit gain +1 Off and +1 Combat Score.

Black Standard of Zagvozd

max 1 per Army

Barrow Guard and Barrow Knights onlyClose Combat Attacks made by R&F model parts without Harnessed in the bearer's unit gain +1 to hit. At the start of any Melee Phase, if the bearer's unit is unengaged, you may choose a friendly Standard Height Infantry or Barrow Knight unit within 6" of the bearer. Close Combat Attacks made by R&F model parts without Harnessed in that unit gain +1 to hit until the end of the Melee Phase.

Rending Banner

max 1 per Army

One use only. May be activated at the start of a Round of Combat, when Choosing Equipment and Abilities. All models in the unit gain +1 AP until the end of combat.

Black Standard of Zagvozd

max 1 per Army

Barrow Guard and Barrow Knights onlyClose Combat Attacks made by R&F model parts without Harnessed in the bearer's unit gain +1 to hit. At the start of any Melee Phase, if the bearer's unit is unengaged, you may choose a friendly Standard Height Infantry or Barrow Knight unit within 6" of the bearer. Close Combat Attacks made by R&F model parts without Harnessed in that unit gain +1 to hit until the end of the Melee Phase.

Goga Cauldron

max 3 per Army

Models with Goblin Cunning only.
One use only. May be activated at the start of any Phase. Until the end of the Player Turn, the bearer’s unit gains Dying Blow, Fearless and Unstable.

Skull of Qenghet

max 1 per Army

The bearer’s unit gains Terror.

Marksman's Pennant

max 1 per Army

The bearer’s unit gains Stand and Shoot.

Relic Shroud

max 1 per Army

The bearer can cast Breath of the Lady (Hereditary Spell) as a Bound Spell (5+).

Pennant of the Great Grass Sky

max 1 per Army

The unit gains Maximized Charge Range and Minimised Flee Range.

Navigator's Banner

max 1 per Army

The bearer’s unit gains First Strike (Aegis (5+)).

Banner of Courage

max 3 per Army

The bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.

Pennant of the Great Grass Sky

max 1 per Army

The unit gains Maximized Charge Range and Minimised Flee Range.

Banner of Roland

max 1 per Army

The bearer’s unit gains Aegis (5+, against Ranged Attacks). In addition, enemy units with Stand and Shoot cannot use this rule against the bearer’s unit.

Sigil of the Closed Gates

max 1 per Army

The bearer’s unit gains +1 Mob and Ghost Step.

Banner of Courage

max 3 per Army

The bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.

Banner of Eldritch Might

max 1 per Army

During friendly Magic Phases: All spells targeting only the bearer’s unit gain a +1 modifier to their Casting Rolls.
In addition, if the unit is targeted by a successfully cast Spell in a friendly Magic Phase. (Spell may include other targets) it gains Fight in Extra Rank with Duration: One Turn.
It can only benefit from this once in each Magic Phase.

Banner of Courage

max 3 per Army

The bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.

Banner of Courage

max 3 per Army

The bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.

Banner Of Recruitment

max 1 per Army

The bearer’s unit gains Exclusive and changes its Maximum Points Cost to max 800 points.

Banner of Urlain

max 3 per Army

Exclusive (Captain, Silent Assassin). The unit’s maximum size is changed to 15 models for units with Height 1, and to 6 models for units with Height 2. Rank-and-File model parts with Elf in the bearer’s unit gain Devastating Charge (+1 Att).

Banner of Unity

max 1 per Army

Parent Units onlyWhenever the bearer's unit is targeted by an Order, it may immediately give an Order to a single Support Unit within 8" of the bearer's unit.

Distortion Emblem

max 1 per Army

One use only. May be activated at the start of any Phase.
The bearer’s unit gains Hard Target (2) until the end of the Player Turn.

Banner of Discipline

max 3 per Army

The bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.

Banner oif Speed

max 1 per Army

Caedhren's Pennon

max 2 per Army

While the bearer’s unit is part of a Combined Charge, the unit and all other units part of this Combined Charge gain must reroll failed Charge Range rolls and gain Devastating Charge (Hard Target (1))

Predator Pennant

max 1 per Army

The bearer's unit gains Devastating Charge (Distracting).

Lady’s Favour

max 1 per Army

One use only. The first time the unit is the target of an Orison, apply all Orisons (i.e Aegis (5+), Magical Attacks, +2 Off and Ignore Parry, Cou set to 9).

Banner of the Twice-Branded

max 3 per Army

Models in the bearer’s unit gain Shoot in Extra Rank.

Pennant of the Great Grass Sky

max 1 per Army

The unit gains Maximized Charge Range and Minimised Flee Range.

Banner Of Recruitment

max 1 per Army

The bearer’s unit gains Exclusive and changes its Maximum Points Cost to max 800 points.

Banner of Speed

max 3 per Army

A unit with one or more Banners of Speed gains +1″ Cha and +1″ Mob.

Banner of Courage

max 3 per Army

The bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.

Flaming Standard

max 2 per Army

The bearer’s unit gains Flaming Attacks (Melee & Shooting).

Navigator's Banner

max 1 per Army

The bearer’s unit gains First Strike (Aegis (5+)).

Rending Banner

max 1 per Army

One use only. May be activated at the start of a Round of Combat, when Choosing Equipment and Abilities. All models in the unit gain +1 AP until the end of combat.

Oriflamme

max 1 per Army

Cannot be taken by units that count towards CoreThe bearer’s unit gains Afflict (-1 Cou) and Horror.

Relic Shroud

max 1 per Army

The bearer can cast Breath of the Lady (Hereditary Spell) as a Bound Spell (5+).

Runic Standard of Steadiness

max 3 per Army

One use only. May be activated at the start of any Movement Phase. The bearer’s unit loses Unwieldy until the end of the Player Turn.

Distortion Emblem

max 1 per Army

One use only. May be activated at the start of any Phase.
The bearer’s unit gains Hard Target (2) until the end of the Player Turn.

Castellan's Crest

max 3 per Army

Cavalry models onlyOne use only. May be activated immediately before declaring a Charge with the bearer or the bearer’s unit in the Charge Phase. Failed Charge Range rolls of the bearer or the bearer’s unit must be rerolled until the end of the phase. Other Characters Charging out of the bearer’s unit are not affected.

Distortion Emblem

max 1 per Army

One use only. May be activated at the start of any Phase.
The bearer’s unit gains Hard Target (2) until the end of the Player Turn.

Flaming Standard

max 2 per Army

The bearer’s unit gains Flaming Attacks (Melee & Shooting).

Distortion Emblem

max 1 per Army

One use only. May be activated at the start of any Phase.
The bearer’s unit gains Hard Target (2) until the end of the Player Turn.

Icon of the Infinite

max 1 per Army

The bearer can cast Hellfire (Hereditary Spell) as a Bound Spell (6+).

Banner of the Wild Herd

max 3 per Army

One use only. A single Banner of the Wild Herd per unit may be activated at the start of each Round of Combat. For the duration of this Round of Combat, all Mongrel Herd and Wildhorn Herd models in the bearer's unit gain +1 Strength and +1 Armour Penetration.

Lord’s Arms

max 1 per Army

Battle Standard Bearer only.The restriction on the maximum number of Proper Ranks (for Steady, Steadfast, Surrounded, and Rank Bonus purposes) from Lance Formation is increased to three for the bearer’s unit.

Oriflamme

max 1 per Army

Cannot be taken by units that count towards CoreThe bearer’s unit gains Afflict (-1 Cou) and Horror.

Banner of Courage

max 3 per Army

The bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.

Skull of Qenghet

max 1 per Army

The bearer’s unit gains Terror.

Banner of Becalming

max 1 per Army

Cannot be taken by units that count towards CoreIn each of the opponent’s Magic Phases, immediately after Excess Magic the opponent must discard 1 Magic Dice.

Runic Standard of the Anvil

max 3 per Army

Failed Charge Range rolls by other friendly units must be rerolled when directed against enemy units already Engaged in Combat with the bearer’s unit.

Banner of Courage

max 3 per Army

The bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.

Banner of the Gyengget

max 1 per Army

Cannot be taken by units that count towards CoreThe bearer’s unit gains First Strike (re-roll natural to-hit and to-wound rolls of 1)

Banner of the Entombed

max 2 per Army

Core and Battle Standard Bearer onlyIf taken by a Character, the bearer gains Underground Ambush. If taken by a R&F model, the bearer's unit gains Underground Ambush and additional models cannot be added to the unit during Army List creation. Standard Height models using this banner to Ambush must arrive in a formation containing exactly 5 models per rank (except for the last) and cannot make a Reform (or a Swift Reform) during this Player Turn. Units with Underground Ambush also count towards Entombed.

Banner of Silent Mist

max 2 per Army

The bearer’s unit gains Magic Resistance (1) and is always considered to be in Soft Cover

Banner of Courage

max 3 per Army

The bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.

Their Master's Banner

max 1 per Army

Models with Vassal onlyApply the following effects while the bearer’s unit is within range of a friendly model’s Commanding Presence:
• Model parts with Vassal gain Fury.
• The bearer’s unit must reroll failed Charge Range rolls in the Charge Phase.

Banner of Courage

max 3 per Army

The bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.

Distortion Emblem

max 1 per Army

One use only. May be activated at the start of any Phase.
The bearer’s unit gains Hard Target (2) until the end of the Player Turn.

Runic Standard of the Hold

max 3 per Army

The bearer’s unit gains Resolute (1).

Obelisk of Collaboration

max 3 per Army

The bearer's unit gains Pack Hunter.

Banner of Deception

max 1 per Army

At the beginning of step “3. E Defender’s Advantage” The owner may remove the bearer’s unit from the Battlefield and deploy it again in a new formation following the usual restrictions. Attached Models remain Attached.

Banner of Urlain

max 3 per Army

Exclusive (Captain). The unit’s maximum size is changed to 15 models for units with Height 1, and to 6 models for units with Height 2. Rank-and-File model parts with Elf in the bearer’s unit gain Devastating Charge (+1 Att).

Rending Banner

max 1 per Army

One use only. May be activated at the start of a Round of Combat, when Choosing Equipment and Abilities. All models in the unit gain +1 AP until the end of combat.

Predator Pennant

max 1 per Army

The bearer's unit gains Devastating Charge (Distracting).

Goga Cauldron

max 3 per Army

Models with Goblin Cunning only.
One use only. May be activated at the start of any Phase. Until the end of the Player Turn, the bearer’s unit gains Dying Blow, Fearless and Unstable.

Distortion Emblem

max 1 per Army

Banner of Speed

max 3 per Army

A unit with one or more Banners of Speed gains +1″ Cha and +1″ Mob.

Banner of Speed

max 3 per Army

A unit with one or more Banners of Speed gains +1″ Cha and +1″ Mob.

Distortion Emblem

max 1 per Army

One use only. May be activated at the start of any Phase.
The bearer’s unit gains Hard Target (2) until the end of the Player Turn.

Flaming Standard

max 2 per Army

The bearer’s unit gains Flaming Attacks (Melee & Shooting).

Banner of Shamut

max 1 per Army

Cannot be taken by units that count towards CoreModels in the bearer’s unit gain +1 Off and +1 Combat Score.

Aether Icon

max 2 per Army

The bearer’s unit gains Magic Resistance (1).

Flaming Standard

max 2 per Army

One use.
May be activated when Choosing Equipment and Abilities. The Bearer's unit gains Flaming Attacks until the end of Combat.

Banner oif Speed

max 1 per Army

Skull of Qenghet

max 1 per Army

The bearer’s unit gains Terror.

Their Master's Banner

max 1 per Army

Models with Vassal onlyApply the following effects while the bearer’s unit is within range of a friendly model’s Commanding Presence:
• Model parts with Vassal gain Fury.
• The bearer’s unit must reroll failed Charge Range rolls in the Charge Phase.

Distortion Emblem

max 1 per Army

Banner of Discipline

max 3 per Army

The bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.

Runic Standard of Dismay

max 1 per Army

Charge Range rolls against the bearer’s unit are Minimised.

Distortion Emblem

max 1 per Army

One use only. May be activated at the start of any Phase.
The bearer’s unit gains Hard Target (2) until the end of the Player Turn.

War College Banner

max 1 per Army

Parent or Support Unit only.The unit gains Orders. When using the Orders rule, choose a single model in the unit to use the rule. It must target the unit itself. This overrides the normal restriction of only targeting a unit within range of Commanding Presence or Rally Around the Flag.

Black Standard of Zagvozd

max 1 per Army

Barrow Guard and Barrow Knights onlyClose Combat Attacks made by R&F model parts without Harnessed in the bearer's unit gain +1 to hit. At the start of any Melee Phase, if the bearer's unit is unengaged, you may choose a friendly Standard Height Infantry or Barrow Knight unit within 6" of the bearer. Close Combat Attacks made by R&F model parts without Harnessed in that unit gain +1 to hit until the end of the Melee Phase.

Banner of Urlain

max 3 per Army

Exclusive (Captain, Silent Assassin). The unit’s maximum size is changed to 15 models for units with Height 1, and to 6 models for units with Height 2. Rank-and-File model parts with Elf in the bearer’s unit gain Devastating Charge (+1 Att).

Sacred Aquila

max 1 per Army

The bearer and Rank-and-File models in the bearer’s unit gain Fury. Additionally, for each natural to-hit roll of ‘1’ with a Melee Attack made by the bearer’s unit, the bearer’s unit suffers 1 hit with Str 3 and AP 0 in the same Agility Step.

Bloodless Banner

max 1 per Army

Cannot be taken by units that count towards Core.Friendly units within 6″ of the bearer’s unit gain Immune (Poison Attacks).

Runic Standard of Dismay

max 1 per Army

Charge Range rolls against the bearer’s unit are Minimised.

Banner Of Recruitment

max 1 per Army

The bearer’s unit gains Exclusive and changes its Maximum Points Cost to max 800 points.

