Witchcraft

Witchcraft

(0) Evil Eye

24"

Universal

Last one Turn

If this spell targets a friendly unit, the target gains +1 Movement.
If this spell targets an enemy unit, the target suffers -1 Movement, to minimum of 3.
A unit cannot be affected by this spell more than twice in the same Magic Phase.

(1) Deceptive Glamour

5+ [8+]

18" [36"]

Hex

Last one Turn

The target suffers a -1 modifier to hit.

(2) Raven's Wing

6+ [9+]

18"

Augment

Instant

The target may perform a ​6"[10"]​ Flying Magical Move. Both before and after making this move the target is allowed to Reform, which does not prevent the target from Shooting.

(3) Twisted Effigy

7+ [10+]

36" [24"]

Hex

Last one Turn

All Shooting Attacks made by the target ​[and all Spells cast by the target]​ ​have their Range halved.

(4) Will-o'-the-Wisp

8+

18"

Universal

Last one Turn

The target gains Random Movement (2D6).

(5) Bewitching Glare

8+

24"

Hex

Remains in play

The target gains Stupidity. For each Character in the unit, the target suffers -1 Leadership.

(6) The Wheel Turns

9+ [11+]

24"

|Hex|, [Augment]

Last one Turn

R&F models in the target unit will successfully roll to hit and to wound on a 4+ with their Close Combat attacks, regardless of Weapon Skill, Strength and Toughness (apply this before any other modifiers).