Ogre Kingdoms

Ogre Kingdoms (v2024)

Magic Weapons

Thundermace

Chiselled from a foundation stone taken from the base of a skycastle and bound with meteoric iron, the weight of a collapsing castle explodes from the head of the Thundermace.

R S AP Special Rules
Thundermace Combat S+2 -2 Armour Bane (1), Magical Attacks,
Requires Two Hands, Strike Last

Notes: Rather than attacking normally, the wielder of the Thundermace may choose to make a special ‘Thunderstrike’ attack. If they do, make a single roll To Hit. If this is successful, place a small (3") blast template so that its central hole is directly over the centre of the hit unit. Any enemy model whose base lies underneath the template risks being hit by this weapon.

Tenderiser

The destructive power bound into the twin heads of this massive two-ended club is enough to shatter a boulder with one strike.

R S AP Special Rules
Tenderiser Combat S+2 -3 Extra Attacks (+1), Magical Attacks, Multiple Wounds (D3), Strike Last

Skullplucker

This heavy, spiked metal gauntlet was once worn by Big Agi Skullplucker, who enjoyed nothing more than twisting his enemies’ heads off with this nasty-looking, bloodstained glove.

R S AP Special Rules
Skullplucker Combat S - Killing Blow, Magical Attacks, Strike First

Bloodcleaver

This revolting, gore-encrusted weapon possesses a Vampiric energy, channelling the life force from its victims into its wielder.

R S AP Special Rules
Bloodcleaver Combat S -1 Magical Attacks

Notes: Emissaries of the Great Maw only. If the wielder of the Bloodcleaver causes one or more unsaved wounds during the Combat phase, they recover a single lost Wound.

Magic Armour

Gut Maw

The wearer of this polished gut-plate is reinvigorated by the life force of their defeated enemies.

The Gut Maw is a suit of heavy armour. In addition, for each unsaved wound the wearer causes during a Challenge, they recover a single lost Wound.

Mastodon Armour

This massive suit of armour was forged by the Chaos Dwarfs in exchange for many captives.

The Mastodon Armour is a suit of full plate armour. In addition, its wearer has a 6+ Ward save against any wounds suffered.

Talismans

Spangleshard

This dirt-encrusted and tarnished bauble barely resembles the fine Elven ornament it once was, but its protective powers still linger.

The Spangleshard gives its bearer a 4+ Ward save against any wounds suffered. However, if a natural 1 is rolled, the Spangleshard is destroyed and it cannot be used again.

Cathayan Jet Pendant

Finely crafted Cathayan jet pendants are believed to protect against all forms of hostile magic.

A Cathayan Jet Pendant gives its bearer a 6+ Ward save against any wounds suffered that were caused by a Magic Missile, a Magical Vortex, or an Assailment spell.

Enchanted Items

Jade Lion

Jade Lions are revered in Cathay for their bravery, and amulets carved into their likeness inspire great courage.

The bearer of the Jade Lion and their unit may re-roll any failed Fear, Panic, Rally or Terror test.

Daemon-Slayer Scars

Daemonic beasts are hunted in the Warpstone Desert and bled into lead jars. This acidic ichor is used as warpaint, giving the wearer a truly terrifying appearance.

The bearer of Daemon-slayer Scars gains the Terror special rule.

Fistful Of Laurels

Symbols of leadership snatched from the corpses of enemy commanders impress Ogres only briefly.

Single use. The bearer of a Fistful of Laurels and their unit may re-roll the 2D6 when making a Break test.

Arcane Items

Halfling Cookbook

(Wizard only )

The culinary secrets contained within the Halfling Cookbook are a source of great power.

The bearer of the Halfling Cookbook increases their Command range, Dispel range and the range of a single spell chosen by their controlling player (not including range ‘self ’ spells) by 3".

Hellheart

(Wizard only )

Biting into the heart of a Chaos Spawn, the Ogre creates a vortex of magical anarchy.

Single use. During the Command sub-phase of their turn, the bearer of the Hellheart may consume it. When they do so, they immediately lose a single Wound. However, until your next Start of Turn sub-phase, if any enemy Wizard rolls any natural double when making a Casting roll, the spell is miscast.

Grut’s Sickle

(Wizard only )

Swinging the sickle of Grut the Bloodthirsty, a Butcher fuels their magic with the blood of their kin.

After making a Casting roll, the bearer of Grut’s Sickle may use it to roll an additional D3 and add its result to their Casting roll. However, a single friendly model within 3" of the bearer immediately loses a single Wound.