Obelisk of Collaboration

max 3 per Army

The bearer's unit gains Pack Hunter.

Stalker’s Standard

max 2 per Army

The bearer’s unit gains Strider.

Banner of Speed

max 3 per Army

A unit with one or more Banners of Speed gains +1″ Cha and +1″ Mob.

Icon of Reflection

max 1 per Army

Cannot be taken by units that count towards CoreOne Use Only.
When a spell is successfully cast on this unit, you may use this Banner Enchantment. Immediately resolve the Effects of the spell on another friendly unit within 6 ″ of the bearer’s unit, following the spells normal targeting restrictions, except Range. Note that this does not trigger Death is Only the Beginning on the second unit.

Bell of the Deep Roads

max 2 per Army

The bearer’s unit gains Ambush Terrain Feature with a friendly Tunnel Marker).

Distortion Emblem

max 1 per Army

One use only. May be activated at the start of any Phase.
The bearer’s unit gains Hard Target (2) until the end of the Player Turn.

Distortion Emblem

max 1 per Army

One use only. May be activated at the start of any Phase.
The bearer’s unit gains Hard Target (2) until the end of the Player Turn.

Banner of Speed

max 3 per Army

A unit with one or more Banners of Speed gains +1″ Cha and +1″ Mob.

Distortion Emblem

max 1 per Army

One use only. May be activated at the start of any Phase.
The bearer’s unit gains Hard Target (2) until the end of the Player Turn.

Marksman's Pennant

max 1 per Army

The bearer’s unit gains Stand and Shoot.

Banner of Speed

max 3 per Army

A unit with one or more Banners of Speed gains +1″ Cha and +1″ Mob.

Predator Pennant

max 1 per Army

The bearer's unit gains Devastating Charge (Distracting).

Runic Standard of Swiftness

max 1 per Army

The bearer’s unit gains Vanguard.

Runic Standard of Wisdom

max 3 per Army

Select a single Battle Rune and note which one on the Army List. This Battle Rune can be cast by the bearer as a Bound Spell. It can only target the bearer’s own unit.

Banner of Speed

max 3 per Army

A unit with one or more Banners of Speed gains +1″ Cha and +1″ Mob.

Sheltering Standard

max 2 per Army

Models with Light Armour onlyAttacks with AP 3 or less can never reduce the Armour Save roll of the bearer’s unit to worse than 6+.

Banner of Speed

max 3 per Army

A unit with one or more Banners of Speed gains +1″ Cha and +1″ Mob.

Banner of Speed

max 3 per Army

A unit with one or more Banners of Speed gains +1″ Cha and +1″ Mob.

Rending Banner

max 1 per Army

One use only. May be activated at the start of a Round of Combat, when Choosing Equipment and Abilities. All models in the unit gain +1 AP until the end of combat.

Banner of Speed

max 3 per Army

A unit with one or more Banners of Speed gains +1″ Cha and +1″ Mob.

Banner of Roland

max 1 per Army

The bearer’s unit gains Aegis (5+, against Ranged Attacks). In addition, enemy units with Stand and Shoot cannot use this rule against the bearer’s unit.

Koru Stone

max 1 per Army

Cannot be taken by units that count towards CoreThe bearer’s unit gains Rally Around the Flag.

Distortion Emblem

max 1 per Army

One use only. May be activated at the start of any Phase.
The bearer’s unit gains Hard Target (2) until the end of the Player Turn.

Banner of the Twice-Branded

max 3 per Army

Models in the bearer’s unit gain Shoot in Extra Rank.

Distortion Emblem

max 1 per Army

One use only. May be activated at the start of any Phase.
The bearer’s unit gains Hard Target (2) until the end of the Player Turn.

Banner of Speed

max 3 per Army

A unit with one or more Banners of Speed gains +1″ Cha and +1″ Mob.

Banner of Becalming

max 1 per Army

Cannot be taken by units that count towards CoreIn each of the opponent’s Magic Phases, immediately after Excess Magic the opponent must discard 1 Magic Dice.

Banner of the Twice-Branded

max 3 per Army

Models in the bearer’s unit gain Shoot in Extra Rank.

Runic Standard of Grudges

max 1 per Army

Cannot be taken by units that count towards Core.Ancient Grudge (1).

Castellan's Crest

max 3 per Army

Cavalry models onlyOne use only. May be activated immediately before declaring a Charge with the bearer or the bearer’s unit in the Charge Phase. Failed Charge Range rolls of the bearer or the bearer’s unit must be rerolled until the end of the phase. Other Characters Charging out of the bearer’s unit are not affected.

Wasteland Torch

max 1 per Army

The bearer’s unit gains Strider (Ruins). During your Spell Selection (step 8 of the Pre-game Sequence), you may choose a single Field or Forest that becomes Ruins.
The bearer’s unit gains Flaming Attacks in the First Round of Combat.

Navigator's Banner

max 1 per Army

The bearer’s unit gains First Strike (Aegis (5+)).

Distortion Emblem

max 1 per Army

One use only. May be activated at the start of any Phase.
The bearer’s unit gains Hard Target (2) until the end of the Player Turn.

Banner of Eldritch Might

max 1 per Army

During friendly Magic Phases: All spells targeting only the bearer’s unit gain a +1 modifier to their Casting Rolls.
In addition, if the unit is targeted by a successfully cast Spell in a friendly Magic Phase. (Spell may include other targets) it gains Fight in Extra Rank with Duration: One Turn.
It can only benefit from this once in each Magic Phase.

Distortion Emblem

max 1 per Army

One use only. May be activated at the start of any Phase.
The bearer’s unit gains Hard Target (2) until the end of the Player Turn.

Banner of Speed

max 3 per Army

A unit with one or more Banners of Speed gains +1″ Cha and +1″ Mob.

Banner of Courage

max 3 per Army

The bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.

Banner of Discipline

max 3 per Army

The bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.

Banner of Speed

max 3 per Army

A unit with one or more Banners of Speed gains +1″ Cha and +1″ Mob.

Banner of the Gyengget

max 1 per Army

Cannot be taken by units that count towards CoreThe bearer’s unit gains First Strike (re-roll natural to-hit and to-wound rolls of 1)

Runic Standard of the Anvil

max 3 per Army

Failed Charge Range rolls by other friendly units must be rerolled when directed against enemy units already Engaged in Combat with the bearer’s unit.

Banner of Silent Mist

max 2 per Army

The bearer’s unit gains Magic Resistance (1) and is always considered to be in Soft Cover

Banner of Speed

max 3 per Army

A unit with one or more Banners of Speed gains +1″ Cha and +1″ Mob.

Black Standard of Zagvozd

max 1 per Army

Barrow Guard and Barrow Knights onlyClose Combat Attacks made by R&F model parts without Harnessed in the bearer's unit gain +1 to hit. At the start of any Melee Phase, if the bearer's unit is unengaged, you may choose a friendly Standard Height Infantry or Barrow Knight unit within 6" of the bearer. Close Combat Attacks made by R&F model parts without Harnessed in that unit gain +1 to hit until the end of the Melee Phase.

Marksman's Pennant

max 1 per Army

The bearer’s unit gains Stand and Shoot.

Predator Pennant

max 1 per Army

The bearer's unit gains Devastating Charge (Distracting).

Distortion Emblem

max 1 per Army

One use only. May be activated at the start of any Phase.
The bearer’s unit gains Hard Target (2) until the end of the Player Turn.

Banner of Roland

max 1 per Army

The bearer’s unit gains Devastating Charge (Aegis (5+)). In addition, enemy units with Stand and Shoot cannot use this rule against the bearer’s unit.

Distortion Emblem

max 1 per Army

One use only. May be activated at the start of any Phase.
The bearer’s unit gains Hard Target (2) until the end of the Player Turn.

Their Master's Banner

max 1 per Army

Models with Vassal onlyApply the following effects while the bearer’s unit is within range of a friendly model’s Commanding Presence:
• Model parts with Vassal gain Fury.
• The bearer’s unit must reroll failed Charge Range rolls in the Charge Phase.

Icon of the Infinite

max 2 per Army

The bearer can cast Hellfire (Hereditary Spell) as a Bound Spell (5+).

Obelisk of Collaboration

max 3 per Army

The bearer's unit gains Pack Hunter.

Goga Cauldron

max 3 per Army

Models with Goblin Cunning only.
One use only. May be activated at the start of any Phase. Until the end of the Player Turn, the bearer’s unit gains Dying Blow, Fearless and Unstable.

Runic Standard of Swiftness

max 1 per Army

The bearer’s unit gains Vanguard.

Relic Shroud

max 1 per Army

The bearer can cast Breath of the Lady (Hereditary Spell) as a Bound Spell (5+).

Sheltering Standard

max 2 per Army

Models with Light Armour onlyAttacks with AP 3 or less can never reduce the Armour Save roll of the bearer’s unit to worse than 6+.

Banner of Discipline

max 3 per Army

The bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.

Banner of Deception

max 1 per Army

At the beginning of step “3. E Defender’s Advantage” The owner may remove the bearer’s unit from the Battlefield and deploy it again in a new formation following the usual restrictions. Attached Models remain Attached.

Banner of Becalming

max 1 per Army

Cannot be taken by units that count towards CoreIn each of the opponent’s Magic Phases, immediately after Excess Magic the opponent must discard 1 Magic Dice.

Banner of Speed

max 3 per Army

A unit with one or more Banners of Speed gains +1″ Cha and +1″ Mob.

Banner of Speed

max 3 per Army

A unit with one or more Banners of Speed gains +1″ Cha and +1″ Mob.

Banner of Speed

max 3 per Army

A unit with one or more Banners of Speed gains +1″ Cha and +1″ Mob.

Icon of Reflection

max 1 per Army

Cannot be taken by units that count towards CoreOne Use Only.
When a spell is successfully cast on this unit, you may use this Banner Enchantment. Immediately resolve the Effects of the spell on another friendly unit within 6 ″ of the bearer’s unit, following the spells normal targeting restrictions, except Range. Note that this does not trigger Death is Only the Beginning on the second unit.

Lady’s Favour

max 1 per Army

One use only. The first time the unit is the target of an Orison, apply all Orisons (i.e Aegis (5+), Magical Attacks, +2 Off and Ignore Parry, Cou set to 9).

Rending Banner

max 1 per Army

One use only. May be activated at the start of a Round of Combat, when Choosing Equipment and Abilities. All models in the unit gain +1 AP until the end of combat.

Relic Shroud

max 1 per Army

The bearer can cast Breath of the Lady (Hereditary Spell) as a Bound Spell (5+).

Banner of Urlain

max 3 per Army

Exclusive (Captain, Silent Assassin). The unit’s maximum size is changed to 15 models for units with Height 1, and to 6 models for units with Height 2. Rank-and-File model parts with Elf in the bearer’s unit gain Devastating Charge (+1 Att).

Rending Banner

max 1 per Army

One use only. May be activated at the start of a Round of Combat, when Choosing Equipment and Abilities. All models in the unit gain +1 AP until the end of combat.

Sacred Aquila

max 1 per Army

The bearer and Rank-and-File models in the bearer’s unit gain Fury. Additionally, for each natural to-hit roll of ‘1’ with a Melee Attack made by the bearer’s unit, the bearer’s unit suffers 1 hit with Str 3 and AP 0 in the same Agility Step.

Banner of Speed

max 3 per Army

A unit with one or more Banners of Speed gains +1″ Cha and +1″ Mob.

Banner of Courage

max 3 per Army

The bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.

Banner of the Entombed

max 2 per Army

Core and Battle Standard Bearer onlyIf taken by a Character, the bearer gains Underground Ambush. If taken by a R&F model, the bearer's unit gains Underground Ambush and additional models cannot be added to the unit during Army List creation. Standard Height models using this banner to Ambush must arrive in a formation containing exactly 5 models per rank (except for the last) and cannot make a Reform (or a Swift Reform) during this Player Turn. Units with Underground Ambush also count towards Entombed.

Banner of Eldritch Might

max 1 per Army

During friendly Magic Phases: All spells targeting only the bearer’s unit gain a +1 modifier to their Casting Rolls.
In addition, if the unit is targeted by a successfully cast Spell in a friendly Magic Phase. (Spell may include other targets) it gains Fight in Extra Rank with Duration: One Turn.
It can only benefit from this once in each Magic Phase.

Stalker’s Standard

max 2 per Army

The bearer’s unit gains Strider.

Banner oif Speed

max 1 per Army

Banner of Silent Mist

max 2 per Army

The bearer’s unit gains Magic Resistance (1) and is always considered to be in Soft Cover

Distortion Emblem

max 1 per Army

One use only. May be activated at the start of any Phase.
The bearer’s unit gains Hard Target (2) until the end of the Player Turn.

Rending Banner

max 1 per Army

One use only. May be activated at the start of a Round of Combat, when Choosing Equipment and Abilities. All models in the unit gain +1 AP until the end of combat.

Bell of the Deep Roads

max 2 per Army

The bearer’s unit gains Ambush Terrain Feature with a friendly Tunnel Marker).

Eye of the Gorgon

max 1 per Army

Cannot be taken by units that count toward CoreThe bearer gains Horror and Petrifying Stare.

Runic Standard of Swiftness

max 1 per Army

The bearer’s unit gains Vanguard.

Banner oif Speed

max 1 per Army

War Banner Of Rymâ

max 2 per Army

A unit with one or more War Banners of Rymâ gains +1″ Cha and Rank-and-File model parts with Elf in the bearer’s unit gain Devastating Charge (+1 Str).

Distortion Emblem

max 1 per Army

One use only. May be activated at the start of any Phase.
The bearer’s unit gains Hard Target (2) until the end of the Player Turn.

Flaming Standard

max 2 per Army

The bearer’s unit gains Flaming Attacks (Melee & Shooting).

