Mercenary Guilds

Mercenary Guilds (v2.3)

Armour Enchantments

Golden Gleam

max 1 per Army

The bearer gains +1 Armour and Immune (Multiple Wounds).

The Bastion

max 1 per Army

Models without Towering Presence onlyOne use only. At the beginning of any Close Combat Phase, the bearer may choose to use this item. If so, the bearer gains Aegis (3+) until the end of the Round.

Dragon's Scales

max 1 per Army

Models without Towering Presence onlyThe bearer gains Distracting.

Magical Hardening

max 1 per Army

An armour can be enchanted up to three times with this enchantment. Each instance grants the bearer +1 Armour.

Artefacts

A Dirty Trick

max 1 per Army

While fighting in a Duel, the bearer gains +1 Attack.

Pendant of Equality

max 1 per Army

Whenever the bearer fights in a duel, choose a model part without Harnessed he is duelling with. Both the chosen model part and the bearer suffer -2 Attack Value until the Dueal ends.

The Plagiator

max 1 per Army

The bearer can cast the following Bound Spell with Energy Level (4 / 8) and Type Augment, range 18" and duration One Turn: The target gains D3 re-rolls, which can be used for to-Hit, to-Wound rolls and Armour Saves. Unused re-rolls are lost at the beginning of your next Magic Phase.

Soulcatcher

max 1 per Army

Roll a D6 during step 3 of your Magic Phase (Siphon the Veil) and add the current turn number. If the result is 7 or higher, you gain a Veil Token to your Veil Token Pool.

The Mirror Brigade

max 1 per Army

One use only. The bearer can make the following Special Attack: The attack uses the bearer's Agility and Offensive Skill. Declare that you are using this Attack at the start of the Initiative Step (before rolling to hit). This Special Attack grants the bearer 4D3 additional Attacks, which always have Strength 4 and Armour Penetration 1.

Weapon Enchantments

Borgionoli's Strength

max 1 per Army

Models with Height Standard onlyThe bearer gains Crush Attack.

Sharpshooter's Eye

max 1 per Army

Models without Towering Presence onlyAttacks made with this weapon gain +1 Strength, +1 Armour Penetration, Multiple Wounds (2, against Large) and Quick to Fire.

Flaming Star

max 1 per Army

Attacks made with this weapon gain Lightning Reflexes. The bearer can choose to discard a single Veil Token in your Shooting phase, each Round of Combat and the charge phase. If he does, he gains Breath Attack (Strength 4, Armour Penetration 0, Flaming Attacks) until the end of the phase. This Breath Attack always causes only D6 instead of 2D6 hits.

Banner enchantement

Copper's Blessing

max 1 per Army

Friendly Standard Height Infantry units within 8" of the bearer gain +1 Armour against Ranged Attacks.

Truthsayer's Banner

max 1 per Army

The unit gains Maximised (Discipline Tests).

Leopard's Standard

max 1 per Army

All models in the bearer's unit gain Fearless.

Banner of Speed

max 3 per Army

A unit with one or more Banners of Speed gains +1″ Advance Rate and +2″ March Rate.

Stalker's Standard

max 3 per Army

The bearer’s unit gains Strider.

Aether Icon

max 3 per Army

The bearer gains Magic Resistance (1). If the unit contains a model with another instance of Magic Resistance, it increases that model’s Magic Resistance value by 1 instead.

Banner of Discipline

max 3 per Army

The bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.

Flaming Standard

max 3 per Army

One use only. May be activated at the start of a Round of Combat or before shooting with the bearer’s unit.
The bearer’s unit gains Flaming Attacks. If activated when Engaged in Combat, the effect lasts until the bearer’s unit is no longer Engaged in Combat. If activated before shooting with the bearer’s unit, the effect lasts until the end of the phase.

Banner of the Relentless Company

max 3 per Army

One use only. May be activated during the owner’s Movement Phase. All Infantry models in the bearer’s unit always have March Rate 15″, until the end of the Player Turn. Only a single Banner of the Relentless Company may be activated during the same phase.

Legion Standard

max 3 per Army

A unit with one Legion Standard increases the maximum of its Rank Bonus by +1 (normally this means the unit can add up to 4 Full Ranks to its Combat Score). A unit with two or more Legion Standards increases the maximum of its Rank Bonus by +2 instead.

Banner of Speed

max 3 per Army

A unit with one or more Banners of Speed gains +1″ Advance Rate and +2″ March Rate.

Stalker's Standard

max 3 per Army

The bearer’s unit gains Strider.

