Correspondence of translations with another language
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Academy Commander
The model part gains Academy. Model parts with Academy in the model’s unit gain .
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Academy Commander
The model part gains Academy. Model parts with Academy in the model’s unit gain .
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Temple Acolytes
The “” model part gains , Paired Weapons and Temple.
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Temple Acolytes
The “” model part gains , Paired Weapons and Temple.
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Warlock Acolytes
The unit gains Wizard Conclave (2),. The “” model part gains . The unit selects its spells from:
itemize
Ice and Fire ()
Whispers of the Veil ()
Illusory Paths ()
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Warlock Acolytes
The unit gains Wizard Conclave (2),. The “” model part gains . The unit selects its spells from:
itemize
Ice and Fire ()
Whispers of the Veil ()
Illusory Paths ()
itemize
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Attached#1~(#1)
This model must be Deployed inside a unit containing a Rank-and-File model, and cannot voluntarily leave its unit.
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Attached#1~(#1)
This model must be Deployed inside a unit containing a Rank-and-File model, and cannot voluntarily leave its unit.
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Altar of Nabh
The model gains Attached, Exclusive (Height~1), Frenzy, Fury, War10000\ Platform, Unruly.
Model parts with Elf in friendly units within~12 of the gain Fury.
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Altar of Nabh
The model gains Attached, Exclusive (Height~1), Frenzy, Fury, War10000\ Platform, Unruly.
Model parts with Elf in friendly units within~12 of the gain Fury.
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Altar of Yema
The model gains Attached, War10000\ Platform, Exclusive (Height~1), and a single Attendant model part gains .
Whenever a friendly unit within~12 of the initiates any kind of move (see the Definition and Terminology chapter in the Reference Handbook), the unit gains +1~Mobility and Devastating Charge (Stri\-der), with Duration: End of Turn.
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Altar of Yema
The model gains Attached, War10000\ Platform, Exclusive (Height~1), and a single Attendant model part gains .
Whenever a friendly unit within~12 of the initiates any kind of move (see the Definition and Terminology chapter in the Reference Handbook), the unit gains +1~Mobility and Devastating Charge (Stri\-der), with Duration: End of Turn.
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Altar of Tila
The model’s Charge Speed and Mobility are always~0. In addition, it gains Channel (2), Emplacement, Solitary, Fearless, Stubborn, Un\-stable.
When another friendly unit within~18 of the model suffers one or more HP losses from an enemy attack, the may cause three hits with Str~4, AP~2, and Unmodifiable onto the enemy unit that caused those losses. This effect can only be used once per phase.
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Altar of Tila
The model’s Charge Speed and Mobility are always~0. In addition, it gains Channel (2), Emplacement, Solitary, Fearless, Stubborn, Un\-stable.
When another friendly unit within~18 of the model suffers one or more HP losses from an enemy attack, the may cause three hits with Str~4, AP~2, and Unmodifiable onto the enemy unit that caused those losses. This effect can only be used once per phase.
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Scent of Blood
Charge Range rolls made by units entirely with gain Maximised if the target of the Charge contains a Health Pool that has fewer Health Points than its starting value.
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Scent of Blood
Charge Range rolls made by units entirely with gain Maximised if the target of the Charge contains a Health Pool that has fewer Health Points than its starting value.
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Artistry of Death
Standard Melee Attacks gain +1 to wound.
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Artistry of Death
Standard Melee Attacks gain +1 to wound.
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Poison Attacks#1~(#1)
Whenever an attack with Poison Attacks hits with a to-hit roll of~6, it wounds automatically (no to-wound roll needed).
If the attack has two or more instances of Poison Attacks, it wounds automatically on a successful to-hit roll of~5 or~6 instead.
referenceonly
If the attack is turned into more than one hit (e.g. a hit with Area Attack, Fury), only a single hit, chosen by the attacker, wounds automatically. All other hits must roll to wound as normal.
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Poison Attacks#1~(#1)
Whenever an attack with Poison Attacks hits with a to-hit roll of~6, it wounds automatically (no to-wound roll needed).
If the attack has two or more instances of Poison Attacks, it wounds automatically on a successful to-hit roll of~5 or~6 instead.
referenceonly
If the attack is turned into more than one hit (e.g. a hit with Area Attack, Fury), only a single hit, chosen by the attacker, wounds automatically. All other hits must roll to wound as normal.
referenceonly
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Van\-guard#1~(#1~)
After Deployment, units entirely with Vanguard may perform a pre-game Reform, Advance, or March Move, called a Vanguard Move, with the following exceptions:
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If a value X is given, the unit’ Mobility is always~X during the Vanguard Move otherwise use the unit’s Mobility.
