Dwarven Holds

Dwarven Holds (3.0.5.2)

artefact

Rune of Dragon’s Breath

max 99 per Army

Breath Attack (Str~4, AP~1, Flaming Attacks, Magical Attacks).

Storm Cloak

max 99 per Army

The bearer gains Magic Resistance (2), Hard Target (1).

Pan of Protection Pinchin’

max 99 per Army

Lugar’s Dice

max 99 per Army

A single model part of the bearer’s model can reroll a single failed to-hit, to-wound, or Armour Save roll per Player Turn. This cannot be used for Crush Attacks.

Obsidian Rock

max 99 per Army

Magic Resistance (2).

Mask of Ages

max 99 per Army

The wearer gains Aegis (5+, against Grind Attack), Impact Hits)), Magical Attacks, Stomp Attack)}}, Terror, Hatred}.

Immortal Gauntlets

max 99 per Army

During Combat Choices, choose one of the following Attack Attributes for the wearer’s Melee Attacks: Divine Attacks, Flaming Attacks, Magical Attacks. Duration: Round of Combat.

Carved Tablet

max 99 per Army

(see Howdah Devices).

Talisman of the Void

max 99 per Army

Channel (1). This item can only be used if the model’s army´s total combined Channel is~2 or less (excluding Channel from this Magic Item).

Norn's Bones

max 99 per Army

Not in use

Crown of Madness

max 99 per Army

The wearer gains First Strike (Stubborn), and the wearer’s unit gains Unruly. In addition, all units entirely with Unruly within range of the wearer’s Commanding Presence (if applicable) gain First Strike (Stubborn).

Starfall Lodestone

max 99 per Army

Immune (Flaming Attacks), Hard Target (1).

Rune of Harnessing

max 99 per Army

In each of your opponent’s Magic Phases, immediately after Excess Magic, they must discard 1~Magic Dice.

Talisman of Shielding

max 99 per Army

Aegis (5+).

Harp of Bragi

max 99 per Army

Not in use. The range of the bearer's Commanding Presence or Rally Around the Flag is always 18.

Exemplar’s Flame

max 99 per Army

The bearer can cast Corruption of Tin (Alchemy) as a Bound Spell (3).

Sacred Hourglass

max 99 per Army

The first time each Magic Phase that the bearer fails a Casting Roll for a Learned Spell that was targeting a friendly unit, the bearer may reroll all Magic Dice for this Casting Roll.

Obsidian Rock

max 99 per Army

Magic Resistance (2).

Locket of Sunna

max 99 per Army

During Combat Choices, select one enemy Character in contact with the wearer’s unit. Select a model part on the selected Character: it suffers 2~Att, 2~Off, 2~Str, and 2~AP, with Duration: Round of Combat.

Rune of Shielding

max 99 per Army

Aegis (+1, max.~4+), which can only stack with itself and .

Darkstone Detonator

max 99 per Army

At the end of any friendly Movement Phase after the first, the bearer may remove all friendly Tunnel Markers placed on a single Terrain Feature within~24 of the bearer. If so, one Unengaged unit in contact with that Terrain Feature suffers #1D6 (2)~hits with Str~4, AP~1, and Unmodifiable.

Mask of Mindless Violence

max 99 per Army

Rage. All Melee Attacks made by or against the wearer gain +1 to hit.

Lygur’s Tongue

max 99 per Army

Afflict (2~Off).

Tablet of Vezodinezh

max 99 per Army

Book of Meladys

max 99 per Army

The first time in each Magic Phase that the bearer fails a Casting Roll for a Learned Spell cast with three Magic Dice, the bearer may reroll all Magic Dice.

Hypnotic Pendant

max 99 per Army

The wearer and all Rank-and-File models with Height 1--2 in its unit gain Parry.

Lord of the Damned

max 99 per Army

Before rolling the Random Movement)} distance in the Movement Phase, friendly units entirely with Irredeemable within~18 of the bearer may choose to apply either Minimised or Maximised to the roll.

Obsidian Rock

max 99 per Army

Magic Resistance (2).

Rune of Devouring

max 99 per Army

One use only. The player can choose to use this Rune instead of performing a Dispelling Roll : the spell is cast as normal, but the Caster may not cast it again for the rest of the game.

Rod of Battle

max 99 per Army

The bearer can cast a unique Bound Spell: Rod of Battle: Casting Value~(4+). Type: 18, Augment. Duration: One Turn. Effect: The target’s Standard Melee Attacks gain~+1 to hit and Magical Attacks.

Winter Cloak

max 99 per Army

The bearer gains Aegis (3+, against Flaming Attacks),Aegis (5+),Dis\-trac\-ting (1), and automatically fails all Regeneration Saves.

Rod of Battle

max 99 per Army

The bearer can cast a unique Bound Spell: Rod of Battle: Casting Value~(4+). Type: 18, Augment. Duration: One Turn. Effect: The target’s Standard Melee Attacks gain~+1 to hit and Magical Attacks.

Hail Shot

max 99 per Army

One use only. Duration: One Phase. Can be activated during the Charge Phase or during the Shooting Phase. This is a Shooting Weapon with the following profile:
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Aim~2+, 30, Shots (3D6), Str~4, AP~1, Magical Attacks, Quick to Fire.
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cannot benefit from .

Magical Heirloom

max 99 per Army

The bearer knows the Hereditary Spell of its Army Book in addition to its other spells, i.e. it cannot select it during Spell Selection, and cannot replace or otherwise lose it).

Horn of Bragh

max 99 per Army

The bearer gains Fury, Dying Blow.

Veil of Harag

max 99 per Army

The bearer can cast (Hereditary) as a Bound Spell (4).

Ring of Desiccation

max 99 per Army

During Combat Choices, each enemy unit in contact with the wearer’s model gains an Incendiary Marker.

Mask of Mindless Violence

max 99 per Army

Rage. All Melee Attacks made by or against the wearer gain +1 to hit.

Lugar's Dice

max 99 per Army

Mask of Mindless Violence

max 99 per Army

Rage. All Melee Attacks made by or against the wearer gain +1 to hit.

Mimic Cloak

max 99 per Army

Stand Behind. The wearer’s model loses Stubborn, Bodyguard, cannot gain either in any way, and is never considered to fulfil the criteria of Bodyguard.
In addition, the model cannot make any Supporting Attacks.

Troll Hide

max 99 per Army

The bearer model’s base size is changed to 40×40 mm, its Height is set to 3, its Mobility is set to 6, and it gains Troll. (The model’s base size change cannot be ignored).

Cursed Medallion

max 99 per Army

During Pre-game~Selections, choose a single model unit on the opponent’s Army List (remember: all Characters are single model units). The wearer gains Hatred (chosen model), Zeal (chosen model).

Skull Fetish

max 99 per Army

During the Siphon the Veil step of your Magic Phase, the wearer may gain Channel (D3), with Duration: One Phase. If a~3 is rolled for this, all units within~6 of the wearer suffer the Witchfire Miscast effect, as if 5 dice had been used.

Golden Idol of Shamut

max 99 per Army

The bearer can cast Flaming Swords (Pyromancy) as a Bound Spell (4). In addition, if the bearer’s model is of Height~1, its Charge Speed is set to~4, its Mobility is set to~6, and it gains Ghost Step.

Ring of the Obsidian Thrones

max 99 per Army

Unless the wearer is Shaken, Courage Tests taken by friendly units within~6 of the wearer benefit from Minimised.

Imbued Jade

max 99 per Army

Channel (1), Regeneration (5+).

Ullor’s Horn

max 99 per Army

Enemy units within~8 of the bearer lose the Charging Momentum Agility bonus as well as the +1~Combat Score bonus from Charging.

Breath of the Brass Bull

max 99 per Army

The bearer’s model gains +1~HP and First Strike (Grind Attack)) (X, Magical Attacks, Toxic Attacks)}. X is equal to the number of models in contact with the bearer’s unit’s Front Facing.

Necromantic Staff

max 99 per Army

The wielder gains Channel (1), and can cast Arise! (Hereditary Spell) as a Bound Spell (5), with the following changes: Range is set to~6, and it gains the Type: Aura.

