Sylvan Elves

Sylvan Elves

Magical Weapons

Bow of Wyscan

max 1 per Army

Type: Longbow. The bearer may choose to replace its normal Shooting Attack with Multiple Shots (2D6), Strength 1, Poisoned Attacks. This special Shooting Attack cannot be combined with Fey Arrows.

Sacred Spear of Cadaron

max 1 per Army

Type: Spear. Attacks made with this weapon gain +1 Strength. If the bearer causes at least one unsaved wound with this weapon, the bearer and all R&F models in the bearer's unit gain Distracting until the end of the Close Combat Phase.

Whirlwind Blade

max 1 per Army

- models on foot only
Type: Great Weapon. Attacks made with this weapon gain Multiple Wounds (2).

Magical Armour

Helm of the Wild Hunt

max 1 per Army

Type: None (6+ Armour Save). The wearer gains +1 Weapon Skill and +1 Attack until the end of the Combat Phase following after the model has successfully charged into combat.

Talismans

Fire Blight Pendant

max 1 per Army

Neither the bearer nor anyone who attacks the bearer in Close Combat gains any Strength bonuses from either magical or mundane weapons.

Enchanted Items

Mist Walker’s Mirror

max 1 per Army

- models on foot only
One use only. If the bearer’s unit consists entirely of Infantry models, is unengaged and is entirely within a Forest Terrain Feature that doesn’t contain any enemy models, the unit may teleport to any other Forest Terrain Feature on the game board. This special movement is resolved at the end of the player’s Movement Phase. When teleporting, the unit must be placed entirely within the target Forest. It may appear in any legal formation but must follow the 1" Unit Spacing rule. The unit counts as having performed a March Move.

Sacred Seeds

max 1 per Army

- models on foot only
One use only. The player may activate this item at the end of any friendly Movement Phase and place a Forest Terrain Feature in contact with the bearer and at least 1" away from any enemy units and other Terrain Features. The Forest may not be larger than 6" in diameter.

Hail Shot

max 1 per Army

One use only. When this item is used, it is a Shooting
Weapon with the following profile: Range 30", Strength 4, Multiple Shots (3D6). If fired at Short Range, it gains Armour Piercing (1). Fey Arrows cannot be used in conjunction with Hail Shot.

Drums of Cenyrn

max 1 per Army

- Blade Dancer Kindred only One use only.
The item may be activated when the bearer declares a charge. The target of the charge may only declare Hold as their Charge Reaction unless they are already fleeing. The enemy unit may still declare Charge Reactions as normal if it is subsequently charged by other units.

Amryl’s Banner

max 1 per Army

Infantry models in the bearer’s unit gain Fight in Extra Rank.

Banner enchantement

Army Organisation

Characters

Characters

(40% Max)
Core

Core

(25% Least)
Special

Special

(No Limit)
Unseen Arrows

Unseen Arrows

(35% Max)
Fleet of Foot

Fleet of Foot

(45% Max)
Forest Giants

Forest Giants

(25% Max)
Characters
Characters

Lords of the Forest - Forest Prince

220 pts single model
Troops M WS BS S T W I A Ld Troop's type
Lords of the Forest - Forest Prince 5 7 8 4 3 3 9 4 9 Infantry

Options

General (1-1 per Army) free
May take Magical Items up to 200 pts
May join a Kindred (no pts limit)
Blade Dancer 50 pts
Forest Guardian 60 pts
Pathfinder 75 pts
Wild Hunter 70 pts
Shapeshifter 95 pts
Entangling Vines 100 pts
Toxic Spores 60 pts
Scarred Bark 80 pts
Oaken Crown 10 pts
Entwined Roots​ 10 pts
May take any of the following
Light Armour free
Shield 10 pts
Elven Cloak 16 pts
May take a Longbow 6 pts
May take Fey Arrows (one choice only) 6 pts
May take a weapon (one choice only) (one choice only)
Spear 10 pts
Sylvan Blades 10 pts
Great Weapon 20 pts
Lance 30 pts
Sylvan Lance 30 pts
May take a mount (one choice only) (one choice only)
Elven Horse 80 pts
Great Elk 120 pts
Forest Eagle 130 pts
Dragon 520 pts
Characters

Lords of the Forest - Chieftain

150 pts single model
Troops M WS BS S T W I A Ld Troop's type
Lords of the Forest - Chieftain 5 6 6 4 3 3 7 3 9 Infantry

