Roccaforti dei Nani

Roccaforti dei Nani (v2023 Beta 2)

Runic Artefacts

Rune of Mining

max 1 per Army

After Determining Deployment Zones (at the end of step 6 of the Pre-Game Sequence), choose a Terrain Feature on the Battlefield. As long the bearer is on the Battlefield, all friendly models may treat this as Open Terrain when making Advance Moves or March Moves, but must still follow the Unit Spacing rule at the end of their movement.

Rune of Kinship

max 1 per Army

Cannot be taken by models on War ThroneThe bearer gains Ambush and Scout.

Rune of Grounding

max 1 per Army

Runic Smiths onlyOne use only. May be activated at the start of any Melee Phase. All spells with Duration One Turn that affect any of the following units come to an end: • The bearer's unit • Enemy units in base contact with the bearer

Rune of Readiness

max 1 per Army

One use only. May be activated at the end of the Charge Phase, immediately after all Charge Moves have been resolved. If the bearer's unit was successfully Charged during this phase, it may perform a Combat Reform (following the normal rules for Combat Reforms).

Rune of Denial

max 1 per Army (Dominant)

One use only. The player may choose to use this Rune instead of performing a Dispelling Attempt. The spell is automatically dispelled.

Rune of Storms

max 2 per Army

One use only. May be activated at the start of the opponent's Player Turn. Choose a single enemy unit within 24' of the bearer. The Advance Rate and March Rate of all models with Fly in that unit (both for Ground and Flying Movement) are halved, rounding fractions up. The effect lasts until the end of the Player Turn.

Rune of Dragon's Breath

max 3 per Army

The bearer gains Breath Attack (Str 4, AP 1, Flaming Attacks, Magical Attacks). A single friendly Rune of Dragon's Breath may be used per Round of Combat.

Rune of the Courage

max 1 per Army

One use only. May be activated at the start of any Round of Combat. For the duration of the phase, the bearer gains Stubborn.

Rune of Mastery

max 1 per Army

One use only. A single Rune of Mastery may be activated immediately before the bearer attempts to cast a Bound Spell. Add (+2/+2) to the Power Level of this Bound Spell for this Casting Attempt.

Rune of Shielding

max 1 per Army

The bearer gains Aegis (+1, max. 4+). The Aegis from this Rune only stacks with itself and/or Shield Wall.

Rune of Devouring

max 1 per Army (Dominant)

Runic Smiths onlyOne use only. The player may choose to use this Rune instead of performing a Dispelling Attempt. The spell is cast as normal but the Caster may not cast it again for the rest of the game. Spells dispelled by a Rune of Revocation and Attribute Spells are not affected.

Rune of Harnessing

max 1 per Army

Runic Smiths onlyThe Channel value of enemy model parts within 24' of the bearer's model (the value within brackets) is reduced by 1, to a minimum of 0.

Rune of Mining

max 1 per Army

After Determining Deployment Zones (at the end of step 6 of the Pre-Game Sequence), choose a Terrain Feature on the Battlefield. As long the bearer is on the Battlefield, all friendly models may treat this as Open Terrain when making Advance Moves or March Moves, but must still follow the Unit Spacing rule at the end of their movement.

Rune of Kinship

max 1 per Army

Cannot be taken by models on War ThroneThe bearer gains Ambush and Scout.

Rune of Grounding

max 1 per Army

Runic Smiths onlyOne use only. May be activated at the start of any Melee Phase. All spells with Duration One Turn that affect any of the following units come to an end: • The bearer's unit • Enemy units in base contact with the bearer

Rune of Readiness

max 1 per Army

One use only. May be activated at the end of the Charge Phase, immediately after all Charge Moves have been resolved. If the bearer's unit was successfully Charged during this phase, it may perform a Combat Reform (following the normal rules for Combat Reforms).

Rune of Denial

max 1 per Army (Dominant)

One use only. The player may choose to use this Rune instead of performing a Dispelling Attempt. The spell is automatically dispelled.

Rune of Storms

max 2 per Army

One use only. May be activated at the start of the opponent's Player Turn. Choose a single enemy unit within 24' of the bearer. The Advance Rate and March Rate of all models with Fly in that unit (both for Ground and Flying Movement) are halved, rounding fractions up. The effect lasts until the end of the Player Turn.

Rune of Dragon's Breath

max 3 per Army

The bearer gains Breath Attack (Str 4, AP 1, Flaming Attacks, Magical Attacks). A single friendly Rune of Dragon's Breath may be used per Round of Combat.

Rune of the Courage

max 1 per Army

One use only. May be activated at the start of any Round of Combat. For the duration of the phase, the bearer gains Stubborn.

Rune of Mastery

max 1 per Army

One use only. A single Rune of Mastery may be activated immediately before the bearer attempts to cast a Bound Spell. Add (+2/+2) to the Power Level of this Bound Spell for this Casting Attempt.

Rune of Shielding

max 1 per Army

The bearer gains Aegis (+1, max. 4+). The Aegis from this Rune only stacks with itself and/or Shield Wall.

Rune of Devouring

max 1 per Army (Dominant)

Runic Smiths onlyOne use only. The player may choose to use this Rune instead of performing a Dispelling Attempt. The spell is cast as normal but the Caster may not cast it again for the rest of the game. Spells dispelled by a Rune of Revocation and Attribute Spells are not affected.

Rune of Harnessing

max 1 per Army

Runic Smiths onlyThe Channel value of enemy model parts within 24' of the bearer's model (the value within brackets) is reduced by 1, to a minimum of 0.

Runic Weapon Enchantments

Rune of Fire

max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)

May be activated at the start of any phase or Round of Combat. If so, attacks made with a weapon engraved with this Rune become Flaming Attacks until the end of the phase.

Rune of Destruction

max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)

Attacks made with a weapon engraved with this Rune gain Multiple Wounds (D3).

Rune of Quickening

max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)

For each Rune of Quickening engraved on a weapon, the wielder gains +3 Agility while using it.

Rune of Lightning

max 2 per Army (Enchantment: Hand Weapon, Paired Weapons)

If the wielder scores at least one successful hit with a weapon engraved with one or more Runes of Lightning (consider each set of simultaneous attacks separately), each enemy unit that was hit suffers an additional D3 hits for each instance of this Rune. The hits are considered Special Attacks and are resolved with Strength 4, Armour Penetration 1, and Magical Attacks.

Rune of Returning

max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)

A weapon engraved with this Rune can be used as a Shooting Weapon with Aim 2+ and the following profile: . Shooting Attacks made with this weapon are affected by all Runic Weapon Enchantments on the engraved weapon (even if the effects are normally restricted to Close Combat Attacks).

Rune of Penetration

max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)

Attacks made with a weapon engraved with one or more Runes of Penetration gain +3 Armour Penetration.

Rune of Smashing

max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)

Attacks made with a weapon engraved with this Rune that are allocated towards a model with Resilience 5 or more have their Strength set to 10 and their Armour Penetration set to 10.

Rune of Fury

max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)

For each Rune of Fury engraved on a weapon, the wielder gains +1 Attack Value while using it.

Rune of Precision

max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)

The wielder of a weapon engraved with this Rune gains Lightning Reflexes.

Rune of Craftsmanship

max 3 per Army (Enchantment: Hand Weapon, Paired Weapons)

A weapon engraved with this Rune follows the rules for Great Weapons instead of the original weapon's rules (this does not prevent the weapon from being engraved with additional Runes).

Rune of Might

max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)

For each Rune of Might engraved on a weapon, attacks made with it gain +1 Strength and +1 Armour Penetration.

Rune of Fire

max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)

May be activated at the start of any phase or Round of Combat. If so, attacks made with a weapon engraved with this Rune become Flaming Attacks until the end of the phase.

Rune of Destruction

max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)

Attacks made with a weapon engraved with this Rune gain Multiple Wounds (D3).

Rune of Quickening

max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)

For each Rune of Quickening engraved on a weapon, the wielder gains +3 Agility while using it.

Rune of Lightning

max 2 per Army (Enchantment: Hand Weapon, Paired Weapons)

If the wielder scores at least one successful hit with a weapon engraved with one or more Runes of Lightning (consider each set of simultaneous attacks separately), each enemy unit that was hit suffers an additional D3 hits for each instance of this Rune. The hits are considered Special Attacks and are resolved with Strength 4, Armour Penetration 1, and Magical Attacks.

Rune of Returning

max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)

A weapon engraved with this Rune can be used as a Shooting Weapon with Aim 2+ and the following profile: . Shooting Attacks made with this weapon are affected by all Runic Weapon Enchantments on the engraved weapon (even if the effects are normally restricted to Close Combat Attacks).

Rune of Penetration

max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)

Attacks made with a weapon engraved with one or more Runes of Penetration gain +3 Armour Penetration.

Rune of Smashing

max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)

Attacks made with a weapon engraved with this Rune that are allocated towards a model with Resilience 5 or more have their Strength set to 10 and their Armour Penetration set to 10.

Rune of Fury

max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)

For each Rune of Fury engraved on a weapon, the wielder gains +1 Attack Value while using it.