Horn of the Wild Hunt

max 99 per Army

One use only. May be activated when a friendly unit within~8 fails a Charge Range roll: the Charge Range roll is rerolled.

Talisman of the Void

max 99 per Army

Channel (1). This item can only be used if the model’s army´s total combined Channel is~2 or less (excluding Channel from this Magic Item).

Rune of Denial

max 99 per Army

One use only. You can choose to use this Rune instead of performing a Dispelling Roll: the spell is automatically dispelled.

Crown of the Wizard King

max 99 per Army

During Pre-game Selections, randomise a Magic Path (from all ten Paths in this book). The wearer is a Wizard Apprentice using the randomised Path, and may not Swap any spells. The bearer cannot take any Magic Items nor any other upgrades that are restricted to Wizards (or any types of Wizards).

Rod of Battle

max 99 per Army

The bearer can cast a unique Bound Spell: Rod of Battle: Casting Value~(4+). Type: 18, Augment. Duration: One Turn. Effect: The target’s Standard Melee Attacks gain~+1 to hit and Magical Attacks.

Dark Familiar

max 99 per Army

Learned Spells cast by the model part gain +6~Range (Aura spells gain +3~Range instead).

Pillager Icon

max 99 per Army

All friendly units of , Razortusks and , excluding Characters, within~12 of the bearer gain Van\-guard~Mob)}.

Blessed Wrappings

max 99 per Army

The wearer gains +1~HP and loses one instance of Weakness (Flaming Attacks).

Golden Idol of Shamut

max 99 per Army

Obsidian Rock

max 99 per Army

Magic Resistance (2).

Rod of Battle

max 99 per Army

The bearer can cast a unique Bound Spell: Rod of Battle: Casting Value~(4+). Type: 18, Augment. Duration: One Turn. Effect: The target’s Standard Melee Attacks gain~+1 to hit and Magical Attacks.

Mask of Mindless Violence

max 99 per Army

Rage. All Melee Attacks made by or against the wearer gain +1 to hit.

Ancient Plaque

max 99 per Army

The first time in each Magic Phase that the bearer fails a Casting Roll for a Learned Spell, it may reroll all Magic Dice for this Casting Roll, provided no other friendly Wizard has made a Casting Roll during this phase.

Crown of the Wizard King

max 99 per Army

During Pre-game Selections, randomise a Magic Path (from all ten Paths in this book). The wearer is a Wizard Apprentice using the randomised Path, and may not Swap any spells. The bearer cannot take any Magic Items nor any other upgrades that are restricted to Wizards (or any types of Wizards).

Rod of Battle

max 99 per Army

The bearer can cast a unique Bound Spell: Rod of Battle: Casting Value~(4+). Type: 18, Augment. Duration: One Turn. Effect: The target’s Standard Melee Attacks gain~+1 to hit and Magical Attacks.

Mask of Mindless Violence

max 99 per Army

Rage. All Melee Attacks made by or against the wearer gain +1 to hit.

Tome of the Ratking

max 99 per Army

The bearer’s unit gains Un\-stable.

Rune of Courage

max 99 per Army

One use only. Duration: Round of Combat. Can be activated during Combat Choices: the bearer gains Stubborn.

Ceinran’s Scales

max 99 per Army

The bearer can cast Whispers of the Veil (Evocation) as a Bound Spell (4).

Obsidian Rock

max 99 per Army

Magic Resistance (2).

Mask of Ages

max 99 per Army

Mimic Cloak

max 99 per Army

Stand Behind. The wearer’s model loses Stubborn, Bodyguard, cannot gain either in any way, and is never considered to fulfil the criteria of Bodyguard.
In addition, the model cannot make any Supporting Attacks.

Crown of the Pharaohs

max 99 per Army

At the start of every friendly Player Turn, the wearer may lose . If so, choose a friendly unit within~12: this unit gains , with Duration: One Turn.

Rune of Kinship

max 99 per Army

The bearer gains Ambush (Battlefield Edge), Scout, Van\-guard~Mob)}.

Rampager’s Chain

max 99 per Army

The bearer gains Stomp Attack) (D3+1)}, and all models in its unit must reroll failed to-wound rolls with Stomp Attack)}.

Rune of Storms

max 99 per Army

One use only. Duration: End of Turn. Can be activated at the start of the opponent’s Player Turn. Choose a single enemy unit within~24 of the bearer: the Charge Speed and Mobility of all models with Fly in that unit are halved, rounding fractions up.

Crown of Hubris

max 99 per Army

At the start of any friendly Magic Phase, the bearer may choose to inflict 3~HP losses on its unit. If so, the bearer gains Channel (2), with Duration: One Phase.

Scepter of the Usurper

max 99 per Army

The bearer’s unit gains Fearless. If the General is removed as a casualty, the bearer becomes the General. If the slain General was a , the bearer also sets their Discipline to 9, with Duration: Permanent.

Obsidian Rock

max 99 per Army

Magic Resistance (2).

Book of the Dead

max 99 per Army

The bearer can cast a unique Bound Spell: Unfinished Duty: Casting Value~(4+), 12, Aura, Augment. Duration: Instant.
Choose one of the following effects for each target:
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The Rank-and-File part of the target Raises a number of HP equal to its Resurrected value.
One model in the target Recovers a number of HP equal to its Resurrected value.
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Mask of Mindless Violence

max 99 per Army

Rage. All Melee Attacks made by or against the wearer gain +1 to hit.

Magical Heirloom

max 99 per Army

The bearer knows the Hereditary Spell of its Army Book in addition to its other spells, i.e. it cannot select it during Spell Selection, and cannot replace or otherwise lose it).

Yeti Furs

max 99 per Army

, Stri\-der.

Mist Walker’s Mirror

max 99 per Army

One use only. May be activated at the end of any friendly Movement Phase if the bearer’s unit is Unengaged, consists entirely of Height~1 models, and is fully inside a Forest that is not in contact with any enemy model:
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Remove the bearer’s unit from the Battlefield.
Immediately place it back using Ambush (centre of Forest).
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If the unit cannot be placed, it is removed as a casualty where it was removed.

Glyph of Amryl

max 99 per Army

The bearer gains +3~Def.

Rod of Battle

max 99 per Army

The bearer can cast a unique Bound Spell: Rod of Battle: Casting Value~(4+). Type: 18, Augment. Duration: One Turn. Effect: The target’s Standard Melee Attacks gain~+1 to hit and Magical Attacks.

Rune of Grounding

max 99 per Army

One use only. Can be activated during Combat Choices: all spells with Duration: One Turn that affect any of the following units come to an end:
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The bearer’s unit.
Enemy units in contact with the bearer’s unit.
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Spirit Caller’s Charm

max 99 per Army

Channel (2).

Rune of Channeling

max 99 per Army

Channel (1). This Rune can only be used if the model’s army total combined value for Channel is 3 or less (excluding Channel from this Rune).

Tarina’s Lyre

max 99 per Army

Any Stomp Attack)} made by enemy units within~8 of the bearer suffers a~2 to-wound modifier.

Ring of Desiccation

max 99 per Army

Obsidian Rock

max 99 per Army

Magic Resistance (2).

Talisman of Shielding

max 99 per Army

Aegis (5+).

Obsidian Rock

max 99 per Army

Magic Resistance (2).

Rune of Readiness

max 99 per Army

One use only. Can be activated at the end of the Charge Phase, immediately after all Charge Moves have been resolved: if the bearer’s unit was successfully charged during this phase, it may perform a Combat Reform (following the normal rules for Combat Reforms).

Rune of Mining

max 99 per Army

During Pre-game~Selections, choose a Terrain Feature on the Battlefield: as long as the bearer is on the Battlefield, all friendly models may treat this Terrain Feature as Open Terrain when making a Move Manoeuvre (Advance, March, Reform), but must still follow the Unit Spacing rule at the end of their move.

Breath of the Brass Bull

max 99 per Army

Amethyst Crystal

max 99 per Army

Unless the bearer is Shaken, Dispelling Rolls made by the bearer’s army gain a +1~modifier; if the target of an enemy spell is within~18 of the bearer, that modifier is increased to~+2.

Diadem of Protection

max 99 per Army

Aegis (+2, max~4+).

