Pyromancy

Pyromancy

(T) Fireball

24"

Hex, Missile, Damage

Instant

The target suffers D3 Strength 4 hits with Flaming Attacks.

(1) Pyroclastic Flow

5+ [9+] {12+}

36" [24"] {12"}

Hex, Missile, Damage

Instant

The target suffers​ D6[2D6]{3D6}​ ​Strength 4 hits with Flaming Attacks.

(2) Cascading Fire

6+ [10+]

24" [6"Aura]

Augment

Remains in play

At the Initiative 0 step of each Round of Combat involving the target, all enemy models in base contact with the target unit suffer a Strength 4 hit with Flaming Attacks. This is a Special Close Combat Attack.

(3) Scorching Salvo

7+ [10+]

24"Aura

Hex, Damage

Instant

The target suffers ​|D3​|[D6]​ Strength 4 hits with Flaming Attacks.

(4) Immolation

8+

18"

Ground

Remains in play

Place a round 3" diameter marker with its center on the selected target point and the marker more than 1" from all units. At the end of each Phase, each unit that has been in contact with the marker during that Phase suffers an Area Attack (4) with Strength 4 and Flaming Attacks. No unit can be affected by this more than once per Player Turn.

(5) Flaming Swords

10+ [13+]

18" [6"Aura]

Augment

Remains in play

The target’s Close Combat and Shooting Attacks gain a +1 to-wound modifier, Magical Attacks, and Flaming Attacks.

(6) Enveloping Embers

12+

24"

Hex, Damage, Direct

Instant

Each model in the target unit suffers 1 Strength​ ​3 hit with Flaming Attacks.