Judgement on High: When casting non-Bound Spells from this Path, all Magic Dice that result in ‘1’ must be rerolled.
Dice causing a Miscast cannot be rerolled. If a Caster Miscasts when casting a spell from this Path, add a +1 Miscast

(1) Hand of Heaven

5+ [8+]
Hex, Missile, Damage
Last one Turn
The target suffers D6 [D6+1] hits with Strength D6 [D6+1], Armour Penetration 2 [3], and Magical Attacks.

(2) Smite the Unbeliever

6+ [9+]
Last one Turn
Immediately after successfully casting this spell, roll a D6.
[Choose which effect to apply when casting the spell.]
- If 1-3 is rolled, the target suffers -1 Resilience.
- If 4-6 is rolled, the target suffers -1 Strength and -1 Armour Penetration.

(3) Speaking in Tongues

7+ [7+]
Last one Turn
Units with at least one model affected by the spell cannot benefit from Commanding Presence [Rally around the Flag].

(4) Cleansing Fire

5+ [8+]
Caster [18"]
[Augment], Focused
The target gains Breath Attack (Strength D3+2, Armour Penetration 1, Magical Attacks).
(Roll the D3 immediately after successfully casting this spell.)
[This spell may only target Characters, Champions, and single model units.]

(5) Wrath of God

Place a counter on the target point. At the end of each subsequent Magic Phase roll a D6; if 1-3 is rolled, add another counter on the same point. If 4-6 is rolled, each unit within (2D6+X)″, where X is equal to the number of counters, suffers 2D6 hits with Strength 5, Armour Penetration 2, and Magical Attacks. If a unit fails a Panic Test forced by the spell, it flees directly away from the marked point. The spell then ends, remove all counters.

(6) Trial of Faith

7+ [10+]
12" [18"]
Hex, Missile, Damage, Focused, Direct
The Caster rolls D3+1 and the target rolls D3. If the Caster’s roll is higher, the target suffers a number of hits equal to the difference between their respective rolls. These hits wound automatically with Armour Penetration 10 and Magical Attacks.