Nippon

Nippon (v2023 2.3.4)

Armour Enchantments

Nobunaga′s Honour

max 1 per Army (Enchantment: Heavy Armour)

The wearer gains +1 Armour. In addition, the wearer can always make an Armour Save against enemy attacks; the Armour Save succeeds at least on a roll of 5+ (independent of the Armour Penetration of the Attack).

The River′s Blessing

max 1 per Army (Enchantment: Sode)

The bearer gains +2 Defensive Skill.

Symbol of Imperial Rule

max 1 per Army (Enchantment: Heavy Armour)

The wearer gains +1 Armour. Melee Attacks against the bearer suffer a -1 to-wound modifier.

Artefacts

Mempo of Blood

max 1 per Army

The bearer′s unit is immune to the effects of Fear and automatically passes Panic Tests caused by Terror.

General′s Kabuto

max 1 per Army

One use only. Must be activated when the bearer′s model suffers its first wound in the game after Armour Saves. The bearer's model gains Aegis (2+) against this wound.

Dragon Pearl

max 1 per Army

The bearer gains Weapon Master. At the beginning of each Movement Phase, choose an enemy model in base contact with the bearer′s unit carrying a Special Item other than an enchanted Suit of Armour or a Banner enchantment. The Dragon Pearl becomes a copy of the chosen Item until the end of the turn. If an enchanted Weapon or Shield is copied, the effects of the mundane equipment are also retained by the copy.

Candle of the Void

max 1 per Army

One use only. This item can be used at the beginning of any phase and lasts until the end of the Player Turn. The bearer′s unit gains +4" March Rate, Swiftstride, Ghost Step and Strider. No models can join or leave the unit until the effect ends.

Mempo of Honour

max 1 per Army

Duels issued by the model must (if possible) be accepted by an enemy Character, unless a Champion accepts first. All enemy model parts suffer -1 Attack Value while fighting in a Duel with the bearer.

Rod of the Horizons

max 1 per Army (Wizard only )

Models Way of the Warrior onlyDirectly after choosing Spells, the bearer selects one of their own Spells. All Casting Attempts of this Spell with 2 or more Dice performed by the bearer are subject to Maximised Role.

Prayer Beads of the Inner Fire

max 1 per Army

Yamabushi onlyAll models in the bearer′s unit gain Ritual Meditation.

Weapon Enchantments

Black Demon Essence

max 1 per Army (Enchantment: Close Combat Weapon)

Attacks made with this weapon always wound at least on a natural to-wound roll of ‵3', ‵4', ‵5' and ‵6'. Additionally, the bearer gains Fear.

Curse of the Wind God

max 1 per Army (Enchantment: Longbow)

The wielder always shoots before all other models in their unit. If there is at least one successful to-hit roll of attacks with this weapon, choose one of the following Attack Attributes (Shooting), which apply to all other friendly models making Shooting Attacks with a Longbow against the same target in this phase: • Natural to-hit rolls of '1' must be rerolled. • The Armour Penetration of the attack is set to 1.

Dragon Claw

max 1 per Army (Enchantment: Katana)

Attacks made with this weapon gain +1 Strength, +2 Armour Penetration and Lightning Reflexes.

Dance of the Cherry Blossoms

max 1 per Army (Enchantment: Katana)

Attacks made with this weapon gain +1 Armour Penetration. The bearer gains Kenjutsu (2). Additionally, the bearer gains Kenjutsu (1) while fighting in a Duel.

Banner enchantement

Mirumoto′s Battle Standard

max 1 per Army

Models in the bearer′s unit must re-roll natural to-hit rolls of ‵1' with Close Combat Attacks.

Banner of The Seven Winds

max 1 per Army

All models in the bearer's unit lose Scoring and gain Light Troop[/].

Banner of Speed

max 3 per Army

A unit with one or more Banners of Speed gains +1″ Advance Rate and +2″ March Rate.

Stalker's Standard

max 3 per Army

The bearer’s unit gains Strider.

Aether Icon

max 3 per Army

The bearer gains Magic Resistance (1). If the unit contains a model with another instance of Magic Resistance, it increases that model’s Magic Resistance value by 1 instead.

Banner of Discipline

max 3 per Army

The bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.

Flaming Standard

max 3 per Army

One use only. May be activated at the start of a Round of Combat or before shooting with the bearer’s unit.
The bearer’s unit gains Flaming Attacks. If activated when Engaged in Combat, the effect lasts until the bearer’s unit is no longer Engaged in Combat. If activated before shooting with the bearer’s unit, the effect lasts until the end of the phase.