Note that the result of this additional D3 cannot cause a miscast or a perfect invocation.

Banner enchantement

Banner Of Iron Resolve

No regiment that stands beneath the Banner of Iron Resolve has ever fled from the foe.

A unit carrying the Banner of Iron Resolve gains the Stubborn special rule.

Razor Standard

Hung with hundreds of wickedly sharp blades, an air of sharpness radiates outwards from the Razor Standard.

A unit carrying the Razor Standard gains the Armour Bane (2) special rule.

Rampaging Banner

As a matter of honour, those that fight beneath the Rampaging Banner are always first into the fray.

When a unit carrying the Rampaging Banner declares a charge, it may re-roll its Charge roll.

The Blazing Banner

An eternal flame flickers about the weapons of those that march beneath the Blazing Banner.

A unit carrying the Blazing Banner gains the Flaming Attacks special rule.

War Banner

A proud banner of great age. Those that march beneath the War Banner fight with grim resolve.

When calculating its combat result, a unit carrying the War Banner may claim an additional bonus of +1 combat result point.

Dragonhide Banner

This tattered trophy of a vanquished dragon passes its former owner’s legendary ferocity onto its bearers.

A unit carrying the Dragonhide Banner may re-roll any rolls To Hit of a natural 1. In addition, a unit carrying the Dragonhide Banner has the Flaming Attacks special rule.

Rune Maw

Hung with stolen Dwarfen talismans, the Rune Maw roars its anger when it detects magic.

When an enemy Wizard chooses a unit carrying the Rune Maw as the target of a spell, roll a D6. On a 3+, the Wizard’s controlling player must choose another target. If there is no other viable target in range, the spell cannot be cast.

Cannibal Totem

The Cannibal Totem protects those who devour the strong in honour of the Great Maw.

A unit carrying the Cannibal Totem gains the Regeneration (5+) special rule, but rolls only a single D6 when making a Pursuit roll (rather than the usual 2D6).

Bull Standard

The Bull Standard lends the strength of a charging Rhinox to the Ogres that march beneath it.

A unit carrying the Bull Standard may re-roll any failed rolls To Wound when resolving Impact Hits.

Army Organisation

Characters

Characters

(50% Max)

Core

Core

(25% Least)

Special

Special

(50% Max)

Rare

Rare

(25% Max)

Mercenaries

Mercenaries

(20% Max)

Allies

Allies

(25% Max)

Characters
Characters

Tyrant

185 pts single model
Troops M WS BS S T W I A Ld Troop's type
Tyrant 6 6 4 5 5 5 5 5 9

Magic Weapons

90 pts
70 pts
65 pts
60 pts
55 pts
50 pts
45 pts
45 pts
35 pts
30 pts
30 pts
25 pts
20 pts

(0-1 per Army)

20 pts
15 pts

(0-1 per Army)

15 pts

(0-1 per Army)

5 pts

Magic Armour

70 pts
60 pts
45 pts
40 pts
40 pts
35 pts
30 pts

(0-1 per Army)

25 pts
20 pts

(0-1 per Army)

10 pts

(0-1 per Army)

5 pts

Talismans

35 pts
35 pts
30 pts

(0-1 per Army)

25 pts

(0-1 per Army)

20 pts

(0-1 per Army)

15 pts
10 pts

Enchanted Items

45 pts
40 pts

(0-1 per Army)

35 pts
30 pts
25 pts

(0-1 per Army)

25 pts
20 pts

(0-1 per Army)

20 pts

(0-1 per Army)

10 pts

(0-1 per Army)

5 pts
0 pts

Options

free
4 pts
6 pts
5 pts
6 pts
12 pts
free
3 pts
30 pts
25 pts
20 pts
15 pts
10 pts
5 pts
5 pts
up to 100 pts

Mount Options

(0-1 item per Unit)

195 pts

(0-1 item per Unit, 0-1 item per Unit)

165 pts
Characters

Bruiser

110 pts single model
Troops M WS BS S T W I A Ld Troop's type
Bruiser - - - - - - - - -

Magic Weapons

90 pts
70 pts
65 pts
60 pts
55 pts
50 pts
45 pts
45 pts
35 pts
30 pts
30 pts
25 pts
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(0-1 per Army)

20 pts
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(0-1 per Army)

15 pts

(0-1 per Army)

5 pts

Magic Armour

70 pts
60 pts
45 pts
40 pts
40 pts
35 pts
30 pts

(0-1 per Army)

25 pts
20 pts

(0-1 per Army)

10 pts

(0-1 per Army)