Kherp Sceptre

max 99 per Army

The wielder gains Hierophant. In addition, the wielder can cast Danse Macabre{Evocation} as a Bound Spell (3).

Monster Munch

max 99 per Army

The bearer can cast Totemic Summon (Shamanism) as a Bound Spell (6).

Moithir’s Mirror

max 99 per Army

The bearer gains Aegis (5+, against Melee Attacks). If one or more Melee Attacks are allocated against the bearer, it gains Grind Attack) (3, Str~4, AP~2, Magical Attacks, Unmodifiable)}, with Duration: Round of Combat. This Grind Attack)} is always resolved with Agi~0. (Note that attacks made at Agility Step~0 can trigger this effect.)

Mask of Mindless Violence

max 99 per Army

Rage. All Melee Attacks made by or against the wearer gain +1 to hit.

Tablet of Vezodinezh

max 99 per Army

When the bearer attempts to cast a Learned Spell using four or more Magic Dice, treat a single rolled~1 or~2 as a~3.

Sacred Chalice

max 99 per Army

The bearer gains Magic Resistance (1). In addition, each time the bearer’s unit is the target of an enemy spell, the bearer gains Channel (1) until the end of the following Magic Phase.

Eternity Gem

max 99 per Army

The bearer’s model gains Immune (Lethal Strike). When the model suffers a wound from an attack with Multiple Wounds (X), reduce the number of wounds suffered by~1, to a minimum of~1.

Night’s Crown

max 99 per Army

Attacks against the bearer suffer~1 to-wound.

Chest of Enveloping Fog

max 99 per Army

Duration: Instant. One use only. Can be activated at the end of any friendly Movement Phase, if the bearer is Unengaged. Place a Water Terrain, in contact with the bearer and at least~1 away from enemy units and other Terrain Features. This Water Terrain has the dimensions of a 106 rectangle. It follows the normal Water Terrain rules, except it is Dangerous Terrain (6+) instead of any other instance of Dangerous Terrain.

Veilgate Orb

max 99 per Army

During Pre-game~Selections, mark a point on the Battlefield with a Gateway Marker: it must be within~24 of your Deployment Zone, outside the opponent’s Deployment Zone, and more than 1~from any Impassable Terrain.
One use only. At the start of a friendly Magic Phase, if the bearer’s unit was allowed to move in the preceding Movement Phase (ie. it is not Shaken, did not Ambush, did not fail a Charge, is Unengaged, etc.), you may remove it from the Battlefield and immediately place it back on the Battlefield with Ambush (friendly Gateway Marker, that was not placed during this Player Turn).

Death Mask of Teput

max 99 per Army

Aegis (5+), Horror.

weapon

The Light of Sonnstahl

max 99 per Army

Wounds automatically, AP is always~10.

Height of Hubris

max 99 per Army

First Strike (Hatred, Multiple Wounds (2)).

Mastery of Slaughter

max 99 per Army

+1~Str, +1~AP.
If the wielder causes one or more HP losses with this weapon, then all attacks made by Rank-and-File models in its unit gain +1 to hit, with Duration: Round of Combat.

Rune of Lightning

max 99 per Army

Grind Attack) (D3, Str~4, AP~1, Lightning Attacks,Magical Attacks, Unmodifiable)}.
A model with two instances of this Rune increases the number of hits to~#1D3 (2). Note that these hits are not affected by the effects of other.

Elemental Blade

max 99 per Army

+1~Att, +1~Str. During Combat Choices, gain either Flaming Attacks, Lightning Attacks, with Duration: Round of Combat.

Vorpal Binding

max 99 per Army

Successful Armour Saves, Regeneration Saves and Aegis Saves against attacks made with Vorpal Binding must be rerolled.

Touch of Greatness

max 99 per Army

+1~Str, +1~AP.

Hunter’s Honour

max 99 per Army

+1~Str and +1~AP. If the wielder causes any HP loss with this weapon, the wielder and all Rank-and-File models in its unit gain Dis\-trac\-ting (1), with Duration: Round of Combat

Onyx Core

max 99 per Army

Nova Flare

max 99 per Army

Devastating Charge (+1~Att), Lethal Strike, Divine Attacks.

One use only. Duration: Round of Combat. May be used during Combat Choices: the wielder counts as Charging for the purpose of Devastating Charge.

Cadaron’s Heartwood

max 99 per Army

Shots (3), Str as user~+1, AP as user~+1.

Secrets of the Doom Blade

max 99 per Army

+1~Att, +2~AP. ,Multiple Wounds (D3).
Rolls this model makes on the chart gain a~+2 modifier.

Supernatural Dexterity

max 99 per Army

+3~Def and +3~Off.

Transcendence

max 99 per Army

For each HP loss the wielder inflicts with this weapon on enemy models, it gains +1~Str and +1~AP, up to a maximum of +2 each, with Duration: Permanent.

Hero’s Heart

max 99 per Army

+1~\AttackValueInitials, and always at least \StrengthInitials~5 and AP{}~2.

Supernatural Dexterity

max 99 per Army

+3~Def and +3~Off.

Eldritch Inscriptions

max 99 per Army

First Strike (Hatred, Zeal).

Tristan’s Resolve

max 99 per Army

+1~Att, +1~AP. After a successful to-hit roll, the bearer may discard one of the hits made with this weapon and choose an Enchanted Weapon carried by the model the attack was allocated against: at the end of the Agility Step, all Weapon Enchantments on it are ignored and the weapon ceases to be an Enchanted Weapon. Duration: Permanent.

Rune of Might

max 99 per Army

+1~Str, +1~AP.

Scourge of Kings

max 99 per Army

Attack Value is set to~6, Zeal (against Characters).

Attack Gnasher

max 99 per Army

The wielder gains 3~additional Standard Melee Attacks, whose Strength is always~5 and Armour Penetration always~2.

Mortal Reminder

max 99 per Army

+1~Str, +1~AP, and Terror.

Godslayer

max 99 per Army

+1~Att, Divine Attacks, Multiple Wounds (2, against Aegis (X+)).
Note that the latter also applies towards models with Aegis Saves with conditional applications.

Hero’s Heart

max 99 per Army

+1~\AttackValueInitials, and always at least \StrengthInitials~5 and AP{}~2.

Flame of the East

max 99 per Army

Eldritch Inscriptions

max 99 per Army

First Strike (Hatred, Zeal).

Vorpal Binding

max 99 per Army

Successful Armour Saves, Regeneration Saves and Aegis Saves against attacks made with Vorpal Binding must be rerolled.

Byargfylli

max 99 per Army

Divine Attacks, Lethal Strike, Zeal.

Onyx Core

max 99 per Army

Strength always~6; Flaming Attacks, Multiple Wounds (D3, towards Weakness (Flaming Attacks)).

Eye of the Bull

max 99 per Army

Affects both Shooting and Standard Melee Attacks. Attack Value is always~1, Strength always~5, and Armour Penetration always~10. Automatic Hits, Multiple Wounds (2, Melee).

Divine Judgement

max 99 per Army

If the wielder successfully completes a Charge, apply the following: +2~Str, +2~AP, with Duration: End of Combat.

King Slayer

max 99 per Army

Attached, which cannot be lost. While there is an enemy Character in contact with the wielder’s unit, the wielder gains +1~Att, +2~Str, and +2~AP.

Shield Breaker

max 99 per Army

+6~AP.

Twin Hungers

max 99 per Army

Lethal Strike. Every time a Standard Melee Attack made with this weapon rolls a~6 to wound and causes a HP loss, the wielder may Recover 1~HP at the end of current the Agility Step (unless their model was removed as a casualty). Only 1~HP can be regained per phase with this item.

Hurricane's Fury

max 99 per Army

Range 18, Shots #1D6 (2). Lightning Attacks. Shooting Attacks of units that are hit by one or more attacks made with this weapon suffer -1 to hit. Duration: One Turn.

Sliver of the Blazing Dawn

max 99 per Army

+1~Str, +2~AP. Each successful to-hit roll with this weapon causes one additional hit, allocated to the same target (usually this means it causes two hits instead of one).

