| Casting | Type | Duration | ||
|---|---|---|---|---|
| 8+ |
Maledizione
Replicabile
Range 24 |
Un Turno | ||
Each Range Attack made by the target that fails its to-hit roll is instead allocated towards the attacking model’s Health Pool with Automatic Hits.
Each Standard Melee Attack made by the target that results in a to-hit roll of 1 to hit, is instead allocated towards the attacking model’s Health Pool with Automatic Hits.
| Casting | Type | Duration | ||
|---|---|---|---|---|
| 5+ |
Range 24 |
Un Turno | ||
The next two hits the target would suffer are ignored. If the target is hit by several simultaneous hits, the owner of the unit chooses which hits to ignore. (Hits that are multiplied into several hits e.g. due to Fury or Area Attack) are ignored after multiplication.
| Casting | Type | Duration | ||
|---|---|---|---|---|
| 10+ |
Universale
Range 18 |
Un Turno | ||
Scegli quale effetto applicare quando lanci l’incatesimo:
itemize
The target gains Movimento Casuale) (#1D6 (2))}.
The target gains Movimento Casuale) (#1D6 (3))}.
itemize%
| Casting | Type | Duration | ||
|---|---|---|---|---|
| 8+ |
Benedizione
Range 18 |
Un Turno | ||
Il portatore ottiene Bersaglio Difficile (1). In addition, it may immediately perform a \textbf{Movimento Magico {#1})} (6)}.
| Casting | Type | Duration | ||
|---|---|---|---|---|
| 11+ |
Maledizione
Range 24 |
Un Turno | ||
The target cannot draw Line of Sight to a target more than~12 away from it.
| Casting | Type | Duration | ||
|---|---|---|---|---|
| 11+ |
Maledizione
Range 24 |
Un Turno | ||
The target gains Debolezza.