No model can move further than~12 during the Vanguard Move, regardless of its Mobility.
The unit cannot end the Vanguard Move within~6 of an enemy unit.
Attachable Models cannot leave a unit as part of the Vanguard Move.
itemize
If both players have units entirely with Van\-guard~Mob), they alternate moving their units one by one, starting with the unit the Defender has given Van\-guard~Mob) (3) to.
A unit that starts the game outside its own Deployment Zone cannot declare a Charge in the first Player Turn of the first Game Turn.
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Van\-guard#1~(#1~)
After Deployment, units entirely with Vanguard may perform a pre-game Reform, Advance, or March Move, called a Vanguard Move, with the following exceptions:
itemize
If a value X is given, the unit’ Mobility is always~X during the Vanguard Move otherwise use the unit’s Mobility.
No model can move further than~12 during the Vanguard Move, regardless of its Mobility.
The unit cannot end the Vanguard Move within~6 of an enemy unit.
Attachable Models cannot leave a unit as part of the Vanguard Move.
itemize
If both players have units entirely with Van\-guard~Mob), they alternate moving their units one by one, starting with the unit the Defender has given Van\-guard~Mob) (3) to.
A unit that starts the game outside its own Deployment Zone cannot declare a Charge in the first Player Turn of the first Game Turn.
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Daeb Bolt Thrower
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Daeb Bolt Thrower
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Beastmaster
The model part gains Slaver. Apply the following effects to units within range of this model’s Commanding Presence (friend or foe):
itemize
Friendly units containing Beast: Courage Tests gain Minimised.
Friendly units: rolls for the number of hits from Stomp Attack) gain Maximised.
Enemy units: rolls for the number of hits from Stomp Attack) gain Minimised.
itemize
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Beastmaster
The model part gains Slaver. Apply the following effects to units within range of this model’s Commanding Presence (friend or foe):
itemize
Friendly units containing Beast: Courage Tests gain Minimised.
Friendly units: rolls for the number of hits from Stomp Attack) gain Maximised.
Enemy units: rolls for the number of hits from Stomp Attack) gain Minimised.
itemize
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Shield
A model with Shield is considered to be using a Shield at all times, except during the Melee Phase if it is using a Two-Handed Melee Weapon.
A model using a Shield gains +1~Arm. In addition, any Height~1-3 model using a Hand Weapon while using a Shield gains Parry.
Note: Shield provides no benefit against Melee Attacks when using a Two-Handed Melee Weapon .
) provide modifiers to Defensive Characteristics, their effects do not apply to a Character on a mount that has its own Defensive Skill or Armour Equipment.
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Shield
A model with Shield is considered to be using a Shield at all times, except during the Melee Phase if it is using a Two-Handed Melee Weapon.
A model using a Shield gains +1~Arm. In addition, any Height~1-3 model using a Hand Weapon while using a Shield gains Parry.
Note: Shield provides no benefit against Melee Attacks when using a Two-Handed Melee Weapon .
) provide modifiers to Defensive Characteristics, their effects do not apply to a Character on a mount that has its own Defensive Skill or Armour Equipment.
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Coastal Predator
The unit benefits from Hard Target (1) while in contact with a Water Terrain.
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Coastal Predator
The unit benefits from Hard Target (1) while in contact with a Water Terrain.
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Colossal Kraken
The model’s base size is changed to 100150~, the number of its HP is set to~8, and it gains 2~additional Lashmasters.
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Colossal Kraken
The model’s base size is changed to 100150~, the number of its HP is set to~8, and it gains 2~additional Lashmasters.
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Meeting of Minds
When initiating a Move Manoeuvre, the model can choose to lose Fly and gain +2~Mobility. Duration: One Phase.
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Meeting of Minds
When initiating a Move Manoeuvre, the model can choose to lose Fly and gain +2~Mobility. Duration: One Phase.
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Daeb Warfare
When a unit containing is part of a Combined Charge, its Charge Range rolls gain Maximised. When multiple units containing are Engaged in the same Combined Combat, each of these units gains First Strike (Resolute).
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Daeb Warfare
When a unit containing is part of a Combined Charge, its Charge Range rolls gain Maximised. When multiple units containing are Engaged in the same Combined Combat, each of these units gains First Strike (Resolute).
