Règles spéciales
The Vanhu Kingdom

Ancestor Spirits

Global

All-around charge

Universal Rule.
At the Start of the player’s Charge Phase, the unit may Reform.

Animal Angel

The unit gains Hatred against any enemy unit in base contact with Characters whose Ancestor Spirit is associated with the unit. The unit may never benefit from the General’s Commanding Presence and the Battle Standard Bearer’s Rally Around the Flag, unless stated otherwise in the present Army Book.

Assegai

Spears thrown exclusively when the unit charges, represented by Impact Hits (1).
Additionally, the charged unit suffers from -1 Agi during the first round of combat.

Beasts’ Herald

Universal Rule.
Rally Around the Flag which applies only to units belonging to the Beast Type.

Buried Head

Universal Rule.
During the Movement Phase, the Unit may choose to bury its heads in the sand instead of doing an Advance, a March or a Reform. In that case, the unit may Raise 2D3 models as a Bound Spell (4/8) during the next Magic Phase.

Catch me not

Universal Rule.
The unit may only choose Flee as Charge Reaction. If it was Fleeing because of a charge reaction, the unit rallies automatically during the player’s next Movement Phase.

Companions

Universal Rule.
May only join Units of Infantry or other Characters. If the model is the general, all Characters may take a Mount, either their own Spirit Animal or the related Living Legend, for the cost indicated.
Giant Bow: Shooting Weapon.
Range 30", Shots 2, Str 5, AP 2, Lethal Strike, Reload!, Multiple Wounds (D3).

Dash

Universal Rule.
Roll an additional D6 on a charge and drop the lowest dice.

Elder Rule

Universal Rule.
May only join Units of Infantry or other Characters. A Wizard Master may only join an army which general is a Wizard Master.

Father’s Pride

Universal rule.
Every friendly unit within 6” gains Stubborn. Additionally, the Model gains Commanding Presence, applicable to all friendly units of Spirit Animals and Living Legend.

Giant Leap

Universal Rule.
Once in a game, the model may perform a Flying Movement up to a distance of 20”.

Hidden in the Shades

Soft Cover counts as Hard Cover.

Holy Presence

Universal Rule.
All friendly units within 12” gain Regeneration (+1).

Lightning Bird

Breath Attack (Str 4). The target suffers -1 to hit in Close Combat and shooting for one turn.

Lion’s Roar

Universal Rule.
This ability may be used by the Player once per game for all the Prides of Lions and Father Lions simultaneously. All friendly units within 18” of Prides of Lions or Father Lions, with at least one Character associated with Lions, gain Unbreakable until the start of the next friendly Player’s Turn.

Natural Leader

Universal Rule.
May only join Units of Infantry or other Characters. The radius of Commanding Presence and Rally Around the Flag rules conferred to this model is increased by 6″.

Ostrich Feathers

The Model gets Divine Attacks.

Painted Shield

Counts as a Shield in every respect. The wielder gains Distracting.

Pounce

Universal Rule.
When charging, the Sabretooth Panther may perform a Flying Movement: Fly (10).

Rebirth

Universal Rule.
Follows the same rule from the Highborn Elves Army Book. If the Crowned Bennu Bird is mounted, it may not use that rule.

Ritual Scarifications

Provides Ægis 6+ to the model.

Spirit of the Ancestors

Universal Rule.
The unit may not be joined by any Character except Were-men.
The unit gets permanently the first two qualities associated with their Animal Spirit. Additionally, the unit may cast the Hereditary Spell, on itself or on one Spirit Animal unit associated with the same Animal Spirit, as a Bound Spell (4/8), range 18”. The unit may not be the target of a Hereditary Spell otherwise.

Spirit Whisperers

Universal Rule.
Wizard Conclave (Awaken the Beast, Savage Fury - Shamanism, Healing Waters, Stone Skin – Druidism, The Wisdom of Our Ancestors -Hereditary Sell).
If a Wise Man joins the unit, the range of his Hereditary Spell increases by 6”.

Still As Death

Universal Rule.
Unless ridden by a Character, the Giant Snake follows the rule Underground Ambush from the Undying Dynasties Army Book.

Tallest of them all

Universal Rule.
The model sees literally from above. When checking Line of Sight from or to this model, ignore any Soft Cover and consider any Hard Cover as a Soft Cover instead.

Therianthrope

Universal Rule.
One Spirit Animals unit associated with the Model’s Ancestor Spirit becomes Core. If the Model is General, all associated Spirit Animals become Core.
The only units which may be joined by the Model are Spirit Animals, Spirit Walkers or other Were-men. The Model may only join units associated exclusively with the same Ancestor Spirit.
The following applies to units joined by a Were-man:
- The unit may benefit from the General’s Commanding Presence and the Battle Standard Bearer’s Rally Around the Flag, even if they have different Ancestor Spirits.
- The Were-man gets the highest Adv and Mar of the unit as long as he stays with it.

Thick Skin

Personal Protection.
Immune to the effects of Poison Attacks. Multi-Wounds are halved, to a minimum of 1.

Trumpeting

Universal Rule.
If the model declares a charge or is engaged against an enemy unit, that unit cannot borrow the Discipline of its General.

Waterborne

Universal Rule.
Light cover in Water Terrain. May be deployed in any Water Terrain, outside of the opponent’s Deployment Zone. Must be deployed more than 6” away from enemy units. Enemy units must be deployed more than 6” away from that unit.