War Banner Of Rymâ

max 2 per Army

A unit with one or more War Banners of Rymâ gains +1″ Cha and Rank-and-File model parts with Elf in the bearer’s unit gain Devastating Charge (+1 Str).

Banner of Roland

max 1 per Army

The bearer’s unit gains Aegis (5+, against Ranged Attacks). In addition, enemy units with Stand and Shoot cannot use this rule against the bearer’s unit.

Relic Shroud

max 1 per Army

The bearer can cast Breath of the Lady (Hereditary Spell) as a Bound Spell (5+).

Banner of Speed

max 3 per Army

A unit with one or more Banners of Speed gains +1″ Cha and +1″ Mob.

Banner of Speed

max 3 per Army

A unit with one or more Banners of Speed gains +1″ Cha and +1″ Mob.

Obelisk of Collaboration

max 3 per Army

The bearer's unit gains Pack Hunter.

Oriflamme

max 1 per Army

Cannot be taken by units that count towards CoreThe bearer’s unit gains Afflict (-1 Cou) and Horror.

Banner oif Speed

max 1 per Army

Koru Stone

max 1 per Army

Cannot be taken by units that count towards CoreThe bearer’s unit gains Rally Around the Flag.

Navigator's Banner

max 1 per Army

The bearer’s unit gains First Strike (Aegis (5+)).

Banner of Shamut

max 1 per Army

Cannot be taken by units that count towards CoreModels in the bearer’s unit gain +1 Off and +1 Combat Score.

Runic Standard of Wisdom

max 3 per Army

Select a single Battle Rune and note which one on the Army List. This Battle Rune can be cast by the bearer as a Bound Spell. It can only target the bearer’s own unit.

Banner of Silent Mist

max 2 per Army

The bearer’s unit gains Magic Resistance (1) and is always considered to be in Soft Cover

Caedhren's Pennon

max 2 per Army

While the bearer’s unit is part of a Combined Charge, the unit and all other units part of this Combined Charge gain must reroll failed Charge Range rolls and gain Devastating Charge (Hard Target (1))

Rending Banner

max 1 per Army

One use only. May be activated at the start of a Round of Combat, when Choosing Equipment and Abilities. All models in the unit gain +1 AP until the end of combat.

Banner of Courage

max 3 per Army

The bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.

Banner of Speed

max 3 per Army

A unit with one or more Banners of Speed gains +1″ Cha and +1″ Mob.

Stalker’s Standard

max 2 per Army

The bearer’s unit gains Strider.

Banner of Roland

max 1 per Army

The bearer’s unit gains Aegis (5+, against Ranged Attacks). In addition, enemy units with Stand and Shoot cannot use this rule against the bearer’s unit.

Banner of Discipline

max 3 per Army

The bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.

Runic Standard of Grudges

max 1 per Army

Cannot be taken by units that count towards Core.Ancient Grudge (1).

Castellan's Crest

max 3 per Army

Cavalry models onlyOne use only. May be activated immediately before declaring a Charge with the bearer or the bearer’s unit in the Charge Phase. Failed Charge Range rolls of the bearer or the bearer’s unit must be rerolled until the end of the phase. Other Characters Charging out of the bearer’s unit are not affected.

Distortion Emblem

max 1 per Army

One use only. May be activated at the start of any Phase.
The bearer’s unit gains Hard Target (2) until the end of the Player Turn.

Eye of the Gorgon

max 1 per Army

Cannot be taken by units that count toward CoreThe bearer’s unit gains Horror. When Choosing Equipment and Abilities nominate one Rank-and-File model, or the Battle Standard Bearer, in the front rank of the bearer’s unit. The nominated model gains Petrifying Stare

Distortion Emblem

max 1 per Army

One use only. May be activated at the start of any Phase.
The bearer’s unit gains Hard Target (2) until the end of the Player Turn.

Pennant of the Great Grass Sky

max 1 per Army

The unit gains Maximized Charge Range and Minimised Flee Range.

Banner Of Recruitment

max 1 per Army

The bearer’s unit gains Exclusive and changes its Maximum Points Cost to max 800 points.

Banner of Courage

max 3 per Army

The bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.

Banner of Discipline

max 3 per Army

The bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.

Bell of the Deep Roads

max 2 per Army

The bearer’s unit gains Ambush Terrain Feature with a friendly Tunnel Marker).

Banner of Unity

max 1 per Army

Parent Units onlyWhenever the bearer's unit is targeted by an Order, it may immediately give an Order to a single Support Unit within 8" of the bearer's unit.

Castellan's Crest

max 3 per Army

Cavalry models onlyOne use only. May be activated immediately before declaring a Charge with the bearer or the bearer’s unit in the Charge Phase. Failed Charge Range rolls of the bearer or the bearer’s unit must be rerolled until the end of the phase. Other Characters Charging out of the bearer’s unit are not affected.

Sigil of the Closed Gates

max 1 per Army

The bearer’s unit gains +1 Mob and Ghost Step.

Relic Shroud

max 1 per Army

The bearer can cast Breath of the Lady (Hereditary Spell) as a Bound Spell (5+).

Skull of Qenghet

max 1 per Army

The bearer’s unit gains Terror.

Banner of Courage

max 3 per Army

The bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.

Banner of Unity

max 1 per Army

Parent Units onlyWhenever the bearer's unit is targeted by an Order, it may immediately give an Order to a single Support Unit within 8" of the bearer's unit.

Rending Banner

max 1 per Army

One use only. May be activated at the start of a Round of Combat, when Choosing Equipment and Abilities. All models in the unit gain +1 AP until the end of combat.

Oriflamme

max 1 per Army

Cannot be taken by units that count towards CoreThe bearer’s unit gains Horror.

Skull of Qenghet

max 1 per Army

The bearer’s unit gains Terror.

Banner of Speed

max 3 per Army

A unit with one or more Banners of Speed gains +1″ Cha and +1″ Mob.

Banner of Speed

max 3 per Army

A unit with one or more Banners of Speed gains +1″ Cha and +1″ Mob.

Banner of Discipline

max 3 per Army

The bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.

Banner of Unity

max 1 per Army

Parent Units onlyWhenever the bearer's unit is targeted by an Order, it may immediately give an Order to a single Support Unit within 8" of the bearer's unit.

Banner of Courage

max 3 per Army

The bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.

Distortion Emblem

max 1 per Army

One use only. May be activated at the start of any Phase.
The bearer’s unit gains Hard Target (2) until the end of the Player Turn.

Banner of the Wild Herd

max 3 per Army

One use only. A single Banner of the Wild Herd per unit may be activated at the start of each Round of Combat. For the duration of this Round of Combat, all Mongrel Herd and Wildhorn Herd models in the bearer's unit gain +1 Strength and +1 Armour Penetration.

Marksman's Pennant

max 1 per Army

The bearer’s unit gains Stand and Shoot.

Runic Standard of Swiftness

max 1 per Army

The bearer’s unit gains Vanguard.

Runic Standard of Steadiness

max 3 per Army

One use only. May be activated at the start of any Movement Phase. The bearer’s unit loses Unwieldy until the end of the Player Turn.

Shield Enchantments

Dusk Forged

max 1 per Army (Enchantment: Shield)

Cannot be taken by models with Height 5.The bearer must reroll its failed Armour Saves. The bearer automatically fails any Special Save, regardless if using the Shield or not.

Obscuring Fog

max 1 per Army (Enchantment: Shield)

Afflict (−1 Agi). The bearer’s unit does not benefit from +1 Agi from Charging Momentum.

Modifiers (3)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Obscuring Fog by Roster to 1 selections
When points ≤ 3000
Set Max Obscuring Fog by Roster to 1 selections
When points ≥ 8000
Set Max Obscuring Fog by Roster to 2 selections

Shield of Volund

max 1 per Army (Enchantment: Shield)

Immune (Fury, Lethal Strike).

Modifiers (3)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Shield of Volund by Roster to 1 selections
When points ≤ 3000
Set Max Shield of Volund by Roster to 1 selections
When points ≥ 8000
Set Max Shield of Volund by Roster to 2 selections

Witchfire Guard

max 1 per Army (Enchantment: Shield)

Cannot be taken by models with Height 5.Aegis (4+, against Magical Attacks).

Modifiers (3)
When points ≥ 8000
Set Max Witchfire Guard by Roster to 2 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Witchfire Guard by Roster to 1 selections
When points ≤ 3000
Set Max Witchfire Guard by Roster to 1 selections

Star Metal Alloy

max 1 per Army (Enchantment: Shield)

The first time the bearer’s model suffers an unsaved wound from an attack with Multiple Wounds, the number of wounds is halved, rounding fractions up.

Modifiers (4)
When points ≥ 8000
Set Max Star Metal Alloy by Roster to 2 selections
When points ≤ 3000
Set Max Star Metal Alloy by Roster to 1 selections
When points ≥ 8000
Set Max Star Metal Alloy by Roster to 2 selections
When points ≤ 3000
Set Max Star Metal Alloy by Roster to 1 selections

Kadim Binding

max 1 per Army (Enchantment: Shield)

Cannot be taken by models with Height 5.Aegis (+1, against Flaming Attacks, max. 3+) and Parry. The bearer’s weapons lose Two-Handed if they had it.

Modifiers (3)
When points ≤ 3000
Set Max Kadim Binding by Roster to 1 selections
When points ≥ 8000
Set Max Kadim Binding by Roster to 2 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Kadim Binding by Roster to 1 selections

Fortress of Faith

max 1 per Army (Enchantment: Shield)

Immune (Lethal Strike) while the bearer’s unit contains at least one Rank-and-File model.

Modifiers (2)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Fortress of Faith by Roster to 1 selections
When points ≥ 8000
Set Max Fortress of Faith by Roster to 2 selections

Sun's Embrace

max 1 per Army (Enchantment: Shield)

Cannot be taken by models with Height 5.Distracting (1).

Modifiers (2)
When points ≤ 3000
Set Max Sun's Embrace by Roster to 1 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Sun's Embrace by Roster to 1 selections

Wild Warding

max 1 per Army (Enchantment: Shield)

Cannot be taken by models with Height 5.+3 Arm. The Armour Value can never be improved beyond 5.

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Wild Warding by Roster to 1 selections

Dusk Forged

max 1 per Army (Enchantment: Shield)

Cannot be taken by models with Height 5.The bearer must reroll its failed Armour Saves. The bearer automatically fails any Special Save, regardless if using the Shield or not.

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Dusk Forged by Roster to 1 selections

Sigil of Protection

max 1 per Army (Enchantment: Shield)

Models with Metal Armour only. Cannot be taken by models with Height 5+1 Arm.

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Sigil of Protection by Roster to 1 selections

Dusk Forged

max 1 per Army (Enchantment: Shield)

Cannot be taken by models with Height 5.The bearer must reroll its failed Armour Saves. The bearer automatically fails any Special Save, regardless if using the Shield or not.

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Dusk Forged by Roster to 1 selections

Sigil of Protection

max 1 per Army (Enchantment: Shield)

Models with Metal Armour only. Cannot be taken by models with Height 5+1 Arm.

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Sigil of Protection by Roster to 1 selections

Dusk Forged

max 1 per Army (Enchantment: Shield)

Cannot be taken by models with Height 5.The bearer must reroll its failed Armour Saves. The bearer automatically fails any Special Save, regardless if using the Shield or not.

Sigil of Protection

max 1 per Army (Enchantment: Shield)

Models with Metal Armour only. Cannot be taken by models with Height 5+1 Arm.

Dusk Forged

max 1 per Army (Enchantment: Shield)

Cannot be taken by models with Height 5.The bearer must reroll its failed Armour Saves. The bearer automatically fails any Special Save, regardless if using the Shield or not.

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Dusk Forged by Roster to 1 selections

Sigil of Protection

max 1 per Army (Enchantment: Shield)

Models with Metal Armour only. Cannot be taken by models with Height 5+1 Arm.

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Sigil of Protection by Roster to 1 selections

Dusk Forged

max 1 per Army (Enchantment: Shield)

Cannot be taken by models with Height 5.The bearer must reroll its failed Armour Saves. The bearer automatically fails any Special Save, regardless if using the Shield or not.

Sigil of Protection

max 1 per Army (Enchantment: Shield)

Models with Metal Armour only. Cannot be taken by models with Height 5+1 Arm.

Modifiers (2)
When points ≥ 8000
Set Max Sigil of Protection by Roster to 2 selections
When points ≤ 3000
Set Max Sigil of Protection by Roster to 1 selections

Dusk Forged

max 1 per Army (Enchantment: Shield)

Cannot be taken by models with Height 5.The bearer must reroll its failed Armour Saves. The bearer automatically fails any Special Save, regardless if using the Shield or not.

Modifiers (2)
When points ≥ 8000
Set Max Dusk Forged by Roster to 2 selections
When points ≤ 3000
Set Max Dusk Forged by Roster to 1 selections

Sigil of Protection

max 1 per Army (Enchantment: Shield)

Models with Metal Armour only. Cannot be taken by models with Height 5+1 Arm.

Modifiers (2)
When points ≥ 8000
Set Max Sigil of Protection by Roster to 2 selections
When points ≤ 3000
Set Max Sigil of Protection by Roster to 1 selections

Dusk Forged

max 1 per Army (Enchantment: Shield)

Cannot be taken by models with Height 5.The bearer must reroll its failed Armour Saves. The bearer automatically fails any Special Save, regardless if using the Shield or not.

Modifiers (2)
When points ≥ 8000
Set Max Dusk Forged by Roster to 2 selections
When points ≤ 3000
Set Max Dusk Forged by Roster to 1 selections

Obscuring Fog

max 1 per Army (Enchantment: Shield)

Afflict (−1 Agi).