Hero’s Heart

max 99 per Army

+1~\AttackValueInitials, and always at least \StrengthInitials~5 and AP{}~2.

Shield Breaker

max 99 per Army

+6~AP.

Eldritch Inscriptions

max 99 per Army

First Strike (Hatred, Zeal).

Shield Breaker

max 99 per Army

+6~AP.

Eye of the Bull

max 99 per Army

Ritual Bloodletter

max 99 per Army

+1~Att.
While the wielder’s unit is Engaged in Combat, it can cast Hand of Glory{Occultism} as a Bound Spell~(4+).

Pride of Gar Daecos

max 99 per Army

+1~Att, Divine Attacks.

Hero’s Heart

max 99 per Army

+1~\AttackValueInitials, and always at least \StrengthInitials~5 and AP{}~2.

Rune of Destruction

max 99 per Army

Multiple Wounds (D3).

Symbol of Slaughter

max 99 per Army

+2~Att, +2~Agi.

Fatal Folly

max 99 per Army

For each Standard Melee Attack allocated against the wielder’s model that results in a to-hit roll of~1, the wielder must perform a Standard Melee Attack at the end of the same Agility Step, before any casualties are removed. This overrides the normal restriction that attacks always strike at Agility Step~0. This attack must be allocated towards the model’s Health Pool that rolled the~1 to hit, and it does not count against the number of attacks the wielder’s model can make due to Restricted Attacks.

Supernatural Dexterity

max 99 per Army

+3~Def and +3~Off.

Bough of Wyscan

max 99 per Army

Number of Shots is always~1, Str~3, AP~2, Area Attack~(15), Direct Hit (Str~6, AP~4, Multiple Wounds (2)).

Rune of Fire

max 99 per Army

During Combat Choices, the wielder may gain Flaming Attacks. Duration: Round of Combat.

Hero’s Heart

max 99 per Army

+1~\AttackValueInitials, and always at least \StrengthInitials~5 and AP{}~2.

Hero’s Heart

max 99 per Army

+1~\AttackValueInitials, and always at least \StrengthInitials~5 and AP{}~2.

Supernatural Dexterity

max 99 per Army

+3~Def and +3~Off.

Rune of Precision

max 99 per Army

+1 to hit.

Ancestral Carvings

max 99 per Army

+2~Att, +2~Str, +2~AP, and Dis\-trac\-ting (1).

Rodentium Bullets

max 99 per Army

Range~18, Shots~3, AP~3, Accurate.

Swarm Master

max 99 per Army

While using this weapon, the wielder gains Grind Attack) (X, Str~3, AP~1,Unmodifiable)}, where X is the number of Proper Ranks in the wielder’s unit, up to a maximum of~10.

Symbol of Slaughter

max 99 per Army

King Slayer

max 99 per Army

Attached, which cannot be lost. While there is an enemy Character in contact with the wielder’s unit, the wielder gains +1~Att, +2~Str, and +2~AP.

Spirit Arrows

max 99 per Army

When attacking with this weapon, before rolling to hit, choose one model with Channel in the target unit: the chosen model replaces its rule Channel (X) with Channel (X1). Duration: One Turn.

True Thirst

max 99 per Army

+1~Str, +1~AP, , Vampiric (3). If the wielder’s model has Height~4 or~5 , the wielder gains Vampiric (5) instead of Vampiric (3).

Eldritch Inscriptions

max 99 per Army

First Strike (Hatred, Zeal).

Shield Breaker

max 99 per Army

+6~AP.

Rune of Craftsmanship

max 99 per Army

The weapon follows the rules for Great Weapon instead of its original Weapon Rules.
This does not prevent it from being engraved with additional .

Shield Breaker

max 99 per Army

+6~AP.

Khagadai’s Legacy

max 99 per Army

Multiple Wounds~(D3).

Lacerating Touch

max 99 per Army

+2~Att, +2~AP.

Shield Breaker

max 99 per Army

+6~AP.

Rune of Returning

max 99 per Army

Can be used as a Shooting Weapon with the following profile:\vspace*{3pt} 2{8}{1}{User}{User}{Accurate, Quick to Fire}
\vspace*{5pt}The effects of other apply to Shooting Attacks made with this weapon (even if their effects were normally restricted to Melee Attacks, including Special Attacks).

Storm Rockets

max 99 per Army

Aim~3+, Range~24, Str~5, AP~2, Flaming Attacks,. .

Flame of the East

max 99 per Army

Flaming Attacks, D3+1.

Supernatural Dexterity

max 99 per Army

+3~Def and +3~Off.

Shield Breaker

max 99 per Army

+6~AP.

Hero’s Heart

max 99 per Army

+1~\AttackValueInitials, and always at least \StrengthInitials~5 and AP{}~2.

Hawthorne Curse

max 99 per Army

Shield Breaker

max 99 per Army

+6~AP.

Heart-Ripper

max 99 per Army

Shield Breaker

max 99 per Army

+6~AP.

Rune of Smashing

max 99 per Army

Attacks allocated towards a model with Resilience~5 or more have both their Strength and their Armour Penetration set to~10.

Uther’s Mettle

max 99 per Army

+X~Att, where X is equal to the number of ranks in a single enemy unit in contact with the wielder, up to a maximum of~4 (if in contact with multiple units, use the one with the most ranks). These extra attacks can only be allocated against Rank-and-File models (if the attacks cannot be allocated against Rank-and-File models, they are lost).

Supernatural Dexterity

max 99 per Army

+3~Def and +3~Off.

Hero’s Heart

max 99 per Army

+1~\AttackValueInitials, and always at least \StrengthInitials~5 and AP{}~2.

Omen of the Apocalypse

max 99 per Army

+X~Att, +X~Str, and +X~AP. X is equal to the number of friendly units containing Orc that are Engaged in Combat anywhere on the Battlefield, up to a maximum of~+3.

Touch of Greatness

max 99 per Army

+1~Str, +1~AP.

Giant Slayer

max 99 per Army

Crush Attack. This Crush Attack gains +1 to hit towards models with Height~5.

Glory of the Dawn Age

max 99 per Army

The wielder benefits from an increase to: Str, AP and Att by 1 for every spell with Duration: One Turn currently affecting the wielder’s model and/or enemy units in contact with the wielder. Note: The number of spells is determined at the start of the wielder’s Agility Step.

Rune of Anger

max 99 per Army

+1~Att.

Serpent’s Nest Charm

max 99 per Army

Attack Value is set to~6, Poison Attacks.

Death Warrant

max 99 per Army

+X~Att, +X~Str, and +X~AP, where X is the number of friendly and of Height~1 (including the bearer’s unit if applicable) Engaged in the same Combat as the wielder.

Supernatural Dexterity

max 99 per Army

+3~Def and +3~Off.

Reaper’s Harvest

max 99 per Army

Strength set to~10, Armour Penetration set to~10, Divine Attacks,Psychic Attacks.

Spirit of the Whirlwind

max 99 per Army

+1~Att, +1~Str, and +1~ AP.

Giant Slayer

max 99 per Army

Crush Attack. This Crush Attack gains +1 to hit towards models with Height~5.

Viper’s Curse

max 99 per Army

Poison Attacks (Melee \& Shooting).
Shots~4, Str~4, AP~2, and always hits on~4+.
It cannot benefit from Area Attack, Direct Hit.

Alchemical Arrows

max 99 per Army

Shots~4. All Magnetic Short Bows in the wielder’s unit have their Strength set to~4.

Eldritch Inscriptions

max 99 per Army

First Strike (Hatred, Zeal).

Hammer of Witches

max 99 per Army

Att set to 5. In addition, the wielder benefits from +1~Str, and +1~AP when attacking a unit containing a model with a Learned Spell, or a unit that is under the effect of a spell with type Augment.

Lacerating Touch

max 99 per Army

Hero’s Heart

max 99 per Army

+1~\AttackValueInitials, and always at least \StrengthInitials~5 and AP{}~2.

Rune of Penetration

max 99 per Army

+3~AP.

Rune of Quickening

max 99 per Army

+3~Agi.

Eldritch Inscriptions

max 99 per Army

First Strike (Hatred, Zeal).

Burning Portent

max 99 per Army

AP set to~10. Flaming Attacks, Multiple Wounds (D3).

