Occultism

Occultism

The Sacrifice : When casting a non-Bound Spell from this Path, after rolling Magic Dice but before the opponent rolls any Dispel Attempt, the Active Player may choose to inflict X hits on the Caster’s unit or another friendly unengaged unit within 24". Each unit may only be targeted by this ability once per Magic Phase. X is equal to the number of Ranks in the targeted unit, down to a minimum of 2 and up to a maximum of 5. These hits wound automatically and no save of any kind is allowed against them. The last model in a unit can never be removed as a casualty using this ability (any wound that would reduce its Wound Pool to 0 is discarded). If at least one wound was caused, the spell is cast with the {amplified} version. In that case, use any text marked with { } and ignore any red text.

(0) Pentagram of Pain

8+

12"Aura

Universal

Instant

The target suffers D6 Strength 4 hits. The Caster’s unit is unaffected. {If one or more successful Wounds are caused with this spell, the Caster Recovers 1 Wound.}

(1) Hand of Glory

6+

Caster

Last one Turn

The target {and all other models in the same unit} gains a Ward Save (5+). Affected models with already existing Ward Saves have them increased by 1, to a maximum of Ward Save (3+).

(2) Breath of Corruption

6+

Caster

Focused

Last one Turn

The target gains Breath Weapon (Toxic Attacks). {If the Breath Weapon is used as a Shooting Attack, its Range is increased to 18".}

(3) Forbidden Knowledge

7+

Caster

Remains in play

The target may reroll Casting Rolls when casting non-Bound Spells from this Path. {The target may reroll a single Dispel Roll each Magic Phase}

(4) The Rot Within

8+

24"

Hex

Permanent

The target suffers -1 Weapon Skill, to a minimum of 1. {The Caster gains +1 Weapon Skill.}

(5) Marked for Doom

10+

18"

Hex, Damage, Direct

Instant

The target suffers 1 hit with Strength 10 and Multiple Wounds (D3). {The Caster may choose to target a Single Character joined to target unit.}

(6) The Grave Calls

12+

12"

Hex, Damage, Direct

Instant

The target suffers 2D6 Strength 5{6}​ hits.