Rune of Precision

max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)

The wielder of a weapon engraved with this Rune gains Lightning Reflexes.

Rune of Craftsmanship

max 3 per Army (Enchantment: Hand Weapon, Paired Weapons)

A weapon engraved with this Rune follows the rules for Great Weapons instead of the original weapon's rules (this does not prevent the weapon from being engraved with additional Runes).

Rune of Might

max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)

For each Rune of Might engraved on a weapon, attacks made with it gain +1 Strength and +1 Armour Penetration.

Runic Armour Enchantments

Rune of Retribution

max 1 per Army (Enchantment: Suit of Armour)

Whenever the wearer of an armour engraved with one or more Runes of Retribution rolls a successful Shield Wall Aegis Save against enemy Melee Attacks (including Shield Wall stacked with Rune of Shielding), the wearer immediately inflicts a hit with the Strength and Armour Penetration of the saved attack on the model that caused the wound, before any casualties are removed, distributed onto the model's Health Pool. This is considered a Special Attack.

Rune of Resistance

max 1 per Army (Enchantment: Suit of Armour)

Successful to-wound rolls against the model of the wearer of an armour engraved with this Rune must be rerolled.

Rune of the Forge

max 1 per Army (Enchantment: Suit of Armour)

The wearer of an armour engraved with this Rune gains Aegis (2+, against Flaming Attacks).

Rune of Steel

max 1 per Army (Enchantment: Suit of Armour)

The wearer of an armour engraved with this Rune must reroll failed Armour Saves.

Rune of Iron

max 1 per Army (Enchantment: Suit of Armour)

The wearer of an armour engraved with: • A single Rune of Iron gains +1 Armour. • Two or more Runes of Iron gains +2 Armour.

Rune of Retribution

max 1 per Army (Enchantment: Suit of Armour)

Whenever the wearer of an armour engraved with one or more Runes of Retribution rolls a successful Shield Wall Aegis Save against enemy Melee Attacks (including Shield Wall stacked with Rune of Shielding), the wearer immediately inflicts a hit with the Strength and Armour Penetration of the saved attack on the model that caused the wound, before any casualties are removed, distributed onto the model's Health Pool. This is considered a Special Attack.

Rune of Resistance

max 1 per Army (Enchantment: Suit of Armour)

Successful to-wound rolls against the model of the wearer of an armour engraved with this Rune must be rerolled.

Rune of the Forge

max 1 per Army (Enchantment: Suit of Armour)

The wearer of an armour engraved with this Rune gains Aegis (2+, against Flaming Attacks).

Rune of Steel

max 1 per Army (Enchantment: Suit of Armour)

The wearer of an armour engraved with this Rune must reroll failed Armour Saves.

Rune of Iron

max 1 per Army (Enchantment: Suit of Armour)

The wearer of an armour engraved with: • A single Rune of Iron gains +1 Armour. • Two or more Runes of Iron gains +2 Armour.

Magic Standard

Insegna della velocit

max 3 per Army

+1 Advance Rate and +2 March RateA unit with one or more Banners of Speed gains +1″ Advance Rate and +2″ March Rate.

Stendardo dell'oppressore

max 3 per Army

Le unit ottengono ViaggiatoreThe bearer’s unit gains Strider.

Icona d'etere

max 3 per Army

The bearer gains Magic Resistance (1). If the unit contains a model with another instance of Magic Resistance, it increases that model’s Magic Resistance value by 1 instead.

Insegna della disciplina

max 3 per Army

The bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.

Stendardo infuocato

max 3 per Army

One use only. May be activated at the start of a Round of Combat or before shooting with the bearer’s unit.
The bearer’s unit gains Flaming Attacks. If activated when Engaged in Combat, the effect lasts until the bearer’s unit is no longer Engaged in Combat. If activated before shooting with the bearer’s unit, the effect lasts until the end of the phase.

Insegna della compagnia implacabile

max 3 per Army

One use only. May be activated during the owner’s Movement Phase. All Infantry models in the bearer’s unit always have March Rate 15″, until the end of the Player Turn. Only a single Banner of the Relentless Company may be activated during the same phase.

Stendardo della legione

max 3 per Army

A unit with one Legion Standard increases the maximum of its Rank Bonus by +1 (normally this means the unit can add up to 4 Full Ranks to its Combat Score). A unit with two or more Legion Standards increases the maximum of its Rank Bonus by +2 instead.

Stendardo del Branco Selvaggio

max 3 per Army

Un solo uso. Un solo Stendardo del Branco Selvaggio può essere attivato per unità all'inizio di ogni Round di Combattimento. Per la durata di questo Round di Combattimento, tutti i Mezzosangue e i Cornaselvagge nell'unità del portatore ottengono +1 Forza e +1 Penetrazione Armatura.

Executioner's Icon

max 1 per Army

The bearer and R&F model parts with Ruthless Efficiency in the bearer's unit gain Artistry of Death.

Eye of the Gorgon

max 1 per Army

Cannot be taken by units that count toward CoreThe bearer gains Petrifying Stare (see Gorgons unit). Enemy units in base contact with the bearer must reroll successful Discipline Tests.

Caedhren's Pennon

max 1 per Army

Infantry models in the bearer's unit gain Scent of Blood and Swiftstride.

Runic Standard of Steadiness

max 3 per Army

One use only. May be activated at the start of any Movement Phase. The bearer's unit gains Quick to Fire until the end of the Player Turn.

Runic Standard of Wisdom

max 3 per Army

The bearer may select a single Battle Rune during Spell Selection. This Battle Rune can be cast by the bearer and has Range Caster's Unit.

Runic Standard of Dismay

max 1 per Army

Units Charging the bearer's unit suffer -2' Advance Rate for their Charge Range roll.

Runic Standard of Swiftness

max 1 per Army

The bearer's unit gains Vanguard.

Runic Standard of the Hold

max 3 per Army

A unit with one or more Runic Standards of the Hold counts as having an additional Full Rank for the purpose of Steadfast and Disrupted.

Runic Standard of the Anvil

max 3 per Army

Friendly units Charging enemy units Engaged in Combat with the bearer's unit must reroll failed Charge Range rolls in the Charge Phase.

Runic Standard of Shielding

max 1 per Army

Battle Standard Bearer, Deep Watch, and King's Guard onlyAll friendly units within 6' of the bearer gain Aegis (5+, against Shooting Attacks).

Orifiamma di Ryma

max 2 per Army

Le parti di modello R&F senza Imbrigliato in un'unità con una o più Orifiamme di Ryma ottengono Carica Devastante (+1 For). Inoltre, tutti i modelli di Fanteria nell'unità ottengono Carica Devastante (+1" Ava).

Vessillo della Quiete

max 1 per Army

Non acquistabile da unità che contano come BaseDurante il passo Incanalare il Belo di ogni Fase Magica Nemica, prima di convertire i Segnalini Velo in Dadi Magia, rimuovi un Segnalino Velo dalla riserva di Segnalini Velo nemica e aggiungi un Segnalino Velo alla tua riserva di Segnalini Velo.

Stendardo del Navigatore

max 1 per Army

Durante il Primo Round di Combattimento, i modelli R&F nell'unità del portatore ottengono Distrarre contro gli attacchi dei nemici Ingaggiati sul Fronte dell'unità del portatore.

Icona di Ashuruk

max 1 per Army

Non acquistabile da unità che contano come BaseUn solo uso. Può essere attivata all'inizio di ogni Fase di Mischia. Il portatore ottiene Abbraccio Vulcanico (X), dove X è il numero di unità amiche entro 6" dall'unità del portatore che contengono almeno un modello con Attacchi Magici. Inoltre, gli attacchi effettuati da unità amiche entro 6" dal portatore perdono Attacchi Infuocati e Attacchi Magici (se applicabile), ad eccezione degli attacchi effettuati dal portatore stesso. Gli effetti durano fino alla fine del turno del giocatore.

Il Vessillo del Padrone

max 1 per Army

Solo Leve del Vassallo e Cavalieri VassalliApplica i seguenti effetti mentre l'unità del portatore è entro 6" da uno o più modelli con Marchio Infernale: • I modelli nell'unità del portatore senza Marchio Infernale ottengono Estasi della Battaglia. • Se l'unità del portatore è composta interamente da modelli senza Marchio Infernale, essa può ripetere i tiri per la Distanza di Carica falliti nella Fase di Carica.

Stendardo del Secondo Marchio

max 1 per Army

Vassal Levies and Vassal Cavalry onlyL'unità del portatore non soffre il -1 per colpire dato dalla Reazione alla Carica Resistere e Tirare. Inoltre, alla fine della Fase di Carica, immediatamente dopo aver risolto tutti i Movimenti di Carica, l'unità del portatore può effettuare una Riorganizzazione in Combattimento (secondo le normali regole) se tutte le seguenti condizioni sono soddisfatte: • L'unità del portatore è composta interamente da modelli di Fanteria e/o Gruppi Artiglieria. • L'unità del portatore ha effettuato una Reazione alla Carica Resistere e Tirare in questa fase. • L'unità del portatore è stata caricata con successo durante questa fase.