Banner of the Relentless Company

max 3 per Army

One use only. May be activated during the owner’s Movement Phase. All Infantry models in the bearer’s unit always have March Rate 15″, until the end of the Player Turn. Only a single Banner of the Relentless Company may be activated during the same phase.

Legion Standard

max 3 per Army

A unit with one Legion Standard increases the maximum of its Rank Bonus by +1 (normally this means the unit can add up to 4 Full Ranks to its Combat Score). A unit with two or more Legion Standards increases the maximum of its Rank Bonus by +2 instead.

Racial Trait Spell

Casting Range Type Duration Effect
Call of the War God This spell may only target Characters, Champions, and single model units. Choose a Model Part and a non-global characteristic (except Armour) of the target. Then repeat this process. Choose these characteristics prior to making a Casting Attempt. Each chosen model part gets +1 to each of its chosen characteristic up to a maximum of +1.
{Your opponent cannot refuse Duels issued by the target.}
Mf ⟨6+⟩ {8+} 18" Augment, Focused Last one Turn
This spell may only target Characters, Champions, and single model units. Choose a Model Part and a non-global characteristic (except Armour) of the target. Then repeat this process. Choose these characteristics prior to making a Casting Attempt. Each chosen model part gets +1 to each of its chosen characteristic up to a maximum of +1.
{Your opponent cannot refuse Duels issued by the target.}

Army Organisation

Characters

Characters

(40% Max)

Core

Core

(25% Least)

Special

Special

(No Limit)

Ranged Warfare

Ranged Warfare

(35% Max)

Will of the Kami

Will of the Kami

(40% Max)

Characters
Characters

Daimyo

160pts
single model
Size:Standard
Type:Infantry
Base:20x20mm
Global Adv Mar Dis Model Rules
4" 8" 9
Defensive HP Def Res Arm
3 6 4 0
Offensive Att Off Str Ap Agi
Daimyo 4 6 4 1 6

Options

free
50 pts

(0-1 per Army)

50 pts

(0-3 per Army)

50 pts

(0-3 per Army)

40 pts

(0-3 per Army)

40 pts

(0-3 per Army)

35 pts

(0-3 per Army)

25 pts

(0-3 per Army)

10 pts

(0-3 per Army)

10 pts
up to 200 pts
5 pts
20 pts
20 pts
5 pts
5 pts
5 pts
10 pts
20 pts
30 pts
20 pts
25 pts
30 pts

Mount Options

30 pts
50 pts
85 pts
110 pts
300 pts
Characters

Shinobi

150pts
single model
0-2 Units/Army (Army Organisation)
Size:Standard
Type:Infantry
Base:20x20mm
Global Adv Mar Dis Model Rules
5" 10" 8
Defensive HP Def Res Arm
3 6 4 0
Offensive Att Off Str Ap Agi
Shinobi 4 6 4 3 7

Options

20 pts
Characters

Shugenja

120pts
single model
Size:Standard
Type:Infantry
Base:20x20mm
Global Adv Mar Dis Model Rules
4" 8" 8
Defensive HP Def Res Arm
3 3 3 0
Offensive Att Off Str Ap Agi
Shugenja 1 3 3 0 3
Shugenja:

Magic Options

95 pts
265 pts
Cosmology

Cosmology

Druidism

Druidism

Evocation

Evocation

Divination

Divination (Mon of the Horumi Clan)

Options

up to 100 pts
free
20 pts
5 pts

Mount Options

10 pts
25 pts
Characters

Yamabushi

150pts
single model
0-2 Units/Army (Army Organisation)
Size:Standard
Type:Infantry
Base:20x20mm
Global Adv Mar Dis Model Rules
4" 8" 8
Defensive HP Def Res Arm
3 5 4 0
Offensive Att Off Str Ap Agi
Yamabushi 2 5 4 1 4

Options

up to 150 pts
5 pts
45 pts

Mount Options

30 pts
Characters

Mount Warhorse

single model
Size:Standard
Type:Cavalry
Base:25x50mm
Global Adv Mar Dis Model Rules
8" 16" C
Defensive HP Def Res Arm
C C C C+1
Offensive Att Off Str Ap Agi
Warhorse 1 3 3 0 3
Warhorse:
Core
Core

Samurai Warriors

150pts + 9 pts/extra model
15-40 models
Size:Standard
Type:Infantry
Base:20x20mm
Global Adv Mar Dis Model Rules
4" 8" 8
Defensive HP Def Res Arm
1 4 3 0
Offensive Att Off Str Ap Agi
Samurai Warrior 1 4 3 0 4
Samurai Warrior:

Options

4 pts/mod.
free
free
1 pts/mod.
2 pts/mod.
3 pts/mod.
3 pts/mod.

