| Casting | Type | Duration | ||
|---|---|---|---|---|
| 7+ [9+]+ |
Augment
Range 18" |
Instant | ||
The target may perform a 8" [12"] Magical Move and gains Fly and Light Troops until the end of the Player Turn.
In addition, the target loses Scoring until the start of the next friendly Magic Phase.
| Casting | Type | Duration | ||
|---|---|---|---|---|
| 5+ [8+]+ |
Hex
Range 24" |
One Turn | ||
The target suffers -1 [-2] Offensive Skill, -1 [-2] Defensive Skill and -1 [-2] Agility.
| Casting | Type | Duration | ||
|---|---|---|---|---|
| 5+ [7+]+ |
Hex
Range 36" |
One Turn | ||
The target cannot use Shooting Attacks [and suffers a -2 modifier to its casting rolls].
| Casting | Type | Duration | ||
|---|---|---|---|---|
| 6+ [8+]+ |
Universal
Range 18" |
One Turn | ||
Melee Attacks against the target always (hit) [wound] on 4+.
| Casting | Type | Duration | ||
|---|---|---|---|---|
| 8+ [8+]+ |
Universal
Range 18" |
One Turn | ||
Choose which effect to apply when casting the spell:
• The target gains Random Movement (2D6″)
• The target gains Random Movement (3D6″)
| Casting | Type | Duration | ||
|---|---|---|---|---|
| 8+ [12+]+ |
Hex
Range 18" |
One Turn | ||
Melee {and Shooting} Attacks against the target must reroll failed to-wound rolls.
| Casting | Type | Duration | ||
|---|---|---|---|---|
| + |
Universal
Range 24" |
One Turn | ||
If this spell targets a friendly unit, the target gains +1 Advance Rate and +2 March Rate.
If this spell targets an enemy unit, the target suffers -1 Advance Rate and -2 March Rate, to a minimum of 3 and 6 respectively.
A unit cannot be affected by this spell more than twice in the same Magic Phase.