Elfes Sylvains

Elfes Sylvains (Revision-1)

Magic Weapon

The Spirit Sword

Armour saves cannot be taken against Wounds caused by the Spirit Sword. Furthermore, immediately when an enemy character, champion or monster suffers one or more unsaved Wounds from the Spirit Sword, both he and the wielder must roll 2D6 and add their respective Leadership values.

If the wounded model’s total is higher, or the totals are the same, nothing else happens.

If the wounded model’s total is lower, it immediately suffers a Wound for each point by which its total was exceeded, with no armour saves allowed.

Daith’s Reaper

All failed To H it and To Wound rolls made with Daith’s Reaper must be re-rolled, as must all successful armour saves taken against Wounds caused by this weapon.

The Bow Of Loren

The Bow ofLoren is an Asrai longbow (see page 37) with the Multiple Shots (A+ 1) special rule, which means it fires a number of shots equal to 1 plus the wielder’s Attacks characteristic. It cannot fire enchanted arrows.

Magic Armour

The Helm Of The Hunt

The wearer ofthe Helm ofthe Hunt counts his armour save as being one point higher than normal. Furthermore, the Helm ofthe Hunt grants the bearer the Devastating Charge special rule and + 1 Weapon Skill on a turn in which he charges into combat.

Talisman

Arcane items

Calaingor's Stave

(Wizard only )

Enchanted Item

Acorns of The Ages

Moonstone of The Hidden Ways

Hail of Doom Arrow

Banner enchantement

The Banner of The Eternal Queen

The Banner of The Hunter King

Rampager's standard

A unit with this Magic Standard can re-roll its charge distance dice.

Wailing banner

A unit with this banner causes Terror in its enemies.

Ranger’s Standard

A unit with the Ranger’s Standard has the Strider special rule.

Razor Standard

Models in a unit with the Razor Standard have the Armour Piercing special rule.

War banner

A unit with this banner adds +1 to its combat result.

Banner of Swiftness

Models in a unit with the Banner of Swiftness have +1 to their Movement characteristic.

Lichebone Pennant

Models in a unit with the Lichebone Pennant have Magic Resistance (1).

Standard of Discipline

Models in a unit with the Standard of Discipline have +1 Leadership, but cannot use the General’s Inspiring Presence special rule.

Banner of Eternal Flame

Models in a unit with the Banner of Eternal Flame have Flaming Attacks.

Gleaming Pennant

One use only. A unit with the Gleaming Pennant can re-roll its first failed Leadership test.

Scarecrow Banner

A unit with the Scarecrow Banner causes Fear in models with the Fly special rule.

Army Organisation

Lords

Lords

(No Limit)

Hereos

Hereos

(No Limit)

Core

Core

(No Limit)

Special

Special

(No Limit)

Rare

Rare

(No Limit)

Lords
Lords

Glade Lord

145 pts single model
Troops M WS BS S T W I A Ld Troop's type
Glade Lord 5 7 7 4 3 3 8 4 10 Infantry

Options

3 pts

(foot only, 0-1 item per Unit)

3 pts
6 pts
3 pts
3 pts
3 pts
4 pts
4 pts
4 pts
5 pts
up to 100 pts

Mount Options

(0-1 item per Unit, 0-1 item per Unit)

20 pts

(0-1 item per Unit, 0-1 item per Unit)

50 pts

(0-1 item per Unit, 0-1 item per Unit)

65 pts

(0-1 item per Unit, 0-1 item per Unit)

300 pts
Lords

Spellweaver

185 pts single model
Troops M WS BS S T W I A Ld Troop's type
Spellweaver 5 4 4 3 3 3 5 1 9 Infantry

Magic Options

35 pts

Options

5 pts
up to 100 pts

Mount Options

(0-1 item per Unit)

20 pts

(0-1 item per Unit)

50 pts

(0-1 item per Unit)

60 pts
Hereos
Hereos

Naestra & Arahan

275 pts single model
Troops M WS BS S T W I A Ld Troop's type
Naestra 5 6 6 4 3 2 7 3 9 Infantry
Arahan 5 6 6 4 3 2 7 3 9 Infantry
Gwindalor 2 5 0 4 4 3 4 2 8 Monstrous Beast
Ceithin-Har 6 6 0 6 6 6 3 5 8 Monster

Options

(0-1 item per Unit, 0-1 item per Unit)

free

(0-1 item per Unit, 0-1 item per Unit)

220 pts
Hereos

Glade Captain

75 pts single model
Troops M WS BS S T W I A Ld Troop's type
Glade Captain 5 6 6 4 3 2 7 3 9 Infantry

Options

(0-1 Units per Army)

25 pts
100 pts
75 pts
55 pts
50 pts
50 pts
45 pts
35 pts
15 pts
15 pts
15 pts
10 pts
5 pts
5 pts
2 pts

(foot only, 0-1 item per Unit)

2 pts
4 pts
2 pts
3 pts
3 pts
4 pts
4 pts
4 pts
5 pts
up to 50 pts

Mount Options

(0-1 item per Unit, 0-1 item per Unit)

10 pts

(0-1 item per Unit, 0-1 item per Unit)

50 pts

(0-1 item per Unit, 0-1 item per Unit)

65 pts
Hereos

Spellsinger

80 pts single model
Troops M WS BS S T W I A Ld Troop's type
Spellsinger 5 4 4 3 3 2 5 1 8 Construction

Magic Options

35 pts

Options

5 pts
up to 50 pts

Mount Options

(0-1 item per Unit, 0-1 item per Unit)