Options

General (1-1 per Army) free
Battle Standard Bearer 50 pts
May take Magical Items up to 100 pts
May join a Kindred (no pts limit)
Blade Dancer 50 pts
Forest Guardian 60 pts
Pathfinder 75 pts
Wild Hunter 70 pts
Shapeshifter 95 pts
Entangling Vines 100 pts
Toxic Spores 60 pts
Scarred Bark 80 pts
Oaken Crown 10 pts
Entwined Roots​ 10 pts
May take any of the following
Light Armour free
Shield 6 pts
Elven Cloak 10 pts
May take a Longbow 4 pts
May take Fey Arrows (one choice only) 6 pts
May take a weapon (one choice only) (one choice only)
Spear 10 pts
Sylvan Blades 10 pts
Great Weapon 16 pts
Lance 20 pts
Sylvan Lance 20 pts
May take a mount (one choice only) (one choice only)
Elven Horse 80 pts
Great Elk 120 pts
Forest Eagle 130 pts
Characters

Dryad Matriarch

110 pts single model
Troops M WS BS S T W I A Ld Troop's type
Dryad Matriarch 5 6 6 4 4 3 7 3 9 Infantry

Magic Options

May become a Wizard Apprentice 100 pts
If upgraded to a Wizard
Must generate spells from (choose one) (one choice only)
Druidism

Druidism

Divination

Divination

Must take learned spells (one choice only) (one choice only)
1 spell free
2 spells 50 pts

Options

General (1-1 per Army) free
May take a single Aspect of Nature 100 pts
Blade Dancer 50 pts
Forest Guardian 60 pts
Pathfinder 75 pts
Wild Hunter 70 pts
Shapeshifter 95 pts
Entangling Vines 100 pts
Toxic Spores 60 pts
Scarred Bark 80 pts
Oaken Crown 10 pts
Entwined Roots​ 10 pts
May take the Bound Spell Tree Singing 30 pts
Characters

Druid

170 pts single model
Troops M WS BS S T W I A Ld Troop's type
Druid 5 4 4 3 3 3 5 1 8 Infantry

Magic Options

May become Wizard Master 70 pts
May take Magical Items
Wizard Apprentice 100 pts
Wizard Master 200 pts
May take a mount (one choice only) (one choice only)
Elven Horse 40 pts
Forest Eagle 70 pts
Unicorn 80 pts
Dragon 600 pts

Options

General (1-1 per Army) free
Must generate spells from (choose one) (one choice only)
Druidism

Druidism

Shamanism

Shamanism

Cosmology Cosmos

Cosmology Cosmos

Cosmology Chaos

Cosmology Chaos

Must take learned spells (one choice only) (one choice only)
1 spell free
2 spells 50 pts
3 spells 100 pts
4 spells 150 pts
May take the Bound Spell Tree Singing 30 pts
Characters

Thicket Shepherd

260 pts single model 0-2 Units/Army
Troops M WS BS S T W I A Ld Troop's type
Thicket Shepherd 5 5 4 5 5 4 4 4 9 Monstrous Infantry

Options

General (1-1 per Army) free
May take a single Aspect of Nature 100 pts
Blade Dancer 50 pts
Forest Guardian 60 pts
Pathfinder 75 pts
Wild Hunter 70 pts
Shapeshifter 95 pts
Entangling Vines 100 pts
Toxic Spores 60 pts
Scarred Bark 80 pts
Oaken Crown 10 pts
Entwined Roots​ 10 pts
Characters Forest Giants

Treefather Ancient

480 pts single model 0-2 Units/Army
Troops M WS BS S T W I A Ld Troop's type
Treefather Ancient 5 4 4 5 6 6 2 3 9 Monster

Equipments

Magic Options

May become one of the following
Wizard Apprentice 80 pts
Wizard Master 150 pts
If upgraded to a Wizard
Must generate spells from (choose one) (one choice only)
Druidism

Druidism

Divination

Divination

Must take learned spells (one choice only) (one choice only)
1 spell free
2 spells 50 pts
3 spells 100 pts
4 spells 150 pts

Options

General (1-1 per Army) free
May take a single Aspect of Nature (no pt limit)
Blade Dancer 50 pts
Forest Guardian 60 pts
Pathfinder 75 pts
Wild Hunter 70 pts
Shapeshifter 95 pts
Entangling Vines 100 pts
Toxic Spores 60 pts
Scarred Bark 80 pts
Oaken Crown 10 pts
Entwined Roots​ 10 pts
May take an Arcane Item (Wizard only) up to 100 pts
Characters Forest Giants

Avatar of Nature

750 pts single model 0-1 Units/Army
Troops M WS BS S T W I A Ld Troop's type
Avatar of Nature 5 6 5 7 6 6 3 6 9 Monster