Aether Icon

max 3 per Army

The bearer gains Magic Resistance (1). If the unit contains a model with another instance of Magic Resistance, it increases that model’s Magic Resistance value by 1 instead.

Banner of Discipline

max 3 per Army

The bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.

Flaming Standard

max 3 per Army

One use only. May be activated at the start of a Round of Combat or before shooting with the bearer’s unit.
The bearer’s unit gains Flaming Attacks. If activated when Engaged in Combat, the effect lasts until the bearer’s unit is no longer Engaged in Combat. If activated before shooting with the bearer’s unit, the effect lasts until the end of the phase.

Banner of the Relentless Company

max 3 per Army

One use only. May be activated during the owner’s Movement Phase. All Infantry models in the bearer’s unit always have March Rate 15″, until the end of the Player Turn. Only a single Banner of the Relentless Company may be activated during the same phase.

Legion Standard

max 3 per Army

A unit with one Legion Standard increases the maximum of its Rank Bonus by +1 (normally this means the unit can add up to 4 Full Ranks to its Combat Score). A unit with two or more Legion Standards increases the maximum of its Rank Bonus by +2 instead.

Racial Trait Spell

Casting Range Type Duration Effect
The Requiem of Pomona This spell can only target Champions and models counting toward Characters; model parts with Harnessed cannot be chosen as the target.
Choose one of the following options (before casting the spell):
- Advance Rate and Agility
- Attack Value
- Health Points
- Offensive Skill and Defensive Skill
- Resilience
- Strength and Armour Penetration

The target increases the chosen characteristic(s) by 1. Characteristics of the same model cannot be improved more than once by this spell (ignore other modifications for this maximum). Already lost Health Points cannot be healed in this way.
Mf ⟨4⟩ {8} 18" Augment, Focused Permanent
This spell can only target Champions and models counting toward Characters; model parts with Harnessed cannot be chosen as the target.
Choose one of the following options (before casting the spell):
- Advance Rate and Agility
- Attack Value
- Health Points
- Offensive Skill and Defensive Skill
- Resilience
- Strength and Armour Penetration

The target increases the chosen characteristic(s) by 1. Characteristics of the same model cannot be improved more than once by this spell (ignore other modifications for this maximum). Already lost Health Points cannot be healed in this way.

Army Organisation

Characters

Characters

Core

Core

Special

Special

Death From Afar

Death From Afar

Legendary Mercenaries

Legendary Mercenaries

Experienced Strategist

Characters

Characters

Core

Core

Special

Special

Death From Afar

Death From Afar

Legendary Mercenaries

Legendary Mercenaries

Characters
Characters

Forefighter

140pts
single model
Size:Standard
Type:Infantry
Base:20x20mm
Global Adv Mar Dis Model Rules
4" 8" 9
Defensive HP Def Res Arm
3 6 4 0
Offensive Att Off Str Ap Agi
Forefighter 4 6 4 1 5
Forefighter:

Options

free
up to 200 pts
30 pts
10 pts
5 pts
15 pts
5 pts
10 pts
5 pts
5 pts
5 pts
10 pts

Mount Options

65 pts
90 pts
Characters

Sorcerer

115pts
single model
Size:Standard
Type:Infantry
Base:20x20mm
Global Adv Mar Dis Model Rules
4" 8" 7
Defensive HP Def Res Arm
3 3 3 0
Offensive Att Off Str Ap Agi
Sorcerer 1 3 3 0 3
Sorcerer:

Magic Options

95 pts
265 pts
Alchemy

Alchemy

Evocation

Evocation

Pyromancy

Pyromancy

Options

free
up to 100 pts
5 pts

Mount Options

10 pts
Characters

High Prince

235pts
single model
Size:Standard
Type:Infantry
Base:20x20mm
Global Adv Mar Dis Model Rules
5" 10" 10
Defensive HP Def Res Arm
3 7 3 0
Offensive Att Off Str Ap Agi
High Prince 4 7 4 1 8

Options

free
5 pts
5 pts
10 pts
10 pts
15 pts

Mount Options

450 pts
610 pts
Characters

Quartermaster

110pts
single model
Size:Standard
Type:Infantry
Base:20x20mm
Global Adv Mar Dis Model Rules
4" 8" 8
Defensive HP Def Res Arm
3 4 4 0
Offensive Att Off Str Ap Agi
Quartermaster 2 4 4 1 4
Quartermaster:

