| Casting | Type | Duration | ||
|---|---|---|---|---|
| 4++ |
|
Instant | ||
Is cast on the wizard itself. They immediately make a move using Fly (10) as if it were the Remaining Moves sub-phase.
| Casting | Type | Duration | ||
|---|---|---|---|---|
| 4+/7++ |
Range 18"/36" |
Instant | ||
Causes D6 S 4 hits with Flaming Attacks.
| Casting | Type | Duration | ||
|---|---|---|---|---|
| 5+/8++ |
Range 18"/36" |
Instant | ||
The target must immediately take a Panic test.
| Casting | Type | Duration | ||
|---|---|---|---|---|
| 6+/12++ |
Range 24"/12" |
Instant | ||
Until the start of the caster's next Magic phase, the target unit re-rolls all To Hit, To Wound and armour save rolls of 1. Boosted version affects all friendly units within range.
| Casting | Type | Duration | ||
|---|---|---|---|---|
| 6+/9++ |
Range 24"/24" |
Instant | ||
Causes 2D6/3D6 S 3 hits.
| Casting | Type | Duration | ||
|---|---|---|---|---|
| 3++ |
|
Instant | ||
Remains in Play. Is cast on the Wizard itself. The sword gives the wizard +1 To Hit, +2 S, +1 A and Flaming Attacks and Magical Attacks to their close combat attacks.