Druidism

Druidism

(1) Master of Earth

6+ {5+}
18"
Hex, Damage, Direct
Instant
The Range of this spell can be measured from the caster, or from any​ Impassable Terrain​ Feature on the table. The target suffers​ ​D6​ ​Strength 4​{5}​ hits.

(2) Healing Waters

8+ {7+}
12"
Augment
Last one Turn
The Range of this spell can be measured from the caster or from any ​Water ​Terrain Feature on the table. The target gains Regeneration (5+)​{(4+)}​.

(3) Entwining Roots

8+ {7+}
12"
Hex
Last one Turn
The Range of this spell can be measured from the caster or from any ​Forest ​Terrain Feature on the table. The target suffers -1​{-2}​ Weapon Skill and Ballistic Skill, both to a minimum of 1.

(4) Spirits of the Wood

9+ {8+}
12"
Augment, {Universal}
Last one Turn
All models in the target unit are considered to be within a Forest. {If the target is a friendly unit, it gains Strider (Forest).}

(5) Stone Skin

10+ {9+}
12"
Augment
Last one Turn
The Range of this spell can be measured from the caster or from any ​Hill ​Terrain Feature on the table. The target gains +2​{+3} Toughness.

(6) Summer Growth

11+ {10+}
24"
Augment
Instant
This spell has different effects depending on the Height of the largest fraction of the target unit’s models (use the largest Height in case of a tie). Standard​: Raise 5{7}​ Wounds. Large​: Raise 2{3}​ Wounds. Gigantic​: Raise 1 ​{1} ​Wound.

(A) Fountain of Youth

12"
Augment, Focused
Instant
The target or its unit Recovers{Raises}​ ​1 Wound. No single model can Recover (or Raise) more than 1 Wound per Phase from this spell.

(T) The Oaken Throne

4+
Caster
Remains in play
If the caster has The Oaken Throne in play when certain spells are cast by the caster, the ​​{augmented} ​version is used. In that case, use any text marked with​ ​{ } and ignore anoy red text. For the Attribute Spell, The Oaken Throne must be in play when the Spell triggering the Attribute was cast.