Shamanism

Shamanism

(A) Scarification

Caster

Last one Turn

Close Combat Attacks against the target cannot wound on better than 5+.

(0) Awaken the Beast

6+ [8+]

18"

Augment

Last one Turn

The target gains +1 ​Strength[Toughness]​.

(1) Swarm of Insects

5+ [8+]

24" [48"]

Hex, Missile, Damage

Permanent

Immediately after successfully casting this spell the target suffers 5D6 Strength 1 hits. If one or more unsaved Wounds are caused, the target suffers -1 Ballistic Skill. This spell is immediately ended when the target performs an Advance, March or Charge Move.

(2) Savage Fury

5+ [9+]

6" [18"]

Universal

Last one Turn

The target gains Frenzy.

(3) Pounding Drumbeat

5+ [9+]

18" [12"Aura]

Augment

Instant

The target performs a 2D6" Magical Move straight forward (it cannot move backwards, sidestep, Reform, Pivot or Wheel during this move), but it can choose to not move at all or to move less than the full distance. [When more than one unit is affected, roll distance and move the unit before rolling distance for the next unit.]

(4) Chilling Howl

6+ [9+]

18" [12"Aura]

Augment

Last one Turn

All to-wound rolls against the target from Shooting Attacks suffer a -1 modifier.

(5) Break the Spirit

9+ [12+]

18" [36"]

Hex

Last one Turn

The target suffers a -1 modifier to hit, and treats all Terrain (including Open Terrain) as Dangerous Terrain (2).

(6) Totemic Summon

11+ [14+]

96"

Ground

Instant

Summon a Totemic Beast (statline below). It must be placed within ​1"[10"]​ of the Board Edge. (Totemic Beast ​(for Totemic Summon) M: 3D6, WS: 3, BS: -, S: 5, T:5, W:3, I:3, A:4, Ld: 7, Monstrous Beast Base size 40x40mm, Special Rules: Random Movement (3D6), Immune to Psychology, Breath Weapon (Strength 3))