Åsklanders

Åsklanders (v2023 beta 1)

Armour Enchantments

Gunagr's Armour

max 1 per Army (Enchantment: Suit of Armour)

Standard Height models onlyThe bearer gains Fearless and can never be wounded on better than 4+.

Artefacts

Harp of Bragi

max 1 per Army

The range of the bearer's Commanding Presence or Rally Around the Flag is always 18".

Norn's Bones

max 1 per Army (Wizard only )

The Wizard can select its spells from all the Learned Spells of its chosen Path and the Hereditary Spell. This rule overrides the Spell Selection rules connected to being a Wizard Apprentice or Adept.

Weapon Enchantments

Eyratöki

max 1 per Army (Enchantment: Hand Weapon)

Standard or Large Height Åsklander Chief onlyThe wielder gains Crush Attack, and can perform two Crush Attacks instead of one (provided it declared the use of its Crush Attack at the end of step 4 of the Round of Combat Sequence as usual).

Symbol of Slaughter

max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)

Attacks with this weapon become Magical Attacks. While using this weapon, the wielder gains +2 Attack Value and +2 Agility. Close Combat Attacks made against the wielder's model gain +1 to hit.

Byargfylli

max 1 per Army (Enchantment: Spear)

Attacks made with this weapon become Divine Attacks and Magical Attacks, and gain Lethal Strike and Lightning Reflexes.

Banner enchantement

Raven Banner

max 1 per Army

The bearer's unit gains Battle Focus, Fearless, and Frenzy.

Banner of Speed

max 3 per Army

A unit with one or more Banners of Speed gains +1″ Advance Rate and +2″ March Rate.

Stalker's Standard

max 3 per Army

The bearer’s unit gains Strider.

Aether Icon

max 3 per Army

The bearer gains Magic Resistance (1). If the unit contains a model with another instance of Magic Resistance, it increases that model’s Magic Resistance value by 1 instead.

Banner of Discipline

max 3 per Army

The bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.

Flaming Standard

max 3 per Army

One use only. May be activated at the start of a Round of Combat or before shooting with the bearer’s unit.
The bearer’s unit gains Flaming Attacks. If activated when Engaged in Combat, the effect lasts until the bearer’s unit is no longer Engaged in Combat. If activated before shooting with the bearer’s unit, the effect lasts until the end of the phase.

Banner of the Relentless Company

max 3 per Army

One use only. May be activated during the owner’s Movement Phase. All Infantry models in the bearer’s unit always have March Rate 15″, until the end of the Player Turn. Only a single Banner of the Relentless Company may be activated during the same phase.

Legion Standard

max 3 per Army

A unit with one Legion Standard increases the maximum of its Rank Bonus by +1 (normally this means the unit can add up to 4 Full Ranks to its Combat Score). A unit with two or more Legion Standards increases the maximum of its Rank Bonus by +2 instead.

Banner of Speed

max 3 per Army

A unit with one or more Banners of Speed gains +1″ Advance Rate and +2″ March Rate.

Stalker's Standard

max 3 per Army

The bearer’s unit gains Strider.

Aether Icon

max 3 per Army

The bearer gains Magic Resistance (1). If the unit contains a model with another instance of Magic Resistance, it increases that model’s Magic Resistance value by 1 instead.

Banner of Discipline

max 3 per Army

The bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.

Flaming Standard

max 3 per Army

One use only. May be activated at the start of a Round of Combat or before shooting with the bearer’s unit.
The bearer’s unit gains Flaming Attacks. If activated when Engaged in Combat, the effect lasts until the bearer’s unit is no longer Engaged in Combat. If activated before shooting with the bearer’s unit, the effect lasts until the end of the phase.

Banner of the Relentless Company

max 3 per Army

One use only. May be activated during the owner’s Movement Phase. All Infantry models in the bearer’s unit always have March Rate 15″, until the end of the Player Turn. Only a single Banner of the Relentless Company may be activated during the same phase.

Legion Standard

max 3 per Army

A unit with one Legion Standard increases the maximum of its Rank Bonus by +1 (normally this means the unit can add up to 4 Full Ranks to its Combat Score). A unit with two or more Legion Standards increases the maximum of its Rank Bonus by +2 instead.

Racial Trait Spell

Casting Range Type Duration Effect
H Frostbite If this spell targets a friendly unit, the target gains +1 Armour. If this spell targets an enemy unit, the target suffers −1 Armour. {This spell may target two units instead of one (declare the additional target before the Casting Attempt).}
Mf ⟨5+⟩ {8+} 24" Universal Last one Turn
If this spell targets a friendly unit, the target gains +1 Armour. If this spell targets an enemy unit, the target suffers −1 Armour. {This spell may target two units instead of one (declare the additional target before the Casting Attempt).}

Army Organisation

Characters

Characters

(40% Max)

Core

Core

(25% Least)

Special

Special

(No Limit)

Terrors of the Wild

Terrors of the Wild

(30% Max)

Characters
Characters

Åsklander Chief

100pts
single model
Size:Standard
Type:Infantry
Base:25x25mm
Global Adv Mar Dis Model Rules
4" 8" 9
Defensive HP Def Res Arm
3 5 4 0
Offensive Att Off Str Ap Agi
Åsklander Chief 3 5 5 1 5

Options

(1-1 per Army)

free
40 pts

(0-1 per Army)

50 pts

(0-2 Units per Army)

40 pts
up to 100 pts
up to 150 pts
up to 200 pts
10 pts
free

(Infantry only)