Banner of Elan

max 1 per Army

Close Combat Attacks made with Lances by the bearer's unit gain +2 Strength and +2 Armour Penetration in the First Round of Combat if the following conditions are met: • The bearer's unit is only Engaged in its Front Facing. • The bearer's unit is not Charging. • The bearer's unit failed a Charge in its previous Charge Phase.

Relic Shroud

max 1 per Army

Models with Courage or Honesty onlyThe bearer can cast Breath of the Lady (Hereditary Spell) as a Bound Spell with Power Level (4/8).

Banner of Roland

max 1 per Army

The bearer's unit gains Aegis (+1, max. 4+, against Ranged Attacks). In addition, enemy units cannot choose Stand and Shoot as a Charge Reaction against Charges declared by the bearer's unit.

Oriflamme

max 1 per Army

Cannot be taken by units that count towards CoreThe bearer gains Fear while Engaged in Combat. Enemy units in base contact with the bearer's unit cannot benefit from Rally Around the Flag.

Castellan's Crest

max 3 per Army

Cavalry models onlyOne use only. May be activated immediately before declaring a Charge with the bearer or the bearer's unit in the Charge Phase. Failed Charge Range rolls of the bearer or the bearer's unit must be rerolled until the end of the phase. Other Characters Charging out of the bearer's unit are not affected.

Pietra Koru

max 1 per Army

Non acquistabile da unità che contano come BaseL'unità del portatore ottiene Raccogliersi Sotto lo Stendardo, con gittata fissata a 12".

Obelisco della Collaborazione

max 1 per Army

L'unità del portatore ottiene Branco Predatorio.

Sacred Aquila

max 1 per Army

The bearer and R&F models in the bearer's unit gain Battle Focus. Additionally, for each natural to-hit roll of '1' with a Close Combat Attack made by the bearer's unit, the bearer's unit suffers 1 hit with Strength 3 and Armour Penetration 0 in the same Initiative Step. This is considered a Special Attack.

Bell of the Deep Roads

max 1 per Army

The bearer's unit may start the game in Tunnel Reserve.

Skull of Qenghet

max 1 per Army

The bearer's unit gains Fear and automatically passes Panic Tests caused by Terror.

Pennant of the Great Grass Sky

max 1 per Army

The bearer's unit gains Swiftstride.

Banner of the Gyengget

max 1 per Army

Cannot be taken by units that count towards CoreIn the First Round of Combat, natural to-hit, to-wound, and Armour Save rolls of '1' from the bearer's unit must be rerolled, including Special Attacks.

Banner of Deception

max 1 per Army

At the end of step 4 of the Deployment Phase Sequence (before deploying Scouts), the owner may remove the bearer's unit from the Battlefield and deploy it again elsewhere (any Characters joined to the unit must remain in the unit; this does not affect the number of Undeployed Units for calculating the starting roll-off bonus).

Banner of Silent Mist

max 2 per Army

The bearer's unit gains Soft Cover. Enemy units within 3" of the bearer's unit may not gain any benefit from a Musician.

Predator Pennant

max 1 per Army

The bearer's unit gains Devastating Charge (Distracting).

Banner of the Entombed

max 2 per Army

Core and Battle Standard Bearer onlyIf taken by a Character, the bearer gains Underground Ambush. If taken by a R&F model, the bearer's unit gains Underground Ambush and additional models cannot be added to the unit during Army List creation. Standard Height models using this banner to Ambush must arrive in a formation containing exactly 5 models per rank (except for the last) and cannot make a Reform (or a Swift Reform) during this Player Turn. Units with Underground Ambush also count towards Entombed.

Icon of the Infinite

max 2 per Army

Cannot be taken by units that count towards CoreThe bearer can cast Hellfire (Hereditary Spell) as a Bound Spell with Power Level (4/8).

Zealots' Banner

max 3 per Army

The maximum number of Supporting Attacks that models in the second rank of the bearer's unit can perform is increased by 1.

Wasteland Torch

max 1 per Army

The bearer's unit gains Strider (Ruins). After determining Deployment Zones (at the end of step 6 of the Pre-Game Sequence), you may choose a single Field or Forest Terrain Feature that becomes Ruins. The bearer's unit gains Flaming Attacks in the First Round of Combat.

Banner of Unity

max 1 per Army

Parent Units onlyWhenever the bearer's unit is targeted by an Order, it may immediately give an Order to a single Support Unit within 8" of the bearer's unit.

Household Standard

max 1 per Army

If the General is part of the bearer's unit, its Commanding Presence range is increased by 6".

Marksman's Pennant

max 1 per Army

The bearer's unit does not suffer the -1 to-hit modifier for Stand and Shoot Charge Reactions.

Black Standard of Zagvozd

max 1 per Army

Barrow Guard and Barrow Knights onlyClose Combat Attacks made by R&F model parts without Harnessed in the bearer's unit gain +1 to hit. At the start of any Melee Phase, if the bearer's unit is unengaged, you may choose a friendly Standard Height Infantry or Barrow Knight unit within 6" of the bearer. Close Combat Attacks made by R&F model parts without Harnessed in that unit gain +1 to hit until the end of the Melee Phase.

Mikinok's Totem

max 1 per Army

Cannot be taken by units that count towards CoreAt the start of each Round of Combat that the model's unit is fighting, choose one of the following: • A Special Item* carried by a Character or Champion in a single enemy unit in base contact with the bearer's unit. • A Special Item* carried by a single model unit in base contact with the bearer's unit. • A Banner Enchantment carried by a Standard Bearer in a single enemy unit in base contact with the bearer's unit. The effects of this Special Item* are ignored during this Round of Combat. *Or, when fighting a Dwarven Holds army, a combination of Runic Weapon Enchantments, Runic Armour Enchantments, or Runic Artefacts.

Green Tide

max 3 per Army

The bearer's unit gains Fight in Extra Rank.

Raven Banner

max 1 per Army

The bearer's unit gains Battle Focus, Fearless, and Frenzy.

Predator Pennant

max 1 per Army

Cannot be taken by units that count toward CoreThe bearer's unit gains Devastating Charge (Distracting).

Baited Banner

max 1 per Army

Standard Height models onlyModel parts with Harnessed in the bearer’s unit gain Hatred.

Wasteland Torch

max 2 per Army

The bearer's unit gains Strider (Ruins). After determining Deployment Zones (at the end of step 6 of the Pre-Game Sequence), you may choose a single Field or Forest Terrain Feature that becomes Ruins. The bearer's unit gains Flaming Attacks in the First Round of Combat.

Banner of Elan

max 1 per Army

Close Combat Attacks made with Lances by the bearer's unit gain +2 Strength and +2 Armour Penetration in the First Round of Combat if the following conditions are met: • The bearer's unit is only Engaged in its Front Facing. • The bearer's unit is not Charging. • The bearer's unit failed a Charge in its previous Charge Phase.

Relic Shroud

max 1 per Army

Models with Courage or Honesty onlyThe bearer can cast Breath of the Lady (Hereditary Spell) as a Bound Spell with Power Level (4/8).

Banner of Roland

max 1 per Army

The bearer's unit gains Aegis (+1, max. 4+, against Ranged Attacks). In addition, enemy units cannot choose Stand and Shoot as a Charge Reaction against Charges declared by the bearer's unit.

Oriflamme

max 1 per Army

Cannot be taken by units that count towards CoreThe bearer gains Fear while Engaged in Combat. Enemy units in base contact with the bearer's unit cannot benefit from Rally Around the Flag.

Castellan's Crest

max 3 per Army

Cavalry models onlyOne use only. May be activated immediately before declaring a Charge with the bearer or the bearer's unit in the Charge Phase. Failed Charge Range rolls of the bearer or the bearer's unit must be rerolled until the end of the phase. Other Characters Charging out of the bearer's unit are not affected.

Icon of the Infinite

max 2 per Army

Cannot be taken by units that count towards CoreThe bearer can cast Hellfire (Hereditary Spell) as a Bound Spell with Power Level (4/8).

Zealots' Banner

max 3 per Army

Models in the second rank of the bearer’s unit gain Extra Support (2).

Wasteland Torch

max 1 per Army

The bearer's unit gains Strider (Ruins). After determining Deployment Zones (at the end of step 6 of the Pre-Game Sequence), you may choose a single Field or Forest Terrain Feature that becomes Ruins. The bearer's unit gains Flaming Attacks in the First Round of Combat.

Sacred Aquila

max 1 per Army

The bearer and R&F models in the bearer's unit gain Battle Focus. Additionally, for each natural to-hit roll of '1' with a Close Combat Attack made by the bearer's unit, the bearer's unit suffers 1 hit with Strength 3 and Armour Penetration 0 in the same Initiative Step. This is considered a Special Attack.

Bell of the Deep Roads

max 1 per Army

The bearer's unit may start the game in Tunnel Reserve.

