Catégories d'objects magiques
Légions Démoniaques

Arme démoniaque

Eternal Sword

Type: Hand Weapon. The wielder gains +1 to its Attacks and Weapon Skill.
Attacks made with this weapon gain +1 Strength.

Mortal Blade

Type: Hand Weapon. Attacks made with this weapon gain Lethal Strike and Multiple Wounds (2, Monster, Ridden Monster).

Lash of Lust

- Daemon of Lust​ only
Type: Shooting Weapon. Range 12", Strength as user, Quick to Fire, Multiple Shots (2D6). This weapon may not be used if the model performed a March Move in this Player Turn.

Dissolving Touch

Type: Hand Weapon. Every Round of Combat each enemy model in base contact with the bearer suffers 1 Toxic Hit at Initiative 10.

Aether Wand

- Daemon of Change ​only
Type: Hand Weapon. Every time the wielder successfully casts or dispels a spell, roll a D6. On a 4+ the wielder gains a charge counter. For each charge counter, the wielder gains +1 Attack when using the weapon (this effect is permanent).

Heart Seeker

Type: Hand Weapon. The wielder may reroll any rolls of ‘1’ to hit for attacks with this weapon.

Blade of Grief

Type: Hand Weapon. The wielder gains Fear. Attacks made with this weapon gain Divine Attacks.

Trident of Torment

Type: Hand Weapon. The wielder gains +1 Weapon Skill and +1 Initiative when using this weapon. Attacks made with this weapon gain Armour Piercing (1).

Talisman démoniaque

Nauseating Aura

- Daemon of Pestilence ​only Enemy units in base contact with the bearer have Initiative 1 during the Close Combat Phase.

Shackles of Reality

The bearer gain Regeneration (4+).

Iron Hide

The bearer gains Innate Defence (5+).

Brass Collar

- Daemon of Wrath ​only
The bearer gains Magic Resistance (3).

Veil of Shadows

The bearer’s unit gains Hard Target and Magic Resistance (1).

Blissful Bindings

- Daemon of Lust ​only
Models striking the bearer must halve their Weapon Skill (rounding up) when rolling to hit against the bearer.

Weaver’s Eye

One use only. May be activated when the bearer fails a Ward Save. That failed Ward Save may be rerolled.

Objet enchanté démoniaque

Hellish Crown

The bearer gains +1 Leadership.

Horn of Damnation

Enemy units in base contact with the bearer cannot benefit from Hold Your Ground.

Portal Gem

All friendly units within 12" of the bearer suffer 1 wound less from failed Daemonic Instability Tests.

Blazing Wings

- Daemon of Change ​only
The bearer gains Fly (8).

Token of Change

- Daemon of Change ​only
One of a kind
The bearer can cast Fate’s Judgement from Divination as a Bound Spell (Power Level 3).

Token of Lust

- Daemon of Lust ​only
One of a kind
The bearer can cast Spectral Blades from Evocation as a Bound Spell (Power Level 3).

Token​ ​of Pestilence

-Daemon of Pestilence​ ​only
One of a kind
The bearer can cast Ancestral Aid from Evocation as a
Bound Spell (Power Level 3).

Obsidian Horn

One use only. Instead of making a dispel roll, you may use this item. The spell is automatically dispelled.
In anArmy Listthatincludes a model bearing theObsidian Horn, friendly models cannot cast Spells (including Bound Spells) nor can any friendly models carry Arcane Items.

Black Orb

All enemy Wizards attempting to cast spells from Divination suffer a -2 modifier to their casting roll.

Elixir of Souls

One use only. May be activated at the start of the Remaining Moves sub-phase. The bearer gains +2 Movement during this Phase.

Objet arcanique démoniaque

Seventh Seal

One use only. Instead of making a Dispel Attempt, you may use this item. The spell is automatically dispelled.

Sorcerer’s Lodestone

One use only. After making a Casting or Dispel Attempt, the bearer may gain a +D6 modifier to its dispel roll or casting roll (note that this is not a Magic Dice). This is an exception to the Magic Modifiers rule.

Soul-Bound Staff

When the bearer Miscasts, it counts as having used 1 less Magic Dice.

Mirror of Change

- Daemon of Change ​only
At the start of each friendly Magic Phase, the bearer may pick an enemy Wizard in Line of Sight and within 18" of itself. For the duration of this Magic Phase the bearer may cast (non-Bound) Spells known by the selected Wizard instead of its own. Spells that create new units or Raise models cannot be cast.

Scrolls​ ​of​ ​the​ ​Eighth​ ​Pact

-​Daemon​ of ​Change​ ​only
The bearer knows all Trait Spells from all Paths available to it, and may choose to generates spells from more than one Path. The chosen Paths and how many spells from each Path must be noted in the Army List. This cannot be combined with Essence of a Free Mind.

Magic Standard

Bannière Lacérante

Les figurines non Personnage de l’unité du porteur gagnent la règle Perforant (1).

Étendard du Pisteur

L’unité du porteur gagne les règles Course Rapide et Guide.

Icône d’Éther

Le porteur peut effectuer des tentatives de dissipation comme s’il était un Maître Magicien.

Bannière de Vitesse

L’unité du porteur gagne +1 en Mouvement.

Étendard Flamboyant

Au début de chaque Manche de Corps à Corps, ou avant de tirer avec l’unité du porteur, la bannière peut être activée. Dans ce cas, toutes les Attaques de Tir et de Corps à Corps non spéciales de l’unité gagnent la règle Attaques Enflammées jusqu’à la fin de la phase.

Bannière de Discipline

L’unité du porteur réussit automatiquement ses tests de Panique.

Étendard de Guerre

L’unité du porteur ajoute un bonus de Résultat de Combat de +1 dans n’importe quel Corps à Corps dans lequel elle est impliquée.

Icône de la Compagnie Implacable

Usage Unique. Vous pouvez l’activer au début de n’importe laquelle de vos étapes des Autres Mouvements.
Les figurines d’Infanterie de l’unité du porteur peuvent alors tripler leur Mouvement en Marche Forcée plutôt que le doubler pour ce tour. Le déplacement ne peut toutefois pas dépasser 15″. Cet effet ne peut pas être activé au premier Tour de Jeu si l’unité a utilisé la règle Avant-Garde ou Éclaireur.

Icône Étincelante

Usage Unique. Peut être activée la première fois que l’unité du porteur rate un test de Commandement.
L’unité peut alors relancer les dés pour ce test raté.