Oaken Might

max 99 per Army

+3~Str.

Hero’s Heart

max 99 per Army

+1~\AttackValueInitials, and always at least \StrengthInitials~5 and AP{}~2.

Eldritch Inscriptions

max 99 per Army

First Strike (Hatred, Zeal).

Eyratoki

max 99 per Army

The wielder gains Crush Attack, and when performing a Crush Attack, the wielder allocates an additional Crush Attack.

armour

Shielding Bark

max 99 per Army

+1~HP, Aegis (5+),Fearless, ,Weakness (Flaming Attacks). The Armour Equipment value is set to~4 and can never be improved beyond this.

Death Cheater

max 99 per Army

+1~Arm, and Regeneration (4+).

Ghostly Guard

max 99 per Army

+2~Arm against non-Magical Attacks.

Rune of Steel

max 99 per Army

Must reroll failed Armour Save rolls.

Destiny’s Call

max 99 per Army

Aegis (4+), and the model’s Armour Equipment is always~3.
Note that this means it cannot be improved beyond~3. It is still affected by Armour Penetration.

Mammoth-Hide Cloak

max 99 per Army

Rune of Iron

max 99 per Army

+1~Arm.

Tazrek’s Guard

max 99 per Army

The bearer gains +1~HP, and its Resilience is set to~6.

Blaze of Protection

max 99 per Army

The bearer’s Armour Equipment value is set to~6.
At the end of Agility Step~0, each enemy model in contact with the bearer’s model that could have allocated attacks towards it, but chose not to, suffers one hit with Str~4, AP~0, Magical Attacks, Flaming Attacks, Unmodifiable.

Blacksteel

max 99 per Army

Ghostly Guard

max 99 per Army

+2~Arm against non-Magical Attacks.

Sandstorm Cloak

max 99 per Army

The wearer’s Mobility is set to~8, and gains Autonomous, Fly, Sweeping Attack) (#1D6 (2), Str~2, AP~1)}.

Basalt Infusion

max 99 per Army

+1~Armour Equipment, Aegis (3+, against Flaming Attacks), and the wearer automatically fails all Regeneration Saves.

Death Cheater

max 99 per Army

+1~Arm, and Regeneration (4+).

Percival’s Panoply

max 99 per Army

+2~Arm.

Imperial Seal

max 99 per Army

+1~Dis; Armour Equipment is set to~6. Fearless.

Rune of Retribution

max 99 per Army

When the model successfully makes an Aegis Save from , it immediately inflicts 1 hit towards the Health Pool of the model that caused the wound, using the same Strength and Armour Penetration as the saved attack with Automatic Hits. This hit is resolved before any casualties are removed and does not benefit from Weapon Rules or .

Prayer Etched

max 99 per Army

+1~Arm, and Aegis (+1, max.~4+).

Death Cheater

max 99 per Army

+1~Arm, and Regeneration (4+).

Warding of Unity

max 99 per Army

Attached, which cannot be lost, and Resistance (Melee Attacks).

Ghostly Guard

max 99 per Army

+2~Arm against non-Magical Attacks.

Plague-Hermit's Blessing

max 99 per Army

Gunagr's Armour

max 99 per Army

Fearless, Parry, and the bearer can never be wounded on better than 4+.

Wild Form

max 99 per Army

During Combat Choices, the bearer may gain either of the following, with Duration: Round of Combat:
smallitemizeitem
[] 1~Res, +1~Str, +1~AP
[] +1~Res, 1~Str, 1~AP
smallitemizeitem

Death Cheater

max 99 per Army

+1~Arm, and Regeneration (4+).

Protection of Dorac

max 99 per Army

+3~Def, +3~Arm, and Attached. The model’s Armour Equipment can never be improved beyond~5.

Legend of the Black King

max 99 per Army

+1~Arm, Aegis (4+).

Gladiator’s Spirit

max 99 per Army

+1~Arm, Parry.

Ghostly Guard

max 99 per Army

+2~Arm against non-Magical Attacks.

Warding of Unity

max 99 per Army

Attached, which cannot be lost, and Resistance (Melee Attacks).

Gleaming Robe

max 99 per Army

Aegis (3+). The wearer’s Armour is set to~1 and can never be improved beyond this. If the wearer Miscasts and suffers Witchfire, the number of hits are halved (rounding fractions up) for the wearer and its unit.

Star Metal Alloy

max 99 per Army

+1~Arm, which is improved to +2~Arm for models without Mount. The bearer can never be wounded on a roll better than~3+.

Death Cheater

max 99 per Army

+1~Arm, and Regeneration (4+).

Blaze of Protection

max 99 per Army

Jackal’s Blessing

max 99 per Army

+2~HP, Regeneration (5+).

Ghostly Guard

max 99 per Army

+2~Arm against non-Magical Attacks.

Trickster’s Cunning

max 99 per Army

Resistance.

Death Cheater

max 99 per Army

+1~Arm, and Regeneration (4+).

Aaghor’s Affliction

max 99 per Army

+1~Res, and Regeneration (4+). The model loses Light Armour, Metal Armour, and automatically fails all its Armour Saves.

Death Cheater

max 99 per Army

+1~Arm, and Regeneration (4+).

Destiny’s Call

max 99 per Army

Aegis (4+), and the model’s Armour Equipment is always~3.
Note that this means it cannot be improved beyond~3. It is still affected by Armour Penetration.

Daemon’s Bane

max 99 per Army

+2~Arm against Magical Attacks.

Aurochs Resilience

max 99 per Army

+1~Res, and . The model automatically fails all Armour Saves and Aegies Saves.

Vital Essence

max 99 per Army

+1~HP, Regeneration (4+).

Thrice-Forged

max 99 per Army

Ghostly Guard

max 99 per Army

+2~Arm against non-Magical Attacks.

Death Cheater

max 99 per Army

+1~Arm, and Regeneration (4+).

Wrestler’s Belt

max 99 per Army

+1~Arm, +1~Str, and Devastating Charge (+1 Arm).

Rune of the Forge

max 99 per Army

Aegis (3+, against Flaming Attacks).

Ghostly Guard

max 99 per Army

+2~Arm against non-Magical Attacks.

Rune of Resistance

max 99 per Army

Resistance.

Basalt Infusion

max 99 per Army

+1~Armour Equipment, Aegis (3+, against Flaming Attacks), and the wearer automatically fails all Regeneration Saves.

Ghostly Guard

max 99 per Army

+2~Arm against non-Magical Attacks.

Ghostly Guard

max 99 per Army

+2~Arm against non-Magical Attacks.

Seal of the Republic

max 99 per Army

For each HP loss the wearer inflicts with Standard Melee Attacks on enemy models, it gains +1~Armour Equipment, with Duration: Permanent.

Death Cheater

max 99 per Army

+1~Arm, and Regeneration (4+).

banner

Banner of the Wild Herd

max 99 per Army

One use only. Duration: One Phase. May be activated during Combat Choices. Rank-and-File model parts with Wildhorn in the bearer’s unit have their Str set to~4 and their AP set to~1.

Predator Pennant

max 99 per Army

The bearer’s unit gains Devastating Charge (Dis\-trac\-ting (1)).

Banner of Tides

max 99 per Army

The bearer's unit gains Feigned Flight, Hit and Run. In addition, when using Hit and Run, the unit automatically Rally at the end of .

Distortion Emblem

max 99 per Army

One use only. Duration: End of Turn. May be activated at the start of any Phase. The bearer’s unit gains Hard Target (2).

Their Master’s Banner

max 99 per Army

Apply the following effects while the bearer’s unit is within range of a friendly model’s Commanding Presence:
smallitemizeitem
Model parts with Vassal in the bearer’s unit gain Fury.
The bearer’s unit must reroll failed Charge Range rolls in the Charge Phase.
smallitemizeitem

War College Banner

max 99 per Army

The bearer gains .

Castellan’s Crest

max 99 per Army

One use only. May be activated immediately after failing a Charge Range roll with the bearer or the bearer’s unit in the Charge Phase: the bearer or its unit must reroll its failed Charge Range roll. Other Characters Charging out of the bearer’s unit are not affected.

