Night’s Crown
Attacks against the bearer suffer~1 to-wound.
Attacks against the bearer suffer~1 to-wound.
During Pre-game~Selections, choose a single model unit on the opponent’s Army List (remember: all Characters are single model units). The wearer gains Hatred (chosen model), Zeal (chosen model).
The wielder gains Channel (1), and can cast Arise! (Hereditary Spell) as a Bound Spell (5), with the following changes: Range is set to~6, and it gains the Type: Aura.
The wearer and all Rank-and-File models with Height 1--2 in its unit gain Parry.
The bearer’s model gains Immune (Lethal Strike). When the model suffers a wound from an attack with Multiple Wounds (X), reduce the number of wounds suffered by~1, to a minimum of~1.
During Pre-game Selections, randomise a Magic Path (from all ten Paths in this book). The wearer is a Wizard Apprentice using the randomised Path, and may not Swap any spells. The bearer cannot take any Magic Items nor any other upgrades that are restricted to Wizards (or any types of Wizards).
Aegis (5+).
The bearer knows the Hereditary Spell of its Army Book in addition to its other spells, i.e. it cannot select it during Spell Selection, and cannot replace or otherwise lose it).
Stand Behind. The wearer’s model loses Stubborn, Bodyguard, cannot gain either in any way, and is never considered to fulfil the criteria of Bodyguard.
In addition, the model cannot make any Supporting Attacks.
Channel (1). This item can only be used if the model’s army´s total combined Channel is~2 or less (excluding Channel from this Magic Item).
The bearer can cast a unique Bound Spell: Rod of Battle: Casting Value~(4+). Type: 18, Augment. Duration: One Turn. Effect: The target’s Standard Melee Attacks gain~+1 to hit and Magical Attacks.
Magic Resistance (2).
Rage. All Melee Attacks made by or against the wearer gain +1 to hit.
Each turn, if the unit has been a target of at least one successfully cast friendly spell it gains Fight in Extra Rank, with Duration: One Turn. In addition, during your Magic Phase, all spells targeting only the bearer’s unit gain a +1~modifier to their Casting Rolls.
Melee Attacks made by Skeleton model parts without Mount in the bearer’s unit gain +1~to-hit.
The bearer’s unit gains Magic Resistance (1).
Attacks with Armour Penetration~3 or less can never reduce the Armour Save roll of the bearer’s unit to worse than~6+.
The bearer’s unit gains Stri\-der.
One use only. Duration: End of Combat. Can be activated during Combat Choices: the bearer’s unit gains Flaming Attacks
A unit containing a Banner of Speed gains +1~Charge Speed and +1~Mobility.
+1~Arm, Aegis (4+).
Aegis (4+), and the model’s Armour Equipment is always~3.
Note that this means it cannot be improved beyond~3. It is still affected by Armour Penetration.
Attached, which cannot be lost, and Resistance (Melee Attacks).
+1~Armour Equipment, Aegis (3+, against Flaming Attacks), and the wearer automatically fails all Regeneration Saves.
+2~Arm against non-Magical Attacks.
+1~Arm, and Regeneration (4+).
Strength set to~10, Armour Penetration set to~10, Divine Attacks,Psychic Attacks.
+1~Str, +1~AP, , Vampiric (3). If the wielder’s model has Height~4 or~5 , the wielder gains Vampiric (5) instead of Vampiric (3).
Crush Attack. This Crush Attack gains +1 to hit towards models with Height~5.
Successful Armour Saves, Regeneration Saves and Aegis Saves against attacks made with Vorpal Binding must be rerolled.
+1~Str, +1~AP.
Attached, which cannot be lost. While there is an enemy Character in contact with the wielder’s unit, the wielder gains +1~Att, +2~Str, and +2~AP.
First Strike (Hatred, Zeal).
+3~Def and +3~Off.
One use only. Duration: Round of Combat. +3~Agi.
One use only. Duration: One Phase. Can be activated during the opponent’s Siphon the Veil (Magic Phase, step 2): choose a Caster and select one of their spells (Bound or Learned): the chosen Caster cannot voluntarily cast the selected instance of this spell. E.g. if a caster has the same spell more than one time, only a single instance cannot be cast, and this has no effect on Magical Mishap
One use only. Duration: End of Turn Breath Attack (Str~4, AP~1, Flaming Attacks, Stand and Shoot).
One use only. Duration: Instant. May be activated immediately when a Casting Roll or Dispel Roll fails, due to not rolling high enough: do not discard the Magic Dice used in this unsuccessful attempt.
+3~Arm. The models Armour value can never be improved beyond~5.
The bearer must reroll its failed Armour Saves. The bearer automatically fails all Aegis Saves and Regeneration Saves, regardless of whether Using the Shield or not.