Modifiers (5)
When points ≤ 3000
Set Max Obscuring Fog by Roster to 1 selections
When points ≥ 8000
Set Max Obscuring Fog by Roster to 2 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Obscuring Fog by Roster to 1 selections
When points ≥ 8000
Set Max Obscuring Fog by Roster to 2 selections
When points ≤ 3000
Set Max Obscuring Fog by Roster to 1 selections

Shield of Volund

max 1 per Army (Enchantment: Shield)

Immune (Fury, Lethal Strike).

Modifiers (3)
When points ≤ 3000
Set Max Shield of Volund by Roster to 1 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Shield of Volund by Roster to 1 selections
When points ≥ 8000
Set Max Shield of Volund by Roster to 2 selections

Witchfire Guard

max 1 per Army (Enchantment: Shield)

Cannot be taken by models with Height 5.Aegis (4+, against Magical Attacks).

Modifiers (3)
When points ≥ 8000
Set Max Witchfire Guard by Roster to 2 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Witchfire Guard by Roster to 1 selections
When points ≤ 3000
Set Max Witchfire Guard by Roster to 1 selections

Dusk Forged

max 1 per Army (Enchantment: Shield)

Cannot be taken by models with Height 5.The bearer must reroll its failed Armour Saves. The bearer automatically fails any Special Save, regardless if using the Shield or not.

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Dusk Forged by Roster to 1 selections

Sigil of Protection

max 1 per Army (Enchantment: Shield)

Models with Metal Armour only. Cannot be taken by models with Height 5+1 Arm.

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Sigil of Protection by Roster to 1 selections

Star Metal Alloy

max 1 per Army (Enchantment: Shield)

The first time the bearer’s model suffers an unsaved wound from an attack with Multiple Wounds, the number of wounds is halved, rounding fractions up.

Modifiers (4)
When points ≥ 8000
Set Max Star Metal Alloy by Roster to 2 selections
When points ≤ 3000
Set Max Star Metal Alloy by Roster to 1 selections
When points ≥ 8000
Set Max Star Metal Alloy by Roster to 2 selections
When points ≤ 3000
Set Max Star Metal Alloy by Roster to 1 selections

Dusk Forged

max 1 per Army (Enchantment: Shield)

Cannot be taken by models with Height 5.The bearer must reroll its failed Armour Saves. The bearer automatically fails any Special Save, regardless if using the Shield or not.

Sigil of Protection

max 1 per Army (Enchantment: Shield)

Models with Metal Armour only. Cannot be taken by models with Height 5+1 Arm.

Modifiers (2)
When points ≥ 8000
Set Max Sigil of Protection by Roster to 2 selections
When points ≤ 3000
Set Max Sigil of Protection by Roster to 1 selections

Fortress of Faith

max 1 per Army (Enchantment: Shield)

Immune (Lethal Strike) while the bearer’s unit contains at least one Rank-and-File model.

Modifiers (2)
When points ≥ 8000
Set Max Fortress of Faith by Roster to 2 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Fortress of Faith by Roster to 1 selections

Dusk Forged

max 1 per Army (Enchantment: Shield)

Cannot be taken by models with Height 5.The bearer must reroll its failed Armour Saves. The bearer automatically fails any Special Save, regardless if using the Shield or not.

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Dusk Forged by Roster to 1 selections

Sigil of Protection

max 1 per Army (Enchantment: Shield)

Models with Metal Armour only. Cannot be taken by models with Height 5+1 Arm.

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Sigil of Protection by Roster to 1 selections

Dusk Forged

max 1 per Army (Enchantment: Shield)

Cannot be taken by models with Height 5.The bearer must reroll its failed Armour Saves. The bearer automatically fails any Special Save, regardless if using the Shield or not.

Modifiers (2)
When points ≥ 8000
Set Max Dusk Forged by Roster to 2 selections
When points ≤ 3000
Set Max Dusk Forged by Roster to 1 selections

Sigil of Protection

max 1 per Army (Enchantment: Shield)

Models with Metal Armour only. Cannot be taken by models with Height 5+1 Arm.

Modifiers (2)
When points ≥ 8000
Set Max Sigil of Protection by Roster to 2 selections
When points ≤ 3000
Set Max Sigil of Protection by Roster to 1 selections

Sun's Embrace

max 1 per Army (Enchantment: Shield)

Cannot be taken by models with Height 5.Distracting (1).

Modifiers (2)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Sun's Embrace by Roster to 1 selections
When points ≤ 3000
Set Max Sun's Embrace by Roster to 1 selections

Dusk Forged

max 1 per Army (Enchantment: Shield)

Cannot be taken by models with Height 5.The bearer must reroll its failed Armour Saves. The bearer automatically fails any Special Save, regardless if using the Shield or not.

Modifiers (2)
When points ≥ 8000
Set Max Dusk Forged by Roster to 2 selections
When points ≤ 3000
Set Max Dusk Forged by Roster to 1 selections

Dusk Forged

max 1 per Army (Enchantment: Shield)

Cannot be taken by models with Height 5.The bearer must reroll its failed Armour Saves. The bearer automatically fails any Special Save, regardless if using the Shield or not.

Kadim Binding

max 1 per Army (Enchantment: Shield)

Cannot be taken by models with Height 5.Aegis (+1, against Flaming Attacks, max. 3+), Handand-a-Half.

Modifiers (5)
When points ≥ 8000
Set Max Kadim Binding by Roster to 2 selections
When points ≤ 3000
Set Max Kadim Binding by Roster to 1 selections
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Kadim Binding by Roster to 1 selections
When points ≥ 8000
Set Max Kadim Binding by Roster to 2 selections
When points ≤ 3000
Set Max Kadim Binding by Roster to 1 selections

Dusk Forged

max 1 per Army (Enchantment: Shield)

Cannot be taken by models with Height 5.The bearer must reroll its failed Armour Saves. The bearer automatically fails any Special Save, regardless if using the Shield or not.

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Dusk Forged by Roster to 1 selections

Sigil of Protection

max 1 per Army (Enchantment: Shield)

Models with Metal Armour only. Cannot be taken by models with Height 5+1 Arm.

Modifiers (1)
When all of
  • · points ≥ 8000
  • · points ≤ 3000
Set Max Sigil of Protection by Roster to 1 selections

Sun's Embrace

max 1 per Army (Enchantment: Shield)

Cannot be taken by models with Height 5.Distracting (1).

Dusk Forged

max 1 per Army (Enchantment: Shield)

Cannot be taken by models with Height 5.The bearer must reroll its failed Armour Saves. The bearer automatically fails any Special Save, regardless if using the Shield or not.

Dusk Forged

max 1 per Army (Enchantment: Shield)

Cannot be taken by models with Height 5.The bearer must reroll its failed Armour Saves. The bearer automatically fails any Special Save, regardless if using the Shield or not.

Sigil of Protection

max 1 per Army (Enchantment: Shield)

Models with Metal Armour only. Cannot be taken by models with Height 5+1 Arm.

Dusk Forged

max 1 per Army (Enchantment: Shield)

Cannot be taken by models with Height 5.The bearer must reroll its failed Armour Saves. The bearer automatically fails any Special Save, regardless if using the Shield or not.

Obscuring Fog

max 1 per Army (Enchantment: Shield)

Afflict (−1 Agi).

Constraints (2)
Max Obscuring Fog by Parent Max 1 selections per parent
Max Obscuring Fog by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Obscuring Fog by Roster to 2 selections
When points ≤ 3000
Set Max Obscuring Fog by Roster to 1 selections

Sun's Embrace

max 1 per Army (Enchantment: Shield)

Cannot be taken by models with Height 5.Distracting (1).

Dusk Forged

max 1 per Army (Enchantment: Shield)

Cannot be taken by models with Height 5.The bearer must reroll its failed Armour Saves. The bearer automatically fails any Special Save, regardless if using the Shield or not.

Dusk Forged

max 1 per Army (Enchantment: Shield)

Cannot be taken by models with Height 5.The bearer must reroll its failed Armour Saves. The bearer automatically fails any Special Save, regardless if using the Shield or not.

Sigil of Protection

max 1 per Army (Enchantment: Shield)

Models with Metal Armour only. Cannot be taken by models with Height 5+1 Arm.

Dusk Forged

max 1 per Army (Enchantment: Shield)

Cannot be taken by models with Height 5.The bearer must reroll its failed Armour Saves. The bearer automatically fails any Special Save, regardless if using the Shield or not.

Constraints (2)
Max Dusk Forged by Parent Max 1 selections per parent
Max Dusk Forged by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Dusk Forged by Roster to 2 selections
When points ≤ 3000
Set Max Dusk Forged by Roster to 1 selections

Sigil of Protection

max 1 per Army (Enchantment: Shield)

Models with Metal Armour only. Cannot be taken by models with Height 5+1 Arm.

Fortress of Faith

max 1 per Army (Enchantment: Shield)

The wearer gains Holy Vows. All Armour Save rolls of a natural ’1’ made by the wearer must be rerolled.

Constraints (2)
Max Fortress of Faith by Parent Max 1 selections per parent
Max Fortress of Faith by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Fortress of Faith by Roster to 2 selections
When points ≤ 3000
Set Max Fortress of Faith by Roster to 1 selections

Shield of Volund

max 1 per Army (Enchantment: Shield)

Immune (Fury, Lethal Strike).

Dusk Forged

max 1 per Army (Enchantment: Shield)

Cannot be taken by models with Height 5.The bearer must reroll its failed Armour Saves. The bearer automatically fails any Special Save, regardless if using the Shield or not.

Dusk Forged

max 1 per Army (Enchantment: Shield)

Cannot be taken by models with Height 5.The bearer must reroll its failed Armour Saves. The bearer automatically fails any Special Save, regardless if using the Shield or not.

Sun's Embrace

max 1 per Army (Enchantment: Shield)

Cannot be taken by models with Height 5.Distracting (1).

Witchfire Guard

max 1 per Army (Enchantment: Shield)

Cannot be taken by models with Height 5.Aegis (4+, against Magical Attacks).

Shield of Volund

max 1 per Army (Enchantment: Shield)

Immune (Fury, Lethal Strike).

Sigil of Protection

max 1 per Army (Enchantment: Shield)

Models with Metal Armour only. Cannot be taken by models with Height 5+1 Arm.

Witchfire Guard

max 1 per Army (Enchantment: Shield)

Cannot be taken by models with Height 5.Aegis (4+, against Magical Attacks).

Dusk Forged

max 1 per Army (Enchantment: Shield)

Cannot be taken by models with Height 5.The bearer must reroll its failed Armour Saves. The bearer automatically fails any Special Save, regardless if using the Shield or not.

Constraints (2)
Max Dusk Forged by Parent Max 1 selections per parent
Max Dusk Forged by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Dusk Forged by Roster to 2 selections
When points ≤ 3000
Set Max Dusk Forged by Roster to 1 selections

Dusk Forged

max 1 per Army (Enchantment: Shield)

Cannot be taken by models with Height 5.The bearer must reroll its failed Armour Saves. The bearer automatically fails any Special Save, regardless if using the Shield or not.

Obscuring Fog

max 1 per Army (Enchantment: Shield)

Afflict (−1 Agi).

Constraints (2)
Max Obscuring Fog by Parent Max 1 selections per parent
Max Obscuring Fog by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Obscuring Fog by Roster to 2 selections
When points ≤ 3000
Set Max Obscuring Fog by Roster to 1 selections

Sigil of Protection

max 1 per Army (Enchantment: Shield)

Models with Metal Armour only. Cannot be taken by models with Height 5+1 Arm.

Fortress of Faith

max 1 per Army (Enchantment: Shield)

The wearer gains Holy Vows. All Armour Save rolls of a natural ’1’ made by the wearer must be rerolled.

Constraints (2)
Max Fortress of Faith by Parent Max 1 selections per parent
Max Fortress of Faith by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Fortress of Faith by Roster to 2 selections
When points ≤ 3000
Set Max Fortress of Faith by Roster to 1 selections

Dusk Forged

max 1 per Army (Enchantment: Shield)

Cannot be taken by models with Height 5.The bearer must reroll its failed Armour Saves. The bearer automatically fails any Special Save, regardless if using the Shield or not.

Dusk Forged

max 1 per Army (Enchantment: Shield)

Cannot be taken by models with Height 5.The bearer must reroll its failed Armour Saves. The bearer automatically fails any Special Save, regardless if using the Shield or not.

Sun's Embrace

max 1 per Army (Enchantment: Shield)

Cannot be taken by models with Height 5.Distracting (1).

Sigil of Protection

max 1 per Army (Enchantment: Shield)

Models with Metal Armour only. Cannot be taken by models with Height 5+1 Arm.

Fortress of Faith

max 1 per Army (Enchantment: Shield)

The wearer gains Holy Vows. All Armour Save rolls of a natural ’1’ made by the wearer must be rerolled.

Constraints (2)
Max Fortress of Faith by Parent Max 1 selections per parent
Max Fortress of Faith by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Fortress of Faith by Roster to 2 selections
When points ≤ 3000
Set Max Fortress of Faith by Roster to 1 selections

Kadim Binding

max 1 per Army (Enchantment: Shield)

Cannot be taken by models with Height 5.Aegis (+1, against Flaming Attacks, max. 3+), Handand-a-Half.

Dusk Forged

max 1 per Army (Enchantment: Shield)

Cannot be taken by models with Height 5.The bearer must reroll its failed Armour Saves. The bearer automatically fails any Special Save, regardless if using the Shield or not.

Sigil of Protection

max 1 per Army (Enchantment: Shield)

Models with Metal Armour only. Cannot be taken by models with Height 5+1 Arm.

Modifiers (2)
When points ≥ 8000
Set Max Sigil of Protection by Roster to 2 selections
When points ≤ 3000
Set Max Sigil of Protection by Roster to 1 selections

Sigil of Protection

max 1 per Army (Enchantment: Shield)

Models with Metal Armour only. Cannot be taken by models with Height 5+1 Arm.