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Elven Finesse
Prioritising graceful styles and benefiting from the training and experience of their long lives, elven soldiers often demonstrate particularly refined forms of combat. Their fluid movements and precise strikes grant them a mastery that can appear almost supernatural to their enemies.
A model part with this Attack Attribute attacking with a Great Weapon strikes at 1~Agility instead of always at Agility~0.
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Elven Finesse
Prioritising graceful styles and benefiting from the training and experience of their long lives, elven soldiers often demonstrate particularly refined forms of combat. Their fluid movements and precise strikes grant them a mastery that can appear almost supernatural to their enemies.
A model part with this Attack Attribute attacking with a Great Weapon strikes at 1~Agility instead of always at Agility~0.
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Extraordinary Specimen
The Manticore gains Stomp Attack) (D3), and its base size is changed to 50100~.
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Extraordinary Specimen
The Manticore gains Stomp Attack) (D3), and its base size is changed to 50100~.
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Harpoon Launcher
Any unit that suffers one or more hits from this weapon loses Swift\-stride, and cannot regain it in any way, until the start of the Active Player’s next Turn.
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Harpoon Launcher
Any unit that suffers one or more hits from this weapon loses Swift\-stride, and cannot regain it in any way, until the start of the Active Player’s next Turn.
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Irresistible Will
When casting a Learned Spell, any Dispelling Roll made against its Casting Roll suffers a~1 modifier.
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Irresistible Will
When casting a Learned Spell, any Dispelling Roll made against its Casting Roll suffers a~1 modifier.
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Kraken’s Hide
The wearer gains +1~Armour Equipment and Stri\-der (Water Terrain).
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Kraken’s Hide
The wearer gains +1~Armour Equipment and Stri\-der (Water Terrain).
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Light Troops
A unit entirely with Light Troops can perform Reform Move Manoeuvres up to twice its Mobility (instead of the normal half Mobility). If, while doing a Reform Move Manoeuvre, its centre moves further than its Mobility, the move is considered a March Move for the purpose of rules triggered due to Marching (e.g. Dangerous Terrain Test and, if Undead, being restricted from performing a March Move, etc.).
For the purpose of shooting, this is still a Reform Move. I.e. the unit can shoot if moving further than its Mobility
Note: this rule has no effect on other Move Manoeuvres, including March Moves
A unit containing Light Troops is always considered to have zero Proper Ranks; ignore Attachable Models with Light Troops joined to a unit for this purpose, unless the unit consists of only Attachable Models.
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Light Troops
A unit entirely with Light Troops can perform Reform Move Manoeuvres up to twice its Mobility (instead of the normal half Mobility). If, while doing a Reform Move Manoeuvre, its centre moves further than its Mobility, the move is considered a March Move for the purpose of rules triggered due to Marching (e.g. Dangerous Terrain Test and, if Undead, being restricted from performing a March Move, etc.).
For the purpose of shooting, this is still a Reform Move. I.e. the unit can shoot if moving further than its Mobility
Note: this rule has no effect on other Move Manoeuvres, including March Moves
A unit containing Light Troops is always considered to have zero Proper Ranks; ignore Attachable Models with Light Troops joined to a unit for this purpose, unless the unit consists of only Attachable Models.
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Petrifying Stare
At the model part’s Agility Step, each enemy unit in contact with it suffers two hits that are set to-wound on~5+, always have AP~10, Magical Attacks, Unmodifiable.
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Petrifying Stare
At the model part’s Agility Step, each enemy unit in contact with it suffers two hits that are set to-wound on~5+, always have AP~10, Magical Attacks, Unmodifiable.
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Under the Cover of Mists
Enemy units within~8 of one or more suffer~1 to hit with Shooting Attacks.
In addition, during the first Game Turn, all models in friendly units containing Height~1 within~8 of one or more gain Hard Target (1).
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Under the Cover of Mists
Enemy units within~8 of one or more suffer~1 to hit with Shooting Attacks.
In addition, during the first Game Turn, all models in friendly units containing Height~1 within~8 of one or more gain Hard Target (1).
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Solitary
Units containing Solitary can never join other units, and can never be joined by other models. Note: if a model has both Solitary, Attached, it cannot be Deployed and is therefore considered a casualty.
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Solitary
Units containing Solitary can never join other units, and can never be joined by other models. Note: if a model has both Solitary, Attached, it cannot be Deployed and is therefore considered a casualty.