Rending Banner

max 99 per Army

One use only. Duration: End of Combat. Can be activated during Combat Choices: Rank-and-File models in the bearer’s unit gain +1~AP.

Banner of Courage

max 99 per Army

The bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.

Zealots’ Banner

max 99 per Army

Runic Standard of the Hold

max 99 per Army

All models in the bearer’s unit benefit from Resolute. If the unit contains a model that already has Resolute from another source, the unit is considered to have two additional Proper Ranks instead of one.

Banner of Deception

max 99 per Army

At the beginning of Vanguard Units (Battle Setup, step~3.F), the owner may remove the bearer’s unit from the Battlefield and redeploy it in a new formation following the usual restrictions. Attached models remain Attached.

Banner of Courage

max 99 per Army

The bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.

Banner of Speed

max 99 per Army

A unit containing a Banner of Speed gains +1~Charge Speed and +1~Mobility.

Stalker’s Standard

max 99 per Army

The bearer’s unit gains Stri\-der.

Aether Icon

max 99 per Army

The bearer’s unit gains Magic Resistance (1).

Banner of Speed

max 99 per Army

A unit containing a Banner of Speed gains +1~Charge Speed and +1~Mobility.

Banner of Courage

max 99 per Army

The bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.

War Banner of Rym\^a

max 99 per Army

A unit with one or more War Banners of Rym\^a gains +1~Cha. In addition, Rank-and-File model parts with Elf in the unit gain Devastating Charge (+1~Str).

Sheltering Standard

max 99 per Army

Attacks with Armour Penetration~3 or less can never reduce the Armour Save roll of the bearer’s unit to worse than~6+.

Distortion Emblem

max 99 per Army

One use only. Duration: End of Turn. May be activated at the start of any Phase. The bearer’s unit gains Hard Target (2).

Banner of Speed

max 99 per Army

A unit containing a Banner of Speed gains +1~Charge Speed and +1~Mobility.

Banner of the Twice Branded

max 99 per Army

Relic Shroud

max 99 per Army

The bearer can cast Hereditary Spell as a Bound Spell (5).

Banner of Shamut

max 99 per Army

Models in the bearer’s unit gain +1~Off. In addition, a unit containing a Banner of Shamut adds +1 to the Combat Score of its side.

Banner of the Entombed

max 99 per Army

undergroundambushThe bearer counts towards Entombed.
If taken by a Character, the bearer gains .
If taken by a Rank-and-File model, the bearer’s unit gains , and additional models cannot be added to the unit during Army List creation.

Caedhren’s Pennon

max 99 per Army

While the bearer’s unit is part of a Combined Charge, that unit, as well as all other units that are Charging the same target, must reroll failed Charge Range rolls, and benefit from Devastating Charge (Hard Target (1)).

Distortion Emblem

max 99 per Army

One use only. Duration: End of Turn. May be activated at the start of any Phase. The bearer’s unit gains Hard Target (2).

Black Flag

max 99 per Army

While in contact with the bearer's unit, enemy units Courage Tests suffers form Maximised. In addition, friendly models in units Engaged in the same Combined Combat as the bearer's unit must re-roll 1's to wound.

Banner of Speed

max 99 per Army

A unit containing a Banner of Speed gains +1~Charge Speed and +1~Mobility.

Flaming Standard

max 99 per Army

One use only. Duration: End of Combat. Can be activated during Combat Choices: the bearer’s unit gains Flaming Attacks

Runic Standard of Wisdom

max 99 per Army

Select a single and write it on your Army List: this can be cast by the bearer as a Bound Spell. It can only target the bearer’s own unit.

Banner of Courage

max 99 per Army

The bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.

Eye of the Gorgon

max 99 per Army

The bearer’s unit gains Horror. During Combat Choices, select one Rank-and-File model part, or a model part on the bearer’s model, in the Front Rank of the bearer’s unit: that model part gains , with Duration: Round of Combat.

Their Master's Banner

max 99 per Army

Pennant of the Great Grass Sky

max 99 per Army

The bearer’s unit’s Charge Range rolls gain Maximised, and its Flee Distance rolls gain Minimised.

Banner of Courage

max 99 per Army

The bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.

Banner of Speed

max 99 per Army

A unit containing a Banner of Speed gains +1~Charge Speed and +1~Mobility.

Goga Cauldron

max 99 per Army

One use only. Duration: End of Turn. May be activated at the start of any phase, or during Combat Choices: the bearer’s unit gains Fearless, Un\-stable, Dying Blow.

Banner of Courage

max 99 per Army

The bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.

Icon of the Infinite

max 99 per Army

The bearer can cast Hellfire (Hereditary Spell) as a Bound Spell (5).

Banner of Speed

max 99 per Army

A unit containing a Banner of Speed gains +1~Charge Speed and +1~Mobility.

Bell of the Deep Roads

max 99 per Army

The bearer’s unit gains Ambush (Terrain Feature with a friendly ).

Distortion Emblem

max 99 per Army

One use only. Duration: End of Turn. May be activated at the start of any Phase. The bearer’s unit gains Hard Target (2).

Banner of Becalming

max 99 per Army

In each of the opponent’s Magic Phases, immediately after Excess Magic, the opponent must discard 1~Magic Dice.

Wasteland Torch

max 99 per Army

The bearer’s unit gains \alphaorderlistandbf{{Stri\-der (Ruins)}, First Strike (Flaming Attacks)}.
In addition, during Pre-game~Selections, you can select a single Field, Forest, that was not placed during Pre-game selections: the selected Terrain Feature is changed to a Ruins Terrain Feature, without changing its dimensions, with Duration: Permanent.

Oriflamme

max 99 per Army

The bearer’s unit gains Afflict (1~Dis), Horror.

Runic Standard of the Anvil

max 99 per Army

Whenever a friendly unit Charges an enemy unit already Engaged in Combat with the bearer’s unit and fails its Charge Range roll, it must reroll that roll.

Rending Banner

max 99 per Army

One use only. Duration: End of Combat. Can be activated during Combat Choices: Rank-and-File models in the bearer’s unit gain +1~AP.

Navigator’s Banner

max 99 per Army

The bearer’s unit gains First Strike (Aegis (5+)).

Banner of Shamut

max 99 per Army

Marksman’s Pennant

max 99 per Army

The bearer’s unit gains Stand and Shoot.

Runic Standard of Dismay

max 99 per Army

Charge Range rolls against the bearer’s unit suffers from Minimised.

Distortion Emblem

max 99 per Army

One use only. Duration: End of Turn. May be activated at the start of any Phase. The bearer’s unit gains Hard Target (2).

Runic Standard of Swiftness

max 99 per Army

The bearer’s unit gains Van\-guard~Mob)}.

Runic Standard of Steadiness

max 99 per Army

One use only. Duration: End of Turn. Can be activated at the start of any Movement Phase: the bearer’s unit loses Unwieldy.

Banner of Speed

max 99 per Army

A unit containing a Banner of Speed gains +1~Charge Speed and +1~Mobility.

Sigil of the Closed Gates

max 99 per Army

The bearer’s unit gains +1~Mob and Ghost Step.

Lady’s Favour

max 99 per Army

One use only. Duration: . May be activated when the bearer’s unit is chosen as the target of an Orison. The bearer’s unit gains the effects of all Orisons (i.e Discipline set to~9, +2~Off, Aegis (5+), Magical Attacks, and ignore Parry).

Banner of Speed

max 99 per Army

A unit containing a Banner of Speed gains +1~Charge Speed and +1~Mobility.

Envoy’s Banner

max 99 per Army

All models in the bearer’s unit gain Autonomous. In addition: One use only. Duration: One Turn. During a friendly Movement Phase, the bearer’s unit’s Mob is set to~8.

Banner of Speed

max 99 per Army

A unit containing a Banner of Speed gains +1~Charge Speed and +1~Mobility.

Banner of Speed

max 99 per Army

A unit containing a Banner of Speed gains +1~Charge Speed and +1~Mobility.

Rending Banner

max 99 per Army

One use only. Duration: End of Combat. Can be activated during Combat Choices: Rank-and-File models in the bearer’s unit gain +1~AP.