Dusk Forged

max 1 per Army (Enchantment: Shield)

Cannot be taken by models with Height 5.The bearer must reroll its failed Armour Saves. The bearer automatically fails any Special Save, regardless if using the Shield or not.

Dusk Forged

max 1 per Army (Enchantment: Shield)

Cannot be taken by models with Height 5.The bearer must reroll its failed Armour Saves. The bearer automatically fails any Special Save, regardless if using the Shield or not.

Kadim Binding

max 1 per Army (Enchantment: Shield)

Cannot be taken by models with Height 5.Aegis (+1, against Flaming Attacks, max. 3+), Handand-a-Half.

Fortress of Faith

max 1 per Army (Enchantment: Shield)

The wearer gains Holy Vows. All Armour Save rolls of a natural ’1’ made by the wearer must be rerolled.

Constraints (2)
Max Fortress of Faith by Parent Max 1 selections per parent
Max Fortress of Faith by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Fortress of Faith by Roster to 2 selections
When points ≤ 3000
Set Max Fortress of Faith by Roster to 1 selections

Sigil of Protection

max 1 per Army (Enchantment: Shield)

Models with Metal Armour only. Cannot be taken by models with Height 5+1 Arm.

Modifiers (2)
When points ≥ 8000
Set Max Sigil of Protection by Roster to 2 selections
When points ≤ 3000
Set Max Sigil of Protection by Roster to 1 selections

Sigil of Protection

max 1 per Army (Enchantment: Shield)

Models with Metal Armour only. Cannot be taken by models with Height 5+1 Arm.

Shield of Volund

max 1 per Army (Enchantment: Shield)

Immune (Fury, Lethal Strike).

Fortress of Faith

max 1 per Army (Enchantment: Shield)

Immune (Lethal Strike) while the bearer’s unit contains at least one Rank-and-File model.

Dusk Forged

max 1 per Army (Enchantment: Shield)

Cannot be taken by models with Height 5.The bearer must reroll its failed Armour Saves. The bearer automatically fails any Special Save, regardless if using the Shield or not.

Sigil of Protection

max 1 per Army (Enchantment: Shield)

Models with Metal Armour only. Cannot be taken by models with Height 5+1 Arm.

Dusk Forged

max 1 per Army (Enchantment: Shield)

Cannot be taken by models with Height 5.The bearer must reroll its failed Armour Saves. The bearer automatically fails any Special Save, regardless if using the Shield or not.

Dusk Forged

max 1 per Army (Enchantment: Shield)

Cannot be taken by models with Height 5.The bearer must reroll its failed Armour Saves. The bearer automatically fails any Special Save, regardless if using the Shield or not.

Witchfire Guard

max 1 per Army (Enchantment: Shield)

Cannot be taken by models with Height 5.Aegis (4+, against Magical Attacks).

Dusk Forged

max 1 per Army (Enchantment: Shield)

Cannot be taken by models with Height 5.The bearer must reroll its failed Armour Saves. The bearer automatically fails any Special Save, regardless if using the Shield or not.

Dusk Forged

max 1 per Army (Enchantment: Shield)

Cannot be taken by models with Height 5.The bearer must reroll its failed Armour Saves. The bearer automatically fails any Special Save, regardless if using the Shield or not.

Sigil of Protection

max 1 per Army (Enchantment: Shield)

Models with Metal Armour only. Cannot be taken by models with Height 5+1 Arm.

Dusk Forged

max 1 per Army (Enchantment: Shield)

Cannot be taken by models with Height 5.The bearer must reroll its failed Armour Saves. The bearer automatically fails any Special Save, regardless if using the Shield or not.

Shield of Volund

max 1 per Army (Enchantment: Shield)

Immune (Fury, Lethal Strike).

Sigil of Protection

max 1 per Army (Enchantment: Shield)

Models with Metal Armour only. Cannot be taken by models with Height 5+1 Arm.

Obscuring Fog

max 1 per Army (Enchantment: Shield)

Afflict (−1 Agi).

Constraints (2)
Max Obscuring Fog by Parent Max 1 selections per parent
Max Obscuring Fog by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Obscuring Fog by Roster to 2 selections
When points ≤ 3000
Set Max Obscuring Fog by Roster to 1 selections

Dusk Forged

max 1 per Army (Enchantment: Shield)

Cannot be taken by models with Height 5.The bearer must reroll its failed Armour Saves. The bearer automatically fails any Special Save, regardless if using the Shield or not.

Sigil of Protection

max 1 per Army (Enchantment: Shield)

Models with Metal Armour only. Cannot be taken by models with Height 5+1 Arm.

Modifiers (2)
When points ≥ 8000
Set Max Sigil of Protection by Roster to 2 selections
When points ≤ 3000
Set Max Sigil of Protection by Roster to 1 selections

Sigil of Protection

max 1 per Army (Enchantment: Shield)

Models with Metal Armour only. Cannot be taken by models with Height 5+1 Arm.

Dusk Forged

max 1 per Army (Enchantment: Shield)

Cannot be taken by models with Height 5.The bearer must reroll its failed Armour Saves. The bearer automatically fails any Special Save, regardless if using the Shield or not.

Dusk Forged

max 1 per Army (Enchantment: Shield)

Cannot be taken by models with Height 5.The bearer must reroll its failed Armour Saves. The bearer automatically fails any Special Save, regardless if using the Shield or not.

Dusk Forged

max 1 per Army (Enchantment: Shield)

Cannot be taken by models with Height 5.The bearer must reroll its failed Armour Saves. The bearer automatically fails any Special Save, regardless if using the Shield or not.

Dusk Forged

max 1 per Army (Enchantment: Shield)

Cannot be taken by models with Height 5.The bearer must reroll its failed Armour Saves. The bearer automatically fails any Special Save, regardless if using the Shield or not.

Shield of Volund

max 1 per Army (Enchantment: Shield)

Immune (Fury, Lethal Strike).

Dusk Forged

max 1 per Army (Enchantment: Shield)

Cannot be taken by models with Height 5.The bearer must reroll its failed Armour Saves. The bearer automatically fails any Special Save, regardless if using the Shield or not.

Obscuring Fog

max 1 per Army (Enchantment: Shield)

Afflict (−1 Agi).

Dusk Forged

max 1 per Army (Enchantment: Shield)

Cannot be taken by models with Height 5.The bearer must reroll its failed Armour Saves. The bearer automatically fails any Special Save, regardless if using the Shield or not.

Kadim Binding

max 1 per Army (Enchantment: Shield)

Cannot be taken by models with Height 5.Aegis (+1, against Flaming Attacks, max. 3+), Handand-a-Half.

Fortress of Faith

max 1 per Army (Enchantment: Shield)

The wearer gains Holy Vows. All Armour Save rolls of a natural ’1’ made by the wearer must be rerolled.

Constraints (2)
Max Fortress of Faith by Parent Max 1 selections per parent
Max Fortress of Faith by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Fortress of Faith by Roster to 2 selections
When points ≤ 3000
Set Max Fortress of Faith by Roster to 1 selections

Wild Warding

max 1 per Army (Enchantment: Shield)

Cannot be taken by models with Height 5.+3 Arm. The Armour Value can never be improved beyond 5.

Constraints (2)
Max Wild Warding by Parent Max 1 selections per parent
Max Wild Warding by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Wild Warding by Roster to 2 selections
When points ≤ 3000
Set Max Wild Warding by Roster to 1 selections

Dusk Forged

max 1 per Army (Enchantment: Shield)

Cannot be taken by models with Height 5.The bearer must reroll its failed Armour Saves. The bearer automatically fails any Special Save, regardless if using the Shield or not.

Constraints (2)
Max Dusk Forged by Parent Max 1 selections per parent
Max Dusk Forged by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Dusk Forged by Roster to 2 selections
When points ≤ 3000
Set Max Dusk Forged by Roster to 1 selections

Star Metal Alloy

max 1 per Army (Enchantment: Suit of Armour)

+1 Arm, which is improved to +2 Arm for models without Mount. The bearer can never be wounded on a roll better than 3+.

Constraints (2)
Max Star Metal Alloy by Parent Max 1 selections per parent
Max Star Metal Alloy by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Star Metal Alloy by Roster to 2 selections
When points ≥ 8000
Set Max Star Metal Alloy by Roster to 2 selections

Dusk Forged

max 1 per Army (Enchantment: Shield)

Cannot be taken by models with Height 5.The bearer must reroll its failed Armour Saves. The bearer automatically fails any Special Save, regardless if using the Shield or not.

Sigil of Protection

max 1 per Army (Enchantment: Shield)

Models with Metal Armour only. Cannot be taken by models with Height 5+1 Arm.

Modifiers (2)
When points ≥ 8000
Set Max Sigil of Protection by Roster to 2 selections
When points ≤ 3000
Set Max Sigil of Protection by Roster to 1 selections

Dusk Forged

max 1 per Army (Enchantment: Shield)

Cannot be taken by models with Height 5.The bearer must reroll its failed Armour Saves. The bearer automatically fails any Special Save, regardless if using the Shield or not.

Star Metal Alloy

max 1 per Army (Enchantment: Suit of Armour)

+1 Arm, which is improved to +2 Arm for models without Mount. The bearer can never be wounded on a roll better than 3+.

Constraints (2)
Max Star Metal Alloy by Parent Max 1 selections per parent
Max Star Metal Alloy by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Star Metal Alloy by Roster to 2 selections
When points ≥ 8000
Set Max Star Metal Alloy by Roster to 2 selections

Sigil of Protection

max 1 per Army (Enchantment: Shield)

Models with Metal Armour only. Cannot be taken by models with Height 5+1 Arm.

Dusk Forged

max 1 per Army (Enchantment: Shield)

Cannot be taken by models with Height 5.The bearer must reroll its failed Armour Saves. The bearer automatically fails any Special Save, regardless if using the Shield or not.

Sigil of Protection

max 1 per Army (Enchantment: Shield)

Models with Metal Armour only. Cannot be taken by models with Height 5+1 Arm.

Sigil of Protection

max 1 per Army (Enchantment: Shield)

Models with Metal Armour only. Cannot be taken by models with Height 5+1 Arm.

Modifiers (2)
When points ≥ 8000
Set Max Sigil of Protection by Roster to 2 selections
When points ≤ 3000
Set Max Sigil of Protection by Roster to 1 selections

Star Metal Alloy

max 1 per Army (Enchantment: Suit of Armour)

+1 Arm, which is improved to +2 Arm for models without Mount. The bearer can never be wounded on a roll better than 3+.

Constraints (2)
Max Star Metal Alloy by Parent Max 1 selections per parent
Max Star Metal Alloy by Roster Max 1 selections
Modifiers (4)
When points ≥ 8000
Set Max Star Metal Alloy by Roster to 2 selections
When points ≤ 3000
Set Max Star Metal Alloy by Roster to 1 selections
When points ≥ 8000
Set Max Star Metal Alloy by Roster to 2 selections
When points ≤ 3000
Set Max Star Metal Alloy by Roster to 1 selections

Sigil of Protection

max 1 per Army (Enchantment: Shield)

Models with Metal Armour only. Cannot be taken by models with Height 5+1 Arm.

Sun's Embrace

max 1 per Army (Enchantment: Shield)

Cannot be taken by models with Height 5.Distracting (1).

Dusk Forged

max 1 per Army (Enchantment: Shield)

Cannot be taken by models with Height 5.The bearer must reroll its failed Armour Saves. The bearer automatically fails any Special Save, regardless if using the Shield or not.

Dusk Forged

max 1 per Army (Enchantment: Shield)

Cannot be taken by models with Height 5.The bearer must reroll its failed Armour Saves. The bearer automatically fails any Special Save, regardless if using the Shield or not.

Kadim Binding

max 1 per Army (Enchantment: Shield)

Cannot be taken by models with Height 5.Aegis (+1, against Flaming Attacks, max. 3+), Handand-a-Half.

Witchfire Guard

max 1 per Army (Enchantment: Shield)

Cannot be taken by models with Height 5.Aegis (4+, against Magical Attacks).

Sigil of Protection

max 1 per Army (Enchantment: Shield)

Models with Metal Armour only. Cannot be taken by models with Height 5+1 Arm.

Sigil of Protection

max 1 per Army (Enchantment: Shield)

Models with Metal Armour only. Cannot be taken by models with Height 5+1 Arm.

Sigil of Protection

max 1 per Army (Enchantment: Shield)

Models with Metal Armour only. Cannot be taken by models with Height 5+1 Arm.

Witchfire Guard

max 1 per Army (Enchantment: Shield)

Cannot be taken by models with Height 5.Aegis (4+, against Magical Attacks).

Star Metal Alloy

max 1 per Army (Enchantment: Suit of Armour)

+1 Arm, which is improved to +2 Arm for models without Mount. The bearer can never be wounded on a roll better than 3+.

Constraints (2)
Max Star Metal Alloy by Parent Max 1 selections per parent
Max Star Metal Alloy by Roster Max 1 selections
Modifiers (4)
When points ≤ 3000
Set Max Star Metal Alloy by Roster to 1 selections
When points ≥ 8000
Set Max Star Metal Alloy by Roster to 2 selections
When points ≥ 8000
Set Max Star Metal Alloy by Roster to 2 selections
When points ≤ 3000
Set Max Star Metal Alloy by Roster to 1 selections

Dusk Forged

max 1 per Army (Enchantment: Shield)

Cannot be taken by models with Height 5.The bearer must reroll its failed Armour Saves. The bearer automatically fails any Special Save, regardless if using the Shield or not.

Constraints (2)
Max Dusk Forged by Parent Max 1 selections per parent
Max Dusk Forged by Roster Max 1 selections
Modifiers (2)
When points ≥ 8000
Set Max Dusk Forged by Roster to 2 selections
When points ≤ 3000
Set Max Dusk Forged by Roster to 1 selections

Sigil of Protection

max 1 per Army (Enchantment: Shield)

Models with Metal Armour only. Cannot be taken by models with Height 5+1 Arm.

