Cosmology

Cosmology

Duality: All Cosmology spells are divided into two versions, representing opposing aspects; Cosmos and Chaos. When casting Cosmology spells, always declare which version of the spell you are using. Whenever the Caster successfully casts a non-Bound Cosmology spell, the next Cosmology spell it attempts to cast has its Casting Value reduced by 1, provided this spell is a Cosmology spell of the opposing aspect.

(1) Altered Sight Cosmos

5+
24"
Augment
Last one Turn
The target gains +1 Offensive Skill and +1 Defensive Skill, and has its weapons’ Aim improved by 1.

(1) Altered Sight Chaos

5+
24"
Hex
Last one Turn
The target suffers -1 Offensive Skill and -1 Defensive Skill, and has its weapons’ Aim worsened by 1.

(2) Truth of Time Cosmos

5+
24"
Augment
Last one Turn
Rolls for Charge Range, Flee Distance, Pursuit Distance, and Overrun Distance of units with at least one model affected by the spell are subject to two instances of Maximised Roll.

(2) Truth of Time Chaos

5+
24"
Hex
Last one Turn
Rolls for Charge Range, Flee Distance, Pursuit Distance, and Overrun Distance of units with at least one model affected by the spell are subject to two instances of Minimised Roll.

(3) Ice and Fire Cosmos

7+
24"
Hex, Missile, Damage
Instant
The target suffers 2D6 hits with Strength 4, Armour Penetration 0, and Magical Attacks. Successful Special Saves against wounds caused by this spell must be rerolled.

(3) Ice and Fire Chaos

7+
24"
Hex, Damage, Augment
Instant
The target suffers 2D6 hits with Strength 4 and Armour Penetration 0, and Magical Attacks. Successful Armour Saves against wounds caused by this spell must be rerolled.

(4) Perception of Strength Cosmos

8+
24"
Augment
Last one Turn
The target gains +1 Strength and +1 Armour Penetration.

(4) Perception of Strength Chaos

8+
24"
Hex
Last one Turn
The target suffers -1 Strength and -1 Armour Penetration.

(5) Unity in Divergence Cosmos

10+
24"
Augment
Last one Turn
All models in the target unit gain Aegis (5+).

(5) Unity in Divergence Chaos

10+
24"
Hex, Damage, Direct
Instant
Each model in the target unit suffers a hit with Strength 3, Armour Penetration 0, and Magical Attacks.

(6) Truth of Time Cosmos

7+
24"
Augment, Focused
Instant
The target Recovers 1 Health Point

(6) Touch the Heart chaos

7+
24"
Hex, Missile, Damage, Focused
Instant
The target suffers 1 hit that wounds automatically with Armour Penetration 10 and Magical Attacks.