Banner of the Twice Branded

max 99 per Army

Banner of Unity

max 99 per Army

Whenever the bearer’s unit is targeted by an Order, it may immediately give that same Order (for free) to up to two within~8 (of itself).

Banner of Courage

max 99 per Army

The bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.

Distortion Emblem

max 99 per Army

One use only. Duration: End of Turn. May be activated at the start of any Phase. The bearer’s unit gains Hard Target (2).

Banner of Eldritch Might

max 99 per Army

Each turn, if the unit has been a target of at least one successfully cast friendly spell it gains Fight in Extra Rank, with Duration: One Turn. In addition, during your Magic Phase, all spells targeting only the bearer’s unit gain a +1~modifier to their Casting Rolls.

Banner of the Gyengget

max 99 per Army

The bearer’s unit gains First Strike (re-roll to-hit and to-wound rolls of~1).

Skull of Qenghet

max 99 per Army

The bearer’s unit gains Terror.

Banner of Urlain

max 99 per Army

Exclusive (Captain, ). The unit’s maximum size is changed to 15~models for units entirely with Height~1, and to 6~models for units entirely with Height~2. Rank-and-File model parts with Elf in the bearer’s unit gain Devastating Charge (+1~Att).

Runic Standard of Grudges

max 99 per Army

1.

Banner of Courage

max 99 per Army

The bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.

Banner of Courage

max 99 per Army

The bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.

Rending Banner

max 99 per Army

One use only. Duration: End of Combat. Can be activated during Combat Choices: Rank-and-File models in the bearer’s unit gain +1~AP.

Banner of Roland

max 99 per Army

The bearer’s unit gains Aegis (5+, against Ranged Attacks).
In addition, enemy units with Stand and Shoot cannot use this rule towards the bearer’s unit.

Distortion Emblem

max 99 per Army

One use only. Duration: End of Turn. May be activated at the start of any Phase. The bearer’s unit gains Hard Target (2).

Banner of Silent Mist

max 99 per Army

The bearer’s unit gains Magic Resistance (1) and is always considered to be in Soft~Cover.

Koru Stone

max 99 per Army

The bearer’s unit gains Beacon of Courage) (12)}.

Black Standard of Zagvozd

max 99 per Army

Melee Attacks made by Skeleton model parts without Mount in the bearer’s unit gain +1~to-hit.

Rending Banner

max 99 per Army

One use only. Duration: End of Combat. Can be activated during Combat Choices: Rank-and-File models in the bearer’s unit gain +1~AP.

Obelisk of Collaboration

max 99 per Army

The bearer’s unit gains .

Sacred Aquila

max 99 per Army

The bearer and Rank-and-File models in the bearer’s unit gain Fury.
In addition, for each to-hit roll of~1 with a Standard Melee Attack made by the bearer or a Rank-and-File model in its unit, the bearer’s unit suffers a hit with Str~3, AP~0 and Unmodifiable at the end of the Agility Step in which this effect is triggered.

Banner enchantement

Runic Standard of the Hold

max 99 per Army

All models in the bearer’s unit benefit from Resolute. If the unit contains a model that already has Resolute from another source, the unit is considered to have two additional Proper Ranks instead of one.

Runic Standard of Wisdom

max 99 per Army

Select a single and write it on your Army List: this can be cast by the bearer as a Bound Spell. It can only target the bearer’s own unit.

Runic Standard of the Anvil

max 99 per Army

Whenever a friendly unit Charges an enemy unit already Engaged in Combat with the bearer’s unit and fails its Charge Range roll, it must reroll that roll.

Runic Standard of Dismay

max 99 per Army

Charge Range rolls against the bearer’s unit suffers from Minimised.

Runic Standard of Swiftness

max 99 per Army

The bearer’s unit gains Van\-guard~Mob)}.

Runic Standard of Steadiness

max 99 per Army

One use only. Duration: End of Turn. Can be activated at the start of any Movement Phase: the bearer’s unit loses Unwieldy.

Runic Standard of Grudges

max 99 per Army

1.

Army Organisation

Characters

Characters

(40% Max)

Core

Core

(25% Min)

Special

Special

(No Limit)

Clans' Thunder

Clans' Thunder

(0 Max)

Engines of War

Engines of War

(0 Max)

Characters
Characters

King

200pts
single model Rarity: Common
Height:1
Base:20x20
Global Mar Adv Dis Model Rules
4" 3" 10
Defensive HP Def Res Arm
3 7 5 3
Offensive Att Off Str Ap Agi
King 4 7 4 1 4
King:

Mounts

free
80 pts
150 pts

Leadership

0 pts
40 pts
Modifiers (2)
Set Hiddenfalse
· when General is selected
Set Hiddenfalse
· when General is selected

Options

5 pts
20 pts
5 pts
5 pts
5 pts
up to 250 pts
Characters

Thane

70pts
single model Rarity: Common
Height:1
Base:20x20
Global Mar Adv Dis Model Rules
4" 3" 9
Defensive HP Def Res Arm
3 6 5 3
Offensive Att Off Str Ap Agi
Thane 3 6 4 1 3
Thane:

Mounts

free
70 pts

Leadership

10 pts
80 pts
60 pts
Constraints (1)
Banner limit — Runic Standard of the Hold Max 99 entry
45 pts
Constraints (1)
Banner limit — Runic Standard of Swiftness Max 99 entry
40 pts
Constraints (1)
Banner limit — Runic Standard of Grudges Max 99 entry
30 pts
Constraints (1)
Banner limit — Runic Standard of Wisdom Max 99 entry
20 pts
Constraints (1)
Banner limit — Runic Standard of Steadiness Max 99 entry
15 pts
Constraints (1)
Banner limit — Runic Standard of Dismay Max 99 entry
10 pts
Constraints (1)
Banner limit — Runic Standard of the Anvil Max 99 entry
0 pts
10 pts

Options

5 pts
25 pts
5 pts
5 pts
5 pts
up to 150 pts
Characters

Runic Smith

110pts
single model Rarity: Uncommon
Height:1
Base:20x20
Global Mar Adv Dis Model Rules
4" 3" 9
Defensive HP Def Res Arm
3 4 5 3
Offensive Att Off Str Ap Agi
Runic Smith 2 4 4 1 2
Runic Smith:

Leadership

0 pts
40 pts
Modifiers (2)
Set Hiddenfalse
· when General is selected
Set Hiddenfalse
· when General is selected

Options

free
25 pts
up to 200 pts
Characters

Engineer#1{}{~(#1)}

100pts
single model Rarity: Rare
Height:1
Base:20x20
Global Mar Adv Dis Model Rules
4" 3" 9
Defensive HP Def Res Arm
3 4 5 3
Offensive Att Off Str Ap Agi
Engineer#1{}{~(#1)} 3 4 4 1 2
Engineer#1{}{~(#1)}:

Leadership

0 pts
30 pts
Modifiers (2)
Set Hiddenfalse
· when General is selected
Set Hiddenfalse
· when General is selected

Options

free
10 pts
5 pts
5 pts
5 pts
20 pts
25 pts
up to 100 pts
Characters

Mount Shield Bearers

single model Rarity: Rare
Height:1
Base:40x20
Global Mar Adv Dis Model Rules
4" 3" C
Defensive HP Def Res Arm
4 C C C+2
Offensive Att Off Str Ap Agi
Shield Bearer 1 5 4 1 2
Shield Bearer:
Core
Core

Clan Warriors

170pts + 9 pts/extra model
15-40 models Rarity: Regular
Height:1
Base:20x20
Global Mar Adv Dis Model Rules
4" 3" 9
Defensive HP Def Res Arm
1 4 4 2
Offensive Att Off Str Ap Agi
Clan Warrior 1 4 3 0 2
Clan Warrior:

Command Group

10 pts
10 pts
no limit
60 pts
Constraints (1)
Banner limit — Runic Standard of the Hold Max 99 entry
45 pts
Constraints (1)
Banner limit — Runic Standard of Swiftness Max 99 entry
40 pts
Constraints (1)
Banner limit — Runic Standard of Grudges Max 99 entry
30 pts
Constraints (1)
Banner limit — Runic Standard of Wisdom Max 99 entry
20 pts
Constraints (1)
Banner limit — Runic Standard of Steadiness Max 99 entry
15 pts
Constraints (1)
Banner limit — Runic Standard of Dismay Max 99 entry
10 pts
Constraints (1)
Banner limit — Runic Standard of the Anvil Max 99 entry