Black Standard of Zagvozd

max 1 per Army

Barrow Guard and Barrow Knights onlyClose Combat Attacks made by R&F model parts without Harnessed in the bearer's unit gain +1 to hit. At the start of any Melee Phase, if the bearer's unit is unengaged, you may choose a friendly Standard Height Infantry or Barrow Knight unit within 6" of the bearer. Close Combat Attacks made by R&F model parts without Harnessed in that unit gain +1 to hit until the end of the Melee Phase.

Banner of the Entombed

max 2 per Army

Core and Battle Standard Bearer onlyIf taken by a Character, the bearer gains Underground Ambush. If taken by a R&F model, the bearer's unit gains Underground Ambush and additional models cannot be added to the unit during Army List creation. Standard Height models using this banner to Ambush must arrive in a formation containing exactly 5 models per rank (except for the last) and cannot make a Reform (or a Swift Reform) during this Player Turn. Units with Underground Ambush also count towards Entombed.

Banner of Deception

max 1 per Army

At the end of step 4 of the Deployment Phase Sequence (before deploying Scouts), the owner may remove the bearer's unit from the Battlefield and deploy it again elsewhere (any Characters joined to the unit must remain in the unit; this does not affect the number of Undeployed Units for calculating the starting roll-off bonus).

Banner of Silent Mist

max 2 per Army

The bearer's unit gains Soft Cover. Enemy units within 3" of the bearer's unit may not gain any benefit from a Musician.

Predator Pennant

max 1 per Army

The bearer's unit gains Devastating Charge (Distracting).

Pietra Koru

max 1 per Army

Non acquistabile da unità che contano come BaseL'unità del portatore ottiene Raccogliersi Sotto lo Stendardo, con gittata fissata a 12".

Obelisco della Collaborazione

max 1 per Army

L'unità del portatore ottiene Branco Predatorio.

Mikinok's Totem

max 1 per Army

Cannot be taken by units that count towards CoreAt the start of each Round of Combat that the model's unit is fighting, choose one of the following: • A Special Item* carried by a Character or Champion in a single enemy unit in base contact with the bearer's unit. • A Special Item* carried by a single model unit in base contact with the bearer's unit. • A Banner Enchantment carried by a Standard Bearer in a single enemy unit in base contact with the bearer's unit. The effects of this Special Item* are ignored during this Round of Combat. *Or, when fighting a Dwarven Holds army, a combination of Runic Weapon Enchantments, Runic Armour Enchantments, or Runic Artefacts.

Green Tide

max 3 per Army

The bearer's unit gains Fight in Extra Rank.

Skull of Qenghet

max 1 per Army

The bearer's unit gains Fear and automatically passes Panic Tests caused by Terror.

Pennant of the Great Grass Sky

max 1 per Army

The bearer's unit gains Swiftstride.

Banner of the Gyengget

max 1 per Army

Cannot be taken by units that count towards CoreIn the First Round of Combat, natural to-hit, to-wound, and Armour Save rolls of '1' from the bearer's unit must be rerolled, including Special Attacks.

Icona di Ashuruk

max 1 per Army

Non acquistabile da unità che contano come BaseUn solo uso. Può essere attivata all'inizio di ogni Fase di Mischia. Il portatore ottiene Abbraccio Vulcanico (X), dove X è il numero di unità amiche entro 6" dall'unità del portatore che contengono almeno un modello con Attacchi Magici. Inoltre, gli attacchi effettuati da unità amiche entro 6" dal portatore perdono Attacchi Infuocati e Attacchi Magici (se applicabile), ad eccezione degli attacchi effettuati dal portatore stesso. Gli effetti durano fino alla fine del turno del giocatore.

Il Vessillo del Padrone

max 1 per Army

Solo Leve del Vassallo e Cavalieri VassalliApplica i seguenti effetti mentre l'unità del portatore è entro 6" da uno o più modelli con Marchio Infernale: • I modelli nell'unità del portatore senza Marchio Infernale ottengono Estasi della Battaglia. • Se l'unità del portatore è composta interamente da modelli senza Marchio Infernale, essa può ripetere i tiri per la Distanza di Carica falliti nella Fase di Carica.

Stendardo del Secondo Marchio

max 1 per Army

Vassal Levies and Vassal Cavalry onlyL'unità del portatore non soffre il -1 per colpire dato dalla Reazione alla Carica Resistere e Tirare. Inoltre, alla fine della Fase di Carica, immediatamente dopo aver risolto tutti i Movimenti di Carica, l'unità del portatore può effettuare una Riorganizzazione in Combattimento (secondo le normali regole) se tutte le seguenti condizioni sono soddisfatte: • L'unità del portatore è composta interamente da modelli di Fanteria e/o Gruppi Artiglieria. • L'unità del portatore ha effettuato una Reazione alla Carica Resistere e Tirare in questa fase. • L'unità del portatore è stata caricata con successo durante questa fase.

Orifiamma di Ryma

max 2 per Army

Le parti di modello R&F senza Imbrigliato in un'unità con una o più Orifiamme di Ryma ottengono Carica Devastante (+1 For). Inoltre, tutti i modelli di Fanteria nell'unità ottengono Carica Devastante (+1" Ava).

Vessillo della Quiete

max 1 per Army

Non acquistabile da unità che contano come BaseDurante il passo Incanalare il Belo di ogni Fase Magica Nemica, prima di convertire i Segnalini Velo in Dadi Magia, rimuovi un Segnalino Velo dalla riserva di Segnalini Velo nemica e aggiungi un Segnalino Velo alla tua riserva di Segnalini Velo.

Stendardo del Navigatore

max 1 per Army

Durante il Primo Round di Combattimento, i modelli R&F nell'unità del portatore ottengono Distrarre contro gli attacchi dei nemici Ingaggiati sul Fronte dell'unità del portatore.

Banner of Unity

max 1 per Army

Parent Units onlyWhenever the bearer's unit is targeted by an Order, it may immediately give an Order to a single Support Unit within 8" of the bearer's unit.

Household Standard

max 1 per Army

If the General is part of the bearer's unit, its Commanding Presence range is increased by 6".

Marksman's Pennant

max 1 per Army

The bearer's unit does not suffer the -1 to-hit modifier for Stand and Shoot Charge Reactions.

Runic Standard of Steadiness

max 3 per Army

One use only. May be activated at the start of any Movement Phase. The bearer's unit gains Quick to Fire until the end of the Player Turn.

Runic Standard of Wisdom

max 3 per Army

The bearer may select a single Battle Rune during Spell Selection. This Battle Rune can be cast by the bearer and has Range Caster's Unit.

Runic Standard of Dismay

max 1 per Army

Units Charging the bearer's unit suffer -2' Advance Rate for their Charge Range roll.

Runic Standard of Swiftness

max 1 per Army

The bearer's unit gains Vanguard.

Runic Standard of the Hold

max 3 per Army

A unit with one or more Runic Standards of the Hold counts as having an additional Full Rank for the purpose of Steadfast and Disrupted.

Runic Standard of the Anvil

max 3 per Army

Friendly units Charging enemy units Engaged in Combat with the bearer's unit must reroll failed Charge Range rolls in the Charge Phase.

Runic Standard of Shielding

max 1 per Army

Battle Standard Bearer, Deep Watch, and King's Guard onlyAll friendly units within 6' of the bearer gain Aegis (5+, against Shooting Attacks).

Executioner's Icon

max 1 per Army

The bearer and R&F model parts with Ruthless Efficiency in the bearer's unit gain Artistry of Death.

Eye of the Gorgon

max 1 per Army

Cannot be taken by units that count toward CoreThe bearer gains Petrifying Stare (see Gorgons unit). Enemy units in base contact with the bearer must reroll successful Discipline Tests.

Caedhren's Pennon

max 1 per Army

Infantry models in the bearer's unit gain Scent of Blood and Swiftstride.

Stendardo del Branco Selvaggio

max 3 per Army

Un solo uso. Un solo Stendardo del Branco Selvaggio può essere attivato per unità all'inizio di ogni Round di Combattimento. Per la durata di questo Round di Combattimento, tutti i Mezzosangue e i Cornaselvagge nell'unità del portatore ottengono +1 Forza e +1 Penetrazione Armatura.

Insegna della velocit

max 3 per Army

+1 Advance Rate and +2 March RateA unit with one or more Banners of Speed gains +1″ Advance Rate and +2″ March Rate.

Stendardo dell'oppressore

max 3 per Army

Le unit ottengono ViaggiatoreThe bearer’s unit gains Strider.

Icona d'etere

max 3 per Army

The bearer gains Magic Resistance (1). If the unit contains a model with another instance of Magic Resistance, it increases that model’s Magic Resistance value by 1 instead.

Insegna della disciplina

max 3 per Army

The bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.

Stendardo infuocato

max 3 per Army

One use only. May be activated at the start of a Round of Combat or before shooting with the bearer’s unit.
The bearer’s unit gains Flaming Attacks. If activated when Engaged in Combat, the effect lasts until the bearer’s unit is no longer Engaged in Combat. If activated before shooting with the bearer’s unit, the effect lasts until the end of the phase.

