| Casting | Type | Duration | ||
|---|---|---|---|---|
| 7++ |
Hex
Missile
Damage
Range 24" |
Instant | ||
The target suffers D3+1 hits with Flaming Attacks, Magical Attacks, and Armour Penetration 10. These hits always wound on a roll equal to or greater than “7 minus the target’s Armour”. An unmodified ‘6’ always wounds and an unmodified ‘1’ always fails to wound.
| Casting | Type | Duration | ||
|---|---|---|---|---|
| 5+ [9+]+ |
Augment
Range 24" |
One Turn | ||
The target gains +1[+2] to its Armour.
| Casting | Type | Duration | ||
|---|---|---|---|---|
| 8++ |
Augment
Range 18" |
One Turn | ||
The target gains +1 Armour Penetration, Flaming Attacks and Magical Attacks.
| Casting | Type | Duration | ||
|---|---|---|---|---|
| (6+){9+}+ |
Hex
Missile
Damage
Range (18"){36"} |
Instant | ||
The target suffers 1 hit with Strength 4 [6], Armour Penetration 10, Magical Attacks, [Multiple Wounds (D3)], and Area Attack (1×5).
| Casting | Type | Duration | ||
|---|---|---|---|---|
| 8++ |
Hex
Range 36" |
Permanent | ||
The target suffers -1 Armour.
| Casting | Type | Duration | ||
|---|---|---|---|---|
| 7++ |
Hex
Missile
Damage
Range 24" |
Instant | ||
The target suffers D3+3 hits with Strength X, Armour Penetration 4, Flaming Attacks, and Magical Attacks, where X is equal to the target’s Armour.
| Casting | Type | Duration | ||
|---|---|---|---|---|
| + |
Hex
Range 18" |
One Turn | ||
The target gains Flammable against Melee Attacks.