Options

1 pts
2 pts
2 pts
free
2 pts
1 pts
Core

Greybeards

200pts + 15 pts/extra model
10-30 models Rarity: Regular
Height:1
Base:20x20
Global Mar Adv Dis Model Rules
4" 3" 9
Defensive HP Def Res Arm
1 4 4 2
Offensive Att Off Str Ap Agi
Greybeard 1 4 4 1 2
Greybeard:

Command Group

10 pts
10 pts
no limit
60 pts
Constraints (1)
Banner limit — Runic Standard of the Hold Max 99 entry
45 pts
Constraints (1)
Banner limit — Runic Standard of Swiftness Max 99 entry
40 pts
Constraints (1)
Banner limit — Runic Standard of Grudges Max 99 entry
30 pts
Constraints (1)
Banner limit — Runic Standard of Wisdom Max 99 entry
20 pts
Constraints (1)
Banner limit — Runic Standard of Steadiness Max 99 entry
15 pts
Constraints (1)
Banner limit — Runic Standard of Dismay Max 99 entry
10 pts
Constraints (1)
Banner limit — Runic Standard of the Anvil Max 99 entry

Options

3 pts
free
2 pts
2 pts
Core

Clan Marksmen

170pts + 10 pts/extra model
10-20 models Rarity: Common
Height:1
Base:20x20
Global Mar Adv Dis Model Rules
4" 3" 9
Defensive HP Def Res Arm
1 4 4 2
Offensive Att Off Str Ap Agi
Clan Marksman 1 4 3 0 2
Clan Marksman:

Command Group

10 pts
10 pts
no limit
60 pts
Constraints (1)
Banner limit — Runic Standard of the Hold Max 99 entry
45 pts
Constraints (1)
Banner limit — Runic Standard of Swiftness Max 99 entry
40 pts
Constraints (1)
Banner limit — Runic Standard of Grudges Max 99 entry
30 pts
Constraints (1)
Banner limit — Runic Standard of Wisdom Max 99 entry
20 pts
Constraints (1)
Banner limit — Runic Standard of Steadiness Max 99 entry
15 pts
Constraints (1)
Banner limit — Runic Standard of Dismay Max 99 entry
10 pts
Constraints (1)
Banner limit — Runic Standard of the Anvil Max 99 entry

Options

2 pts
free
1 pts
6 pts
Special
Special

King’s Guard

280pts + 17 pts/extra model
15-25 models Rarity: Common
Height:1
Base:20x20
Global Mar Adv Dis Model Rules
4" 3" 9
Defensive HP Def Res Arm
1 5 4 3
Offensive Att Off Str Ap Agi
King’s Guard 1 5 4 1 2
King’s Guard:

Command Group

10 pts
10 pts
no limit
60 pts
Constraints (1)
Banner limit — Runic Standard of the Hold Max 99 entry
45 pts
Constraints (1)
Banner limit — Runic Standard of Swiftness Max 99 entry
40 pts
Constraints (1)
Banner limit — Runic Standard of Grudges Max 99 entry
30 pts
Constraints (1)
Banner limit — Runic Standard of Wisdom Max 99 entry
20 pts
Constraints (1)
Banner limit — Runic Standard of Steadiness Max 99 entry
15 pts
Constraints (1)
Banner limit — Runic Standard of Dismay Max 99 entry
10 pts
Constraints (1)
Banner limit — Runic Standard of the Anvil Max 99 entry
Special

Deep Watch

280pts + 19 pts/extra model
15-25 models Rarity: Common
Height:1
Base:20x20
Global Mar Adv Dis Model Rules
4" 3" 9
Defensive HP Def Res Arm
1 5 4 3
Offensive Att Off Str Ap Agi
Deep Watch 1 5 4 1 2
Deep Watch:

Command Group

10 pts
10 pts
no limit
60 pts
Constraints (1)
Banner limit — Runic Standard of the Hold Max 99 entry
45 pts
Constraints (1)
Banner limit — Runic Standard of Swiftness Max 99 entry
40 pts
Constraints (1)
Banner limit — Runic Standard of Grudges Max 99 entry
30 pts
Constraints (1)
Banner limit — Runic Standard of Wisdom Max 99 entry
20 pts
Constraints (1)
Banner limit — Runic Standard of Steadiness Max 99 entry
15 pts
Constraints (1)
Banner limit — Runic Standard of Dismay Max 99 entry
10 pts
Constraints (1)
Banner limit — Runic Standard of the Anvil Max 99 entry
Special

Seekers

185pts + 18 pts/extra model
10-25 models Rarity: Uncommon
Height:1
Base:20x20
Global Mar Adv Dis Model Rules
4" 3" 9
Defensive HP Def Res Arm
1 4 4 0
Offensive Att Off Str Ap Agi
Seeker 1 4 4 1 2
Seeker:

Command Group

10 pts
10 pts

Options

2 pts
1 pts
Special

Hold Guardians

230pts + 75 pts/extra model
3-6 models Rarity: Rare
Height:3
Base:40x40
Global Mar Adv Dis Model Rules
5" 5" 10
Defensive HP Def Res Arm
3 4 5 4
Offensive Att Off Str Ap Agi
Hold Guardian 3 4 5 2 1
Hold Guardian:

Command Group

10 pts
10 pts
no limit
60 pts
Constraints (1)
Banner limit — Runic Standard of the Hold Max 99 entry
45 pts
Constraints (1)
Banner limit — Runic Standard of Swiftness Max 99 entry
40 pts
Constraints (1)
Banner limit — Runic Standard of Grudges Max 99 entry
30 pts
Constraints (1)
Banner limit — Runic Standard of Wisdom Max 99 entry
20 pts
Constraints (1)
Banner limit — Runic Standard of Steadiness Max 99 entry
15 pts
Constraints (1)
Banner limit — Runic Standard of Dismay Max 99 entry
10 pts
Constraints (1)
Banner limit — Runic Standard of the Anvil Max 99 entry
Special

Miners

190pts + 10 pts/extra model
10-20 models Rarity: Rare
Height:1
Base:20x20
Global Mar Adv Dis Model Rules
4" 3" 9
Defensive HP Def Res Arm
1 4 4 2
Offensive Att Off Str Ap Agi
Miner 1 4 4 1 2
Miner:

Command Group

10 pts
10 pts

Options

5 pts
3 pts
1 pts
1 pts
free
Special

Rangers

150pts + 9 pts/extra model
10-20 models Rarity: Rare
Height:1
Base:20x20
Global Mar Adv Dis Model Rules
4" 3" 9
Defensive HP Def Res Arm
1 4 4 2
Offensive Att Off Str Ap Agi
Ranger 1 4 3 0 2
Ranger:

Command Group

10 pts
10 pts

Options

1 pts
2 pts
free
6 pts
1 pts
1 pts
Special

Forge Wardens

220pts + 18 pts/extra model
10-16 models Rarity: Rare
Height:1
Base:20x20
Global Mar Adv Dis Model Rules
4" 3" 9
Defensive HP Def Res Arm
1 4 4 3
Offensive Att Off Str Ap Agi
Forge Warden 1 4 4 1 2
Forge Warden:

Command Group

10 pts
10 pts
no limit
60 pts
Constraints (1)
Banner limit — Runic Standard of the Hold Max 99 entry
45 pts
Constraints (1)
Banner limit — Runic Standard of Swiftness Max 99 entry
40 pts
Constraints (1)
Banner limit — Runic Standard of Grudges Max 99 entry
30 pts
Constraints (1)
Banner limit — Runic Standard of Wisdom Max 99 entry
20 pts
Constraints (1)
Banner limit — Runic Standard of Steadiness Max 99 entry
15 pts
Constraints (1)
Banner limit — Runic Standard of Dismay Max 99 entry
10 pts
Constraints (1)
Banner limit — Runic Standard of the Anvil Max 99 entry
Engines of War