Insegna della compagnia implacabile

max 3 per Army

One use only. May be activated during the owner’s Movement Phase. All Infantry models in the bearer’s unit always have March Rate 15″, until the end of the Player Turn. Only a single Banner of the Relentless Company may be activated during the same phase.

Stendardo della legione

max 3 per Army

A unit with one Legion Standard increases the maximum of its Rank Bonus by +1 (normally this means the unit can add up to 4 Full Ranks to its Combat Score). A unit with two or more Legion Standards increases the maximum of its Rank Bonus by +2 instead.

Mirumoto′s Battle Standard

max 1 per Army

Cannot be taken by units that count towards CoreModels in the bearer′s unit must re-roll natural to-hit rolls of ‵1' with Close Combat Attacks.

Banner of The Seven Winds

max 1 per Army

All models in the bearer's unit lose Scoring and gain Light Troop[/].

Copper's Blessing

max 1 per Army

Cannot be taken by units that count towards CoreFriendly Standard Height Infantry units within 8" of the bearer gain +1 Armour against Ranged Attacks.

Truthsayer's Banner

max 1 per Army

The unit gains Maximised (Discipline Tests).

Leopard's Standard

max 1 per Army

All models in the bearer's unit gain Fearless.

Raven Banner

max 1 per Army

The bearer's unit gains Battle Focus, Fearless, and Frenzy.

Wasteland Torch

max 2 per Army

The bearer's unit gains Strider (Ruins). After determining Deployment Zones (at the end of step 6 of the Pre-Game Sequence), you may choose a single Field or Forest Terrain Feature that becomes Ruins. The bearer's unit gains Flaming Attacks in the First Round of Combat.

Totem of the Only King

max 1 per Army

Models with Brood Rivalry onlyFor the purpose of Brood Rivalry, the bearer's unit is always treated as if a model with Brood Rivalry from another friendly unit is Engaged anywhere on the Battlefield.

Blackroot Vine Banner

max 1 per Army

Models with Goblin Cunning onlyModels with Goblin Cunning in the bearer's unit gain Strider (Forest). In addition, Close Combat Attacks made by R&F model parts without Harnessed and with Goblin Cunning in the bearer's unit become Poison Attacks.

Headbashers' Trophy

max 1 per Army

Units that count towards Special only. Cannot be taken by Iron OrcsRoll a D3 at the start of each Round of Combat that the bearer's unit is fighting. R&F model parts without Harnessed in the bearer's unit gain one of the following effects until the end of the Round of Combat depending on the result of the roll: 1. Distracting 2. Lethal Strike 3. Lightning Reflexes

Pietra Koru

max 1 per Army

Non acquistabile da unità che contano come BaseL'unità del portatore ottiene Raccogliersi Sotto lo Stendardo, con gittata fissata a 12".

Obelisco della Collaborazione

max 1 per Army

L'unità del portatore ottiene Branco Predatorio.

Banner of Elan

max 1 per Army

Close Combat Attacks made with Lances by the bearer's unit gain +2 Strength and +2 Armour Penetration in the First Round of Combat if the following conditions are met: • The bearer's unit is only Engaged in its Front Facing. • The bearer's unit is not Charging. • The bearer's unit failed a Charge in its previous Charge Phase.

Relic Shroud

max 1 per Army

Models with Courage or Honesty onlyThe bearer can cast Breath of the Lady (Hereditary Spell) as a Bound Spell with Power Level (4/8).

Banner of Roland

max 1 per Army

The bearer's unit gains Aegis (+1, max. 4+, against Ranged Attacks). In addition, enemy units cannot choose Stand and Shoot as a Charge Reaction against Charges declared by the bearer's unit.

Oriflamme

max 1 per Army

Cannot be taken by units that count towards CoreThe bearer gains Fear while Engaged in Combat. Enemy units in base contact with the bearer's unit cannot benefit from Rally Around the Flag.

Castellan's Crest

max 3 per Army

Cavalry models onlyOne use only. May be activated immediately before declaring a Charge with the bearer or the bearer's unit in the Charge Phase. Failed Charge Range rolls of the bearer or the bearer's unit must be rerolled until the end of the phase. Other Characters Charging out of the bearer's unit are not affected.

Sacred Aquila

max 1 per Army

The bearer and R&F models in the bearer's unit gain Battle Focus. Additionally, for each natural to-hit roll of '1' with a Close Combat Attack made by the bearer's unit, the bearer's unit suffers 1 hit with Strength 3 and Armour Penetration 0 in the same Initiative Step. This is considered a Special Attack.

Bell of the Deep Roads

max 1 per Army

The bearer's unit may start the game in Tunnel Reserve.

Totem of the Only King

max 1 per Army

Models with Brood Rivalry onlyFor the purpose of Brood Rivalry, the bearer's unit is always treated as if a model with Brood Rivalry from another friendly unit is Engaged anywhere on the Battlefield.

Blackroot Vine Banner

max 1 per Army

Models with Goblin Cunning onlyModels with Goblin Cunning in the bearer's unit gain Strider (Forest). In addition, Close Combat Attacks made by R&F model parts without Harnessed and with Goblin Cunning in the bearer's unit become Poison Attacks.

Headbashers' Trophy

max 1 per Army

Units that count towards Special only. Cannot be taken by Iron OrcsRoll a D3 at the start of each Round of Combat that the bearer's unit is fighting. R&F model parts without Harnessed in the bearer's unit gain one of the following effects until the end of the Round of Combat depending on the result of the roll: 1. Distracting 2. Lethal Strike 3. Lightning Reflexes

Totem of the Only King

max 1 per Army

Models with Brood Rivalry onlyFor the purpose of Brood Rivalry, the bearer's unit is always treated as if a model with Brood Rivalry from another friendly unit is Engaged anywhere on the Battlefield.

Blackroot Vine Banner

max 1 per Army

Models with Goblin Cunning onlyModels with Goblin Cunning in the bearer's unit gain Strider (Forest). In addition, Close Combat Attacks made by R&F model parts without Harnessed and with Goblin Cunning in the bearer's unit become Poison Attacks.

Headbashers' Trophy

max 1 per Army

Units that count towards Special only. Cannot be taken by Iron OrcsRoll a D3 at the start of each Round of Combat that the bearer's unit is fighting. R&F model parts without Harnessed in the bearer's unit gain one of the following effects until the end of the Round of Combat depending on the result of the roll: 1. Distracting 2. Lethal Strike 3. Lightning Reflexes

Predator Pennant

max 1 per Army

Cannot be taken by units that count toward CoreThe bearer's unit gains Devastating Charge (Distracting).

Baited Banner

max 1 per Army

Standard Height models onlyModel parts with Harnessed in the bearer’s unit gain Hatred.

Headbashers' Trophy

max 1 per Army

Models with Headbashers only. Cannot be taken by Iron Orcs.Roll a D3 at the start of each Round of Combat that the bearer’s unit is fighting. R&F model parts without Harnessed in the bearer’s unit gain one of the following effects until the end of the Round of Combat depending on the result of the roll:
1. Distracting
2. Lethal Strike
3. Lightning Reflexes

Big Boss Pole

max 1 per Army

The bearer gains Rally Around the Flag (3″, max. 3″). If the bearer has another instance of Rally Around the Flag, it gainsRally Around the Flag (+3″, max. 18″) instead.

Eye of Errahman

max 1 per Army

The bearer and R&F models in the bearer's unit gain Battle Focus. In addition, for each natural to-hit roll of '1' with a Close Combat Attack made by the bearer's unit, the bearer's unit suffers 1 hit with Strength 3 and Armour Penetration 0 in the same Initiative Step. This is considered a Special Attack.

Martyr's Shroud

max 1 per Army

R&F models with Cult of Errahman in the bearer's unit gain Fortitude (6+).

Relic Shroud

max 1 per Army

Models with Courage or Honesty onlyThe bearer can cast Breath of the Lady (Hereditary Spell) as a Bound Spell with Power Level (4/8).

Banner of Roland

max 1 per Army

The bearer's unit gains Aegis (+1, max. 4+, against Ranged Attacks). In addition, enemy units cannot choose Stand and Shoot as a Charge Reaction against Charges declared by the bearer's unit.

Oriflamme

max 1 per Army

Cannot be taken by units that count towards CoreThe bearer gains Fear while Engaged in Combat. Enemy units in base contact with the bearer's unit cannot benefit from Rally Around the Flag.

Castellan's Crest

max 3 per Army

Cavalry models onlyOne use only. May be activated immediately before declaring a Charge with the bearer or the bearer's unit in the Charge Phase. Failed Charge Range rolls of the bearer or the bearer's unit must be rerolled until the end of the phase. Other Characters Charging out of the bearer's unit are not affected.

Lady’s Favour

max 1 per Army

Models with Courage only. Cannot be taken by the Battle Standard Bearer.The bearer’s unit may reroll failed Dicipline Tests.
The Battle Standard Bearer gains Rally Around the Flag (18″, max. 18″) while it is part of the bearer’s unit.