Sigil of Protection

max 1 per Army (Enchantment: Shield)

Models with Metal Armour only. Cannot be taken by models with Height 5+1 Arm.

Leadership Skills

Battleline Hero

max 1 per Army

General onlyThe range of the model’s Commanding Presence is increased to 18″.

Modifiers (2)
When points ≥ 8000
Set Max Battleline Hero by Roster to 2 selections
When points ≤ 3000
Set Max Battleline Hero by Roster to 1 selections

Trusted Adviser

max 1 per Army

When determining the Secondary Objective, randomize two objectives instead of one, and choose which of the two objectives to play.

Modifiers (2)
When points ≥ 8000
Set Max Trusted Adviser by Roster to 2 selections
When points ≤ 3000
Set Max Trusted Adviser by Roster to 1 selections

Arcane Volcanist

max 1 per Army

Wizard onlyWhenever you draw a Flux Card, apply the effects from the list below based on the number of the Flux Card. Effects have Duration: One Turn.
Card Number Effects applied to all models on the Battlefield
1, 5, 9, 13 Sulfurous Gas: All Terrain Features gain Dangerous Terrain.
2, 6, 10, 14 Ash Cloud: −1 to hit with Shooting Attacks.
3, 7, 11, 15 Obsidian Deposits: −1 to Casting Rolls.
4, 8, 12, 16 Ominous Rumbling: −1 Cou.

Modifiers (2)
When points ≥ 8000
Set Max Arcane Volcanist by Roster to 2 selections
When points ≤ 3000
Set Max Arcane Volcanist by Roster to 1 selections

Curse Of Lycanthropy

max 1 per Army

Wizard Height 0–3 onlyOne use only. You may activate this ability when Choosing Equipment and Abilities. Set the model part’s Att to 4, Str to 5, and AP to 3. The model part gains Fortitude (4+). The model cannot use any weapons while this ability is active. Duration: One Turn.

Modifiers (2)
When points ≥ 8000
Set Max Curse Of Lycanthropy by Roster to 2 selections
When points ≤ 3000
Set Max Curse Of Lycanthropy by Roster to 1 selections

Innovative Leader

max 1 per Army

General onlyAn army with an Innovative Leader may use different Base Sizes than those
listed in the Unit Entries. Any Unit Entry using this option must have the new
base size noted on the Army List, and all models in the unit must have the same
Base Size. The new bases must:
• Be between 100% – 125% of the original width.
• Be between 100% – 150% of the original depth.
• Both width and depth must be divisible by 5 mm.

Modifiers (2)
When points ≥ 8000
Set Max Innovative Leader by Roster to 2 selections
When points ≤ 3000
Set Max Innovative Leader by Roster to 1 selections

旗帜附魔

Predator Pennant

max 1 per Army

The bearer's unit gains Devastating Charge (Distracting).

Banner of Deception

max 1 per Army

At the beginning of step “3. E Defender’s Advantage” The owner may remove the bearer’s unit from the Battlefield and deploy it again in a new formation following the usual restrictions. Attached Models remain Attached.

Banner of Silent Mist

max 2 per Army

The bearer’s unit gains Magic Resistance (1) and is always considered to be in Soft Cover

Sheltering Standard

max 2 per Army

Models with Light Armour onlyAttacks with AP 3 or less can never reduce the Armour Save roll of the bearer’s unit to worse than 6+.

Aether Icon

max 2 per Army

The bearer’s unit gains Magic Resistance (1).

Flaming Standard

max 2 per Army

One use.
May be activated when Choosing Equipment and Abilities. The Bearer's unit gains Flaming Attacks until the end of Combat.

Stalker’s Standard

max 2 per Army

The bearer’s unit gains Strider.

Rending Banner

max 1 per Army

One use only. May be activated at the start of a Round of Combat, when Choosing Equipment and Abilities. All models in the unit gain +1 AP until the end of combat.

Racial Trait Spell

Casting Type Duration Effect
Forest Embrace Place a Forest* underneath the target. This Forest always extends to the edges of the target's Unit Boundary (even if the unit moves or changes formation).



\textit{* You may place a marker next to the unit instead}
Mf 6+ Augment
Range 24"
One Turn
Place a Forest* underneath the target. This Forest always extends to the edges of the target's Unit Boundary (even if the unit moves or changes formation).



\textit{* You may place a marker next to the unit instead}

Army Organisation

Characters

Characters

  • Max 40 % pts
Core

Core

  • Min 25 % pts
Special

Special

  • No limit
Unseen Arrows

Unseen Arrows

  • Max 30 % pts
Sylvan Beasts

Sylvan Beasts

  • Max 0 selections
Modifiers (1)
Increase Max Sylvan Beasts by 1 selections
↻ for each 1500 points (repeats, rounded up, shared)
Sylvan Bows

Sylvan Bows

  • Max 0 selections
Modifiers (1)
Increase Max Sylvan Bows by 10 selections
↻ for each 1000 points (repeats, rounded up, shared)
Characters
Characters

Forest Prince

200pts
single model 稀有度: Common
Max 600 pts per parent
Modifiers (1)
When 1 selection per parent
Increase Forest Prince Max 600 pts by 200 pts
Height:1
Base:20x20
Global 行 前 纪 Model Rules
5" 5" 10
Defensive 生命 防 抗 甲
3 8 3 1
Offensive 攻 攻 力 穿 敏
Forest Prince 4 8 4 1 8

Enchantment options

70 pts
50 pts
40 pts
30 pts
30 pts
30 pts
25 pts
80 pts
30 pts
70 pts
40 pts
40 pts

Armour Enchantments

70 pts
40 pts
40 pts

Artefacts

(foot only)

50 pts
Modifiers (5)
When Elven Horse is selected
Hide this entry
When Forest Dragon is selected
Hide this entry
When Forest Eagle is selected
Hide this entry
When Great Elk is selected
Hide this entry
When Light Troops is selected
Hide this entry
50 pts
50 pts
50 pts
40 pts
35 pts
25 pts
25 pts
15 pts
10 pts

Potions and Scrolls

50 pts
50 pts
45 pts
40 pts
40 pts
30 pts
20 pts
20 pts
10 pts

Command group options

free
Constraints (1)
Max one General by Army Max 1 selections
30 pts
Constraints (1)
One Leader Skills Max 1 selections
30 pts
Constraints (1)
One Leader Skills Max 1 selections
free
Constraints (1)
One Leader Skills Max 1 selections

Options

up to 200 pts
5 pts
40 pts
10 pts
5 pts
10 pts
90 pts
35 pts
5 pts
75 pts
70 pts
50 pts
40 pts
30 pts
30 pts
30 pts
25 pts
15 pts
70 pts
50 pts
40 pts
30 pts
30 pts
30 pts
25 pts
15 pts
50 pts
30 pts
15 pts
50 pts
45 pts
30 pts

(foot only)

80 pts

(foot only)

60 pts
Modifiers (2)
When Shield is selected
Hide this entry
When Sylvan Bow (0+) is selected
Hide this entry
60 pts
Modifiers (2)
When Elven Horse is selected
Show this entry
When Great Elk is selected
Show this entry

(foot only)

40 pts
Constraints (1)
Max ItemByArmy Max 2 models per force
Modifiers (1)
When Sylvan Bow (0+) is selected
Show this entry

(foot only)

40 pts

Mount options

Constraints (2)
Select at least one mount option Min 0 selections per parent
Select at most one mount option Max 1 selections per parent
Modifiers (1)
When all of
  • · 1 selection per parent
  • · Blade Dancer is selected
  • · Blade Dancer is selected
  • · Blade Dancer is selected
  • · 1 selection per parent
  • · 1 selection per parent
  • · 1 selection per parent
  • · 1 selection per parent
  • · 1 selection per parent
  • · 1 selection per parent
  • · Forest Guardian is selected
  • · 1 selection per parent
  • · 1 selection per parent
  • · Forest Guardian is selected
  • · Forest Guardian is selected
  • · 1 selection per parent
  • · 1 selection per parent
  • · Mist Walker's Mirror is selected
  • · 1 selection per parent
  • · 1 selection per parent
  • · Mist Walker's Mirror is selected
  • · 1 selection per parent
  • · 1 selection per parent
  • · 1 selection per parent
  • · Pathfinder is selected
  • · Pathfinder is selected
  • · 1 selection per parent
  • · Pathfinder is selected
  • · 1 selection per parent
  • · 1 selection per parent
  • · Shapeshifter is selected
  • · 1 selection per parent
  • · Shapeshifter is selected
  • · Shapeshifter is selected
  • · 1 selection per parent
  • · 1 selection per parent
Set Select at most one mount option to 0 selections
free
35 pts
110 pts
100 pts
400 pts

The Broken Isles - Specialist Skills

25 pts
25 pts
Characters

Chieftain

80pts
single model 稀有度: Common
Max 600 pts per parent
Height:1
Base:20x20
Global 行 前 纪 Model Rules
5" 5" 9
Defensive 生命 防 抗 甲
3 7 3 1
Offensive 攻 攻 力 穿 敏
Chieftain 3 7 4 1 7

Enchantment options

80 pts
30 pts
70 pts
40 pts
40 pts
70 pts
50 pts
40 pts
30 pts
30 pts
30 pts
25 pts

Armour Enchantments

70 pts
40 pts
40 pts

Artefacts

(foot only)

50 pts
Modifiers (3)
When Elven Horse is selected
Hide this entry
When Forest Eagle is selected
Hide this entry
When Great Elk is selected
Hide this entry
50 pts
50 pts
50 pts
40 pts
35 pts
25 pts
25 pts
15 pts
10 pts

Potions and Scrolls

50 pts
50 pts
45 pts
40 pts
40 pts
30 pts
20 pts
20 pts
10 pts

Command group options

free
30 pts
30 pts
Constraints (1)
Max one General by Army Max 1 selections
30 pts
Constraints (1)
One Leader Skills Max 1 selections
30 pts
Constraints (1)
One Leader Skills Max 1 selections
80 pts
Constraints (1)
Max ItemByArmy Max 1 models per force
50 pts
Constraints (1)
Max ItemByArmy Max 1 models per force
50 pts
Constraints (1)
Max ItemByArmy Max 1 models per force
45 pts
Constraints (1)
Max ItemByArmy Max 1 models per force
40 pts
Constraints (1)
Max ItemByArmy Max 2 models per force
35 pts
Constraints (1)
Max ItemByArmy Max 2 models per force
30 pts
Constraints (1)
Max ItemByArmy Max 2 models per force
25 pts
Constraints (1)
Max ItemByArmy Max 2 models per force
10 pts
Constraints (1)
Max ItemByArmy Max 2 models per force
free
Constraints (1)
One Leader Skills Max 1 selections

Options

up to 100 pts
5 pts
5 pts
40 pts
10 pts
10 pts
90 pts
35 pts
5 pts
75 pts
70 pts
50 pts
40 pts
30 pts
30 pts
30 pts
25 pts
10 pts
50 pts
45 pts
30 pts
10 pts
50 pts
30 pts
15 pts
70 pts
50 pts
40 pts
30 pts
30 pts
30 pts
25 pts

(foot only)

80 pts

(foot only)

60 pts
60 pts
Modifiers (1)
When Great Elk is selected
Show this entry

(foot only)

40 pts
Constraints (1)
Max ItemByArmy Max 2 models per force
Modifiers (1)
When Battle Standard Bearer is selected
Hide this entry

(foot only)

40 pts
Modifiers (1)
When Captain and Attached is selected
Hide this entry

Mount options

Constraints (2)
Select at least one mount option Min 0 selections per parent
Select at most one mount option Max 1 selections per parent
Modifiers (1)
When all of
  • · Blade Dancer is selected
  • · 1 selection per parent
  • · Blade Dancer is selected
  • · 1 selection per parent
  • · 1 selection per parent
  • · 1 selection per parent
  • · 1 selection per parent
  • · 1 selection per parent
  • · Forest Guardian is selected
  • · 1 selection per parent
  • · Mist Walker's Mirror is selected
  • · 1 selection per parent
  • · 1 selection per parent
  • · 1 selection per parent
  • · Pathfinder is selected
  • · 1 selection per parent
  • · 1 selection per parent
  • · 1 selection per parent
  • · 1 selection per parent
  • · Shapeshifter is selected
  • · 1 selection per parent
  • · Shapeshifter is selected
  • · 1 selection per parent
  • · 1 selection per parent
Set Select at most one mount option to 0 selections

(foot only)

free
Modifiers (1)
When Exclusive is selected
Hide this entry
40 pts
Modifiers (1)
When Exclusive is selected
Hide this entry
100 pts
120 pts

The Broken Isles - Specialist Skills

25 pts
25 pts
Characters

Druid

270pts
single model 稀有度: Common
Max 700 pts per parent
Modifiers (1)
When 1 selection per parent
Set cost to 900 pts
Height:1
Base:20x20
Global 行 前 纪 Model Rules
5" 5" 9
Defensive 生命 防 抗 甲
3 5 3 0
Offensive 攻 攻 力 穿 敏
Druid 1 5 3 0 5

Enchantment options

70 pts
50 pts
40 pts
30 pts
30 pts
30 pts
25 pts

Armour Enchantments

70 pts
40 pts
40 pts

Magic options

free
150 pts
free
free
free

Artefacts

(foot only)

50 pts
Modifiers (4)
When Elven Horse is selected
Hide this entry
When Forest Dragon is selected
Hide this entry
When Forest Eagle is selected
Hide this entry
When Sylvan Unicorn is selected
Hide this entry
50 pts
50 pts
50 pts
45 pts
Constraints (1)
Max ItemByModel Max 1 selections per parent
40 pts
35 pts
25 pts
25 pts
25 pts
15 pts
10 pts