5 pts

Talismans

35 pts
35 pts
30 pts

(0-1 per Army)

25 pts

(0-1 per Army)

20 pts

(0-1 per Army)

15 pts
10 pts

Enchanted Items

45 pts
40 pts

(0-1 per Army)

35 pts
30 pts
25 pts

(0-1 per Army)

25 pts
20 pts

(0-1 per Army)

20 pts

(0-1 per Army)

10 pts

(0-1 per Army)

5 pts
0 pts

Options

free

(0-1 per Army)

25 pts
50 pts
45 pts
40 pts
40 pts
30 pts
30 pts
25 pts
25 pts
20 pts
4 pts
6 pts
5 pts
6 pts
12 pts
free
3 pts
30 pts
25 pts
20 pts
15 pts
10 pts
5 pts
5 pts
up to 50 pts

Mount Options

(0-1 item per Unit)

195 pts

(0-1 item per Unit)

165 pts
Characters

Slaughtermaster

230 pts single model
Troops M WS BS S T W I A Ld Troop's type
Slaughtermaster 6 4 3 4 5 5 3 4 8

Magic Options

35 pts
Lore of Battle Magic

Lore of Battle Magic

Lore of Elementalism

Lore of Elementalism

Lore of Illusion

Lore of Illusion

Magic Weapons

90 pts
70 pts
65 pts
60 pts
55 pts
50 pts
45 pts
45 pts
35 pts
30 pts
30 pts
25 pts
20 pts

(0-1 per Army)

20 pts
15 pts

(0-1 per Army)

15 pts

(0-1 per Army)

5 pts

Magic Armour

70 pts
60 pts
45 pts
40 pts
40 pts
35 pts
30 pts

(0-1 per Army)

25 pts
20 pts

(0-1 per Army)

10 pts

(0-1 per Army)

5 pts

Talismans

35 pts
35 pts
30 pts

(0-1 per Army)

25 pts

(0-1 per Army)

20 pts

(0-1 per Army)

15 pts
10 pts

Enchanted Items

45 pts
40 pts

(0-1 per Army)

35 pts
30 pts
25 pts

(0-1 per Army)

25 pts
20 pts

(0-1 per Army)

20 pts

(0-1 per Army)

10 pts

(0-1 per Army)

5 pts
0 pts

Arcane Items

60 pts

(0-1 per Army)

50 pts
45 pts
40 pts
30 pts
30 pts
20 pts

(0-1 per Army)

20 pts

(0-1 per Army)

20 pts
15 pts
5 pts

Options

free
4 pts
30 pts
30 pts
25 pts
20 pts
15 pts
10 pts
5 pts
5 pts
up to 100 pts
Characters

Butcher

105 pts single model
Troops M WS BS S T W I A Ld Troop's type
Butcher 6 3 2 4 5 4 2 3 7

Magic Options

35 pts
Lore of Battle Magic

Lore of Battle Magic

Lore of Elementalism

Lore of Elementalism

Lore of Illusion

Lore of Illusion

Magic Weapons

90 pts
70 pts
65 pts
60 pts
55 pts
50 pts
45 pts
45 pts
35 pts
30 pts
30 pts
25 pts
20 pts

(0-1 per Army)

20 pts
15 pts

(0-1 per Army)

15 pts

(0-1 per Army)

5 pts

Magic Armour

70 pts
60 pts
45 pts
40 pts
40 pts
35 pts
30 pts

(0-1 per Army)

25 pts
20 pts

(0-1 per Army)

10 pts

(0-1 per Army)

5 pts

Talismans

35 pts
35 pts
30 pts

(0-1 per Army)

25 pts

(0-1 per Army)

20 pts

(0-1 per Army)

15 pts
10 pts

Enchanted Items

45 pts
40 pts

(0-1 per Army)

35 pts
30 pts
25 pts

(0-1 per Army)

25 pts
20 pts

(0-1 per Army)

20 pts

(0-1 per Army)

10 pts

(0-1 per Army)

5 pts
0 pts

Arcane Items

60 pts

(0-1 per Army)

50 pts
45 pts
40 pts
30 pts
30 pts
20 pts

(0-1 per Army)

20 pts

(0-1 per Army)

20 pts
15 pts
5 pts

Options

free
4 pts
30 pts
30 pts
25 pts
20 pts
15 pts
10 pts
5 pts
5 pts
up to 50 pts
Characters

Hunters

115 pts single model
Troops M WS BS S T W I A Ld Troop's type
Hunters 6 5 4 5 5 4 3 4 9