20 pts
5 pts
5 pts
5 pts
5 pts
10 pts

Mount Options

70 pts
70 pts
65 pts
100 pts
140 pts
345 pts
Characters

Seidhkennar

115pts
single model
Size:Standard
Type:Infantry
Base:25x25mm
Global Adv Mar Dis Model Rules
4" 8" 8
Defensive HP Def Res Arm
3 3 4 0
Offensive Att Off Str Ap Agi
Seidhkennar 1 3 3 0 3
Seidhkennar:

Magic Options

95 pts
265 pts
Shamanism

Shamanism

Thaumaturgy

Thaumaturgy

Witchcraft

Witchcraft

Options

(1-1 per Army)

free
up to 150 pts
5 pts
5 pts

Mount Options

50 pts
Characters

Mount Black Stallion

single model
Size:Standard
Type:Cavalry
Base:25x50mm
Global Adv Mar Dis Model Rules
8" 16" C
Defensive HP Def Res Arm
C C C C+2
Offensive Att Off Str Ap Agi
Black Stallion 1 3 4 0 3
Black Stallion:
Characters Terrors of the Wild

Mount Wasteland Behemoth

single model
0-2 Units/Army (Army Organisation)
Size:Gigantic
Type:Beast
Base:150x100mm
Global Adv Mar Dis Model Rules
7" 14" C
Defensive HP Def Res Arm
7 3 6 4
Offensive Att Off Str Ap Agi
Wasteland Behemoth 6 3 6 3 3
Wasteland Behemoth:

Options

30 pts
Core
Core

Åsklanders

130pts + 6 pts/extra model
15-50 models
Size:Standard
Type:Infantry
Base:25x25mm
Global Adv Mar Dis Model Rules
4" 8" 7
Defensive HP Def Res Arm
1 4 3 0
Offensive Att Off Str Ap Agi
Åsklander 1 4 4 0 3
Åsklander:

Options

1 pts/mod.

(0-60 Models per Army)

2 pts/mod.
1 pts/mod.

(0-60 Models per Army)

2 pts/mod.
3 pts/mod.
4 pts/mod.

Command Group Options

10 pts
10 pts
10 pts
no limit
Special
Special

Huskarls

160pts + 12 pts/extra model
15-40 models
0-5 Units/Army (Army Organisation)
Size:Standard
Type:Infantry
Base:25x25mm
Global Adv Mar Dis Model Rules
4" 8" 8
Defensive HP Def Res Arm
1 5 3 0
Offensive Att Off Str Ap Agi
Huskarl 1 4 4 1 4
Huskarl:

Options

5 pts/mod.
free
1 pts/mod.
5 pts/mod.

Command Group Options

10 pts
10 pts
10 pts
no limit
Special

Berserkers

160pts + 15 pts/extra model
8-25 models
0-3 Units/Army (Army Organisation)
Size:Standard
Type:Infantry
Base:25x25mm
Global Adv Mar Dis Model Rules
4" 8" 8
Defensive HP Def Res Arm
1 3 4 0
Offensive Att Off Str Ap Agi
Berserker 1 4 4 1 4
Berserker:

Options

1 pts/mod.
2 pts/mod.
3 pts/mod.

Command Group Options

10 pts
10 pts
Special

Wargs

170pts + 65 pts/extra model
2-6 models
0-2 Units/Army (Army Organisation)
Size:Large
Type:Beast
Base:50x50mm
Global Adv Mar Dis Model Rules
9" 18" 6
Defensive HP Def Res Arm
4 4 4 1
Offensive Att Off Str Ap Agi
Warg 4 4 5 2 4
Warg:
Special

Warriors

200pts + 20 pts/extra model
10-12 models
0-2 Units/Army (Army Organisation)
Size:Standard
Type:Infantry
Base:25x25mm

Units of 12 or more models count towards Core instead of Special.

Global Adv Mar Dis Model Rules
4" 8" 8
Defensive HP Def Res Arm
1 5 4 0
Offensive Att Off Str Ap Agi
Warrior 2 5 4 1 4
Warrior:

Options

free
3 pts/mod.
4 pts/mod.

Command Group Options

25 pts
10 pts
10 pts
no limit
Special

Åsklander Horsemen

130pts + 18 pts/extra model
5-15 models
0-4 Units/Army (Army Organisation)
Size:Standard
Type:Cavalry
Base:25x50mm

Units of 8 or more models count towards Core instead of Special.

Global Adv Mar Dis Model Rules
8" 16" 8
Defensive HP Def Res Arm
1 4 3 1
Offensive Att Off Str Ap Agi
Åsklander Horseman 1 4 4 0 3
Black Steed 1 3 4 0 3
Åsklander Horseman:
Black Steed:

Options

free
free
2 pts/mod.

Command Group Options

10 pts
10 pts
10 pts
no limit
Special

Åsklander Flayers

145pts + 12 pts/extra model
5-10 models
0-4 Units/Army (Army Organisation)
Size:Standard
Type:Cavalry
Base:25x50mm
Global Adv Mar Dis Model Rules
10" 20" 8
Defensive HP Def Res Arm
1 4 3 1
Offensive Att Off Str Ap Agi
Åsklander Flayer 1 4 4 0 4
Shadow Chaser 1 3 3 0 4
Åsklander Flayer:
Shadow Chaser:

Options

2 pts/mod.
2 pts/mod.
1 pts/mod.
2 pts/mod.

(0-15 Models per Army)

4 pts/mod.

Command Group Options

10 pts
10 pts
Terrors of the Wild
Terrors of the Wild

Marauding Giant

280pts
single model
0-3 Units/Army (Army Organisation)
Size:Gigantic
Type:Infantry
Base:50x75mm
Global Adv Mar Dis Model Rules
7" 14" 8
Defensive HP Def Res Arm
7 3 5 1
Offensive Att Off Str Ap Agi
Marauding Giant 5 3 5 2 3
Marauding Giant:

Options

25 pts
free
10 pts
30 pts