10 pts

(0-1 item per Unit, 0-1 item per Unit)

50 pts

(0-1 item per Unit, 0-1 item per Unit)

60 pts
Hereos

Mount Coursier Elfique

single model
Troops M WS BS S T W I A Ld Troop's type
Coursier Elfique 9 3 0 3 3 1 4 1 5 War Beast

Model Rules

Hereos

Mount Great Eagle

single model
Troops M WS BS S T W I A Ld Troop's type
Great Eagle 2 5 0 4 4 3 4 2 8 Monstrous Beast

Model Rules

Core
Core

Glade Guard

120 pts + 12 pts/extra model 10-99 models
Troops M WS BS S T W I A Ld Troop's type
Glade Guard 5 4 4 3 3 1 5 1 8 Infantry
Lord's Bowman 5 4 5 3 3 1 5 1 8 Infantry

Options

3 pts/mod.
3 pts/mod.
4 pts/mod.
4 pts/mod.
4 pts/mod.
5 pts/mod.

Command Group Options

10 pts
10 pts
10 pts

(0-1 Units per Army)

up to 25 pts
15 pts
15 pts
15 pts
10 pts
5 pts
5 pts
Core

Dryads

110 pts + 11 pts/extra model 10-99 models
Troops M WS BS S T W I A Ld Troop's type
Dryad 5 4 4 3 4 1 5 2 8 Infantry
Branch Nymph 5 4 4 3 4 1 5 3 8 Infantry

Command Group Options

10 pts
Core

Glade Riders

95 pts + 19 pts/extra model 5-99 models
Troops M WS BS S T W I A Ld Troop's type
Glade Rider 5 4 4 3 3 1 5 1 8 Cavalry
Glade Knight 5 4 5 3 3 1 5 1 8 Cavalry
Coursier Elfique 9 3 0 3 3 1 4 1 5 Monstrous Beast

Options

3 pts/mod.
3 pts/mod.
4 pts/mod.
4 pts/mod.
4 pts/mod.
5 pts/mod.

Command Group Options

10 pts
10 pts
10 pts

(0-1 Units per Army)

up to 25 pts
15 pts
15 pts
15 pts
10 pts
5 pts
5 pts
Core

Eternal Guards

110 pts + 11 pts/extra model 10-99 models
Troops M WS BS S T W I A Ld Troop's type
Eternal Guard 5 5 4 3 3 1 5 1 9 Infantry
Eternal Warden 5 5 4 3 3 1 5 2 9 Infantry

Options

1 pts/mod.

Command Group Options

10 pts
10 pts
10 pts
up to 25 pts
15 pts
15 pts
15 pts
10 pts
5 pts
5 pts
Special
Special

Wildwood Rangers

110 pts + 11 pts/extra model 10-99 models
Troops M WS BS S T W I A Ld Troop's type
Wildwood Ranger 5 5 4 3 3 1 5 1 9 Infantry
Wildwood Warden 5 5 4 3 3 1 5 2 9 Infantry

Command Group Options

10 pts
10 pts
10 pts
up to 25 pts
15 pts
15 pts
15 pts
10 pts
5 pts
5 pts
Special

Deepwood Scouts

65 pts + 13 pts/extra model 5-99 models
Troops M WS BS S T W I A Ld Troop's type
Deepwood Scout 5 4 4 3 3 1 5 1 8 Infantry
Master Scout 5 4 5 3 3 1 5 1 8 Infantry

Options

3 pts/mod.
3 pts/mod.
4 pts/mod.
4 pts/mod.
4 pts/mod.
5 pts/mod.

Command Group Options

10 pts
10 pts
10 pts
Special

Sisters of the Thorn

130 pts + 26 pts/extra model 5-99 models
Troops M WS BS S T W I A Ld Troop's type
Sister of the Thorn 5 4 5 3 3 1 5 1 9 Cavalry
Handmaiden of the Thorn 5 4 6 3 3 1 5 1 9 Cavalry
Steed of Isha 9 3 0 4 3 1 4 1 5

Command Group Options

10 pts
10 pts
10 pts
up to 50 pts
50 pts
50 pts
45 pts
35 pts
15 pts
15 pts
15 pts
10 pts
5 pts
5 pts
Special

Wild Riders

130 pts + 0 pts/extra model 5-99 models
Troops M WS BS S T W I A Ld Troop's type
Wild Rider 5 5 4 4 3 1 5 1 9 Cavalry
Wild Hunter 5 5 4 4 3 1 5 2 9 Cavalry
Coursier de Kurnous 9 3 0 4 3 1 4 1 5 Monstrous Beast

Options

50 pts
2 pts/mod.

Command Group Options

10 pts
10 pts
10 pts
Special

Wild Riders

130 pts + 26 pts/extra model 5-99 models
Troops M WS BS S T W I A Ld Troop's type
Wild Rider 5 5 4 4 3 1 5 1 9 Cavalry
Wild Hunter 5 5 4 4 3 1 5 2 9 Cavalry
Steed of Kurnous 9 3 0 4 3 1 4 1 5

Options

2 pts/mod.

Command Group Options

10 pts
10 pts
10 pts
up to 50 pts
50 pts
50 pts
45 pts
35 pts
15 pts
15 pts
15 pts
10 pts
5 pts
5 pts
Rare
Rare

Great Eagle

50 pts + 50 pts/extra model 1-99 models
Troops M WS BS S T W I A Ld Troop's type
Great Eagle 2 5 0 4 4 3 4 2 8 Monstrous Beast

Model Rules