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Height of Hubris
First Strike (Hatred, Multiple Wounds (2)).
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Height of Hubris
First Strike (Hatred, Multiple Wounds (2)).
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Giant Slayer
Crush Attack. This Crush Attack gains +1 to hit towards models with Height~5.
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Giant Slayer
Crush Attack. This Crush Attack gains +1 to hit towards models with Height~5.
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Ring of the Obsidian Thrones
Unless the wearer is Shaken, Courage Tests taken by friendly units within~6 of the wearer benefit from Minimised.
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Ring of the Obsidian Thrones
Unless the wearer is Shaken, Courage Tests taken by friendly units within~6 of the wearer benefit from Minimised.
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Destiny’s Call
Aegis (4+), and the model’s Armour Equipment is always~3.
Note that this means it cannot be improved beyond~3. It is still affected by Armour Penetration.
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Destiny’s Call
Aegis (4+), and the model’s Armour Equipment is always~3.
Note that this means it cannot be improved beyond~3. It is still affected by Armour Penetration.
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Vorpal Binding
Successful Armour Saves, Regeneration Saves and Aegis Saves against attacks made with Vorpal Binding must be rerolled.
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Vorpal Binding
Successful Armour Saves, Regeneration Saves and Aegis Saves against attacks made with Vorpal Binding must be rerolled.
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Ceinran’s Scales
The bearer can cast Whispers of the Veil (Evocation) as a Bound Spell (4).
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Ceinran’s Scales
The bearer can cast Whispers of the Veil (Evocation) as a Bound Spell (4).
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Warding of Unity
Attached, which cannot be lost, and Resistance (Melee Attacks).
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Warding of Unity
Attached, which cannot be lost, and Resistance (Melee Attacks).
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Touch of Greatness
+1~Str, +1~AP.
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Touch of Greatness
+1~Str, +1~AP.
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Basalt Infusion
+1~Armour Equipment, Aegis (3+, against Flaming Attacks), and the wearer automatically fails all Regeneration Saves.
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Basalt Infusion
+1~Armour Equipment, Aegis (3+, against Flaming Attacks), and the wearer automatically fails all Regeneration Saves.
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Beastmaster’s Vial
One use only. Duration: End of Combat. Can be activated at the start of any Round of Combat: one friendly unit entirely with Beast within~12 of the bearer gains Dying Blow.
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Beastmaster’s Vial
One use only. Duration: End of Combat. Can be activated at the start of any Round of Combat: one friendly unit entirely with Beast within~12 of the bearer gains Dying Blow.
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Binding Scroll
One use only. Duration: One Phase. Can be activated during the opponent’s Siphon the Veil (Magic Phase, step 2): choose a Caster and select one of their spells (Bound or Learned): the chosen Caster cannot voluntarily cast the selected instance of this spell. E.g. if a caster has the same spell more than one time, only a single instance cannot be cast, and this has no effect on Magical Mishap
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Binding Scroll
One use only. Duration: One Phase. Can be activated during the opponent’s Siphon the Veil (Magic Phase, step 2): choose a Caster and select one of their spells (Bound or Learned): the chosen Caster cannot voluntarily cast the selected instance of this spell. E.g. if a caster has the same spell more than one time, only a single instance cannot be cast, and this has no effect on Magical Mishap
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Dragon’s Brew
One use only. Duration: End of Turn Breath Attack (Str~4, AP~1, Flaming Attacks, Stand and Shoot).
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Dragon’s Brew
One use only. Duration: End of Turn Breath Attack (Str~4, AP~1, Flaming Attacks, Stand and Shoot).
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Shield Breaker
+6~AP.
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Shield Breaker
+6~AP.
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Mimic Cloak
Stand Behind. The wearer’s model loses Stubborn, Bodyguard, cannot gain either in any way, and is never considered to fulfil the criteria of Bodyguard.
In addition, the model cannot make any Supporting Attacks.
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Mimic Cloak
Stand Behind. The wearer’s model loses Stubborn, Bodyguard, cannot gain either in any way, and is never considered to fulfil the criteria of Bodyguard.
In addition, the model cannot make any Supporting Attacks.
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Lacerating Touch
+2~Att, +2~AP.
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Lacerating Touch
+2~Att, +2~AP.
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Magical Heirloom
The bearer knows the Hereditary Spell of its Army Book in addition to its other spells, i.e. it cannot select it during Spell Selection, and cannot replace or otherwise lose it).
