| Casting | Type | Duration | ||
|---|---|---|---|---|
| 6+ [7+]+ |
Augment
Range 12" [18"] |
One Turn | ||
The target must reroll failed to-hit rolls with its Close Combat Attacks.
| Casting | Type | Duration | ||
|---|---|---|---|---|
| 8++ |
Hex
Range 24" |
One Turn | ||
The target suffers −1 Resilience. In addition, a unit with at least one model affected by one or more instances of the spell suffers −1 Discipline.
| Casting | Type | Duration | ||
|---|---|---|---|---|
| 7+ [10+]+ |
Hex
Damage
Direct
Range 24" [18"] |
Instant | ||
Choose 1 {up to 3 different} models in the target unit (which may be Characters or Champions). Each of them suffers 1 hit that wounds automatically with Armour Penetration 10 and Magical Attacks.
| Casting | Type | Duration | ||
|---|---|---|---|---|
| 5+ [9+]+ |
Augment
Range 18" |
One Turn | ||
The target must reroll failed to-wound rolls with its Melee Attacks and gains {Lethal Strike}.
| Casting | Type | Duration | ||
|---|---|---|---|---|
| <7+> {9+}+ |
Hex
Missile
Damage
Focused
Direct
Range <24"> {18"} |
Instant | ||
The target suffers 1D3 hits with Strength 10, Armour Penetration 10, and Magical Attacks. When rolling to wound with this attack, use the target’s Discipline instead of the target’s Resilience.
| Casting | Type | Duration | ||
|---|---|---|---|---|
| 6+ {9+}+ |
Augment
Range 18" [9"Aura] |
Instant | ||
The target may perform a 12" [6"] Magical Move and gains Ghost Step during this move.
| Casting | Type | Duration | ||
|---|---|---|---|---|
| + |
|
Instant | ||
If your Veil Token pool contains less than 3 Veil Tokens, you gain one Veil Token. No more than 1 Veil Token can be gained from this spell each Phase.