Magic item categories
Beast Herds

weapon

Supernatural Dexterity

+3~Def and +3~Off.

Hero’s Heart

+1~\AttackValueInitials, and always at least \StrengthInitials~5 and AP{}~2.

Twin Hungers

Lethal Strike. Every time a Standard Melee Attack made with this weapon rolls a~6 to wound and causes a HP loss, the wielder may Recover 1~HP at the end of current the Agility Step (unless their model was removed as a casualty). Only 1~HP can be regained per phase with this item.

Hawthorne Curse

Ancestral Carvings

+2~Att, +2~Str, +2~AP, and Dis\-trac\-ting (1).

Fatal Folly

For each Standard Melee Attack allocated against the wielder’s model that results in a to-hit roll of~1, the wielder must perform a Standard Melee Attack at the end of the same Agility Step, before any casualties are removed. This overrides the normal restriction that attacks always strike at Agility Step~0. This attack must be allocated towards the model’s Health Pool that rolled the~1 to hit, and it does not count against the number of attacks the wielder’s model can make due to Restricted Attacks.

King Slayer

Attached, which cannot be lost. While there is an enemy Character in contact with the wielder’s unit, the wielder gains +1~Att, +2~Str, and +2~AP.

Touch of Greatness

+1~Str, +1~AP.

Vorpal Binding

Successful Armour Saves, Regeneration Saves and Aegis Saves against attacks made with Vorpal Binding must be rerolled.

Giant Slayer

Crush Attack. This Crush Attack gains +1 to hit towards models with Height~5.

banner

Banner of Speed

A unit containing a Banner of Speed gains +1~Charge Speed and +1~Mobility.

Banner of Courage

The bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.

Distortion Emblem

One use only. Duration: End of Turn. May be activated at the start of any Phase. The bearer’s unit gains Hard Target (2).

Banner of the Wild Herd

One use only. Duration: One Phase. May be activated during Combat Choices. Rank-and-File model parts with Wildhorn in the bearer’s unit have their Str set to~4 and their AP set to~1.

Aether Icon

The bearer’s unit gains Magic Resistance (1).

Stalker’s Standard

The bearer’s unit gains Stri\-der.

Flaming Standard

One use only. Duration: End of Combat. Can be activated during Combat Choices: the bearer’s unit gains Flaming Attacks

Sheltering Standard

Attacks with Armour Penetration~3 or less can never reduce the Armour Save roll of the bearer’s unit to worse than~6+.

potionAndScroll

Scroll of Power

One use only. Duration: Instant. Can be activated immediately after seeing the result of a Casting Roll ((step 3 of the Casting Spells sequence – Roll Dice)): the bearer may add one additional free Magic Dice to this Casting Roll. The limit of five Magic Dice still applies. Note: the use of a Power Scroll can trigger a Miscast.

Spell Scroll#1{}{~(#1)}

One use only. Duration: One Phase. Can be activated at any time during your Magic Phase: the bearer knows the spell indicated in brackets in addition to its other spells, unless they already know it.

Potion of Healing

One use only. Duration: Instant. The bearer’s model Recovers 1~HP.

Seed of the Dark Forest

One use only. Duration: Permanent. During Pre-game~Selections, place a Forest:
itemize
Touching your Deployment Zone.
Not in contact with any other Terrain Feature .
itemize
This Forest is a 106 rectangle, that can not be chosen for Primary or Secondary Objectives. Friendly units entirely with treat this Forest as part of their Deployment Zone for the purpose of where they can be Deployed. A unit that starts the game in contact with this Forest cannot declare a Charge in the first Player Turn of the first Game Turn.

Rain Augur Brew

One use only. Duration: One Turn. If the bearer is on the Battlefield, this item is automatically activated at the start of the first Game Turn; if not, it has no effect. All Ranged Attacks suffer~1 to hit.

Potion of Swiftness

One use only. Duration: Round of Combat. +3~Agi.

Dragon’s Brew

One use only. Duration: End of Turn Breath Attack (Str~4, AP~1, Flaming Attacks, Stand and Shoot).

Potion of Power Preservation

One use only. Duration: Instant. May be activated immediately when a Casting Roll or Dispel Roll fails, due to not rolling high enough: do not discard the Magic Dice used in this unsuccessful attempt.

Binding Scroll

One use only. Duration: One Phase. Can be activated during the opponent’s Siphon the Veil (Magic Phase, step 2): choose a Caster and select one of their spells (Bound or Learned): the chosen Caster cannot voluntarily cast the selected instance of this spell. E.g. if a caster has the same spell more than one time, only a single instance cannot be cast, and this has no effect on Magical Mishap

armour

Death Cheater

+1~Arm, and Regeneration (4+).

Wild Form

During Combat Choices, the bearer may gain either of the following, with Duration: Round of Combat:
smallitemizeitem
[] 1~Res, +1~Str, +1~AP
[] +1~Res, 1~Str, 1~AP
smallitemizeitem

Aaghor’s Affliction

+1~Res, and Regeneration (4+). The model loses Light Armour, Metal Armour, and automatically fails all its Armour Saves.

Trickster’s Cunning

Resistance.

Warding of Unity

Attached, which cannot be lost, and Resistance (Melee Attacks).

Destiny’s Call

Aegis (4+), and the model’s Armour Equipment is always~3.
Note that this means it cannot be improved beyond~3. It is still affected by Armour Penetration.

Basalt Infusion

+1~Armour Equipment, Aegis (3+, against Flaming Attacks), and the wearer automatically fails all Regeneration Saves.

artefact

Mask of Mindless Violence

Rage. All Melee Attacks made by or against the wearer gain +1 to hit.

Pillager Icon

All friendly units of , Razortusks and , excluding Characters, within~12 of the bearer gain Van\-guard~Mob)}.

Horn of Bragh

The bearer gains Fury, Dying Blow.

Spirit Caller’s Charm

Channel (2).

Crown of Madness

The wearer gains First Strike (Stubborn), and the wearer’s unit gains Unruly. In addition, all units entirely with Unruly within range of the wearer’s Commanding Presence (if applicable) gain First Strike (Stubborn).

Crown of the Wizard King

During Pre-game Selections, randomise a Magic Path (from all ten Paths in this book). The wearer is a Wizard Apprentice using the randomised Path, and may not Swap any spells. The bearer cannot take any Magic Items nor any other upgrades that are restricted to Wizards (or any types of Wizards).

Mimic Cloak

Stand Behind. The wearer’s model loses Stubborn, Bodyguard, cannot gain either in any way, and is never considered to fulfil the criteria of Bodyguard.
In addition, the model cannot make any Supporting Attacks.

Magical Heirloom

The bearer knows the Hereditary Spell of its Army Book in addition to its other spells, i.e. it cannot select it during Spell Selection, and cannot replace or otherwise lose it).

Talisman of Shielding

Aegis (5+).

Talisman of the Void

Channel (1). This item can only be used if the model’s army´s total combined Channel is~2 or less (excluding Channel from this Magic Item).

shield

Obscuring Fog

Afflict (1~Agi).

Wild Warding

+3~Arm. The models Armour value can never be improved beyond~5.