Druidism

Druidism

Nature's Call: All Wizards that know at least one Druidism spell (excluding Bound Spells) know the Learned Spell The Oaken Throne in addition to their other spells.

(1) Fountain of Youth

6+
12"
Augment, Focused
Instant
When resolving the spell, choose one of the following effects:
• Recover 1 Health Point of a Character in the target unit.
• Raise 4 Health Points of Standard Height R&F models without Tall in the unit.
• Raise 2 Health Points of any other models in the unit.

(2) Entwining Roots

(5+){8+}
18"
Hex
Last one Turn
The target suffers (-1){-2} Offensive Skill, (-1){-2} Defensive Skill, and (-1){-2} to hit with Shooting Attacks.

(3) Healing Waters

8+
18"
Augment
Last one Turn
The target gains Fortitude (6+) and Fortitude (+1, max 3+).

(4) Master of Earth

(7+)(8+)
(6")(18")
Hex, Damage
Instant
The target suffers 2D6 hits with Strength 4, Armour Penetration 1, and Magical Attacks.

(5) Stone Skin

9+
18"
Augment
Last one Turn
Melee Attacks against the target can never wound on better than 5+.

(6) Summer Growth

12"
11+
Ground
Instant
Friendly units within 6″ of the target point Raise D3 Health Points. Models with Towering Presence and Characters Raise 1 Health Point instead.