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Magical Heirloom
The bearer knows the Hereditary Spell of its Army Book in addition to its other spells, i.e. it cannot select it during Spell Selection, and cannot replace or otherwise lose it).
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Hero’s Heart
+1~\AttackValueInitials, and always at least \StrengthInitials~5 and AP{}~2.
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Hero’s Heart
+1~\AttackValueInitials, and always at least \StrengthInitials~5 and AP{}~2.
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Crown of the Wizard King
During Pre-game Selections, randomise a Magic Path (from all ten Paths in this book). The wearer is a Wizard Apprentice using the randomised Path, and may not Swap any spells. The bearer cannot take any Magic Items nor any other upgrades that are restricted to Wizards (or any types of Wizards).
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Crown of the Wizard King
During Pre-game Selections, randomise a Magic Path (from all ten Paths in this book). The wearer is a Wizard Apprentice using the randomised Path, and may not Swap any spells. The bearer cannot take any Magic Items nor any other upgrades that are restricted to Wizards (or any types of Wizards).
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Death Cheater
+1~Arm, and Regeneration (4+).
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Death Cheater
+1~Arm, and Regeneration (4+).
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Supernatural Dexterity
+3~Def and +3~Off.
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Supernatural Dexterity
+3~Def and +3~Off.
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Moithir’s Mirror
The bearer gains Aegis (5+, against Melee Attacks). If one or more Melee Attacks are allocated against the bearer, it gains Grind Attack) (3, Str~4, AP~2, Magical Attacks, Unmodifiable)}, with Duration: Round of Combat. This Grind Attack)} is always resolved with Agi~0. (Note that attacks made at Agility Step~0 can trigger this effect.)
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Moithir’s Mirror
The bearer gains Aegis (5+, against Melee Attacks). If one or more Melee Attacks are allocated against the bearer, it gains Grind Attack) (3, Str~4, AP~2, Magical Attacks, Unmodifiable)}, with Duration: Round of Combat. This Grind Attack)} is always resolved with Agi~0. (Note that attacks made at Agility Step~0 can trigger this effect.)
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Wild Warding
+3~Arm. The models Armour value can never be improved beyond~5.
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Wild Warding
+3~Arm. The models Armour value can never be improved beyond~5.
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Pride of Gar Daecos
+1~Att, Divine Attacks.
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Pride of Gar Daecos
+1~Att, Divine Attacks.
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King Slayer
Attached, which cannot be lost. While there is an enemy Character in contact with the wielder’s unit, the wielder gains +1~Att, +2~Str, and +2~AP.
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King Slayer
Attached, which cannot be lost. While there is an enemy Character in contact with the wielder’s unit, the wielder gains +1~Att, +2~Str, and +2~AP.
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Mastery of Slaughter
+1~Str, +1~AP.
If the wielder causes one or more HP losses with this weapon, then all attacks made by Rank-and-File models in its unit gain +1 to hit, with Duration: Round of Combat.
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Mastery of Slaughter
+1~Str, +1~AP.
If the wielder causes one or more HP losses with this weapon, then all attacks made by Rank-and-File models in its unit gain +1 to hit, with Duration: Round of Combat.
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Mask of Mindless Violence
Rage. All Melee Attacks made by or against the wearer gain +1 to hit.
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Mask of Mindless Violence
Rage. All Melee Attacks made by or against the wearer gain +1 to hit.
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Scroll of Power
One use only. Duration: Instant. Can be activated immediately after seeing the result of a Casting Roll ((step 3 of the Casting Spells sequence – Roll Dice)): the bearer may add one additional free Magic Dice to this Casting Roll. The limit of five Magic Dice still applies. Note: the use of a Power Scroll can trigger a Miscast.
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Scroll of Power
One use only. Duration: Instant. Can be activated immediately after seeing the result of a Casting Roll ((step 3 of the Casting Spells sequence – Roll Dice)): the bearer may add one additional free Magic Dice to this Casting Roll. The limit of five Magic Dice still applies. Note: the use of a Power Scroll can trigger a Miscast.
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Spell Scroll#1{}{~(#1)}
One use only. Duration: One Phase. Can be activated at any time during your Magic Phase: the bearer knows the spell indicated in brackets in addition to its other spells, unless they already know it.
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Spell Scroll#1{}{~(#1)}
One use only. Duration: One Phase. Can be activated at any time during your Magic Phase: the bearer knows the spell indicated in brackets in addition to its other spells, unless they already know it.
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Potion of Swiftness
One use only. Duration: Round of Combat. +3~Agi.
