| Casting | Type | Duration | ||
|---|---|---|---|---|
| + |
Universal
Range 24" |
One Turn | ||
If this spell targets a friendly unit, the target gains +1 Movement.
If this spell targets an enemy unit, the target suffers -1 Movement, to minimum of 3.
A unit cannot be affected by this spell more than twice in the same Magic Phase.
| Casting | Type | Duration | ||
|---|---|---|---|---|
| 5+ [8+]+ |
Hex
Range 18" [36"] |
One Turn | ||
The target suffers a -1 modifier to hit.
| Casting | Type | Duration | ||
|---|---|---|---|---|
| 6+ [9+]+ |
Augment
Range 18" |
Instant | ||
The target may perform a 6"[10"] Flying Magical Move. Both before and after making this move the target is allowed to Reform, which does not prevent the target from Shooting.
| Casting | Type | Duration | ||
|---|---|---|---|---|
| 7+ [10+]+ |
Hex
Range 36" [24"] |
One Turn | ||
All Shooting Attacks made by the target [and all Spells cast by the target] have their Range halved.
| Casting | Type | Duration | ||
|---|---|---|---|---|
| 8++ |
Universal
Range 18" |
One Turn | ||
The target gains Random Movement (2D6).
| Casting | Type | Duration | ||
|---|---|---|---|---|
| 8++ |
Hex
Range 24" |
Remains in Play | ||
The target gains Stupidity. For each Character in the unit, the target suffers -1 Leadership.
| Casting | Type | Duration | ||
|---|---|---|---|---|
| 9+ [11+]+ |
|Hex|
[Augment]
Range 24" |
One Turn | ||
R&F models in the target unit will successfully roll to hit and to wound on a 4+ with their Close Combat attacks, regardless of Weapon Skill, Strength and Toughness (apply this before any other modifiers).