Black Flag

max 1 per Army

Cannot be taken by units that count toward CoreThe bearer's unit gains Fear, and while in base contact with the bearer's unit, enemy units gain Maximised (Fear Tests). In addition, friendly units Engaged in the same Combat as the bearer's unit must reroll natural to-wound rolls of '1'.

Banner of Tides

max 2 per Army

Infantry models onlyThe bearer's unit gains Feigned Flight.

Pietra Koru

max 1 per Army

Non acquistabile da unità che contano come BaseL'unità del portatore ottiene Raccogliersi Sotto lo Stendardo, con gittata fissata a 12".

Obelisco della Collaborazione

max 1 per Army

L'unità del portatore ottiene Branco Predatorio.

Sacred Aquila

max 1 per Army

The bearer and R&F models in the bearer's unit gain Battle Focus. Additionally, for each natural to-hit roll of '1' with a Close Combat Attack made by the bearer's unit, the bearer's unit suffers 1 hit with Strength 3 and Armour Penetration 0 in the same Initiative Step. This is considered a Special Attack.

Bell of the Deep Roads

max 2 per Army

The bearer's unit may start the game in Tunnel Reserve.
If the bearer is on the Battlefield, the owner may choose to roll for Ambush of units in Tunnel Reserve starting from the owner’s Player Turn 1 (but still at the end of step 2 of the Movement Phase Sequence), unless the owner has the first Player Turn.

Raven Banner

max 1 per Army

The bearer's unit gains Battle Focus, Fearless, and Frenzy.

Incantamento dello stendardo

Runic Standard of Steadiness

max 3 per Army

One use only. May be activated at the start of any Movement Phase. The bearer's unit gains Quick to Fire until the end of the Player Turn.

Runic Standard of Wisdom

max 3 per Army

The bearer may select a single Battle Rune during Spell Selection. This Battle Rune can be cast by the bearer and has Range Caster's Unit.

Runic Standard of Dismay

max 1 per Army

Units Charging the bearer's unit suffer -2' Advance Rate for their Charge Range roll.

Runic Standard of Swiftness

max 1 per Army

The bearer's unit gains Vanguard.

Runic Standard of the Hold

max 3 per Army

A unit with one or more Runic Standards of the Hold counts as having an additional Full Rank for the purpose of Steadfast and Disrupted.

Runic Standard of the Anvil

max 3 per Army

Friendly units Charging enemy units Engaged in Combat with the bearer's unit must reroll failed Charge Range rolls in the Charge Phase.

Runic Standard of Shielding

max 1 per Army

All friendly units within 6' of the bearer gain Aegis (5+, against Shooting Attacks).

Insegna della velocit

max 3 per Army

A unit with one or more Banners of Speed gains +1″ Advance Rate and +2″ March Rate.

Stendardo dell'oppressore

max 3 per Army

The bearer’s unit gains Strider.

Icona d'etere

max 3 per Army

The bearer gains Magic Resistance (1). If the unit contains a model with another instance of Magic Resistance, it increases that model’s Magic Resistance value by 1 instead.

Insegna della disciplina

max 3 per Army

The bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.

Stendardo infuocato

max 3 per Army

One use only. May be activated at the start of a Round of Combat or before shooting with the bearer’s unit.
The bearer’s unit gains Flaming Attacks. If activated when Engaged in Combat, the effect lasts until the bearer’s unit is no longer Engaged in Combat. If activated before shooting with the bearer’s unit, the effect lasts until the end of the phase.

Insegna della compagnia implacabile

max 3 per Army

One use only. May be activated during the owner’s Movement Phase. All Infantry models in the bearer’s unit always have March Rate 15″, until the end of the Player Turn. Only a single Banner of the Relentless Company may be activated during the same phase.

Stendardo della legione

max 3 per Army

A unit with one Legion Standard increases the maximum of its Rank Bonus by +1 (normally this means the unit can add up to 4 Full Ranks to its Combat Score). A unit with two or more Legion Standards increases the maximum of its Rank Bonus by +2 instead.

Army Organisation

Characters

Characters

(40% Max)

Core

Core

(25% Min)

Special

Special

(No Limit)

Clans’ Thunder

Clans’ Thunder

(35% Max)

Engines of War

Engines of War

(20% Max)

Characters
Characters

Re

210pts
single model
Height:Standard
Type:Fanteria
Base:20x20
Global Ava Mar Dis Model Rules
3" 9" 10
Defensive PF Dif Res Arm
3 7 5 0
Offensive Att Off For PA Agi
Re 4 7 4 1 4

Enchantment options

80 pts
55 pts
40 pts
35 pts
35 pts
35 pts
30 pts
30 pts
20 pts
15 pts
10 pts
55 pts
40 pts
25 pts
15 pts
10 pts

Runic Artefacts

(0-1 oggetto per unità)

90 pts
Max ItemByModel Max 1 entry

(0-1 oggetto per unità)

65 pts
Max ItemByModel Max 1 entry
60 pts
45 pts
40 pts
40 pts
30 pts
30 pts
15 pts
15 pts
15 pts
10 pts

Command group options

free
Max one General by Army Max 1 entry
50 pts
Set Hidden When If General selected on SameUnit to false

Options

up to 250 pts
35 pts
40 pts
40 pts
40 pts
40 pts
40 pts
40 pts
40 pts
20 pts
5 pts
5 pts
5 pts
10 pts

Mount options

Select at most one mount option Max 1 entry
Select at least one mount option Min 0 entry
90 pts
250 pts
Characters

Thane

105pts
single model
Height:Standard
Type:Fanteria
Base:20x20
Global Ava Mar Dis Model Rules
3" 9" 9
Defensive PF Dif Res Arm
3 6 5 0
Offensive Att Off For PA Agi
Thane 3 6 4 1 3

Enchantment options

80 pts
55 pts
40 pts
35 pts
35 pts
35 pts
30 pts
30 pts
20 pts
15 pts
10 pts
55 pts
40 pts
25 pts
15 pts
10 pts

Runic Artefacts

(0-1 oggetto per unità)

90 pts
Max ItemByModel Max 1 entry

(0-1 oggetto per unità)

65 pts
Max ItemByModel Max 1 entry
60 pts
45 pts
40 pts
40 pts
30 pts
30 pts
15 pts
15 pts
15 pts
10 pts

Command group options

free
Max one General by Army Max 1 entry
5 pts
Set Hidden When If General selected on SameUnit to false

(0-1 per esercito)

50 pts
Max ItemByArmy Max 1

(0-1 per esercito)

65 pts
Max ItemByArmy Max 1

(0-1 per esercito)

55 pts
Max ItemByArmy Max 1

(0-3 per esercito)

50 pts
Max ItemByArmy Max 3

(0-3 per esercito)

40 pts
Max ItemByArmy Max 3

(0-3 per esercito)

40 pts
Max ItemByArmy Max 3

(0-3 per esercito)

35 pts
Max ItemByArmy Max 3

(0-3 per esercito)

35 pts
Max ItemByArmy Max 3

(0-3 per esercito)

35 pts
Max ItemByArmy Max 3

(0-1 per esercito)

25 pts
Max ItemByArmy Max 1

(0-3 per esercito)

25 pts
Max ItemByArmy Max 3

(0-3 per esercito)

15 pts
Max ItemByArmy Max 3

(0-3 per esercito)

15 pts
Max ItemByArmy Max 3

(0-3 per esercito)

10 pts
Max ItemByArmy Max 3

(0-3 per esercito)

10 pts
Max ItemByArmy Max 3

Options

40 pts
40 pts
40 pts
40 pts
40 pts
40 pts
40 pts
35 pts
up to 150 pts
15 pts
5 pts
5 pts
5 pts
5 pts

Mount options

Select at least one mount option Min 0 entry
Select at most one mount option Max 1 entry
90 pts
Characters

Fabbro Runico

130pts
single model
Height:Standard
Type:Fanteria
Base:20x20
Global Ava Mar Dis Model Rules
3" 9" 9
Defensive PF Dif Res Arm
3 5 4 0
Offensive Att Off For PA Agi
Fabbro Runico 2 5 4 1 3

Enchantment options

80 pts
55 pts
40 pts
35 pts
35 pts
35 pts
30 pts
30 pts
20 pts
15 pts
10 pts
55 pts
40 pts
25 pts
15 pts
10 pts

Runic Artefacts

(0-1 oggetto per unità)

90 pts
Max ItemByModel Max 1 entry

(0-1 oggetto per unità)

65 pts
Max ItemByModel Max 1 entry
60 pts
45 pts
40 pts
40 pts
30 pts
30 pts
15 pts
15 pts
15 pts
10 pts

Command group options

free
Max one General by Army Max 1 entry
45 pts
Set Hidden When If General selected on SameUnit to false

Options

up to 200 pts
30 pts
30 pts
30 pts
30 pts
30 pts
30 pts
10 pts
5 pts
Characters

Incudine del Potere

200pts
single model
Max 1 Units by Army (Army Organisation)
Height:Standard
Type:Costrutto
Base:60
Global Ava Mar Dis Model Rules
3" 3" 9
Defensive PF Dif Res Arm
5 1 4 0
Offensive Att Off For PA Agi
Guardie dell'Incudine 3 5 4 1 2
Guardie dell'Incudine:
Characters Engines of War

