Makhar (v2021 beta 2)

Makhar (v2021 beta 2)

Weapon Enchantments

Wildfire Burst

(Enchantment: Bow)

This weapon has Shots 4, Str 4, AP 1 and always hits on 3+. Attacks madewith this weapon gain Flaming Attacks and Magical Attacks. A unit that is hit by these attacks losesSoft Cover until the end of the Player Turn (if it had it). If the enemy unit was in Hard Cover, it is now considered tobe in Soft Cover until the end of the Player Turn.

Hawthorne Curse

(Enchantment: Hand Weapon) (Cannot be taken by models with Ambush)

Attacks made with this weapon gainDevastating Charge (+2 Str, +2 AP) and become Magical Attacks. The weapon can be used as a ShootingWeapon (3+) with the following profile: Range 18″, Shots 1, Str 3 [6], AP 10, Area Attack (1×5), Reload!,[[b]Multiple Wounds (D3)[/b]]. This Shooting Attack never suffers negative to-hit modifiers.

Armour Enchantments

Mammoth-Hide Cloak

(Enchantment: Suit of Armour)

The wearer gains +1 Armour.Attacks against the wearer can never have a Strength above 5.

Artefacts

Endless Plain

After determining Deployment Zones (at the end of step 6 of the Pre-GameSequence), place a single Field Terrain Feature that must be no larger than 10″ in length and 6″ in widthcompletely outside the opponent’s Deployment Zone.

Spirit of the Herd

Model parts without Harnessed in the bearer’s unit gain Devastating Charge(Lightning Reflexes).

Turul Radiant Headdress

Standard Height only.The bearer gains Distractingand Terror.

Banner enchantement

Wasteland Torch

max 2 per Army

The bearer’s unit gains Strider (Ruins). After determining DeploymentZones (at the end of step 6 of the Pre-Game Sequence), you may choose a single Field or Forest Terrain Feature thatbecomes Ruins. The bearer’s unit gains Flaming Attacks in the First Round of Combat.

Racial Trait Spell

Casting Range Type Duration Effect
Breath of the Steppe Place a round Tornado Marker with a 3″ diameter with its centre on the target point. The Tornado Marker must be placed more than 1″ away from any unit. The marker is considered Covering Terrain for units inside and/or behind them that contributes to ⟨Soft⟩ {Hard} Cover.
The Tornado Marker is Dangerous Terrain (⟨2⟩ {3}), even for models with Strider.
Mf 6+8+ 36”18” Ground Last one Turn
Place a round Tornado Marker with a 3″ diameter with its centre on the target point. The Tornado Marker must be placed more than 1″ away from any unit. The marker is considered Covering Terrain for units inside and/or behind them that contributes to ⟨Soft⟩ {Hard} Cover.
The Tornado Marker is Dangerous Terrain (⟨2⟩ {3}), even for models with Strider.

Makhar Army Organisation

Characters

Characters

(35% Max)
Core

Core

(35% Least)
Special

Special

(No Limit)
Raining Death

Raining Death

(40% Max)
Characters
Characters

Makhar Gyula

Size:Standard Type:Infantry Base:25x25mm
110pts single model
Global Adv Mar Dis Model Rules
4" 8" 9
Defensive HP Def Res Arm
3 5 4 0
Offensive Att Off Str Ap Agi
Makhar Gyula 3 5 5 1 5
Makhar Gyula:

Options

General (1-1 per Army) free
Stallion’s Tempest (General) 35 pts
Mare’s Shelter (General) 35 pts
Special Equipment (no General) up to 100 pts
Special Equipment (General) up to 150 pts
If Mare's Shelter (Mare’s Shelter) up to 200 pts
If Stallion’s Tempest (Stallion’s Tempest) up to 200 pts
Shield 5 pts
Battle Standard Bearer 50 pts
Throwing Weapons (4+) 5 pts
One choice only
Light Lance 5 pts
Paired Weapons 5 pts
Spear 5 pts
Great Weapon 10 pts
Makhar Lance 5 pts
Recurve Bow (2+) and Parting shot 10 pts
Feigned Flight, Vanguard, Light Troops (Standard Cavalry Only) (0-2 Units per Army) 25 pts