Options

up to 100 pts
100 pts
5 pts
5 pts
10 pts
5 pts
10 pts
5 pts
5 pts
10 pts
5 pts

Mount Options

55 pts
200 pts
Characters

Contracting Principal

100pts
single model
Size:Standard
Type:Infantry
Base:20x20mm
Global Adv Mar Dis Model Rules
4" 8" 9
Defensive HP Def Res Arm
3 2 3 0
Offensive Att Off Str Ap Agi
Contracting Principal 1 2 3 0 3
[Broken Troll] 3 3 5 2 2
Contracting Principal:

Options

free
up to 100 pts
5 pts
5 pts
5 pts
free
20 pts
50 pts
Characters

Mount Horse

single model
Size:Standard
Type:Cavalry
Base:25x50mm
Global Adv Mar Dis Model Rules
8" 16" C
Defensive HP Def Res Arm
C C C C+2
Offensive Att Off Str Ap Agi
Horse 1 3 3 0 3
Core
Core

Pike Men

155pts + 8 pts/extra model
20-60 models
Size:Standard
Type:Infantry
Base:20x20mm
Global Adv Mar Dis Model Rules
4" 8" 7
Defensive HP Def Res Arm
1 3 3 0
Offensive Att Off Str Ap Agi
Pike Man 1 3 3 0 3
Lieutenant 3 4 4 1 4
Pike Man:
Lieutenant:

Options

3 pts/mod.
50 pts

Command Group Options

10 pts
20 pts
10 pts
10 pts
no limit
Core

Crossbow Men

125pts + 12 pts/extra model
10-20 models
Size:Standard
Type:Infantry
Base:20x20mm
Global Adv Mar Dis Model Rules
4" 8" 7
Defensive HP Def Res Arm
1 3 3 0
Offensive Att Off Str Ap Agi
Crossbow Man 1 3 3 0 3
Crossbow Man:

Options

3 pts/mod.

Command Group Options

10 pts
10 pts
10 pts
no limit
Core

Dwarven Warriors

150pts + 10 pts/extra model
10-40 models
Size:Standard
Type:Infantry
Base:20x20mm
Global Adv Mar Dis Model Rules
3" 9" 9
Defensive HP Def Res Arm
1 4 4 0
Offensive Att Off Str Ap Agi
Dwarven Warrior 1 4 3 0 2
Dwarven Warrior:

Options

2 pts/mod.
1 pts/mod.
free
3 pts/mod.
1 pts/mod.

Command Group Options

10 pts
10 pts
10 pts
no limit
Core

The Legion

330pts + 7 pts/extra model
20-50 models
Size:Standard
Type:Infantry
Base:20x20mm
Global Adv Mar Dis Model Rules
4" 8" 3
Defensive HP Def Res Arm
1 2 3 0
Offensive Att Off Str Ap Agi
Skeleton 1 2 3 0 2
Barrow King 3 5 4 1 4

Options

free
free

Command Group Options

10 pts
10 pts
no limit
Special
Special

Goblin Wolf Riders

125pts + 12 pts/extra model
5-15 models
Size:Standard
Type:Cavalry
Base:25x50mm
Global Adv Mar Dis Model Rules
9" 18" 6
Defensive HP Def Res Arm
1 2 3 1
Offensive Att Off Str Ap Agi
Goblin Wolf Rider 1 2 3 0 3
Wolf 1 3 3 0 3
Goblin Wolf Rider:

Options

1 pts/mod.
1 pts/mod.
1 pts/mod.

Command Group Options

10 pts
10 pts
10 pts
Special

The Guard

180pts + 15 pts/extra model
15-40 models
Size:Standard
Type:Infantry
Base:20x20mm
Global Adv Mar Dis Model Rules
4" 8" 8
Defensive HP Def Res Arm
1 4 3 0
Offensive Att Off Str Ap Agi
Guardman 1 4 4 1 3
Lieutenant 3 5 4 1 4
Guardman:
Lieutenant:

Command Group Options

10 pts
40 pts
10 pts
10 pts
no limit
Special

Equitaine Knights

270pts + 32 pts/extra model
6-15 models
Size:Standard
Type:Cavalry
Base:25x50mm
Global Adv Mar Dis Model Rules
8" 16" 8
Defensive HP Def Res Arm
1 4 3 2
Offensive Att Off Str Ap Agi
Equitaine Knight 1 4 4 1 3
Knight Banneret 2 4 4 1 3
Destrier 1 3 4 0 3
Equitaine Knight:
Knight Banneret:
Destrier:

Command Group Options

10 pts
35 pts
10 pts
10 pts
no limit
Special

Wild Horns

145pts + 7 pts/extra model
15-50 models
Size:Standard
Type:Infantry
Base:25x25mm
Global Adv Mar Dis Model Rules
5" 10" 7
Defensive HP Def Res Arm
1 4 4 0
Offensive Att Off Str Ap Agi
Wild Horn 1 4 3 0 3
Beast Chieftain 3 5 4 1 4
Beast Chieftain:

Options

free
2 pts/mod.
1 pts/mod.
1 pts/mod.