Potions and Scrolls

50 pts
50 pts
45 pts
40 pts
40 pts
30 pts
20 pts
20 pts
10 pts

Command group options

free
Constraints (1)
Max one General by Army Max 1 selections
30 pts
Constraints (1)
One Leader Skills Max 1 selections
30 pts
Constraints (1)
One Leader Skills Max 1 selections
free
Constraints (1)
One Leader Skills Max 1 selections

Options

up to 100 pts
Modifiers (1)
When Wizard Master is selected
Set cost to 200 pts
5 pts
90 pts
35 pts
5 pts
50 pts
45 pts
30 pts

Mount options

Constraints (2)
Select at most one mount option Max 1 selections per parent
Select at least one mount option Min 0 selections per parent
Modifiers (1)
When all of
  • · Mist Walker's Mirror is selected
  • · 1 selection per parent
  • · 1 selection per parent
  • · 1 selection per parent
  • · 1 selection per parent
Set Select at most one mount option to 0 selections

(foot only)

free
30 pts
50 pts
50 pts
380 pts
Modifiers (1)
When Wizard Master is selected
Show this entry

The Broken Isles - Specialist Skills

25 pts
25 pts
40 pts
Characters

Dryad Ancient

80pts
single model 稀有度: Common
Max 600 pts per parent
Height:1
Base:25x25
Global 行 前 纪 Model Rules
5" 5" 9
Defensive 生命 防 抗 甲
3 6 4 1
Offensive 攻 攻 力 穿 敏
Dryad Ancient 3 6 4 1 7

Magic options

50 pts
150 pts
free
free

Command group options

free
20 pts
Constraints (1)
Max one General by Army Max 1 selections
30 pts
Constraints (1)
One Leader Skills Max 1 selections
30 pts
Constraints (1)
One Leader Skills Max 1 selections
free
Constraints (1)
One Leader Skills Max 1 selections

Options

no limit
50 pts
50 pts
50 pts
40 pts

The Broken Isles - Specialist Skills

25 pts
25 pts
40 pts
Characters

Avatar of Nature

560pts
single model 稀有度: Extraordinary
Max 700 pts per parent
Max 1 Units by Army
Height:5
Base:75x50
Global 行 前 纪 Model Rules
5" 5" 9
Defensive 生命 防 抗 甲
6 6 7 4
Offensive 攻 攻 力 穿 敏
Avatar of Nature 6 6 7 4 3

Command group options

free
Constraints (2)
Max one General by Army Max 1 selections
Max Units Max 1 selections per force
30 pts
Constraints (1)
One Leader Skills Max 1 selections
30 pts
Constraints (1)
One Leader Skills Max 1 selections
free
Constraints (1)
One Leader Skills Max 1 selections

Options

50 pts
50 pts
50 pts
40 pts

The Broken Isles - Specialist Skills

25 pts
25 pts
Characters

Treefather Ancient

560pts
single model 稀有度: Extraordinary
Max 800 pts per parent
Max 1 Units by Army
Height:5
Base:75x50
Global 行 前 纪 Model Rules
5" 5" 9
Defensive 生命 防 抗 甲
6 4 7 4
Offensive 攻 攻 力 穿 敏
Treefather Ancient 3 4 5 2 2

Magic options

free
150 pts
free
free

Command group options

free
Constraints (1)
Max one General by Army Max 1 selections
30 pts
Constraints (1)
One Leader Skills Max 1 selections
30 pts
Constraints (1)
One Leader Skills Max 1 selections
free
Constraints (1)
One Leader Skills Max 1 selections

Options

no limit
50 pts
50 pts
50 pts
40 pts
25 pts

The Broken Isles - Specialist Skills

25 pts
25 pts
40 pts
Characters

Thicket Shepherd

200pts
single model 稀有度: Rare
Max 600 pts per parent
Max 2 Units by Army
Height:3
Base:40x40
Global 行 前 纪 Model Rules
5" 5" 9
Defensive 生命 防 抗 甲
4 5 5 3
Offensive 攻 攻 力 穿 敏
Thicket Shepherd 4 5 5 2 4
Thicket Shepherd:

Command group options

free
Constraints (1)
Max one General by Army Max 1 selections
30 pts
Constraints (1)
One Leader Skills Max 1 selections
30 pts
Constraints (1)
One Leader Skills Max 1 selections
50 pts
free
Constraints (1)
One Leader Skills Max 1 selections

Options

no limit
50 pts
50 pts
50 pts
40 pts

The Broken Isles - Specialist Skills

25 pts
25 pts
Characters

Mount Elven Horse

single model 稀有度: Common
Max 600 pts per parent
Height:2
Base:25x50

Fast, nimble and reliable, the steeds favoured by the Sylvan elves are uniquely capable of navigating forest terrain.

Global 行 前 纪 Model Rules
9" 9" C
Defensive 生命 防 抗 甲
C C C C+1
Offensive 攻 攻 力 穿 敏
Elven Horse 1 3 3 0 4
Elven Horse:
Characters

Mount Great Elk

single model 稀有度: Common
Max 600 pts per parent
Height:2
Base:50x50

The most proud and wild lords choose the largest woodland stags as their majestic mounts. They move silently in the forest but are terrifying in battle, with sharp antlers and powerful bodies.

Global 行 前 纪 Model Rules
8" 8" C
Defensive 生命 防 抗 甲
C C 5 C+1
Offensive 攻 攻 力 穿 敏
Great Elk 2 4 4 1 4
Characters

Mount Forest Eagle

single model 稀有度: Common
Max 600 pts per parent
Max 2 Units by Army
Height:3
Base:50x50

Majestic creatures, bigger still than any giant kestrel, the royal eagles are truly the finest of avian species. Their friendship does not come lightly, but once given, it’s never rescinded.

Global 行 前 纪 Model Rules
9" 9" C
Defensive 生命 防 抗 甲
4 C 4 C+1
Offensive 攻 攻 力 穿 敏
Forest Eagle 3 5 5 1 4
Forest Eagle:
Characters

Mount Forest Dragon

single model 稀有度: Rare
Max 600 pts per parent
Max 1 Units by Army
Height:5
Base:50x100
Global 行 前 纪 Model Rules
7" 7" C
Defensive 生命 防 抗 甲
7 5 6 4
Offensive 攻 攻 力 穿 敏
Forest Dragon 5 5 6 3 3
Core
Core

Forest Guard

155pts + 12 pts/extra model
15-35 models 稀有度: Regular
Max 35 models per parent
Min 15 models per parent
Height:1
Base:20x20

Trewi are not always known to fight in dense formations of warriors, but they understand the need for stalwart braves when the time for battle comes. As such, the Forest Guard acts as a standing military force, often serving as the retinue of local lords.

Global 行 前 纪 Model Rules
5" 5" 8
Defensive 生命 防 抗 甲
1 5 3 1
Offensive 攻 攻 力 穿 敏
Forest Guard 1 5 3 0 5

Command group options

10 pts
10 pts
no limit
Modifiers (1)
When Standard Bearer is selected
Show this entry
50 pts
Constraints (1)
Max ItemByArmy Max 1 models per force
50 pts
Constraints (1)
Max ItemByArmy Max 1 models per force
45 pts
Constraints (1)
Max ItemByArmy Max 1 models per force
40 pts
Constraints (1)
Max ItemByArmy Max 2 models per force
35 pts
Constraints (1)
Max ItemByArmy Max 2 models per force
30 pts
Constraints (1)
Max ItemByArmy Max 2 models per force
25 pts
Constraints (1)
Max ItemByArmy Max 2 models per force
10 pts
Constraints (1)
Max ItemByArmy Max 2 models per force

Options

1 pts/mod.

Recruiting Officer

Constraints (1)
Fresh Meat Max 0 selections per parent
Modifiers (2)
When all of
  • · Recruiting Officer is selected
  • · Recruiting Officer is selected
  • · Recruiting Officer is selected
  • · Recruiting Officer is selected
  • · Recruiting Officer is selected
  • · Recruiting Officer is selected
  • · Recruiting Officer is selected
Set Fresh Meat to 1 selections
When all of
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
Show this entry
35 pts
Constraints (1)
Fresh Meat Max 0 selections per parent
Modifiers (1)
When all of
  • · Recruiting Officer is selected
  • · Recruiting Officer is selected
  • · Recruiting Officer is selected
  • · Recruiting Officer is selected
  • · Recruiting Officer is selected
  • · Recruiting Officer is selected
  • · Recruiting Officer is selected
Set Fresh Meat to 1 selections
Core

Sylvan Archers

240pts + 17 pts/extra model
10-30 models 稀有度: Regular
Max 30 models per parent
Min 10 models per parent
Height:1
Base:20x20

While some prefer the sword or spear, most elves’ first love is the bow. Even the youngest Trewi warrior is a farsighted hunter, and incursions can often be ended with a swift volley the moment the enemy steps into the forest. Trewi bowcraft is equally accomplished; these are powerful weapons wielded by archers of frightening skill.

Global 行 前 纪 Model Rules
5" 5" 8
Defensive 生命 防 抗 甲
1 5 3 0
Offensive 攻 攻 力 穿 敏
Sylvan Archer 1 5 3 0 5
Sylvan Archer:

Command group options

10 pts
10 pts
no limit
Modifiers (1)
When Standard Bearer is selected
Show this entry
50 pts
Constraints (1)
Max ItemByArmy Max 1 models per force
50 pts
Constraints (1)
Max ItemByArmy Max 1 models per force
45 pts
Constraints (1)
Max ItemByArmy Max 1 models per force
40 pts
Constraints (1)
Max ItemByArmy Max 2 models per force
35 pts
Constraints (1)
Max ItemByArmy Max 2 models per force
30 pts
Constraints (1)
Max ItemByArmy Max 2 models per force
25 pts
Constraints (1)
Max ItemByArmy Max 2 models per force
10 pts
Constraints (1)
Max ItemByArmy Max 2 models per force

Recruiting Officer

Constraints (1)
Fresh Meat Max 0 selections per parent
Modifiers (2)
When all of
  • · Recruiting Officer is selected
  • · Recruiting Officer is selected
  • · Recruiting Officer is selected
  • · Recruiting Officer is selected
  • · Recruiting Officer is selected
  • · Recruiting Officer is selected
  • · Recruiting Officer is selected
Set Fresh Meat to 1 selections
When all of
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
Show this entry
35 pts
Constraints (1)
Fresh Meat Max 0 selections per parent
Modifiers (1)
When all of
  • · Recruiting Officer is selected
  • · Recruiting Officer is selected
  • · Recruiting Officer is selected
  • · Recruiting Officer is selected
  • · Recruiting Officer is selected
  • · Recruiting Officer is selected
  • · Recruiting Officer is selected
Set Fresh Meat to 1 selections
Core

Heath Riders

185pts + 28 pts/extra model
5-15 models 稀有度: Uncommon
Max 3 Units by Army
Max 15 models per parent
Min 5 models per parent
Troop modifiers (1)
When Heath Hunters is selected
Set Max models in unit to 0 models
Height:2
Base:25x50

With their herds reared and trained in forest heaths and meadows, elven riders are fearsome and lightning fast; their skills as harassers and hunters allow little respite to invaders who have managed to penetrate the forest.

Global 行 前 纪 Model Rules
9" 9" 8
Defensive 生命 防 抗 甲
1 5 3 2
Offensive 攻 攻 力 穿 敏
Heath Rider 1 5 3 0 5
Elven Horse 1 3 3 0 4

Command group options

10 pts
10 pts
no limit
Modifiers (1)
When Standard Bearer is selected
Show this entry
50 pts
Constraints (1)
Max ItemByArmy Max 1 models per force
50 pts
Constraints (1)
Max ItemByArmy Max 1 models per force
45 pts
Constraints (1)
Max ItemByArmy Max 1 models per force
40 pts
Constraints (1)
Max ItemByArmy Max 2 models per force
35 pts
Constraints (1)
Max ItemByArmy Max 2 models per force
30 pts
Constraints (1)
Max ItemByArmy Max 2 models per force
25 pts
Constraints (1)
Max ItemByArmy Max 2 models per force
10 pts
Constraints (1)
Max ItemByArmy Max 2 models per force

Options

1 pts/mod.
free
2 pts/mod.
Modifiers (1)
When Heath Hunters is selected
Show this entry

Recruiting Officer

Constraints (1)
Fresh Meat Max 0 selections per parent
Modifiers (2)
When all of
  • · Recruiting Officer is selected
  • · Recruiting Officer is selected
  • · Recruiting Officer is selected
  • · Recruiting Officer is selected
  • · Recruiting Officer is selected
  • · Recruiting Officer is selected
  • · Recruiting Officer is selected
Set Fresh Meat to 1 selections
When all of
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
Show this entry
35 pts
Constraints (1)
Fresh Meat Max 0 selections per parent
Modifiers (1)
When all of
  • · Recruiting Officer is selected
  • · Recruiting Officer is selected
  • · Recruiting Officer is selected
  • · Recruiting Officer is selected
  • · Recruiting Officer is selected
  • · Recruiting Officer is selected
  • · Recruiting Officer is selected
Set Fresh Meat to 1 selections
Core

Dryads

170pts + 15 pts/extra model
10-25 models 稀有度: Common
Max 4 Units by Army
Max 25 models per parent
Min 10 models per parent
Troop modifiers (1)
When Clearing Spirits is selected
Set Max models in unit to 0 models
Height:1
Base:25x25
Global 行 前 纪 Model Rules
5" 5" 8
Defensive 生命 防 抗 甲
1 4 4 1
Offensive 攻 攻 力 穿 敏
Dryad 2 4 4 1 5

Command group options

10 pts
10 pts
Modifiers (1)
When Clearing Spirits is selected
Hide this entry

Options

free

Recruiting Officer

Constraints (1)
Fresh Meat Max 0 selections per parent
Modifiers (2)
When all of
  • · Recruiting Officer is selected
  • · Recruiting Officer is selected
  • · Recruiting Officer is selected
  • · Recruiting Officer is selected
  • · Recruiting Officer is selected
  • · Recruiting Officer is selected
  • · Recruiting Officer is selected
Set Fresh Meat to 1 selections
When all of
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
Show this entry
35 pts
Constraints (1)
Fresh Meat Max 0 selections per parent
Modifiers (1)
When all of
  • · Recruiting Officer is selected
  • · Recruiting Officer is selected
  • · Recruiting Officer is selected
  • · Recruiting Officer is selected
  • · Recruiting Officer is selected
  • · Recruiting Officer is selected
  • · Recruiting Officer is selected
Set Fresh Meat to 1 selections
Special
Special

Forest Rangers

180pts + 20 pts/extra model
10-25 models 稀有度: Common
Max 4 Units by Army
Max 25 models per parent
Min 10 models per parent
Height:1
Base:20x20
Global 行 前 纪 Model Rules
5" 5" 8
Defensive 生命 防 抗 甲
1 6 3 1
Offensive 攻 攻 力 穿 敏
Forest Ranger 2 6 3 1 6

Command group options

10 pts
10 pts
no limit
50 pts
Constraints (1)
Max ItemByArmy Max 1 models per force
50 pts
Constraints (1)
Max ItemByArmy Max 1 models per force
45 pts
Constraints (1)
Max ItemByArmy Max 1 models per force
40 pts
Constraints (1)
Max ItemByArmy Max 2 models per force
35 pts
Constraints (1)
Max ItemByArmy Max 2 models per force
30 pts
Constraints (1)
Max ItemByArmy Max 2 models per force
25 pts
Constraints (1)
Max ItemByArmy Max 2 models per force
10 pts
Constraints (1)
Max ItemByArmy Max 2 models per force

Options

2 pts/mod.