Command Group Options

10 pts
10 pts
10 pts
no limit

(0-3 per Army)

50 pts

(0-3 per Army)

40 pts

(0-3 per Army)

40 pts

(0-3 per Army)

35 pts

(0-3 per Army)

25 pts

(0-3 per Army)

10 pts

(0-3 per Army)

10 pts
Core

Ashigaru

150pts + 4 pts/extra model
25-60 models
Size:Standard
Type:Infantry
Base:20x20mm
Global Adv Mar Dis Model Rules
4" 8" 6
Defensive HP Def Res Arm
1 2 3 0
Offensive Att Off Str Ap Agi
Ashigaru 1 2 3 0 3
Ashigaru:

Options

free
1 pts/mod.

Command Group Options

10 pts
10 pts
10 pts
no limit

(0-3 per Army)

50 pts

(0-3 per Army)

40 pts

(0-3 per Army)

40 pts

(0-3 per Army)

35 pts

(0-3 per Army)

25 pts

(0-3 per Army)

10 pts

(0-3 per Army)

10 pts
Core

Ashigaru Bowmen

140pts + 8 pts/extra model
15-30 models
0-5 Units/Army (Army Organisation)
Size:Standard
Type:Infantry
Base:20x20mm
Global Adv Mar Dis Model Rules
4" 8" 6
Defensive HP Def Res Arm
1 2 3 0
Offensive Att Off Str Ap Agi
Ashigaru Bowmen 1 2 3 0 3
Ashigaru Bowmen:

Options

free
1 pts/mod.

Command Group Options

10 pts
10 pts
10 pts
no limit

(0-3 per Army)

50 pts

(0-3 per Army)

40 pts

(0-3 per Army)

40 pts

(0-3 per Army)

35 pts

(0-3 per Army)

25 pts

(0-3 per Army)

10 pts

(0-3 per Army)

10 pts
Core

Samurai Cavalry

220pts + 19 pts/extra model
8-15 models
0-3 Units/Army (Army Organisation)
Size:Standard
Type:Cavalry
Base:25x50mm
Global Adv Mar Dis Model Rules
8" 16" 8
Defensive HP Def Res Arm
1 4 3 1
Offensive Att Off Str Ap Agi
Samurai Cavalry 1 4 3 0 4
Warhorse 1 3 3 0 3

Options

2 pts/mod.
2 pts/mod.
2 pts/mod.

Command Group Options

10 pts
10 pts
10 pts
no limit

(0-1 per Army)

60 pts

(0-3 per Army)

50 pts

(0-3 per Army)

40 pts

(0-3 per Army)

40 pts

(0-3 per Army)

35 pts

(0-3 per Army)

25 pts

(0-3 per Army)

10 pts

(0-3 per Army)

10 pts
Special
Special

Warrior Monks

210pts + 16 pts/extra model
15-35 models
Size:Standard
Type:Infantry
Base:20x20mm
Global Adv Mar Dis Model Rules
4" 8" 8
Defensive HP Def Res Arm
1 4 4 0
Offensive Att Off Str Ap Agi
Warrior Monk 1 4 4 1 4

Options

3 pts/mod.

Command Group Options

10 pts
10 pts
10 pts
no limit

(0-1 per Army)

50 pts

(0-3 per Army)

50 pts

(0-3 per Army)

40 pts

(0-3 per Army)

40 pts

(0-3 per Army)

35 pts

(0-3 per Army)

25 pts

(0-3 per Army)

10 pts

(0-3 per Army)

10 pts
Special

Oath Keepers

230pts + 18 pts/extra model
15-30 models
Size:Standard
Type:Infantry
Base:20x20mm
Global Adv Mar Dis Model Rules
4" 8" 8
Defensive HP Def Res Arm
1 5 3 0
Offensive Att Off Str Ap Agi
Oath Keeper 1 5 4 1 4
Oath Keeper:

Options

free
2 pts/mod.
2 pts/mod.
3 pts/mod.