Magic Weapons

90 pts
70 pts
65 pts
60 pts
55 pts
50 pts
45 pts
45 pts
35 pts
30 pts
30 pts
25 pts
20 pts

(0-1 per Army)

20 pts
15 pts

(0-1 per Army)

15 pts

(0-1 per Army)

5 pts

Magic Armour

70 pts
60 pts
45 pts
40 pts
40 pts
35 pts
30 pts

(0-1 per Army)

25 pts
20 pts

(0-1 per Army)

10 pts

(0-1 per Army)

5 pts

Talismans

35 pts
35 pts
30 pts

(0-1 per Army)

25 pts

(0-1 per Army)

20 pts

(0-1 per Army)

15 pts
10 pts

Enchanted Items

45 pts
40 pts

(0-1 per Army)

35 pts
30 pts
25 pts

(0-1 per Army)

25 pts
20 pts

(0-1 per Army)

20 pts

(0-1 per Army)

10 pts

(0-1 per Army)

5 pts
0 pts

Options

free
4 pts
10 pts
10 pts
5 pts
3 pts
30 pts
25 pts
20 pts
15 pts
10 pts
5 pts
5 pts
up to 50 pts

Mount Options

(0-1 item per Unit)

195 pts

(0-1 item per Unit, 0-1 item per Unit)

165 pts
Characters

Firebelly

110 pts single model
Troops M WS BS S T W I A Ld Troop's type
Firebelly 6 3 2 4 5 4 2 3 7

Magic Options

35 pts
Lore of Battle Magic

Lore of Battle Magic

Lore of Elementalism

Lore of Elementalism

Magic Weapons

90 pts
70 pts
65 pts
60 pts
55 pts
50 pts
45 pts
45 pts
35 pts
30 pts
30 pts
25 pts
20 pts

(0-1 per Army)

20 pts
15 pts

(0-1 per Army)

15 pts

(0-1 per Army)

5 pts

Magic Armour

70 pts
60 pts
45 pts
40 pts
40 pts
35 pts
30 pts

(0-1 per Army)

25 pts
20 pts

(0-1 per Army)

10 pts

(0-1 per Army)

5 pts

Talismans

35 pts
35 pts
30 pts

(0-1 per Army)

25 pts

(0-1 per Army)

20 pts

(0-1 per Army)

15 pts
10 pts

Enchanted Items

45 pts
40 pts

(0-1 per Army)

35 pts
30 pts
25 pts

(0-1 per Army)

25 pts
20 pts

(0-1 per Army)

20 pts

(0-1 per Army)

10 pts

(0-1 per Army)

5 pts
0 pts

Arcane Items

60 pts

(0-1 per Army)

50 pts
45 pts
40 pts
30 pts
30 pts
20 pts

(0-1 per Army)

20 pts

(0-1 per Army)

20 pts
15 pts
5 pts

Options

free
6 pts
up to 50 pts
Core
Core

Ogre Bulls

93 pts + 31 pts/extra model 3-99 models
Troops M WS BS S T W I A Ld Troop's type
Ogre 6 3 2 4 4 3 2 3 7
Crusher 6 3 2 4 4 3 2 4 7

Options

3 pts/mod.
4 pts/mod.

Command Group Options

6 pts
6 pts
5 pts
up to 50 pts
50 pts
45 pts
40 pts
40 pts
30 pts
30 pts
25 pts
25 pts
20 pts
6 pts
Core

Ironguts

117 pts + 39 pts/extra model 3-99 models
Troops M WS BS S T W I A Ld Troop's type
Irongut 6 3 2 4 4 3 2 3 8
Gutlord 6 3 2 4 4 3 2 4 8

Magic Weapons

90 pts
70 pts
65 pts
60 pts
55 pts
50 pts
45 pts
45 pts
35 pts
30 pts
30 pts
25 pts
20 pts

(0-1 per Army)

20 pts
15 pts

(0-1 per Army)

15 pts

(0-1 per Army)

5 pts

Magic Armour

70 pts
60 pts
45 pts
40 pts
40 pts
35 pts
30 pts

(0-1 per Army)

25 pts
20 pts

(0-1 per Army)

10 pts

(0-1 per Army)

5 pts

Talismans

35 pts
35 pts
30 pts

(0-1 per Army)

25 pts

(0-1 per Army)

20 pts

(0-1 per Army)

15 pts
10 pts

Enchanted Items

45 pts
40 pts

(0-1 per Army)

35 pts
30 pts
25 pts

(0-1 per Army)

25 pts
20 pts

(0-1 per Army)

20 pts

(0-1 per Army)

10 pts

(0-1 per Army)

5 pts
0 pts

Options

2 pts/mod.