Mount Options

Great Elk 95 pts
War Dais 50 pts
Black Stallion 85 pts
Shadow Chaser 65 pts
Dark Chariot 120 pts
Chimera 160 pts
Wasteland Behemoth 365 pts
Characters

Táltos

Size:Standard Type:Infantry Base:25x25mm
130pts single model
Global Adv Mar Dis Model Rules
4" 8" 7
Defensive HP Def Res Arm
3 3 3 0
Offensive Att Off Str Ap Agi
Táltos 1 2 3 0 3
Táltos:

Magic Options

Wizard Adept 75 pts
Wizard Master 225 pts
Thaumaturgy

Thaumaturgy

Shamanism

Shamanism

Pyromancy

Pyromancy

Options

Special Equipment (no Wizard Master) up to 100 pts
Special Equipment (Wizard Master) up to 200 pts
Vanguard (Standard Height only, 0–2 Models/Army) (0-2 Units per Army) 25 pts

Mount Options

Dark Chariot 60 pts
Black Stallion 50 pts
Great Elk 65 pts
Wasteland Behemoth 340 pts
Characters

Mount Black Stallion

Size:Standard Type:Cavalry Base:25x50mm
single model
Global Adv Mar Dis Model Rules
8" 16" C
Defensive HP Def Res Arm
C C C C+2
Offensive Att Off Str Ap Agi
Black Stallion 1 3 4 0 3
Black Stallion:
Characters

Mount Wasteland Behemoth

Size:Gigantic Type:Beast Base:150x100mm
single model 0-2 Units/Army
Global Adv Mar Dis Model Rules
7" 14" C
Defensive HP Def Res Arm
7 3 6 4
Offensive Att Off Str Ap Agi
Wasteland Behemoth 6 3 6 3 3
Wasteland Behemoth:

Options

Additional Limbs 35 pts
Core
Core

Steppe Wolfhounds

Size:Standard Type:Beast Base:25x50mm
100pts + 8 pts/extra model 5-15 models 0-4 Units/Army
Global Adv Mar Dis Model Rules
8" 16" 5
Defensive HP Def Res Arm
1 3 3 0
Offensive Att Off Str Ap Agi
Steppe Wolfhound 1 3 3 0 4
Steppe Wolfhound:
Core

Makhar Lancers

Size:Standard Type:Cavalry Base:25x50mm
184pts + 18 pts/extra model 8-25 models 0-4 Units/Army
Global Adv Mar Dis Model Rules
8" 16" 8
Defensive HP Def Res Arm
1 4 3 1
Offensive Att Off Str Ap Agi
Makhar Lancer 1 4 4 0 3
Black Steed 1 3 4 0 3
Makhar Lancer:
Black Steed:

Options

Shield 2 pts/mod.
Vanguard (0-35 Models per Unit) 2 pts/mod.
Recurve Bow (4+) (0-15 Models per Unit) 2 pts/mod.
One choice only
Paired Weapons free
Great Weapon free
Light Lance 2 pts/mod.
Makhar Lance 3 pts/mod.
Lamellar barding 4 pts/mod.

Command Group Options

Champion 10 pts
Musician 10 pts
Standard Bearer 10 pts
Banner Enchantment (Standard Bearer)
Core

Tamyir Vassals

Size:Standard Type:Infantry Base:25x25mm
135pts + 6 pts/extra model 15-40 models 0-80 Models/Army
Global Adv Mar Dis Model Rules
4" 8" 7
Defensive HP Def Res Arm
1 4 3 0
Offensive Att Off Str Ap Agi
Tamyir Vassal 1 4 4 0 3
Tamyir Vassal:

Options

Shield 1 pts/mod.
Throwing Weapons (5+) (0-40 Models) 2 pts/mod.
Bow (4+) 2 pts/mod.
One choice only
Paired Weapons 1 pts/mod.
Shield, Spear 3 pts/mod.
Great Weapon 3 pts/mod.