Ingegnere

120pts
single model
Max 2 Units by Army (Army Organisation)
Height:Standard
Type:Fanteria
Base:20x20
Global Ava Mar Dis Model Rules
3" 9" 9
Defensive PF Dif Res Arm
2 5 4 0
Offensive Att Off For PA Agi
Ingegnere 2 5 4 1 3

Enchantment options

80 pts
55 pts
40 pts
35 pts
35 pts
35 pts
30 pts
30 pts
20 pts
15 pts
10 pts
55 pts
40 pts
25 pts
15 pts
10 pts

Runic Artefacts

(0-1 oggetto per unità)

90 pts
Max ItemByModel Max 1 entry

(0-1 oggetto per unità)

65 pts
Max ItemByModel Max 1 entry
60 pts
45 pts
40 pts
40 pts
30 pts
30 pts
15 pts
15 pts
15 pts
10 pts

Command group options

free
Max one General by Army Max 1 entry
35 pts
Set Hidden When If General selected on SameUnit to false

Options

35 pts
35 pts
35 pts
35 pts
35 pts
35 pts
35 pts
up to 100 pts
5 pts
5 pts
5 pts
5 pts
20 pts
30 pts
5 pts
Characters

Squartadraghi

190pts
single model
Max 3 Units by Army (Army Organisation)
Height:Standard
Type:Fanteria
Base:20x20
Global Ava Mar Dis Model Rules
3" 9" 10
Defensive PF Dif Res Arm
3 7 5 0
Offensive Att Off For PA Agi
Squartadraghi 5 7 5 2 5

Enchantment options

80 pts
55 pts
40 pts
35 pts
35 pts
35 pts
30 pts
30 pts
20 pts
15 pts
10 pts
80 pts
55 pts
40 pts
35 pts
35 pts
35 pts
30 pts
30 pts
20 pts
15 pts
10 pts

Runic Artefacts

(0-1 oggetto per unità)

90 pts
Max ItemByModel Max 1 entry

(0-1 oggetto per unità)

65 pts
Max ItemByModel Max 1 entry
60 pts
45 pts
40 pts
40 pts
30 pts
30 pts
15 pts
15 pts
15 pts
10 pts

Options

70 pts
85 pts
up to 150 pts
Core
Core

Guerrieri del Clan

135pts + 10 pts/extra model
10-40 models
Max 40
Min 10
Height:Standard
Type:Fanteria
Base:20x20
Global Ava Mar Dis Model Rules
3" 9" 9
Defensive PF Dif Res Arm
1 4 4 0
Offensive Att Off For PA Agi
Guerriero del Clan 1 4 3 0 2
Guerriero del Clan:

Command group options

10 pts
10 pts
10 pts
no limit
Set Hidden When If Standard Bearer selected on SameUnit to false

(0-1 per esercito)

65 pts
Max ItemByArmy Max 1

(0-3 per esercito)

50 pts
Max ItemByArmy Max 3

(0-3 per esercito)

40 pts
Max ItemByArmy Max 3

(0-3 per esercito)

40 pts
Max ItemByArmy Max 3

(0-3 per esercito)

35 pts
Max ItemByArmy Max 3

(0-3 per esercito)

35 pts
Max ItemByArmy Max 3

(0-3 per esercito)

35 pts
Max ItemByArmy Max 3

(0-1 per esercito)

25 pts
Max ItemByArmy Max 1

(0-3 per esercito)

25 pts
Max ItemByArmy Max 3

(0-3 per esercito)

15 pts
Max ItemByArmy Max 3

(0-3 per esercito)

15 pts
Max ItemByArmy Max 3

(0-3 per esercito)

10 pts
Max ItemByArmy Max 3

(0-3 per esercito)

10 pts
Max ItemByArmy Max 3

Options

(0-30 Modelli per esercito, 0-1 per esercito)

2 pts/mod.
Max Models by army Max 30 entry
Max ItemByArmy Max 1 entry
2 pts/mod.
1 pts/mod.
free
1 pts/mod.
2 pts/mod.
Core

Barbegrigie

180pts + 16 pts/extra model
10-30 models
Max 30
Min 10
Height:Standard
Type:Fanteria
Base:20x20
Global Ava Mar Dis Model Rules
3" 9" 9
Defensive PF Dif Res Arm
1 5 4 0
Offensive Att Off For PA Agi
Barbagrigia 1 5 4 1 2
Barbagrigia:

Command group options

10 pts
10 pts
10 pts
no limit
Set Hidden When If Standard Bearer selected on SameUnit to false

(0-1 per esercito)

65 pts
Max ItemByArmy Max 1

(0-3 per esercito)

50 pts
Max ItemByArmy Max 3

(0-3 per esercito)

40 pts
Max ItemByArmy Max 3

(0-3 per esercito)

40 pts
Max ItemByArmy Max 3

(0-3 per esercito)

35 pts
Max ItemByArmy Max 3

(0-3 per esercito)

35 pts
Max ItemByArmy Max 3

(0-3 per esercito)

35 pts
Max ItemByArmy Max 3

(0-1 per esercito)

25 pts
Max ItemByArmy Max 1

(0-3 per esercito)

25 pts
Max ItemByArmy Max 3

(0-3 per esercito)

15 pts
Max ItemByArmy Max 3

(0-3 per esercito)

15 pts
Max ItemByArmy Max 3

(0-3 per esercito)

10 pts
Max ItemByArmy Max 3

(0-3 per esercito)

10 pts
Max ItemByArmy Max 3

Options

(0-20 Modelli per esercito, 0-1 per esercito)

2 pts/mod.
Max Models by army Max 20 entry
Max ItemByArmy Max 1
2 pts/mod.
3 pts/mod.
1 pts/mod.
Core Clans’ Thunder

Tiratori del Clan

185pts + 15 pts/extra model
10-25 models
Max 4 Units by Army (Army Organisation)
Max 25
Min 10
Height:Standard
Type:Fanteria
Base:20x20
Global Ava Mar Dis Model Rules
3" 9" 9
Defensive PF Dif Res Arm
1 4 4 0
Offensive Att Off For PA Agi
Tiratore del Clan 1 4 3 0 2
Tiratore del Clan:

Command group options

10 pts
10 pts
10 pts
no limit
Set Hidden When If Guild-Crafted Handgun selected on SameUnit to true
Set Hidden When If Standard Bearer selected on SameUnit to false

(0-1 per esercito)

65 pts
Max ItemByArmy Max 1

(0-3 per esercito)

50 pts
Max ItemByArmy Max 3

(0-3 per esercito)

40 pts
Max ItemByArmy Max 3

(0-3 per esercito)

40 pts
Max ItemByArmy Max 3

(0-3 per esercito)

35 pts
Max ItemByArmy Max 3

(0-3 per esercito)

35 pts
Max ItemByArmy Max 3

(0-3 per esercito)

35 pts
Max ItemByArmy Max 3

(0-1 per esercito)

25 pts
Max ItemByArmy Max 1

(0-3 per esercito)

25 pts
Max ItemByArmy Max 3

(0-3 per esercito)

15 pts
Max ItemByArmy Max 3

(0-3 per esercito)

15 pts
Max ItemByArmy Max 3

(0-3 per esercito)

10 pts
Max ItemByArmy Max 3

(0-3 per esercito)

10 pts
Max ItemByArmy Max 3

Options

2 pts/mod.
free
1 pts/mod.
3 pts/mod.
Special
Special

Guardia del Re

310pts + 19 pts/extra model
15-30 models
Max 5 Units by Army (Army Organisation)
Max 30
Min 15
Height:Standard
Type:Fanteria
Base:20x20
Global Ava Mar Dis Model Rules
3" 9" 9
Defensive PF Dif Res Arm
1 5 4 0
Offensive Att Off For PA Agi
Guardia del Re 2 5 4 1 2
Guardia del Re:

Command group options

10 pts
10 pts
10 pts
no limit
Set Hidden When If Standard Bearer selected on SameUnit to false

(0-1 per esercito)

65 pts
Max ItemByArmy Max 1

(0-1 per esercito)

55 pts
Max ItemByArmy Max 1

(0-3 per esercito)

50 pts
Max ItemByArmy Max 3

(0-3 per esercito)

40 pts
Max ItemByArmy Max 3

(0-3 per esercito)

40 pts
Max ItemByArmy Max 3

(0-3 per esercito)

35 pts
Max ItemByArmy Max 3

(0-3 per esercito)

35 pts
Max ItemByArmy Max 3

(0-3 per esercito)

35 pts
Max ItemByArmy Max 3

(0-1 per esercito)

25 pts
Max ItemByArmy Max 1

(0-3 per esercito)

25 pts
Max ItemByArmy Max 3

(0-3 per esercito)

15 pts
Max ItemByArmy Max 3

(0-3 per esercito)

15 pts
Max ItemByArmy Max 3

(0-3 per esercito)

10 pts
Max ItemByArmy Max 3

(0-3 per esercito)

