Model Rules
Legions of sin

Guiding Manifestations

Guiding Brass Horns

Guiding Bronze Backbone

Guiding Broodmother

Guiding Chitinous Plates

Guiding Chitinous Plates

Guiding Digestive Vomit

Guiding Divining Snout

Guiding Explosive Organs

Guiding Grasping Proboscis

Guiding Horns of Hubris

Guiding Incendiary Ichor

Guiding Mirrored Scales

Guiding Needle Teeth

Guiding Piercing Spike

Guiding Red Haze

Guiding Segmented Shell

Guiding Sledgehammer Hand

Guiding Smothering Coils

Guiding Troll's Blood

Guiding Unearthly Larynx

Guiding Unhinging Jaw

Guiding Venom Sacs

Guiding Whipcrack Tail

Manifestations

Aura of Despair

Brass Horns

Brimstone Secretions

Bronze Backbone

Broodmother

Centipede Legs

Charged Tendrils

Chilling Yawn

Chitinous Plates

Chitinous Scales

Cloven Hooves

Clutching Claws

Coins for Eyes

Covetous Camouflage

Dark Hide

Dextrous Tentacles

Digestive Vomit

Divining Snout

Expanding Bulk

Explosive Organs

Grasping Proboscis

Greenfire Eyes

Hammerhand

Horns of Hubris

Hot Blood

Incendiary Ichor

Iron Husk

Kaleidoscopic Flesh

Lance of Lethargy

Living Shield

Mark of the Eternal Champion

Mesmerising Plumage

Mirrored Scales

Needle Teeth

Piercing Spike

Power Stance

Red Haze

Roaming Hands

Segmented Shell

Sigils Of Supremacy

Sledgehammer Hand

Smothering Coils

Soporific Secretions

Sorcerous Antennae

Stiff Upper Lip

Troll's Blood

Unearthly Larynx

Unhinging Jaw

Unnatural Roots

Venom Sacs

Whipcrack Tail

Withering Vapour

Global

Big Brother

Universal Rule.
The model’s Health Points are set to 8, and its base size is changed to 75×100 mm. The roll for the number of hits from its Stomp Attacks is subject to Maximised Roll.

Dark Fire

Elusive

Units composed entirely of models with Elusive may declare a Flee Charge Reaction despite being Fearless.

Exalted of Envy

Universal Rule.
The model gains One of a Kind and +1 Health Point.
In addition, the model may perform Make Way moves even when it is in base contact with an enemy model.

Exalted of Gluttony

Universal Rule.
The model gains One of a Kind and +1 Health Point.
The roll for the number of hits from its Stomp Attacks is subject to Maximised Roll.
In addition, replace the rules of Devour with (changes from original version in bold):
For each Health Point loss the model causes with Close Combat Attacks against enemy units, roll a D6 at the end of the Initiative Step. For each rolled 4+, the model gains +1 Health Point. When the model has 20 Health Points or more, all units within 12″ immediately suffer 2D6 hits with Toxic Attacks, and the model is removed as a casualty

Exalted of Greed

Universal Rule.
The model gains One of a Kind and +1 Health Point.
In addition, all Weapon Enchantments are ignored for as long as their bearers remain in base contact with the model.

Exalted of Lust

Universal Rule.
The model gains One of a Kind, +1 Health Point, Vanguard, and Aegis (+1, against Ranged Attacks).

Exalted Of Pride

Universal Rule.
The model gains One of a Kind and +1 Health Point.
The rolls for determining the model’s Attack Value and Offensive Skill are subject to Maximised Roll.

Exalted of Sloth

Universal Rule.
The model gains One of a Kind and +1 Health Point.
In addition, instead of selecting spells, the model knows all spells from its chosen Path. A single Learned Spell may be exchanged for the Hereditary Spell during Spell Selection.

Exalted Of Wrath

Universal Rule.
The model gains One of a Kind and +1 Health Point.
When the model reaches 0 Health Points due to a Health Point loss caused by a Melee Attack, remove it as a casualty only at the end of Initiative Step 0. If so, the model does not benefit from Rage and cannot use Stomp Attacks, and it must allocate its Close Combat Attacks towards the Health Pool of the model that caused the final Health Point loss. If models from more than one Health Pool were involved, the Close Combat Attacks must be allocated as equally as possible towards the involved Health Pools.

Giant See, Giant Do

Universal Rule.
The model gains Fearless, Frenzy, and Supernal.

Greater Dominion

Rage

Attack Attribute – Close Combat.
Whenever the model loses a Health Point, it gains +1 Attack Value. Whenever it gains a Health Point, it suffers −1 Attack Value.