Orders

A character with this special may give a single Order to a Parent or SupportUnit within 6".AGeneral with this special rule may instead give a singleOrder to a friendly Parent or SupportUnit within 12".Orders are given atthe start of each friendly Player Turn. The effects of Orders apply immediately to the target unit and last untilthe end ofthe next Player Turn. A unit cannot receive the same order more than once during the same turn. Only Infantry models are affected. The available Orders are listed below:

On The Double! - The target unit gains +2 Movement. If it declares a Charge this turn, it gains +1 Movement instead.

Steady, Men! - The target unit may roll an additional D6 when taking Leadership Tests and discard the highest roll. A unit that receives this Order and passes a Rally test may move and shoot in the same turn, but will always count as having moved, cannot March, and cannot declare Charges.

Ready! Aim! Fire! - The target unit gains +6" range with mundane Shooting Weapons.

Brace For Impact! - The target unit gains Fight In Extra Rank.