Command Group Options

Champion 10 pts
Musician 10 pts
Standard Bearer 10 pts
Banner Enchantment (Standard Bearer)
Core Raining Death

Horse Archers

Size:Standard Type:Cavalry Base:25x50mm
250pts + 18 pts/extra model 8-20 models 0-3 Units/Army
Global Adv Mar Dis Model Rules
8" 16" 8
Defensive HP Def Res Arm
1 4 3 1
Offensive Att Off Str Ap Agi
Rider 1 4 4 0 3
Horse 1 3 4 0 3

Command Group Options

Champion 10 pts
Musician 10 pts
Standard Bearer 10 pts
Banner Enchantment (Standard Bearer)
Special
Special

Makhar Flayers

Size:Standard Type:Cavalry Base:25x50mm
175pts + 20 pts/extra model 5-10 models 0-4 Units/Army
Global Adv Mar Dis Model Rules
10" 20" 8
Defensive HP Def Res Arm
1 4 3 1
Offensive Att Off Str Ap Agi
Makhar Flayer 1 4 4 0 4
Shadow Chaser 1 3 3 0 4
Makhar Flayer:
Shadow Chaser:

Options

Shield 2 pts/mod.
Light Lance 2 pts/mod.
One choice only
Bow (4+) 1 pts/mod.
Throwing Weapons (5+) 2 pts/mod.
Skinning Lash (0-15 Models) 4 pts/mod.
Recurve Bow (3+) with Parting Shot 7 pts/mod.

Command Group Options

Champion 10 pts
Musician 10 pts
Special

Makhar Chariot

Size:Large Type:Construct Base:50x100mm
150pts + 130 pts/extra model 1-3 models 0-4 Units/Army
Global Adv Mar Dis Model Rules
8" 12" 8
Defensive HP Def Res Arm
4 4 4 1
Offensive Att Off Str Ap Agi
Makhar Crew 1 4 4 0 3
Horse 1 3 4 0 3
Chassis 4 1
Makhar Crew:
Horse:

Options

Vanguard (6") 30 pts
Crew and Riders must both choose the same of either
Heavy Armour and Makhar Lance free
Recurve Bow (3+) and Light Lance free

Command Group Options

Musician 10 pts
Special

Warrior Knights

Size:Standard Type:Cavalry Base:25x50mm
255pts + 40 pts/extra model 5-7 models 0-2 Units/Army
Global Adv Mar Dis Model Rules
8" 14" 8
Defensive HP Def Res Arm
1 5 4 2
Offensive Att Off Str Ap Agi
Warrior Knight 2 5 4 1 4
Black Steed 1 3 4 0 3
Warrior Knight:
Black Steed:

Options

One choice only
Great Weapon 1 pts/mod.
Lance 7 pts/mod.

Command Group Options

Champion 30 pts
Musician 10 pts
Standard Bearer 10 pts
Banner Enchantment (Standard Bearer)
Special

Nomadic Giant

Size:Gigantic Type:Infantry Base:50x75mm
260pts single model 0-3 Units/Army
Global Adv Mar Dis Model Rules
7" 14" 8
Defensive HP Def Res Arm
7 3 5 1
Offensive Att Off Str Ap Agi
Nomadic Giant 5 3 5 2 3
Nomadic Giant:

Options

Big Brother 35 pts
One choice only
Giant Club 30 pts
Tribal Warspear 40 pts
Giant Recurve Bow (4+) (0-2 Units per Army) 35 pts
Special Raining Death

Steppe Mammoth

Size:Gigantic Type:Beast Base:150x100mm
410pts single model 0-1 Units/Army
Global Adv Mar Dis Model Rules
7" 14" 8
Defensive HP Def Res Arm
6 3 6 3
Offensive Att Off Str Ap Agi
Crew 1 4 4 0 3
Mammoth 4 3 6 3 2

Options

Must Choice (one choice only)
Fist of the Makhar (4+) free
Rally Around the Flag 80 pts