Regole speciali
Åsklanders

Global

Additional Limbs

Universal Rule.
The model’s March Rate is set to 20″ and its Armour is set to 3.

Hell-Forged Armour

Plate Armour. The wearer's model gains Aegis (5+, against Toxic Attacks).

Åsklander Battle Fever

Infantry models in units with at least 10 models gain either:
• Fight in Extra Rank if using a Close Combat Weapon with Two-Handed
• +1 Armour if using a Shield
This cannot be used while the model’s unit is engaged in its Flank or Rear Facing

Big Brother

Freezing Mist

Flaming Attacks must reroll successful to-wound rolls against the model. All enemy units in base contact with one or more Jötunns suffer: • -3 Agility • -1 Armour • -1 Armour Penetration

Coastal Predator

The model gains Strider (Water Terrain). In addition, while the centre of the model’s base is inside a Water Terrain Feature, the model gains Devastating Charge (+2″ Adv) and Hard Target (1).

Deeds Not Words

The model part gains Battle Focus and Hatred while joined to one or more R&F models with Battle Fever.

Giant See, Giant Do

Ice Troll

The model's Armour is set to 2. Flaming Attacks must reroll successful to-wound rolls against the model.

Jarl

The Åsklander Chief gains +2 Attack Value and may take Special Items for an additional 50 pts.

Longship Raid

The model gains Ambush. During step 8 of the Pre-Game Sequence, nominate a unit of Åsklanders, Huskarls, or Berserkers that includes no more than 30 models if Åsklanders and no more than 20 models if Huskarls or Berserkers. This unit gains Ambush, with the following exceptions: • The model with Longship Raid must either be deployed in this unit or Ambush in this unit. • Units using Longship Raid do not roll for Ambush but automatically enter the Battlefield in the owner's second Player Turn. • All units using Longship Raid must arrive from the same Board Edge.

Monstrous Familiar

Universal Rule.
The model gains Wizard Apprentice. Instead of selecting spells as normal, it must select one of the following spells (during Spell Selection): Cleansing Fire (Thaumaturgy), Raven’s Wing (Witchcraft), or Frostbite (Hereditary Spell).

Path of the Favoured

Units with more than half of their models with Path of the Favoured must reroll failed Break Tests. In addition, model parts with Path of the Favoured upgraded to a Champion additionally gain +1 Health Point to a maximum of 3, and their Discipline is set to 9.

Rage

Release the Hounds

One use only. May be activated at the start of a friendly Player Turn (all models in a unit must activate this rule at the same time). The model gains +6" March Rate and Devastating Charge (+1 Att, +1 Str) during this Player Turn.

Skinning Lash

Special Attack.
A unit with at least one model with Skinning Lash can make a Sweeping Attack against a single unengaged enemy unit when passing within 1″(it does not need to and cannot move through or over that unit). The enemy unit suffers 1 hit with Strength 4 and Armour Penetration 0 for each model with Skinning Lash in the unit. A unit that loses one or more Health Points due to the Skinning Lash Sweeping Attack suffers −1 Discipline until the end of its next Player Turn.

Stupid

At the start of each friendly Player Turn, each unengaged non-Fleeing unit with one or more models with Stupid must take a Discipline Test. If the test is failed, all models in the unit become Shaken until the end of the Player Turn, with the following exception: in the Movement Phase, directly after Rallying Fleeing units, the unit must perform and Advance Move of D6″ as fare directly forwards as possible.

Troll Belch

At the model part's Initiative Step, the owner may choose an enemy unit that the model part is able to attack with Close Combat Attacks. If so, this unit suffers a hit that is resolved with Strength 5 and Armour Penetration 10, and the model part with Troll Belch may not perform any Close Combat Attacks during this Round of Combat.

Wings

Universal Rule.
The model’s March Rate is set to 16″ and it gains Fly (8″, 16″) and Light Troops.