10 pts
Max ItemByArmy Max 3
Special

Sentinelle delle Profondità

230pts + 19 pts/extra model
15-30 models
Max 30
Min 15
Height:Standard
Type:Fanteria
Base:20x20
Global Ava Mar Dis Model Rules
3" 9" 9
Defensive PF Dif Res Arm
1 5 4 0
Offensive Att Off For PA Agi
Sentinella delle Irofondità 1 5 4 1 2
Sentinella delle Irofondità:

Command group options

10 pts
10 pts
10 pts
no limit

(0-1 per esercito)

65 pts
Max ItemByArmy Max 1

(0-1 per esercito)

55 pts
Max ItemByArmy Max 1

(0-3 per esercito)

50 pts
Max ItemByArmy Max 3

(0-3 per esercito)

40 pts
Max ItemByArmy Max 3

(0-3 per esercito)

40 pts
Max ItemByArmy Max 3

(0-3 per esercito)

35 pts
Max ItemByArmy Max 3

(0-3 per esercito)

35 pts
Max ItemByArmy Max 3

(0-3 per esercito)

35 pts
Max ItemByArmy Max 3

(0-1 per esercito)

25 pts
Max ItemByArmy Max 1

(0-3 per esercito)

25 pts
Max ItemByArmy Max 3

(0-3 per esercito)

15 pts
Max ItemByArmy Max 3

(0-3 per esercito)

15 pts
Max ItemByArmy Max 3

(0-3 per esercito)

10 pts
Max ItemByArmy Max 3

(0-3 per esercito)

10 pts
Max ItemByArmy Max 3
Special

Squartatori

105pts + 20 pts/extra model
5-25 models
Max 3 Units by Army (Army Organisation)
Max 25
Min 5
Height:Standard
Type:Fanteria
Base:20x20
Global Ava Mar Dis Model Rules
3" 9" 10
Defensive PF Dif Res Arm
1 4 4 0
Offensive Att Off For PA Agi
Squartatore 1 4 4 1 2

Command group options

10 pts
10 pts
10 pts

Options

(0-15 Modelli per esercito, 0-1 Unità per esercito)

1 pts/mod.
Max Models by army Max 15 entry
Max Units Max 1 entry
3 pts/mod.
Special

Squartatore Vendicativo

120pts
single model
Max 2 Units by Army (Army Organisation)
Height:Standard
Type:Fanteria
Base:20x20
Global Ava Mar Dis Model Rules
3" 9" 10
Defensive PF Dif Res Arm
3 5 4 0
Offensive Att Off For PA Agi
Squartatore Vendicativo 3D3 5 4 1 2
Special

Guardiani della Roccaforte

250pts + 100 pts/extra model
3-8 models
Max 2 Units by Army (Army Organisation)
Max 8
Min 3
Height:Large
Type:Fanteria
Base:40x40
Global Ava Mar Dis Model Rules
5" 10" 10
Defensive PF Dif Res Arm
3 4 5 1
Offensive Att Off For PA Agi
Guardiano della Roccaforte 3 4 5 2 2
Guardiano della Roccaforte:

Command group options

10 pts
10 pts
10 pts
no limit

(0-1 per esercito)

65 pts
Max ItemByArmy Max 1

(0-3 per esercito)

50 pts
Max ItemByArmy Max 3

(0-3 per esercito)

40 pts
Max ItemByArmy Max 3

(0-3 per esercito)

40 pts
Max ItemByArmy Max 3

(0-3 per esercito)

35 pts
Max ItemByArmy Max 3

(0-3 per esercito)

35 pts
Max ItemByArmy Max 3

(0-3 per esercito)

35 pts
Max ItemByArmy Max 3

(0-1 per esercito)

25 pts
Max ItemByArmy Max 1

(0-3 per esercito)

25 pts
Max ItemByArmy Max 3

(0-3 per esercito)

15 pts
Max ItemByArmy Max 3

(0-3 per esercito)

15 pts
Max ItemByArmy Max 3

(0-3 per esercito)

10 pts
Max ItemByArmy Max 3

(0-3 per esercito)

10 pts
Max ItemByArmy Max 3
Special

Minatori

175pts + 11 pts/extra model
10-20 models
Max 2 Units by Army (Army Organisation)
Max 20
Min 10
Height:Standard
Type:Fanteria
Base:20x20
Global Ava Mar Dis Model Rules
3" 9" 9
Defensive PF Dif Res Arm
1 4 4 0
Offensive Att Off For PA Agi
Minatore 1 4 4 1 2
Minatore:

Command group options

10 pts
10 pts
10 pts

Options

free
1 pts/mod.
1 pts/mod.
2 pts/mod.
4 pts/mod.
Special

Ranger

120pts + 12 pts/extra model
8-20 models
Max 2 Units by Army (Army Organisation)
Max 20
Min 8
Set When Active if Crag Warden(42702) is selected to 0
Height:Standard
Type:Fanteria
Base:20x20
Global Ava Mar Dis Model Rules
3" 9" 9
Defensive PF Dif Res Arm
1 4 4 0
Offensive Att Off For PA Agi
Ranger 1 4 3 0 2

Command group options

10 pts
10 pts
10 pts

Options

(0-15 Modelli per unità)

2 pts/mod.
2 pts/mod.
1 pts/mod.
6 pts/mod.
free
2 pts/mod.
Clans’ Thunder
Clans’ Thunder

Custodi della Forgia

190pts + 18 pts/extra model
10-16 models
Max 16
Min 10
Max 30 Modelli per Esercito (Army Organisation)
Height:Standard
Type:Fanteria
Base:20x20
Global Ava Mar Dis Model Rules
3" 9" 9
Defensive PF Dif Res Arm
1 5 4 0
Offensive Att Off For PA Agi
Custode della Forgia 1 4 4 1 2
Custode della Forgia:

Command group options

10 pts
10 pts
10 pts
no limit

(0-1 per esercito)

65 pts
Max ItemByArmy Max 1

(0-3 per esercito)

50 pts
Max ItemByArmy Max 3

(0-3 per esercito)

40 pts
Max ItemByArmy Max 3

(0-3 per esercito)

40 pts
Max ItemByArmy Max 3

(0-3 per esercito)

35 pts
Max ItemByArmy Max 3

(0-3 per esercito)

35 pts
Max ItemByArmy Max 3

(0-3 per esercito)

35 pts
Max ItemByArmy Max 3

(0-1 per esercito)

25 pts
Max ItemByArmy Max 1

(0-3 per esercito)

25 pts
Max ItemByArmy Max 3

(0-3 per esercito)

15 pts
Max ItemByArmy Max 3

(0-3 per esercito)

15 pts
Max ItemByArmy Max 3

(0-3 per esercito)

10 pts
Max ItemByArmy Max 3

(0-3 per esercito)

10 pts
Max ItemByArmy Max 3
Clans’ Thunder

Aerocotteri a Vapore

180pts + 135 pts/extra model
1-2 models
Max 3 Units by Army (Army Organisation)
Max 2
Min 1
Set When Active if Shrapnel Bombs(42718) is selected to 0
Height:Standard
Type:Costrutto
Base:40x40
Global Ava Mar Dis Model Rules
1" 2" 9
fly 8" 16"
Defensive PF Dif Res Arm
3 4 5 3
Offensive Att Off For PA Agi
Aerocottero a Vvapore 2 4 4 1 2
Aerocottero a Vvapore:

Options

(0-2 Unità per esercito)

free
Max Units Max 2 entry

(0-1 Modelli per unità, 0-2 Unità per esercito)

35 pts
Max Units Max 2 entry
Engines of War
Engines of War

Artiglieria da Campo

90pts
single model
Height:Standard
Type:Costrutto
Base:60
Global Ava Mar Dis Model Rules
3" 3" 9
Defensive PF Dif Res Arm
5 1 4 0
Offensive Att Off For PA Agi
Equipaggio 3 4 3 0 2
Equipaggio:

Options

free

(0-4 Unità per esercito)

free
Max Units Max 4 entry

(0-2 Unità per esercito)

35 pts
Max Units Max 2 entry

(0-2 Unità per esercito)

100 pts
Max Units Max 2 entry

(0-2 Unità per esercito)

140 pts
Max Units Max 2 entry

(0-2 Unità per esercito)

145 pts
Max Units Max 2 entry
35 pts
Set Hidden When If Dwarf Catapult selected on SameUnit to false
Set Hidden When If Organ Gun selected on SameUnit to false
Set Hidden When If Dwarf Ballista selected on SameUnit to false
Set Hidden When If Flame Cannon selected on SameUnit to false
Set Hidden When If Dwarf Cannon selected on SameUnit to false
Engines of War

Giant Dwarf

305pts
single model
Max 2 Units by Army (Army Organisation)
Height:Large
Type:Fanteria
Base:50x75
Global Ava Mar Dis Model Rules
5" 15" 9
Defensive PF Dif Res Arm
6 3 6 1
Offensive Att Off For PA Agi
Giant Dwarf 5 3 5 2 3

Options

25 pts
free
20 pts
25 pts