Recruiting Officer

Constraints (1)
Fresh Meat Max 0 selections per parent
Modifiers (2)
When all of
  • · Recruiting Officer is selected
  • · Recruiting Officer is selected
  • · Recruiting Officer is selected
  • · Recruiting Officer is selected
  • · Recruiting Officer is selected
  • · Recruiting Officer is selected
  • · Recruiting Officer is selected
Set Fresh Meat to 1 selections
When all of
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
Show this entry
35 pts
Constraints (1)
Fresh Meat Max 0 selections per parent
Modifiers (1)
When all of
  • · Recruiting Officer is selected
  • · Recruiting Officer is selected
  • · Recruiting Officer is selected
  • · Recruiting Officer is selected
  • · Recruiting Officer is selected
  • · Recruiting Officer is selected
  • · Recruiting Officer is selected
Set Fresh Meat to 1 selections
Special

Thicket Beasts

300pts + 100 pts/extra model
4-6 models 稀有度: Uncommon
Max 3 Units by Army
Max 6 models per parent
Min 4 models per parent
Height:3
Base:40x40
Global 行 前 纪 Model Rules
5" 5" 8
Defensive 生命 防 抗 甲
3 4 5 3
Offensive 攻 攻 力 穿 敏
Thicket Beast 3 4 5 2 3
Thicket Beast:

Command group options

10 pts
10 pts

Recruiting Officer

Constraints (1)
Fresh Meat Max 0 selections per parent
Modifiers (2)
When all of
  • · Recruiting Officer is selected
  • · Recruiting Officer is selected
  • · Recruiting Officer is selected
  • · Recruiting Officer is selected
  • · Recruiting Officer is selected
  • · Recruiting Officer is selected
  • · Recruiting Officer is selected
Set Fresh Meat to 1 selections
When all of
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
Show this entry
35 pts
Constraints (1)
Fresh Meat Max 0 selections per parent
Modifiers (1)
When all of
  • · Recruiting Officer is selected
  • · Recruiting Officer is selected
  • · Recruiting Officer is selected
  • · Recruiting Officer is selected
  • · Recruiting Officer is selected
  • · Recruiting Officer is selected
  • · Recruiting Officer is selected
Set Fresh Meat to 1 selections
Special

Blade Dancers

180pts + 20 pts/extra model
7-15 models 稀有度: Uncommon
Max 3 Units by Army
Max 15 models per parent
Min 7 models per parent
Height:1
Base:20x20
Global 行 前 纪 Model Rules
5" 5" 9
Defensive 生命 防 抗 甲
1 6 3 0
Offensive 攻 攻 力 穿 敏
Blade Dancer 1 6 4 1 6

Command group options

10 pts
10 pts
no limit
Modifiers (1)
When Standard Bearer is selected
Show this entry
50 pts
Constraints (1)
Max ItemByArmy Max 1 models per force
50 pts
Constraints (1)
Max ItemByArmy Max 1 models per force
45 pts
Constraints (1)
Max ItemByArmy Max 1 models per force
40 pts
Constraints (1)
Max ItemByArmy Max 2 models per force
35 pts
Constraints (1)
Max ItemByArmy Max 2 models per force
30 pts
Constraints (1)
Max ItemByArmy Max 2 models per force
25 pts
Constraints (1)
Max ItemByArmy Max 2 models per force
10 pts
Constraints (1)
Max ItemByArmy Max 2 models per force

Recruiting Officer

Constraints (1)
Fresh Meat Max 0 selections per parent
Modifiers (2)
When all of
  • · Recruiting Officer is selected
  • · Recruiting Officer is selected
  • · Recruiting Officer is selected
  • · Recruiting Officer is selected
  • · Recruiting Officer is selected
  • · Recruiting Officer is selected
  • · Recruiting Officer is selected
Set Fresh Meat to 1 selections
When all of
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
Show this entry
35 pts
Constraints (1)
Fresh Meat Max 0 selections per parent
Modifiers (1)
When all of
  • · Recruiting Officer is selected
  • · Recruiting Officer is selected
  • · Recruiting Officer is selected
  • · Recruiting Officer is selected
  • · Recruiting Officer is selected
  • · Recruiting Officer is selected
  • · Recruiting Officer is selected
Set Fresh Meat to 1 selections
Special

Wild Huntsmen

220pts + 44 pts/extra model
5-10 models 稀有度: Uncommon
Max 3 Units by Army
Max 10 models per parent
Min 5 models per parent
Height:2
Base:25x50
Global 行 前 纪 Model Rules
9" 9" 8
Defensive 生命 防 抗 甲
1 6 3 2
Offensive 攻 攻 力 穿 敏
Wild Huntsman 2 6 3 1 6
Elven Deer 1 3 3 0 4

Command group options

10 pts
10 pts
no limit
Modifiers (1)
When Standard Bearer is selected
Show this entry
50 pts
Constraints (1)
Max ItemByArmy Max 1 models per force
50 pts
Constraints (1)
Max ItemByArmy Max 1 models per force
45 pts
Constraints (1)
Max ItemByArmy Max 1 models per force
40 pts
Constraints (1)
Max ItemByArmy Max 2 models per force
35 pts
Constraints (1)
Max ItemByArmy Max 2 models per force
30 pts
Constraints (1)
Max ItemByArmy Max 2 models per force
25 pts
Constraints (1)
Max ItemByArmy Max 2 models per force
10 pts
Constraints (1)
Max ItemByArmy Max 2 models per force

Options

2 pts/mod.
free
4 pts/mod.

Recruiting Officer

Constraints (1)
Fresh Meat Max 0 selections per parent
Modifiers (2)
When all of
  • · Recruiting Officer is selected
  • · Recruiting Officer is selected
  • · Recruiting Officer is selected
  • · Recruiting Officer is selected
  • · Recruiting Officer is selected
  • · Recruiting Officer is selected
  • · Recruiting Officer is selected
Set Fresh Meat to 1 selections
When all of
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
Show this entry
35 pts
Constraints (1)
Fresh Meat Max 0 selections per parent
Modifiers (1)
When all of
  • · Recruiting Officer is selected
  • · Recruiting Officer is selected
  • · Recruiting Officer is selected
  • · Recruiting Officer is selected
  • · Recruiting Officer is selected
  • · Recruiting Officer is selected
  • · Recruiting Officer is selected
Set Fresh Meat to 1 selections
Special

Kestrel Knights

240pts + 50 pts/extra model
3-4 models 稀有度: Rare
Max 2 Units by Army
Max 4 models per parent
Min 3 models per parent
Height:3
Base:40x40
Global 行 前 纪 Model Rules
9" 9" 9
Defensive 生命 防 抗 甲
2 6 4 2
Offensive 攻 攻 力 穿 敏
Kestrel Knight 1 6 4 1 6
Kestrel 2 4 4 2 4

Command group options

10 pts
10 pts
no limit
Modifiers (1)
When Standard Bearer is selected
Show this entry
50 pts
Constraints (1)
Max ItemByArmy Max 1 models per force
50 pts
Constraints (1)
Max ItemByArmy Max 1 models per force
45 pts
Constraints (1)
Max ItemByArmy Max 1 models per force
40 pts
Constraints (1)
Max ItemByArmy Max 2 models per force
35 pts
Constraints (1)
Max ItemByArmy Max 2 models per force
30 pts
Constraints (1)
Max ItemByArmy Max 2 models per force
25 pts
Constraints (1)
Max ItemByArmy Max 2 models per force
10 pts
Constraints (1)
Max ItemByArmy Max 2 models per force

Options

free
10 pts/mod.

Recruiting Officer

Constraints (1)
Fresh Meat Max 0 selections per parent
Modifiers (2)
When all of
  • · Recruiting Officer is selected
  • · Recruiting Officer is selected
  • · Recruiting Officer is selected
  • · Recruiting Officer is selected
  • · Recruiting Officer is selected
  • · Recruiting Officer is selected
  • · Recruiting Officer is selected
Set Fresh Meat to 1 selections
When all of
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
Show this entry
35 pts
Constraints (1)
Fresh Meat Max 0 selections per parent
Modifiers (1)
When all of
  • · Recruiting Officer is selected
  • · Recruiting Officer is selected
  • · Recruiting Officer is selected
  • · Recruiting Officer is selected
  • · Recruiting Officer is selected
  • · Recruiting Officer is selected
  • · Recruiting Officer is selected
Set Fresh Meat to 1 selections
Unseen Arrows
Unseen Arrows

Briar Maidens

180pts + 26 pts/extra model
5-10 models 稀有度: Rare
Max 2 Units by Army
Max 10 models per parent
Min 5 models per parent
Height:2
Base:25x50
Global 行 前 纪 Model Rules
9" 9" 8
Defensive 生命 防 抗 甲
1 5 3 1
Offensive 攻 攻 力 穿 敏
Briar Maiden 1 5 3 0 5
Elven Deer 1 3 3 0 4

Command group options

10 pts
10 pts

Options

120 pts
Modifiers (1)
When Wizard Conclave (2) is selected
Show this entry
free
free
free
free

Recruiting Officer

Constraints (1)
Fresh Meat Max 0 selections per parent
Modifiers (2)
When all of
  • · Recruiting Officer is selected
  • · Recruiting Officer is selected
  • · Recruiting Officer is selected
  • · Recruiting Officer is selected
  • · Recruiting Officer is selected
  • · Recruiting Officer is selected
  • · Recruiting Officer is selected
Set Fresh Meat to 1 selections
When all of
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
Show this entry
35 pts
Constraints (1)
Fresh Meat Max 0 selections per parent
Modifiers (1)
When all of
  • · Recruiting Officer is selected
  • · Recruiting Officer is selected
  • · Recruiting Officer is selected
  • · Recruiting Officer is selected
  • · Recruiting Officer is selected
  • · Recruiting Officer is selected
  • · Recruiting Officer is selected
Set Fresh Meat to 1 selections
Unseen Arrows

Sylvan Sentinels

160pts + 34 pts/extra model
5-10 models 稀有度: Rare*
Max 2 Units by Army
Max 10 models per parent
Min 5 models per parent
Height:1
Base:20x20
Global 行 前 纪 Model Rules
5" 5" 8
Defensive 生命 防 抗 甲
1 5 3 0
Offensive 攻 攻 力 穿 敏
Sylvan Sentinel 1 5 3 0 5

Options

3 pts/mod.
Constraints (1)
Max Units Max 1 selections per force
1 pts/mod.

Recruiting Officer

Constraints (1)
Fresh Meat Max 0 selections per parent
Modifiers (2)
When all of
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
  • · 1 selection
Show this entry
When all of
  • · Recruiting Officer is selected
  • · Recruiting Officer is selected
  • · Recruiting Officer is selected
  • · Recruiting Officer is selected
  • · Recruiting Officer is selected
  • · Recruiting Officer is selected
  • · Recruiting Officer is selected
Set Fresh Meat to 1 selections
35 pts
Constraints (1)
Fresh Meat Max 0 selections per parent
Modifiers (1)
When all of
  • · Recruiting Officer is selected
  • · Recruiting Officer is selected
  • · Recruiting Officer is selected
  • · Recruiting Officer is selected
  • · Recruiting Officer is selected
  • · Recruiting Officer is selected
  • · Recruiting Officer is selected
Set Fresh Meat to 1 selections
Unseen Arrows

Pathfinders

200pts + 40 pts/extra model
5-10 models 稀有度: Rare
Max 2 Units by Army
Max 10 models per parent
Min 5 models per parent
Height:1
Base:20x20
Global 行 前 纪 Model Rules
5" 5" 8
Defensive 生命 防 抗 甲
1 5 3 0
Offensive 攻 攻 力 穿 敏
Pathfinder 1 5 3 0 5
Unseen Arrows

Sylvan Giant

270pts
single model 稀有度: Common
Max 3 Units by Army
Height:Gigantic
Base:50x75
Global 行 前 纪 Model Rules
14" 7" 8
Defensive 生命 防 抗 甲
7 3 5 1
Offensive 攻 攻 力 穿 敏
Sylvan Giant 5 3 5 2 3
Sylvan Giant:

Options

25 pts
free
10 pts
Constraints (1)
Max Units Max 1 selections per force
35 pts