Shamanism

Shamanism

(0) Awaken the Beast

6+ [8+]
18"
Augment
Last one Turn
The target gains +1 ​Strength[Toughness]​.

(1) Swarm of Insects

5+ [8+]
24" [48"]
Hex, Missile, Damage
Permanent
Immediately after successfully casting this spell the target suffers 5D6 Strength 1 hits. If one or more unsaved Wounds are caused, the target suffers -1 Ballistic Skill. This spell is immediately ended when the target performs an Advance, March or Charge Move.

(2) Savage Fury

5+ [9+]
6" [18"]
Universal
Last one Turn
The target gains Frenzy.

(3) Pounding Drumbeat

5+ [9+]
18" [12"Aura]
Augment
Instant
The target performs a 2D6" Magical Move straight forward (it cannot move backwards, sidestep, Reform, Pivot or Wheel during this move), but it can choose to not move at all or to move less than the full distance. [When more than one unit is affected, roll distance and move the unit before rolling distance for the next unit.]

(4) Chilling Howl

6+ [9+]
18" [12"Aura]
Augment
Last one Turn
All to-wound rolls against the target from Shooting Attacks suffer a -1 modifier.

(5) Break the Spirit

9+ [12+]
18" [36"]
Hex
Last one Turn
The target suffers a -1 modifier to hit, and treats all Terrain (including Open Terrain) as Dangerous Terrain (2).

(6) Totemic Summon

11+ [14+]
96"
Ground
Instant
Summon a Totemic Beast (statline below). It must be placed within ​1"[10"]​ of the Board Edge. (Totemic Beast ​(for Totemic Summon) M: 3D6, WS: 3, BS: -, S: 5, T:5, W:3, I:3, A:4, Ld: 7, Monstrous Beast Base size 40x40mm, Special Rules: Random Movement (3D6), Immune to Psychology, Breath Weapon (Strength 3))

(A) Scarification

Caster
Last one Turn
Close Combat Attacks against the target cannot wound on better than 5+.