Evocation

Evocation

(1) Spectral Blades

5+ [9+]
18"
Augment
Last one Turn
The target must reroll failed to-wound rolls with its Melee Attacks and gains [Lethal Strike}[/color].

(2) Whispers of the Veil

8+
24"
Hex
Last one Turn
The target suffers −1 Resilience. In addition, a unit with at least one model affected by one or more instances of the spell suffers −1 Discipline.

(3) Hasten the Hour

7+ [10+]
24" [18"]
Hex, Damage, Direct
Instant
Choose 1 {up to 3 different} models in the target unit (which may be Characters or Champions). Each of them suffers 1 hit that wounds automatically with Armour Penetration 10 and Magical Attacks.

(4) Ancestral Aid

6+ [7+]
12" [18"]
Augment
Last one Turn
The target must reroll failed to-hit rolls with its Close Combat Attacks.

(5) Touch of the Reaper

<7+> {9+}
<24"> {18"}
Hex, Missile, Damage, Focused, Direct
Instant
The target suffers 1D3 hits with Strength 10, Armour Penetration 10, and Magical Attacks. When rolling to wound with this attack, use the target’s Discipline instead of the target’s Resilience.

(6) Danse Macabre

6+ {9+}
18" [9"Aura]
Augment
Instant
The target may perform a 12" [6"] Magical Move and gains Ghost Step during this move.

(A) Evocation of Souls

Instant
If your Veil Token pool contains less than 3 Veil Tokens, you gain one Veil Token. No more than 1 Veil Token can be gained from this spell each Phase.