(0-1 Units per Army, 0-30 per Army)

40 pts

Command Group Options

10 pts
20 pts
40 pts
10 pts
10 pts
no limit
Death From Afar
Death From Afar

Black Cloaks

180pts + 35 pts/extra model
5-10 models
Size:Standard
Type:Infantry
Base:20x20mm
Global Adv Mar Dis Model Rules
5" 10" 8
Defensive HP Def Res Arm
1 4 3 0
Offensive Att Off Str Ap Agi
Black Cloak 1 4 3 0 5

Command Group Options

10 pts
Legendary Mercenaries
Legendary Mercenaries

Ogres

180pts + 65 pts/extra model
3-8 models
Size:Large
Type:Infantry
Base:40x40mm
Global Adv Mar Dis Model Rules
6" 12" 8
Defensive HP Def Res Arm
3 4 4 0
Offensive Att Off Str Ap Agi
Ogre 4 4 5 2 3
Ogre:

Options

7 pts/mod.

(0-6 Models per Unit)

10 pts/mod.
3 pts/mod.
8 pts/mod.
16 pts/mod.
5 pts/mod.
10 pts/mod.
5 pts/mod.
15 pts/mod.
15 pts/mod.
2 pts/mod.
5 pts/mod.
10 pts/mod.

Command Group Options

10 pts
10 pts
10 pts
no limit
Legendary Mercenaries

Seekers

105pts + 20 pts/extra model
5-25 models
Size:Standard
Type:Infantry
Base:20x20mm
Global Adv Mar Dis Model Rules
3" 9" 10
Defensive HP Def Res Arm
1 4 4 0
Offensive Att Off Str Ap Agi
Seeger 1 4 4 1 2

Options

free
free
3 pts/mod.

Command Group Options

10 pts
10 pts
10 pts
Legendary Mercenaries

Åsklanders

130pts + 6 pts/extra model
15-30 models
Size:Standard
Type:Infantry
Base:25x25mm
Global Adv Mar Dis Model Rules
4" 8" 7
Defensive HP Def Res Arm
1 4 3 0
Offensive Att Off Str Ap Agi
Åsklander 1 4 4 0 3
Åsklander Chief 3 5 4 1 4
Åsklander:
Åsklander Chief:

Options

2 pts/mod.
1 pts/mod.
4 pts/mod.
2 pts/mod.
3 pts/mod.
1 pts/mod.

Command Group Options

10 pts

(0-1 per Army)

80 pts
10 pts
10 pts
no limit
Legendary Mercenaries

Young Giant

280pts
single model
Size:Gigantic
Type:Infantry
Base:50x75mm
Global Adv Mar Dis Model Rules
7" 14" 8
Defensive HP Def Res Arm
7 3 5 1
Offensive Att Off Str Ap Agi
Young Giant 3 3 5 2 3
Beastmaster 2 4 4 1 3
Young Giant:
Beastmaster:

Magic Options

Shamanism

Shamanism

Options

25 pts
25 pts
95 pts
Legendary Mercenaries

Skink Cavalry

180pts + 20 pts/extra model
5-15 models
Size:Standard
Type:Cavalry
Base:25x50mm
Global Adv Mar Dis Model Rules
7" 14" 7
Defensive HP Def Res Arm
1 3 3 1
Offensive Att Off Str Ap Agi
Skink 1 3 3 0 3
Skink Veteran 3 4 4 1 5
Raptor 2 3 4 2 4
Skink Veteran:
Raptor:

Command Group Options

10 pts
35 pts
10 pts
no limit
Legendary Mercenaries

Adventurers

150pts + 110 pts/extra model
1-3 models
Size:Large
Type:Cavalry
Base:40x40mm
Global Adv Mar Dis Model Rules
8" 16" 8
fly 8" 16"
Defensive HP Def Res Arm
3 5 4 1
Offensive Att Off Str Ap Agi
Adventurer 3 5 4 1 5
Pegasus 2 3 4 1 4
Adventurer:
Pegasus:

Options

10 pts/mod.
5 pts/mod.
10 pts/mod.