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Potion of Swiftness
One use only. Duration: Round of Combat. +3~Agi.
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Potion of Healing
One use only. Duration: Instant. The bearer’s model Recovers 1~HP.
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Potion of Healing
One use only. Duration: Instant. The bearer’s model Recovers 1~HP.
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Potion of Power Preservation
One use only. Duration: Instant. May be activated immediately when a Casting Roll or Dispel Roll fails, due to not rolling high enough: do not discard the Magic Dice used in this unsuccessful attempt.
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Potion of Power Preservation
One use only. Duration: Instant. May be activated immediately when a Casting Roll or Dispel Roll fails, due to not rolling high enough: do not discard the Magic Dice used in this unsuccessful attempt.
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Seal of the Republic
For each HP loss the wearer inflicts with Standard Melee Attacks on enemy models, it gains +1~Armour Equipment, with Duration: Permanent.
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Seal of the Republic
For each HP loss the wearer inflicts with Standard Melee Attacks on enemy models, it gains +1~Armour Equipment, with Duration: Permanent.
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Talisman of Shielding
Aegis (5+).
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Talisman of Shielding
Aegis (5+).
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Talisman of the Void
Channel (1). This item can only be used if the model’s army´s total combined Channel is~2 or less (excluding Channel from this Magic Item).
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Talisman of the Void
Channel (1). This item can only be used if the model’s army´s total combined Channel is~2 or less (excluding Channel from this Magic Item).
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Transcendence
For each HP loss the wielder inflicts with this weapon on enemy models, it gains +1~Str and +1~AP, up to a maximum of +2 each, with Duration: Permanent.
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Transcendence
For each HP loss the wielder inflicts with this weapon on enemy models, it gains +1~Str and +1~AP, up to a maximum of +2 each, with Duration: Permanent.
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Aether Icon
The bearer’s unit gains Magic Resistance (1).
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Aether Icon
The bearer’s unit gains Magic Resistance (1).
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Banner of Urlain
Exclusive (Captain, ). The unit’s maximum size is changed to 15~models for units entirely with Height~1, and to 6~models for units entirely with Height~2. Rank-and-File model parts with Elf in the bearer’s unit gain Devastating Charge (+1~Att).
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Banner of Urlain
Exclusive (Captain, ). The unit’s maximum size is changed to 15~models for units entirely with Height~1, and to 6~models for units entirely with Height~2. Rank-and-File model parts with Elf in the bearer’s unit gain Devastating Charge (+1~Att).
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Banner of Courage
The bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.
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Banner of Courage
The bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.
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Banner of Speed
A unit containing a Banner of Speed gains +1~Charge Speed and +1~Mobility.
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Banner of Speed
A unit containing a Banner of Speed gains +1~Charge Speed and +1~Mobility.
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Flaming Standard
One use only. Duration: End of Combat. Can be activated during Combat Choices: the bearer’s unit gains Flaming Attacks
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Flaming Standard
One use only. Duration: End of Combat. Can be activated during Combat Choices: the bearer’s unit gains Flaming Attacks
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Sheltering Standard
Attacks with Armour Penetration~3 or less can never reduce the Armour Save roll of the bearer’s unit to worse than~6+.
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Sheltering Standard
Attacks with Armour Penetration~3 or less can never reduce the Armour Save roll of the bearer’s unit to worse than~6+.
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Stalker’s Standard
The bearer’s unit gains Stri\-der.
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Stalker’s Standard
The bearer’s unit gains Stri\-der.
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Caedhren’s Pennon
While the bearer’s unit is part of a Combined Charge, that unit, as well as all other units that are Charging the same target, must reroll failed Charge Range rolls, and benefit from Devastating Charge (Hard Target (1)).
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Caedhren’s Pennon
While the bearer’s unit is part of a Combined Charge, that unit, as well as all other units that are Charging the same target, must reroll failed Charge Range rolls, and benefit from Devastating Charge (Hard Target (1)).
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Eye of the Gorgon
The bearer’s unit gains Horror. During Combat Choices, select one Rank-and-File model part, or a model part on the bearer’s model, in the Front Rank of the bearer’s unit: that model part gains , with Duration: Round of Combat.
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Eye of the Gorgon
The bearer’s unit gains Horror. During Combat Choices, select one Rank-and-File model part, or a model part on the bearer’s model, in the Front Rank of the bearer’s unit: that model part gains , with Duration: Round of Combat.
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