Options

General (1-1 per Army) free
May take a single Aspect of Nature (no pt limit)
Blade Dancer 50 pts
Forest Guardian 60 pts
Pathfinder 75 pts
Wild Hunter 70 pts
Shapeshifter 95 pts
Entangling Vines 100 pts
Toxic Spores 60 pts
Scarred Bark 80 pts
Oaken Crown 10 pts
Entwined Roots​ 10 pts
Characters Forest Giants

Mount Dragon

single model 0-1 Units/Army
Troops M WS BS S T W I A Ld Troop's type
Dragon 6(7) 5 1 6 6 6 3 5 9 Monster

Options

General (1-1 per Army) free
Core
Core

Forest Guard

210 pts + 18 pts/extra model 15-50 models
Troops M WS BS S T W I A Ld Troop's type
Forest Guard 5 5 4 3 3 1 5 1 8 Infantry

Options

May exchange Spear and Shield for Elven Cloak and Sylvan Blades 2 pts/mod.

Command Group Options

Champion 20 pts
Musician 20 pts
Standard Bearer 20 pts
Banner Enchantment (Standard Bearer) 50 pts
Core

Dryads

170 pts + 24 pts/extra model 8-30 models 0-4 Units/Army
Troops M WS BS S T W I A Ld Troop's type
Dryads 5 4 4 4 4 1 5 2 8 Infantry

Options

May gain Skirmishers and lose Scoring (0-15 Models per unit) (0-15 Models per Unit) free

Command Group Options

Champion 20 pts
Core Fleet of Foot

Heath Riders

180 pts + 34 pts/extra model 5-15 models 0-3 Units/Army
Troops M WS BS S T W I A Ld Troop's type
Elven Horse 9 3 - 3 3 1 4 1 3
Rider 5 4 4 3 3 1 5 1 8 Cavalry

Special rules

Options

May exchange Shield and Scoring for Longbow and Fast Cavalry free
May gain Ambush (unit with Fast Cavalry only) 4 pts/mod.

Command Group Options

Champion 20 pts
Musician 20 pts
Standard Bearer 20 pts
Core Unseen Arrows

Sylvan Archers

260 pts + 24 pts/extra model 10-30 models
Troops M WS BS S T W I A Ld Troop's type
Sylvan Archers 5 4 4 3 3 1 5 1 8 Infantry

Command Group Options

Champion 20 pts
Musician 20 pts
Standard Bearer 20 pts
Banner Enchantment (Standard Bearer) 50 pts
Special
Special

Forest Eagle

100 pts + 60 pts/extra model 1-5 models 0-2 Units/Army
Troops M WS BS S T W I A Ld Troop's type
Forest Eagle 2(9) 5 - 4 4 3 4 2 8 Monstrous Beast

Special rules

Unseen Arrows
Unseen Arrows Fleet of Foot

Sylvan Sentinels

170 pts + 28 pts/extra model 5-10 models 0-2 Units/Army
Troops M WS BS S T W I A Ld Troop's type
Sylvan Sentinels 5 4 4 3 3 1 5 1 8 Infantry

Equipments

Options

May take Paired Weapons 2 pts/mod.
May gain Scout (0-1 Choice per Army) 2 pts/mod.

Command Group Options

Champion 20 pts
Fleet of Foot
Fleet of Foot

Elven Horse

single model
Troops M WS BS S T W I A Ld Troop's type
Elven Horse 9 3 - 3 3 1 4 1 3 War Beast

Special rules

Fleet of Foot

Great Elk

single model
Troops M WS BS S T W I A Ld Troop's type
Great Elk 8 4 - 4 5 1 4 2 5 War Beast

Special rules

Fleet of Foot

Kestrel Knights

295 pts + 80 pts/extra model 3-6 models 0-3 Units/Army
Troops M WS BS S T W I A Ld Troop's type
Rider 5 5 4 4 3 1 5 1 9 Monstrous Cavalry
Kestrel 2(9) 5 - 4 4 2 4 2 5

Options

May exchange Longbow for Shield 4 pts/mod.

Command Group Options

Champion 20 pts
Musician 20 pts
Standard Bearer 20 pts
Banner Enchantment (Standard Bearer) 50 pts
Fleet of Foot

Wild Huntsmen

290 pts + 56 pts/extra model 5-12 models 0-3 Units/Army
Troops M WS BS S T W I A Ld Troop's type
Rider 5 5 4 4 3 1 5 1 9 Cavalry
Elven Deer 9 3 - 4 3 1 4 1 3

Options

May take a weapon (one choice only) (one choice only)
Shield 6 pts/mod.
May exchange Sylvan Lance for Sylvan Blades free

Command Group Options

Champion 20 pts
Musician 20 pts
Standard Bearer 20 pts
Banner Enchantment (Standard Bearer) 100 pts
Forest Giants