The target may perform a 8"[12"] Magical Move and gains Fly and Light Troops until the end of the Player Turn. Nominate a single model part affected by the spell. This model part may perform a Sweeping Attack during the move (possibly in addition to other Sweeping Attacks). This Sweeping Attack causes D6 hits with Strength 4, Armour Penetration 1, and Magical Attacks.
(2) Deceptive Glamour
4+[6+]
24"
Hex
Last one Turn
The target suffers -1[-2] Offensive Skill, -1[-2] Defensive Skill and -1[-2] Agility.
(3) Twisted Effigy
5+[7+]
36"
Hex
Last one Turn
The target cannot use Shooting Attacks [and suffers a -2 modifier to its casting rolls].
(4) The Wheel Turns
8+[10+]
24"
Hex
Last one Turn
Melee Attacks made by {and distributed towards} R&F models in the target unit are set to wound on a 4+, and Close Combat Attacks made by {and allocated against} R&F models in the target unit additionally are set to hit on a 4+, regardless of Offensive Skill, Defensive Skill, Strength, and Resilience. Apply this effect before other to-hit and to-wound modifiers.
(5) Will-o'-the-Wisp
8+[8+]
18"
Universal
Last one Turn
Choose which effect to apply when casting the spell: • The target gains Random Movement (2D6″) • The target gains Random Movement (3D6″)
(6) Bewitching Glare
8+[12+]
18"
Hex
Last one Turn
Melee {and Shooting} Attacks against the target must reroll failed to-wound rolls.
(A) Evil Eye
24"
Universal
Last one Turn
If this spell targets a friendly unit, the target gains +1 Advance Rate and +2 March Rate. If this spell targets an enemy unit, the target suffers -1 Advance Rate and -2 March Rate, to a minimum of 3 and 6 respectively. A unit cannot be affected by this spell more than twice in the same Magic Phase.