Command Group Options

10 pts
10 pts
10 pts
no limit

(0-1 per Army)

50 pts

(0-3 per Army)

50 pts

(0-3 per Army)

40 pts

(0-3 per Army)

40 pts

(0-3 per Army)

35 pts

(0-3 per Army)

25 pts

(0-3 per Army)

10 pts

(0-3 per Army)

10 pts
Special

Kabuki Dolls

160pts + 15 pts/extra model
10-15 models
0-2 Units/Army (Army Organisation)
Size:Standard
Type:Infantry
Base:20x20mm
Global Adv Mar Dis Model Rules
5" 10" 8
Defensive HP Def Res Arm
1 4 3 0
Offensive Att Off Str Ap Agi
Kabuki Doll 1 4 3 1 5

Options

4 pts/mod.

Command Group Options

10 pts
Special

Red Devils

190pts + 23 pts/extra model
5-15 models
0-3 Units/Army (Army Organisation)
Size:Standard
Type:Cavalry
Base:25x50mm
Global Adv Mar Dis Model Rules
8" 16" 8
Defensive HP Def Res Arm
1 4 3 1
Offensive Att Off Str Ap Agi
Red Devil 2 5 4 1 4
Warhorse 1 3 3 0 3
Red Devil:
Warhorse:

Options

5 pts/mod.

Command Group Options

10 pts
10 pts
10 pts
no limit

(0-1 per Army)

60 pts

(0-1 per Army)

50 pts

(0-3 per Army)

50 pts

(0-3 per Army)

40 pts

(0-3 per Army)

40 pts

(0-3 per Army)

35 pts

(0-3 per Army)

25 pts

(0-3 per Army)

10 pts

(0-3 per Army)

10 pts
Special

Mikoshi Shrine

180pts
single model
0-3 Units/Army (Army Organisation)
Size:Large
Type:Construct
Base:50x100mm
Global Adv Mar Dis Model Rules
4" 8" 8
Defensive HP Def Res Arm
5 4 5 2
Offensive Att Off Str Ap Agi
Shrine Bearer 1 4 4 1 4
Shrine Bearer:

Options

(0-2 Units per Army)

free

(0-2 Units per Army)

40 pts
20 pts
Ranged Warfare
Ranged Warfare

Yabusame

180pts + 18 pts/extra model
5-10 models
0-2 Units/Army (Army Organisation)
Size:Standard
Type:Cavalry
Base:25x50mm
Global Adv Mar Dis Model Rules
8" 16" 8
Defensive HP Def Res Arm
1 4 3 1
Offensive Att Off Str Ap Agi
Yabusame 1 4 3 0 4
Warhorse 1 3 3 0 3

Options

free
4 pts/mod.

Command Group Options

10 pts
10 pts
10 pts
no limit

(0-1 per Army)

60 pts

(0-1 per Army)

50 pts

(0-3 per Army)

50 pts

(0-3 per Army)

40 pts

(0-3 per Army)

40 pts

(0-3 per Army)

35 pts

(0-3 per Army)

25 pts

(0-3 per Army)

10 pts

(0-3 per Army)

10 pts
Ranged Warfare

Ninja

150pts + 15 pts/extra model
5-15 models
0-2 Units/Army (Army Organisation)
Size:Standard
Type:Infantry
Base:20x20mm
Global Adv Mar Dis Model Rules
5" 10" 8
Defensive HP Def Res Arm
1 4 3 0
Offensive Att Off Str Ap Agi
Ninja 1 4 3 0 4

Options

3 pts/mod.

Command Group Options

10 pts
Will of the Kami
Will of the Kami

Great Guard

330pts + 95 pts/extra model
3-6 models
0-2 Units/Army (Army Organisation)
Size:Large
Type:Cavalry
Base:50x75mm
Global Adv Mar Dis Model Rules
7" 14" 8
Defensive HP Def Res Arm
3 5 4 1
Offensive Att Off Str Ap Agi
Great Guard 2 5 4 1 5
Tatsu 2 4 5 2 4

Options

10 pts/mod.

Command Group Options

10 pts
10 pts
10 pts
no limit

(0-1 per Army)

50 pts

(0-3 per Army)

50 pts

(0-3 per Army)

40 pts

(0-3 per Army)

40 pts

(0-3 per Army)

35 pts

(0-3 per Army)

25 pts

(0-3 per Army)

10 pts

(0-3 per Army)

10 pts
Will of the Kami

Oni

220pts + 80 pts/extra model
3-8 models
0-2 Units/Army (Army Organisation)
Size:Large
Type:Infantry
Base:40x40mm
Global Adv Mar Dis Model Rules
6" 12" 8
Defensive HP Def Res Arm
3 4 4 0
Offensive Att Off Str Ap Agi
Oni 3 4 5 2 4

Command Group Options

10 pts
10 pts
10 pts