Command Group Options

7 pts
up to 25 pts
7 pts
5 pts
up to 50 pts
50 pts
45 pts
40 pts
40 pts
30 pts
30 pts
25 pts
25 pts
20 pts
7 pts
Core

Gnoblar Fighters

40 pts + 2 pts/extra model 20-99 models
Troops M WS BS S T W I A Ld Troop's type
Gnoblar Fighter 4 2 3 2 3 1 3 1 5
Groinbiter 4 2 3 2 3 1 3 2 5

Command Group Options

5 pts
Special
Special

Mournfang Cavalry

128 pts + 64 pts/extra model 2-99 models
Troops M WS BS S T W I A Ld Troop's type
Ogre - 3 2 4 4 4 2 3 7
Crusher - 3 2 4 4 4 2 4 7
Mournfang 8 3 - 5 - - 2 3 -

Magic Weapons

90 pts
70 pts
65 pts
60 pts
55 pts
50 pts
45 pts
45 pts
35 pts
30 pts
30 pts
25 pts
20 pts

(0-1 per Army)

20 pts
15 pts

(0-1 per Army)

15 pts

(0-1 per Army)

5 pts

Magic Armour

70 pts
60 pts
45 pts
40 pts
40 pts
35 pts
30 pts

(0-1 per Army)

25 pts
20 pts

(0-1 per Army)

10 pts

(0-1 per Army)

5 pts

Talismans

35 pts
35 pts
30 pts

(0-1 per Army)

25 pts

(0-1 per Army)

20 pts

(0-1 per Army)

15 pts
10 pts

Enchanted Items

45 pts
40 pts

(0-1 per Army)

35 pts
30 pts
25 pts

(0-1 per Army)

25 pts
20 pts

(0-1 per Army)

20 pts

(0-1 per Army)

10 pts

(0-1 per Army)

5 pts
0 pts

Options

4 pts/mod.
4 pts/mod.
free
3 pts/mod.

Command Group Options

7 pts
12 pts
up to 25 pts
7 pts
up to 50 pts
50 pts
45 pts
40 pts
40 pts
30 pts
30 pts
25 pts
25 pts
20 pts
7 pts
Special

Maneaters

108 pts + 54 pts/extra model 2-99 models
Troops M WS BS S T W I A Ld Troop's type
Maneater 6 4 4 5 4 3 3 4 8
Maneater Captain 6 4 4 5 4 3 3 5 8

Magic Weapons

90 pts
70 pts
65 pts
60 pts
55 pts
50 pts
45 pts
45 pts
35 pts
30 pts
30 pts
25 pts
20 pts

(0-1 per Army)

20 pts
15 pts

(0-1 per Army)

15 pts

(0-1 per Army)

5 pts

Magic Armour

70 pts
60 pts
45 pts
40 pts
40 pts
35 pts
30 pts

(0-1 per Army)

25 pts
20 pts

(0-1 per Army)

10 pts

(0-1 per Army)

5 pts

Talismans

35 pts
35 pts
30 pts

(0-1 per Army)

25 pts

(0-1 per Army)

20 pts

(0-1 per Army)

15 pts
10 pts

Enchanted Items

45 pts
40 pts

(0-1 per Army)

35 pts
30 pts
25 pts

(0-1 per Army)

25 pts
20 pts

(0-1 per Army)

20 pts

(0-1 per Army)

10 pts

(0-1 per Army)

5 pts
0 pts

Options

3 pts/mod.
4 pts/mod.
4 pts/mod.
6 pts/mod.
12 pts/mod.
free
3 pts
free
free
free
free

Command Group Options

7 pts
up to 50 pts
7 pts
up to 50 pts
50 pts
45 pts
40 pts
40 pts
30 pts
30 pts
25 pts
25 pts
20 pts
5 pts
7 pts
Rare
Rare

Thundertusk Riders

215 pts single model
Troops M WS BS S T W I A Ld Troop's type
Thundertusk 6 3 - 6 6 6 2 4 -
Ogre Beast Rider - 3 3 4 - - 2 3 7
Ogre Crew - 3 3 4 - - 2 3 7

Options

free
5 pts
8 pts
Rare

Stonehorn Riders

245 pts single model
Troops M WS BS S T W I A Ld Troop's type
Stonehorn 7 3 - 6 6 6 2 4 -
Ogre Beast Rider - 3 3 4 - - 2 3 7
Ogre Crew - 3 3 4 - - 2 3 7

Options

free
5 pts
8 pts